Hey there, its Jordan coming at you with a UU (Best tier yeee) team that I created by myself to ladder with. I think it went pretty darn well so lets get on to the team. But before that, here's my proof of peaking 5th (unless it doesn't work)
Doesn't show me logged in but you'll have to trust me. (so far it doesnt work hnng) (I have resorted to gyazo to prove that my name is rank 5th even though I'm not even logged in.) http://gyazo.com/38520b170ca5d83dc5b0163de3ff9118
The Squad
The Breakdown
Qwilfish (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes- The standard move of Qwilfish which is great for initial damage when you force switches or are going for sweeps.
- Taunt - A great move for pokemon such as ferroseed, stopping it from using annoying moves which will lead to a free layer of spikes.
- Waterfall- Used to deal damage when taunted or retaliate against fire types that Qwilfish can handle so well. It seems like a fitting move to use rather than another other moves because of STAB (and cross poison sucks)
- Protect- I have recently started using protect on bulky mons such as Qwilfish and i am loving it. Instead of being threatened out from a Victini with zen headbutt, you can protect, see a u-turn and get a free layer up. I love protect.
Analysis: Qwilfish is an excellent spiker in the tier, with its ability to take fighting type attacks with ease spiking is extremely easy to do. It helps me check other mons like Azumarill as well which would otherwise be able to utilize its priority moves to kill my offensive pokemon. Protect, I'll reiterate again, is an amazing move that in conjunction with my other bulky mon, Bronzong, can provide my team with an essential layer of spikes for later on in the match. Overall Qwilfish is a reliable physical wall able to handle a wide variety of physical pokemon and can help ease of the late and middle game with its spikes.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Protect--Once again protect on a bulky mon! Once again with the Victini example, if it threatens me with a V-create but expects qwilfish to switch in and I protect, i can set up rocks for free.
- Stealth Rock-Rocks!
- Toxic-Great for wearing things down like Spdef Zapdos, Blastoise, Etc. Although I might want gyro-ball instead, I find toxic being valuable on a game to game basis.
- Earthquake- Helps me with calm-mind Raikou and dealing damage to steel types who cannot be toxic'd.
Analysis: The second part of my bulky core. This is a SpDef set that is able to handle many special attacker such as most sets of Togekiss, zapdos and wall Shaymin effectively barring no SpDef drops. Once again with protect i am able to handle powerful pokemon more appropriately which will help me win matches easier. Bronzong is also my stealth rocker which is a valuable move which all teams need. Bronzong does its job well enough to land a spot on my team.
Crobat (M) @ Choice Band
Trait: Inner Focus
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature (+Spd, -SAtk)
- Brave Bird-Great STAB move for all flying types. With a Band attached to Crobat, it hits like a truck.
- U-turn-Momentum grabber, keeps me with the upper hand, and forces the opponent to make even more switches.
- Sleep Talk-Starting to see this a lot on Banded crobat, and that's because it works great. Since grass types tend to carry the sleep inducing moves, Both U-turn or Brave Bird is an acceptable attack for Sleep talk to pick.
Analysis: A secondary fighting type/resisting thingy pokemon with the ability to hit hard. I find that Crobat helps my bulky pokemon alot because all of Crobat's resistances eases the pressure on my dedicated bulky pokemon. With hazards up, Crobat can 2hko nearly every pokemon that does not resist its STAB brave bird. I have 2hko'd raikou's after rocks which is just a testament to Crobat's power when equipped with a choice band.
Kingdra (M) @ Choice Specs
Trait: Swift Swim
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor-Powerhouse attack, i use this most of the time, along with hydro pumps. I love it because people switch into water/grass types when i threaten water-weak pokemon and rip holes through teams
- Hydro Pump- When I don't want my SpA to drop from Dmeteorl, I'll normally opt for hydro pump to help hit the opponents dedicated special walls and hopefully 2hko after hazards.
- Surf-Still a rather powerful STAB which i use when I don't want Kingdra to miss Hpump on something that dies from surf.
- Hidden Power [Electric]-Filler attack, it honestly could be switched out for anything (lol)
Analysis: Oh boy, this is a great mid game Pokemon that. The first time you bring it in the opponent has no idea what type of Kingdra you are. I have killed many a sableye's who were forced to WoW me only to get smacked. Kingdra can also take some hits and retaliate back which can be good when threatening someone like Victini. All in all, a great pokemon with good synergy and a great fire resist that really betters the effectiveness of the team.
Rotom-H @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 Sdef
Modest Nature (+SAtk, -Atk)
- Volt Switch- Solid move for momentum, also a great stab which makes the opponent predict with their bulky waters. Overall a great move.
- Overheat-POWERFUL STAB that hurts a lot of the metagame. Pretty obvious choice for Specs Rotom-H
- Hidden Power [Grass]-The attack that hurts the few pokemon that can handle volt switch and overheat, mainly being Swampert and Rhyperior. I find people tend to switch straight into these pokemon if i lead with Rotom-H
- Trick- Helps me cripple pesky eviolite users and physical sweepers. Excellent move to stop those type of pokemon in their tracks.
Anaysis: Another specs Pokemon, but in my opinion not quite redundant. My thought process was more thinking towards the type coverage defensively and then I used the best Rotom-H set in this metagame. I often lead with this Pokemon because he has good enough bulk to live most attacks but also he can deal with other leads really well, for example: Crobat uturn off me, and then they already are in a prediction game. They dont know if they should go to the grass type to take my volt switch, or the water type to take the fire attack. This leads them to chose Rhyperior as their switch in and i kill that (yay)
Cobalion @ Salac Berry
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat-Go to STAB attack when sweeping. It does a ton of damage if it is not resisted and with an SD boost late game, it is all but over.
- Iron Head-Secondary STAB that i use when CC is resisted, for example a late game sweep would come short against a Heracross without iron head, but i am able to KO Heracross after an SD which is very useful.
- Swords Dance-The set up move of choice when doubles Cobalion's power and can end up winning me the match.
- Substitute- Helpful for 2 reasons. 1) for the extra wall of defense on switches. 2) Provides the salac berry speed boost >25% HP which can be the difference between killing scarfers or getting killed.
Analysis: If i don't see Slowbro, Victini, Zapdos, Cofagrigus or Chandelure, I am probably already plotting my win condition with Cobalion. It can really come up in the clutch and take people by surprise and pull the win out of the bag. I kind of decided to use it on a whim, but it seemed to work pretty well, so I stuck with it. Also without an SD it is underwhelming, with an SD +salac berry speed boost i can really cause the other team some issues. Honestly I found it rather easy to get an SD + salac berry going so I liked that aspect too. Basically, i liek it alawt.
I'm too lazy to do a threat list:
Chandelure is a pain
Kingdra is a pain
Importable:
I encourage you to try the team out. It's fun!
So give it a luvdisc if you luv'd it. :)
The Squad
The Breakdown
Qwilfish (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes- The standard move of Qwilfish which is great for initial damage when you force switches or are going for sweeps.
- Taunt - A great move for pokemon such as ferroseed, stopping it from using annoying moves which will lead to a free layer of spikes.
- Waterfall- Used to deal damage when taunted or retaliate against fire types that Qwilfish can handle so well. It seems like a fitting move to use rather than another other moves because of STAB (and cross poison sucks)
- Protect- I have recently started using protect on bulky mons such as Qwilfish and i am loving it. Instead of being threatened out from a Victini with zen headbutt, you can protect, see a u-turn and get a free layer up. I love protect.
Analysis: Qwilfish is an excellent spiker in the tier, with its ability to take fighting type attacks with ease spiking is extremely easy to do. It helps me check other mons like Azumarill as well which would otherwise be able to utilize its priority moves to kill my offensive pokemon. Protect, I'll reiterate again, is an amazing move that in conjunction with my other bulky mon, Bronzong, can provide my team with an essential layer of spikes for later on in the match. Overall Qwilfish is a reliable physical wall able to handle a wide variety of physical pokemon and can help ease of the late and middle game with its spikes.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Protect--Once again protect on a bulky mon! Once again with the Victini example, if it threatens me with a V-create but expects qwilfish to switch in and I protect, i can set up rocks for free.
- Stealth Rock-Rocks!
- Toxic-Great for wearing things down like Spdef Zapdos, Blastoise, Etc. Although I might want gyro-ball instead, I find toxic being valuable on a game to game basis.
- Earthquake- Helps me with calm-mind Raikou and dealing damage to steel types who cannot be toxic'd.
Analysis: The second part of my bulky core. This is a SpDef set that is able to handle many special attacker such as most sets of Togekiss, zapdos and wall Shaymin effectively barring no SpDef drops. Once again with protect i am able to handle powerful pokemon more appropriately which will help me win matches easier. Bronzong is also my stealth rocker which is a valuable move which all teams need. Bronzong does its job well enough to land a spot on my team.
Crobat (M) @ Choice Band
Trait: Inner Focus
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature (+Spd, -SAtk)
- Brave Bird-Great STAB move for all flying types. With a Band attached to Crobat, it hits like a truck.
- U-turn-Momentum grabber, keeps me with the upper hand, and forces the opponent to make even more switches.
- Sleep Talk-Starting to see this a lot on Banded crobat, and that's because it works great. Since grass types tend to carry the sleep inducing moves, Both U-turn or Brave Bird is an acceptable attack for Sleep talk to pick.
Analysis: A secondary fighting type/resisting thingy pokemon with the ability to hit hard. I find that Crobat helps my bulky pokemon alot because all of Crobat's resistances eases the pressure on my dedicated bulky pokemon. With hazards up, Crobat can 2hko nearly every pokemon that does not resist its STAB brave bird. I have 2hko'd raikou's after rocks which is just a testament to Crobat's power when equipped with a choice band.
Kingdra (M) @ Choice Specs
Trait: Swift Swim
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor-Powerhouse attack, i use this most of the time, along with hydro pumps. I love it because people switch into water/grass types when i threaten water-weak pokemon and rip holes through teams
- Hydro Pump- When I don't want my SpA to drop from Dmeteorl, I'll normally opt for hydro pump to help hit the opponents dedicated special walls and hopefully 2hko after hazards.
- Surf-Still a rather powerful STAB which i use when I don't want Kingdra to miss Hpump on something that dies from surf.
- Hidden Power [Electric]-Filler attack, it honestly could be switched out for anything (lol)
Analysis: Oh boy, this is a great mid game Pokemon that. The first time you bring it in the opponent has no idea what type of Kingdra you are. I have killed many a sableye's who were forced to WoW me only to get smacked. Kingdra can also take some hits and retaliate back which can be good when threatening someone like Victini. All in all, a great pokemon with good synergy and a great fire resist that really betters the effectiveness of the team.
Rotom-H @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 Sdef
Modest Nature (+SAtk, -Atk)
- Volt Switch- Solid move for momentum, also a great stab which makes the opponent predict with their bulky waters. Overall a great move.
- Overheat-POWERFUL STAB that hurts a lot of the metagame. Pretty obvious choice for Specs Rotom-H
- Hidden Power [Grass]-The attack that hurts the few pokemon that can handle volt switch and overheat, mainly being Swampert and Rhyperior. I find people tend to switch straight into these pokemon if i lead with Rotom-H
- Trick- Helps me cripple pesky eviolite users and physical sweepers. Excellent move to stop those type of pokemon in their tracks.
Anaysis: Another specs Pokemon, but in my opinion not quite redundant. My thought process was more thinking towards the type coverage defensively and then I used the best Rotom-H set in this metagame. I often lead with this Pokemon because he has good enough bulk to live most attacks but also he can deal with other leads really well, for example: Crobat uturn off me, and then they already are in a prediction game. They dont know if they should go to the grass type to take my volt switch, or the water type to take the fire attack. This leads them to chose Rhyperior as their switch in and i kill that (yay)
Cobalion @ Salac Berry
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat-Go to STAB attack when sweeping. It does a ton of damage if it is not resisted and with an SD boost late game, it is all but over.
- Iron Head-Secondary STAB that i use when CC is resisted, for example a late game sweep would come short against a Heracross without iron head, but i am able to KO Heracross after an SD which is very useful.
- Swords Dance-The set up move of choice when doubles Cobalion's power and can end up winning me the match.
- Substitute- Helpful for 2 reasons. 1) for the extra wall of defense on switches. 2) Provides the salac berry speed boost >25% HP which can be the difference between killing scarfers or getting killed.
Analysis: If i don't see Slowbro, Victini, Zapdos, Cofagrigus or Chandelure, I am probably already plotting my win condition with Cobalion. It can really come up in the clutch and take people by surprise and pull the win out of the bag. I kind of decided to use it on a whim, but it seemed to work pretty well, so I stuck with it. Also without an SD it is underwhelming, with an SD +salac berry speed boost i can really cause the other team some issues. Honestly I found it rather easy to get an SD + salac berry going so I liked that aspect too. Basically, i liek it alawt.
I'm too lazy to do a threat list:
Chandelure is a pain
Kingdra is a pain
Importable:
Kingdra (M) @ Choice Specs
Trait: Swift Swim
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Hydro Pump
- Surf
- Hidden Power [Electric]
Qwilfish (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes
- Taunt
- Waterfall
- Protect
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Protect
- Stealth Rock
- Toxic
- Earthquake
Cobalion @ Salac Berry
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Iron Head
- Swords Dance
- Substitute
Rotom-H @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Overheat
- Hidden Power [Grass]
- Trick
Crobat (M) @ Choice Band
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- U-turn
- Sleep Talk
Trait: Swift Swim
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Hydro Pump
- Surf
- Hidden Power [Electric]
Qwilfish (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes
- Taunt
- Waterfall
- Protect
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Protect
- Stealth Rock
- Toxic
- Earthquake
Cobalion @ Salac Berry
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Iron Head
- Swords Dance
- Substitute
Rotom-H @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Overheat
- Hidden Power [Grass]
- Trick
Crobat (M) @ Choice Band
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- U-turn
- Sleep Talk
I encourage you to try the team out. It's fun!
So give it a luvdisc if you luv'd it. :)