Completed Doubles in the Arena! Arcanite VS. Hoblaph

Discussion in 'ASB' started by Ragnarokalex, Sep 2, 2011.

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  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    Team Arcanite:

    Titan the Pupitar (open)

    [​IMG]
    Pupitar (M) Titan

    Nature:
    Adamant:
    +1 Atk, -1 Sp Attack

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • Shed Skin: (DW) (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. (Not yet active)
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 51
    Size Class: 3
    Weight Class: 5
    Original Base Rank Total: 17


    EC: 5/9
    MC: 0
    DC: 0/5

    Attacks:
    Bite
    Leer
    Sandstom
    Screech
    Chip Away
    Rock Slide
    Thrash
    Scary Face
    Earthquake
    Stone Edge
    Crunch

    Outrage
    Dragon Dance
    Assurance

    Dig
    Bulldoze
    Rock Polish

    Ifrit the Quilava (open)

    [​IMG]
    Quilava (*) Ifrit (Male)

    Nature:
    Serious:
    No effect on stats

    Type:
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:

    • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    • Flash Fire: (DW) (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (Not yet active)
    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Original Base Rank Total: 16


    EC: 8/9
    MC: 0
    DC: 4/5

    Attacks:
    Tackle
    Leer
    Smokescren
    Ember
    Quick Attack
    Flame Wheel
    Defence Curl
    Rollout
    Eruption

    Flare Blitz
    Crush Claw
    Reversal

    Protect
    Dig
    Flamethrower
    Wild Charge
    Sunny Day

    Gilgamesh the Machoke (open)
    [​IMG]
    Machoke (M) Gilgamesh


    Musical Theme: Clash on the Big Bridge

    Nature:
    Brave:
    Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. (Not yet active)

    Stats:
    Machoke
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 39 (45/1.15, Truncated)
    -10% Evasion
    Size Class: 3
    Weight Class: 4
    Original Base Rank Total: 16


    EC: 5/9
    MC: 2
    DC: 4/5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foreseight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch

    Encore
    Bullet Punch
    Ice Punch

    Light Screen
    Rock Slide
    Substitute
    Earthquake

    Fire Punch


    Team Hoblaph:
    Flutter (Burmy) (open)

    [​IMG]
    Burmy [Flutter]* (Male)
    Nature: Modest (+1 Special Attack, -1 Attack)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 36
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 2/4
    MC: 1
    DC: 1/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Dust-proof: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (DW)

    Attacks:
    Protect*
    Tackle*
    Bug Bite*
    Hidden Power [Water, 7]*
    Snore*
    String Shot*


    Pyro (Embirch) (open)

    [​IMG]
    Embirch [Pyro]* (Male)
    Nature: Modest (+1 Special Attack, -1 Attack)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 3/9
    MC: 1
    DC: 1/5

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (DW)

    Attacks:
    Pound*
    Bullet Seed*
    Sweet Scent*
    Growth*
    Ember*
    Leech Seed*
    Flame Wheel*
    Giga Drain*
    Fire Spin*

    Aromatherapy*
    Dragonbreath*
    Earth Power*

    Sunny Day*
    Incinerate*
    Grass Knot*


    Alright sorry for no flavor, have to head into work early, so the order will be:
    Arcanite send out his 2 Pokes
    Hoblaph Issue Orders
    Arcanite Issue Orders
    I ref
  2. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,536
    I'm meant to order first, as i sent out second.

    Ifrit and Titan, i summon thee!

    Ifrit, begin with a double eruption combo on Burmy, and follow it up with a flamethrower, also on burmy. If Burmy uses prtect when you would hit him, redirect to Embirch.

    Titan, Rock Slide first, hen Stone Edge Burmy, then Rock slide again. If Burmy protects itself from Stone Edge, hit Embirch instead.
  3. hoblaph

    hoblaph

    Joined:
    Jun 11, 2008
    Messages:
    224
    Burmy! You're going to faint, so try to do as much dmaage as possible! Use Hidden Power x3 on Ifrit. Try to hit his flames to do extra damage!

    Pyro, start with an Earth Power on Ifrit. Then, use Leech Seed on Titan and another Earth Power on Ifrit.

    ~hoblaph
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    Pre Round 1 (open)

    [​IMG]
    Pupitar [Titan] Male
    hp: 100
    energy: 100%
    status: none
    boosts: none
    Speed: 51
    [​IMG]
    Quilava [Ifrit] Male
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 80

    [​IMG]
    Burmy [Flutter] Male
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 36
    [​IMG]
    Embirch [Pyro] Male
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 50


    Sorry guys, dont have time for flavor atm

    Pre Round 1 (open)

    [​IMG]
    Pupitar [Titan] Male
    hp: 94
    energy: 84%
    status: none
    boosts: none
    Speed: 51
    [​IMG]
    Quilava [Ifrit] Male
    hp: 36
    energy: 58%
    status: none
    boosts: none
    Speed: 80

    [​IMG]
    Burmy [Flutter] Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 36
    [​IMG]
    Embirch [Pyro] Male
    hp: 32
    energy: 79%
    status: none
    boosts: none
    Speed: 50



    Calculations (open)

    Pupitar uses Rockslide -> Burmy loses 18 HP, Embirch loses 18 HP, -5 Energy
    Embirch uses Earth Power -> Quilava loses 16 HP, -7 Energy
    Burmy uses Hidden Power -> Quilava loses 11 HP, -5 Energy
    Quilava uses Mega Eruption -> Burmy loses 38 HP, Embirch loses 25 HP, -36 Energy

    Quilava rests
    Pupitar uses Stone Edge -> Burmy loses 24 HP, -6 Energy
    Embirch uses Leech Seed -> Pupitar is seeded, -7 Energy
    Burmy uses Hidden Power -> Quilava loses 11 HP, -9 Energy
    Leech Seed deals 3 Damage to Pupitar, restores 3 HP

    Quilava uses Flamethrower -> Burmy loses 22 HP , -6 Energy KO
    Pupitar uses Rock Slide -> Embirch loses 21 HP, -5 Energy
    Embirch uses Earth Power -> Quilava loses 16 HP, -7 Energy
    Leech Seed deals 3 Damage to Pupitar, restores 3 HP


    Hoblaph your up first this round
  5. hoblaph

    hoblaph

    Joined:
    Jun 11, 2008
    Messages:
    224
    Well, this isn't good.

    Pryo! We have to try to at least even the score, so I want you to hit Ifrit with evrything you've got. Earth Power x3 on Ifrit. IF Ifrit faints befroe all three have been used, THEN use Grass Know for the remaining attacks at Titan.

    Also good work Flutter!

    ~hoblaph
  6. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,536
    Ifrit: Flamethrowerx3

    Titan: Earthquake+Earthquake Combo, then Rock Slide

    Sorry about this, terribly one sided...
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    Pre Round 2 (open)

    [​IMG]
    Pupitar [Titan] Male
    hp: 94
    energy: 84%
    status: none
    boosts: none
    Speed: 51
    [​IMG]
    Quilava [Ifrit] Male
    hp: 36
    energy: 58%
    status: none
    boosts: none
    Speed: 80

    [​IMG]
    Burmy [Flutter] Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 36
    [​IMG]
    Embirch [Pyro] Male
    hp: 32
    energy: 79%
    status: none
    boosts: none
    Speed: 50


    As Ifrit and Pyro continue their trivial battle, exchanging meaningless blows, Titan decides to end the match and lets loose an earth-shattering quake that sends both of the combatants up and into the pool of water on the side of the arena, knocking them both out.

    Post Round 2 (open)

    [​IMG]
    Pupitar [Titan] Male
    hp: 94
    energy: 52%
    status: none
    boosts: none
    Speed: 51
    [​IMG]
    Quilava [Ifrit] Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 80

    [​IMG]
    Burmy [Flutter] Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 36
    [​IMG]
    Embirch [Pyro] Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 50



    Calculations (open)

    Quilava uses Flamethrower -> Embirch loses 15 HP, -10 Energy
    Embirch uses Earth Power -> Quilava loses 16 HP, -11 Energy
    Pupitar uses Mega Earthquake -> Embirch loses 23 HP, Quilava loses 34 HP, -32 Energy DOUBLE KO


    Congratulations Arcanite on your Victory!!! and congrats to Hoblaph for your valiant effort!

    Arcanite: 2 TC
    Ifrit the Quilava: 1 EC, 2 MC, 1 DC, 1 KOC
    Titan the Pupitar: 1 EC, 2MC, 1 DC, 1 KOC

    Hoblaph: 2 TC
    Flutter the Burmy: 1 EC, 2 MC, 1 DC
    Pyro the Embirch: 1 EC, 2 MC, 1 DC, 1 KOC



    and 4 RC for me
  8. hoblaph

    hoblaph

    Joined:
    Jun 11, 2008
    Messages:
    224
    Cool! A KOC!

    Thanks Ragnarokalex for reffing and Arcanite for playing. It was fun, even though it was one-sided.

    ~hoblaph
  9. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,536
    Thought you'd appreciate it!
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