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Completed Doubles at the arena! Korski Vs. Gerard

Discussion in 'ASB' started by Ragnarokalex, Oct 18, 2011.

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  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Team Korski:

    Criminal the HAUNTER (open)
    [​IMG]
    Haunter Criminal (F)





    Type: Ghost/Poison
    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities: Levitate
    • Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
    Nature: Hasty (+15% Speed, +21% Accuracy, -1 Def)


    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110 (+)

    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 7/9
    MC: 0

    Attacks (18):

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Destiny Bond
    Hex

    Disable
    Explosion
    Will-o-Wisp

    Taunt
    Protect
    Shadow Ball
    Sludge Bomb
    Substitute
    Empire the DUCLOHM (open)
    [​IMG]
    Duclohm Empire (F)





    Type: Electric/Dragon
    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities: Shield Dust, Static, Overcoat
    • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)


    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 5/9
    MC: 0
    DC: 5/5

    Attacks (22):

    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Spark
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball

    Heal Bell
    Hydro Pump
    Magnet Rise

    Light Screen
    Protect
    Thunderbolt
    Fire Blast
    Trick Room


    Team Gerard:
    Show Hide
    Dragonair (Christine) {F}
    [​IMG][​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon

    • Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
    Abilities:


    • Shed Skin: (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • Marvel Scale: (Innate)
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Stats:

    HP: 100
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 61 (-)
    SC: 3
    WC: 2
    BST: 18


    EC: 5/9
    MC: 7
    DC: 5/5


    Attacks: 17

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage

    Light Screen
    ExtremeSpeed
    Dragon Pulse

    Flamethrower
    Thunderbolt
    Ice Beam
    Surf
    Reflect
    Protect
    Show Hide

    Kirlia (Katherine) {F}
    [​IMG][​IMG]
    Nature: Bold (+1 Def, -1 Atk)
    Type: Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    Abilities:


    • Synchronize: (Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Trace: (Can be activated)
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Telepathy: (Innate)
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:

    HP: 90
    Atk: 1 (-)
    Def: 3 (+)
    SpA: 3
    SpD: 2
    Spe: 50
    SC: 1
    WC: 2
    BST: 13


    EC: 5/9
    MC: 1
    DC: 5/5


    Attacks: 21

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Stored Power

    Disable
    Confuse Ray
    Encore

    Thunderbolt
    Shadow Ball
    Will-O-Wisp
    Protect
    Reflect
    Light Screen
    Thunder Wave
    Taunt


    Alright going to just get things started off quick:
    Gerard Issue Actions
    Korski Issue Actions
    Ill ref
  2. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,389
    OMG, how did i missed this, well, what to do...
    Well, we are against a really tough duo, and interestingly enough we both have SE against each other, so we better use that to our adventage, we should be doing some damage to them, sadly we won't be using our most annoying moves until we get rid of that hunter, we still can take adventage of them tough, just makes ure you get rid of that ghost as fast as possible, he is week to our powerful mind attacks so we should be able to break trough him, still make sure you remove him first, duo will still be a treath so don't forget about him


    Christine: Thunder Wave (Criminal) ~ Outrage (Criminal) ~ Outrage (Criminal)
    *If Criminal uses Protect A1 use Thunder Wave against Empire and push actions

    Katherine
    : Taunt (Criminal) ~ Light Screen ~ Psychic (Criminal)
    *If You're Taunted change Actions to Psyquic (Criminal) ~ Shadow Ball (Criminal)~ Psyquic (Criminal)
    .
  3. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
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    Haunter: Substitute [20 HP]~Shadow Ball [Kirlia]~Shadow Ball [Kirlia]

    Duclohm: Dragon Pulse [Dragonair] x3
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Pre Round 1 (open)

    [​IMG]
    Haunter (Criminal) Female
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 110
    [​IMG]
    Duclohm (Empire) Female
    hp: 100
    energy: 100%
    status: none
    boosts: none
    Speed: 69
    [​IMG]
    Dragonair (Christine) Female
    hp: 100
    energy: 100%
    status: none
    boosts: none
    Speed: 61
    [​IMG]
    Kirlia (Katherine) Female
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 50​



    Will Post Flavor in the morning once i have some sleep T.T

    Post Round 1 (open)

    [​IMG]
    Haunter (Criminal) Female
    hp: 53
    energy: 72%
    status: -1 Sp.D
    boosts: none
    Speed: 110
    [​IMG]
    Duclohm (Empire) Female
    hp: 100
    energy: 73%
    status: none
    boosts: none
    Speed: 69
    [​IMG]
    Dragonair (Christine) Female
    hp: 43
    energy: 79%
    status: none
    boosts: Light Screen (5 actions)
    Speed: 61
    [​IMG]
    Kirlia (Katherine) Female
    hp: 55
    energy: 78%
    status: none
    boosts: Light Screen (5 actions)
    Speed: 50​



    Calculations (open)

    Haunter uses Substitute -> 20 HP Sub made, -12 Energy
    Duclohm uses Dragon Pulse -> Dragonair loses 18 HP, -5 Energy
    Dragonair uses Thunder Wave -> Fails, -7 Energy
    Kirlia uses Taunt -> Haunter fell for the taunt, -10 Energy

    Haunter uses Shadow Ball -> Kirlia loses 21 HP, -6 Energy
    Duclohm uses Dragon Pulse -> CRIT Dragonair loses 23 HP, -9 Energy
    Dragonair uses Outrage -> Sub loses 18 HP, -7 Energy
    Kirlia uses Light Screen -> Gerards team is protected, -7 Energy

    Haunter uses Shadow Ball -> Kirlia loses 14 HP, -10 Energy
    Duclohm uses Dragon Pulse -> Dragonair loses 18 HP, -13 Energy
    Dragonair uses Outrage -> Sub Broken, -7 Energy
    Kirlia uses Psychic -> Haunter loses 17 HP, -5 Energy Sp.D Lowered


    Korski your up
  5. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

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    Yes great work, team! Let's keep up the pressure! Dragonair's about to drop into confusion, which should give us at least a free move, so let's take advantage of the situation!

    Haunter: Night Shade [Dragonair]~Shadow Ball [Kirlia]~Shadow Ball [Kirlia]
    IF Shadow Ball is Disabled at the time of your attack, THEN use Night Shade [Kirlia].

    Duclohm: Light Screen~Dragon Pulse [Dragonair]~Dragon Pulse [Dragonair]
  6. Gerard

    Gerard

    Joined:
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    Messages:
    4,389
    Christine: Outrage (Criminal) ~ Thunder Wave (Criminal) ~ Outrage (Criminal)
    *If you get hit yoursef in confusion A2 push Thunder Wave A3

    Katherine
    : Encore (Criminal) ~ Confuse Ray (Criminal) ~ Psychic (Criminal)
    .
  7. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,994
    Pre Round 2 (open)

    [​IMG]
    Haunter (Criminal) Female
    hp: 53
    energy: 72%
    status: -1 Sp.D
    boosts: none
    Speed: 110
    [​IMG]
    Duclohm (Empire) Female
    hp: 100
    energy: 73%
    status: none
    boosts: none
    Speed: 69
    [​IMG]
    Dragonair (Christine) Female
    hp: 43
    energy: 79%
    status: none
    boosts: Light Screen (5 actions)
    Speed: 61
    [​IMG]
    Kirlia (Katherine) Female
    hp: 55
    energy: 78%
    status: none
    boosts: Light Screen (5 actions)
    Speed: 50​



    OMG guys, im so sorry i forgot about this match entirely, ill make a note of it so i wont forget again.

    Post Round 2 (open)

    [​IMG]
    Haunter (Criminal) Female
    hp: 23
    energy: 54%
    status: Confused (1 Action)
    boosts: Light Screen (3 Actions)
    Speed: 110
    [​IMG]
    Duclohm (Empire) Female
    hp: 100
    energy: 51%
    status: none
    boosts: Light Screen (3 Actions
    Speed: 69
    [​IMG]
    Dragonair (Christine) Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 61
    [​IMG]
    Kirlia (Katherine) Female
    hp: 55
    energy: 58%
    status: none
    boosts: Light Screen (2 actions)
    Speed: 50​



    Calculations (open)

    Haunter uses Night Shade -> Dragonair loses 10 HP, -6 Energy
    Duchlom uses Light Screen -> Korski's Team is Protected, -8 Energy
    Dragonair uses Outrage -> Haunter loses 18 HP, -7 Energy Dragonair is slightly confused
    Kirlia uses Encore -> Haunter received an encore, -8 Energy

    Haunter uses Night Shade -> Dragonair loses 10 HP, -6 Energy
    Duclohm uses Dragon Pulse -> Dragonair loses 13 HP, -5 Energy
    Kirlia uses Confuse Ray -> Haunter is slightly confused, -7 Energy

    Haunter uses Night Shade -> Dragonair loses 10 HP, -6 Energy KO
    Duclohm uses Dragon Pulse -> Failed, -9 Energy
    Kirlia uses Psychic -> Haunter loses 12 HP, -5 Energy


    Gerard, your up
  8. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,389
    And had forgot to edit Katherine's encore to target Empire, well, we should try to get the ko at least, Use spy quid to deal as much damage as possible, let's try to get some good out of all this

    Psychic (criminal) to death
    *If Criminal disables Psychic and you are not Taunted use Calm Mind Twice and then Stored Power, if you're use Shadow Ball

    PS: what happened to Christine A2? I'm assuming she hit herself in confusion but it would be nice to know
  9. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Okay then! Criminal, you'll be Taunted for 1 more Action, so let's take advantage of that juicy Substitution on A2! Empire, just do damage!

    Criminal: Shadow Ball [Kirlia]~Disable (Psychic) [Kirlia]~Shadow Ball [Kirlia]

    Empire: Thunderbolt~Dragon Pulse~Thunderbolt [all at Kirlia]
  10. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
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    (Sorry for the confusion mixup, I had to redo some of the calcs, and that bit got deleted accidently)

    Pre Round 3 (open)

    [​IMG]
    Haunter (Criminal) Female
    hp: 23
    energy: 54%
    status: Confused (1 Action)
    boosts: Light Screen (3 Actions)
    Speed: 110
    [​IMG]
    Duclohm (Empire) Female
    hp: 100
    energy: 51%
    status: none
    boosts: Light Screen (3 Actions)
    Speed: 69
    [​IMG]
    Dragonair (Christine) Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 61
    [​IMG]
    Kirlia (Katherine) Female
    hp: 55
    energy: 58%
    status: none
    boosts: Light Screen (2 actions)
    Speed: 50​


    Criminal starts off the round by gathering large quantities of shadow energies in preparation for a dangerous attack, and instead smacks itself in the face, ending its confusion. Empire ignores its allies shenanigans and launches a bolt of lightning at Katherine. The bolt manages to accrue enough static to cling to Katherine, inflicting paralysis. Katherine prepares for the rest of the battle by calming her mind to increase her focus.

    Criminal decides to neuter Katherine's offenses and disables some of her Psychic abilities. Empire decides to give electricity a rest and instead breathes a stream of draconic energy that engulfs Katherine. Katherine ignores the attacks coming at her and just continues her meditation.

    Criminal conjures more shadows and launches them at Katherine, this time managing to get the ball to connect. Empire also resumes his tactics and launches more electricity, managing to leave Katherine gasping for breath, but still able to pull her meditation together and solidify it into a wave of energy that crashes into Criminal, proving to be the last straw for the ghost who crumples to the ground.

    Post Round 3 (open)

    [​IMG]
    Haunter (Criminal) Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 110
    [​IMG]
    Duclohm (Empire) Female
    hp: 100
    energy: 34%
    status: none
    boosts: none
    Speed: 69
    [​IMG]
    Dragonair (Christine) Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 61
    [​IMG]
    Kirlia (Katherine) Female
    hp: 3
    energy: 34%
    status: Paralyzed 15%
    boosts: none
    Speed: 50​


    Calculations (open)

    Haunter hits itself in confusion -> 5 Damage -3 Energy
    Duchlom uses Thunderbolt -> Kirlia loses 10 HP, -6 Energy, Kirlia Paralyzed
    Kirlia uses Calm Mind -> +Sp.A & Sp.D, -7 Energy

    Haunter uses Disable -> Psychic is disabled, -7 Energy
    Duclohm uses Dragon Pulse -> Kirlia loses 12 HP, -5 Energy
    Kirlia uses Calm Mind -> +Sp.A & Sp.D, -11 Energy

    Haunter uses Shadow Ball -> Kirlia loses 18 HP, -5 Energy
    Duclohm uses Thunderbolt -> Kirlia loses 12 HP, -6 Energy
    Kirlia uses Stored Power -> Haunter loses 20 HP, -6 Energy KO


    I ask that you look over the calcs, cause i have a huge feeling I'm forgetting something, but cant quite place it
    Korski, your final actions please!
  11. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Dragon Rage~Thunderbolt~Dragon Pulse

    GG.
  12. Ragnarokalex

    Ragnarokalex

    Joined:
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    Pre Round 4 (open)

    [​IMG]
    Haunter (Criminal) Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 110
    [​IMG]
    Duclohm (Empire) Female
    hp: 100
    energy: 29%
    status: none
    boosts: none
    Speed: 69
    [​IMG]
    Dragonair (Christine) Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 61
    [​IMG]
    Kirlia (Katherine) Female
    hp: 3
    energy: 34%
    status: Paralyzed 15%
    boosts: none
    Speed: 50​


    Sorry for posting this before you did Gerard, but I started doing the RNGs so itd be ready to go when you posted and:
    Roll for Paralysis (1-100): (<15=yes) 10, Yes
    So it was pretty much moot, sorry :/ The RNG gods are fickle things.

    Post Round 4 (open)

    [​IMG]
    Haunter (Criminal) Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 110
    [​IMG]
    Duclohm (Empire) Female
    hp: 100
    energy: 29%
    status: none
    boosts: none
    Speed: 69
    [​IMG]
    Dragonair (Christine) Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 61
    [​IMG]
    Kirlia (Katherine) Female
    hp: KO
    energy: KO%
    status: Paralyzed 5%
    boosts: none
    Speed: 50​


    Calculations (open)

    Kirlia is Fully Paralyzed!
    Duclohm uses Dragon Rage -> Kirlia loses 10 HP, -5 Energy KO


    Congratulations Korski on your Victory!!! and congrats to Gerard on your valiant effort!

    Korski - 2 TC
    Empire the Duclohm - 1 EC, 2 MC, 1 DC, 1 KOC
    Criminal the Haunter - 1 EC, 2 MC, 1 DC, 1 KOC

    Gerard - 2 TC
    Katherine the Kirlia - 1 EC, 2 MC, 1 DC, 1 KOC
    Christine the Dragonair - 1 EC, 2 MC, 1 DC

    and 4 RC for me.
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