Doubles OU Sample Teams!

Idyll

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Doubles OU Sample Teams (⚆ _ ⚆)

These are teams for getting into the DOU metagame! The purpose of this thread is to showcase proven successful DOU teams in order to help aspiring new players jump into the tier and get acclimated to the tier's numerous team playstyles and archetypes. If you have a team you feel like could be included, feel free to post your team here with the importable and a short description, preferably with sprites as well.

I will add worthy teams to the OP after consulting with other experienced DOU players.


Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Substitute
- Protect

Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 124 SpA / 120 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

This is a pretty simple and straightforward team that can both apply pressure to numerous opposing builds and opt to play defensively if needed. Mega Kangaskhan's the main beatstick and Kyurem-B is there to punish slower builds and any opportunities that the team gets. Aegislash backs up the matchup against Fairies and Cresselia, and it also provides protection against spread attackers, especially Mega Gardevoir for Kyurem-B, with Wide Guard. It has Safety Goggles in order to back up the matchup against Amoonguss. Rotom-W is there to check Heatran, Volcanion, Talonflame, Landorus-T... it's basically an all-around answer to a lot of stuff. Talonflame is there in order to apply pressure and give the team Speed control with Tailwind, and Landorus-T backs the team up as a Speed safety net and another all-around check to numerous foes.
:gardevoir-mega::amoonguss::gyarados::thundurus::landorus-therian::heatran:
Gardevoir (M) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psychic
- Encore
- Protect

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 220 HP / 212 Def / 76 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Spore
- Rage Powder
- Protect

Gyarados @ Safety Goggles
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Stone Edge
- Dragon Dance
- Protect

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Thunder Wave
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 164 Atk / 92 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 20 HP / 4 Def / 252 SpA / 4 SpD / 228 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Flash Cannon
- Earth Power
- Protect

Pretty balanced Garde team, hits all 3 of my goals with every single Gardevoir team: Intimidate, Redirection, and Speed Control. Landorus's item can be changed to EBelt/Lorb if your name is Stratos and hate AV's existence, i just generally play the team with Lando as U-turn intimidate bot and zard check. Gyardos having Stone Edge helps alleviate Volcanion/Cube/Zard/Talon issues. Generally really balanced team and I had success with it in Seasonals and saw a lot of others use it to win once it was posted as a sample team in the old thread n_n

Kangaskhan-Mega @ Kangaskhanite
Ability: Inner Focus
EVs: 252 HP / 228 Atk / 28 Def
Adamant Nature
- Fake Out
- Power-Up Punch
- Return
- Sucker Punch

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Substitute
- Heat Wave
- Steam Eruption
- Protect

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 92 Def / 164 SpD
Relaxed Nature
IVs: 0 Spe
- Iron Head
- Trick Room
- Follow Me
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Rock Slide

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 20 Def / 176 SpA / 60 SpD
Modest Nature
- Thunderbolt
- Taunt
- Hidden Power [Ice]
- Thunder Wave

Conkeldurr @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Hammer Arm
- Mach Punch
- Ice Punch
- Wide Guard

Here is the team that Stratos mentioned that I built when volcanion was released. Kang with the genies do their jobs of hitting stuff while supporting the team with fake out, intimidate, speed control and yadda yadda yadda. I chose ass-vest on lando-t to improve my fairy and aegislash matchup and being able to switch moves is always nice. Rachi is mainly there to better my amoongus and gardevoir matchup while also helping kang or volcanion set-up. Since I already had two ice moves on my team to cover for other lando-t I decided to use trick room over icy wind because it would allow me to put extra bulk into my mons. Volcanion is the bulky fire type of choice since it has better synergy with rachi than heatran does and can hit a couple things a bit harder (ie; diancie, kang, talon etc.). I chose the sub set because I do like it more with both fake out and redirection support. Conk is in the last slot to provide wg support for volcanion or rachi, another way to ko the genies plus kang combination, and is a great kyub check.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Superpower
- U-turn
- Earthquake

Charizard @ Charizardite Y
Ability: Blaze
EVs: 248 HP / 68 Def / 84 SpA / 108 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Protect
- Hidden Power [Ground]

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
- Protect
- Ice Beam
- Earth Power
- Substitute

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Protect

Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 36 Def / 108 SpA / 112 Spe
Modest Nature
- Roost
- Tailwind
- Hidden Power [Ice]
- Thunderbolt

My goal was to build a sun team that was solid against charizard checks like Rocks and heatran, and was able to play without Zard at all if need be. Lando, Aegis, and Venusaur can handle Rock-types well. Lando, Cube, and Zapdos are good against Talon and Aegislash can tank a Flare Blitz and destroy things back in a pinch. Against teams less prepared for Sun I usually just lead Lando/Zard and destroy with Heat Waves. Against most other teams, Venusaur outside of sun can actually be fairly potent. Zapdos's Tailwind boosts the entire team which is basically middling speed mons into the very threatening range. At +2 speed Aegislash outruns Diancie. Zapdos and Charizard are both EVed to outrun Timid Loom. Zap has one more speed point so that against Heatran they both outrun; Zap can thunderbolt the Sub and Charizard will KO with HP Ground. You could probably use Earth Power Hydreigon over Kyurem-B for the Fire resist and better matchup with Bisharp and Aegislash, but with Kyurem-B the team has a secondary wincon in case Charizard isn't usable, and is much bulkier which fits my style as opposed to LO Hydreigon. Venu outspeeds Jolly Lando at +2.
Diancie-Mega @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect

Amoonguss @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 220 Def / 36 SpD
Relaxed Nature
IVs: 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Sunny Day

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 156 Atk / 92 Def / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Rock Slide
- Superpower

Heatran @ Shuca Berry
Ability: Flash Fire
Shiny: Yes
EVs: 24 HP / 16 Def / 216 SpA / 252 Spe
Timid Nature
- Heat Wave
- Substitute
- Earth Power
- Protect

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Shiny: Yes
EVs: 244 HP / 4 Def / 8 SpA / 116 SpD / 136 Spe
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

Hydreigon @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 36 HP / 36 Def / 184 SpA / 252 Spe
Timid Nature
- Tailwind
- Dark Pulse
- Draco Meteor
- Protect

This team operates largely by supporting Diancie. Whilst maintaining a balanced team flow. Amoongus offers rage powder (and spore) support for diancie, bolstered by the intimidate and u-turn / regenerator relationship available.

It is then that Rotom w is useful, as the team might struggle to switch into heatran, and other such fire types, so rotom w is able to fit nicely. It's important to note , that rotom helps also with a slight bisharp issue, (through having a core of diancie / lando-t / amoongus) and as such speed creeps bisharp by a few points.

Further, I'm a firm believer that a team isnt good without a steel type, and i think heatran, has vast amounts of synergy with both amoongus and rotom w, and further enables the team to positively match vs Gardevoir or charizard.

The last slot has changed often, but I've finally settled on hydreigon for its ability to patch wide guard aegislash related holes, ohko Kyub, and enable speed control on an otherwise bulky offensive team that lacked it.

I think this team is probably ideal for those starting with diancie, and encourages those who use it to consider that you can switch out in pokemon for a reason (as the team has good defensive synergy). I reccomend using this team to begin learning how to play to a game plan, as this team finds it easy to create win conditions through pokemon such as diancie in tailwind, Substitute heatran, amoongus or late game landorus-t.


Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 132 Def / 56 SpA / 68 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Synthesis

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 116 HP / 172 SpA / 220 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Substitute
- Protect

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 24 Atk / 92 Def / 124 SpD / 16 Spe
Impish Nature
- Iron Head
- Follow Me
- Helping Hand
- Protect

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Tailwind
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 56 HP / 212 Atk / 56 Def / 184 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

Thundurus @ Magnet
Ability: Prankster
EVs: 44 HP / 212 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Thunder Wave
- Protect

Mega Venu and Volcanion have pretty good synergy. Volcanion annihilates steels which Venu has trouble with while Venu checks water types that Voncanion struggles to touch. Jirachi serves as a Diancie and Gard check while its redirection helps Volcanion sub or Venu recover. Next we added Hydrei for dark coverage that further helps check common steels like jirachi and aegislash. It also offers speed control in tailwind and can serve as a general nuke with Draco Meteor. Lando was my next choice so act as a check to opposing Lando and to check threats like Talonflame and Charizard which give Rachi, Venu and Volcanion a hard time. Thundurus is a great Lando parter as it is an EQ immune and also checks bulky waters, as well as Volcanion which this team can struggle with dealing with.

NOTE: Please do not PM or ask me stuff like "hey can I post x team" because yes you can but whether or not it gets into the OP is not entirely my judgment.
 
Last edited:

Stratos

Banned deucer.
Stax post your team u just used vs lohgock here if ur willin to share. imo.

for my part heres a few teams, feel free to use them or not

edit: descriptions tomorrow

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Explosion
- Ice Beam

Heatran @ Leftovers
Ability: Flash Fire
EVs: 24 HP / 232 SpA / 252 Spe
Timid Nature
- Substitute
- Heat Wave
- Protect
- Earth Power

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 104 Def / 152 SpD
Bold Nature
- Sleep Powder
- Sludge Bomb
- Giga Drain
- Synthesis

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Protect
- Quick Guard

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Superpower
- Rock Slide

Thundurus @ Magnet
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Protect
- Thunderbolt
- Flash Cannon
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Superpower
- U-turn
- Earthquake

Charizard @ Charizardite Y
Ability: Blaze
EVs: 248 HP / 68 Def / 84 SpA / 108 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Protect
- Hidden Power [Ground]

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
- Protect
- Ice Beam
- Earth Power
- Substitute

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Protect

Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 36 Def / 108 SpA / 112 Spe
Modest Nature
- Roost
- Tailwind
- Hidden Power [Ice]
- Thunderbolt
 
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kaori

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Gardevoir (M) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psychic
- Encore
- Protect

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 220 HP / 212 Def / 76 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Spore
- Rage Powder
- Protect

Gyarados @ Safety Goggles
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Stone Edge
- Dragon Dance
- Protect

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Thunder Wave
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 164 Atk / 92 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 20 HP / 4 Def / 252 SpA / 4 SpD / 228 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Flash Cannon
- Earth Power
- Protect

Pretty balanced Garde team, hits all 3 of my goals with every single Gardevoir team: Intimidate, Redirection, and Speed Control. Landorus's item can be changed to EBelt/Lorb if your name is Stratos and hate AV's existence, i just generally play the team with Lando as U-turn intimidate bot and zard check. Gyardos having Stone Edge helps alleviate Volcanion/Cube/Zard/Talon issues. Generally really balanced team and I had success with it in Seasonals and saw a lot of others use it to win once it was posted as a sample team in the old thread n_n
 


Kangaskhan-Mega @ Kangaskhanite
Ability: Inner Focus
EVs: 252 HP / 228 Atk / 28 Def
Adamant Nature
- Fake Out
- Power-Up Punch
- Return
- Sucker Punch

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Substitute
- Heat Wave
- Steam Eruption
- Protect

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 92 Def / 164 SpD
Relaxed Nature
IVs: 0 Spe
- Iron Head
- Trick Room
- Follow Me
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Rock Slide

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 20 Def / 176 SpA / 60 SpD
Modest Nature
- Thunderbolt
- Taunt
- Hidden Power [Ice]
- Thunder Wave

Conkeldurr @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Hammer Arm
- Mach Punch
- Ice Punch
- Wide Guard


Here is the team that Stratos mentioned that I built when volcanion was released. Kang with the genies do their jobs of hitting stuff while supporting the team with fake out, intimidate, speed control and yadda yadda yadda. I chose ass-vest on lando-t to improve my fairy and aegislash matchup and being able to switch moves is always nice. Rachi is mainly there to better my amoongus and gardevoir matchup while also helping kang or volcanion set-up. Since I already had two ice moves on my team to cover for other lando-t I decided to use trick room over icy wind because it would allow me to put extra bulk into my mons. Volcanion is the bulky fire type of choice since it has better synergy with rachi than heatran does and can hit a couple things a bit harder (ie; diancie, kang, talon etc.). I chose the sub set because I do like it more with both fake out and redirection support. Conk is in the last slot to provide wg support for volcanion or rachi, another way to ko the genies plus kang combination, and is a great kyub check.
 
Last edited:

Platinum God n1n1

the real n1n1
is a Tiering Contributor
first to post team with out landoT

Ron Don Valante (Kangaskhan-Mega) @ Kangaskhanite
Ability: Inner Focus
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Power-Up Punch
- Return
- Sucker Punch

Mobin (Hoopa-Unbound) @ Safety Goggles
Ability: Magician
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 116 SpA / 40 SpD
Quiet Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

Larry (Amoonguss) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Sassy Nature
- Hidden Power [Fire]
- Giga Drain
- Rage Powder
- Spore

Michelle Obama (Jirachi) @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 122 Def / 134 SpD
Sassy Nature
IVs: 0 Spe
- Iron Head
- Trick Room
- Follow Me
- Protect

Shyla Stylez (Diancie) @ Weakness Policy
Ability: Clear Body
EVs: 192 HP / 108 Atk / 208 SpA
Quiet Nature
IVs: 0 Spe
- Diamond Storm
- Moonblast
- Trick Room
- Protect


This full room team, anchored by Mega Kang, is quite easy to use. Three setters, 2 redirection, and a fake out user allow you to get trick room going early on and put pressure on your opponent early with Hoopa U and Kang. I find this team has a excellent balance of bulky support and offense. Kang can easily get going with PuP in TR which makes it a huge threat once you get out of TR by having priority Sucker Punch. My 3 setters and Kang need to be able to deal with LandoT which is where Rotom W comes in. Ammonguss can also spore Lando; even Weakness Policy Diancie (especially after Def boosts) can take a LandoT EQ and set up TR or follow up with Diamond Storm. Three spore immune make opposing Amoonguss a non-threat.

some replays
vs memoric volc+diancie
http://replay.pokemonshowdown.com/doublesou-366986100

vs confide (SSNLs match) Diancie with Thundy and Talon
http://replay.pokemonshowdown.com/doublesou-352219767

vs Braverius using Kang, Azu, LandoT, and Talon
http://replay.pokemonshowdown.com/doublesou-319276380

vs checkmater CharY+azu
http://replay.pokemonshowdown.com/doublesou-282232137
 
Last edited:

leUxie

Banned deucer.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Protect
- Earth Power
- Heat Wave
- Ancient Power

Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 32 Def / 84 SpA / 124 SpD / 16 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Tailwind
- Roost
- Hidden Power [Ice]

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Rock Slide
- Earthquake
- Knock Off

Amoonguss @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Protect
- Rage Powder
- Giga Drain

Kangaskhan-Mega @ Kangaskhanite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Protect
- Power-Up Punch
- Drain Punch

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 176 HP / 252 SpA / 8 SpD / 72 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Hyper Voice
- Dazzling Gleam
- Hidden Power [Ice]
- Shadow Ball

In memory of Makolicious


The pokemon themselves are based off of my battles with Makolicious in which he crushed me with a similar team. Many of the movesets, spreads, and items have been changed.

A variety of things to note when playing with this team:
- Air balloon can be swapped with safety goggles quite easily.
- The Jolly Choice Scarf Lando-T makes sure that it is faster than almost any other pokemon without tailwind.
- The protect/drain punch m-kanga makes it really easy for new players to 6-0 sweep with a lead of Amoonguss+Kangaskhan.
- The team lacks a strong tank to switch into certain types of moves.
- The specs Sylveon and scarf lando-t create uncomfortable times when you can not protect
- There is no good pokemon to absorb psychic attacks aimed at Amoonguss due to Heatran's air balloon.
- Heatran flash fire outclasses Volcanion water absorb on this team.
- Sylveon has very good coverage and very high 6-0 sweeper potential with tailwind from zapdos and an uncoordinated opposing team.
- Against low ladder, this team will destroy. I have not played much in high ladder, but it creates very intense and thoughtful games.
- Against a good team, if you miss one prediction, because of the low defensive nature of the team, you will lose the fight.
- This team is extremely high risk/high reward.
- This team relies on one's ability to be smarter than their opponent and rally of off the enemies mistakes and one's own intelligence.

It is true Uxie is not found on this team, but I am theory-crafting and brainstorming situations where Uxie's niche will find a place on a team.

On the first weekend I played Smogon Doubles, this team got me to 78 GXE and a spot on the ladder. Pretty good for a beginner.
 

Yoda2798

Not the user you are looking for
is a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Top Contributor
Doubles Leader
leUxie as decent as your team looks from the Pokemon you have, the sets could probably be improved tbch (better Amoonguss spread e.g. 252 HP / 172 Def / 84 SpD Relaxed, and a better item like Rocky Helmet or Sitrus Berry; HP Ground Sylveon, without Dazzling Gleam, which is redundant with Hyper Voice; Return and Sucker Punch on Mega Kangaskhan over Drain Punch and Protect/Fake Out; making Heatran max Speed and using a better item and coverage move e.g. Subsitute+Leftovers).

Adding onto that, sample teams are ideally built by more experienced players who know the metagame well, and are teams that have proven to be consistent in tours/at a high level. Sadly, the DOU ladder isn't too great for seeing just how good a team is, you're better off joining room tours or asking for battles for testing. I can see that you're new and hopefully looking to improve, going off seeing you asking for team help in the room, so I wish you luck in that respect and hope that your teams and teambuilding progress as your knowledge of the metagame grows with time!
 
There's no weather team, so I'll just post one:



(It's NOT SHINY! Are you happy now SamVGC?)

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Rock Slide
- Crunch
- Taunt
- Protect

Excadrill @ Focus Sash
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Earthquake
- Protect
- Iron Head

Cradily @ Life Orb
Ability: Storm Drain
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk / 30 Def
- Ancient Power
- Hidden Power [Ice]
- Recover
- Giga Drain

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Naive Nature
- Earth Power
- Diamond Storm
- Protect
- Moonblast

Scrafty @ Life Orb
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Drain Punch
- Protect
- Fake Out

Volcanion @ Safety Goggles
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Sludge Bomb
- Steam Eruption
- Protect
- Heat Wave

This is standard sand team with several twitches, mostly due to the change in the metagame. Tyranitar is only a lead, setting up Sandstorm and using Taunt as necessary. The intention of Excadrill and Diancie-Mega is clear, but nevertheless has a good coverage. Cradily is a must to counter potential water type moves, Rain teams overall, and Landorus-T. And by adding Volcanion, the team's match up against Rain teams increases. Another benefit of using Volcanion is the removal of Steel types, especially Scizor, Ferrothorn, and Bisharp; they are just annoying, very annoying. Lastly, Scrafty's support is always handy; it's intimidate and Fake Out support brings opportunities against common threats.
 
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I'm alright with having a GOLD DAWG, dog, but you should look at the post above; I edited it just for you.
 
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I figured you guys would say that. I thought about using gyarados, but eh... I'll change it later, and you can criticize it again.
 
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Checkmater

It’s just us kittens left, and the rain is coming
is a Tiering Contributor
This isn't the RMT forum; if your team is unproven and hasn't yet been used in high-level tours then you should probably post there, as the samples generally tend to have a high barrier to inclusion and require a community consensus saying something along the lines of "this is the type of team we want new players to learn the tier through".

Besides the fact that most players have who looked at the team can immediately identify weaknesses to popular threats (see landot, amoonguss) and the usage of unorthodox sets/combination of unorthodox choices the fact that you're saying

I figured you guys would say that. I thought about using gyarados, but eh... I'll change it later, and you can criticize it again.
impilies that it's not a finalized team and thus better fitting of either an RMT post or asking some players in the Smogon Doubles room for help.

For starters I think one of the biggest issues with the team is it looks for synergy interactions in mechanics (rock types and sand) rather than taking the sand core (ttar + exca) as a base and then complimenting its weaknesses. Stacking rock types, for example, doesn't help against opposing fighting types or even say Amoonguss, even if it does give you more SpDef it's really not worth it.

-------------------------

Also as a note to the certain other people who commented: we're better than this and it's dissapointing. Posting just "no" or "lol" is just being an asshole. It's not conducive to discussion and doesn't help anything. Either ask for someone to delete the post or say nothing if you have nothing helpful to say quite frankly. When did Doubles Forum become this hostile to newer players? If I'm trying to get someone from VGC or some singles meta (pick one of the 17 out there) to join is this the type of shit I want them to see on our forums? Come on we're better than this.
 

Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
RBTT Champion
Generally speaking, I don't really expect a new player posting sample teams. When a new player submits a bad sand team, unproven and all, to a resource thread for new players, of course there'd be backlash. Could it have been handled better? Of course. But we really can't cut him slack either.

If you want an explanation why his team isn't actually cut out for this, then here it is. Sand as a playstyle is bad as heck, requiring the use of sub-optimal Pokemon in either Tyranitar and Hippowdon; there's also the fact that his team is just littered with weaknesses all around and has some fairly questionable sets such as Life Orb Cradily. A Fighting-type such as Keldeo can just plow through the team and so can Landorus-T, for example.

A sand team is not something I'd willingly give away to newer players or else they will get the impression that it's a good playstyle when it's actually not. I'm open to including a sand team but only if it's particularly notable and recognized to be good as a precaution.

Also, like you said, this is not a discussion thread but a resource thread. When you're giving away resources, it's good to assume you know your stuff and don't need much help yourself; this isn't a thread where we're gonna end up rating your team or whatever like that. I don't really intend to say anything about any team as that's just simply tedious and I can't really include every submission either; if I say something about his team, then I basically have to say something about every team that doesn't get included, most of which are good teams in themselves but not "resource material." I simply said "no" because I just didn't want to get his hopes up with a team clearly not cut out for it.
 
I don't want to cause more drama, so I apologize. I wasn't aware that there were certain processes to achieving "finalization" as you have described. Nevertheless, I am new in Smogon Forums, and I am barely getting used to its overall community. Thanks for your understanding and patience. (I have no hard feelings if you want the posts included in this "drama" to be deleted, so feel free to say so.)
 
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Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
RBTT Champion
You don't have to apologize, you didn't do anything to apologize for. I understand that you're new so it's fine rreally. As much for "finalization," what do you mean? If it's about teams then it's generally expected that the team is fine as it is and doesn't need any small changes. If it's about the selection process, then it's simply just me asking people like kamikaze questions such as "hey nig is this team sample teams material y/n"
 
"... if your team is unproven and hasn't yet been used in high-level tours then you should probably post there, as the samples generally tend to have a high barrier to inclusion and require a community consensus saying something along the lines of "this is the type of team we want new players to learn the tier through"-checkmater75

This was what I was referring to, but I get ya.
 

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