Hello all! This is my first post on Smogon, and as such, I was unable to figure out the clean RMT creator (although that may be a discussion for another time), so I am hoping this thread will suffice in place of that.
This is a battle spot doubles team I've been using for the past week, and I feel pretty confident on it's battlefield success but I was hoping for a more expert opinion on the matter. Any and all criticism and comments are welcome :)
The Team Is As Posted-
Gardevoir
Arcanine
Garchomp
Rotom-Wash
Gothitelle
Amoonguss
Soitera (Gardevoir) (F) @ Choice Scarf
Ability: Telepathy
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Dazzling Gleam
- Shadow Ball
This Gardevoir is sort of what the team was based around, as it is a fantastic pokemon and I wanted to use a non-mega version of it. Choice Scarf is chosen to take out whatever the chosen threat is with Moonblast (the most typically used move on the set), and the other moves are for coverage, while Dazzling Gleam is useful for hitting two weakened opponents if need be. The EV's and nature are for outspeeding and being able to KO as many opponents as possible.
Lowe (Arcanine) (M) @ Leftovers
Ability: Intimidate
Level: 50
EVs: 252 HP / 148 Def / 12 SpA / 36 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Overheat
- Will-O-Wisp
- Snarl
- Protect
Arcanine is support pokemon for taking out and resisting types ️Gardevoir, Garchomp, and Rotom-Wash have trouble with. Overheat is for netting good damage and steel type KO's, Snarl for crippling opponents and decreasing damage dealt, will-o-wisp for further cripples, and protect as a staple and scouting move. The EV's are to survive a mega Kanghaskan, to KO a Bisharp, and to outspeed certain pokemon. Leftovers are chosen as Sitrus Berry was already used. Intimidate is chosen as a very solid way to help frailer defense-wise pokemon to stay in.
Tierra (Garchomp) (F) @ Life Orb
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Protect
Garchomp is a simple physical attacker. Life Orb is for maximizing damage output, as are the EV's. Earthquake and Rock Slide can do excellent spread damage, and Dragon Claw nets KO's and neutral hits on opposing pokemon that the other moves can't.
De Wesha (Rotom-Wash) @ Chesto Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Reflect
- Rest
Rotom is almost a support-attack hybrid. Defense is to live a Mega Mawile, while the rest is to max damage. Thunderbolt and Hydro Pump are standard, with Reflect for boosting my team's defense and RestoChesto allowing Rotom to stay longer.
Aristi (Gothitelle) (F) @ Sitrus Berry
Ability: Shadow Tag
Level: 50
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Helping Hand
- Psychic
- Heal Pulse
- Protect
Gothitelle is a support trapper, allowing easy KO's on opposing trapped pokemon that are at a type disadvantage. Helping Hand and Heal Pulse are for support, as Gothitelle can't do much on it's own, but Psychic is there incase support is unnecessary. Protect is staple. EV's allow Goth to survive a specs Dark Pulse from Hydreigon, while the speed is low to counter opposing Trick Room. Sitrus Berry is for longevity.
Guy (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Sludge Bomb
- Spore
- Protect
Amoonguss is redirection support. Spore allows even less damage to Amoonguss' partner, Sludge Bomb allows for KO's, and Protect wastes double targeting opponent's turns. Black Sludge is for recovery, and the EV's chosen are to maximize defense capability and counter trick room.
So this is the team, any ratings and help would be very appreciated. Im very glad to finally join the site and start posting, and hopefully this is done correctly (if it isn't please move it or edit it or do whatever you may, I'd be blessed to have friendly augmentation.)
Thanks All!
-sixseven
This is a battle spot doubles team I've been using for the past week, and I feel pretty confident on it's battlefield success but I was hoping for a more expert opinion on the matter. Any and all criticism and comments are welcome :)
The Team Is As Posted-
Gardevoir
Arcanine
Garchomp
Rotom-Wash
Gothitelle
Amoonguss
Soitera (Gardevoir) (F) @ Choice Scarf
Ability: Telepathy
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Dazzling Gleam
- Shadow Ball
This Gardevoir is sort of what the team was based around, as it is a fantastic pokemon and I wanted to use a non-mega version of it. Choice Scarf is chosen to take out whatever the chosen threat is with Moonblast (the most typically used move on the set), and the other moves are for coverage, while Dazzling Gleam is useful for hitting two weakened opponents if need be. The EV's and nature are for outspeeding and being able to KO as many opponents as possible.
Lowe (Arcanine) (M) @ Leftovers
Ability: Intimidate
Level: 50
EVs: 252 HP / 148 Def / 12 SpA / 36 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Overheat
- Will-O-Wisp
- Snarl
- Protect
Arcanine is support pokemon for taking out and resisting types ️Gardevoir, Garchomp, and Rotom-Wash have trouble with. Overheat is for netting good damage and steel type KO's, Snarl for crippling opponents and decreasing damage dealt, will-o-wisp for further cripples, and protect as a staple and scouting move. The EV's are to survive a mega Kanghaskan, to KO a Bisharp, and to outspeed certain pokemon. Leftovers are chosen as Sitrus Berry was already used. Intimidate is chosen as a very solid way to help frailer defense-wise pokemon to stay in.
Tierra (Garchomp) (F) @ Life Orb
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Protect
Garchomp is a simple physical attacker. Life Orb is for maximizing damage output, as are the EV's. Earthquake and Rock Slide can do excellent spread damage, and Dragon Claw nets KO's and neutral hits on opposing pokemon that the other moves can't.
De Wesha (Rotom-Wash) @ Chesto Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Reflect
- Rest
Rotom is almost a support-attack hybrid. Defense is to live a Mega Mawile, while the rest is to max damage. Thunderbolt and Hydro Pump are standard, with Reflect for boosting my team's defense and RestoChesto allowing Rotom to stay longer.
Aristi (Gothitelle) (F) @ Sitrus Berry
Ability: Shadow Tag
Level: 50
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Helping Hand
- Psychic
- Heal Pulse
- Protect
Gothitelle is a support trapper, allowing easy KO's on opposing trapped pokemon that are at a type disadvantage. Helping Hand and Heal Pulse are for support, as Gothitelle can't do much on it's own, but Psychic is there incase support is unnecessary. Protect is staple. EV's allow Goth to survive a specs Dark Pulse from Hydreigon, while the speed is low to counter opposing Trick Room. Sitrus Berry is for longevity.
Guy (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Sludge Bomb
- Spore
- Protect
Amoonguss is redirection support. Spore allows even less damage to Amoonguss' partner, Sludge Bomb allows for KO's, and Protect wastes double targeting opponent's turns. Black Sludge is for recovery, and the EV's chosen are to maximize defense capability and counter trick room.
So this is the team, any ratings and help would be very appreciated. Im very glad to finally join the site and start posting, and hopefully this is done correctly (if it isn't please move it or edit it or do whatever you may, I'd be blessed to have friendly augmentation.)
Thanks All!
-sixseven
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