Well my life just keeps getting weirder doesn't it. Unown Alphabet Soup. And even worse, I'm reffing a double battle waaaaaaah. OK battlers, since I can't get out of doing this now, I may as well post the rules! 'Cause rules a just so fun fun fun!!!!!!!! So is exclaimation mark SPAM!!!!!!!!!!! OK, it is offical, I am losing my sanity. Because lots of people find switch rules confusing I'll post them in a hide tag. Switching Rules (Move your mouse to reveal the content) Switching Rules (open) Switching Rules (close) Teams, you brought Pokemon into Unown Soup don't you that... O it's been done before, and they been zombified? No? Well I'm not bringing any of my Pokemon into that bowl of Soup but if you want to risk it tell me your teams. Team Lyris1035 Lucario (Move your mouse to reveal the content) Lucario (open) Lucario (close) Lucario (*) Kari (F) Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD) Type: Fighting/Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW Unlocked): (Innate) This Pokemon's body reacts to Dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: Nature: Naive HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (90 * 1.15 = 103.5, which rounds up to 104) (+) EC: 6/6 MC: 0 DC: 5/5 Attacks: Dark Pulse Quick Attack (*) Foresight (*) Detect Metal Claw Endure (*) Counter (*) Force Palm (*) Feint (*) Bone Rush Metal Sound Me First Aura Sphere Dragon Pulse ExtremeSpeed Screech (*) Copycat Nasty Plot Reversal (*) Quick Guard Agility (*) Bullet Punch (*) Vacuum Wave (*) Hi-Jump Kick Magnet Rise Magic Coat Brick Break (*) Work Up (*) Swords Dance (*) Attract Drain Punch Retaliate Psychic Servine (Move your mouse to reveal the content) Servine (open) Servine (close) Servine (F) Nature: Hasty (+15% Speed, +16% Accuracy, -1 Def) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Stats: Nature: Hasty HP: 90 Atk: Rank 2 Def: Rank 2 (-) SpA: Rank 2 SpD: Rank 3 Spe: 96 (83 * 1.15 = 95.45, which rounds up to 96.)(+) EC: 9/9 MC: 0 DC: 5/5 Attacks: Tackle Leer Vine Whip Wrap Growth Leaf Tornado Leech Seed Mega Drain Slam Leaf Blade Giga Drain Gastro Acid Leaf Storm Grass Pledge Mirror Coat Captivate Sweet Scent Iron Tail Attract Protect Aerial Ace Solarbeam Safeguard Energy Ball Haxorus (Move your mouse to reveal the content) Haxorus (open) Haxorus (close) Haxorus (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Unnerve (DW Unlocked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: Nature: Adamant HP: 100 Atk: Rank 7 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 97 EC: 9/9 MC: 0 DC: 5/5 Attacks: Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe Taunt Dragon Dance Giga Impact Counter Iron Tail Reversal Night Slash Hone Claws Dragon Claw Swords Dance X-Scissor Zebstrika (Move your mouse to reveal the content) Zebstrika (open) Zebstrika (close) Zebstrika Zeburaika (M) Nature: Rash (+1 SpA, -1 SpD) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: Nature: Rash HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 116 EC: 6/6 MC: 0 DC: 2/5 Attacks: Quick Attack Tail Whip Charge Shock Wave Thunder Wave Flame Charge Pursuit Spark Discharge Agility Double Kick Me First Shock Wave Toxic Light Screen Charge Beam Volt Switch Team Doran Dragon Bayleef (Move your mouse to reveal the content) Bayleef (open) Bayleef (close) Bayleef [Orita-chan] (Female) Nature: Modest Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ** Def: *** SpA: **** SpD: *** Spe: 60 EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 1/1/1 Battle 5: 0/0/0 Battle 6: 2/1/1 Battle 7: 1/1/1 Battle 8: 0/0/0 Battle 9: 1/2/1 Battle 10: 0/0/0 Total : 5/5/4 Abilities: 1) Overgrow: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) DW) Leaf Guard: Type: Innate In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions Attacks: Level up: L1 - Growl L1 - Tackle L1 - Razor Leaf L1 - PoisonPowder L1 - Reflect L12 - Synthesis L22 - Magical Leaf L26 - Natural Gift Egg-learned EG - Ancient Power EG - Leaf Storm EG - Heal Pulse BW-TM TM11 - Sunny Day TM22 - SolarBeam TM90 - Substitute Ekans (Move your mouse to reveal the content) Ekans (open) Ekans (close) Ekans [Enaks-chan] (Male) Nature: Adamant Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 90 Atk: *** Def: ** SpA: * SpD: ** Spe: 55 EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 1/1/1 Battle 5: 1/1/1 Battle 6: 0/0/0 Battle 7: 0/0/0 Battle 8: 0/0/0 Battle 9: 1/2/1 Battle 10: 0/0/0 Total : 3/4/3 Abilities: 1) Intimidate: Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. 2) Shed Skin: Type: Innate This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. DW) Unnerve: Type: Innate The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks: L1 - Leer L1 - Wrap L4 - Poison Sting L9 - Bite L12 - Glare L17 - Screech L20 - Acid L25 - Stockpile L25 - Spit up L25 - Swallow EG - Poison Tail EG - Beat Up EG - Iron Tail TM6 - Toxic TM9 - Venoshock TM26 - Earthquake Poliwag (Move your mouse to reveal the content) Poliwag (open) Poliwag (close) Poliwag [Poli-chan] (Female) Nature: Adamant Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Stats: HP: 90 Atk: *** Def: ** SpA: * SpD: ** Spe: 90 EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 0/0/0 Battle 5: 0/0/0 Battle 6: 0/0/0 Battle 7: 0/0/0 Battle 8: 1/2/1 Battle 9: 0/0/0 Battle 10: 0/0/0 Total : 1/2/1 Abilities: Ability 1: Water Absorb: (Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Ability 2: Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Dream World: Swift Swim: (Innate)The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Attacks: Level-up Lvl 1 - Water Sport Lvl 5 - Bubble Lvl 8 - Hypnosis Lvl 11 - Water Gun Lvl 15 - DoubleSlap Lvl 18 - Rain Dance Lvl 21 - Body Slam Lvl 25 - BubbleBeam Egg-learned Ice Ball Refresh Haze BW-TM Watefall Dig Toxic Whismer (Move your mouse to reveal the content) Whismer (open) Whismer (close) Whismur [Ga-chan] (Female) Nature: Rash Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: ** Def: * SpA: *** SpD: * Spe: 24 EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 0/0/0 Battle 5: 0/0/0 Battle 6: 0/0/0 Battle 7: 0/0/0 Battle 8: 1/2/1 Battle 9: 0/0/0 Battle 10: 0/0/0 Total : 1/2/1 Abilities: Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. Dream World: Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. Attacks: Level-up Lvl 1 - Pound Lvl 5 - Uproar Lvl 11 - Astonish Lvl 15 - Howl Lvl 21 - Supersonic Lvl 25 - Stomp Egg-learned Extrasensory Fake Tears Smokescreen BW-TM Shadow Ball Sunny Day Solar Beam OK before I inevidably drown in this Unown Alphabet Soup I'll post the order of Actions. Order of actions 1. Lyris sends out Pokemon 2. Doran Dragon sends out Pokemon+actions 3. Lyris posts actions 4. I ref (after travellog has approved it) 5. Lyis posts actions 6. Doran Dragon posts actions 7. I ref (after travellog has approved it) Rinse and Repeat Now lets GO GO GO!!!