Doorknob vs. Solstice, 3v3 Little Cup Doubles

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3v3 Little Cup Doubles
2 Day DQ
Arena: ASB Arena
Im down for that Doorknob,

Abilities=One
Items=Off
Switch=Never

Doorknob's Pokemon:

Slakoth [Laggers] (M)
Nature:
Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability
Truant: (Trait) This Pokemon is naturally lazy, and only attacks twice every round, forsaking the second action of a round. Its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy during each Truant turn. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (30/1.15=26)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: N/A

Attacks:
Scratch*
Yawn*
Encore*
Slack Off*
Faint Attack*
Amnesia*

Hammer Arm*
Crush Claw*
Body Slam*

Rock Slide*
Protect*
Aerial Ace*

Total: 12


Yamask [Cairo] (M)
Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (30/1.15=26)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: N/A

Attacks:
Astonish*
Protect*
Disable*
Haze*
Night Shade*
Hex*
Will-o-wisp*
Ominous Wind*

Endure*
Imprison*
Nasty Plot*

Trick Room*
Toxic*
Telekinesis*

Total: 14


Tyrogue [Bruce] (M)
Nature:
Impish (+1 Def, -1 SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit (DW Locked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle*
Helping Hand*
Fake Out*
Foresight*

Mach Punch*
Hi Jump Kick*
Counter*

Protect*
Brick Break*
Rock Slide*

Total: 11


Solstice's Pokemon:


Phanpy (M) Thu'um
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpAtk: Rank 2
SpDef: Rank 3 (+)
Spe: 34 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pick-Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Sand Veil (DW Locked/Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Odor Sleuth
Tackle
Growl
Defence Curl
Flail
Take Down
Rollout
Natural Gift
Slam

Counter
Head Smash
Ice Shard

Earthquake
Rock Slide
Roar

Total Moves: 15


Dratini (F) Dovahkiin
Nature: Rash (+1 SpAtk, -1 SpDef)
Type: Dragon
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpAtk: Rank 3 (+)
SpDef: Rank 1 (-)
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

Abilities:
Shed Skin (Innate):

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW Locked/Innate):
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extremespeed
Dragon Pulse
Dragon Dance

Ice Beam
Thunderbolt
Surf

Total Moves: 13


Remoraid (M) Quickdraw
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpAtk: Rank 4 (+1)
SpDef: Rank 2
Speed: 57 (-10 Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 5/6
MC: 0
DC: 5/5

Abilities:
Hustle (Can be Enabled):
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate/Unlocked): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed
Ice Beam

Octazooka
Acid Spray
Water Spout
Signal Beam

Flamethrower
Charge Beam
Smack Down
Protect
Surf

Total Moves: 17


- Doorknob sends out his Pokemon and chooses an ability for each
- Solstice sends out his Pokemon, chooses an ability for each, and orders actions
- Doorknob orders actions
- I ref!
 
Ok, let's go with QuickDraw the Remoraid who will immediately go into the water because he's Moody like that and Dovahkiin the Dratini who'll have to shed some skin.

QuickDraw
Water Spout Cairo-Octazooka Cairo-Water Spout Cairo

Dovahkiin
FUS-RO-DA
In other words Dragon Rage Cairo - Dragon Pulse Cairo - Dragon Rage Cairo

Let's take this ghost down, but a note to both of you, if Cairo ever uses Protect switch your attacks to Laggers!
 
This is going to be tougher than our other matchup, guys! Try not to be too sleepy!

Laggers: Aerial Ace (Cairo) ~ Crush Claw (QuickDraw) ~ Rock Slide (Dovahkiin, QuickDraw)

Cairo: Trick Room ~ Astonish (QuickDraw) ~ Astonish (QuickDraw)
 
Maybe messed up, I'm not entirely sure how evasion changes on -Spe Pokemon in Trick Room. Just let me know if I did something wrong!

|

Slakoth (Laggers) M | Yamask (Cairo) M
HP: 90 (100%) | HP: 90 (100%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 3
SpD: 3 | SpD: 3
Spe: 26 | Spe: 26
Energy: 100 | Energy: 100
Status: None | Status: None
Other: None | Other: None
|

Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
HP: 90 (100%) | HP: 90 (100%)
Atk: 3 | Atk: 3
Def: 2 | Def: 2
SpA: 4 | SpA: 3
SpD: 2 | SpD: 1
Spe: 57 | Spe: 50
Energy: 100 | Energy: 100
Status: None | Status: None
Other: None | Other: None

Actions:
Water Spout Cairo-Octazooka Cairo-Water Spout Cairo
if Cairo ever uses Protect switch your attacks to Laggers!
Dragon Rage Cairo - Dragon Pulse Cairo - Dragon Rage Cairo
if Cairo ever uses Protect switch your attacks to Laggers!
Aerial Ace (Cairo) ~ Crush Claw (QuickDraw) ~ Rock Slide (Dovahkiin, QuickDraw)
Trick Room ~ Astonish (QuickDraw) ~ Astonish (QuickDraw)


Action 1:
Remoraid used Water Spout!
RNG Roll (To-Crit) [<=625 Crit]: 954/10000 (No)
(15+3+(6-4.5)) = 19.5 ~ 20 damage (Yamask)
-7 energy
Dratini used Dragon Rage!
10 damage (Yamask)
-4 energy
Slakoth used Aerial Ace!
RNG Roll (To-Crit) [<=625 Crit]: 5311/10000 (No)
(6+(3-4.5)) = 4.5 ~ 5 damage (Yamask)
Other Change: Mummy (Slakoth)
-4 energy
Yamask used Trick Room!
Arena Change: Trick Room (4 rounds)
-10 energy

Action 2:
RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 2 (Yamask)
Yamask used Astonish!
RNG Roll (To-Crit) [<=625 Crit]: 8764/10000 (No)
(4+3+(3-3)) = 7 damage (Remoraid)
RNG Roll (To-Flinch) [<=3000 Flinch]: 30/10000 (Flinch)
-2 energy
Slakoth used Crush Claw!
RNG Roll (To-Crit) [<=625 Crit]: 3697/10000 (No)
(8+3+(3-3)) = 11 damage (Remoraid)
RNG Roll (To-Lower Def) [<=5000 Lower Def]: 9665/10000 (No)
-5 energy
Dratini used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 1731/10000 (No)
(9+3+(4.5-4.5)) = 12 damage (Yamask)
-6 energy
Remoraid flinched!

Action 3:
RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 2 (Yamask)
Yamask used Astonish!
RNG Roll (To-Crit) [<=625 Crit]: 6380/10000 (No)
(4+3+(3-3)) = 7 damage (Remoraid)
RNG Roll (To-Flinch) [<=3000 Flinch]: 8667/10000 (No)
-6 energy
Slakoth used Rock Slide!
RNG Roll (To-Crit (Dratini)) [<=625 Crit]: 191/10000 (Crit)
RNG Roll (To-Crit (Remoraid)) [<=625 Crit]: 6046/10000 (No)
(6+3+(3-3)) = 9 damage (Dratini)
(6+(3-3)) = 6 damage (Remoraid)
RNG Roll (To-Flinch (Dratini)) [<=3000 Flinch]: 4866/10000 (No)
RNG Roll (To-Flinch (Remoraid) [<=3000 Flinch]: 3854/10000 (No)
-6 energy
Dratini used Dragon Rage!
10 damage (Yamask)
-4 energy
Remoraid used Water Spout!
RNG Roll (To-Crit) [<=625 Crit]: 4542/10000 (No)
((15*.66)+3+(6-4.5)) = 14.5 ~ 15 damage (Yamask)
-7 energy
Post-action:
RNG Roll (Moody (Stat Raise)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 (Acc)|7 (Eva)]: 1 (Atk)
RNG Roll (Moody (Stat Lower)) [1 (Def)|2 (SpA)|3 (SpD)|4 (Spe)|5 (Acc)|6 Eva)]: 3 (SpD)
Stat Change: +2 Atk, -1 SpD (Remoraid)


Everyone decides to beat up on poor Yamask this round, even Slakoth a little bit! If it wasn't for a crucial flinch from Astonish, Yamask would have surely fainted... I doubt it can hang on much longer. Remoraid also took a fair bit of damage, significantly weakening his second Water Spout. It all works out though, as he got a nice boost to his Attack at the cost of some SpD because of how Moody he is.

Post-round:
|

Slakoth (Laggers) M | Yamask (Cairo) M
HP: 90 (100%) | HP: 8 (9%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 3
SpD: 3 | SpD: 3
Spe: 26 | Spe: 26
Energy: 85 | Energy: 82
Status: None | Status: None
Other: Mummy (3a) | Other: None
|

Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
HP: 59 (66%) | HP: 81 (90%)
Atk: 3 | Atk: 3
Def: 2 | Def: 2
SpA: 4 | SpA: 3
SpD: 2 | SpD: 1
Spe: 57 | Spe: 50
Energy: 86 | Energy: 84
Status: None | Status: None
Other: +2 Atk, -1 SpD | Other: None

Arena: Trick Room (3 rounds)
 
Come on Cairo! Just a little longer!

Cairo: Endure ~ Disable (QuickDraw) [Octazooka] ~ Night Shade (QuickDraw)
If Quickdraw Protects A2 or A3, then Night Shade (Dovahkiin)

Laggers: Crush Claw (QuickDraw) ~ Rock Slide ~ Body Slam (QuickDraw)
 
Well it's no fun trying to beat up on something that has Endure up, let's just try and finish off Laggers.

Quickdraw
let's use that boost to Attack! Smack Down Laggers, then a Protect! Finish with another Smack Down Laggers!

Dovahkiin
you did some good damage last round, keep doin' what you're doin' Dragon Pulse Laggers - Dragon Rage Laggers - Dragon Pulse Laggers
 
|

Slakoth (Laggers) M | Yamask (Cairo) M
HP: 90 (100%) | HP: 8 (9%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 3
SpD: 3 | SpD: 3
Spe: 26 | Spe: 26
Energy: 85 | Energy: 82
Status: None | Status: None
Other: Mummy (3a) | Other: None
|

Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
HP: 59 (66%) | HP: 81 (90%)
Atk: 3 | Atk: 3
Def: 2 | Def: 2
SpA: 4 | SpA: 3
SpD: 2 | SpD: 1
Spe: 57 | Spe: 50
Energy: 86 | Energy: 84
Status: None | Status: None
Other: +2 Atk, -1 SpD | Other: None

Arena: Trick Room (3 rounds)
Actions:
Crush Claw (QuickDraw) ~ Rock Slide ~ Body Slam (QuickDraw)
Endure ~ Disable (QuickDraw) [Octazooka] ~ Night Shade (QuickDraw)
If Quickdraw Protects A2 or A3, then Night Shade (Dovahkiin)
Dragon Pulse Laggers - Dragon Rage Laggers - Dragon Pulse Laggers
Smack Down Laggers, then a Protect! Finish with another Smack Down Laggers


Action 1:
Yamask used Endure!
Success
-15 energy
Slakoth used Cruch Claw!
RNG Roll (To-Crit) [<=625 Crit]: 2965/10000 (No)
(8+3+(3-3)) = 11 damage (Remoraid)
RNG Roll (To-Lower Def) [<=5000 Lower Def]: 9553/10000 (No)
-5 energy
Dratini used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 3931/10000 (No)
(9+3+(4.5-4.5)) = 12 damage (Slakoth)
-6 energy
Remoraid used Smack Down!
RNG Roll (To-Crit) [<=625 Crit]: 2827/10000 (No)
(5+(4.5-3))+3.5 = 10 damage (Slakoth)
-5 energy

Action 2:
Remoraid used Protect!
-9 energy
RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 2 (Yamask)
Yamask used Night Shade!
10 damage (Dratini)
-4 energy
Slakoth used Rock Slide!
RNG Roll (To-Crit (Dratini)) [<=625 Crit]: 4277/10000 (No)
RNG Roll (To-Crit (Remoraid)) [<=625 Crit]: 5003/10000 (No)
(6+(3-3)) = 6 damage (Dratini)
(6+(3-3)) = 6 damage ~ 0 damage (Remoraid)
RNG Roll (To-Flinch (Dratini)) [<=3000 Flinch]: 7101/10000 (No)
-6 energy
Dratini used Dragon Rage!
10 damage (Slakoth)
-4 energy
Remoraid flinched!

Action 3:
RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 1 (Slakoth)
Slakoth used Body Slam!
RNG Roll (To-Crit) [<=625 Crit]: 3151/10000 (No)
((8)+3+(3-3)) = 11 damage (Remoraid)
RNG Roll (To-PAR) [<=3000 PAR]: 5351/10000 (No)
-6 energy
Yamask used Night Shade!
10 damage (Remoraid)
-8 energy
Dratini used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 9642/10000 (No)
(9+3+(4.5-4.5)) = 12 damage (Slakoth)
-6 energy
Remoraid used Smack Down!
RNG Roll (To-Crit) [<=625 Crit]: 4841/10000 (No)
(5+(4.5-3))+3.5 = 10 damage (Slakoth)
-5 energy
Post-action:
RNG Roll (Moody (Stat Raise)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 (Acc)|7 (Eva)]: 6 (Acc)
RNG Roll (Moody (Stat Lower)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 Eva)]: 4 (SpD)
Stat Change: +2 Acc, -1 SpD (Remoraid)


Slakoth takes a beating and loses Mummy, Remoraid is also hurt pretty bad.

Post-round:
|

Slakoth (Laggers) M | Yamask (Cairo) M
HP: 36 (40%) | HP: 8 (9%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 3
SpD: 3 | SpD: 3
Spe: 26 | Spe: 26
Energy: 67 | Energy: 55
Status: None | Status: None
Other: None | Other: None
|

Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
HP: 27 (30%) | HP: 65 (72%)
Atk: 3 | Atk: 3
Def: 2 | Def: 2
SpA: 4 | SpA: 3
SpD: 2 | SpD: 1
Spe: 57 | Spe: 50
Energy: 67 | Energy: 68
Status: None | Status: None
Other: +2 Acc, -1 SpD | Other: None

Arena: Trick Room (2 rounds)
 
Ok I think this is probably the fastest way to do some damage

QuickDraw
Octazooka+Octazooka Combo Laggers-Cooldown-Chill

Dovahkiin
Dragon Rage Cairo - Dragon Pulse Laggers - Dragon Rage Laggers
If the Dragon Rage doesn't KO Cairo use it again until it's successful.
 
Well... let's try this again.

Cairo: Protect (Laggers) ~ Astonish (Dovakhiin) ~ Night Shade (QuickDraw)

Laggers: Bodyblock (Cairo) ~ Truant ~ Crush Claw (QuickDraw)
 
|

Slakoth (Laggers) M | Yamask (Cairo) M
HP: 36 (40%) | HP: 8 (9%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 3
SpD: 3 | SpD: 3
Spe: 26 | Spe: 26
Energy: 67 | Energy: 55
Status: None | Status: None
Other: None | Other: None
|

Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
HP: 27 (30%) | HP: 65 (72%)
Atk: 3 | Atk: 3
Def: 2 | Def: 2
SpA: 4 | SpA: 3
SpD: 2 | SpD: 1
Spe: 57 | Spe: 50
Energy: 67 | Energy: 68
Status: None | Status: None
Other: +2 Acc, -1 SpD | Other: None

Arena: Trick Room (2 rounds)
Actions:
Bodyblock (Cairo) ~ Truant ~ Crush Claw (QuickDraw)
Protect (Laggers) ~ Astonish (Dovakhiin) ~ Night Shade (QuickDraw)
Dragon Rage Cairo - Dragon Pulse Laggers - Dragon Rage Laggers
If the Dragon Rage doesn't KO Cairo use it again until it's successful.
Octazooka+Octazooka Combo Laggers-Cooldown-Chill


Action 1:
RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 1 (Slakoth)
Slakoth used Bodyblock!
Success
- 5 energy
Yamask used Protect!
Success
-10 energy
Dratini used Dragon Rage!
10 damage ~ 0 damage (Slakoth)
-4 energy
Remoraid used a combination of Octazooka+Octazooka!
RNG Roll (To-Hit) [<=8225 Hit]: 8958/10000 (Miss)
-27 energy

Action 2:
RNG Roll (Speed Tie) [1 (Slakoth)|2 (Yamask)]: 1 (Slakoth)
Slakoth is loafing around!
+3 energy
Yamask used Astonish!
RNG Roll (To-Crit) [<=625 Crit]: 7770/10000 (No)
(4+3+(3-3)) = 7 damage (Dratini)
RNG Roll (To-Flinch) [<=3000 Flinch]: 7492/10000 (No)
-2 energy
Dratini used Dragon Rage!
10 damage (Yamask)
Yamask fainted!
-8 energy

Action 3:
Slakoth used Crush Claw!
RNG Roll (To-Crit) [<=625 Crit]: 2734/10000 (No)
(8+3+(3-3)) = 11 damage (Remoraid)
RNG Roll (To-Lower Def) [<=5000 Lower Def]: 9212/10000 (No)
-5 energy
Dratini used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 5922/10000 (No)
(9+3+(4.5-4.5)) = 12 damage (Slakoth)
-6 energy
Remoraid used Chill!
+12 energy
Post-action:
RNG Roll (Moody (Stat Raise)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 (Acc)|7 (Eva)]: 5 (Spe)
RNG Roll (Moody (Stat Lower)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Acc)|6 Eva)]: 3 (SpA)
Stat Change: +2 Spe, -1 SpA (Remoraid)


After executing a great defensive maneuver to shield Slakoth and itself, Yamask is knocked out by Dratini's Dragon Rage. Slakoth, after slacking off, angrily retaliates by hitting Remoraid with a third Crush Claw (still can't get a Defense drop though ;_;). Slakoth is nearing its end, but so is Remoraid... Dratini is still standing pretty strong though, so we'll see what happens next!

Post-round:
|

Slakoth (Laggers) M | Yamask (Cairo) M
HP: 24 (27%) | HP: KO
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 3
SpD: 3 | SpD: 3
Spe: 26 | Spe: 26
Energy: 60 | Energy: KO
Status: None | Status: None
Other: None | Other: None
|

Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
HP: 16 (18%) | HP: 56 (62%)
Atk: 3 | Atk: 3
Def: 2 | Def: 2
SpA: 4 | SpA: 3
SpD: 2 | SpD: 1
Spe: 57 | Spe: 50
Energy: 52 | Energy: 50
Status: None | Status: None
Other: +2 Spe, -1 SpA | Other: None

Arena: Trick Room (1 round)

Doorknob, you're up. Also, specify an ability for Tyrogue when you send him out.
 
Go! Bruce with Guts!

Laggers: Crush Claw (QuickDraw) ~ Truant ~ Yawn (Dratini)
If Remoraid uses Protect on A1, then target Dratini.

Bruce: Rock Slide ~ Brick Break (Dratini) ~ Mach Punch (Dratini)
If Remoraid uses Protect on A1, then change your next two actions to Mach Punch (QuickDraw) ~ Brick Break (Dratini)
 
Ok!

Quickdraw
Protect - Psybeam Bruce - Psybeam Bruce

Dovahkiin
Dragon Pulse Laggers - Dragon Rage Laggers - Extremespeed Laggers
 
Oh no! I didn't see this last night, I'm so sorry!!


|

Slakoth (Laggers) M | Tyrogue (Bruce) M
HP: 24 (27%) | HP: 90 (100%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 1
SpD: 3 | SpD: 2
Spe: 26 | Spe: 35
Energy: 60 | Energy: 100
Status: None | Status: None
Other: None | Other: None
|

Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
HP: 16 (18%) | HP: 56 (62%)
Atk: 3 | Atk: 3
Def: 2 | Def: 2
SpA: 4 | SpA: 3
SpD: 2 | SpD: 1
Spe: 57 | Spe: 50
Energy: 52 | Energy: 50
Status: None | Status: None
Other: +2 Spe, -1 SpA | Other: None

Arena: Trick Room (1 round)
Actions:
Crush Claw (QuickDraw) ~ Truant ~ Yawn (Dratini)
If Remoraid uses Protect on A1, then target Dratini.
Rock Slide ~ Brick Break (Dratini) ~ Mach Punch (Dratini)
If Remoraid uses Protect on A1, then change your next two actions to Mach Punch (QuickDraw) ~ Brick Break (Dratini)
Dragon Pulse Laggers - Dragon Rage Laggers - Extremespeed Laggers
Protect - Psybeam Bruce - Psybeam Bruce


Action 1:
Remoraid used Protect!
Success
-9 energy
Slakoth used Crush Claw!
RNG Roll (To-Crit) [<=625 Crit]: 9851/10000 (No)
(8+3+(3-3)) = 11 damage (Dratini)
RNG Roll (To-Lower Def) [<=5000 Lower Def]: 3161/10000 (Lower Def)
Stat Change: -1 Def (Dratini)
-9 energy
Tyrogue used Rock Slide!
RNG Roll (To-Hit (Dratini)) [<=9000 Hit]: 5503/10000 (Hit)
RNG Roll (To-Hit (Remoraid)) [<=9000 Hit]: 7575/10000 (Hit)
RNG Roll (To-Crit (Dratini)) [<=625 Crit]: 7449/10000 (No)
RNG Roll (To-Crit (Remoraid)) [<=625 Crit]: 4320/10000 (No)
(6+(3-3))+1.75 = 7.75 ~ 8 damage (Dratini)
(6+(3-3)) = 6 damage ~ 0 damage (Remoraid)
RNG Roll (To-Flinch (Dratini)) [<=3000 Flinch]: 1497/10000 (Yes)
-6 energy
Dratini flinched!

Action 2:
Tyrogue used Mach Punch!
RNG Roll (To-Crit) [<=625 Crit]: 9488/10000 (No)
(4+3+(3-3)) = 7 damage (Remoraid)
-2 energy
Slakoth is loafing around!
+3 energy
Dratini used Dragon Rage!
10 damage (Slakoth)
-4 energy
Remoraid used Psybeam!
RNG Roll (To-Crit) [<=625 Crit]: 8172/10000 (No)
(7+(6-3))*1.5-1.75 = 13.25 ~ 13 damage (Tyrogue)
RNG Roll (To-Confuse) [<=1000 Confuse]: 4805/10000 (No)
-5 energy

Action 3:
Dratini used Extremespeed!
RNG Roll (To-Crit) [<=625 Crit]: 1920/10000 (No)
(8+(4.5-3)) = 9.5 ~ 10 damage (Slakoth)
-6 energy
Slakoth used Yawn!
Other Change: Yawning (Dratini)
-6 energy
Tyrogue used Brick Break!
RNG Roll (To-Crit) [<=625 Crit]: 8049/10000 (No)
(8+3+(3-3))+1.75 = 12.75 ~ 13 damage (Dratini)
-5 energy
Remoraid used Psybeam!
RNG Roll (To-Crit) [<=625 Crit]: 1256/10000 (No)
(7+(6-3))*1.5-1.75 = 13.25 ~ 13 damage (Tyrogue)
RNG Roll (To-Confuse) [<=1000 Confuse]: 7530/10000 (No)
-9 energy
Post-action:
RNG Roll (Moody (Stat Raise)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 (Acc)|7 (Eva)]: 7 (Eva)
RNG Roll (Moody (Stat Lower)) [1 (Atk)|2 (Def)|3 (SpA)|4 (SpD)|5 (Spe)|6 Acc)]: 2 (Def)
Stat Change: +2 Eva, -1 Def (Remoraid)


Whew, Slakoth is hanging on with just a sliver of health, and somehow so is Remoraid. Even Dratini is getting pretty worn out! Trick Room just ended, so it looks like Doorknob's Pokemon are at a big disadvantage... to top it off, Remoraid even got an Evasion boost! I guess we'll see if that matters...

Post-round:
|

Slakoth (Laggers) M | Tyrogue (Bruce) M
HP: 4 (4%) | HP: 64 (71%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 1
SpD: 3 | SpD: 2
Spe: 26 | Spe: 35
Energy: 48 | Energy: 87
Status: None | Status: None
Other: None | Other: None
|

Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
HP: 9 (10%) | HP: 24 (27%)
Atk: 3 | Atk: 3
Def: 2 | Def: 2
SpA: 4 | SpA: 3
SpD: 2 | SpD: 1
Spe: 57 | Spe: 50
Energy: 29 | Energy: 40
Status: None | Status: None
Other: +2 Eva, -1 Def | Other: Yawn, -1 Def

 
QuickDraw
Psybeam Bruce-Psybeam Bruce-Psybeam Bruce

Dovahkiin
Extremespeed Laggers - Dragon Rage Bruce - Dragon Rage Bruce
If Laggers uses Protect action one use Extremespeed to finish him off.
 
"We can't risk missing Remoraid! Just let it faint itself! Dratini will fall asleep before it can finish you off, Laggers."

Laggers: Protect ~ Truant ~ Crush Claw (Dovakhiin)

Bruce: Brick Break (Dovakhiin) ~ Protect ~ Hi Jump Kick (Dovakhiin)
 
My laptop was dead almost all afternoon, sorry :(

|

Slakoth (Laggers) M | Tyrogue (Bruce) M
HP: 4 (4%) | HP: 64 (71%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 1
SpD: 3 | SpD: 2
Spe: 26 | Spe: 35
Energy: 48 | Energy: 87
Status: None | Status: None
Other: None | Other: None
|

Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
HP: 9 (10%) | HP: 24 (27%)
Atk: 3 | Atk: 3
Def: 2 | Def: 2
SpA: 4 | SpA: 3
SpD: 2 | SpD: 1
Spe: 57 | Spe: 50
Energy: 29 | Energy: 40
Status: None | Status: None
Other: +2 Eva, -1 Def | Other: Yawn, -1 Def

Actions:
Psybeam Bruce-Psybeam Bruce-Psybeam Bruce
Extremespeed Laggers - Dragon Rage Bruce - Dragon Rage Bruce
If Laggers uses Protect action one use Extremespeed to finish him off.
Brick Break (Dovakhiin) ~ Protect ~ Hi Jump Kick (Dovakhiin)
Protect ~ Truant ~ Crush Claw (Dovakhiin)


Action 1:
Slakoth used Protect!
Success
-9 energy
Dratini used Extremespeed!
RNG Roll (To-Crit) [<=625 Crit]: 9992/10000 (No)
(8+(4.5-3)) = 9.5 ~ 10 damage ~ 0 damage (Slakoth)
-10 energy
Remoraid used Psybeam!
RNG Roll (To-Crit) [<=625 Crit]: 2299/10000 (No)
(7+(6-3))*1.5 = 15 damage (Tyrogue)
RNG Roll (To-Confuse) [<=1000 Confuse]: 5186/10000 (No)
-13 energy
Tyrogue used Brick Break!
RNG Roll (To-Crit) [<=625 Crit]: 6294/10000 (No)
(8+3+(3-3))+1.75 = 12.75 ~ 13 damage (Dratini)
-9 energy
Post-action:
Dratini fell asleep!
RNG Roll (SLP Length) [1 (Light)|2 (Deep)|3 (Intense)]: 3 (Intense)
Status Change: Intense SLP (Dratini)

Action 2:
Tyrogue used Protect!
Success
-12 energy
Dratini is fast asleep!
Remoraid used Psybeam!
RNG Roll (To-Crit) [<=625 Crit]: 9197/10000 (No)
(7+(6-3))*1.5 = 15 damage ~ 0 damage (Tyrogue)
-17 energy
Remoraid fainted!
Slakoth is loafing around!
+3 energy

Action 3:
Dratini is fast asleep!
Tyrogue used Hi Jump Kick!
RNG Roll (To-Hit) [<=9000 Hit]: 304/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 6609/10000 (No)
(13+3+(3-3))+1.75 = 17.75 ~ 18 damage (Dratini)
Dratini fainted!
-7 energy


With smart play and a little luck with long sleep, Doorknob manages to keep Slakoth alive while fainting both Remoraid and Dratini. As Solstice sends out Phanpy, I can sense the tension in the air; this battle will certainly be a close one!

Post-round:
|

Slakoth (Laggers) M | Tyrogue (Bruce) M
HP: 4 (4%) | HP: 49 (54%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 1
SpD: 3 | SpD: 2
Spe: 26 | Spe: 35
Energy: 42 | Energy: 59
Status: None | Status: None
Other: None | Other: None
|

Remoraid (QuickDraw) M | Dratini (Dovahkiin) F
HP: KO | HP: KO
Atk: 3 | Atk: 3
Def: 2 | Def: 2
SpA: 4 | SpA: 3
SpD: 2 | SpD: 1
Spe: 57 | Spe: 50
Energy: KO | Energy: KO
Status: None | Status: None
Other: None | Other: None

Solstice, specify an ability for Phanpy and then Doorknob can post actions.
EDIT: lol im a noob
 
Laggers: Slack Off ~ Truant ~ Yawn

Bruce: Fake Out ~ Hi Jump Kick ~ Brick Break
If Phanphy uses Counter A2 or A3, then Counter as well.
 
Ok well we can attempt this!

When Fake Out is used you'll probably get scared and flinch, that's okay just roll up in a Defense Curl for safety! Now let's try a combo for more damage, Earthquake+Earthquake! That'll help a ton and hopefully eliminate Laggers! Then rest for a bit.
 
Can't allow that, sorry :S
|

Slakoth (Laggers) M | Tyrogue (Bruce) M
HP: 4 (4%) | HP: 49 (54%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 1
SpD: 3 | SpD: 2
Spe: 26 | Spe: 35
Energy: 42 | Energy: 59
Status: None | Status: None
Other: None | Other: None

Phanpy (Thu'um) M
HP: 100 (100%)
Atk: 2
Def: 2
SpA: 2
SpD: 3
Spe: 34
Energy: 100
Status: None
Other: None
Actions:
Fake Out ~ Hi Jump Kick ~ Brick Break
If Phanphy uses Counter A2 or A3, then Counter as well.
Defense Curl-Earthquake+Earthquake-chill
Slack Off ~ Truant ~ Yawn


Action 1:
Tyrogue used Fake Out!
RNG Roll (To-Crit) [<=625 Crit]: 2824/10000 (No)
(4+(3-3)) = 4 damage (Phanpy)
-4 energy
Phanpy fliched!
Slakoth used Slack Off!
+20 HP
-10 energy

Action 2:
Tyrogue used Hi Jump Kick!
RNG Roll (To-Crit) [<=625 Crit]: 5667/10000 (No)
(13+3+(3-3)) = 16 damage (Phanpy)
-7 energy
Slakoth is loafing around!
+3 energy
Phanpy used a combination of Earthquake+Earthquake!
RNG Roll (To-Crit (Tyrogue)) [<=625 Crit]: 2529/10000 (No)
RNG Roll (To-Crit (Slakoth)) [<=625 Crit]: 7471/10000 (No)
(16.875+3+(3-4.5)) = 18.375 ~ 18 damage (Tyrogue)
(16.875+3+(3-3)) = 19.875 ~ 20 damage (Slakoth)
-35 energy

Action 3:
Tyrogue used Brick Break!
RNG Roll (To-Crit) [<=625 Crit]: 7598/10000 (No)
(8+3+(3-3)) = 11 damage (Phanpy)
-5 energy
Slakoth used Yawn!
Other Change: Yawning (Phanpy)
-6 energy


Whew, Slakoth managed to recover some HP just before Phanpy could strike with a Mega Earthquake. The attack seemed to do just as much as Slakoth healed, so we're back to square one? But not really, because Tyrogue inflicted some massive damage in the meantime, while Slakoth also managed to make Phanpy yawn...

Post-round:
|

Slakoth (Laggers) M | Tyrogue (Bruce) M
HP: 4 (4%) | HP: 31 (34%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 1
SpD: 3 | SpD: 2
Spe: 26 | Spe: 35
Energy: 29 | Energy: 43
Status: None | Status: None
Other: None | Other: None

Phanpy (Thu'um) M
HP: 73 (73%)
Atk: 2
Def: 2
SpA: 2
SpD: 3
Spe: 34
Energy: 65
Status: None
Other: Yawn
 
Open up with a Earthquake! Then use Slam Tyrogue! Finish up with another Earthquake!

IF Tyrogue uses Counter on actions 2 or 3 switch to Defense Curl
 
Hmmm...who is slam targetting? Tyrogue I assume:

Laggers: Protect ~ Truant ~ Protect
IF he is asleep on action three, then Crush Claw (Thu'um)

Bruce: Hi Jump Kick (Thu'um) ~ Brick Break (Thu'um) ~ Hi Jump Kick (Thu'um)
 
|

Slakoth (Laggers) M | Tyrogue (Bruce) M
HP: 4 (4%) | HP: 31 (34%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 1
SpD: 3 | SpD: 2
Spe: 26 | Spe: 35
Energy: 29 | Energy: 43
Status: None | Status: None
Other: None | Other: None

Phanpy (Thu'um) M
HP: 73 (73%)
Atk: 2
Def: 2
SpA: 2
SpD: 3
Spe: 34
Energy: 65
Status: None
Other: Yawn
Actions:
Hi Jump Kick (Thu'um) ~ Brick Break (Thu'um) ~ Hi Jump Kick (Thu'um)
Earthquake - Slam - Earthquake
IF Tyrogue uses Counter on actions 2 or 3 switch to Defense Curl
Protect ~ Truant ~ Protect
IF he is asleep on action three, then Crush Claw (Thu'um)


Action 1:
Slakoth used Protect!
-10 energy
Tyrogue used Hi Jump Kick!
RNG Roll (To-Crit) [<=625 Crit]: 9809/10000 (No)
(13+3+(3-3)) = 16 damage (Phanpy)
-7 energy
Phanpy used Earthquake!
RNG Roll (To-Crit (Tyrogue)) [<=625 Crit]: 6167/10000 (No)
RNG Roll (To-Crit (Slakoth)) [<=625 Crit]: 892/10000 (No)
((7.5+3+(3-4.5)) = 9 damage (Tyrogue)
((7.5+3+(3-3)) = 10.5 ~ 11 damage ~ 0 damage (Slakoth)
-6 energy
Post-action:
Phanphy fell asleep!
RNG Roll (SLP Length) [1 (Light)|2 (Deep)|3 (Intense)]: 2 (Deep)
Status Change: Deep SLP (Phanpy)

Action 2:
Tyrogue used Brick Break!
RNG Roll (To-Crit) [<=625 Crit]: 2813/10000 (No)
(8+3+(3-3)) = 11 damage (Phanpy)
-5 energy
Phanpy is fast asleep!
Slakoth is loafing around!
+3 energy

Action 3:
Slakoth used Protect!
-11 energy
Tyrogue used Hi Jump Kick!
RNG Roll (To-Crit) [<=625 Crit]: 2312/10000 (No)
(13+3+(3-3)) = 16 damage (Phanpy)
-7 energy
Phanpy used Earthquake!
RNG Roll (To-Crit (Tyrogue)) [<=625 Crit]: 1090/10000 (No)
RNG Roll (To-Crit (Slakoth)) [<=625 Crit]: 53/10000 (No)
((7.5+3+(3-4.5)) = 9 damage (Tyrogue)
((7.5+3+3+(3-3)) = 13.5 ~ 14 damage ~ 0 damage (Slakoth)
-6 energy


Who will win? Stay tuned...

Post-action:
|

Slakoth (Laggers) M | Tyrogue (Bruce) M
HP: 4 (4%) | HP: 13 (14%)
Atk: 2 | Atk: 2
Def: 2 | Def: 3
SpA: 2 | SpA: 1
SpD: 3 | SpD: 2
Spe: 26 | Spe: 35
Energy: 11 | Energy: 24
Status: None | Status: None
Other: None | Other: None

Phanpy (Thu'um) M
HP: 30 (30%)
Atk: 2
Def: 2
SpA: 2
SpD: 3
Spe: 34
Energy: 41
Status: None
Other: None

 
Can we pull this off?

Bruce: Hi Jump Kick+Hi Jump Kick Combo (Thu'um)~ Nothing ~ Mach Punch (Thu'um)
If Thu'um uses Earthquake A1 (not in a combo), THEN change actions to Hi Jump Kick ~ Hi Jump Kick ~ Mach Punch

Laggers: Crush Claw (Thu'um) ~ Truant ~ Body Slam (Thu'um)
 
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