Double-Type Attack Combos: Brute-Force Counts

Discussion in 'Pokémetrics' started by Dragontamer, Jan 23, 2008.

  1. Dragontamer

    Dragontamer

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    I began the double-attack combos to help me write a hail-team guide, particularly to find the best double-attack combos that can be made with Blizzard. But I think they'll be useful to everyone, so here they are.

    Introduction

    There are 17 types in Pokemon. Assuming every type is avaliable, then there are choose(17, 2) + 17 combinations of defensive types (or numerically, 153 types. 136 of them are combos with no repeats, + 17 of the pure types). Many of these don't exist, but for simplicity's sake, I included fake types like Normal / Ghost into this program. I hope that it doesn't change the result too dramatically.

    There are 136 double-attack combinations in the game (no point in having 2 ghost attacks). This list was generated systematically. First there is Normal / Fire. Then there is Normal / Electric. Then there is... all the way down to Steel / Dark.

    Simple Super Effectives

    That said, here is the first chart, the number of single-types that are hit super-effective. Higher, the better.

    Code:
    1 -- Normal Poison 
    1 -- Normal Dragon 
    2 -- Normal Electric 
    2 -- Normal Ghost 
    2 -- Normal Steel 
    2 -- Normal Dark 
    2 -- Ghost Dark 
    2 -- Normal Psychic 
    2 -- Poison Dragon 
    3 -- Poison Bug 
    3 -- Dragon Dark 
    3 -- Normal Grass 
    3 -- Poison Steel 
    3 -- Poison Ghost 
    3 -- Electric Poison 
    3 -- Normal Water 
    3 -- Normal Bug 
    3 -- Psychic Dragon 
    3 -- Electric Dragon 
    3 -- Poison Psychic 
    3 -- Poison Flying 
    3 -- Normal Flying 
    3 -- Dragon Steel 
    3 -- Ghost Dragon 
    3 -- Poison Dark 
    4 -- Ghost Steel 
    4 -- Electric Grass 
    4 -- Water Poison 
    4 -- Flying Psychic 
    4 -- Ice Poison 
    4 -- Water Steel 
    4 -- Bug Ghost 
    4 -- Grass Poison 
    4 -- Psychic Dark 
    4 -- Water Grass 
    4 -- Flying Dragon 
    4 -- Electric Ghost 
    4 -- Electric Steel 
    4 -- Grass Steel 
    4 -- Normal Ice 
    4 -- Grass Dragon 
    4 -- Fire Poison 
    4 -- Psychic Steel 
    4 -- Psychic Ghost 
    4 -- Electric Dark 
    4 -- Dark Steel 
    4 -- Ice Dragon 
    4 -- Normal Rock 
    4 -- Bug Dragon 
    4 -- Water Dragon 
    4 -- Normal Fire 
    4 -- Electric Psychic 
    4 -- Bug Dark 
    5 -- Fire Flying 
    5 -- Water Ghost 
    5 -- Bug Steel 
    5 -- Electric Ice 
    5 -- Flying Dark 
    5 -- Normal Ground 
    5 -- Fire Dragon 
    5 -- Electric Bug 
    5 -- Water Electric 
    5 -- Grass Ghost 
    5 -- Rock Dragon 
    5 -- Flying Steel 
    5 -- Flying Ghost 
    5 -- Fighting Steel 
    5 -- Rock Steel 
    5 -- Psychic Bug 
    5 -- Poison Rock 
    5 -- Water Psychic 
    5 -- Grass Dark 
    5 -- Fire Steel 
    5 -- Flying Bug 
    5 -- Normal Fighting 
    5 -- Electric Flying 
    5 -- Electric Rock 
    5 -- Water Dark 
    5 -- Grass Psychic 
    6 -- Psychic Rock 
    6 -- Water Bug 
    6 -- Flying Rock 
    6 -- Water Ice 
    6 -- Ground Steel 
    6 -- Ice Bug 
    6 -- Poison Ground 
    6 -- Ice Ghost 
    6 -- Ice Steel 
    6 -- Water Ground 
    6 -- Fire Psychic 
    6 -- Fire Rock 
    6 -- Grass Ice 
    6 -- Grass Bug 
    6 -- Rock Dark 
    6 -- Fire Dark 
    6 -- Fighting Dragon 
    6 -- Ground Psychic 
    6 -- Fire Bug 
    6 -- Rock Ghost 
    6 -- Ice Flying 
    6 -- Water Rock 
    6 -- Fighting Poison 
    6 -- Fire Ghost 
    6 -- Water Flying 
    6 -- Ice Psychic 
    6 -- Fire Electric 
    6 -- Grass Flying 
    6 -- Ice Dark 
    6 -- Ground Dragon 
    7 -- Fighting Psychic 
    7 -- Ground Ghost 
    7 -- Fire Fighting 
    7 -- Fighting Dark 
    7 -- Electric Ground 
    7 -- Grass Ground 
    7 -- Fire Water 
    7 -- Fire Ice 
    7 -- Fighting Ghost 
    7 -- Bug Rock 
    7 -- Fighting Bug 
    7 -- Water Fighting 
    7 -- Ice Rock 
    7 -- Fire Grass 
    7 -- Ground Dark 
    7 -- Electric Fighting 
    7 -- Grass Fighting 
    7 -- Grass Rock 
    8 -- Fighting Rock 
    8 -- Fighting Flying 
    8 -- Ground Bug 
    8 -- Ground Rock 
    8 -- Fighting Ground 
    8 -- Ground Flying 
    8 -- Fire Ground 
    9 -- Ice Ground 
    9 -- Ice Fighting 
    This reads that Normal / Poison hits 1 type super-effective. Ice / Fighting and Ice / Ground hit 9 types super effective. Obviously, the more, the better.

    Attack Combos vs Theoretical Defense Combos

    Now instead of just the 17 pure types, here is a generated list of how these guys perform against the 153 possible types (including fake types) The higher, the better.

    Code:
    12 -- Normal Poison 
    16 -- Normal Dragon 
    25 -- Normal Steel 
    25 -- Normal Electric 
    27 -- Normal Psychic 
    27 -- Normal Ghost 
    27 -- Poison Dragon 
    27 -- Normal Grass 
    27 -- Normal Dark 
    29 -- Ghost Dark 
    30 -- Normal Bug 
    33 -- Poison Bug 
    36 -- Poison Steel 
    37 -- Electric Poison 
    38 -- Poison Dark 
    38 -- Poison Psychic 
    38 -- Poison Ghost 
    39 -- Dragon Steel 
    39 -- Grass Poison 
    39 -- Normal Flying 
    39 -- Normal Water 
    40 -- Poison Flying 
    41 -- Psychic Dragon 
    41 -- Ghost Dragon 
    41 -- Dragon Dark 
    41 -- Electric Dragon 
    43 -- Grass Dragon 
    43 -- Grass Steel 
    43 -- Bug Dragon 
    44 -- Electric Grass 
    46 -- Normal Ice 
    46 -- Normal Fire 
    47 -- Bug Dark 
    48 -- Electric Dark 
    48 -- Psychic Steel 
    48 -- Grass Dark 
    48 -- Ghost Steel 
    48 -- Dark Steel 
    48 -- Electric Steel 
    48 -- Bug Ghost 
    48 -- Electric Psychic 
    48 -- Grass Ghost 
    48 -- Electric Ghost 
    49 -- Water Grass 
    49 -- Ice Poison 
    49 -- Fire Poison 
    49 -- Ice Dragon 
    49 -- Bug Steel 
    50 -- Normal Fighting 
    50 -- Normal Rock 
    51 -- Water Poison 
    51 -- Grass Bug 
    51 -- Grass Psychic 
    52 -- Psychic Ghost 
    52 -- Flying Dragon 
    52 -- Flying Psychic 
    52 -- Water Steel 
    53 -- Electric Bug 
    53 -- Psychic Dark 
    55 -- Water Dragon 
    57 -- Psychic Bug 
    58 -- Flying Bug 
    58 -- Poison Rock 
    59 -- Fighting Poison 
    60 -- Electric Flying 
    60 -- Normal Ground 
    60 -- Water Dark 
    60 -- Fighting Steel 
    60 -- Water Psychic 
    60 -- Water Ghost 
    60 -- Flying Ghost 
    60 -- Fire Steel 
    61 -- Flying Steel 
    61 -- Electric Rock 
    62 -- Flying Dark 
    62 -- Water Electric 
    62 -- Fighting Dragon 
    62 -- Electric Ice 
    62 -- Rock Dragon 
    62 -- Rock Steel 
    62 -- Fire Dragon 
    63 -- Ice Bug 
    63 -- Fire Flying 
    63 -- Grass Fighting 
    64 -- Fire Bug 
    64 -- Grass Flying 
    65 -- Water Bug 
    65 -- Grass Ice 
    65 -- Ice Dark 
    65 -- Ice Ghost 
    65 -- Ice Psychic 
    67 -- Fire Dark 
    67 -- Fire Ghost 
    67 -- Ice Steel 
    67 -- Fire Psychic 
    68 -- Fire Electric 
    68 -- Ice Flying 
    68 -- Fighting Bug 
    69 -- Rock Ghost 
    69 -- Rock Dark 
    70 -- Electric Fighting 
    72 -- Ground Dragon 
    72 -- Fire Grass 
    72 -- Poison Ground 
    72 -- Water Fighting 
    73 -- Ground Psychic 
    73 -- Psychic Rock 
    73 -- Water Ice 
    73 -- Water Ground 
    74 -- Ground Steel 
    74 -- Water Flying 
    74 -- Fighting Psychic 
    74 -- Bug Rock 
    74 -- Flying Rock 
    75 -- Grass Ground 
    75 -- Water Rock 
    75 -- Grass Rock 
    76 -- Fire Rock 
    77 -- Fighting Ghost 
    77 -- Fighting Dark 
    79 -- Fire Ice 
    79 -- Ground Ghost 
    79 -- Ground Dark 
    79 -- Fire Fighting 
    81 -- Electric Ground 
    82 -- Fire Water 
    83 -- Fighting Ground 
    83 -- Fighting Flying 
    83 -- Ice Rock 
    86 -- Ground Bug 
    87 -- Ice Fighting 
    88 -- Fighting Rock 
    94 -- Fire Ground 
    96 -- Ground Rock 
    97 -- Ground Flying 
    100 -- Ice Ground 
    This means that Normal / Poison hits 12 types super-effective... Grass Bug/Grass, Grass/Normal, Grass/Electric, Dark/Grass, Fighting/Grass,Dragon/Grass, Grass/Water, Psychic/Grass, Ice/Grass, Grass/Fire, Flying/Grass.

    Ice Ground hits 100 types super-effective. I will not list them here... half of them are fake anyway >_>

    I hope that even though the above list is obviously flawed, it could be of use to someone.

    Number of resists / immunities

    This is probably the one that most people would like. Grass / Fighting hits 7 types super-effective, but is resisted by Flying (aka, Gyarados). Which is bad. This list also includes fakes like Ghost / Normal pokemon, so yes, it is flawed, but I hope it would be useful.

    The lower the better. For the top few, I listed the few resists that they have...

    Code:
    0 -- Fire Dragon (Heatran)
    1 -- Ground Dragon (Skarm, Bronzong)
    1 -- Fighting Dragon (Steel / Ghost)
    1 -- Fighting Ghost (Normal / Ghost)
    2 -- Ground Rock (Breloom, Torterra, Bronzong, Flygon)
    2 -- Water Dragon (Empoleon, Steel / Grass)
    2 -- Ice Ground (Surskit, [URL="http://72.232.200.43/forums/showthread.php?t=35326"]Scylant[/URL], Bronzong)
    3 -- Electric Ice (Magnezone, Lanturn)
    3 -- Fighting Dark 
    3 -- Ground Flying 
    3 -- Electric Dragon 
    4 -- Water Flying 
    4 -- Fire Ground 
    5 -- Normal Ground 
    6 -- Ground Steel 
    6 -- Fire Rock 
    6 -- Fighting Flying 
    6 -- Normal Water 
    6 -- Water Rock 
    7 -- Ground Psychic 
    7 -- Water Poison 
    7 -- Fighting Rock 
    7 -- Ground Ghost 
    7 -- Poison Ground 
    7 -- Ground Dark 
    8 -- Fire Dark 
    8 -- Fire Ghost 
    8 -- Fire Psychic 
    9 -- Water Dark 
    9 -- Water Psychic 
    9 -- Water Ghost 
    10 -- Water Bug 
    10 -- Ice Fighting 
    11 -- Water Ice 
    11 -- Ice Rock 
    12 -- Electric Dark 
    12 -- Fighting Psychic 
    12 -- Rock Dragon 
    12 -- Normal Electric 
    12 -- Electric Psychic 
    12 -- Psychic Bug 
    12 -- Electric Ghost 
    13 -- Grass Dragon 
    13 -- Electric Ground 
    13 -- Flying Dragon 
    13 -- Ice Dragon 
    13 -- Fire Fighting 
    13 -- Flying Rock 
    13 -- Grass Rock 
    13 -- Bug Dragon 
    14 -- Flying Dark 
    14 -- Dragon Steel 
    14 -- Psychic Dragon 
    14 -- Ghost Dragon 
    14 -- Psychic Rock 
    14 -- Dragon Dark 
    15 -- Rock Ghost 
    15 -- Grass Flying 
    15 -- Fire Flying 
    15 -- Water Fighting 
    15 -- Water Ground 
    16 -- Electric Flying 
    16 -- Normal Dragon 
    16 -- Fighting Steel 
    16 -- Electric Bug 
    16 -- Fire Electric 
    16 -- Rock Steel 
    16 -- Poison Dragon 
    16 -- Normal Fire 
    16 -- Ground Bug 
    16 -- Flying Ghost 
    17 -- Normal Fighting 
    17 -- Ice Flying 
    17 -- Ice Dark 
    17 -- Normal Rock 
    17 -- Electric Fighting 
    17 -- Ice Ghost 
    17 -- Normal Dark 
    17 -- Flying Psychic 
    17 -- Water Steel 
    17 -- Ice Psychic 
    18 -- Normal Steel 
    18 -- Normal Ghost 
    18 -- Bug Ghost 
    19 -- Normal Psychic 
    19 -- Psychic Steel 
    19 -- Fire Ice 
    19 -- Fire Water 
    19 -- Ghost Steel 
    19 -- Fire Grass 
    19 -- Dark Steel 
    19 -- Normal Ice 
    19 -- Electric Rock 
    20 -- Flying Bug 
    20 -- Normal Grass 
    20 -- Electric Steel 
    21 -- Poison Dark 
    21 -- Bug Rock 
    22 -- Fighting Ground 
    22 -- Ice Poison 
    22 -- Fire Poison 
    22 -- Poison Psychic 
    22 -- Rock Dark 
    22 -- Poison Ghost 
    23 -- Fire Bug 
    23 -- Water Electric 
    23 -- Grass Ice 
    23 -- Grass Psychic 
    23 -- Flying Steel 
    24 -- Grass Dark 
    24 -- Poison Steel 
    24 -- Grass Ghost 
    24 -- Fire Steel 
    25 -- Electric Poison 
    25 -- Water Grass 
    25 -- Bug Dark 
    27 -- Ice Bug 
    27 -- Psychic Dark 
    27 -- Poison Rock 
    28 -- Psychic Ghost 
    28 -- Normal Flying 
    29 -- Electric Grass 
    29 -- Fighting Poison 
    30 -- Grass Poison 
    30 -- Poison Flying 
    30 -- Grass Steel 
    30 -- Ice Steel 
    30 -- Ghost Dark 
    31 -- Grass Ground 
    31 -- Normal Bug 
    31 -- Bug Steel 
    33 -- Fighting Bug 
    34 -- Grass Fighting 
    42 -- Grass Bug 
    45 -- Poison Bug 
    46 -- Normal Poison 
    So Fire / Dragon has no resists at all, period (except heatran to resists due to its ability). The little "1" besides Ground / Dragon might explain why Garchomp is so friggen broken. Only Steel / Flying resists ground / dragon, and Skarm is very easily taken care of with Flamethrower.

    Fighting / Ghost deserves a mention. The single resist / immunity that was picked up with the program was obviously... Normal / Ghost. This pokemon does not exist in the game...

    Ice / Ground is one that I have yet to really see abuse of, and is probably underrated right now. A surprising amount of pokemon can use this combo. With only Water / Bug (lol Surskit) and Ice / Bug (lol Scylant) resisting this combo and Levitate Bronzong, while it hits 100 type-combos super effective and 9 pure-types super-effective... it is on the top of every list that I've generated. Hell, Ice/ Ground beats bolt/beam in every generated chart. Ahem, enter Mamoswine, Earthquake / Blizzard Abomasnow, Ice Beam / Earthquake T-Tar...

    Well, thats that. Discuss?
  2. astrohawke

    astrohawke

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    This is very interesting to see. A small problem though is that abilities have not been taken into account. One thing that immediately caught my attention was that dragon/fire has no resists because heatran does resist this due to flash fire.

    Also surprising to see that boltbeam is not so high on the list of good attacking combos but I suppose a lot of theoretical types resist it?
  3. Pyong

    Pyong

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    I liked this guide a lot, and it conviced me how much mamoswine deseves a place in OU, and will help me to chose my atacks combination.
    Keep the good work, andi am looking foward the hail guide :D
  4. Dragontamer

    Dragontamer

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    2 Theoretical types resist bolt/beam. Electric / Fire, and Electric Ice. Bolt/Beam is practically only resisted by 2 pokemon, Lanturn and Magnezone.

    Bolt / Beam is great not only because it has few resists (lanturn / magnezone), but also because you have 100% accurate 95 base power attacks with no drawbacks. Not even fire / dragon can say that.
  5. Hyra

    Hyra
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    Very nice. I knew Ice/Ground was good... but that good? Wow. Also, lol Normal Poison. Even worse because Ghost naturally resists Poison.

    Also, can you account for abilities? Because Heatran likes his FlameClaw resist.

    Finally, Stab accounts for a lot. Ice Beam / EQ TTar isn't very good, because he has Stab on neither. Now, DD/Crunch/Ice Beam/EQ TTar is good.

    Also, this list is a godsend for the Create a Pokemon crew. Dragon/Fight is countered by Ghost/Steel. But still, Ghost/Steel is ungodly defensively. Maybe you should make a defense counter part. I wonder if Ice or Normal would be a worse type defensively.
  6. Deco

    Deco

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    Quite an interesting list. It would be better, though, if you would only do the existing types, even better if you would include abilities, even better if you would multiply those types with the number of times they exist (x1 for Rock/Dark, x2 for Dark/Ghost, x58 for pure Normal, etc), and even better if you would make a weighted list for how often the Pokemon is used (Water/Flying would get a lot higher that way, for example, but Water/Bug would be practically nonexistant).

    Nevertheless, it's a good start.

    Edit: Shedinja also resists BoltBeam due to its ability.
  7. DemonOfWrath

    DemonOfWrath

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    Very interesting to know (ouch to any future Normal/Poison pokemon), it'll make picking attack combos easier. However, this could be more useful if a list was made just including currently existing types (while it's interesting to know Ghost/Fighting is resisted only by Normal/Ghost it's not something you'll worry about when making a team as of D/P) and perhaps counting existing type/ability combos as a seperate combo (Shedinja needs some love here).
  8. SMZ

    SMZ

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    Nice guide and list, I also thought about Fighting/Ghost before, and like you said only type combo that can resist it is Normal/Ghost, but it's not there .. unless they make it in the future.

    The Ground/Ice combo is interesting, especially for Mamoswine, since he has both of them for STAB.
  9. Deucalion2

    Deucalion2

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    Awesome. Would it be possible to do the SE one for a combination of 4 types? So it would be easier to see which moves to be placed on a lead LOrber.
  10. eric the espeon

    eric the espeon maybe I just misunderstood
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    very very nice

    one thing
    if you acount for abilitys then bronzong also resists this.

    its interesting that boltbeam is beaten in the first one by water/ice and in the second by rock steel. the 3rd is probably the most useful.

    do you think it would be possible to do a weighted list with only existing types, and with more commonly used types counting for more? or would that take years to make? anyway this is great.
  11. RaikouLover

    RaikouLover

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    and lets not forget flygon and claydol... levitate is useful
  12. Aldaron

    Aldaron All da lil birdies chirpin
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    This is great for a theoretical look at battling.

    I know this would probably be overly meticulous, but the next, probably obvious, step is to use the usage statistics from Shoddy and plug say the top 80 most used and see what combo is SE the most times.

    This general information is still great, however.
  13. Hyra

    Hyra
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    Either Ice/Ground or Fight/RockorDarkorGhost. Lots of 4x ice weaks, a lot of EQ weaks make Ice Ground my bet. Fighting is an awesome type, Dark/Ghost hit the Bulky Psychic and Ghosts used to wall, while Rock hits all Fliers in the game (there are a lot appearantly). Or maybe Fire/Dragon because of Steel walls and Dragon types.
  14. joshua

    joshua

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    Thanks for making this guide, I've been wanting to see one of these for a while.
  15. Yoshipal13

    Yoshipal13

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    Very cool, I've been looking for some data like this. Thanks.
  16. Jediment

    Jediment

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    Hm. I'd actually been planning to do some testing with Ground/Flying, but now I see that it's quite effective. Good research. Did you write an algorithm to generate these lists automatically?
  17. Jiggy-Ninja

    Jiggy-Ninja

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    Damn you dude, I hate you. You took my idea. :pirate:

    Excellent information. I was a bit surprised to see BoltBeam were it was on the SE chart, but it's still very high on the resistence one.
    Even better idea. adapt X-Act's damage algorithm and apply it to type combos like this.
  18. Deco

    Deco

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    Made a list with all possible type combos and frequency, including NFE, Ubers, including an Arceus for every type, including all Deoxys and Wormadam forms as separate Pokemon:

    Bug: 13
    Bug/Dark: 0
    Bug/Dragon: 0
    Bug/Electric: 0
    Bug/Fighting: 1
    Bug/Fire: 0
    Bug/Flying: 12
    Bug/Ghost: 1
    Bug/Grass: 3
    Bug/Ground: 2
    Bug/Ice: 0 (Syclant doesn’t officially exist)
    Bug/Normal: 0
    Bug/Poison: 9
    Bug/Psychic: 0
    Bug/Rock: 3
    Bug/Steel: 3
    Bug/Water: 1

    Dark: 6
    Dark/Dragon: 0
    Dark/Electric: 0
    Dark/Fighting: 0
    Dark/Fire: 2
    Dark/Flying: 2
    Dark/Ghost: 2
    Dark/Grass: 3
    Dark/Ground: 0
    Dark/Ice: 2
    Dark/Normal: 0
    Dark/Poison: 3
    Dark/Psychic: 0
    Dark/Rock: 1
    Dark/Steel: 0
    Dark/Water: 3

    Dragon: 5
    Dragon/Electric: 0
    Dragon/Fighting: 0
    Dragon/Fire: 0
    Dragon/Flying: 4
    Dragon/Ghost: 1
    Dragon/Grass: 0
    Dragon/Ground: 5
    Dragon/Ice: 0
    Dragon/Normal: 0
    Dragon/Poison: 0
    Dragon/Psychic: 2
    Dragon/Rock: 0
    Dragon/Steel: 1
    Dragon/Water: 2

    Electric: 22
    Electric/Fighting: 0
    Electric/Fire: 0
    Electric/Flying: 1
    Electric/Ghost: 1
    Electric/Grass: 0
    Electric/Ground: 0
    Electric/Ice: 0
    Electric/Normal: 0
    Electric/Poison: 0
    Electric/Psychic: 0
    Electric/Rock: 0
    Electric/Steel: 3
    Electric/Water: 2

    Fighting: 13
    Fighting/Fire: 4
    Fighting/Flying: 0
    Fighting/Ghost: 0
    Fighting/Grass: 1
    Fighting/Ground: 0
    Fighting/Ice: 0
    Fighting/Normal: 0
    Fighting/Poison: 2
    Fighting/Psychic: 3
    Fighting/Rock: 0
    Fighting/Steel: 1
    Fighting/Water: 1

    Fire: 21
    Fire/Flying: 3
    Fire/Ghost: 0
    Fire/Grass: 0
    Fire/Ground: 2
    Fire/Ice: 0
    Fire/Normal: 0
    Fire/Poison: 0
    Fire/Psychic: 0
    Fire/Rock: 1
    Fire/Steel: 1
    Fire/Water: 0

    Flying: 1
    Flying/Ghost: 2
    Flying/Grass: 4
    Flying/Ground: 2
    Flying/Ice: 2
    Flying/Normal: 19
    Flying/Poison: 3
    Flying/Psychic: 3
    Flying/Rock: 1
    Flying/Steel: 1
    Flying/Water: 5

    Ghost: 8
    Ghost/Grass: 0
    Ghost/Ground: 0
    Ghost/Ice: 1
    Ghost/Normal: 0
    Ghost/Poison: 3
    Ghost/Psychic: 0
    Ghost/Rock: 0
    Ghost/Steel: 0
    Ghost/Water: 0

    Grass: 22
    Grass/Ground: 1
    Grass/Ice: 2
    Grass/Normal: 0
    Grass/Poison: 12
    Grass/Psychic: 3
    Grass/Rock: 2
    Grass/Steel: 0
    Grass/Water: 3

    Ground: 13
    Ground/Ice: 3
    Ground/Normal: 0
    Ground/Poison: 2
    Ground/Psychic: 2
    Ground/Rock: 9
    Ground/Steel: 1
    Ground/Water: 7

    Ice: 5
    Ice/Normal: 0
    Ice/Poison: 0
    Ice/Psychic: 2
    Ice/Rock: 0
    Ice/Steel: 0
    Ice/Water: 6

    Normal: 59
    Normal/Poison: 0
    Normal/Psychic: 1
    Normal/Rock: 0
    Normal/Steel: 0
    Normal/Water: 1

    Poison: 14
    Poison/Psychic: 0
    Poison/Rock: 0
    Poison/Steel: 0
    Poison/Water: 3

    Psychic: 29
    Psychic/Rock: 2
    Psychic/Steel: 6
    Psychic/Water: 4

    Rock: 7
    Rock/Steel: 6
    Rock/Water: 6

    Steel: 3
    Steel/Water: 1

    Water: 48

    Didn't include abilities.
  19. Phizzlax

    Phizzlax

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    This is a nice chart, thanks. I'm not that surprised by Boltbeam not hitting so hard on the SE list, it really doesn't cover a huge list of types, it's more well known for one shotting threats with double weaknesses (Gyara, Dragons) and not being resisted by much (Magnezone, Lanturn).

    I was planning on making a similar chart, based entirely on the top 50-75 most used Pokemon on Shoddy.

    Also, I personally fell in love with Ice/Ground as an attack combination a few months ago, whenever available I've taken advantage of it. Even my Regigigas has EQ/Ice Punch, overlooking Return to have them.
  20. Macho Machamp

    Macho Machamp

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    Thanks for making this! It helps a lot when deciding on which moves to use. It would be cool if there was a chart that showed the types hit by 3 attack combinations; maybe even 4!
  21. Aeroblacktyl

    Aeroblacktyl The pizza doesn't scream in the oven! LOL!
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    No Shedinja ?

    At first I thought it was no traits involved, but with Lanturn listed as a Bolt/Beam
  22. Dragontamer

    Dragontamer

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    Those I added manually... Shedinja pretty much hits everything though... it'd be redundant to really note him.

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