Welcome welcome welcome, folks! We're here back in the STUPID ASB ARENA. SHUT UP PEOPLE. My goodness, I hate fans. I used to love cheering on people in the stands, but now that I know how annoying they are I've stopped. Give the ref at least a little grace. Anyways, I can tell its the ASB arena, but something feels off... Oh well. We'll probably figure it out in the match. Let's see the rules and make sure the challengers can't brutally murder each other.
2v2 Doubles
Switch=KO
All abilities
Items=On
2 Recovers/5 chills
1 Day DQ/2 days for ref
2 subs
Arena:
Huh, Type Advantage Reversal Arena, sounds interesting. And geez, no rules against slaughtering each other. Well, I guess its okay then. Just you have to clean up yourself; blood stains are hard to get out. Let's see the challengers and their teams!
Flamestrike's Team
Haxorus - Axestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21
Total Moves: 18
EC: 9/9
MC: 0
DC: 2/5
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Outrage
Counter
Endeavor
Endure
Reversal
Protect
Earthquake
Dig
Substitute
Samurott - Aquastrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 25
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Megahorn
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Encore
Hydro Pump
Air Slash
Brine
Detect
Night Slash
Hydro Cannon
Taunt
Ice Beam
Protect
Dig
Scald
Dragon Tail
Substitute
Glacier Knight's Team
Purple Fizz the Slugma (M)
Nature: Quiet (+special attack, - speed)
Info on Quicksilver:
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW UNLOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Earth Power
Body Slam
Lava Plume
Shell Smash
Rock Slide
Curse
Heat wave
Smokescreen
Pain Split
Protect
Rock Tomb
Over Heat
Double Team
Flame Charge
21 Moves
Interesting, really. Well, let's just go over the turn order for now.
Flamestrike sends out and equips items to his pokemon.
Glacier Knight sends out, equips items, and gives orders to his pokemon.
Flamestrike orders.
I ref.
Flamestrike orders.
Glacier Knight orders.
I ref.
Repeat.
Awesome, now we're ready to go. Let the action begin, and pleasepleaseplease let a stray attack hit some of those bloody audience members!
2v2 Doubles
Switch=KO
All abilities
Items=On
2 Recovers/5 chills
1 Day DQ/2 days for ref
2 subs
Arena:
You've been warped to the ASB Arena in an alternate dimension where everything looks the same, yet isn't! All moves work as normal, but Pokemon's weaknesses and resistances are reversed! That is, if they would normally resist a move they are instead weak to it and vice-versa, and if they would normally x4 resist a move they are instead x4 weak to it and vice-versa. Immunities still work as normal though!
Huh, Type Advantage Reversal Arena, sounds interesting. And geez, no rules against slaughtering each other. Well, I guess its okay then. Just you have to clean up yourself; blood stains are hard to get out. Let's see the challengers and their teams!
Flamestrike's Team
Haxorus - Axestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21
Total Moves: 18
EC: 9/9
MC: 0
DC: 2/5
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Outrage
Counter
Endeavor
Endure
Reversal
Protect
Earthquake
Dig
Substitute
Samurott - Aquastrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 25
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Megahorn
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Encore
Hydro Pump
Air Slash
Brine
Detect
Night Slash
Hydro Cannon
Taunt
Ice Beam
Protect
Dig
Scald
Dragon Tail
Substitute
Glacier Knight's Team
Xatu(*) [Twila] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Info on Twila: A somber period of being unused turned Twila cold, and she vowed to become stronger and more of an asset. Training solo she now has returned, and is proving to be quite a force to be reckoned with. Her hidden Abilities shine bright, and her Support is bare none the best on the team. And she still yearns for more power......
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5 DW unlocked
Attacks:
Peck*
Leer*
Nightshade*
Teleport*
Lucky Chant*
Miracle Eye*
Me First*
Confuse Ray*
Tailwind
Psycho Shift
Future Sight
Ominous Wind
Roost*
Haze*
Quick Attack*
Heat Wave
Signal Beam
Zen Headbutt
Light Screen*
Psychic*
Aerial Ace*
Toxic
Protect
Thunder Wave
Reflect
Flash
24 Moves
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Info on Twila: A somber period of being unused turned Twila cold, and she vowed to become stronger and more of an asset. Training solo she now has returned, and is proving to be quite a force to be reckoned with. Her hidden Abilities shine bright, and her Support is bare none the best on the team. And she still yearns for more power......
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5 DW unlocked
Attacks:
Peck*
Leer*
Nightshade*
Teleport*
Lucky Chant*
Miracle Eye*
Me First*
Confuse Ray*
Tailwind
Psycho Shift
Future Sight
Ominous Wind
Roost*
Haze*
Quick Attack*
Heat Wave
Signal Beam
Zen Headbutt
Light Screen*
Psychic*
Aerial Ace*
Toxic
Protect
Thunder Wave
Reflect
Flash
24 Moves
Purple Fizz the Slugma (M)
Nature: Quiet (+special attack, - speed)
Info on Quicksilver:
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW UNLOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Earth Power
Body Slam
Lava Plume
Shell Smash
Rock Slide
Curse
Heat wave
Smokescreen
Pain Split
Protect
Rock Tomb
Over Heat
Double Team
Flame Charge
21 Moves
Interesting, really. Well, let's just go over the turn order for now.
Flamestrike sends out and equips items to his pokemon.
Glacier Knight sends out, equips items, and gives orders to his pokemon.
Flamestrike orders.
I ref.
Flamestrike orders.
Glacier Knight orders.
I ref.
Repeat.
Awesome, now we're ready to go. Let the action begin, and pleasepleaseplease let a stray attack hit some of those bloody audience members!