Completed Doubles in the Arena for Not-so-Strongmons! Engineer Pikachu vs. rickheg!

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#1
Sorry I didn't put this up last night, had internet problems which made taking a quiz that I needed to take online last night a real bitch, plus I needed to be up early the next morning. Also, I have a headache so there's a distinct lack of flavor. Anyway...
OPEN SIMPLE CHALLENGE
4v4 Doubles
2 Day DQ; 3 Day DQ for ref.
0 Recoveries / Infinite Chills

Arena: The Arena for Untrained or Weak Pokemon
In this arena, only untrained Pokemon are allowed. This means that each Pokemon must meet at least one of the following criterion:

  1. This Pokemon has less than 20 moves.
  2. This Pokemon's BRT is less than or equal to 16.
  3. This Pokemon's EC is less than or equal to 2.
In addition, the sum of the move counts of all four Pokemon may not exceed 60. That is all.
I'll take that challenge, Engineer, since it's basically the same thing.

Items = off
Switch = KO
Abilities = All
Switch=KO RAGE >:( *ahem* Moving on...

Engineer Pikachu:

Volcarona (Taiyo) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Kills: 2

Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats: 85 / 60 / 65 / 135 / 105 / 100

HP: 100
Atk-: * (1)
Def: *** (3)
SpA+: ****** (6)
SpD: **** (4)
Spe: 100

Size Class: 3
Weight Class: 3
Base Rank Total: 22

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Ember
String Shot
Leech Life
Take Down
Gust
Bug Buzz
Fiery Dance
Quiver Dance
Heat Wave

Morning Sun
Endure
Zen Headbutt

Sunny Day
SolarBeam
Will-o-Wisp
Flame Charge

Move Count: 16


Purotooga (Kame) (M)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Water / Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats: 54 / 78 / 103 / 53 / 45 / 22

HP: 90
Atk+: **** (4)
Def: **** (4)
SpA: ** (2)
SpD: ** (2)
Spe-: 19 (22 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 14

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard

Body Slam
Iron Defense
Whirlpool

Ice Beam
Earthquake
Stone Edge

Move Count: 16


Shibibiiru (Unagi) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 65 / 85 / 70 / 75 / 70 / 40

HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: **** (4)
SpD: *** (3)
Spe-: 34 (40 / 1.15)

Size Class: 2
Weight Class: 2
Base Rank Total: 17

Evolution Counter: 4 / 9
Move Counter: 8
Dream Counter: 0 / 5

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Acid Spray

Move Count: 10


Togetic (Tamama) (M)
Nature: Bold (Defense increased by *, Attack decreased by *)

Kills: 2

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (LOCKED): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats: 55 / 40 / 85 / 80 / 105 / 40

HP: 90
Atk-: * (1)
Def+: **** (4)
SpA: *** (3)
SpD: **** (4)
Spe: 40

Size Class: 1
Weight Class: 1
Base Rank Total: 16

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 2 / 5

Attacks:
Charm
Growl
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Magical Leaf

Morning Sun
Nasty Plot
Psycho Shift

Tri Attack

Flamethrower
Reflect
Substitute
Shadow Ball

Move Count: 18

VS.

rickheg:

Monohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane

Hydro Pump
Magnet Rise
Mud Slap

Signal Beam

Endure
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment

Total Moves: 21


Druddigon (Scar) M
Nature: Quiet (Adds 1 to Special Attack; Divides Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)


Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker: (Innate) (DW Locked) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 41(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: n/a
MC: 0
DC: 0/5

Attacks:
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch

Crush Claw
Faint Attack
Thunder Fang

Sludge Bomb
Earthquake
Flamethrower

Total Moves: 14


Gible (Claw) M
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) (DW Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Iron Head
Body Slam

Earthquake
Stone Edge
Aerial Ace

Total Moves: 13


Bagon (Anger) M
Nature: Lonely (Adds 1 to Attack; Subtracts 1 from Defense)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force: (Can be Enabled) (DW Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Pulse
Shadow Claw
Hydro Pump

Flamethrower
Rock Slide
Brick Break

Total Moves: 12

Not bothering with OoO because I'm sure you guys know how it goes. Engineer sends out first.

Engineer, you're up!
 
#3

Alright, we got this, guys. Let's go, Scar and Dust!

I think we should focus on Kame first, guys.

Scar, activate Sheer Force! Then use Thunder Fang > Crunch > Thunder Fang
If Kame uses Protect, insert a Sludge Bomb on Unagi into the queue and push actions back.

Dust, also activate Sheer Force why don't you have Sheer Force :o
Anyway, use Thunder Wave > Thunderbolt > Dragon Pulse, all on Kame. If Kame uses Protect, redirect to Unagi.
 
#5

Tirtouga (Kame) (M)
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19 (-)
Energy: 100


Eelektrik (Unagi) (M)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Energy: 100


Druddigon (Scar) M
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Energy: 100


Monohm (Dust) F
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 100

Why oh why am I reffing Doubles? :(

Anyway, the usually-slow Kame starts us off with a Protect! Wonder what for? Dust and Scar, seeing that they can't touch the Tirtouga, turn on Unagi, paralyzing him with a Thunder Wave and striking him with a Sludge Bomb respectively! Unagi retorts, sliming them both with some Acid!

Oh, looks like Kame's strategy is coming into play! He's using Bide! And now here comes the pain since he's open! A Thunderbolt from Dust and a Thunder Fang from Scar! Annoyed at the lack of attention being paid to him, Unagi throws an Acid Spray at Dust, sharply lowering his Special Defense!

Kame is still storing energy, and rickheg's Pokemon are feeding it to him in bunches! Dust nailing him with a Dragon Pulse, then Scar hitting him with a Crunch! Unagi's still around, splashing Scar and Dust with more Acid, but apparently no one cares about him right now. Kame took a huge beating this round, but he has a really menacing glow and is turning towards Scar...

Tirtouga (Kame) (M)
HP: 34
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19 (-)
Energy: 93
Biding (will release next action)

Eelektrik (Unagi) (M)
HP: 89
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Energy: 93
Paralyzed (20%)

Druddigon (Scar) M
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Energy: 82

Monohm (Dust) F
HP: 71
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 82

Action 1:
Kame used Protect -> 7 energy, all attacks against Kame nullified this round
Dust used Thunder Wave (Unagi) -> 6 energy, Unagi paralyzed (25%)
Scar used Sludge Bomb (Unagi)
-> RNG roll to crit (1-625 to crit) -> 5220 (no crit)
9[BP] + 2[Sheer Force] = 11 damage, 7 energy
Unagi used Acid
-> RNG roll for paralysis (1-2500 for full paralysis) -> 3820 (success)
-> RNG roll to crit on Scar (1-625 to crit) -> 7193 (no crit)
-> RNG roll to crit on Dust (1-625 to crit) -> 8841 (no crit)
-> RNG roll to drop Special Defense on Scar (1-1000 to drop) -> 8579 (no drop)
3[BP w/ Multi-Target] + 1.5[Stat Dif.] = 4.5, rounded to 5 damage to Scar, 3[BP w/ Multi-Target] + 3[Stat Dif.] = 6 damage to Dust, 2 energy

Action 2:
Kame used Bide -> Kame is storing energy
Dust used Thunderbolt (Kame)
-> RNG roll to crit (1-625 to crit) -> 5958 (no crit)
-> RNG roll to paralyze (1-1000 to paralyze) -> 3582 (no paralysis)
(10[BP] + 3[STAB] + 3[Stat Dif.] - 2[Solid Rock] - 1[Sturdy]) * 1.5[SE] = 19.5, rounded to 20 damage, 6 energy
Scar used Thunder Fang (Kame)
-> RNG roll to crit (1-625 to crit) -> 1466 (no crit)
(7[BP] + 1.5[Stat Dif.] + 2[Sheer Force] - 2[Solid Rock] - 1[Sturdy]) * 1.5[SE] = 11.25, rounded to 11 damage, 5 energy
Unagi used Acid Spray (Dust)
-> RNG roll for paralysis (1-2500 for full paralysis) -> 7994 (success)
-> RNG roll for crit (1-625 for crit) -> 1295 (no crit)
4[BP] + 3[Stat Dif.] = 7 damage, 3 energy

Action 3:
Kame is storing energy
Dust used Dragon Pulse (Kame)
-> RNG roll to crit (1-625 to crit) -> 2775 (no crit)
9[BP] + 3[STAB] + 3[Stat Dif.] - 1[Sturdy] = 14 damage, 6 energy
Scar used Crunch (Kame)
-> RNG roll to crit (1-625 to crit) -> 7583 (no crit)
8[BP] + 1.5[Stat Dif.] + 2[Sheer Force] - 1[Sturdy] = 10.5, rounded to 11 damage, 6 energy
Unagi used Acid
-> RNG roll for paralysis (1-2500 for full paralysis) -> 9116
-> RNG roll to crit on Scar (1-625 to crit) -> 1611 (no crit)
-> RNG roll to crit on Dust (1-625 to crit) -> 2794 (no crit)
-> RNG roll to drop Special Defense on Scar (1-1000 to drop) -> 8748 (no drop)
3[BP w/ Multi-Target] + 1.5[Stat Dif.] = 4.5, rounded to 5 damage to Scar, 3[BP w/ Multi-Target] + 3[Stat Dif.] = 6 damage to Dust, 2 energy

Engineer Pikachu, you're up!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#6
That was excellent!

Kame: Release Bide (forced Target: Scar) - Earthquake - Ice Beam (Dust)

Unagi: Acid Spray (Dust) - Thunderbolt (Dust) - Acid Spray (Dust)
IF (Dust uses Double Team) THEN (Use Acid instead if you're not tormented; carry on if you are)
 
#7
So, Bide does exactly 91 damage, huh? We'll we're boned.

Scar, go die in the corner

Dust, Thunderbolt x2 on Kame, then slack off use Mud Slap on Unagi.

Curse you, lack of recovery!
 
#8

Tirtouga (Kame) (M)
HP: 34
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19 (-)
Energy: 93
Biding (will release next action)


Eelektrik (Unagi) (M)
HP: 89
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Energy: 93
Paralyzed (20%)


Druddigon (Scar) M
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Energy: 82


Monohm (Dust) F
HP: 71
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 82

Sorry for the huge delay, had a rough assignment week and a busy weekend x_x Engineer sends out his new Pokemon, rickheg sends out his new Pokemon and orders, then Engineer orders

Tirtouga (Kame) (M)
HP: KO
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19 (-)
Energy: KO

Eelektrik (Unagi) (M)
HP: 81
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Energy: 84
Paralyzed (10%)
Accuracy -1

Druddigon (Scar) M
HP: KO
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Energy: KO

Monohm (Dust) F
HP: 53
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 63

Action 1:
Kame released Bide (Scar) -> 56 * 1.75 = 98 damage, 6 + 98/2 = 55 energy, Scar KOed
Dust used Thunderbolt (Kame)
-> RNG roll to crit (1-625 to crit) -> 2215 (no crit)
-> RNG roll to paralyze (1-1000 to paralyze) -> 768 (paralysis)
(10[BP] + 3[STAB] + 3[Stat Dif.] - 2[Solid Rock] - 1[Sturdy]) * 1.5[SE] = 19.5, rounded to 20 damage, 6 energy, Kame paralyzed (15%)
Unagi used Acid Spray (Dust)
-> RNG roll for paralysis (1-2000 for full paralysis) -> 1883 (fully paralyzed)
Unagi was fully paralyzed, paralysis stage -5%

Action 2:
Dust used Thunderbolt (Kame)
-> RNG roll to crit (1-625 to crit) -> 3931 (no crit)
(10[BP] + 3[STAB] + 3[Stat Dif.] - 2[Solid Rock] - 1[Sturdy]) * 1.5[SE] = 19.5, rounded to 20 damage, 6 + 4[Consecutive move use] = 10 energy, Kame KOed
Unagi used Thunderbolt (Dust)
-> RNG roll for paralysis (1-2000 for full paralysis) -> 3598 (success)
-> RNG roll for crit (1-625 for crit) -> 8728 (no crit)
-> RNG roll for paralysis (1-1000 for paralysis) -> 9106 (no paralysis)
(10[BP] + 3[STAB] + 3[Stat Dif.]) * 0.67[NVE] = 10.67, rounded to 11 damage, 6 energy

Action 3:
Dust used Mud-Slap (Unagi)
-> RNG roll to crit (1-625 to crit) -> 9620 (no crit)
(4[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 8.25, rounded to 8 damage, 3 energy, Unagi's Accuracy lowered by one stage
Unagi used Acid Spray
-> RNG roll for paralysis (1-2500 for full paralysis) -> 7302 (success)
-> RNG roll to hit (1-7500 to hit) -> 6596 (hit)
-> RNG roll to crit (1-625 to crit) -> 1210 (no crit)
4[BP] + 3[Stat Dif.] = 7 damage, 3 energy

Engineer Pikachu, you're up!
 
#10
Let's go, Claw the Gible!

Claw, use Stone Edge on Tamama twice, then Dragon Claw on Unagi.

Dust, use Thunderbolt on Tamama, then Hurricane on Unagi, then Thunderbolt on Tamama
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#11
Tamama, we should've gotten Bide for you, too!

Tamama: Tri Attack x3 (Claw)

Unagi, just keep chipping away! No Special Defense means more damage for all of us!

Unagi: Acid - Crunch (Claw) - Acid

If Claw faints at anytime, you guys should just redirect to Dust.

EDIT: Edited. I think rickheg edits again, then I edit my edits?
 
#12

Togetic (Tamama) (M)
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Energy: 100


Eelektrik (Unagi) (M)
HP: 81
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Energy: 84
Paralyzed (10%)
Accuracy -1


Gible (Claw) (M)
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 42
Energy: 100


Monohm (Dust) (F)
HP: 53
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 63

I JUST realized that Shield Dust should block Acid Spray's Special Defense drops x_x I also forgot to lower Unagi's paralysis stage by an extra 5% when he was fully paralyzed last round, but at least that didn't matter. *sigh*

SUPER HUGE MUST-READ EDIT:
Since this is a pretty big deal I'm going to let you guys reorder if you want (mainly because Engineer requested it), so rick choose if you want to reorder then Engineer can reorder. I'm leaving the reffing here because there's no chance in hell I'm redoing all of that again x_x

Togetic (Tamama) (M)
HP: 30
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Energy: 78
Reflect (4 actions)

Eelektrik (Unagi) (M)
HP: 64
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Energy: 80
Reflect (4 actions)

Gible (Claw) (M)
HP: 86
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 42
Energy: 77

Monohm (Dust) (F)
HP: 21
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 49

Action 1:
Dust used Thunderbolt (Tamama)
-> RNG roll to crit (1-625 to crit) -> 7379 (no crit)
-> RNG roll to paralyze (1-1000 to paralyze) -> 3239 (no paralysis)
(10[BP] + 3[STAB]) * 1.5[SE] = 19.5, rounded to 20 damage, 6 energy
Claw used Stone Edge (Tamama)
-> RNG roll to hit (1-8000 to hit) -> 4552 (hit)
-> RNG roll to crit (1-1250 to crit) -> 952 (crit)
(10[BP] + 3[Crit]) * 1.5[SE] = 19.5, rounded to 20 damage, 7 energy
Tamama used Reflect -> 8 energy, Engineer's team protected by Reflect for 6 actions
Unagi used Acid
-> RNG roll for paralysis (1-1000 for full paralysis) -> 9367 (success)
-> RNG roll to hit Claw (1-7500 to hit) -> 3809 (hit)
-> RNG roll to hit Dust (1-7500 to hit) -> 4901 (hit)
-> RNG roll to crit on Claw (1-625 to crit) -> 5723 (no crit)
-> RNG roll to crit on Dust (1-625 to crit) -> 2799 (no crit)
-> RNG roll to drop Special Defense on Claw (1-1000 to drop) -> 8553 (no drop)
(3[BP w/ Multi-Target] + 3[Stat Dif.]) * 0.67[NVE] = 4 damage to Claw, 3[BP w/ Multi-Target] + 3[Stat Dif.] = 6 damage to Dust, 2 energy

Action 2:
Dust used Hurricane (Unagi)
-> RNG roll to hit (1-7000 to hit) -> 1360 (hit)
-> RNG roll to crit (1-625 to crit) -> 6770 (no crit)
-> RNG roll to confuse (1-3000 to confuse) -> 7570 (no confusion)
(12[BP] + 1.5[Stat Dif.]) * 0.67[NVE] = 9 damage, 8 energy
Claw used Stone Edge (Tamama)
-> RNG roll to hit (1-8000 to hit) -> 9708 (miss)
The attack missed, 7 + 4[Consecutive move use] = 11 energy
Tamama used Tri Attack (Dust)
-> RNG roll to crit (1-625 to crit) -> 1829 (no crit)
-> RNG roll to inflict status (1-2000 to inflict status) -> 7176 (no status)
8[BP] + 3[STAB] + 1.5[Stat Dif.] = 12.5, rounded to 13 damage, 5 energy
Unagi used Acid Spray (Dust)
-> RNG roll for paralysis (1-1000 for full paralysis) -> 611 (full paralysis)
Unagi was fully paralyzed, paralysis stage -5%

Action 3:
Dust used Thunderbolt (Tamama)
-> RNG roll to crit (1-625 to crit) -> 7389 (no crit)
-> RNG roll to paralyze (1-1000 to paralyze) -> 8443 (no paralysis)
(10[BP] + 3[STAB]) * 1.5[SE] = 19.5, rounded to 20 damage, 6 energy
Claw used Dragon Claw (Unagi)
-> RNG roll to crit (1-625 to crit) -> 9459 (no crit)
8[BP] + 3[STAB] + 1.5[Stat Dif.] - 5[Reflect] = 7.5, rounded to 8 damage, 5 energy
Tamama used Tri Attack (Dust)
-> RNG roll to crit (1-625 to crit) -> 7646 (no crit)
-> RNG roll to inflict status (1-2000 to inflict status) -> 3048 (no status)
8[BP] + 3[STAB] + 1.5[Stat Dif.] = 12.5, rounded to 13 damage, 5 + 4[Consecutive move use] = 9 energy
Unagi used Acid
-> RNG roll for paralysis (1-500 for full paralysis) -> 3587 (success)
-> RNG roll to hit Claw (1-7500 to hit) -> 9860 (miss)
-> RNG roll to hit Dust (1-7500 to hit) -> 8993 (miss)
Missed both targets, 2 energy

Engineer Pikachu, you're up!
 
#13
Alright, Engineer has called for a DQ on rickheg, I feel kinda bad since we probably would have gotten this done had I reffed faster :(

All of Engineer's Pokemon get their standard counters (1/2/1 or 3 MC) and Kame gets a KOC. Unfortunately rickheg gets nothing :( I get 2 RC for reffing the 2 KOes
 
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