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<Wartortle> [Sumvin] (Male) Nature: Rash Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw
Water Spout
Yawn
Mirror Coat
Scald
Brick Break
Ice Beam
<Servine> [Eirlasdar] (Male) Nature: Modest Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Zoroark [Honey] (F)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Illusion (Innate): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Attacks:
Faint Attack
Fake Tears
Fury Swipes
Leer
Night Daze
Pursuit
Scary Face
Scratch
Taunt
Torment
Counter
Dark Pulse
Extrasensory
Snatch
Double Team
Grass Knot
Hone Claws
Shadow Ball
Substitute
U-Turn
Total moves: 20
Cofagrigus [Cizin] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Mummy (Innate): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
<Serperior> [Eirlasdar] (Male) Nature: Modest Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Glare
Magical Leaf
Mirror Coat
Energy Ball
Protect
Taunt
<Blastoise> [Sumvin] (Male) Nature: Rash Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Serperior is going to try and get its seed into a cofagrigus (get your mind out of the gutter) and make sure to leech from it some health! It comes close to missing the cofagrigus, but it hits anyways!
hit = 2607/10000 = hit
-9 energy!
Cofag II makes a huge knot of the grass just lying around the dry arena and flings it at blastoise! It hits blastoise squarely, causing it to fly back a little, but it otherwise doesn't seem to have taken a huge blow!
crit =- 7506/10000 = no
(8+8.5-4.5)*1.5 = 18 damage!
-6 energy
Blastoise is spouting water in every direction! It seems like it could be doing more, so that last grass knot must've knocked something out of him! Both cofagrigus and Zoroark are visibly struggling to get around this water!
crit = (3211)(3401)/10000 = crit
(9.225+3+6-7.5) =10.725!
(9.225+3+6-3) = 15.225!
-9 energy
Cofagrigus won't stop looking at Serperior until it writthes with…Amnesia? What could have happened there? Serperior definitely looks a tone healthier though…
Leech seed is disabled
-7 energy
Turn 2:
Serperior quickly fires a ball of energy at Cofagrigus, but slow enough that he braces for the impact and minimizes its effects! It does look a bit shaken though…
drop = 4949/10000 = no
crit = 6993/10000 = no
(8+3+6-7.5) = 9.5 damage!
-5 energy
Zoroark makes a huge knot of the grass just lying around the now wet arena and flings it at blastoise! It hits blastoise squarely, causing it to fly back a little, but it otherwise doesn't seem to have taken a huge blow!
crit =- 4180/10000 = no
(8+8.5-4.5)*1.5 = 18 damage!
-10 energy
Blastoise fires a beam of ice at Zoroark, hitting him squarely in the chest yet being awfully cold! Zoroark recovers quickly though, almost ready to attack again as soon as the beam's effects are done!
freeze = 1231/10000 = no
crit = 7374/10000 = no
(10+6-3) = 13 damage!
-7 energy
Cofagrigus won't stop looking at Blastoise until it writthes with…Amnesia? What could have happened there? Serperior definitely looks a tone healthier though…
Water spout is disabled
-11 energy
Turn 3:
Serperior has no idea what's going on anymore! What could have happened to it?
Zoroark makes a huge knot of the grass just lying around the still wet arena and flings it at blastoise! It hits blastoise squarely, causing it to fly back a little, but it otherwise doesn't seem to have taken a huge blow! Serperior definitely looks a tone healthier though…
crit =- 4763/10000 = no
(8+8.5-4.5)*1.5 = 18 damage!
-15 energy
Blastoise has no idea what's going on anymore! What could have happened to it?
Cofagrigus quickly fires a ball of energy at Blastoise, but slow enough that he braces for the impact and minimizes its effects, though it seems to have been blocked from a critical spot at just the last second…
drop = 5492/10000 = no
crit = 1264/10000 = no
(8+4.5-4.5)*1.5 = 12 damage!
-6 energy
Zoroark: Night Daze (Sumvin) ~ Grass Knot (Sumvin) ~ Grass Knot (Sumvin) IF Sumvin is KOed, or uses Protect on itself, THEN redirect to Eirlasdar, replacing any Grass Knots with U-Turn
Cofagrigus: Energy Ball (Sumvin) ~ Shadow Ball (Sumvin) ~ Energy Ball (Sumvin) IF Sumvin is KOed, or uses Protect on itself, THEN redirect to Eirlasdar, replacing any Energy Balls with Ominous Wind