Completed Doubles in the Arena! Arcanite VS. Hoblaph

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#1
OPEN CHALLENGES:

1)
2vs2 Doubles
2 Day DQ
2 Recoveries/5 Chills
NFEs/No Evolution
You choose Arena, I send out second.
Accepting battle.

SWITCH=KO
ALL ABILITIES
ITEMS=OFF
Arena: ASB Arena
Team Arcanite:


Pupitar (M) Titan

Nature:
Adamant:
+1 Atk, -1 Sp Attack

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Shed Skin: (DW) (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. (Not yet active)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Original Base Rank Total: 17


EC: 5/9
MC: 0
DC: 0/5

Attacks:
Bite
Leer
Sandstom
Screech
Chip Away
Rock Slide
Thrash
Scary Face
Earthquake
Stone Edge
Crunch

Outrage
Dragon Dance
Assurance

Dig
Bulldoze
Rock Polish


Quilava (*) Ifrit (Male)

Nature:
Serious:
No effect on stats

Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:

  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Flash Fire: (DW) (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (Not yet active)
Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Original Base Rank Total: 16


EC: 8/9
MC: 0
DC: 4/5

Attacks:
Tackle
Leer
Smokescren
Ember
Quick Attack
Flame Wheel
Defence Curl
Rollout
Eruption

Flare Blitz
Crush Claw
Reversal

Protect
Dig
Flamethrower
Wild Charge
Sunny Day


Machoke (M) Gilgamesh


Musical Theme: Clash on the Big Bridge

Nature:
Brave:
Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
  • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. (Not yet active)

Stats:
Machoke
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (45/1.15, Truncated)
-10% Evasion
Size Class: 3
Weight Class: 4
Original Base Rank Total: 16


EC: 5/9
MC: 2
DC: 4/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Encore
Bullet Punch
Ice Punch

Light Screen
Rock Slide
Substitute
Earthquake

Fire Punch


Team Hoblaph:

Burmy [Flutter]* (Male)
Nature: Modest (+1 Special Attack, -1 Attack)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 36
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/4
MC: 1
DC: 1/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Dust-proof: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (DW)

Attacks:
Protect*
Tackle*
Bug Bite*
Hidden Power [Water, 7]*
Snore*
String Shot*



Embirch [Pyro]* (Male)
Nature: Modest (+1 Special Attack, -1 Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 3/9
MC: 1
DC: 1/5

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (DW)

Attacks:
Pound*
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*

Aromatherapy*
Dragonbreath*
Earth Power*

Sunny Day*
Incinerate*
Grass Knot*


Alright sorry for no flavor, have to head into work early, so the order will be:
Arcanite send out his 2 Pokes
Hoblaph Issue Orders
Arcanite Issue Orders
I ref
 
#2
I'm meant to order first, as i sent out second.

Ifrit and Titan, i summon thee!

Ifrit, begin with a double eruption combo on Burmy, and follow it up with a flamethrower, also on burmy. If Burmy uses prtect when you would hit him, redirect to Embirch.

Titan, Rock Slide first, hen Stone Edge Burmy, then Rock slide again. If Burmy protects itself from Stone Edge, hit Embirch instead.
 
#3
Burmy! You're going to faint, so try to do as much dmaage as possible! Use Hidden Power x3 on Ifrit. Try to hit his flames to do extra damage!

Pyro, start with an Earth Power on Ifrit. Then, use Leech Seed on Titan and another Earth Power on Ifrit.

~hoblaph
 
#4

Pupitar [Titan] Male
hp: 100
energy: 100%
status: none
boosts: none
Speed: 51

Quilava [Ifrit] Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 80


Burmy [Flutter] Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 36

Embirch [Pyro] Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 50


Sorry guys, dont have time for flavor atm


Pupitar [Titan] Male
hp: 94
energy: 84%
status: none
boosts: none
Speed: 51

Quilava [Ifrit] Male
hp: 36
energy: 58%
status: none
boosts: none
Speed: 80


Burmy [Flutter] Male
hp: KO
energy: KO%
status: none
boosts: none
Speed: 36

Embirch [Pyro] Male
hp: 32
energy: 79%
status: none
boosts: none
Speed: 50



Pupitar uses Rockslide -> Burmy loses 18 HP, Embirch loses 18 HP, -5 Energy
Embirch uses Earth Power -> Quilava loses 16 HP, -7 Energy
Burmy uses Hidden Power -> Quilava loses 11 HP, -5 Energy
Quilava uses Mega Eruption -> Burmy loses 38 HP, Embirch loses 25 HP, -36 Energy

Quilava rests
Pupitar uses Stone Edge -> Burmy loses 24 HP, -6 Energy
Embirch uses Leech Seed -> Pupitar is seeded, -7 Energy
Burmy uses Hidden Power -> Quilava loses 11 HP, -9 Energy
Leech Seed deals 3 Damage to Pupitar, restores 3 HP

Quilava uses Flamethrower -> Burmy loses 22 HP , -6 Energy KO
Pupitar uses Rock Slide -> Embirch loses 21 HP, -5 Energy
Embirch uses Earth Power -> Quilava loses 16 HP, -7 Energy
Leech Seed deals 3 Damage to Pupitar, restores 3 HP


Hoblaph your up first this round
 
#5
Well, this isn't good.

Pryo! We have to try to at least even the score, so I want you to hit Ifrit with evrything you've got. Earth Power x3 on Ifrit. IF Ifrit faints befroe all three have been used, THEN use Grass Know for the remaining attacks at Titan.

Also good work Flutter!

~hoblaph
 
#7

Pupitar [Titan] Male
hp: 94
energy: 84%
status: none
boosts: none
Speed: 51

Quilava [Ifrit] Male
hp: 36
energy: 58%
status: none
boosts: none
Speed: 80


Burmy [Flutter] Male
hp: KO
energy: KO%
status: none
boosts: none
Speed: 36

Embirch [Pyro] Male
hp: 32
energy: 79%
status: none
boosts: none
Speed: 50


As Ifrit and Pyro continue their trivial battle, exchanging meaningless blows, Titan decides to end the match and lets loose an earth-shattering quake that sends both of the combatants up and into the pool of water on the side of the arena, knocking them both out.


Pupitar [Titan] Male
hp: 94
energy: 52%
status: none
boosts: none
Speed: 51

Quilava [Ifrit] Male
hp: KO
energy: KO%
status: none
boosts: none
Speed: 80


Burmy [Flutter] Male
hp: KO
energy: KO%
status: none
boosts: none
Speed: 36

Embirch [Pyro] Male
hp: KO
energy: KO%
status: none
boosts: none
Speed: 50



Quilava uses Flamethrower -> Embirch loses 15 HP, -10 Energy
Embirch uses Earth Power -> Quilava loses 16 HP, -11 Energy
Pupitar uses Mega Earthquake -> Embirch loses 23 HP, Quilava loses 34 HP, -32 Energy DOUBLE KO


Congratulations Arcanite on your Victory!!! and congrats to Hoblaph for your valiant effort!

Arcanite: 2 TC
Ifrit the Quilava: 1 EC, 2 MC, 1 DC, 1 KOC
Titan the Pupitar: 1 EC, 2MC, 1 DC, 1 KOC

Hoblaph: 2 TC
Flutter the Burmy: 1 EC, 2 MC, 1 DC
Pyro the Embirch: 1 EC, 2 MC, 1 DC, 1 KOC



and 4 RC for me
 
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