Doubles Teambuilding Competition - Week 69 - GAME OVER

Idyll

xD
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talkingtree wins this week with 4 votes, congrats!

This week, we're building around:

+


Choice Scarf Kyurem-B: Though Kyurem-B is mostly known for tearing apart slower, bulkier teams with its stellar super effective coverage as a Substitute attacker, it's also capable of functioning as a Speed safety net with Choice Scarf. With its coverage and good power, Choice Scarf Kyurem-B can pick off a weakened or super effective targets, including as Choice Scarf Landorus-T.

Deadline of building on Saturday GMT noon!
 



Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Naive Nature
- Earth Power
- Diamond Storm
- Protect
- Moonblast

Infernape @ Life Orb
Ability: Blaze
EVs: 36 Atk / 220 SpA / 252 Spe
Naive Nature
- Fake Out
- Close Combat
- Protect
- Overheat

Zapdos @ Safety Goggles
Ability: Static
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Tailwind

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 192 Atk / 140 SpA / 176 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Taunt
- Protect

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 176 Atk / 108 SpA / 224 Spe
Naive Nature
- Earth Power
- Dragon Claw
- Ice Beam
- Fusion Bolt

Crobat @ Life Orb
Ability: Inner Focus
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Brave Bird
- Cross Poison
- Protect
- Tailwind


I've decided to build this team around the core, Diancie + Infernape w/ Kyurem-B coming later into team-building of course. Then, I brought Zapdos to the team to ensure team's offensive presence; it works well with Infernape's Fake Out. And to make the most of my Tailwind, Hoopa-U was chosen for play; its capability to eliminate Wide Guard users and Redirectors have proven to be very valuable. Next, Kyurem-B was added to the roster, ensuring that Landorus-T or Heatran won't be nuisances during the games. For my last mon, I thought it was important that I have the consistency of Tailwind while still providing the remaining coverage. As in result, I chose Crobat will the excellent ability, Inner Focus.

Thanks~
 
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Frozen Flowers


Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 132 Atk / 152 SpA / 224 Spe
Hasty Nature
- Ice Beam
- Dragon Claw
- Earth Power
- Fusion Bolt

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 132 Def / 68 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Protect

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 104 SpA / 40 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 192 Atk / 140 SpA / 176 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Drain Punch
- Protect

Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 248 HP / 96 Def / 12 SpA / 92 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Roost
- Follow Me
- Tailwind

I started out with Scarf Kyurem, obviously, then I added Mega Venusaur for sleep support and because it checks Fairy-type that aren't named Gardevoir. Next, I added Aegislash as a secondary Fairy check and as a Terrakion and Mega Metagross check. Rotom-W counters birb and Fire-types, while Hoopa beats opposing Aegislash and Jirachi. Togekiss is for redirection and Tailwind support as well as a sleep immune.


EDIT: Literally just realized I had Talonflame's sprite where Togekiss was supposed to be. Derp
 
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Platinum God n1n1

the real n1n1
is a Tiering Contributor


Diancie+Hail is something I have been meaning to build for a while now. Abomasnow and Kyurem make excellent partners to Diancie as waters cannot touch them, grass types are destroyed, as are genies.

After deciding on this starting core I went with Volcanion to round out missing coverage. Going with Shuca Berry because I only have 1 ground immune and EP to improve my opposing Volcaion match up.

Next I want a ground immune but also feel kang weak and fighting type weak. So Lando T is obvious.

Finally Aegislash for another Kang/fighting type switch-in that can beat fairies and greatly improves my TR match up.

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Draco Meteor
- Flash Cannon
- Ice Beam

Abomasnow @ Focus Sash
Ability: Snow Warning
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Energy Ball
- Focus Blast
- Protect

Volcanion @ Shuca Berry
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Heatwave
- Steam Eruption
- Earth Power
- Protect

Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- Rock Slide
- Protect

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Substitute
- Kings Shield
 
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Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 196 HP / 252 Atk / 20 Def / 12 SpD / 28 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Protect

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 248 HP / 92 Def / 148 SpD / 20 Spe
Impish Nature
- Iron Head
- Icy Wind
- Follow Me
- Protect

Kangaskhan-Mega @ Kangaskhanite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- Sucker Punch
- Power-Up Punch

Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Quick Guard
- Protect

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 176 Atk / 108 SpA / 224 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Dragon Claw
- Earth Power

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 216 HP / 4 Def / 180 SpA / 88 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Protect


This team plays similarly to my favorite team I used in VGC 2015 to get Top 8 at the Florida Regional, which is why I enjoy it a lot.

Kangaskhan/Arcanine/Terrakion/Thundurus/Suicune/Aegislash was the team. I feel like Scarf Kyurem does what Suicune did on the old team, which is offer a good way to OHKO Landorus-T (Suicune could back then because it was early 2015 and AV/bulk was super uncommon).

A fast offensive Kyurem essentially patches a lot of inherent weaknesses a lot of the Pokemon on this team have (especially Landorus-T). Terrakion beats Y-Zard, and has to worry about Landorus less due to Kyurem.

Kang/Azu/Rachi rounds out the team, offering solid offensive options against a plethora of things as well as just being strong as hell.

28 Spe EVs on Azu allow it to speedcreep base 50s (which help a lot in the mirror)
 

marilli

With you
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Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 176 Atk / 108 SpA / 224 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Dragon Claw
- Earth Power

Charizard @ Charizardite Y
Ability: Solar Power
EVs: 248 HP / 64 Def / 88 SpA / 108 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Overheat
- Protect

Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- King's Shield
- Shadow Ball
- Flash Cannon
- Wide Guard

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 148 HP / 184 Atk / 4 Def / 4 SpD / 168 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 244 HP / 104 Def / 8 SpA / 132 SpD / 20 Spe
Modest Nature
- Thunder Wave
- Taunt
- Hidden Power [Ice]
- Thunderbolt


zard y is a mega that loves genies pressured, and in turn pressures opposing rachi cores which is also really annoying for kyubey. Diancie also was an option as it's another mega that hates genies but the azurachi matchup starting going south pretty hard.

I use aegislash for wide guard support for megazard and beating fairies for kyubey

amoonguss is used as my redirector as I already have an aegislash.

genies are good pokemon! intimidate is great for the rest of my team so lando-t was a safe pick. as for thundurus, probably the most replaceable member on this team. the team needs speed control other than relying hard on 1 Scarf user: t-wave is one way to provide speed control, while taunt stops nonsense and forces good positioning from TR teams. Instead of t-wave, other speed control methods like Trick Room with Pokemon such as Hoopa also sounds like a legitimate option.
 

Matame

New Rules


Beautiful Thing (Diancie-Mega) @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 204 Atk / 52 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Salamence @ Life Orb
Ability: Intimidate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Hydro Pump
- Tailwind

Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 192 Atk / 64 SpA / 252 Spe
Naive Nature
- Hyperspace Fury
- Hyperspace Hole
- Energy Ball
- Protect

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 176 Atk / 108 SpA / 224 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Dragon Claw
- Earth Power

Thundurus @ Sitrus Berry
Ability: Prankster
Shiny: Yes
EVs: 220 HP / 36 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Thunder Wave
- Taunt


Wanted to go a hyper offensive route with Diancie + Scarf Kyurem. Mence was my first initial thought as a ground immune, sun check, steel check and primary form of speed control. Aegislash was added as a steel to give me a Diancie switch in, a spore Switch in and as a soft check to trick room. Hoopa was added next to improve trick room matchup further with powerful dark stab. Its an all-round powerhouse that takes advantage of Tailwind from Mence. Finally I wanted a check to bulky waters and secondary speed control. Taunt improves matchup vs Set up mons and trick room further and Flash Cannon aids Diancie Matchup a little more.
 

Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
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Test Bot #
Dragon_Lord_Rayko
n1n1
Misaki~
marilli
Matame

End of voting on Monday GMT noon!
 

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