Doorknob's Pokemon: Slakoth (Move your mouse to reveal the content) Slakoth (open) Slakoth (close) Slakoth [Laggers] (M) Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Ability Truant: (Trait) This Pokemon is naturally lazy, and only attacks twice every round, forsaking the second action of a round. Its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy during each Truant turn. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 (+) Spe: 26 (30/1.15=26) Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 0/9 MC: 0 DC: N/A Attacks: Scratch* Yawn* Encore* Slack Off* Faint Attack* Amnesia* Hammer Arm* Crush Claw* Body Slam* Rock Slide* Protect* Aerial Ace* Total: 12 Yamask (Move your mouse to reveal the content) Yamask (open) Yamask (close) Yamask [Cairo] (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Ability Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 26 (30/1.15=26) Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/6 MC: 0 DC: N/A Attacks: Astonish* Protect* Disable* Haze* Night Shade* Hex* Will-o-wisp* Ominous Wind* Endure* Imprison* Nasty Plot* Trick Room* Toxic* Telekinesis* Total: 14 Tyrogue (Move your mouse to reveal the content) Tyrogue (open) Tyrogue (close) Tyrogue [Bruce] (M) Nature: Impish (+1 Def, -1 SpA) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Vital Spirit (DW Locked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle* Helping Hand* Fake Out* Foresight* Mach Punch* Hi Jump Kick* Counter* Protect* Brick Break* Rock Slide* Total: 11 Solstice's Pokemon: Phanpy (Move your mouse to reveal the content) Phanpy (open) Phanpy (close) Phanpy (M) Thu'um Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpAtk: Rank 2 SpDef: Rank 3 (+) Spe: 34 (-) Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Abilities: Pick-Up (Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Sand Veil (DW Locked/Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Attacks: Odor Sleuth Tackle Growl Defence Curl Flail Take Down Rollout Natural Gift Slam Counter Head Smash Ice Shard Earthquake Rock Slide Roar Total Moves: 15 Dratini (Move your mouse to reveal the content) Dratini (open) Dratini (close) Dratini (F) Dovahkiin Nature: Rash (+1 SpAtk, -1 SpDef) Type: Dragon Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpAtk: Rank 3 (+) SpDef: Rank 1 (-) Spe: 50 Size Class: 2 Weight Class: 1 Base Rank Total: 13 Abilities: Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW Locked/Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Extremespeed Dragon Pulse Dragon Dance Ice Beam Thunderbolt Surf Total Moves: 13 Remoraid (Move your mouse to reveal the content) Remoraid (open) Remoraid (close) Remoraid (M) Quickdraw Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpAtk: Rank 4 (+1) SpDef: Rank 2 Speed: 57 (-10 Evasion) Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 5/6 MC: 0 DC: 5/5 Abilities: Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (Dream World/Innate/Unlocked): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Attacks: Water Gun Lock-On Psybeam Aurora Beam BubbleBeam Focus Energy Bullet Seed Ice Beam Octazooka Acid Spray Water Spout Signal Beam Flamethrower Charge Beam Smack Down Protect Surf Total Moves: 17 - Doorknob sends out his Pokemon and chooses an ability for each - Solstice sends out his Pokemon, chooses an ability for each, and orders actions - Doorknob orders actions - I ref!