Completed Double Battle! Dogfish44 vs. The Royal Guard!

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#1
OK, let's go.

2v2 Doubles (I'm using FE mons, but it's your choice on the mons)
ASB Arena
1 Day DQ
2 Chills / Mon
1 Recovery Move / Mon

Requesting Items at very least give access to training items.
Dogfish's
Taking this.

Items all
Abilities all
Sub 1
The Royal Guard said:
[/IMG]
<Wartortle> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 9/9
MC: 8
DC: 4/5

Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw

Water Spout
Yawn
Mirror Coat

Scald
Brick Break
Ice Beam


<Servine> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 8/9
MC: 6
DC: 5/5

Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain

Glare
Magical Leaf
Mirror Coat

Energy Ball
Protect
Taunt
Dogfish44 said:
My favourite double act :-)


Zoroark [Honey] (F)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion (Innate): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]


Stats:

Zoroark
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
Faint Attack
Fake Tears
Fury Swipes
Leer
Night Daze
Pursuit
Scary Face
Scratch
Taunt
Torment

Counter
Dark Pulse
Extrasensory
Snatch

Double Team
Grass Knot
Hone Claws
Shadow Ball
Substitute
U-Turn

Total moves: 20



Cofagrigus [Cizin] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy (Innate): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

Cofagrigus
HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
Astonish
Curse
Destiny Bond
Disable
Haze
Hex
Mean Look
Night Shade
Ominous Wind
Power Split
Protect
Scary Face
Shadow Ball
Will-O-Wisp

Endure
Fake Tears
Imprison
Nasty Plot

Calm Mind
Double Team
Energy Ball
Hidden Power (Fighting, 7)
Psychic
Rest
Safeguard
Substitute
Toxic

Total moves: 27
There is Cofag I and Cofag II. Figure it out on your own.
 
#3
Alright i'm evolving both of my guys but it will take forever to do so and i'm at school...doing this when I should be working >.<

I'll get my guys up with actions in about an hour: then the bitches(DF) are getting stomped

(Bitches meaning enemies, opponents and all around foes)
 
#4
<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 90
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 6
DC: 5/5

Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain

Glare
Magical Leaf
Mirror Coat

Energy Ball
Protect
Taunt






<Blastoise> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3(-)
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 8
DC: 5/5

Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw


Water Spout
Yawn
Mirror Coat

Scald
Brick Break
Ice Beam


computer REFUSES to let me put a pic in for Serperior

Actions

Sumvin-Water Spout-Ice Beam(Cofag 2)-Water Spout


Eirlasdar-Leech Seed(Cofag 1)-Energy Ball(Cofag 1)-Leech Seed(Cofag2)
 

Dogfish44

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#5
Cofag I: Disable (Eirlasdar ; Leech Seed) ~ Disable (Sumvin ; Water Spout) ~ Energy Ball (Sumvin)

Cofag II: Grass Knot (Sumvin) * 3
 
#7
Serperior is going to try and get its seed into a cofagrigus (get your mind out of the gutter) and make sure to leech from it some health! It comes close to missing the cofagrigus, but it hits anyways!
hit = 2607/10000 = hit
-9 energy!

Cofag II makes a huge knot of the grass just lying around the dry arena and flings it at blastoise! It hits blastoise squarely, causing it to fly back a little, but it otherwise doesn't seem to have taken a huge blow!
crit =- 7506/10000 = no
(8+8.5-4.5)*1.5 = 18 damage!
-6 energy

Blastoise is spouting water in every direction! It seems like it could be doing more, so that last grass knot must've knocked something out of him! Both cofagrigus and Zoroark are visibly struggling to get around this water!
crit = (3211)(3401)/10000 = crit
(9.225+3+6-7.5) =10.725!
(9.225+3+6-3) = 15.225!
-9 energy

Cofagrigus won't stop looking at Serperior until it writthes with…Amnesia? What could have happened there? Serperior definitely looks a tone healthier though…
Leech seed is disabled
-7 energy

Turn 2:

Serperior quickly fires a ball of energy at Cofagrigus, but slow enough that he braces for the impact and minimizes its effects! It does look a bit shaken though…
drop = 4949/10000 = no
crit = 6993/10000 = no
(8+3+6-7.5) = 9.5 damage!
-5 energy

Zoroark makes a huge knot of the grass just lying around the now wet arena and flings it at blastoise! It hits blastoise squarely, causing it to fly back a little, but it otherwise doesn't seem to have taken a huge blow!
crit =- 4180/10000 = no
(8+8.5-4.5)*1.5 = 18 damage!
-10 energy

Blastoise fires a beam of ice at Zoroark, hitting him squarely in the chest yet being awfully cold! Zoroark recovers quickly though, almost ready to attack again as soon as the beam's effects are done!
freeze = 1231/10000 = no
crit = 7374/10000 = no
(10+6-3) = 13 damage!
-7 energy


Cofagrigus won't stop looking at Blastoise until it writthes with…Amnesia? What could have happened there? Serperior definitely looks a tone healthier though…
Water spout is disabled
-11 energy

Turn 3:

Serperior has no idea what's going on anymore! What could have happened to it?

Zoroark makes a huge knot of the grass just lying around the still wet arena and flings it at blastoise! It hits blastoise squarely, causing it to fly back a little, but it otherwise doesn't seem to have taken a huge blow! Serperior definitely looks a tone healthier though…
crit =- 4763/10000 = no
(8+8.5-4.5)*1.5 = 18 damage!
-15 energy

Blastoise has no idea what's going on anymore! What could have happened to it?

Cofagrigus quickly fires a ball of energy at Blastoise, but slow enough that he braces for the impact and minimizes its effects, though it seems to have been blocked from a critical spot at just the last second…
drop = 5492/10000 = no
crit = 1264/10000 = no
(8+4.5-4.5)*1.5 = 12 damage!
-6 energy

+1 damage due to rounding for cofagrigus


Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Energy: 86
No Leech Seed




<Blastoise> [Sumvin] (Male)

Stats:
HP: 40
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3(-)
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Energy: 84
No water spout




Dogfish44 said:
My favourite double act :-)


Zoroark [Honey] (F)
Stats:

Zoroark
HP: 72
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Energy: 67



Cofagrigus [Cizin] (M)
Nature: Calm (+1 SpD, -1 Atk)

Cofagrigus
HP: 70
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Energy: 76
Seeded for 3 more actions
 

Dogfish44

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Moderator
#8
Moving on...

Zoroark: Night Daze (Sumvin) ~ Grass Knot (Sumvin) ~ Grass Knot (Sumvin)
IF Sumvin is KOed, or uses Protect on itself, THEN redirect to Eirlasdar, replacing any Grass Knots with U-Turn

Cofagrigus: Energy Ball (Sumvin) ~ Shadow Ball (Sumvin) ~ Energy Ball (Sumvin)
IF Sumvin is KOed, or uses Protect on itself, THEN redirect to Eirlasdar, replacing any Energy Balls with Ominous Wind
 
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