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Completed Doran Dragon and Lord Jesseus fight in an autoshop

Discussion in 'ASB' started by Aweshucks, May 23, 2012.

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  1. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    2v2 LC Singles
    2 day DQ
    2 Rec/2 Chills
    2 Subs
    Switch=OK
    All abilities
    Training items

    Arena:
    Silvan's Autoshop Gym (open)

    Field Type: Steel/Poison
    Complexity: Moderate
    Format: All
    Restrictions:
    No Weather
    Artificial Field
    Limited Ceiling
    No Digging
    No Water Source

    Description:
    A simple Autoshop, a place where people take their cars to be serviced. Today bussiness is booming. With the exhaust of all the cars stinking up the room when the doors close, things can get pretty dangerous. Most cars are on the ground and can be used to hide behind, and can be destroyed with too much damage, but a few cars are aloft. A large area for battle has been crafted in the middle of the shop.

    10% chance each turn for the large shop doors to open or close.
    For each turn the doors are closed exhaust levels rise by 5% every turn and Poison type attacks get a 5% attack boost, capping at 25%.
    The exhaust levels return to 0% when the doors open.
    When exhaust levels reach 25%, Toxic becomes more potent and is able to effect steel type pokemon without acid corrosion, and effects all other pokemon except poison types, steel types, and pokemon with immunity with regular poison that goes away when exhaust levels return to 0%.
    About 6 cars that can be used to Take Cover behind, or throw even, 3 small (class 3 size, Class 6 weight, 40 hp) 2 Medium (class 4 size, class 6 weight, 65 hp), and 1 large (class 4 size, class 7 weight, 90 hp)


    Pokemon:
    Doran Dragon:
    Sheildon (open)

    Sheildon [Haures] (Female)

    Nature:
    Sassy

    Type:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4(+)
    Spe: 26 (-)[-10 accuracy]
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15

    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 0/0/0
    Battle 5: 0/0/0
    Battle 6: 0/0/0
    Battle 7: 0/0/0
    Battle 8: 0/0/0
    Battle 9: 0/0/0
    Battle 10: 0/0/0
    Battle 11: 0/0/0
    Battle 12: 0/0/0
    Battle 13: 0/0/0
    Total : 0/0/0

    Abilities:
    Ability 1: Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Dream World: Soundproof (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Attacks:
    Level-up
    lv 1 - Protect
    lv 1 - Tackle
    lv 6 - Taunt
    lv 10 - Metal Sound
    lv 15 - Take Down
    lv 19 - Iron Defense
    lv 24 - Swagger
    Egg-learned
    Curse
    Wide Guard
    Rock Blast
    BW-TM
    Flamethrower
    Ice Beam
    Thunderbolt

    Bronzor (open)

    Bronzor [Daeoldelus] (N/A)

    Nature:
    Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 1
    Weight Class: 4 (60.5 kg)
    Base Rank Total: 11

    EC/MC/DC
    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 0/0/0
    Battle 5: 0/0/0
    Battle 6: 0/0/0
    Battle 7: 0/0/0
    Battle 8: 0/0/0
    Battle 9: 0/0/0
    Battle 10: 0/0/0
    Battle 11: 0/0/0
    Battle 12: 0/0/0
    Battle 13: 0/0/0
    Total : 0/0/0

    Abilities:
    1) Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    2) Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    DW) Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks:
    Level-up
    lv 1 - Tackle
    lv 1 - Confusion
    lv 7 - Hypnosis
    lv 12 - Imprison
    lv 14 - Confuse Ray
    lv 19 - Extrasensory
    lv 35 - Gyro Ball
    lv 37 - Future Sight
    lv 52 - Heal Block
    BW-TM
    Trick Room
    Payback
    Earthquake


    Lord Jesseus:
    Glen the Trapinch (open)

    [​IMG]

    Trapinch [Glen] (Male)
    Nature: Hasty (+Spe, -Atk)
    OT: Wobbanaut

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    Trapinch
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 12 (+)
    Acc: +5%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Bite
    Sand Attack
    Faint Attack
    Sand Tomb

    Earth Power
    Endure
    Quick Attack

    Protect
    Bulldoze
    Rock Slide

    Street Fighter the Teddiursa (open)

    [​IMG]
    Teddiursa [Street Fighter] (Male)
    Nature: Adamant (+Atk, -SpA)
    OT: EspyOwner

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Quick Feet: This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Attacks:
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent

    Crunch
    Close Combat
    Yawn

    Earthquake
    Return
    Rock Slide


    DD, you send out first
  2. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    One of the strongest battlers has accepted battle with us, Let us do our best, and send this guy packing!

    Daeoldelus the Bronzor, lets go! Give 'em hell!
  3. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,946
    I wouldn't say I'm one of the strongest battlers but let's see what happens!

    Trapinch go!

    The fact that Sand Tomb and Earth Power are my best options is saddening.

    Sand Attack~Sand Tomb~Earth Power
  4. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    Well you certainly are better than I am, according to wins and losses lol. Good luck to you Lord Jesseus

    Daeoldelus! This will be a rather difficult match, i need you to pull all the stops and make sure that this doesn't get too hairy! In order to do that, We need to make sure our accuracy stays the same. Start off with a brilliant flash of Confuse Ray! Lets continue down the status streak and make him nod off with a well placed Hypnosis. Finally, finish this round with a set up of Future Sight!

    Confuse Ray>>>Hypnosis>>>Future Sight
  5. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Wait, people actually update their win/loss record? Anyway,

    Beginning of Round (open)

    [​IMG]
    Bronzor
    HP: 90
    EN: 100
    Other: None

    [​IMG]
    Trapinch
    HP: 90
    EN: 100
    Other: None


    Wow, What a high-speed match! 12 speed vs 20 speed.

    Also, because the description of the arena didn't specify, I'm going to assume that the doors start in the closed position, and I roll at the end of each round

    Calcs (open)

    Action 1

    Bronzor used Confuse Ray
    intensity: 2/3 (3a)
    -5 EN

    Trapinch used Sand Attack!
    Confusion(<5000): 4463 (Yes)
    Trapinch hurt itself in confusion!
    (4+6-1.5)=8.5
    -3 EN

    Action 2

    Bronzor used Hypnosis
    Hit(<6000): 8105 (No)
    -6 EN

    Trapinch used Sand Tomb
    Confusion(<5000): 841 (Yes)
    Trapinch hurt itself in confusion
    (4+6-1.5)=8.5
    -3 EN

    Trapinch snapped out of confusion

    Action 3

    Bronzor used Future Sight
    Crit(<625): 3489 (No)
    (10+3+3-3)=13
    -6 EN

    Trapinch used Earth Power
    Crit(<625):5110 (No)
    Effect(<1000): 2683 (No)
    (9+3+3-4.5)*1.5=15.75
    -6 EN

    Doors Open(<1000): 3514 (No)
    Exhaust levels rose!

    End of Round (open)

    [​IMG]
    Bronzor
    HP: 74
    EN: 83
    Other: None

    [​IMG]
    Trapinch
    HP: 73
    EN: 88
    Other: Future Sight (13 damage)

    Arena: 5% exhaust
  6. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    That seemed to work! Lets go again! Confuse Ray to immobilize it, Hypnosis to incapacitate it, and lets change the tides with a Trick Room!

    Confuse Ray>>>Hypnosis>>>Trick Room

    I know what im doing, dont question the TR ;)
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,946
    Protect~Sand Tomb~Earth Power
    lol he's making me faster than him with TR
  8. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Yeah, probably not the smartest move with TR, doran. I'll ref it tomorrow
  9. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    inb4 he just wanted to lower your evasion

    Beginning of Round (open)

    [​IMG]
    Bronzor
    HP: 74
    EN: 83
    Other: None

    [​IMG]
    Trapinch
    HP: 73
    EN: 88
    Other: Future Sight (13 damage)

    Arena: 5% exhaust

    Calcs (open)

    Action 1

    Trapinch used Protect
    -7 EN

    Bronzor used Confuse Ray
    -5 EN

    Trapinch took the future sight

    Action 2

    Bronzor used Hypnosis
    Hit(<6000): 8997 (No)
    -6 EN

    Trapinch used Sand Tomb
    Hit(<8500): 2871 (Yes)
    Crit(<625): 6981 (No)
    (4+3+6-4.5)*1.5=12.75
    -4 EN

    Bronzor took 2 damage

    Action 3

    Bronzor used Trick Room
    -9 EN

    Trapinch used Earth Power
    Crit(<625): 9058 (No)
    Effect(<1000): 4166 (No)
    (9+3+3-4.5)*1.5=15.75
    -6 EN

    Bronzor took 2 damage

    Doors open(<1000): 6073 (No)
    Exhaust levels rose

    End of Round (open)

    [​IMG]
    Bronzor
    HP: 42
    EN: 63
    Other: Sand Tomb (2a)

    [​IMG]
    Trapinch
    HP: 60
    EN: 71
    Other: None

    Arena: 10% exhaust, Trick Room (3r)
  10. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,946
    Earth Power x3
    If Confuse Ray: Protect, but not twice consecutively.
  11. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    Hypnosis>>>Future Sight>>>Payback
  12. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Beginning of Round (open)

    [​IMG]
    Bronzor
    HP: 42
    EN: 63
    Other: Sand Tomb (2a)

    [​IMG]
    Trapinch
    HP: 60
    EN: 71
    Other: None

    Arena: 10% exhaust, Trick Room (3r)

    Calcs (open)

    Action 1

    Trapinch used Earth Power
    Crit(<625): 1687 (No)
    Effect(<1000): 1693 (No)
    (9+3+3-4.5)*1.5=15.75
    -10 EN

    Bronzor used Hypnosis
    Hit(<7000): 4688 (Yes)
    Intensity: 3/3 (2a)
    -6 EN

    Bronzor is hurt by sand tomb

    Action 2

    Trapinch is fast asleep

    Bronzor used Future Sight
    Crit(<625): 6739 (No)
    (10+3+3-3)=13
    -6 EN

    Bronzor is hurt by sand tomb

    Action 3

    Trapinch is fast asleep

    Bronzor used Payback
    Crit(<625): 415 (Yes)
    (10+3+3-1.5)=14.5
    -7 EN

    Doors open(<1000): 887 (Yes)
    Exhaust levels reverted to 0%

    End of Round (open)

    [​IMG]
    Bronzor
    HP: 22
    EN: 44
    Other: None

    [​IMG]
    Trapinch
    HP: 46
    EN: 61
    Other: Future Sight (13)

    Arena: Trick Room (2r)
  13. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    Payback>>>Hypnosis>>>Payback
  14. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,946
    Let's not wait for the future sight, or let that Payback hit at full power.
    Earth Power+Earth Power~Chill~Earth Power+Earth Power
  15. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    lord jesseus, i just want to remind you that you cant use a combo move on the last move of the round. carry on
  16. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,946
    Actually you can as of a while ago.
    You are a bit of the loop I'm afraid.
  17. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Sorry I'm so late. I'll be reffing tomorrow
  18. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Beginning of Round (open)

    [​IMG]
    Bronzor
    HP: 22
    EN: 44
    Other: None

    [​IMG]
    Trapinch
    HP: 46
    EN: 61
    Other: Future Sight (13)

    Arena: Trick Room (2r)

    Calcs (open)

    Action 1

    Bronzor used Payback
    Crit(<625): 4800 (No)
    (10+3-1.5)=11.5
    -11 EN

    Trapinch used Earthpower + Earthpower
    Crit(<625): 4233 (No)
    Effect(<2000): 1809 (Yes)
    (13.5+3+3-4.5)*1.5=15
    -31.5 EN
    -1 SpD to Bronzor

    Trapinch took the future sight

    Action 2

    Bronzor used Hypnosis
    Hit(<7000): 8523 (No)
    -6 EN

    Trapinch had to cool down

    Action 3

    I'm not doing the calcs. Bronzor died from the attack, trapinch from EN

    Doors Close(<1000): 2135 (No)

    End of Round (open)

    [​IMG]
    Bronzor
    HP: KO
    EN: X
    Other: None

    [​IMG]
    Trapinch
    HP: KO
    EN: X
    Other: None

    Arena: Trick Room (1r)
  19. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,946
    You forgot to apply type effectiveness in the earth Power calculation.

    (13.5+3+3-4.5)=15
    15*1.5=22.5

    Also Payback should only have 5 BAP because he went first.
  20. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    wow, I'm an idiot :P will fix it once I'm done reffing another battle
  21. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    aaaand, fixed (I think. tell me if I did it wrong again)
    Beginning of Round (open)

    [​IMG]
    Bronzor
    HP: 22
    EN: 44
    Other: None

    [​IMG]
    Trapinch
    HP: 46
    EN: 61
    Other: Future Sight (13)

    Arena: Trick Room (2r)

    Calcs (open)

    Action 1

    Bronzor used Payback
    Crit(<625): 4800 (No)
    (5+3-1.5)=6.5
    -11 EN

    Trapinch used Earthpower + Earthpower
    Crit(<625): 4233 (No)
    Effect(<2000): 1809 (Yes)
    (13.5+3+3-4.5)*1.5=22.5 (KO)
    -31.5 EN

    Trapinch took the future sight

    Doors Close(<1000): 2135 (No)

    End of Round (open)

    [​IMG]
    Bronzor
    HP: KO
    EN: X
    Other: None

    [​IMG]
    Trapinch
    HP: 27
    EN: 29
    Other: Cooling down

    Arena: Trick Room (1r)
  22. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,946
    Thank you. :D
    Since Doran only has one mon I'll just order.
    Cooling Down~Bulldoze~Earth Power
    If Protect is used successfully: Chill and push actions back
  23. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    doran, you are over dq. please post. I'm too lazy to vm right now, but I will if you haven't posted by tonight
  24. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Jess, you wanna call a DQ?
  25. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,946
    I'll give him until tomorrow.
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