Making a comeback to reffing of sorts: Here's hoping I can keep DQ.
Doorknob's Team!
Lopunny [Peach] (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW Locked): (Innate) This Pokemon’s body is well trained and immune to paralysis.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Magic Coat
Mirror Coat
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Return
Quick Attack
Jump Kick
Bounce
Charm
Dizzy Punch
Agility
Encore
Fake Out
Circle Throw
Protect
Dig
Thunder Wave
Thunder
Total: 22
C$FP's Team!
]
Metagross [Brains] (Genderless)
Nature: Careful (Adds One (1) Rank to Special Defense; Substracts One (1) Rank from Special Attack)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Hammer Arm
Psychic
Agility
Pursuit
Iron Defense
Iron Head
Zen Headbutt
Headbutt
Ice Punch
Thunder Punch
Earthquake
Giga Impact
Double Team
Reflect
Light Screen
Rock Slide
Endure
Brick Break
Hone Claws
Protect
Moves: 27
Battle... Begin!
Doorknob Specifies Item
C$FP Specifies Item, then Orders
Doorknob Orders
I Ref
Ohh, and have some Battle BGM
1v1 Middlemon or FE singles
1 Day DQ
Arena: ASB Arena
Acceptor chooses if FE or Middlemon.
TEAMS NOWI'll accept! Items on, all abilities, FE mons.
Doorknob's Team!
Lopunny [Peach] (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW Locked): (Innate) This Pokemon’s body is well trained and immune to paralysis.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Magic Coat
Mirror Coat
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Return
Quick Attack
Jump Kick
Bounce
Charm
Dizzy Punch
Agility
Encore
Fake Out
Circle Throw
Protect
Dig
Thunder Wave
Thunder
Total: 22
C$FP's Team!
]
Metagross [Brains] (Genderless)
Nature: Careful (Adds One (1) Rank to Special Defense; Substracts One (1) Rank from Special Attack)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Hammer Arm
Psychic
Agility
Pursuit
Iron Defense
Iron Head
Zen Headbutt
Headbutt
Ice Punch
Thunder Punch
Earthquake
Giga Impact
Double Team
Reflect
Light Screen
Rock Slide
Endure
Brick Break
Hone Claws
Protect
Moves: 27
Battle... Begin!
Doorknob Specifies Item
C$FP Specifies Item, then Orders
Doorknob Orders
I Ref
Ohh, and have some Battle BGM