Dear zorbees
You are Harry Dresden
The Wizard PI of Chicago, you quickly earned a name for yourself in the supernatural community as a powerful fighter. You started with fire magic, but all magic is a tool in the toolbox for you. Later, you gained a mastery of ice magic.
Your nature as both a fire wizard and an ice wizard makes you the ideal person to keep the peace between the Fire Wizards and the Ice Wizards. While you yet live, these factions are treated as on, the Wizards.
Your skills as an investigator allow you to inspect someone nightly with “Night X - Inspect User.” This will reveal your target’s role name, powers, and win condition. You may not do this on Night 0; instead you start knowing the identities of <snip> of the Fire Wizards, <snip> and <snip> of the Ice Wizards, <snip>. <snip>. Also be warned, you cannot be bodyguarded.
When inspecting someone, you may choose to “Use Wizard’s Sight.” This will allow you to see who they truly are, piercing any sanity-affecting abilities they might have. However, as this is taxing on the wizard who uses it, you may only do this twice in the game. If this is blocked by another effect, then it is not considered to be used.
Once during the game, you may send, “Night X - Track down USER and kill them.” You may choose if the kill flavor includes the following themes: Ice, Fire, Guns. You must choose at least one, but may choose up to three.
Finally, you have a little understanding of illusion magic. This is enough to allow you to, four times in total, appear to be someone else to inspectors with “Night X - Veil as USER.” If this is not to your taste, then know that <snip> is not in this game. <sniop>.
You are allied with both the Fire Wizards and the Ice Wizards. You win if you outlive Alduin and either the Fire Wizards or the Ice Wizards win (or both) OR if one of your factions wins while the other comes in second place.