so the offensive core of this set, and the reason for the name
might as well get as much usage out of her as i can just in case she gets bumped up to ubers, standard CM as far as I'm aware, max HP and Max speed, calm mind to boost her sp atk and sp def to astronomical proportions...or at least to aid in sweeping, Dragon Pulse is the main stab and is only resisted by steels, T-bolt for additional coverage, though i suppose surf would work better and recover...to err...recover health
Billy Lee AKA "Rokkr"
the "other" dragon Rokkr is pretty much the late game sweeper, though mold breaker allows it to take care of levitating steels, standard Offensive DD'er, max attack and max speed, Dragon Dance is to boost attack and speed, outrage is for sheer awesomeness once i know all the steel types are gone, though i suppose running dual chop is noteworthy if only to break sashes and sturdy, earthquake pairs well hitting steels without the secondary typing of bug or grass, brick break hits ferrothorn hard
Yaayy more Double Dragon references, either that or i'm just being annoying, anyways, acrobat mienshao, flight jewel+110 base acrobat is pretty effective on anything that doesn't resist it, Fake Out breaks sashes, U-turn for scouting, and Hi-Jump Kick for stab, still a little iffy on this, might be the weakest link on here, but meh
now the defensive trio:
No more Double Dragon references... T_T basically there to set up entry hazards and to spin hazards away, i could've gone with ferrothorn, but forry's ability to spin hazards outweighed damage, so i went with this little bugger, spikes and stealth rock make people hesitant to switch, rapid spin removes hazards, and earthquake as it's lone attack option, though gyroball is a possibility also and one i'll probably switch to
wall number dos, porygon 2 has one weakness, fighting so it makes a great wall, and with a decent special attack has the ability to hurt things while waiting for them to waste PP, trace is a great ability, depending on who you switch into allowing R2-P2 to copy an opponents ability
Recover is to...*cough* recover, thunder wave is to cripple speed sweepers, though i'm thinking of changing it to toxic to damage walls better. Thunderbolt and Ice beam are there for good coverage, though i am thinking about changing the attacking moves to shadow ball and hp fighting, otherwise...it's fine
Green Abobo "Moneybags"
wall numero drei...and look another Double Dragon Reference...Score!!!
my third wall, yeah i like using three walls, don't ask me why, i just do...Recover is there again to...find lost items...i mean heal...W-o-W is there to cripple physical sweepers, and is especially helpful if i can predict a ferrothorn switching in, surf for stab, and energy ball for those bulky waters
there you have it my first team in over 3 months, be gentle... XP