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Completed Doorknob vs. Solstice, 3v3 Little Cup Doubles

Discussion in 'ASB' started by Elevator Music, Dec 6, 2011.

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  1. Elevator Music

    Elevator Music
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    Messages:
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    Doorknob's Pokemon:
    Slakoth (open)
    [​IMG]
    Slakoth [Laggers] (M)
    Nature:
    Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability
    Truant: (Trait) This Pokemon is naturally lazy, and only attacks twice every round, forsaking the second action of a round. Its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy during each Truant turn. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 26 (30/1.15=26)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: N/A

    Attacks:
    Scratch*
    Yawn*
    Encore*
    Slack Off*
    Faint Attack*
    Amnesia*

    Hammer Arm*
    Crush Claw*
    Body Slam*

    Rock Slide*
    Protect*
    Aerial Ace*

    Total: 12

    Yamask (open)
    [​IMG]
    Yamask [Cairo] (M)
    Nature:
    Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability
    Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 26 (30/1.15=26)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: N/A

    Attacks:
    Astonish*
    Protect*
    Disable*
    Haze*
    Night Shade*
    Hex*
    Will-o-wisp*
    Ominous Wind*

    Endure*
    Imprison*
    Nasty Plot*

    Trick Room*
    Toxic*
    Telekinesis*

    Total: 14

    Tyrogue (open)
    [​IMG]
    Tyrogue [Bruce] (M)
    Nature:
    Impish (+1 Def, -1 SpA)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Vital Spirit (DW Locked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle*
    Helping Hand*
    Fake Out*
    Foresight*

    Mach Punch*
    Hi Jump Kick*
    Counter*

    Protect*
    Brick Break*
    Rock Slide*

    Total: 11


    Solstice's Pokemon:

    Phanpy (open)
    [​IMG]
    Phanpy (M) Thu'um
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpAtk: Rank 2
    SpDef: Rank 3 (+)
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Pick-Up (Innate):
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Sand Veil (DW Locked/Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Odor Sleuth
    Tackle
    Growl
    Defence Curl
    Flail
    Take Down
    Rollout
    Natural Gift
    Slam

    Counter
    Head Smash
    Ice Shard

    Earthquake
    Rock Slide
    Roar

    Total Moves: 15

    Dratini (open)
    [​IMG]
    Dratini (F) Dovahkiin
    Nature: Rash (+1 SpAtk, -1 SpDef)
    Type: Dragon
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpAtk: Rank 3 (+)
    SpDef: Rank 1 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Shed Skin (Innate):

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW Locked/Innate):
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Extremespeed
    Dragon Pulse
    Dragon Dance

    Ice Beam
    Thunderbolt
    Surf

    Total Moves: 13

    Remoraid (open)
    [​IMG]
    Remoraid (M) Quickdraw
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpAtk: Rank 4 (+1)
    SpDef: Rank 2
    Speed: 57 (-10 Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 5/6
    MC: 0
    DC: 5/5

    Abilities:
    Hustle (Can be Enabled):
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (Dream World/Innate/Unlocked): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Bullet Seed
    Ice Beam

    Octazooka
    Acid Spray
    Water Spout
    Signal Beam

    Flamethrower
    Charge Beam
    Smack Down
    Protect
    Surf

    Total Moves: 17


    - Doorknob sends out his Pokemon and chooses an ability for each
    - Solstice sends out his Pokemon, chooses an ability for each, and orders actions
    - Doorknob orders actions
    - I ref!
  2. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    [​IMG][​IMG]
    Go Laggers and Cairo!

    (Truant and Mummy, obviously)
  3. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    Ok, let's go with QuickDraw the Remoraid who will immediately go into the water because he's Moody like that and Dovahkiin the Dratini who'll have to shed some skin.

    QuickDraw
    Water Spout Cairo-Octazooka Cairo-Water Spout Cairo

    Dovahkiin
    FUS-RO-DA
    In other words Dragon Rage Cairo - Dragon Pulse Cairo - Dragon Rage Cairo

    Let's take this ghost down, but a note to both of you, if Cairo ever uses Protect switch your attacks to Laggers!
  4. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    This is going to be tougher than our other matchup, guys! Try not to be too sleepy!

    Laggers: Aerial Ace (Cairo) ~ Crush Claw (QuickDraw) ~ Rock Slide (Dovahkiin, QuickDraw)

    Cairo: Trick Room ~ Astonish (QuickDraw) ~ Astonish (QuickDraw)
  5. Elevator Music

    Elevator Music
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    Messages:
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    Maybe messed up, I'm not entirely sure how evasion changes on -Spe Pokemon in Trick Room. Just let me know if I did something wrong!

    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Yamask (Cairo) M
    HP: 90 (100%) | HP: 90 (100%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 3
    SpD: 3 | SpD: 3
    Spe: 26 | Spe: 26
    Energy: 100 | Energy: 100
    Status: None | Status: None
    Other: None | Other: None
    [​IMG] | [​IMG]
    Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
    HP: 90 (100%) | HP: 90 (100%)
    Atk: 3 | Atk: 3
    Def: 2 | Def: 2
    SpA: 4 | SpA: 3
    SpD: 2 | SpD: 1
    Spe: 57 | Spe: 50
    Energy: 100 | Energy: 100
    Status: None | Status: None
    Other: None | Other: None

    Actions:
    Remoraid (open)
    Water Spout Cairo-Octazooka Cairo-Water Spout Cairo
    if Cairo ever uses Protect switch your attacks to Laggers!
    Dratini (open)
    Dragon Rage Cairo - Dragon Pulse Cairo - Dragon Rage Cairo
    if Cairo ever uses Protect switch your attacks to Laggers!
    Laggers (open)
    Aerial Ace (Cairo) ~ Crush Claw (QuickDraw) ~ Rock Slide (Dovahkiin, QuickDraw)
    Cairo (open)
    Trick Room ~ Astonish (QuickDraw) ~ Astonish (QuickDraw)


    Calculations (open)
    Action 1:
    Remoraid used Water Spout!
    RNG Roll (To-Crit) [<=625 Crit]: 954/10000 (No)
    (15+3+(6-4.5)) = 19.5 ~ 20 damage (Yamask)
    -7 energy
    Dratini used Dragon Rage!
    10 damage (Yamask)
    -4 energy
    Slakoth used Aerial Ace!
    RNG Roll (To-Crit) [<=625 Crit]: 5311/10000 (No)
    (6+(3-4.5)) = 4.5 ~ 5 damage (Yamask)
    Other Change: Mummy (Slakoth)
    -4 energy
    Yamask used Trick Room!
    Arena Change: Trick Room (4 rounds)
    -10 energy

    Action 2:
    RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 2 (Yamask)
    Yamask used Astonish!
    RNG Roll (To-Crit) [<=625 Crit]: 8764/10000 (No)
    (4+3+(3-3)) = 7 damage (Remoraid)
    RNG Roll (To-Flinch) [<=3000 Flinch]: 30/10000 (Flinch)
    -2 energy
    Slakoth used Crush Claw!
    RNG Roll (To-Crit) [<=625 Crit]: 3697/10000 (No)
    (8+3+(3-3)) = 11 damage (Remoraid)
    RNG Roll (To-Lower Def) [<=5000 Lower Def]: 9665/10000 (No)
    -5 energy
    Dratini used Dragon Pulse!
    RNG Roll (To-Crit) [<=625 Crit]: 1731/10000 (No)
    (9+3+(4.5-4.5)) = 12 damage (Yamask)
    -6 energy
    Remoraid flinched!

    Action 3:
    RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 2 (Yamask)
    Yamask used Astonish!
    RNG Roll (To-Crit) [<=625 Crit]: 6380/10000 (No)
    (4+3+(3-3)) = 7 damage (Remoraid)
    RNG Roll (To-Flinch) [<=3000 Flinch]: 8667/10000 (No)
    -6 energy
    Slakoth used Rock Slide!
    RNG Roll (To-Crit (Dratini)) [<=625 Crit]: 191/10000 (Crit)
    RNG Roll (To-Crit (Remoraid)) [<=625 Crit]: 6046/10000 (No)
    (6+3+(3-3)) = 9 damage (Dratini)
    (6+(3-3)) = 6 damage (Remoraid)
    RNG Roll (To-Flinch (Dratini)) [<=3000 Flinch]: 4866/10000 (No)
    RNG Roll (To-Flinch (Remoraid) [<=3000 Flinch]: 3854/10000 (No)
    -6 energy
    Dratini used Dragon Rage!
    10 damage (Yamask)
    -4 energy
    Remoraid used Water Spout!
    RNG Roll (To-Crit) [<=625 Crit]: 4542/10000 (No)
    ((15*.66)+3+(6-4.5)) = 14.5 ~ 15 damage (Yamask)
    -7 energy
    Post-action:
    RNG Roll (Moody (Stat Raise)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 (Acc)|7 (Eva)]: 1 (Atk)
    RNG Roll (Moody (Stat Lower)) [1 (Def)|2 (SpA)|3 (SpD)|4 (Spe)|5 (Acc)|6 Eva)]: 3 (SpD)
    Stat Change: +2 Atk, -1 SpD (Remoraid)


    Everyone decides to beat up on poor Yamask this round, even Slakoth a little bit! If it wasn't for a crucial flinch from Astonish, Yamask would have surely fainted... I doubt it can hang on much longer. Remoraid also took a fair bit of damage, significantly weakening his second Water Spout. It all works out though, as he got a nice boost to his Attack at the cost of some SpD because of how Moody he is.

    Post-round:
    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Yamask (Cairo) M
    HP: 90 (100%) | HP: 8 (9%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 3
    SpD: 3 | SpD: 3
    Spe: 26 | Spe: 26
    Energy: 85 | Energy: 82
    Status: None | Status: None
    Other: Mummy (3a) | Other: None
    [​IMG] | [​IMG]
    Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
    HP: 59 (66%) | HP: 81 (90%)
    Atk: 3 | Atk: 3
    Def: 2 | Def: 2
    SpA: 4 | SpA: 3
    SpD: 2 | SpD: 1
    Spe: 57 | Spe: 50
    Energy: 86 | Energy: 84
    Status: None | Status: None
    Other: +2 Atk, -1 SpD | Other: None

    Arena: Trick Room (3 rounds)
  6. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    Come on Cairo! Just a little longer!

    Cairo: Endure ~ Disable (QuickDraw) [Octazooka] ~ Night Shade (QuickDraw)
    If Quickdraw Protects A2 or A3, then Night Shade (Dovahkiin)

    Laggers: Crush Claw (QuickDraw) ~ Rock Slide ~ Body Slam (QuickDraw)
  7. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    Well it's no fun trying to beat up on something that has Endure up, let's just try and finish off Laggers.

    Quickdraw
    let's use that boost to Attack! Smack Down Laggers, then a Protect! Finish with another Smack Down Laggers!

    Dovahkiin
    you did some good damage last round, keep doin' what you're doin' Dragon Pulse Laggers - Dragon Rage Laggers - Dragon Pulse Laggers
  8. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,742
    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Yamask (Cairo) M
    HP: 90 (100%) | HP: 8 (9%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 3
    SpD: 3 | SpD: 3
    Spe: 26 | Spe: 26
    Energy: 85 | Energy: 82
    Status: None | Status: None
    Other: Mummy (3a) | Other: None
    [​IMG] | [​IMG]
    Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
    HP: 59 (66%) | HP: 81 (90%)
    Atk: 3 | Atk: 3
    Def: 2 | Def: 2
    SpA: 4 | SpA: 3
    SpD: 2 | SpD: 1
    Spe: 57 | Spe: 50
    Energy: 86 | Energy: 84
    Status: None | Status: None
    Other: +2 Atk, -1 SpD | Other: None

    Arena: Trick Room (3 rounds)
    Actions:
    Slakoth (open)
    Crush Claw (QuickDraw) ~ Rock Slide ~ Body Slam (QuickDraw)
    Yamask (open)
    Endure ~ Disable (QuickDraw) [Octazooka] ~ Night Shade (QuickDraw)
    If Quickdraw Protects A2 or A3, then Night Shade (Dovahkiin)
    Dratini (open)
    Dragon Pulse Laggers - Dragon Rage Laggers - Dragon Pulse Laggers
    Remoraid (open)
    Smack Down Laggers, then a Protect! Finish with another Smack Down Laggers


    Calculations (open)
    Action 1:
    Yamask used Endure!
    Success
    -15 energy
    Slakoth used Cruch Claw!
    RNG Roll (To-Crit) [<=625 Crit]: 2965/10000 (No)
    (8+3+(3-3)) = 11 damage (Remoraid)
    RNG Roll (To-Lower Def) [<=5000 Lower Def]: 9553/10000 (No)
    -5 energy
    Dratini used Dragon Pulse!
    RNG Roll (To-Crit) [<=625 Crit]: 3931/10000 (No)
    (9+3+(4.5-4.5)) = 12 damage (Slakoth)
    -6 energy
    Remoraid used Smack Down!
    RNG Roll (To-Crit) [<=625 Crit]: 2827/10000 (No)
    (5+(4.5-3))+3.5 = 10 damage (Slakoth)
    -5 energy

    Action 2:
    Remoraid used Protect!
    -9 energy
    RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 2 (Yamask)
    Yamask used Night Shade!
    10 damage (Dratini)
    -4 energy
    Slakoth used Rock Slide!
    RNG Roll (To-Crit (Dratini)) [<=625 Crit]: 4277/10000 (No)
    RNG Roll (To-Crit (Remoraid)) [<=625 Crit]: 5003/10000 (No)
    (6+(3-3)) = 6 damage (Dratini)
    (6+(3-3)) = 6 damage ~ 0 damage (Remoraid)
    RNG Roll (To-Flinch (Dratini)) [<=3000 Flinch]: 7101/10000 (No)
    -6 energy
    Dratini used Dragon Rage!
    10 damage (Slakoth)
    -4 energy
    Remoraid flinched!

    Action 3:
    RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 1 (Slakoth)
    Slakoth used Body Slam!
    RNG Roll (To-Crit) [<=625 Crit]: 3151/10000 (No)
    ((8)+3+(3-3)) = 11 damage (Remoraid)
    RNG Roll (To-PAR) [<=3000 PAR]: 5351/10000 (No)
    -6 energy
    Yamask used Night Shade!
    10 damage (Remoraid)
    -8 energy
    Dratini used Dragon Pulse!
    RNG Roll (To-Crit) [<=625 Crit]: 9642/10000 (No)
    (9+3+(4.5-4.5)) = 12 damage (Slakoth)
    -6 energy
    Remoraid used Smack Down!
    RNG Roll (To-Crit) [<=625 Crit]: 4841/10000 (No)
    (5+(4.5-3))+3.5 = 10 damage (Slakoth)
    -5 energy
    Post-action:
    RNG Roll (Moody (Stat Raise)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 (Acc)|7 (Eva)]: 6 (Acc)
    RNG Roll (Moody (Stat Lower)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 Eva)]: 4 (SpD)
    Stat Change: +2 Acc, -1 SpD (Remoraid)


    Slakoth takes a beating and loses Mummy, Remoraid is also hurt pretty bad.

    Post-round:
    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Yamask (Cairo) M
    HP: 36 (40%) | HP: 8 (9%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 3
    SpD: 3 | SpD: 3
    Spe: 26 | Spe: 26
    Energy: 67 | Energy: 55
    Status: None | Status: None
    Other: None | Other: None
    [​IMG] | [​IMG]
    Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
    HP: 27 (30%) | HP: 65 (72%)
    Atk: 3 | Atk: 3
    Def: 2 | Def: 2
    SpA: 4 | SpA: 3
    SpD: 2 | SpD: 1
    Spe: 57 | Spe: 50
    Energy: 67 | Energy: 68
    Status: None | Status: None
    Other: +2 Acc, -1 SpD | Other: None

    Arena: Trick Room (2 rounds)
  9. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    Ok I think this is probably the fastest way to do some damage

    QuickDraw
    Octazooka+Octazooka Combo Laggers-Cooldown-Chill

    Dovahkiin
    Dragon Rage Cairo - Dragon Pulse Laggers - Dragon Rage Laggers
    If the Dragon Rage doesn't KO Cairo use it again until it's successful.
  10. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    Well... let's try this again.

    Cairo: Protect (Laggers) ~ Astonish (Dovakhiin) ~ Night Shade (QuickDraw)

    Laggers: Bodyblock (Cairo) ~ Truant ~ Crush Claw (QuickDraw)
  11. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Messages:
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    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Yamask (Cairo) M
    HP: 36 (40%) | HP: 8 (9%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 3
    SpD: 3 | SpD: 3
    Spe: 26 | Spe: 26
    Energy: 67 | Energy: 55
    Status: None | Status: None
    Other: None | Other: None
    [​IMG] | [​IMG]
    Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
    HP: 27 (30%) | HP: 65 (72%)
    Atk: 3 | Atk: 3
    Def: 2 | Def: 2
    SpA: 4 | SpA: 3
    SpD: 2 | SpD: 1
    Spe: 57 | Spe: 50
    Energy: 67 | Energy: 68
    Status: None | Status: None
    Other: +2 Acc, -1 SpD | Other: None

    Arena: Trick Room (2 rounds)
    Actions:
    Slakoth (open)
    Bodyblock (Cairo) ~ Truant ~ Crush Claw (QuickDraw)
    Yamask (open)
    Protect (Laggers) ~ Astonish (Dovakhiin) ~ Night Shade (QuickDraw)
    Dratini (open)
    Dragon Rage Cairo - Dragon Pulse Laggers - Dragon Rage Laggers
    If the Dragon Rage doesn't KO Cairo use it again until it's successful.
    Remoraid (open)
    Octazooka+Octazooka Combo Laggers-Cooldown-Chill


    Calculations (open)
    Action 1:
    RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 1 (Slakoth)
    Slakoth used Bodyblock!
    Success
    - 5 energy
    Yamask used Protect!
    Success
    -10 energy
    Dratini used Dragon Rage!
    10 damage ~ 0 damage (Slakoth)
    -4 energy
    Remoraid used a combination of Octazooka+Octazooka!
    RNG Roll (To-Hit) [<=8225 Hit]: 8958/10000 (Miss)
    -27 energy

    Action 2:
    RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 1 (Slakoth)
    Slakoth is loafing around!
    +3 energy
    Yamask used Astonish!
    RNG Roll (To-Crit) [<=625 Crit]: 7770/10000 (No)
    (4+3+(3-3)) = 7 damage (Dratini)
    RNG Roll (To-Flinch) [<=3000 Flinch]: 7492/10000 (No)
    -2 energy
    Dratini used Dragon Rage!
    10 damage (Yamask)
    Yamask fainted!
    -8 energy

    Action 3:
    Slakoth used Crush Claw!
    RNG Roll (To-Crit) [<=625 Crit]: 2734/10000 (No)
    (8+3+(3-3)) = 11 damage (Remoraid)
    RNG Roll (To-Lower Def) [<=5000 Lower Def]: 9212/10000 (No)
    -5 energy
    Dratini used Dragon Pulse!
    RNG Roll (To-Crit) [<=625 Crit]: 5922/10000 (No)
    (9+3+(4.5-4.5)) = 12 damage (Slakoth)
    -6 energy
    Remoraid used Chill!
    +12 energy
    Post-action:
    RNG Roll (Moody (Stat Raise)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 (Acc)|7 (Eva)]: 5 (Spe)
    RNG Roll (Moody (Stat Lower)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Acc)|6 Eva)]: 3 (SpA)
    Stat Change: +2 Spe, -1 SpA (Remoraid)


    After executing a great defensive maneuver to shield Slakoth and itself, Yamask is knocked out by Dratini's Dragon Rage. Slakoth, after slacking off, angrily retaliates by hitting Remoraid with a third Crush Claw (still can't get a Defense drop though ;_;). Slakoth is nearing its end, but so is Remoraid... Dratini is still standing pretty strong though, so we'll see what happens next!

    Post-round:
    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Yamask (Cairo) M
    HP: 24 (27%) | HP: KO
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 3
    SpD: 3 | SpD: 3
    Spe: 26 | Spe: 26
    Energy: 60 | Energy: KO
    Status: None | Status: None
    Other: None | Other: None
    [​IMG] | [​IMG]
    Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
    HP: 16 (18%) | HP: 56 (62%)
    Atk: 3 | Atk: 3
    Def: 2 | Def: 2
    SpA: 4 | SpA: 3
    SpD: 2 | SpD: 1
    Spe: 57 | Spe: 50
    Energy: 52 | Energy: 50
    Status: None | Status: None
    Other: +2 Spe, -1 SpA | Other: None

    Arena: Trick Room (1 round)

    Doorknob, you're up. Also, specify an ability for Tyrogue when you send him out.
  12. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    Go! Bruce with Guts!

    Laggers: Crush Claw (QuickDraw) ~ Truant ~ Yawn (Dratini)
    If Remoraid uses Protect on A1, then target Dratini.

    Bruce: Rock Slide ~ Brick Break (Dratini) ~ Mach Punch (Dratini)
    If Remoraid uses Protect on A1, then change your next two actions to Mach Punch (QuickDraw) ~ Brick Break (Dratini)
  13. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    Ok!

    Quickdraw
    Protect - Psybeam Bruce - Psybeam Bruce

    Dovahkiin
    Dragon Pulse Laggers - Dragon Rage Laggers - Extremespeed Laggers
  14. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Messages:
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    Oh no! I didn't see this last night, I'm so sorry!!


    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Tyrogue (Bruce) M
    HP: 24 (27%) | HP: 90 (100%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 1
    SpD: 3 | SpD: 2
    Spe: 26 | Spe: 35
    Energy: 60 | Energy: 100
    Status: None | Status: None
    Other: None | Other: None
    [​IMG] | [​IMG]
    Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
    HP: 16 (18%) | HP: 56 (62%)
    Atk: 3 | Atk: 3
    Def: 2 | Def: 2
    SpA: 4 | SpA: 3
    SpD: 2 | SpD: 1
    Spe: 57 | Spe: 50
    Energy: 52 | Energy: 50
    Status: None | Status: None
    Other: +2 Spe, -1 SpA | Other: None

    Arena: Trick Room (1 round)
    Actions:
    Slakoth (open)
    Crush Claw (QuickDraw) ~ Truant ~ Yawn (Dratini)
    If Remoraid uses Protect on A1, then target Dratini.
    Tyrogue (open)
    Rock Slide ~ Brick Break (Dratini) ~ Mach Punch (Dratini)
    If Remoraid uses Protect on A1, then change your next two actions to Mach Punch (QuickDraw) ~ Brick Break (Dratini)
    Dratini (open)
    Dragon Pulse Laggers - Dragon Rage Laggers - Extremespeed Laggers
    Remoraid (open)
    Protect - Psybeam Bruce - Psybeam Bruce


    Calculations (open)
    Action 1:
    Remoraid used Protect!
    Success
    -9 energy
    Slakoth used Crush Claw!
    RNG Roll (To-Crit) [<=625 Crit]: 9851/10000 (No)
    (8+3+(3-3)) = 11 damage (Dratini)
    RNG Roll (To-Lower Def) [<=5000 Lower Def]: 3161/10000 (Lower Def)
    Stat Change: -1 Def (Dratini)
    -9 energy
    Tyrogue used Rock Slide!
    RNG Roll (To-Hit (Dratini)) [<=9000 Hit]: 5503/10000 (Hit)
    RNG Roll (To-Hit (Remoraid)) [<=9000 Hit]: 7575/10000 (Hit)
    RNG Roll (To-Crit (Dratini)) [<=625 Crit]: 7449/10000 (No)
    RNG Roll (To-Crit (Remoraid)) [<=625 Crit]: 4320/10000 (No)
    (6+(3-3))+1.75 = 7.75 ~ 8 damage (Dratini)
    (6+(3-3)) = 6 damage ~ 0 damage (Remoraid)
    RNG Roll (To-Flinch (Dratini)) [<=3000 Flinch]: 1497/10000 (Yes)
    -6 energy
    Dratini flinched!

    Action 2:
    Tyrogue used Mach Punch!
    RNG Roll (To-Crit) [<=625 Crit]: 9488/10000 (No)
    (4+3+(3-3)) = 7 damage (Remoraid)
    -2 energy
    Slakoth is loafing around!
    +3 energy
    Dratini used Dragon Rage!
    10 damage (Slakoth)
    -4 energy
    Remoraid used Psybeam!
    RNG Roll (To-Crit) [<=625 Crit]: 8172/10000 (No)
    (7+(6-3))*1.5-1.75 = 13.25 ~ 13 damage (Tyrogue)
    RNG Roll (To-Confuse) [<=1000 Confuse]: 4805/10000 (No)
    -5 energy

    Action 3:
    Dratini used Extremespeed!
    RNG Roll (To-Crit) [<=625 Crit]: 1920/10000 (No)
    (8+(4.5-3)) = 9.5 ~ 10 damage (Slakoth)
    -6 energy
    Slakoth used Yawn!
    Other Change: Yawning (Dratini)
    -6 energy
    Tyrogue used Brick Break!
    RNG Roll (To-Crit) [<=625 Crit]: 8049/10000 (No)
    (8+3+(3-3))+1.75 = 12.75 ~ 13 damage (Dratini)
    -5 energy
    Remoraid used Psybeam!
    RNG Roll (To-Crit) [<=625 Crit]: 1256/10000 (No)
    (7+(6-3))*1.5-1.75 = 13.25 ~ 13 damage (Tyrogue)
    RNG Roll (To-Confuse) [<=1000 Confuse]: 7530/10000 (No)
    -9 energy
    Post-action:
    RNG Roll (Moody (Stat Raise)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 (Acc)|7 (Eva)]: 7 (Eva)
    RNG Roll (Moody (Stat Lower)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 Acc)]: 2 (Def)
    Stat Change: +2 Eva, -1 Def (Remoraid)


    Whew, Slakoth is hanging on with just a sliver of health, and somehow so is Remoraid. Even Dratini is getting pretty worn out! Trick Room just ended, so it looks like Doorknob's Pokemon are at a big disadvantage... to top it off, Remoraid even got an Evasion boost! I guess we'll see if that matters...

    Post-round:
    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Tyrogue (Bruce) M
    HP: 4 (4%) | HP: 64 (71%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 1
    SpD: 3 | SpD: 2
    Spe: 26 | Spe: 35
    Energy: 48 | Energy: 87
    Status: None | Status: None
    Other: None | Other: None
    [​IMG] | [​IMG]
    Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
    HP: 9 (10%) | HP: 24 (27%)
    Atk: 3 | Atk: 3
    Def: 2 | Def: 2
    SpA: 4 | SpA: 3
    SpD: 2 | SpD: 1
    Spe: 57 | Spe: 50
    Energy: 29 | Energy: 40
    Status: None | Status: None
    Other: +2 Eva, -1 Def | Other: Yawn, -1 Def

  15. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    QuickDraw
    Psybeam Bruce-Psybeam Bruce-Psybeam Bruce

    Dovahkiin
    Extremespeed Laggers - Dragon Rage Bruce - Dragon Rage Bruce
    If Laggers uses Protect action one use Extremespeed to finish him off.
  16. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    "We can't risk missing Remoraid! Just let it faint itself! Dratini will fall asleep before it can finish you off, Laggers."

    Laggers: Protect ~ Truant ~ Crush Claw (Dovakhiin)

    Bruce: Brick Break (Dovakhiin) ~ Protect ~ Hi Jump Kick (Dovakhiin)
  17. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Messages:
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    My laptop was dead almost all afternoon, sorry :(

    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Tyrogue (Bruce) M
    HP: 4 (4%) | HP: 64 (71%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 1
    SpD: 3 | SpD: 2
    Spe: 26 | Spe: 35
    Energy: 48 | Energy: 87
    Status: None | Status: None
    Other: None | Other: None
    [​IMG] | [​IMG]
    Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
    HP: 9 (10%) | HP: 24 (27%)
    Atk: 3 | Atk: 3
    Def: 2 | Def: 2
    SpA: 4 | SpA: 3
    SpD: 2 | SpD: 1
    Spe: 57 | Spe: 50
    Energy: 29 | Energy: 40
    Status: None | Status: None
    Other: +2 Eva, -1 Def | Other: Yawn, -1 Def

    Actions:
    Remoraid (open)
    Psybeam Bruce-Psybeam Bruce-Psybeam Bruce
    Dratini (open)
    Extremespeed Laggers - Dragon Rage Bruce - Dragon Rage Bruce
    If Laggers uses Protect action one use Extremespeed to finish him off.
    Tyrogue (open)
    Brick Break (Dovakhiin) ~ Protect ~ Hi Jump Kick (Dovakhiin)
    Slakoth (open)
    Protect ~ Truant ~ Crush Claw (Dovakhiin)


    Calculations (open)
    Action 1:
    Slakoth used Protect!
    Success
    -9 energy
    Dratini used Extremespeed!
    RNG Roll (To-Crit) [<=625 Crit]: 9992/10000 (No)
    (8+(4.5-3)) = 9.5 ~ 10 damage ~ 0 damage (Slakoth)
    -10 energy
    Remoraid used Psybeam!
    RNG Roll (To-Crit) [<=625 Crit]: 2299/10000 (No)
    (7+(6-3))*1.5 = 15 damage (Tyrogue)
    RNG Roll (To-Confuse) [<=1000 Confuse]: 5186/10000 (No)
    -13 energy
    Tyrogue used Brick Break!
    RNG Roll (To-Crit) [<=625 Crit]: 6294/10000 (No)
    (8+3+(3-3))+1.75 = 12.75 ~ 13 damage (Dratini)
    -9 energy
    Post-action:
    Dratini fell asleep!
    RNG Roll (SLP Length) [1 (Light)|2 (Deep)|3 (Intense)]: 3 (Intense)
    Status Change: Intense SLP (Dratini)

    Action 2:
    Tyrogue used Protect!
    Success
    -12 energy
    Dratini is fast asleep!
    Remoraid used Psybeam!
    RNG Roll (To-Crit) [<=625 Crit]: 9197/10000 (No)
    (7+(6-3))*1.5 = 15 damage ~ 0 damage (Tyrogue)
    -17 energy
    Remoraid fainted!
    Slakoth is loafing around!
    +3 energy

    Action 3:
    Dratini is fast asleep!
    Tyrogue used Hi Jump Kick!
    RNG Roll (To-Hit) [<=9000 Hit]: 304/10000 (No)
    RNG Roll (To-Crit) [<=625 Crit]: 6609/10000 (No)
    (13+3+(3-3))+1.75 = 17.75 ~ 18 damage (Dratini)
    Dratini fainted!
    -7 energy


    With smart play and a little luck with long sleep, Doorknob manages to keep Slakoth alive while fainting both Remoraid and Dratini. As Solstice sends out Phanpy, I can sense the tension in the air; this battle will certainly be a close one!

    Post-round:
    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Tyrogue (Bruce) M
    HP: 4 (4%) | HP: 49 (54%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 1
    SpD: 3 | SpD: 2
    Spe: 26 | Spe: 35
    Energy: 42 | Energy: 59
    Status: None | Status: None
    Other: None | Other: None
    [​IMG] | [​IMG]
    Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
    HP: KO | HP: KO
    Atk: 3 | Atk: 3
    Def: 2 | Def: 2
    SpA: 4 | SpA: 3
    SpD: 2 | SpD: 1
    Spe: 57 | Spe: 50
    Energy: KO | Energy: KO
    Status: None | Status: None
    Other: None | Other: None

    Solstice, specify an ability for Phanpy and then Doorknob can post actions.
    EDIT: lol im a noob
  18. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    Thu'um the Phanpy will be using Pick-Up. Like a boss.
  19. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    Laggers: Slack Off ~ Truant ~ Yawn

    Bruce: Fake Out ~ Hi Jump Kick ~ Brick Break
    If Phanphy uses Counter A2 or A3, then Counter as well.
  20. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    Ok well we can attempt this!

    When Fake Out is used you'll probably get scared and flinch, that's okay just roll up in a Defense Curl for safety! Now let's try a combo for more damage, Earthquake+Earthquake! That'll help a ton and hopefully eliminate Laggers! Then rest for a bit.
  21. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Messages:
    7,742
    Can't allow that, sorry :S
    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Tyrogue (Bruce) M
    HP: 4 (4%) | HP: 49 (54%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 1
    SpD: 3 | SpD: 2
    Spe: 26 | Spe: 35
    Energy: 42 | Energy: 59
    Status: None | Status: None
    Other: None | Other: None
    [​IMG]
    Phanpy (Thu'um) M
    HP: 100 (100%)
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 34
    Energy: 100
    Status: None
    Other: None
    Actions:
    Tyrogue (open)
    Fake Out ~ Hi Jump Kick ~ Brick Break
    If Phanphy uses Counter A2 or A3, then Counter as well.
    Phanpy (open)
    Defense Curl-Earthquake+Earthquake-chill
    Slakoth (open)
    Slack Off ~ Truant ~ Yawn


    Calculations (open)
    Action 1:
    Tyrogue used Fake Out!
    RNG Roll (To-Crit) [<=625 Crit]: 2824/10000 (No)
    (4+(3-3)) = 4 damage (Phanpy)
    -4 energy
    Phanpy fliched!
    Slakoth used Slack Off!
    +20 HP
    -10 energy

    Action 2:
    Tyrogue used Hi Jump Kick!
    RNG Roll (To-Crit) [<=625 Crit]: 5667/10000 (No)
    (13+3+(3-3)) = 16 damage (Phanpy)
    -7 energy
    Slakoth is loafing around!
    +3 energy
    Phanpy used a combination of Earthquake+Earthquake!
    RNG Roll (To-Crit (Tyrogue)) [<=625 Crit]: 2529/10000 (No)
    RNG Roll (To-Crit (Slakoth)) [<=625 Crit]: 7471/10000 (No)
    (16.875+3+(3-4.5)) = 18.375 ~ 18 damage (Tyrogue)
    (16.875+3+(3-3)) = 19.875 ~ 20 damage (Slakoth)
    -35 energy

    Action 3:
    Tyrogue used Brick Break!
    RNG Roll (To-Crit) [<=625 Crit]: 7598/10000 (No)
    (8+3+(3-3)) = 11 damage (Phanpy)
    -5 energy
    Slakoth used Yawn!
    Other Change: Yawning (Phanpy)
    -6 energy


    Whew, Slakoth managed to recover some HP just before Phanpy could strike with a Mega Earthquake. The attack seemed to do just as much as Slakoth healed, so we're back to square one? But not really, because Tyrogue inflicted some massive damage in the meantime, while Slakoth also managed to make Phanpy yawn...

    Post-round:
    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Tyrogue (Bruce) M
    HP: 4 (4%) | HP: 31 (34%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 1
    SpD: 3 | SpD: 2
    Spe: 26 | Spe: 35
    Energy: 29 | Energy: 43
    Status: None | Status: None
    Other: None | Other: None
    [​IMG]
    Phanpy (Thu'um) M
    HP: 73 (73%)
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 34
    Energy: 65
    Status: None
    Other: Yawn
  22. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    Open up with a Earthquake! Then use Slam Tyrogue! Finish up with another Earthquake!

    IF Tyrogue uses Counter on actions 2 or 3 switch to Defense Curl
  23. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    Hmmm...who is slam targetting? Tyrogue I assume:

    Laggers: Protect ~ Truant ~ Protect
    IF he is asleep on action three, then Crush Claw (Thu'um)

    Bruce: Hi Jump Kick (Thu'um) ~ Brick Break (Thu'um) ~ Hi Jump Kick (Thu'um)
  24. Elevator Music

    Elevator Music
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    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Tyrogue (Bruce) M
    HP: 4 (4%) | HP: 31 (34%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 1
    SpD: 3 | SpD: 2
    Spe: 26 | Spe: 35
    Energy: 29 | Energy: 43
    Status: None | Status: None
    Other: None | Other: None
    [​IMG]
    Phanpy (Thu'um) M
    HP: 73 (73%)
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 34
    Energy: 65
    Status: None
    Other: Yawn
    Actions:
    Tyrogue (open)
    Hi Jump Kick (Thu'um) ~ Brick Break (Thu'um) ~ Hi Jump Kick (Thu'um)
    Phanpy (open)
    Earthquake - Slam - Earthquake
    IF Tyrogue uses Counter on actions 2 or 3 switch to Defense Curl
    Slakoth (open)
    Protect ~ Truant ~ Protect
    IF he is asleep on action three, then Crush Claw (Thu'um)


    Calculations (open)
    Action 1:
    Slakoth used Protect!
    -10 energy
    Tyrogue used Hi Jump Kick!
    RNG Roll (To-Crit) [<=625 Crit]: 9809/10000 (No)
    (13+3+(3-3)) = 16 damage (Phanpy)
    -7 energy
    Phanpy used Earthquake!
    RNG Roll (To-Crit (Tyrogue)) [<=625 Crit]: 6167/10000 (No)
    RNG Roll (To-Crit (Slakoth)) [<=625 Crit]: 892/10000 (No)
    ((7.5+3+(3-4.5)) = 9 damage (Tyrogue)
    ((7.5+3+(3-3)) = 10.5 ~ 11 damage ~ 0 damage (Slakoth)
    -6 energy
    Post-action:
    Phanphy fell asleep!
    RNG Roll (SLP Length) [1 (Light)|2 (Deep)|3 (Intense)]: 2 (Deep)
    Status Change: Deep SLP (Phanpy)

    Action 2:
    Tyrogue used Brick Break!
    RNG Roll (To-Crit) [<=625 Crit]: 2813/10000 (No)
    (8+3+(3-3)) = 11 damage (Phanpy)
    -5 energy
    Phanpy is fast asleep!
    Slakoth is loafing around!
    +3 energy

    Action 3:
    Slakoth used Protect!
    -11 energy
    Tyrogue used Hi Jump Kick!
    RNG Roll (To-Crit) [<=625 Crit]: 2312/10000 (No)
    (13+3+(3-3)) = 16 damage (Phanpy)
    -7 energy
    Phanpy used Earthquake!
    RNG Roll (To-Crit (Tyrogue)) [<=625 Crit]: 1090/10000 (No)
    RNG Roll (To-Crit (Slakoth)) [<=625 Crit]: 53/10000 (No)
    ((7.5+3+(3-4.5)) = 9 damage (Tyrogue)
    ((7.5+3+3+(3-3)) = 13.5 ~ 14 damage ~ 0 damage (Slakoth)
    -6 energy


    Who will win? Stay tuned...

    Post-action:
    [​IMG] | [​IMG]
    Slakoth (Laggers) M | Tyrogue (Bruce) M
    HP: 4 (4%) | HP: 13 (14%)
    Atk: 2 | Atk: 2
    Def: 2 | Def: 3
    SpA: 2 | SpA: 1
    SpD: 3 | SpD: 2
    Spe: 26 | Spe: 35
    Energy: 11 | Energy: 24
    Status: None | Status: None
    Other: None | Other: None
    [​IMG]
    Phanpy (Thu'um) M
    HP: 30 (30%)
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 34
    Energy: 41
    Status: None
    Other: None

  25. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    Can we pull this off?

    Bruce: Hi Jump Kick+Hi Jump Kick Combo (Thu'um)~ Nothing ~ Mach Punch (Thu'um)
    If Thu'um uses Earthquake A1 (not in a combo), THEN change actions to Hi Jump Kick ~ Hi Jump Kick ~ Mach Punch

    Laggers: Crush Claw (Thu'um) ~ Truant ~ Body Slam (Thu'um)
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