Doubles Teambuilding Competition - Week 69 - GAME OVER

Paraplegic

relax...
is a Community Leader Alumnusis a Top Tiering Contributor Alumnus
My vote is for team 2!
I like how unexpected the team composition is, and special charX is.... unique I guess(for lack of a better term, since it is just outclassed be charY)? Either way it's a pretty cool team so thats why it has my vote! :)
 

Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
RBTT Champion
With a point lead (praise weight), Team 2 takes the week! The team's by Yoda2798. Team 1 is by derivations, Team 3 is by Big_Daddy_Mason, and Team is by Silverwhiteblue.

This is on its fourth month already? Call it magic! :D This week'll be Mega Mawile

Boasting Huge Power, Mega Mawile has the power to blast through anything that doesn't resist its blows. Though it's slow, that can be patched up by Trick Room and circumvented with Sucker Punch. Its base forme isn't that bad either, with Intimidate helping out early. It may be a bit overshadowed by other Steels in the meta, it's still a cool mon! :D

Remember to send entries to me, Memoric please n_n

Deadline on next Tuesday, Noon GMT+1!
 

Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
RBTT Champion
Votin'

Team 1

Mawile @ Mawilite
Ability: Intimidate
EVs: 180 HP / 252 Atk / 40 Def / 36 SpD
Brave Nature
IVs: 0 Spe
- Sucker Punch
- Play Rough
- Iron Defense
- Protect

Jellicent @ Sitrus Berry
Ability: Water Absorb
EVs: 252 HP / 156 SpA / 100 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Ice Beam
- Scald
- Protect

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 56 Def / 200 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Knock Off
- Stone Edge

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 182 Def / 74 SpD
Sassy Nature
IVs: 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect

Victini @ Safety Goggles
Ability: Victory Star
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- V-create
- Bolt Strike
- Trick Room
- Protect

Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Draco Meteor
- Dark Pulse
- Protect
Mega-Mawile packs a punch with huge power, and makes use of its pre-mega ability intimidate to soften blows, which its bad defenses appreciate. Standard move set, i thought about knock off/fire fang, but in the end, priority was something i didnt wanna pass on, and I wanna STAB ppl. evs let it live a heatwave from full i think and a talon flareblitz at -1 from smogon

Jellicent primarly covers ground/fire for mawile , thus the spatk investements. I still maintained some bulk for reliable tr setting. scald subs for will-o, and i picked ice-beam insteada stab shadow ball becuz i wanted to hit things like amongus and venusaur when mawile + jelli were out, at least on the switch.

Hariyama has a similar purpose of jellicent, which is supporting TR set up and cleaning what mawile cant, but this is more heatran and charizard proof with AV thick fat + stone edge. fighting beats steel as well, which is a bonus.

Amoonggus is your standard "I Have TR therefore I must spam slow spores" member. it beats water types, which this team slightly began to have troubles with, and is just great under TR

Time for some Heatah with Setter # 2 , and F/W/G completing Victini. I've seen Tr victini in action, and the 100 bulk impressed me, and it fit a niche here. Since this is my 1st time using this, I put fusion Bolt for bulky waters and who knows what, but it can be substitue(insteada goggles), or anymove you think might fit that is legal on victini. goggles is just to say bop vs amongus, clius had success with it (i think)

I wanted a dragon type in my last spot, and I was thinking about kyurem-B , but i ended up settling for hydrei , since EQ immunity, synegizes well with victini i suppose, and is a fast agent. Ep bops heatran is a bonus, and ur average modest hydrei

Team 2

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 192 HP / 252 Atk / 4 SpD / 60 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Dynamic Punch
- Protect

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Gravity
- Protect

Raikou @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Rash Nature
- Zap Cannon
- Volt Switch
- Hidden Power [Ice]
- Protect

Charizard @ Focus Sash
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Inferno
- Will-O-Wisp
- Tailwind
- Protect

Regice @ Life Orb
Ability: Clear Body
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
- Blizzard
- Zap Cannon
- Gravity
- Protect

Tornadus @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Tailwind
- Protect
So Mawile gets hardwalled by heatran, which is a problem. I looked through its moveset, and from there, I found dynamic punch. Now, when you combine dynamic punch with gravity, you can offset its low accuracy. Therefore, gravity --> mawile isn't shit anymore --> good team. Fighting/Dark/Fairy coverage is sooo good too.

Looking through the moves that have low accuracy but are really strong, you get blizzard, hurricane, dynamic punch, inferno, thunder, zap cannon, so I tried to cram as many of these onto the team while using the core of Regice and Landorus. This team beat Stratos and almost beat Memoric until I got haxed by a focus miss, so therefore it's a god squad.

I would share replays but I can't so ¯\_(ツ)_/¯

Team 3

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Hydro Pump
- Dragon Pulse
- Ice Beam

Thundurus @ Damp Rock
Ability: Prankster
EVs: 212 HP / 44 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Thunder Wave
- Taunt
- Rain Dance

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Sucker Punch
- Rock Slide
- Protect

Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 192 Def / 64 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Air Slash
- Tailwind
- Protect

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Fake Out
- Giga Drain
- Hydro Pump
- Ice Beam

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Protect
How to use: Basically the Rain portion just messes around with things in general and it can ruin a fair portion of a team before sending in Mawile and Mamoswine in to snipe everything efficiently with Huge Power Sucker Punch and Life Orb Ice Shard. Tailwind and redirection from Togekiss helps out Mawile and Mamoswine when they can't get themselves going right, and it can help Kingdra and Ludicolo if Thundurus dies before setting Rain for whatever reason. It's pretty straightforward and can deal with common threats and team types that might seem threatening to a normal Rain team.

Team Synergy Explained: Normally, a rain team is considered weak to Kyurem-Black or Ferrothorn. Ferrothorn is something I would really consider a threat to this team, while Kyurem-Black is just a nuisance; Kyurem-Black is dealt with by Mawile, can't set up Substitutes because of very specially defensive Taunt Thundurus (which, by the way, also bugs most Ferrothorn sets and can force a switch), and gets OHKOd by Choice Specs Kingdra Dragon Pulse. Mawile and Mamoswine generally hate Fire types to begin with, and Rain makes many Fire types such as Heatran stupidly weak and easy to deal with. I even extended the Rain turns by adding Damp Rock to Thundurus in order to maintain dominance against Heatrans and such in the later stages of the game. Sun, the biggest concern for Mawile and Mamoswine and a big thing to look out for on a Rain team, can be difficult to play around. I tried to put as much anti-Sun on the team as possible by making sure I had priority Ice for Venusaur and Landorus-T, Rock Slide on Mawile (due to lack of a slot on Mamoswine, of course) in order to outspeed and OHKO Charizard under Tailwind, and of course rather than having Politoed's Drizzle activate Rain for me, Thundurus does it instead. I also fit Taunt on there for Sleep Powder Venusaurs (>_<). Lastly, Trick Room is a huge thing that lots of Rain teams can end up losing to, however my Rain team has a few options in multiple priority users in Mawile and Mamoswine, Taunt on my Thundurus, and Fake Out on Ludicolo all in order to stop the setup of Trick Room. I find little issues against it with this team.

Threatlist:
Mega Kangaskhan? No, not really. Both Ludicolo and Kingdra can deal high amounts of damage to as well as outspeed Mega Kangaskhan, Mawile versus Kangaskhan is an inevitable loss for the poor mama Kangaroo, and Thunder Wave shreds Kanga in more ways than it wants.
Trick Room? Fake Out Ludicolo, Air Slash Togekiss, Taunt Thundurus, and double priority attackers all say hello to Trick Room. It can be scary if you rely too heavily on Rain to solve your issues, but it's not that big a deal.
CM Cresselia? That's actually pretty easy, as they rely on Moonlight for recovery and Rain screws with that, while Thundurus has Taunt to begin with. Not necessarily easy to take down when it's started, but it's way to hard to start CM Cresselia against this team.
Amoonguss? Now we're talking. It resists Muddy Water from Kingdra, takes a 3HKO from Life Orb Ludicolo after Sitrus Berry recovery and has Regenerator to patch up some of the damage taken, and redirects Sucker Punches and resisted Play Roughs from Mawile. So, big threat? Definitely, but not too big of a problem to deal with. I have 2 things immune to Spore/Rage Powder, with one of them being a redirector itself with Follow Me, which prevents Spore from hitting Togekiss' partner. Thundurus has Taunt to stop Amoonguss shenanigans altogether, which is great. Something I didn't really prepare for, but I can work around it.
Sylveon? With the lack of actual Steel coverage on Mawile, Sylveon does pretty well against this team, since I carry only one Fairy resistance. Thundurus does very little damage to it, as well as Togekiss. It lashes out against Kingdra and Mamoswine, and my best Pokemon to face off against an already set up Trick Room, Mawile and Mamoswine, both do little damage to Sylveon compared to how much it does back. Sylveon is definitely a threat to this team that you need to look out for.
Mega Gardevoir? Well, Sylveon is harder to take down than Mega Gardevoir purely because it resists Sucker Punch from Mega Mawile, and it's harder to wall against since Sylveon can hold Choice Specs to boost its Special Attack. Why isn't Gardevoir doing better since it has a higher Speed stat? That speed stat isn't anything after a Thunder Wave, and Gardevoir's bulk compared to Sylveon's is pretty small, as 95/130 is far greater than 68/125. This is huge for Gardevoir and makes it much easier to deal with, despite still being a threat that you have to look out for.

Team 4

Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Iron Head / Swords Dance
- Sucker Punch
- Protect

Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 24 Def / 132 SpA / 80 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Tailwind
- Ice Beam
- Scald
- Roar

Heatran @ Safety Goggles
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Flash Cannon
- Protect

Hydreigon @ Life Orb
Ability: Levitate
EVs: 224 HP / 48 Def / 112 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Protect

Landorus-Therian @ Sitrus Berry
Ability: Intimidate
EVs: 248 HP / 52 Atk / 116 Def / 92 SpD
Adamant Nature
- Imprison
- Earthquake
- Rock Slide
- Protect

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Protect
Mega Mawile outside of TR 'cause I'm #innovative or something.

Mawile is dual STABs, max Attack Adamant because duh. Speed EVs outspeed base 110s under Tailwind with rest in HP, Sucker Punch for when Tailwind isn't up. Suicune has good type synergy with Mawile, beating the Fire- and Ground-types that scare it away, and sets up Tailwind. EVs do lots of stuff: live 4 hits of Breloom's Bullet Seed as well as a +2 Return from Mega Kanga, outspeed scarf Lando-T under Tailwind and OHKO it with Ice Beam, and some extra SpD with what's left over. Roar is to prevent TR, check setup attackers like Kanga and Cress, and check sub users like Kyub and Aegislash. Heatran is goggles with Flash Cannon because I wanted to be able to hit Kyub and without goggles the team felt super weak to Char-Y + Venu. Bulky Roost Hydrei is a good set, provides some nice resistances, and nukes what it needs to. EVs let it OHKO 4HP Lando-T with Draco after living its Superpower, and outspeed base 70s. Bulky Lando-T provided me with double Intimidate, as well as some more needed coverage. Imprison over anything else because Mawile and Heatran hate EQ, and stopping Protect allows me to capitalize on Tailwind turns. Next I wanted sleep support as an extra TR check, with Breloom > Amoong because it has a better matchup against Kyub and fixes my apparent weakness to Milotic, which 6-0'd me to inspire this change.

If you're really cool you can run what I did when I had Amoonguss > Breloom: SD over Iron Head on Mega Mawile. Heatran already has Steel-type coverage, and that makes it terrifyingly strong, OHKO'ing things like Suicune and Rhyperior with a +2 Play Rough. However, without redirection to set it up, I decided Iron Head should be the main slash.

It's a fairly standard-looking build, but with some nifty sets that can catch the opponent off-guard and secure the win.

End of votin' would be Thursday Noon GMT+1 :] Just post what team you're supporting to vote!
 

Checkmater

It’s just us kittens left, and the rain is coming
is a Tiering Contributor
team 3
kinda wondering if it's supposed to be iron head>iron defense on team 1 and that was a accident?
 

derivations

Banned deucer.
Team 1 looks really cool, assuming that's supposed to be Iron Head.

Even if it's Iron Defense, I would like to see that in action =)
 

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