Doran Dragon and Lord Jesseus fight in an autoshop

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2v2 LC Singles
2 day DQ
2 Rec/2 Chills
2 Subs
Switch=OK
All abilities
Training items

Arena:
Field Type: Steel/Poison
Complexity: Moderate
Format: All
Restrictions:
No Weather
Artificial Field
Limited Ceiling
No Digging
No Water Source

Description:
A simple Autoshop, a place where people take their cars to be serviced. Today bussiness is booming. With the exhaust of all the cars stinking up the room when the doors close, things can get pretty dangerous. Most cars are on the ground and can be used to hide behind, and can be destroyed with too much damage, but a few cars are aloft. A large area for battle has been crafted in the middle of the shop.

10% chance each turn for the large shop doors to open or close.
For each turn the doors are closed exhaust levels rise by 5% every turn and Poison type attacks get a 5% attack boost, capping at 25%.
The exhaust levels return to 0% when the doors open.
When exhaust levels reach 25%, Toxic becomes more potent and is able to effect steel type pokemon without acid corrosion, and effects all other pokemon except poison types, steel types, and pokemon with immunity with regular poison that goes away when exhaust levels return to 0%.
About 6 cars that can be used to Take Cover behind, or throw even, 3 small (class 3 size, Class 6 weight, 40 hp) 2 Medium (class 4 size, class 6 weight, 65 hp), and 1 large (class 4 size, class 7 weight, 90 hp)


Pokemon:
Doran Dragon:
Sheildon [Haures] (Female)

Nature:
Sassy

Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 2
SpD: Rank 4(+)
Spe: 26 (-)[-10 accuracy]
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 0/0/0
Battle 10: 0/0/0
Battle 11: 0/0/0
Battle 12: 0/0/0
Battle 13: 0/0/0
Total : 0/0/0

Abilities:
Ability 1: Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Dream World: Soundproof (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Level-up
lv 1 - Protect
lv 1 - Tackle
lv 6 - Taunt
lv 10 - Metal Sound
lv 15 - Take Down
lv 19 - Iron Defense
lv 24 - Swagger
Egg-learned
Curse
Wide Guard
Rock Blast
BW-TM
Flamethrower
Ice Beam
Thunderbolt

Bronzor [Daeoldelus] (N/A)

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (60.5 kg)
Base Rank Total: 11

EC/MC/DC
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 0/0/0
Battle 10: 0/0/0
Battle 11: 0/0/0
Battle 12: 0/0/0
Battle 13: 0/0/0
Total : 0/0/0

Abilities:
1) Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

2) Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

DW) Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Level-up
lv 1 - Tackle
lv 1 - Confusion
lv 7 - Hypnosis
lv 12 - Imprison
lv 14 - Confuse Ray
lv 19 - Extrasensory
lv 35 - Gyro Ball
lv 37 - Future Sight
lv 52 - Heal Block
BW-TM
Trick Room
Payback
Earthquake


Lord Jesseus:


Trapinch [Glen] (Male)
Nature: Hasty (+Spe, -Atk)
OT: Wobbanaut

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
Trapinch
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Acc: +5%
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Bite
Sand Attack
Faint Attack
Sand Tomb

Earth Power
Endure
Quick Attack

Protect
Bulldoze
Rock Slide


Teddiursa [Street Fighter] (Male)
Nature: Adamant (+Atk, -SpA)
OT: EspyOwner

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent

Crunch
Close Combat
Yawn

Earthquake
Return
Rock Slide


DD, you send out first
 
One of the strongest battlers has accepted battle with us, Let us do our best, and send this guy packing!

Daeoldelus the Bronzor, lets go! Give 'em hell!
 
I wouldn't say I'm one of the strongest battlers but let's see what happens!

Trapinch go!

The fact that Sand Tomb and Earth Power are my best options is saddening.

Sand Attack~Sand Tomb~Earth Power
 
Well you certainly are better than I am, according to wins and losses lol. Good luck to you Lord Jesseus

Daeoldelus! This will be a rather difficult match, i need you to pull all the stops and make sure that this doesn't get too hairy! In order to do that, We need to make sure our accuracy stays the same. Start off with a brilliant flash of Confuse Ray! Lets continue down the status streak and make him nod off with a well placed Hypnosis. Finally, finish this round with a set up of Future Sight!

Confuse Ray>>>Hypnosis>>>Future Sight
 
Wait, people actually update their win/loss record? Anyway,


Bronzor
HP: 90
EN: 100
Other: None


Trapinch
HP: 90
EN: 100
Other: None


Wow, What a high-speed match! 12 speed vs 20 speed.

Also, because the description of the arena didn't specify, I'm going to assume that the doors start in the closed position, and I roll at the end of each round

Action 1

Bronzor used Confuse Ray
intensity: 2/3 (3a)
-5 EN

Trapinch used Sand Attack!
Confusion(<5000): 4463 (Yes)
Trapinch hurt itself in confusion!
(4+6-1.5)=8.5
-3 EN

Action 2

Bronzor used Hypnosis
Hit(<6000): 8105 (No)
-6 EN

Trapinch used Sand Tomb
Confusion(<5000): 841 (Yes)
Trapinch hurt itself in confusion
(4+6-1.5)=8.5
-3 EN

Trapinch snapped out of confusion

Action 3

Bronzor used Future Sight
Crit(<625): 3489 (No)
(10+3+3-3)=13
-6 EN

Trapinch used Earth Power
Crit(<625):5110 (No)
Effect(<1000): 2683 (No)
(9+3+3-4.5)*1.5=15.75
-6 EN

Doors Open(<1000): 3514 (No)
Exhaust levels rose!


Bronzor
HP: 74
EN: 83
Other: None


Trapinch
HP: 73
EN: 88
Other: Future Sight (13 damage)

Arena: 5% exhaust
 
That seemed to work! Lets go again! Confuse Ray to immobilize it, Hypnosis to incapacitate it, and lets change the tides with a Trick Room!

Confuse Ray>>>Hypnosis>>>Trick Room

I know what im doing, dont question the TR ;)
 
inb4 he just wanted to lower your evasion


Bronzor
HP: 74
EN: 83
Other: None


Trapinch
HP: 73
EN: 88
Other: Future Sight (13 damage)

Arena: 5% exhaust

Action 1

Trapinch used Protect
-7 EN

Bronzor used Confuse Ray
-5 EN

Trapinch took the future sight

Action 2

Bronzor used Hypnosis
Hit(<6000): 8997 (No)
-6 EN

Trapinch used Sand Tomb
Hit(<8500): 2871 (Yes)
Crit(<625): 6981 (No)
(4+3+6-4.5)*1.5=12.75
-4 EN

Bronzor took 2 damage

Action 3

Bronzor used Trick Room
-9 EN

Trapinch used Earth Power
Crit(<625): 9058 (No)
Effect(<1000): 4166 (No)
(9+3+3-4.5)*1.5=15.75
-6 EN

Bronzor took 2 damage

Doors open(<1000): 6073 (No)
Exhaust levels rose


Bronzor
HP: 42
EN: 63
Other: Sand Tomb (2a)


Trapinch
HP: 60
EN: 71
Other: None

Arena: 10% exhaust, Trick Room (3r)
 

Bronzor
HP: 42
EN: 63
Other: Sand Tomb (2a)


Trapinch
HP: 60
EN: 71
Other: None

Arena: 10% exhaust, Trick Room (3r)

Action 1

Trapinch used Earth Power
Crit(<625): 1687 (No)
Effect(<1000): 1693 (No)
(9+3+3-4.5)*1.5=15.75
-10 EN

Bronzor used Hypnosis
Hit(<7000): 4688 (Yes)
Intensity: 3/3 (2a)
-6 EN

Bronzor is hurt by sand tomb

Action 2

Trapinch is fast asleep

Bronzor used Future Sight
Crit(<625): 6739 (No)
(10+3+3-3)=13
-6 EN

Bronzor is hurt by sand tomb

Action 3

Trapinch is fast asleep

Bronzor used Payback
Crit(<625): 415 (Yes)
(10+3+3-1.5)=14.5
-7 EN

Doors open(<1000): 887 (Yes)
Exhaust levels reverted to 0%


Bronzor
HP: 22
EN: 44
Other: None


Trapinch
HP: 46
EN: 61
Other: Future Sight (13)

Arena: Trick Room (2r)
 

Bronzor
HP: 22
EN: 44
Other: None


Trapinch
HP: 46
EN: 61
Other: Future Sight (13)

Arena: Trick Room (2r)

Action 1

Bronzor used Payback
Crit(<625): 4800 (No)
(10+3-1.5)=11.5
-11 EN

Trapinch used Earthpower + Earthpower
Crit(<625): 4233 (No)
Effect(<2000): 1809 (Yes)
(13.5+3+3-4.5)*1.5=15
-31.5 EN
-1 SpD to Bronzor

Trapinch took the future sight

Action 2

Bronzor used Hypnosis
Hit(<7000): 8523 (No)
-6 EN

Trapinch had to cool down

Action 3

I'm not doing the calcs. Bronzor died from the attack, trapinch from EN

Doors Close(<1000): 2135 (No)


Bronzor
HP: KO
EN: X
Other: None


Trapinch
HP: KO
EN: X
Other: None

Arena: Trick Room (1r)
 
You forgot to apply type effectiveness in the earth Power calculation.

(13.5+3+3-4.5)=15
15*1.5=22.5

Also Payback should only have 5 BAP because he went first.
 
aaaand, fixed (I think. tell me if I did it wrong again)

Bronzor
HP: 22
EN: 44
Other: None


Trapinch
HP: 46
EN: 61
Other: Future Sight (13)

Arena: Trick Room (2r)

Action 1

Bronzor used Payback
Crit(<625): 4800 (No)
(5+3-1.5)=6.5
-11 EN

Trapinch used Earthpower + Earthpower
Crit(<625): 4233 (No)
Effect(<2000): 1809 (Yes)
(13.5+3+3-4.5)*1.5=22.5 (KO)
-31.5 EN

Trapinch took the future sight

Doors Close(<1000): 2135 (No)


Bronzor
HP: KO
EN: X
Other: None


Trapinch
HP: 27
EN: 29
Other: Cooling down

Arena: Trick Room (1r)
 
Thank you. :D
Since Doran only has one mon I'll just order.
Cooling Down~Bulldoze~Earth Power
If Protect is used successfully: Chill and push actions back
 
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