Donphan (Analysis)

BTzz

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[Overview]

<p>Donphan goes into the DW metagame relatively unchanged from previous generations. However, its access to both Rapid Spin and Stealth Rock, coupled with an excellent Base 120 Defense, and an improved Sturdy, give it a niche over other spinners and bulky Ground-types, such as Gliscor, Excadrill, and Hippowdon. Donphan also possesses an impressive Base 120 Attack, backed by a small, but precise, physical movepool, highlighted by Earthquake, Head Smash, Stone Edge, Ice Shard and Fire Fang, meaning that Donphan can dish out powerful hits as well as take them. While Donphan's poor Speed and Special Defense stats, in addition to its lack of reliable recovery limit its ability to wall several prominent threats in the DW metagame, such as Genesect and Keldeo, Donphan remains one of the best utility Pokemon in the DW metagame.</p>

[SET]
name: Defensive Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>This set capitalizes on Donphan's excellent physical bulk and defensive typing to reliably clear hazards off your side of the field, as well as lay Stealth Rock down. Donphan's niche over a lot of the other Stealth Rock users is that it can safely set up Stealth Rock as a lead without worrying about being OHKOed thanks to Sturdy. Earthquake hits hard thanks to Donphan’s high Attack stat, and prevents Donphan from being Taunt bait. Toxic is Donphan's best option against physically defensive Jellicent looking to block Rapid Spin, as an uninvested Earthquake doesn't even secure a 3HKO against it.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard fare: 4 Speed EVs outspeed 0 Speed Chansey, Hippowdon, and Tangrowth. Roar is useful for racking up Stealth Rock damage on the opponent, as well as stopping Excadrill and Terrakion from utilizing Air Balloon to set up on Donphan. Knock Off can strip Jellicent of its Leftovers, making it easier to wear down. As Gliscor is a common switch-in to Donphan, Knock Off can also take Gliscor's Toxic Orb away from it before it activates, which makes Gliscor significantly less dangerous. Ice Shard is an effective priority move that is helpful in taking down Thundurus and Dragonite. However, an uninvested Ice Shard is extremely weak due to its low Base Power and the fact that it's not boosted by STAB, so it has little use outside of hitting for x4 super effective damage on certain Pokemon.</p>

<p>Teammates that benefit from Donphan's support characteristics are obvious choices. Donphan is a great fit on sun teams, clearing Stealth Rock for Pokemon such as Ninetales and Volcarona, while also providing hazards to assist a sweep. Donphan despises Ghost-types such as Jellicent and Gengar as uninvested attacks won't be enough to deal with them (Gengar is immune to Earthquake), leaving them free to block Rapid Spin. Additionally, if Donphan uses Rapid Spin and Chandelure switches in, Donphan is done for, seeing as Chandelure traps, and outspeeds Donphan, and can OHKO it with Fire Blast. A Pursuit user is the best way of dealing with the aforementioned Ghost-types; Choice Scarf Tyranitar can trap and OHKO Jellicent, Chandelure and Gengar, but has to be careful to not switch in to the Scald for fear of burns or Hidden Power Fighting and Focus Blast from the respective Ghost-types.</p>

<p>Gliscor completely shuts down defensive Donphan; Donphan can't even touch Gliscor as it is immune to Earthquake while Poison Heal renders it immune to Toxic. Gliscor can then set up a Swords Dance or Substitute to threaten the rest of your team. Rotom-W can be used to check Gliscor, while Donphan provides it with more opportunities to switch in thanks to Rapid Spin. Cleric support can prove useful for Donphan. While Donphan is immune to Thunder Wave, getting burned or poisoned will cause it major problems, due to Donphan's reliance on physical attacks and lack of reliable recovery. Blissey can function as a Cleric alongside Donphan as she can sponge strong special attacks aimed at Donphan. Blissey can also supply Donphan with Wish support to help with its lack of reliable recovery.</p>

[SET]
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Ice Shard / Fire Fang
move 4: Stone Edge / Head Smash
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This set utilizes Donphan's stellar Base 120 Attack to force switches, and KO Ghost-types, allowing it to use Rapid Spin more freely. Rapid Spin is a staple on any Donphan set, as it differentiates Donphan from Hippowdon. STAB Earthquake serves as Donphan's primary attack, even 2HKOing specially defensive variants of Jellicent. Unlike the Defensive set, this set's Ice Shard is strong enough to finish off foes such as Landorus, Salamence and Garchomp. Fire Fang 2HKOes Gengar without any drawbacks, bar a 5% chance to miss. Fire Fang also 2HKOes Ferrothorn and Forretress in sun, preventing any hazards from being put down. Stone Edge secures a clean 2HKO against Gengar, while forming the superb EdgeQuake coverage. Head Smash provides the same coverage, but it OHKOes Gengar at the cost of recoil, which hurts considering Donphan's lack of reliable recovery.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allows Donphan to take hits, while hitting hard at the same time. Donphan shouldn't sacrifice too much of its tanking capabilities for Speed, but using 56 Speed EVs is an option to outspeed Sassy Tyranitar, who will try to KO Donphan with Ice Beam. Using 124 Speed EVs allows Donphan to outspeed standard Jellicent. Leftovers is the preferred item so Donphan remains durable enough to Rapid Spin throughout a battle, however you can opt to boost Donphan's attacking power with Life Orb or Expert Belt, provided your team has a way of healing Donphan, such as Wish support. If you can't fit it on your team, you can use Stealth Rock on Donphan over Ice Shard.</p>

<p>A lot of Donphan's usage comes from the fact that it fits easily onto sun teams. Donphan spins sways hazards for sun Pokemon that are weak to them such as Ninetales and Volcarona, while bringing a much needed resistance to Rock-type attacks to the table and eliminating troublesome Dragon-types and Landorus with Ice Shard. Donphan also benefits from the sunlight as it neutralizes its weakness to Water-type attacks, in addition to boosting its Fire Fang to the point where it's strong enough to 2HKO Gengar. Sun teams can also carry Venusaur to absorb Toxic Spikes for Donphan, which it hates. Even though this set can get past most spin blockers with the right attack, a Pursuit user such as Scizor can still prove useful to ease prediction. This Donphan will quickly fall to strong special attacks, so Blissey can be used as a partner to sponge special attacks while providing Donphan with enormous Wishes. Blissey can also cure Donphan of troublesome status ailments with Aromatherapy.</p>

[Other Options]

<p>Donphan can use Sand Veil when paired with a sand inducer. The 20% boost to evasion can free up an opportunity for Donphan to spin or lay Stealth Rock. However, Sturdy makes Donphan a much more reliable utility Pokemon, and doesn't force it to rely on weather to function properly. Donphan is a good candidate for a Choice Band set as it has strong EdgeQuake coverage in addition to priority in the form of Ice Shard, but Landorus and Excadrill generally outclass it in this role, and Donphan should almost always be utilizing one of its best traits: Rapid Spin. Counter is an interesting option on Donphan as Sturdy essentially gives it a free Focus Sash, but this set has trouble using Rapid Spin or setting up hazards as it is usually at 1 HP. Superpower can be used on either set to stop Air Balloon users such as Excadrill, Heatran, and Terrakion from setting up on Donphan, but the stat drops make Donphan prime setup bait. Assurance can be used to hit Ghost-types trying to block Rapid Spin, but its power is inconsistent, meaning that Jellicent and Gengar can easily shrug off an Assurance at Base 50 Power. Donphan has access to some other attacks such as Seed Bomb, Thunder Fang, and Ice Fang, but Earthquake and Stone Edge usually provide it with enough coverage and power.</p>

[Checks and Counters]

<p>Defensive Donphan despises Ghost-types as they block Rapid Spin; Jellicent is only 3HKOed by Earthquake while Gengar is immune to it, and both can KO Donphan with their respective STAB attacks. Donphan also typically carries only one attack that can harm Gengar, meaning SubDisable Gengar can completely shut it down. If Chandelure switches in on Rapid Spin, it will trap, outspeed, and rip through Donphan's paper-thin Special Defense. While they can't stop Donphan from fulfilling its main role of spinning away hazards, physical walls such as Skarmory, Ferrothorn, Gliscor, Forretress, and Bronzong will often force Donphan to switch out (provided that Donphan isn't using Fire Fang in the sun in Ferrothorn's and Forretress's case). Donphan hates being induced with status; a burn turns Donphan into complete setup bait, while Toxic will wear Donphan down quickly, considering its lack of reliable recovery. Jellicent can burn Donphan with Will-O-Wisp, and Gliscor can poison it. Finally, you can prey on Donphan's miserable Special Defense stat with strong special attackers, such as Latios and Starmie.</p>
 

Lemonade

WOOPAGGING
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I wouldn't even slash Ice Shard on defensive spin: it's so weak even against 4x weak Pokemon that they could set up a little bit on it and KO Donphan. IMO stick with Toxic to at least catch switch-ins.
 

Jukain

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Agreeing with V0x, but also saying that the offensive Rapid Spin set should have Stealth Rock. One of Donphan's main niches is to set up Stealth Rock and spin it/other hazards away. It should be using Stealth Rock. imo:

move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earthquake
move 4: Head Smash / Ice Shard / Fire Fang

Stone Edge in AC
 

BTzz

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is a Contributor Alumnus
Alright, I moved Ice Shard to AC on d. spin, thanks V0x.
@above: Not sure about those slashes. Ice Shard is really useful on offensive spin, and SR can easily be put on another poke

ready for approval :)
 

Nix_Hex

Uangaana kasuttortunga!
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Okay I know I've been MIA for a long time now so I need to get back into this.

[Overview]
-This is fine, good job.

[Defensive Rapid Spin]
Set:
-good

Set Comments:
-Also good

Additional Comments:
-Gliscor is a hard counter to any Donphan lacking a powerful Ice Shard, whether or not Toxic Orb activates (it's free to set up a sub, Swords Dance, whatever else Gliscor does). Get rid of Gliscor at all costs.

[Offensive Rapid Spin]
Set:
-Honestly, get rid of Stealth Rock and slash Fire Fang next to Ice Shard. You need that Rock move for the coverage it provides.

Set Comments:
-Remove mention of Stealth Rock, focus on the choice between Ice Shard and Fire Fang.

Additional Comments:
-Fine

[Other Options]
-Find what: sand veil
Cannot find "sand veil" ... what? You need to at least give it a mention. We all know how stupid Sand Veil makes Garchump and Gliscor so it at least needs a sentence if not multiple.
-When you mention Assurance, don't say Chandelure as Donphan survives with Sturdy and OHKOes with Earthquake.
-Since this includes a mention of Blaziken, suspend this analysis for now as it could be banned any day now.

[Checks and Counters]
-First sentence, just to avoid any GP confusion: "(both can KO Gengar Donphan with their respective STAB attacks)."
-Otherwise this is fine.

Something else to note is that you should really work on your spelling / punctuation. Look through the grammar standards and read the analyses on-site; your spelling will improve just by looking at those. In the meantime...

Approved.
 
In the AC of the offensive rapid spin I'd add a speedy EV spread to outspeed and 2HKO standard.jellicent
 

BTzz

spams overhand rights
is a Contributor Alumnus
Implemented NixHex's changes and added a speedy EV spread in offensive Spin's AC. Thanks guys!

This is ready for GP checks now.

Edit: removed Blaziken mention
 

Desolate

Banned deucer.
[Overview]

<p>While Donphan goes into the DW metagame relatively unchanged from previous generations, its access to both Rapid Spin and Stealth Rock, coupled with an excellent Base 120 Defense, and an improved Sturdy, give it a niche over other spinners and bulky Ground-types, such as Gliscor, Excadrill and Hippowdon. Donphan also possesses an impressive Base 120 Attack, backed by a small, but precise, physical movepool, highlighted by Earthquake, Head Smash, Stone Edge, Ice Shard and Fire Fang, meaning Donphan can dish out powerful hits as well as take them. While Donphan's poor Speed and Special Defense stats, in addition to aits lack of reliable recovery hurt, Donphan remains one of the best utility Pokemon in the DW metagame.</p>

[SET]
name: Defensive Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>This set capitalizes on Donphan's excellent physical bulk and defensive typing to reliably clear hazards off your side of the field, as well as lay Stealth Rock down. Donphan's niche over a lot of the other Stealth Rock users is that it can safely set up Stealth Rock as a lead without worrying about being OHKOed thanks to Sturdy. Earthquake prevents Donphan from being Taunt bait while, hitting Pokemon Donphan can switch into such as Excadrill and Terrakion also landing a hit on its opponent. Toxic is Donphan's best option against physically defensive Jellicent looking to block Rapid Spin, as an uninvested Earthquake doesn't even secure a 3HKO.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard fare;: 4 Speed EVs are for 0 Speed Chansey, Hippowdon, and Tangrowth. Roar is useful for racking up Stealth Rock damage on the opponent, as well as stopping Excadrill and Terrakion usfrom utilizing Air Balloon from settingto set up on Donphan. Knock Off can strip Jellicent of its Leftovers, making it easier to wear down. As Gliscor is a common switch-into Donphan, Knock Off can also take Gliscor's Toxic Orb away from it before it activates, which makes Gliscor much easier to deal withsignificantly less dangerous. Ice Shard serves asfor priority and is useful for taking down Thundurus and Dragonite. However, an uninvested Ice Shard is extremely weak with its low Base Power and the fact that it's not boosted by STAB, so it has little use outside of hitting for x4 damage.</p>

<p>Teammates that benefit from Donphan's support characteristics are obvious choices; Donphan is a great fit on sun teams, clearing Stealth Rock for Pokemon such as Ninetales and Volcarona, while also providing hazards to assist a sweep due to sun team'sthe offensive nature of sun teams. Donphan despises Ghost-types such as Jellicent and Gengar as uninvested attacks won't be enough to deal with them (Gengar is immune to Earthquake), leaving them free to block Rapid Spin. Additionally, if Donphan uses Rapid Spin and a Chandelure switches in, Donphan is done, seeing as Chandelure, traps, outspeeds, and OHKOes Donphan with Fire Blast. A Pursuit user is the best way of dealing with Ghost-types; Choice Scarf Tyranitar can trap and OHKO Jellicent, Chandelure and Gengar, but has to be careful directlyto not switching in in fear ofto the feared Scald burns, or Hidden Power Fighting and Focus Blast from the respective Ghost-types.</p>

<p>Gliscor completely shuts downs defensive Donphan; Donphan can't even touch DonphanGliscor as it is immune to Earthquake while Poison Heal essentially leaves it immune to Toxic. Gliscor is free to set up Swords Dance or Substitute to threaten the rest of your team. Rotom-W can be used to can check Gliscor, while Donphan provides it with more opportunities to switch in with Rapid Spin. Cleric support can prove useful for Donphan. While Donphan is immune to Thunder Wave, Burn and Toxic will cause major problems, due to Donphan's lack of reliable recovery and reliance on physical attacks. Blissey can function as a Cleric alongside Donphan ias she can sponge strong special attacks aimed at Donphan. Blissey can also supply Donphan with Wish support to help with its aforementioned lack of reliable recovery.</p>

[SET]
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Ice Shard / Fire Fang
move 4: Stone Edge / Head Smash
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This set utilizes Donphan's stellar Base 120 Attack to force switches, and KO Ghost-types, allowing it to freely Rapid Spin. Rapid Spin is a staple on any Donphan set, as it differentiates Donphan from Hippowdon. STAB Earthquake serves as Donphan's primary attack, even 2HKOing specially defensive variants of Jellicent. Unlike the Defensive set, this set's Ice Shard is strong enough to finish off foes such as Landorus, Salamence and Garchomp. Fire Fang OHKOes Gengar in the sun without any drawbacks, bar a 5% chance to miss. Fire Fang also 2HKOes Ferrothorn and Forretress in the sun, preventing any long hazards versus Rapid Spin battles. The last slot should be used to form the EdgeQuake combination with Earthquake. Stone Edge secures a clean 2HKO against Gengar, while forming the superb EdgeQuake coverage along with Earthquake. Head Smash provides the same coverage, but it OHKOes Gengar at the cost of recoil, which hurts considering Donphan's lack of reliable recovery.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allows Donphan to take hits, while hitting hard itself at the same time. Donphan shouldn't sacrifice too much of its tanking capabilities for Speed, but using 56 Speed EVs is an option to outspeed Sassy Tyranitar, who will try to KO Donphan with Ice Beam. Using 124 Speed EVs allows Donphan to outspeed standard Jellicent. Leftovers is the preferred item so Donphan remains durable enough to Rapid Spin throughout a battle, however you can opt to boost Donphan's attacking power with Life Orb or Expert Belt, provided your team has a method of healing Donphan such as Wish support. If you can't fit them on your team, you can use Stealth Rock on Donphan over Ice Shard.</p>

<p>A lot of Donphan's usage comes from the fact that it fits like a glove on sun teams. Donphan spins sways hazards for sun Pokemon weak to them such as Ninetales and Volcarona, while bringing a much needed Rock resist to the table and eliminating troublesome Dragon-types and Landorus with Ice Shard. Donphan also benefits from the sunlight as it neutralizes its weakness to Water-type attacks, in addition to boosting its Fire Fang to the point where it's strong enough to OHKO Gengar. Sun teams can also carry Venusaur to absorb Toxic Spikes for Donphan. Even though this set can get past most spin blockers with the right attack, a Pursuit user such as Scizor can still prove useful to ease prediction. This Donphan will quickly fall to strong special attacks, so a Blissey can be used as a partner to sponge special attacks while providing Donphan with Wishes sufficient for its HP stat. Blissey can also cure Donphan of troublesome status ailments with Aromatheroapy.</p>

[Other Options]

<p>Donphan can use Sand Veil when paired with a sand inducer. The 20% boost to evasion might free up an opportunity for Donphan to spin or lay Stealth Rock. However, Sturdy, makes Donphan a much more reliable utility Pokemon, and doesn't rely on weather to function. Donphan is a good candidate for a Choice Band set as it has strong EdgeQuake coverage in addition to priority in the form of Ice Shard, but Landorus, and Excadrill generally outclass this set, and Donphan should be utilizing one of its best traits in: Rapid Spin. Counter is an interesting option on Donphan as Sturdy essentially gives it a free Focus Sash, but this set has troublesome reliablility using Rapid Spin or setting up hazards as it is usually at 1 HP. Superpower can be used on either set to stop Air Balloon users such as Excadrill, Heatran, and Terrakion from setting up on Donphan, but the stat drops make Donphan into prime setup bait. Assurance can be used to hit Ghost-types trying to block Rapid Spin, but its power is inconsistent so Jellicent and Gengar can easily shrug an Assurance off at Base 50 Power. Donphan has access to some other attacks such as Seed Bomb, Thunder Fang, and, Ice Fang, but STAB Earthquake + Stone Edge is usually provides enough coverage and power.</p>

[Checks and Counters]

<p>Defensive Donphan despises Ghost-types as they block Rapid Spin; Jellicent is only 3HKOed by Earthquake while Gengar is immune to it (both can KO Donphan with their respective STAB attacks). Donphan also typically carries only one attack that can harm Gengar, meaning SubDisable Gengar can completely shut down Donphan. If Chandelure switches in on Rapid Spin, it will trap, outspeed, and rip through Donphan's paper thin Special Defense. While they can't stop Donphan from fulfilling one of its main roles of spinning away hazards, physical walls such as Skarmory, Ferrothorn, Gliscor, Forretress, and Bronzong will always force Donphan to switch (provided that Donphan isn't using a sun-boosted Fire Fang in Ferrothorn's and Forretress's case). Donphan hates being status induced; Burn turns Donphan into complete setup bait, while Toxic will wear Donphan down quickly, considering its lack of reliable recovery. Jellicent can burn Donphan with Will-O-Wisp, and Gliscor can inflict Toxic on Donphan. Finally, you can prey on Donphan's miserable special defense with strong Special attackers such as Latios and Starmie.</p>


[Overview]

<p>While Donphan goes into the DW metagame relatively unchanged from previous generations, its access to both Rapid Spin and Stealth Rock, coupled with an excellent Base 120 Defense, and an improved Sturdy, give it a niche over other spinners and bulky Ground-types, such as Gliscor, Excadrill and Hippowdon. Donphan also possesses an impressive Base 120 Attack, backed by a small, but precise, physical movepool, highlighted by Earthquake, Head Smash, Stone Edge, Ice Shard and Fire Fang, meaning Donphan can dish out powerful hits as well as take them. While Donphan's poor Speed and Special Defense stats, in addition to its lack of reliable recovery hurt, Donphan remains one of the best utility Pokemon in the DW metagame.</p>

[SET]
name: Defensive Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>This set capitalizes on Donphan's excellent physical bulk and defensive typing to reliably clear hazards off your side of the field, as well as lay Stealth Rock down. Donphan's niche over a lot of the other Stealth Rock users is that it can safely set up Stealth Rock as a lead without worrying about being OHKOed thanks to Sturdy. Earthquake prevents Donphan from being Taunt bait while also landing a hit on its opponent. Toxic is Donphan's best option against physically defensive Jellicent looking to block Rapid Spin, as an uninvested Earthquake doesn't even secure a 3HKO.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard fare: 4 Speed EVs are for 0 Speed Chansey, Hippowdon, and Tangrowth. Roar is useful for racking up Stealth Rock damage on the opponent, as well as stopping Excadrill and Terrakion from utilizing Air Balloon to set up on Donphan. Knock Off can strip Jellicent of its Leftovers, making it easier to wear down. As Gliscor is a common switch-in to Donphan, Knock Off can also take Gliscor's Toxic Orb away from it before it activates, which makes Gliscor significantly less dangerous. Ice Shard serves for priority and is useful for taking down Thundurus and Dragonite. However, an uninvested Ice Shard is extremely weak with its low Base Power and the fact that it's not boosted by STAB, so it has little use outside of hitting for x4 damage.</p>

<p>Teammates that benefit from Donphan's support characteristics are obvious choices; Donphan is a great fit on sun teams, clearing Stealth Rock for Pokemon such as Ninetales and Volcarona, while also providing hazards to assist a sweep due to the offensive nature of sun teams. Donphan despises Ghost-types such as Jellicent and Gengar as uninvested attacks won't be enough to deal with them (Gengar is immune to Earthquake), leaving them free to block Rapid Spin. Additionally, if Donphan uses Rapid Spin and a Chandelure switches in, Donphan is done, seeing as Chandelure traps, outspeeds, and OHKOes Donphan with Fire Blast. A Pursuit user is the best way of dealing with Ghost-types; Choice Scarf Tyranitar can trap and OHKO Jellicent, Chandelure and Gengar, but has to be careful to not switch in to the feared Scald burns or Hidden Power Fighting and Focus Blast from the respective Ghost-types.</p>

<p>Gliscor completely shuts down defensive Donphan; Donphan can't even touch Gliscor as it is immune to Earthquake while Poison Heal essentially leaves it immune to Toxic. Gliscor is free to set up Swords Dance or Substitute to threaten the rest of your team. Rotom-W can be used to check Gliscor, while Donphan provides it with more opportunities to switch in with Rapid Spin. Cleric support can prove useful for Donphan. While Donphan is immune to Thunder Wave, Burn and Toxic will cause major problems, due to Donphan's lack of reliable recovery and reliance on physical attacks. Blissey can function as a Cleric alongside Donphan as she can sponge strong special attacks aimed at Donphan. Blissey can also supply Donphan with Wish support to help with its aforementioned lack of reliable recovery.</p>

[SET]
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Ice Shard / Fire Fang
move 4: Stone Edge / Head Smash
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This set utilizes Donphan's stellar Base 120 Attack to force switches, and KO Ghost-types, allowing it to freely Rapid Spin. Rapid Spin is a staple on any Donphan set, as it differentiates Donphan from Hippowdon. STAB Earthquake serves as Donphan's primary attack, even 2HKOing specially defensive variants of Jellicent. Unlike the Defensive set, this set's Ice Shard is strong enough to finish off foes such as Landorus, Salamence and Garchomp. Fire Fang OHKOes Gengar in sun without any drawbacks, bar a 5% chance to miss. Fire Fang also 2HKOes Ferrothorn and Forretress in sun, preventing any long hazards versus Rapid Spin battles. The last slot should be used to form the EdgeQuake combination with Earthquake. Stone Edge secures a clean 2HKO against Gengar, while forming the superb EdgeQuake coverage along with Earthquake. Head Smash provides the same coverage, but it OHKOes Gengar at the cost of recoil, which hurts considering Donphan's lack of reliable recovery.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allows Donphan to take hits, while hitting hard itself at the same time. Donphan shouldn't sacrifice too much of its tanking capabilities for Speed, but using 56 Speed EVs is an option to outspeed Sassy Tyranitar, who will try to KO Donphan with Ice Beam. Using 124 Speed EVs allows Donphan to outspeed standard Jellicent. Leftovers is the preferred item so Donphan remains durable enough to Rapid Spin throughout a battle, however you can opt to boost Donphan's attacking power with Life Orb or Expert Belt, provided your team has a method of healing Donphan such as Wish support. If you can't fit them on your team, you can use Stealth Rock on Donphan over Ice Shard.</p>

<p>A lot of Donphan's usage comes from the fact that it fits like a glove on sun teams. Donphan spins sways hazards for sun Pokemon weak to them such as Ninetales and Volcarona, while bringing a much needed Rock resist to the table and eliminating troublesome Dragon-types and Landorus with Ice Shard. Donphan also benefits from the sunlight as it neutralizes its weakness to Water-type attacks, in addition to boosting its Fire Fang to the point where it's strong enough to OHKO Gengar. Sun teams can also carry Venusaur to absorb Toxic Spikes for Donphan. Even though this set can get past most spin blockers with the right attack, a Pursuit user such as Scizor can still prove useful to ease prediction. This Donphan will quickly fall to strong special attacks, so a Blissey can be used as a partner to sponge special attacks while providing Donphan with Wishes sufficient for its HP stat. Blissey can also cure Donphan of troublesome status ailments with Aromatherapy.</p>

[Other Options]

<p>Donphan can use Sand Veil when paired with a sand inducer. The 20% boost to evasion might free up an opportunity for Donphan to spin or lay Stealth Rock. However, Sturdy makes Donphan a much more reliable utility Pokemon, and doesn't rely on weather to function. Donphan is a good candidate for a Choice Band set as it has strong EdgeQuake coverage in addition to priority in the form of Ice Shard, but Landorus and Excadrill generally outclass this set, and Donphan should be utilizing one of its best traits: Rapid Spin. Counter is an interesting option on Donphan as Sturdy essentially gives it a free Focus Sash, but this set has troublesome reliability using Rapid Spin or setting up hazards as it is usually at 1 HP. Superpower can be used on either set to stop Air Balloon users such as Excadrill, Heatran, and Terrakion from setting up on Donphan, but the stat drops make Donphan prime setup bait. Assurance can be used to hit Ghost-types trying to block Rapid Spin, but its power is inconsistent so Jellicent and Gengar can easily shrug an Assurance off at Base 50 Power. Donphan has access to some other attacks such as Seed Bomb, Thunder Fang, and Ice Fang, but STAB Earthquake + Stone Edge is usually provides enough coverage and power.</p>

[Checks and Counters]

<p>Defensive Donphan despises Ghost-types as they block Rapid Spin; Jellicent is only 3HKOed by Earthquake while Gengar is immune to it (both can KO Donphan with their respective STAB attacks). Donphan also typically carries only one attack that can harm Gengar, meaning SubDisable Gengar can completely shut down Donphan. If Chandelure switches in on Rapid Spin, it will trap, outspeed, and rip through Donphan's paper thin Special Defense. While they can't stop Donphan from fulfilling one of its main roles of spinning away hazards, physical walls such as Skarmory, Ferrothorn, Gliscor, Forretress, and Bronzong will always force Donphan to switch (provided that Donphan isn't using a sun-boosted Fire Fang in Ferrothorn's and Forretress's case). Donphan hates being status induced; Burn turns Donphan into complete setup bait, while Toxic will wear Donphan down quickly, considering its lack of reliable recovery. Jellicent can burn Donphan with Will-O-Wisp, and Gliscor can inflict Toxic on Donphan. Finally, you can prey on Donphan's miserable special defense with strong Special attackers such as Latios and Starmie.</p>





GP 1/2
 

SkullCandy

She Bangs The Drums
is a Contributor Alumnus
gp check
[Overview]

<p>While Donphan goes into the DW metagame relatively unchanged from previous generations,. (remove comma, add period)However, its access to both Rapid Spin and Stealth Rock, coupled with an excellent Base 120 Defense, and an improved Sturdy, give it a niche over other spinners and bulky Ground-types, such as Gliscor, Excadrill, (add comma) and Hippowdon. Donphan also possesses an impressive Base 120 Attack, backed by a small, but precise, physical movepool, highlighted by Earthquake, Head Smash, Stone Edge, Ice Shard and Fire Fang, meaning that Donphan can dish out powerful hits as well as take them. While Donphan's poor Speed and Special Defense stats, in addition to its lack of reliable recovery hurt limit its ability to wall several prominent threats in the DW metagame, such as Genesect and Keldeo, Donphan remains one of the best utility Pokemon in the DW metagame.</p>

[SET]
name: Defensive Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>This set capitalizes on Donphan's excellent physical bulk and defensive typing to reliably clear hazards off your side of the field, as well as lay Stealth Rock down. Donphan's niche over a lot of the other Stealth Rock users is that it can safely set up Stealth Rock as a lead without worrying about being OHKOed thanks to Sturdy. Earthquake hits hard thanks to Donphan’s high Attack stat, and prevents Donphan from being Taunt bait while also landing a hit on its opponent. Toxic is Donphan's best option against physically defensive Jellicent looking to block Rapid Spin, as an uninvested Earthquake doesn't even secure a 3HKO against it.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard fare: 4 Speed EVs are for outspeed 0 Speed Chansey, Hippowdon, and Tangrowth. Roar is useful for racking up Stealth Rock damage on the opponent, as well as stopping Excadrill and Terrakion from utilizing Air Balloon to set up on Donphan. Knock Off can strip Jellicent of its Leftovers, making it easier to wear down. As Gliscor is a common switch-in to Donphan, Knock Off can also take Gliscor's Toxic Orb away from it before it activates, which makes Gliscor significantly less dangerous. Ice Shard serves for priority and is useful for taking down Thundurus and Dragonite. is an effective priority move that is helpful in taking down Thundurus and Dragonite. However, an uninvested Ice Shard is extremely weak with due to its low Base Power and the fact that it's not boosted by STAB, so it has little use outside of hitting for x4 super effective damage on certain Pokemon.</p>

<p>Teammates that benefit from Donphan's support characteristics are obvious choices;. (remove semi-colon, add period) Donphan is a great fit on sun teams, clearing Stealth Rock for Pokemon such as Ninetales and Volcarona, while also providing hazards to assist a sweep due to the offensive nature of sun teams. Donphan despises Ghost-types such as Jellicent and Gengar as uninvested attacks won't be enough to deal with them (Gengar is immune to Earthquake), leaving them free to block Rapid Spin. Additionally, if Donphan uses Rapid Spin and a Chandelure switches in, Donphan is done for, seeing as Chandelure traps,and outspeeds Donphan, and can OHKOes Donphan it with Fire Blast (Chandelure doesn’t trap or outspeed Donphan with Fire Blast, it only OHKOes it). A Pursuit user is the best way of dealing with the aforementioned Ghost-types; Choice Scarf Tyranitar can trap and OHKO Jellicent, Chandelure and Gengar, but has to be careful to not switch in to the feared Scald for fear of burns or Hidden Power Fighting and Focus Blast from the respective Ghost-types.</p>

<p>Gliscor completely shuts down defensive Donphan; Donphan can't even touch Gliscor as it is immune to Earthquake while Poison Heal essentially leaves renders it immune to Toxic. Gliscor is free to can then set up a Swords Dance or Substitute to threaten the rest of your team. Rotom-W can be used to check Gliscor, while Donphan provides it with more opportunities to switch in with thanks to Rapid Spin. Cleric support can prove useful for Donphan. While Donphan is immune to Thunder Wave, Burn and Toxic getting burned or poisoned will cause it major problems, due to Donphan's lack of reliable recovery and reliance on physical attacks reliance on physical attacks and lack of reliable recovery (just switched this round because you mention the burn first (cuts its Attack) and the poison second (stops it from recovering)). Blissey can function as a Cleric alongside Donphan as she can sponge strong special attacks aimed at Donphan. Blissey can also supply Donphan with Wish support to help with its aforementioned lack of reliable recovery.</p>

[SET]
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Ice Shard / Fire Fang
move 4: Stone Edge / Head Smash
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This set utilizes Donphan's stellar Base 120 Attack to force switches, and KO Ghost-types, allowing it to freely Rapid Spin use Rapid Spin more freely. Rapid Spin is a staple on any Donphan set, as it differentiates Donphan from Hippowdon. STAB Earthquake serves as Donphan's primary attack, even 2HKOing specially defensive variants of Jellicent. Unlike the Defensive set, this set's Ice Shard is strong enough to finish off foes such as Landorus, Salamence and Garchomp. Fire Fang 2HKOes Gengar in sun without any drawbacks, bar a 5% chance to miss. Fire Fang also 2HKOes Ferrothorn and Forretress in sun, preventing any long hazards versus Rapid Spin battles hazards from being put down. The last slot should be used to form the EdgeQuake combination with Earthquake. Stone Edge secures a clean 2HKO against Gengar, while forming the superb EdgeQuake coverage along with Earthquake. Head Smash provides the same coverage, but it OHKOes Gengar at the cost of recoil, which hurts considering Donphan's lack of reliable recovery.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allows Donphan to take hits, while hitting hard itself at the same time. Donphan shouldn't sacrifice too much of its tanking capabilities for Speed, but using 56 Speed EVs is an option to outspeed Sassy Tyranitar, who will try to KO Donphan with Ice Beam. Using 124 Speed EVs allows Donphan to outspeed standard Jellicent. Leftovers is the preferred item so Donphan remains durable enough to Rapid Spin throughout a battle, however you can opt to boost Donphan's attacking power with Life Orb or Expert Belt, provided your team has a method way of healing Donphan, such as Wish support. If you can't fit them it on your team, you can use Stealth Rock on Donphan over Ice Shard.</p>

<p>A lot of Donphan's usage comes from the fact that it fits like a glove easily onto sun teams. Donphan spins sways hazards for sun Pokemon that are weak to them such as Ninetales and Volcarona, while bringing a much needed Rock resist resistance to Rock-type attacks (resists should only ever be used as a verb) to the table and eliminating troublesome Dragon-types and Landorus with Ice Shard. Donphan also benefits from the sunlight as it neutralizes its weakness to Water-type attacks, in addition to boosting its Fire Fang to the point where it's strong enough to 2HKO Gengar. Sun teams can also carry Venusaur to absorb Toxic Spikes for Donphan, which it hates. Even though this set can get past most spin blockers with the right attack, a Pursuit user such as Scizor can still prove useful to ease prediction. This Donphan will quickly fall to strong special attacks, so a Blissey can be used as a partner to sponge special attacks while providing Donphan with Wishes sufficient for its HP stat enormous Wishes. Blissey can also cure Donphan of troublesome status ailments with Aromatherapy.</p>

[Other Options]

<p>Donphan can use Sand Veil when paired with a sand inducer. The 20% boost to evasion might can free up an opportunity for Donphan to spin or lay Stealth Rock. However, Sturdy makes Donphan a much more reliable utility Pokemon, and doesn't force it to rely on weather to function properly. Donphan is a good candidate for a Choice Band set as it has strong EdgeQuake coverage in addition to priority in the form of Ice Shard, but Landorus and Excadrill generally outclass this set it in this role, and Donphan should almost always be utilizing one of its best traits: Rapid Spin. Counter is an interesting option on Donphan as Sturdy essentially gives it a free Focus Sash, but this set has troublesome reliability trouble using Rapid Spin or setting up hazards as it is usually at 1 HP. Superpower can be used on either set to stop Air Balloon users such as Excadrill, Heatran, and Terrakion from setting up on Donphan, but the stat drops make Donphan prime setup bait. Assurance can be used to hit Ghost-types trying to block Rapid Spin, but its power is inconsistent so, meaning that Jellicent and Gengar can easily shrug off an Assurance off at Base 50 Power. Donphan has access to some other attacks such as Seed Bomb, Thunder Fang, and Ice Fang, but STAB Earthquake +and Stone Edge is usually provides it with enough coverage and power.</p>

[Checks and Counters]

<p>Defensive Donphan despises Ghost-types as they block Rapid Spin; Jellicent is only 3HKOed by Earthquake while Gengar is immune to it, and(both can KO Donphan with their respective STAB attacks). Donphan also typically carries only one attack that can harm Gengar, meaning SubDisable Gengar can completely shut it down Donphan. If Chandelure switches in on Rapid Spin, it will trap, outspeed, and rip through Donphan's paper-thin (add hyphen) Special Defense. While they can't stop Donphan from fulfilling one of its main roles of spinning away hazards, physical walls such as Skarmory, Ferrothorn, Gliscor, Forretress, and Bronzong will always often force Donphan to switch out (provided that Donphan isn't using a sun-boosted Fire Fang in the sun in Ferrothorn's and Forretress's case). Donphan hates being status induced induced with status; aburn turns Donphan into complete setup bait, while Toxic will wear Donphan down quickly, considering its lack of reliable recovery. Jellicent can burn Donphan with Will-O-Wisp, and Gliscor can inflict Toxic on Donphan poison it. Finally, you can prey on Donphan's miserable special defense with strong speciial attackers, such as Latios and Starmie.</p>

copypastable
[Overview]

<p>Donphan goes into the DW metagame relatively unchanged from previous generations. However, its access to both Rapid Spin and Stealth Rock, coupled with an excellent Base 120 Defense, and an improved Sturdy, give it a niche over other spinners and bulky Ground-types, such as Gliscor, Excadrill, and Hippowdon. Donphan also possesses an impressive Base 120 Attack, backed by a small, but precise, physical movepool, highlighted by Earthquake, Head Smash, Stone Edge, Ice Shard and Fire Fang, meaning that Donphan can dish out powerful hits as well as take them. While Donphan's poor Speed and Special Defense stats, in addition to its lack of reliable recovery limit its ability to wall several prominent threats in the DW metagame, such as Genesect and Keldeo, Donphan remains one of the best utility Pokemon in the DW metagame.</p>

[SET]
name: Defensive Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>This set capitalizes on Donphan's excellent physical bulk and defensive typing to reliably clear hazards off your side of the field, as well as lay Stealth Rock down. Donphan's niche over a lot of the other Stealth Rock users is that it can safely set up Stealth Rock as a lead without worrying about being OHKOed thanks to Sturdy. Earthquake hits hard thanks to Donphan’s high Attack stat, and prevents Donphan from being Taunt bait. Toxic is Donphan's best option against physically defensive Jellicent looking to block Rapid Spin, as an uninvested Earthquake doesn't even secure a 3HKO against it.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard fare: 4 Speed EVs outspeed 0 Speed Chansey, Hippowdon, and Tangrowth. Roar is useful for racking up Stealth Rock damage on the opponent, as well as stopping Excadrill and Terrakion from utilizing Air Balloon to set up on Donphan. Knock Off can strip Jellicent of its Leftovers, making it easier to wear down. As Gliscor is a common switch-in to Donphan, Knock Off can also take Gliscor's Toxic Orb away from it before it activates, which makes Gliscor significantly less dangerous. Ice Shard is an effective priority move that is helpful in taking down Thundurus and Dragonite. However, an uninvested Ice Shard is extremely weak due to its low Base Power and the fact that it's not boosted by STAB, so it has little use outside of hitting for x4 super effective damage on certain Pokemon.</p>

<p>Teammates that benefit from Donphan's support characteristics are obvious choices. Donphan is a great fit on sun teams, clearing Stealth Rock for Pokemon such as Ninetales and Volcarona, while also providing hazards to assist a sweep. Donphan despises Ghost-types such as Jellicent and Gengar as uninvested attacks won't be enough to deal with them (Gengar is immune to Earthquake), leaving them free to block Rapid Spin. Additionally, if Donphan uses Rapid Spin and Chandelure switches in, Donphan is done for, seeing as Chandelure traps, and outspeeds Donphan, and can OHKO it with Fire Blast. A Pursuit user is the best way of dealing with the aforementioned Ghost-types; Choice Scarf Tyranitar can trap and OHKO Jellicent, Chandelure and Gengar, but has to be careful to not switch in to the Scald for fear of burns or Hidden Power Fighting and Focus Blast from the respective Ghost-types.</p>

<p>Gliscor completely shuts down defensive Donphan; Donphan can't even touch Gliscor as it is immune to Earthquake while Poison Heal renders it immune to Toxic. Gliscor can then set up a Swords Dance or Substitute to threaten the rest of your team. Rotom-W can be used to check Gliscor, while Donphan provides it with more opportunities to switch in thanks to Rapid Spin. Cleric support can prove useful for Donphan. While Donphan is immune to Thunder Wave, getting burned or poisoned will cause it major problems, due to Donphan's reliance on physical attacks and lack of reliable recovery. Blissey can function as a Cleric alongside Donphan as she can sponge strong special attacks aimed at Donphan. Blissey can also supply Donphan with Wish support to help with its lack of reliable recovery.</p>

[SET]
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Ice Shard / Fire Fang
move 4: Stone Edge / Head Smash
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This set utilizes Donphan's stellar Base 120 Attack to force switches, and KO Ghost-types, allowing it to use Rapid Spin more freely. Rapid Spin is a staple on any Donphan set, as it differentiates Donphan from Hippowdon. STAB Earthquake serves as Donphan's primary attack, even 2HKOing specially defensive variants of Jellicent. Unlike the Defensive set, this set's Ice Shard is strong enough to finish off foes such as Landorus, Salamence and Garchomp. Fire Fang 2HKOes Gengar in sun without any drawbacks, bar a 5% chance to miss. Fire Fang also 2HKOes Ferrothorn and Forretress in sun, preventing any hazards from being put down. Stone Edge secures a clean 2HKO against Gengar, while forming the superb EdgeQuake coverage. Head Smash provides the same coverage, but it OHKOes Gengar at the cost of recoil, which hurts considering Donphan's lack of reliable recovery.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allows Donphan to take hits, while hitting hard at the same time. Donphan shouldn't sacrifice too much of its tanking capabilities for Speed, but using 56 Speed EVs is an option to outspeed Sassy Tyranitar, who will try to KO Donphan with Ice Beam. Using 124 Speed EVs allows Donphan to outspeed standard Jellicent. Leftovers is the preferred item so Donphan remains durable enough to Rapid Spin throughout a battle, however you can opt to boost Donphan's attacking power with Life Orb or Expert Belt, provided your team has a way of healing Donphan, such as Wish support. If you can't fit it on your team, you can use Stealth Rock on Donphan over Ice Shard.</p>

<p>A lot of Donphan's usage comes from the fact that it fits easily onto sun teams. Donphan spins sways hazards for sun Pokemon that are weak to them such as Ninetales and Volcarona, while bringing a much needed resistance to Rock-type attacks to the table and eliminating troublesome Dragon-types and Landorus with Ice Shard. Donphan also benefits from the sunlight as it neutralizes its weakness to Water-type attacks, in addition to boosting its Fire Fang to the point where it's strong enough to 2HKO Gengar. Sun teams can also carry Venusaur to absorb Toxic Spikes for Donphan, which it hates. Even though this set can get past most spin blockers with the right attack, a Pursuit user such as Scizor can still prove useful to ease prediction. This Donphan will quickly fall to strong special attacks, so Blissey can be used as a partner to sponge special attacks while providing Donphan with enormous Wishes. Blissey can also cure Donphan of troublesome status ailments with Aromatherapy.</p>

[Other Options]

<p>Donphan can use Sand Veil when paired with a sand inducer. The 20% boost to evasion can free up an opportunity for Donphan to spin or lay Stealth Rock. However, Sturdy makes Donphan a much more reliable utility Pokemon, and doesn't force it to rely on weather to function properly. Donphan is a good candidate for a Choice Band set as it has strong EdgeQuake coverage in addition to priority in the form of Ice Shard, but Landorus and Excadrill generally outclass it in this role, and Donphan should almost always be utilizing one of its best traits: Rapid Spin. Counter is an interesting option on Donphan as Sturdy essentially gives it a free Focus Sash, but this set has trouble using Rapid Spin or setting up hazards as it is usually at 1 HP. Superpower can be used on either set to stop Air Balloon users such as Excadrill, Heatran, and Terrakion from setting up on Donphan, but the stat drops make Donphan prime setup bait. Assurance can be used to hit Ghost-types trying to block Rapid Spin, but its power is inconsistent, meaning that Jellicent and Gengar can easily shrug off an Assurance at Base 50 Power. Donphan has access to some other attacks such as Seed Bomb, Thunder Fang, and Ice Fang, but Earthquake and Stone Edge usually provide it with enough coverage and power.</p>

[Checks and Counters]

<p>Defensive Donphan despises Ghost-types as they block Rapid Spin; Jellicent is only 3HKOed by Earthquake while Gengar is immune to it, and both can KO Donphan with their respective STAB attacks. Donphan also typically carries only one attack that can harm Gengar, meaning SubDisable Gengar can completely shut it down. If Chandelure switches in on Rapid Spin, it will trap, outspeed, and rip through Donphan's paper-thin Special Defense. While they can't stop Donphan from fulfilling its main role of spinning away hazards, physical walls such as Skarmory, Ferrothorn, Gliscor, Forretress, and Bronzong will often force Donphan to switch out (provided that Donphan isn't using Fire Fang in the sun in Ferrothorn's and Forretress's case). Donphan hates being induced with status; a burn turns Donphan into complete setup bait, while Toxic will wear Donphan down quickly, considering its lack of reliable recovery. Jellicent can burn Donphan with Will-O-Wisp, and Gliscor can poison it. Finally, you can prey on Donphan's miserable Special Defense stat with strong special attackers, such as Latios and Starmie.</p>




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Thanks for the check SkullCandy! (and fixing the bit about Fire Fang for me). This is done now :)
 

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