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Doubles Doubles Sample Teams

Discussion in 'Cartridge Formats' started by Mishimono, Feb 14, 2017.

  1. Mishimono

    Mishimono

    Joined:
    Jun 14, 2015
    Messages:
    903
    SM Battle Spot Doubles Sample Teams Thread
    Approved by Hulavuta, overview borrowed from dogknees singles sample thread
    Welcome! The purpose of this thread is to archive SM Battle Spot Doubles teams that have had significant battling success, which intend to help beginner and intermediate players get assimilated to the metagame. As teambuilding in Battle Spot Doubles is no easy feat and often quite daunting to users, having a trustworthy foundation to work from can be very beneficial. For doubles discussion use this thread http://www.smogon.com/forums/threads/doubles-general-discussion-thread.3595001/

    Guidelines: All users are welcome to submit a sample team if they believe it has potential, but must include the following;
    • An importable version of the team
    • A brief explanation of each Pokemon's role in the team and an overview of how the team works
    • Replays from showdown or in-game ladder are useful to show proof of your teams success
    • I will add worthy teams to the OP after talking to other BSD players.
    • While not needed a QR code for the team could also be useful if you want players to try out your team on cartridge
    Teams:
    flarz's Sand Offense
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable (open)

    Salamence @ Salamencite
    Ability: Intimidate
    Level: 50
    EVs: 212 Atk / 44 SpA / 252 Spe
    Naive Nature
    - Dragon Dance
    - Double-Edge
    - Hyper Voice
    - Protect

    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    Level: 50
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Rock Slide
    - Crunch
    - Ice Beam
    - Fire Blast

    Excadrill @ Groundium Z
    Ability: Sand Rush
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Iron Head
    - Earthquake
    - Rock Slide
    - Protect

    Porygon2 @ Eviolite
    IVs: 1 Atk / 30 SpA / 30 SpD / 1 Spe
    EVs: 244 HP / 92 Def / 148 SpA / 24 SpD
    Ability: Analytic
    Level: 50
    Shiny: Yes
    Sassy Nature
    - Ice Beam
    - Hidden Power [Ground]
    - Recover
    - Toxic

    Tapu Koko @ Life Orb
    Ability: Electric Surge
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunderbolt
    - Dazzling Gleam
    - Hidden Power [Ice]
    - Protect

    Amoonguss @ Sitrus Berry
    Ability: Regenerator
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 92 Def / 164 SpD
    Relaxed Nature
    IVs: 0 Atk / 0 Spe
    - Spore
    - Rage Powder
    - Energy Ball
    - Protect
    Description (open)
    This team uses its hyper offensive pressure to overpower the opponent and take games quickly. Oftentimes, just one read is all it will take for this offensive team to be able to steamroll the other trainer. Obviously, Tyranitar and Excadrill form the sand core, which got a buff this generation since Excadrill can use a strong ground move (Tectonic Rage) with Tyranitar still on the field. Salamence and Tapu Koko are used to add on to the offensive Pressure and provide type coverage, while Porygon2 is meant to deal with slower teams and Amoonguss is the Trick Room check that any fast paced team needs. Obviously at first glance Tapu Koko and Amoonguss together look rather counter-intuitive, but I've played 50+ games with this team (peaking at mid 1800s), and not once did I run into this issue. This is mostly because Tapu Koko and Amoonguss support the offensive core in very different ways, and are rarely brought to the same game.

    Mishimono and Demantoid 's Metagross offense
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable (open)

    Metagross-Mega @ Metagrossite
    Ability: Tough Claws
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Meteor Mash
    - Zen Headbutt
    - Protect
    - Ice Punch

    Tapu Lele @ Life Orb
    Ability: Psychic Surge
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Moonblast
    - Taunt
    - Psychic
    - Protect

    Landorus-Therian @ Choice Scarf
    Ability: Intimidate
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Rock Slide
    - U-turn
    - Earthquake
    - Superpower

    Hydreigon @ Dragonium Z
    Ability: Levitate
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Dark Pulse
    - Draco Meteor
    - Tailwind
    - Protect

    Heatran @ Shuca Berry
    Ability: Flash Fire
    Level: 50
    EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe
    Modest Nature
    IVs: 0 Atk
    - Flash Cannon
    - Earth Power
    - Heat Wave
    - Protect

    Gastrodon-East @ Expert Belt
    Ability: Sticky Hold
    Level: 50
    EVs: 252 HP / 4 Def / 252 SpA
    Modest Nature
    IVs: 0 Atk / 27 Spe
    - Scald
    - Ice Beam
    - Earth Power
    - Protect

    Description (open)
    This is Mega Metagross team that Demantoid and I used to reach high 1800s in game. It was built around Metagross and Tapu Lele and adding mons to help kill their checks. Landorus-T is the first mon to help remove checks such as steel and fire-types and is just overall a very good pokemon in BSD. Hydreigon also has very good synergy with the team removing fire and steel types for Metagross and Lele as well as beating ghosts like Gengar. Heatran adds another flying and fairy resist as well as a fire immunity which helps with the overall synergy of the team. Lastly Gastodon was added because the team needed something else to check water-types and Gastrodon really helps the matchup by redirecting water moves, it is also fairly slow which can help improve the Trick Room matchup.
    Last edited: Feb 27, 2017
    Heliodor, marilli, Jahimm and 9 others like this.
  2. flarz

    flarz

    Joined:
    Apr 19, 2014
    Messages:
    154
    SAND SQUAD

    This team uses its hyper offensive pressure to overpower the opponent and take games quickly. Oftentimes, just one read is all it will take for this offensive team to be able to steamroll the other trainer. Obviously, Tyranitar and Excadrill form the sand core, which got a buff this generation since Excadrill can use a strong ground move (Tectonic Rage) with Tyranitar still on the field. Salamence and Tapu Koko are used to add on to the offensive Pressure and provide type coverage, while Porygon2 is meant to deal with slower teams and Amoonguss is the Trick Room check that any fast paced team needs. Obviously at first glance Tapu Koko and Amoonguss together look rather counter-intuitive, but I've played 50+ games with this team (peaking at mid 1800s), and not once did I run into this issue. This is mostly because Tapu Koko and Amoonguss support the offensive core in very different ways, and are rarely brought to the same game.

    Salamence @ Salamencite
    Ability: Intimidate
    Level: 50
    EVs: 212 Atk / 44 SpA / 252 Spe
    Naive Nature
    - Dragon Dance
    - Double-Edge
    - Hyper Voice
    - Protect

    Mixed Salamence, because Double-Edge hits like a truck and Hyper Voice will pick up 3HKOs on almost anything in the metagame that doesn't resist it, making it great for getting in fast chip damage. The Dragon Dance option is a little weird, but I felt like I never used Draco Meteor or Earthquake and at +1 I can outspeed both positive Tapu Koko and Pheromosa. EVs don't really serve a purpose other than slightly increasing the output of both attacks.


    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    Level: 50
    EVs: 252 Atk / 4 SpA / 252 Spe
    Serious Nature
    - Rock Slide
    - Crunch
    - Ice Beam
    - Fire Blast

    Excadrill @ Groundium Z
    Ability: Sand Rush
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Iron Head
    - Earthquake
    - Rock Slide
    - Protect

    I'm gonna cover these two together, because they really do go hand in hand with each other. Leading both at the same time puts so much pressure onto your opponent to make switches that will put them in a decent position, and most of the time these are rather obvious. For example, if I were to lead Excadrill and Tyranitar against Kangaskhan and Tapu Koko, I can reasonably expect Landorus-T to come in, and Ice Beam into the Tapu Koko slot to either knock it out outright or pick it up the following turn with Excadrill. As mentioned in the overview, Excadrill's power increased greatly this generation with the access to a 180 BP Tectonic Rage that KOs even Tapu Lele. Steel coverage is also appreciated with the influx of fairies.

    Porygon2 @ Eviolite
    IVs: 1 Atk / 30 SpA / 30 SpD / 1 Spe
    EVs: 244 HP / 92 Def / 148 SpA / 24 SpD
    Ability: Analytic
    Level: 50
    Shiny: Yes
    Sassy Nature
    - Ice Beam
    - Hidden Power [Ground]
    - Recover
    - Toxic

    Porygon2 is very strong against certain bulkier Pokemon, such as Cresselia as it can Toxic stall it out. Analytic paired with the investment ensures a KO on Landorus and hidden power ground will make quick work of Heatran and Blade-Aegislash. Overall, this is a good pick against more standard Kangaskhan / Tapu Fini / Cresselia compositions, and a solid mon in general. It's better than Cress since its form of Recovery isn't nerfed by Sand.

    Tapu Koko @ Life Orb
    Ability: Electric Surge
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunderbolt
    - Dazzling Gleam
    - Hidden Power [Ice]
    - Protect

    Tapu Koko is a great addition to the sand composition. While last generation people used Rotom-Wash to deal with bulky waters and have Levitate, Tapu Koko's raw power and great speed complement the duo of Tyranitar and Excadrill so well. Hidden Power Ice is great for picking up opposing Landorus-T and Mega Salamence, which the core struggles against. Dazzling Gleam allows for a reliable spread move that picks up decent chip damage.

    Amoonguss @ Sitrus Berry
    Ability: Regenerator
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 92 Def / 164 SpD
    Relaxed Nature
    IVs: 0 Atk / 0 Spe
    - Spore
    - Rage Powder
    - Energy Ball/Giga Drain
    - Protect

    Standard Amoonguss. I prefer Energy Ball to Giga Drain, but it's really the user's choice. Amoonguss allows not only to fill the role of a Trick Room check, but to redirect Fighting-type attacks away from Tyranitar and Excadrill and aid Salamence in setting up Dragon Dances. All in all, Amoonguss is one of the best support Pokemon in the game, and certainly the best for this team.

    Here's a replay where I used the team's fast mode to take on one of the more standard cores: GVUG-WWWW-WWW5-CRAV

    Super fun match with good play on both sides, we were both around high 1700s when this match took place


    (importable)
    Show Hide


    Salamence @ Salamencite
    Ability: Intimidate
    Level: 50
    EVs: 212 Atk / 44 SpA / 252 Spe
    Naive Nature
    - Dragon Dance
    - Double-Edge
    - Hyper Voice
    - Protect

    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    Level: 50
    EVs: 252 Atk / 4 SpA / 252 Spe
    Serious Nature
    - Rock Slide
    - Crunch
    - Ice Beam
    - Fire Blast

    Excadrill @ Groundium Z
    Ability: Sand Rush
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Iron Head
    - Earthquake
    - Rock Slide
    - Protect

    Porygon2 @ Eviolite
    IVs: 1 Atk / 30 SpA / 30 SpD / 1 Spe
    EVs: 244 HP / 92 Def / 148 SpA / 24 SpD
    Ability: Analytic
    Level: 50
    Shiny: Yes
    Sassy Nature
    - Ice Beam
    - Hidden Power [Ground]
    - Recover
    - Toxic

    Tapu Koko @ Life Orb
    Ability: Electric Surge
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunderbolt
    - Dazzling Gleam
    - Hidden Power [Ice]
    - Protect

    Amoonguss @ Sitrus Berry
    Ability: Regenerator
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 92 Def / 164 SpD
    Relaxed Nature
    IVs: 0 Atk / 0 Spe
    - Spore
    - Rage Powder
    - Energy Ball
    - Protect

    Last edited: Feb 14, 2017
    Matame, BlakDragon, Demantoid and 2 others like this.
  3. Test Bot #

    Test Bot #

    Joined:
    May 7, 2016
    Messages:
    381
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    description (open)


    Pelipper is an outstanding support with the moves Wide Guard and Tailwind. Under Timid Nature, Pelipper outspeeds Adamant Tapu Bulu and usually KO ones without Assault Vest (AV). Pelipper also has a high chance to KO non-AV Ludicolo, too, but seriously, AV sets are annoying. In order improve my matchup against these Grass-types and the Fairy-types that threaten Kingdra, I decided to use Mega Gengar. Its ability Shadow Tag is quite useful for trapping alternative weather setters and TR setters as well. The Pokemon that takes advantage of Rain is Kingdra, and it utilizes Waterium Z for a guaranteed "nuke". It also has Draco Meteor for a "second nuke". (No jokes intended.)

    The second half the team are all dedicated-checks to Charizard-Mega-Y (Zard) although the Rain duo does a good job of that anyways. Nevertheless, Landorus-T was mainly selected for its ability Intimidate, and to KO Kangaskhan-Mega and Tyranitar. Next up, I selected Tapu Koko to deal with bulky Water-types; mons like Tapu Fini, Milotic, and Suicune "walls" the Rain core and can issue a problem to them. Tapu Koko also serves as a nice check to Salamence-Mega and Landorus-T. Remember, Tapu Koko survives EQ (-1) and Pelipper can use Wide Guard as a safer alternative. My last selection is Heatran because I have a habit of having a Ferrothorn check in Rain Teams and a Steel-type in just about any teams. It's worth mentioning that Tapu Koko and Heatran are also effective against Celesteela and occasional Spore users.

    Usually, the description stops here, but I utilized other sets in the past as well. For example, there has been times when I used Tapu Koko as a manual Rain setter. Since it was naturally fast and had various supports in the team, I had no problem with using Rain Dance in front of a lone Tyranitar or Zard. I have also used Heatran to lure Water-types as well. By giving Heatran Grassium Z and using Solar Beam as its base move, it gave the team a better matchup against Gastrodon and Water-types overall. In a sense, Grassium Z allowed Heatran to be a more integrated member of the team. Well, to make a long description short, changes were made because preferences changed, and perhaps the change in the metagame impacted that. Nevertheless, both versions are still usable; it just depends what you prioritize more.



    importable (open)


    version 1 (open)


    GOD USOPP (Gengar-Mega) @ Gengarite
    Ability: Cursed Body
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Shadow Ball
    - Sludge Bomb
    - Taunt
    - Protect

    X (Pelipper) @ Focus Sash
    Ability: Drizzle
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hurricane
    - Wide Guard
    - Tailwind
    - Protect

    Shanks (Kingdra) @ Waterium Z
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Muddy Water
    - Draco Meteor
    - Hydro Pump
    - Protect

    Kaido (Landorus-Therian) @ Choice Scarf
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Earthquake
    - Superpower
    - U-turn
    - Rock Slide

    White Beard (Tapu Koko) @ Life Orb
    Ability: Electric Surge
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Dazzling Gleam
    - Hidden Power [Ice]
    - Protect

    Big Mom (Heatran) @ Leftovers
    Ability: Flash Fire
    EVs: 48 HP / 208 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Flamethrower
    - Earth Power
    - Substitute
    - Protect



    version 2 (open)


    GOD USOPP (Gengar-Mega) @ Gengarite
    Ability: Cursed Body
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Shadow Ball
    - Sludge Bomb
    - Taunt
    - Protect

    X (Pelipper) @ Focus Sash
    Ability: Drizzle
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hurricane
    - Wide Guard
    - Tailwind
    - Protect

    Shanks (Kingdra) @ Mystic Water
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Muddy Water
    - Draco Meteor
    - Ice Beam
    - Protect

    Kaido (Landorus-Therian) @ Choice Scarf
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Earthquake
    - Superpower
    - U-turn
    - Rock Slide

    White Beard (Tapu Koko) @ Life Orb
    Ability: Electric Surge
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Dazzling Gleam
    - Protect
    - Rain Dance

    Big Mom (Heatran) @ Grassium Z
    Ability: Flash Fire
    EVs: 48 HP / 208 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Flamethrower
    - Earth Power
    - Solar Beam
    - Protect



  4. Mishimono

    Mishimono

    Joined:
    Jun 14, 2015
    Messages:
    903
    Added in flarz's team. I'll be willing to add in test bots if I can see some results and replays of it doing well

    e: For Test bots team the Tran evs aren't made for Level 50
    Last edited: Feb 18, 2017
    Demantoid likes this.
  5. Mishimono

    Mishimono

    Joined:
    Jun 14, 2015
    Messages:
    903
    I added a Metagross team Demantoid and I used to reach 1800s on the in game ladder
    Proof of scores: https://imgur.com/OyZYonH, http://imgur.com/a/XHeep
    Some replays: 3JKW-WWWW-WWW5-N7SL, GBSG-WWWW-WWW5-N7SR, HMAW-WWWW-WWW5-N7SV, JKMW-WWWW-WWW5-N7T2
  6. ProjectTitan313

    ProjectTitan313

    Joined:
    Jan 30, 2012
    Messages:
    1,142
    You sexy bastards, MegaGross/Lele/Hydra is exactly what I've been toying with on and off.
    Char-Y is too fucking obnoxious to obtain and they made all the other good megas non-obtainable. Mence and Metagross is all that's left ffs.
    Might steal the above, except the Heatan, cuz fuck Heatran. :P
    Mishimono likes this.
  7. Theorymon

    Theorymon Let's a do the truffle shuffle!
    is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Live Chat Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderatoris a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 14, 2009
    Messages:
    2,785
    I know its been a while since anyone posted here, but I'm curious: anyone know any good blogs for high rated Doubles teams from last season? I'm trying to organize some people to recreate high ranking teams via QR codes, and I want to make sure Doubles doesn't get left out!
  8. Mishimono

    Mishimono

    Joined:
    Jun 14, 2015
    Messages:
    903
    Demantoid likes this.
  9. GraylyHen94

    GraylyHen94

    Joined:
    Jul 13, 2016
    Messages:
    11
    This will be my first post, and I hope that you enjoy my team. It is a Zapdos Heatran Fini balance core, backed by offense from AV Lando, Khan, and Sash Bisharp.

    team 1 (open)
    Marriah (Kangaskhan-Mega) @ Kangaskhanite
    Ability: Scrappy
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fake Out
    - Sucker Punch
    - Low Kick
    - Double-Edge

    Tapu Finna (Tapu Fini) @ Choice Specs
    Ability: Misty Surge
    Level: 50
    EVs: 252 HP / 20 Def / 164 SpA / 44 SpD / 28 Spe
    Modest Nature
    IVs: 0 Atk
    - Muddy Water
    - Hydro Pump
    - Moonblast
    - Dazzling Gleam

    Sieger (Landorus-Therian) @ Assault Vest
    Ability: Intimidate
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Knock Off
    - Earthquake
    - Rock Slide
    - U-turn

    Zapdos @ Sitrus Berry
    Ability: Pressure
    Level: 50
    EVs: 100 HP / 252 SpA / 156 Spe
    Modest Nature
    IVs: 1 Atk
    - Tailwind
    - Thunderbolt
    - Hidden Power [Ice]
    - Heat Wave

    Salamander (Heatran) @ Shuca Berry
    Ability: Flash Fire
    Level: 50
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Heat Wave
    - Substitute
    - Earth Power
    - Protect

    Black Ant (Bisharp) @ Focus Sash
    Ability: Defiant
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Knock Off
    - Sucker Punch
    - Iron Head
    - Protect


    I started with a basic core of Khan, AV Lando and Specs Fini for offensive power and utility between Lando's Intimidate and Finni's Misty Terrain. I then realized that I need a form of Speed control, as well as an answer to bulky Water types such as Milotic, Gyarados, and opposing Fini. Further spread damage, as well as a counter to Bulu, was provided with bulky Heatran (this is my Heatran on cart, feel free to Speed creep however you like). My common lead of LandoKhan is weak to Intimidate, as well as Trick Room teams, so I used Sash Bisharp to help cover that weakness. Overall, the team performs quite well. I have had a bit of a bad streak, but I am going around 16-7 right now on cart and will test the team further when I am able to


    https://3ds.pokemon-gl.com/rentalteam/BT-4435-B65C
    _____________________________________________________

    My second team was assembled through many cores being considered and paired. I have Meta+Hydrei, Meta+Lele, Blaziken+Bulu/Rotom-W, and most of all it has combined FWG with DSF, and also gives me PFD coverage. I formed this team from a friend's request for me to write a BSD team, and am in the process of training it with him. I will provide a QR code when possible

    team 2 (open)
    Metagross-Mega @ Metagrossite
    Ability: Clear Body
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Substitute
    - Meteor Mash
    - Zen Headbutt
    - Protect

    Hydreigon @ Life Orb
    Ability: Levitate
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fire Blast
    - Draco Meteor
    - Dark Pulse
    - Protect

    Tapu Lele @ Choice Scarf
    Ability: Psychic Surge
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Dazzling Gleam
    - Moonblast
    - Shadow Ball

    Rotom-Wash @ Sitrus Berry
    Ability: Levitate
    Level: 50
    EVs: 252 HP / 236 SpA / 20 SpD
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Thunderbolt
    - Will-O-Wisp
    - Protect

    Tapu Bulu @ Miracle Seed
    Ability: Grassy Surge
    Level: 50
    EVs: 244 HP / 116 Atk / 140 Def / 4 SpD / 4 Spe
    Adamant Nature
    - Wood Hammer
    - Horn Leech
    - Leech Seed
    - Protect

    Blaziken @ Fightinium Z
    Ability: Speed Boost
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - High Jump Kick
    - Flare Blitz
    - Brave Bird
    - Protect


    MetaLele is nothing new, and is something of a BSD form of DeoLele. Hydreigon and Metagross come back from Hoenn to prove themselves as a solid core once again. Rotom-W and Tapu Bulu cover my vulnerability to Landorus-T's EQ spam, as well as provide a solid core of Water and Grass defensive power. Blaziken and Bulu together allow me to defeat bulky Waters that threaten Blaziken and, to an extent, Metagross by threatening them with Bulu's powerful Wood Hammer. I had considered Volt Switch on Rotom-W due to the ability to pivot, but I was advised by a friend not to due to the longevity of Protect. And finally, the team's versatile type coverage and power allows me to tackle many teams. Troubles that the team will encounter are, to my knowledge atm, Trick Room power houses. I could lose Earth Power on Hydreigon for Taunt, as well as losing the Scarf and Shadow Ball on Lele for Taunt. That would inhibit my ability to defeat Heatran with Hydreigon, and counter Scarf Lando with Scarf Lele. I will have to test and see what I must compromise or switch out in the future.

    _______________________________________________
    https://www.reddit.com/r/BattleFactory/comments/66q6h8/competitive_battle_spot_doubles/
    Here is three of my other teams. It has the Pastebin for moves and EVs, I really don't feel like digging them up rn so take the link
    Last edited: May 28, 2017
    Mishimono and flarz like this.
  10. Theorymon

    Theorymon Let's a do the truffle shuffle!
    is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Live Chat Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderatoris a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 14, 2009
    Messages:
    2,785
  11. Jhon

    Jhon Someday in the Rain
    is a Pre-Contributor
    BSS Tour Champion

    Joined:
    Sep 20, 2012
    Messages:
    246
    Reviving with some high ladder stuff from S3, nabbed from emolgame.jp who are awesome. They even provide PS imports; here's hoping other Japanese bloggers pick up on this.

    #11, Rating:2026 | http://www.emolgame.jp/blog-entry-78.html
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    CHALK+Fini (open)

    Kangaskhan-Mega @ Kangaskhanite
    Ability: Scrappy
    Level: 50
    EVs: 180 HP / 252 Atk / 4 Def / 4 SpD / 68 Spe
    Adamant Nature
    - Return
    - Power-Up Punch
    - Sucker Punch
    - Protect

    Landorus-Therian @ Choice Scarf
    Ability: Intimidate
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Superpower
    - U-turn

    Cresselia @ Psychium Z
    Ability: Levitate
    Level: 50
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Ice Beam
    - Toxic
    - Trick Room

    Heatran @ Shuca Berry
    Ability: Flash Fire
    Level: 50
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Heat Wave
    - Earth Power
    - Hidden Power [Ice]
    - Protect

    Amoonguss @ Sitrus Berry
    Ability: Regenerator
    Level: 50
    EVs: 252 HP / 180 Def / 76 SpD
    Sassy Nature
    IVs: 0 Atk / 0 Spe
    - Sludge Bomb
    - Rage Powder
    - Spore
    - Sunny Day

    Tapu Fini @ Choice Specs
    Ability: Misty Surge
    Level: 50
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Muddy Water
    - Moonblast
    - Dazzling Gleam
    - Scald
    This team is very representative of how CHALK style stuff is commonly built at the moment.

    #3, Rating:2045 | http://www.emolgame.jp/blog-entry-77.html
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    Mawile-Bulu TR + Rain (open)

    Mawile-Mega @ Mawilite
    Ability: Intimidate
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpD
    Brave Nature
    IVs: 0 Spe
    - Iron Head
    - Rock Slide
    - Sucker Punch
    - Protect

    Tapu Bulu @ Fightinium Z
    Ability: Grassy Surge
    Level: 50
    EVs: 212 HP / 252 Atk / 44 Spe
    Adamant Nature
    - Wood Hammer
    - Horn Leech
    - Superpower
    - Protect

    Cresselia @ Sitrus Berry
    Ability: Levitate
    Level: 50
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Ice Beam
    - Toxic
    - Trick Room

    Heatran @ Shuca Berry
    Ability: Flash Fire
    Level: 50
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    - Heat Wave
    - Earth Power
    - Substitute
    - Protect

    Politoed @ Choice Scarf
    Ability: Drizzle
    Level: 50
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Scald
    - Surf
    - Ice Beam
    - Rain Dance

    Ludicolo @ Waterium Z
    Ability: Swift Swim
    Level: 50
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    - Hydro Pump
    - Energy Ball
    - Ice Beam
    - Fake Out
    Just a kinda basic Mawile TR core with a fast rain mode teathered to it.

    #4, Rating:2043 | http://www.emolgame.jp/blog-entry-81.html
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    CharY/Mence + Snorlax (open)

    Charizard-Mega-Y @ Charizardite Y
    Ability: Blaze
    Level: 50
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Flamethrower
    - Heat Wave
    - Solar Beam
    - Protect

    Tapu Koko @ Electrium Z
    Ability: Electric Surge
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Dazzling Gleam
    - Volt Switch
    - Protect

    Landorus-Therian @ Choice Scarf
    Ability: Intimidate
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - U-turn
    - Superpower

    Salamence-Mega @ Salamencite
    Ability: Intimidate
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Double-Edge
    - Earthquake
    - Dragon Dance
    - Protect

    Tapu Fini @ Choice Specs
    Ability: Misty Surge
    Level: 50
    EVs: 188 HP / 252 SpA / 68 Spe
    Modest Nature
    IVs: 0 Atk
    - Muddy Water
    - Dazzling Gleam
    - Moonblast
    - Scald

    Snorlax @ Aguav Berry
    Ability: Gluttony
    Level: 50
    EVs: 76 Atk / 252 Def / 180 SpD
    Brave Nature
    IVs: 0 Spe
    - Return
    - High Horsepower
    - Curse
    - Recycle
    Curse+Recycle Snorlax as effective here as it is elsewhere. The other 5 mons are extremely offenisve in build, presumably the high levels of pressure from them is what is used to try and get Snorlax a free turn or two.

    #9, Rating:2030 | http://www.emolgame.jp/blog-entry-82.html
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    CharY + Gigilith TR (open)

    Charizard-Mega-Y @ Charizardite Y
    Ability: Blaze
    Level: 50
    EVs: 252 HP / 140 Def / 84 SpA / 12 SpD / 20 Spe
    Modest Nature
    IVs: 0 Atk
    - Heat Wave
    - Overheat
    - Hidden Power [Ground]
    - Protect

    Gigalith @ Passho Berry
    Ability: Sand Stream
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpD
    Brave Nature
    IVs: 0 Spe
    - Rock Slide
    - Earthquake
    - Heavy Slam
    - Wide Guard

    Tapu Fini @ Choice Specs
    Ability: Misty Surge
    Level: 50
    EVs: 252 HP / 4 Def / 252 SpA
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Scald
    - Moonblast
    - Dazzling Gleam
    - Haze

    Ferrothorn @ Choice Band
    Ability: Iron Barbs
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpD
    Brave Nature
    IVs: 0 Spe
    - Gyro Ball
    - Power Whip
    - Knock Off
    - Endeavor

    Porygon2 @ Eviolite
    Ability: Download
    Level: 50
    EVs: 244 HP / 252 SpA / 12 SpD
    Modest Nature
    IVs: 0 Atk / 25 Spe
    - Thunderbolt
    - Ice Beam
    - Trick Room
    - Protect

    Tapu Koko @ Electrium Z
    Ability: Electric Surge
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Thunder
    - Volt Switch
    - Roar
    - Protect
    This is one I thought was very interesting. In particular Passho Gigilith is a great option.
    This is now the second time I've seen CB Ferro in a high rank BSD team. Some are saying it's one of the better tools against CHALK+Fini, Heatran aside of course.
    Kong Harald, Albus, cant say and 2 others like this.
  12. Jana Brahimi

    Jana Brahimi

    Joined:
    Dec 17, 2015
    Messages:
    8
    Hey I'm new to all this so if I make a mistake please tell me I would appreciate it. Anyways these are teams I got from emolgame. I plan on posting every new team they post there. Enough about that stuff into the teams!


    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Season 3 20th 2000 Rating (open)

    Salamence-Mega @ Salamencite
    Ability: Intimidate
    Level: 50
    EVs: 116 HP / 116 Atk / 4 Def / 100 SpD / 172 Spe
    Adamant Nature
    - Return
    - Dragon Dance
    - Roost
    - Protect

    Raikou @ Electrium Z
    Ability: Pressure
    Level: 50
    EVs: 148 HP / 12 Def / 84 SpA / 36 SpD / 228 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Snarl
    - Reflect
    - Protect

    Aegislash @ Leftovers
    Ability: Stance Change
    Level: 50
    EVs: 220 HP / 236 SpD / 52 Spe
    Calm Nature
    IVs: 0 Atk
    - Shadow Ball
    - Toxic
    - Substitute
    - King's Shield

    Gastrodon @ Wiki Berry
    Ability: Storm Drain
    Level: 50
    EVs: 252 HP / 140 Def / 60 SpA / 52 SpD / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Earth Power
    - Icy Wind
    - Recover
    - Protect

    Scrafty @ Assault Vest
    Ability: Intimidate
    Level: 50
    EVs: 244 HP / 188 Atk / 76 Def
    Sassy Nature
    IVs: 2 Spe
    - Fake Out
    - Drain Punch
    - Knock Off
    - Ice Punch

    Volcarona @ Choice Scarf
    Ability: Flame Body
    Level: 50 EVs: 4 HP / 28 Def / 236 SpA / 4 SpD / 236 Spe
    Timid Nature
    IVs: 0 Atk
    - Flamethrower
    - Struggle Bug
    - Hidden Power [Ice]
    - Overheat


    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Season 4 2004 Rating (open)

    Kangaskhan-Mega (F) @ Kangaskhanite
    Ability: Scrappy
    Level: 50
    EVs: 84 HP / 196 Atk / 4 Def / 4 SpD / 220 Spe
    Adamant Nature
    - Double-Edge
    - Fake Out
    - Power-Up Punch
    - Protect

    Volcarona @ Firium Z
    Ability: Flame Body
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Flamethrower
    - Giga Drain
    - Hidden Power [Rock]
    - Quiver Dance

    Milotic @ Wiki Berry
    Ability: Competitive
    Level: 50
    EVs: 252 HP / 164 Def / 4 SpA / 4 SpD / 84 Spe
    Bold Nature
    IVs: 0 Atk
    - Scald
    - Icy Wind
    - Recover
    - Protect

    Landorus-Therian (M) @ Assault Vest
    Ability: Intimidate
    Level: 50
    EVs: 84 HP / 196 Atk / 4 Def / 28 SpD / 196 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - U-turn
    - Superpower

    Aegislash @ Ghostium Z
    Ability: Stance Change
    Level: 50
    EVs: 220 HP / 252 SpA / 36 Spe
    Modest Nature
    IVs: 0 Atk
    - Shadow Ball
    - Flash Cannon
    - Wide Guard
    - King's Shield

    Clefairy @ Eviolite
    Ability: Friend Guard
    Level: 50
    EVs: 252 HP / 148 Def / 108 SpD
    Sassy Nature
    IVs: 0 Atk / 0 Spe
    - Follow Me
    - Heal Pulse
    - Icy Wind
    - Protect


    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    ECS5 1st Place (open)

    Drifblim @ Psychic Seed
    Ability: Unburden
    Level: 50
    EVs: 116 Def / 252 SpD / 140 Spe
    Calm Nature
    IVs: 0 Atk
    - Tailwind
    - Shadow Ball
    - Will-O-Wisp
    - Skill Swap

    Tapu Lele @ Fightinium Z
    Ability: Psychic Surge
    Level: 50
    EVs: 108 HP / 108 Def / 36 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Moonblast
    - Focus Blast
    - Protect

    Charizard-Mega-Y @ Charizardite Y
    Ability: Blaze
    Level: 50
    EVs: 156 HP / 4 Def / 92 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Heat Wave
    - Overheat
    - Hidden Power [Ground]
    - Protect

    Marowak-Alola @ Thick Club
    Ability: Lightning Rod
    Level: 50
    EVs: 252 HP / 76 Atk / 4 Def / 164 SpD / 12 Spe
    Adamant Nature
    - Flare Blitz
    - Shadow Bone
    - Bonemerang
    - Protect

    Celesteela @ Leftovers
    Ability: Beast Boost
    Level: 50
    EVs: 252 HP / 252 SpD / 4 Spe
    Sassy Nature
    - Heavy Slam
    - Leech Seed
    - Wide Guard
    - Protect

    Greninja @ Focus Sash
    Ability: Protean
    Level: 50
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Gunk Shot
    - Low Kick
    - Rock Tomb
    - Protect


    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Season 3 12th 2012 Rating (open)

    Landorus-Therian (M) @ Choice Scarf Ability: Intimidate
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - U-turn
    - Superpower

    Cresselia (F) @ Aguav Berry
    Ability: Levitate
    Level: 50
    EVs: 204 HP / 44 Def / 252 SpA / 4 SpD / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Ice Beam
    - Hidden Power [Ground]
    - Trick Room

    Snorlax @ Iapapa Berry
    Ability: Gluttony
    Level: 50
    EVs: 68 HP / 196 Atk / 244 Def
    Adamant Nature
    - Return
    - High Horsepower
    - Curse
    - Recycle

    Tapu Fini @ Choice Specs
    Ability: Misty Surge
    Level: 50
    EVs: 236 HP / 4 Def / 252 SpA / 4 SpD / 12 Spe
    Modest Nature
    IVs: 0 Atk
    - Dazzling Gleam
    - Moonblast
    - Muddy Water
    - Scald

    Charizard-Mega-Y @ Charizardite Y
    Ability: Blaze
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Flamethrower
    - Heat Wave
    - Solar Beam
    - Protect

    Aegislash @ Ghostium Z
    Ability: Stance Change
    Level: 50
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Shadow Ball
    - Flash Cannon
    - Wide Guard
    - King's Shield
    Last edited: Aug 7, 2017
    BlakDragon, Demantoid and Jhon like this.
  13. Jana Brahimi

    Jana Brahimi

    Joined:
    Dec 17, 2015
    Messages:
    8
    Here's a second post of teams I won't be posting for a while as I have worlds + regionals to prepare for so apologies but here's some teams in the meantime!


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Season 3 2008 Rating (open)

    Salamence-Mega @ Salamencite
    Ability: Intimidate
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Hasty Nature
    - Double-Edge
    - Hyper Voice
    - Tailwind
    - Protect

    Heatran @ Shuca Berry
    Ability: Flash Fire
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Heat Wave
    - Earth Power
    - Flash Cannon
    - Protect

    Tapu Lele @ Psychium Z
    Ability: Psychic Surge
    Level: 50
    EVs: 140 HP / 116 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Dazzling Gleam
    - Light Screen
    - Protect

    Kartana @ Assault Vest
    Ability: Beast Boost
    Level: 50
    EVs: 116 HP / 4 Atk / 4 Def / 132 SpD / 252 Spe
    Jolly Nature
    - Leaf Blade
    - Smart Strike
    - Sacred Sword
    - Night Slash

    Marowak-Alola @ Thick Club
    Ability: Lightning Rod
    Level: 50
    EVs: 252 HP / 76 Atk / 180 SpD
    Sassy Nature
    IVs: 0 Spe
    - Flare Blitz
    - Shadow Bone
    - Bonemerang
    - Protect

    Whimsicott @ Focus Sash
    Ability: Prankster
    Level: 50
    EVs: 28 HP / 228 Def / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Tailwind
    - Helping Hand
    - Sunny Day
    - Endeavor


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Season 3 2052 Rating (open)

    Kangaskhan-Mega @ Kangaskhanite
    Ability: Scrappy
    Level: 50
    EVs: 116 HP / 252 Atk / 140 Spe
    Adamant Nature
    - Return
    - Power-Up Punch
    - Sucker Punch
    - Protect

    Whimsicott @ Focus Sash
    Ability: Prankster
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Moonblast
    - Tailwind
    - Encore
    - Sunny Day

    Cresselia @ Psychium Z
    Ability: Levitate
    Level: 50
    EVs: 204 HP / 76 Def / 228 SpA
    Bold Nature
    IVs: 0 Atk
    - Psychic
    - Icy Wind
    - Toxic
    - Trick Room

    Heatran @ Shuca Berry
    Ability: Flash Fire
    Level: 50
    EVs: 132 HP / 4 Def / 252 SpA / 4 SpD / 116 Spe
    Modest Nature
    IVs: 0 Atk
    - Heat Wave
    - Earth Power
    - Hidden Power [Ice]
    - Protect

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - U-turn
    - Protect

    Tapu Fini @ Choice Specs
    Ability: Misty Surge
    Level: 50
    EVs: 204 HP / 244 SpA / 60 Spe
    Modest Nature
    IVs: 0 Atk
    - Muddy Water
    - Moonblast
    - Ice Beam
    - Scald


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Season 3 17th 2004 Rating (open)

    Kangaskhan-Mega @ Kangaskhanite
    Ability: Inner Focus
    Level: 50
    EVs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Low Kick
    - Fake Out
    - Protect

    Cresselia (F) @ Sitrus Berry
    Ability: Levitate
    Level: 50
    EVs: 212 HP / 236 SpA / 60 Spe
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Icy Wind
    - Toxic
    - Trick Room

    Landorus-Therian (M) @ Life Orb
    Ability: Intimidate
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Superpower
    - Protect

    Heatran @ Shuca Berry
    Ability: Flash Fire
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Heat Wave
    - Earth Power
    - Flash Cannon
    - Protect

    Tapu Fini @ Choice Specs
    Ability: Misty Surge
    Level: 50
    EVs: 212 HP / 244 SpA / 52 Spe
    Modest Nature
    IVs: 0 Atk
    - Moonblast
    - Muddy Water
    - Dazzling Gleam
    - Scald

    Gastrodon @ Groundium Z
    Ability: Storm Drain
    Level: 50
    EVs: 252 HP / 100 Def / 68 SpA / 84 SpD
    Calm Nature
    IVs: 0 Atk / 27 Spe
    - Earth Power
    - Ice Beam
    - Recover
    - Protect


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    Season 2 5th 2030 Rating (open)

    Charizard-Mega-Y @ Charizardite Y
    Ability: Blaze
    Level: 50
    EVs: 252 HP / 132 Def / 108 SpA / 12 SpD / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Heat Wave
    - Solar Beam
    - Tailwind
    - Protect

    Cresselia (F) @ Sitrus Berry
    Ability: Levitate
    Level: 50
    EVs: 212 HP / 196 SpA / 100 Spe
    Calm Nature
    IVs: 0 Atk
    - Psychic
    - Ice Beam
    - Icy Wind
    - Trick Room

    Thundurus-Therian (M) @ Choice Scarf
    Ability: Volt Absorb
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Volt Switch
    - Focus Blast
    - Hidden Power [Ice]

    Landorus-Therian (M) @ Groundium Z
    Ability: Intimidate
    Level: 50
    EVs: 84 HP / 164 Atk / 28 Def / 4 SpD / 228 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - U-turn
    - Protect

    Tyranitar @ Darkinium Z
    Ability: Sand Stream
    Level: 50
    EVs: 60 HP / 204 Atk / 4 Def / 172 SpD / 68 Spe
    Adamant Nature
    - Rock Slide
    - Crunch
    - Low Kick
    - Protect

    Ferrothorn @ Choice Band
    Ability: Iron Barbs
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpD
    Brave Nature
    IVs: 0 Spe
    - Power Whip
    - Bullet Seed
    - Gyro Ball
    - Bulldoze


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Season 3 5th 2043 Rating (open)

    Charizard-Mega-Y @ Charizardite Y
    Ability: Blaze
    Level: 50
    EVs: 252 HP / 132 Def / 108 SpA / 12 SpD / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Flamethrower
    - Solar Beam
    - Tailwind
    - Protect

    Cresselia (F) @ Colbur Berry
    Ability: Levitate
    Level: 50
    EVs: 236 HP / 252 SpA / 20 Spe
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Ice Beam
    - Hidden Power [Ground]
    - Trick Room

    Thundurus-Therian (M) @ Fightinium Z
    Ability: Volt Absorb
    Level: 50
    EVs: 164 HP / 4 Def / 76 SpA / 12 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Focus Blast
    - Hidden Power [Ice]
    - Protect

    Landorus-Therian (M) @ Assault Vest
    Ability: Intimidate
    Level: 50
    EVs: 4 HP / 236 Atk / 4 Def / 12 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - U-turn
    - Superpower

    Tyranitar @ Weakness Policy
    Ability: Sand Stream
    Level: 50
    EVs: 60 HP / 204 Atk / 4 Def / 172 SpD / 68 Spe
    Adamant Nature
    - Rock Slide
    - Crunch
    - Low Kick
    - Protect

    Aegislash @ Ghostium Z
    Ability: Stance Change
    Level: 50
    EVs: 252 HP / 236 SpA / 20 Spe
    Modest Nature
    IVs: 0 Atk
    - Shadow Ball
    - Substitute
    - Wide Guard
    - King's Shield


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    Season 3 16th 2006 Rating (open)

    Volcarona @ Firium Z
    Ability: Flame Body
    Level: 50
    EVs: 148 HP / 4 Def / 100 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Flamethrower
    - Giga Drain
    - Quiver Dance
    - Protect

    Mawile-Mega @ Mawilite
    Ability: Intimidate
    Level: 50
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Iron Head
    - Sucker Punch
    - Swords Dance
    - Protect

    Hitmontop (M) @ Fightinium Z
    Ability: Intimidate
    Level: 50
    EVs: 204 HP / 188 Atk / 4 Def / 100 SpD / 12 Spe
    Adamant Nature
    - Close Combat
    - Fake Out
    - Feint
    - Wide Guard

    Tapu Fini @ Choice Specs
    Ability: Misty Surge
    Level: 50
    EVs: 164 HP / 4 Def / 252 SpA / 4 SpD / 84 Spe
    Modest Nature
    IVs: 0 Atk
    - Moonblast
    - Dazzling Gleam
    - Scald
    - Muddy Water

    Thundurus-Therian (M) @ Life Orb
    Ability: Volt Absorb
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Sludge Bomb
    - Hidden Power [Ice]
    - Protect

    Tyranitar @ Weakness Policy
    Ability: Sand Stream
    Level: 50
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Rock Slide
    - Stone Edge
    - Crunch
    - Protect


    [​IMG] [​IMG][​IMG][​IMG][​IMG][​IMG]
    Season 3 2025 Rating (open)

    Kangaskhan-Mega @ Kangaskhanite
    Ability: Scrappy
    Level: 50
    EVs: 212 HP / 228 Atk / 44 Def / 4 SpD / 20 Spe
    Adamant Nature
    - Fake Out
    - Power-Up Punch
    - Sucker Punch
    - Double-Edge

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - U-turn
    - Protect

    Tapu Fini @ Choice Specs
    Ability: Misty Surge
    Level: 50
    EVs: 236 HP / 4 Def / 236 SpA / 4 SpD / 28 Spe
    Modest Nature
    IVs: 0 Atk
    - Haze
    - Dazzling Gleam
    - Moonblast
    - Muddy Water

    Heatran @ Shuca Berry
    Ability: Flash Fire
    Level: 50
    EVs: 172 HP / 252 SpA / 84 Spe
    Modest Nature
    IVs: 0 Atk
    - Heat Wave
    - Earth Power
    - Hidden Power [Ice]
    - Protect

    Cresselia @ Leftovers
    Ability: Levitate
    Level: 50
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    IVs: 0 Atk
    - Moonlight
    - Psychic
    - Icy Wind
    - Calm Mind

    Gengar @ Focus Sash
    Ability: Cursed Body
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Shadow Ball
    - Sludge Bomb
    - Hidden Power [Ice]
    - Destiny Bond


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Season 2 2021 Rating (open)

    Tapu Lele @ Life Orb
    Ability: Psychic Surge
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    IVs: 0 Atk
    - Psychic
    - Dazzling Gleam
    - Taunt
    - Protect

    Kartana @ Choice Scarf
    Ability: Beast Boost
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Leaf Blade
    - Smart Strike
    - Sacred Sword
    - Night Slash

    Ludicolo @ Waterium Z
    Ability: Swift Swim
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Hydro Pump
    - Giga Drain
    - Ice Beam
    - Fake Out

    Pelipper @ Focus Sash
    Ability: Drizzle
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    IVs: 0 Atk
    - Scald
    - Hurricane
    - Tailwind
    - Rain Dance

    Hydreigon @ Darkinium Z
    Ability: Levitate
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Draco Meteor
    - Dark Pulse
    - Roar
    - Protect

    Tapu Koko @ Choice Specs
    Ability: Electric Surge
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Thunder
    - Thunderbolt
    - Volt Switch
    - Dazzling Gleam


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Season 2 2003 Rating (open)

    Charizard-Mega-Y @ Charizardite Y
    Ability: Drought
    Level: 50
    EVs: 172 HP / 148 Def / 188 Spe
    Timid Nature
    IVs: 0 Atk
    - Heat Wave
    - Hidden Power [Ground]
    - Sunny Day
    - Protect

    Pheromosa @ Focus Sash
    Ability: Beast Boost
    Level: 50
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - Low Kick
    - Poison Jab
    - Ice Beam
    - Protect

    Tapu Lele @ Psychium Z
    Ability: Psychic Surge
    Level: 50
    EVs: 108 HP / 140 Def / 4 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Moonblast
    - Taunt
    - Protect

    Muk-Alola @ Figy Berry
    Ability: Gluttony
    Level: 50
    EVs: 228 HP / 196 Atk / 68 Def / 12 SpD / 4 Spe
    Adamant Nature
    - Gunk Shot
    - Knock Off
    - Shadow Sneak
    - Protect

    Aegislash @ Leftovers
    Ability: Stance Change
    Level: 50
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Shadow Ball
    - Hidden Power [Ice]
    - King's Shield
    - Wide Guard

    Tapu Koko @ Fairium Z
    Ability: Electric Surge
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Volt Switch
    - Dazzling Gleam
    - Protect


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Season 2 5th 2030 Rating (open)

    Charizard-Mega-Y @ Charizardite Y
    Ability: Blaze
    Level: 50
    EVs: 252 HP / 132 Def / 108 SpA / 12 SpD / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Heat Wave
    - Solar Beam
    - Tailwind
    - Protect

    Cresselia (F) @ Sitrus Berry
    Ability: Levitate
    Level: 50
    EVs: 212 HP / 196 SpA / 100 Spe
    Calm Nature
    IVs: 0 Atk
    - Psychic
    - Ice Beam
    - Icy Wind
    - Trick Room

    Thundurus-Therian (M) @ Choice Scarf
    Ability: Volt Absorb
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Volt Switch
    - Focus Blast
    - Hidden Power [Ice]

    Landorus-Therian (M) @ Groundium Z
    Ability: Intimidate
    Level: 50
    EVs: 84 HP / 164 Atk / 28 Def / 4 SpD / 228 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - U-turn
    - Protect

    Tyranitar @ Darkinium Z
    Ability: Sand Stream
    Level: 50
    EVs: 60 HP / 204 Atk / 4 Def / 172 SpD / 68 Spe
    Adamant Nature
    - Rock Slide
    - Crunch
    - Low Kick
    - Protect

    Ferrothorn @ Choice Band
    Ability: Iron Barbs
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpD
    Brave Nature
    IVs: 0 Spe
    - Power Whip
    - Bullet Seed
    - Gyro Ball
    - Bulldoze
    Last edited: Aug 15, 2017
  14. P3DS

    P3DS

    Joined:
    Jun 20, 2014
    Messages:
    414
    Thought I'd put these 2 up. They have different sets, but are the same 6 Pokemon. They are Terrakott teams :)

    [​IMG][​IMG][​IMG] [​IMG][​IMG] [​IMG]

    Used by Colonel Vete to win a tourney in Japan.

    http://d.hatena.ne.jp/colonel-vete/20170730/1501413755
    Colonel Vete Terrakott Team (open)

    Charizard @ Charizardite Y
    Ability: Blaze
    Level: 50
    EVs: 172 HP / 116 Def / 220 Spe
    Timid Nature
    IVs: 0 Atk
    - Flamethrower
    - Heat Wave
    - Solar Beam
    - Protect

    Whimsicott @ Focus Sash
    Ability: Prankster
    Level: 50
    EVs: 108 HP / 236 SpD / 164 Spe
    Timid Nature
    - Beat Up
    - Tailwind
    - Taunt
    - Sunny Day

    Terrakion @ Rockium Z
    Ability: Justified
    Level: 50
    EVs: 4 HP / 116 Atk / 164 Def / 4 SpD / 220 Spe
    Jolly Nature
    - Rock Slide
    - Earthquake
    - Close Combat
    - Protect

    Tapu Koko @ Life Orb
    Ability: Electric Surge
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Protect
    - Dazzling Gleam
    - Thunderbolt
    - Hidden Power [Ice]

    Landorus-Therian @ Assault Vest
    Ability: Intimidate
    Level: 50
    EVs: 164 HP / 188 SpD / 156 Spe
    Jolly Nature
    - Earthquake
    - Knock Off
    - Rock Slide
    - Superpower

    Aegislash @ Spooky Plate
    Ability: Stance Change
    Level: 50
    EVs: 252 HP / 4 Atk / 252 SpA
    Quiet Nature
    - Shadow Ball
    - Shadow Sneak
    - Wide Guard
    - King's Shield


    It was derived from this other team, http://d.hatena.ne.jp/bocci9ha/20170729/:

    Bocci9ha (open)

    Charizard @ Charizardite Y
    Ability: Blaze
    Level: 50
    EVs: 172 HP / 116 Def / 220 Spe
    Timid Nature
    IVs: 0 Atk
    - Flamethrower
    - Heat Wave
    - Solar Beam
    - Protect

    Whimsicott @ Focus Sash
    Ability: Prankster
    Level: 50
    EVs: 252 HP / 4 Def / 252 Spe
    Timid Nature
    - Beat Up
    - Tailwind
    - Encore
    - Trick Room

    Farewell, I (Terrakion) @ Groundium Z
    Ability: Justified
    Level: 50
    EVs: 36 HP / 84 Atk / 132 Def / 4 SpD / 252 Spe
    Jolly Nature
    - Rock Slide
    - Earthquake
    - Close Combat
    - Protect

    Tapu Koko @ Electrium Z
    Ability: Electric Surge
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Protect
    - Dazzling Gleam
    - Thunderbolt
    - Grass Knot

    Landorus-Therian @ Assault Vest
    Ability: Intimidate
    Level: 50
    EVs: 188 HP / 60 Atk / 4 Def / 4 SpD / 252 Spe
    Adamant Nature
    - Earthquake
    - Knock Off
    - Rock Slide
    - Superpower

    Aegislash @ Life Orb
    Ability: Stance Change
    Level: 50
    EVs: 148 HP / 4 Def / 172 SpA / 4 SpD / 180 Spe
    Modest Nature
    IVs: 0 Atk
    - Shadow Ball
    - Flash Cannon
    - Wide Guard
    - King's Shield


    Terrakions are built to live Adamant Lando's non boosted EQ, and then take a Beat up and survive. I can't say how many times when using the spreads that the live has been important. Colonel Vete's guarantees that +3 Z-Rock Slide OHKOs 252H/12B Cresselia, whilst Bocciha9's doesn't. However, Vete's does sack some speed for it, meaning that mirrors will be painful. Personally, Rockium has been the better item for the terrakion, thanks to STAB, and the calcs for KOing Lando and Cress.
    Jiv3ysaur, Mishimono and marilli like this.

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