This team started when I decided that Last Resort was a cool move and I wanted to use it. I figured it would work better in doubles because I could aim at the Pokemon that didn't resist it and be just fine. Snorlax (F) @ Silk Scarf Trait: Immunity EVs: 40 HP / 136 Atk / 200 Def / 132 SDef Brave Nature IVs: 0 Spd - Curse - Last Resort I looked through the most powerful users and Snorlax became the first member of the team. The spread is a mixture of bulk and offense to function outside of Trick Room if need be and to get the first boost or two up safely. The bulk spread was made using Smogon's defenses calculator app to have perfect mixed defenses at +1. Last Resort @ +1 sweeps like a boss. I usually don't go +2 because I'd like to attack as much as possible while Trick Room is up and Snorlax mostly OHKOs anyway. I used Silk Scarf to get that extra power and Immunity because Toxic is more threatening on this bulky guy than Heat Wave or Blizzard(especially because I put Heatran+Chandelure+Slowbro on the team). Chandelure (F) @ Passho Berry Trait: Flame Body EVs: 252 HP / 4 Def / 252 SAtk Quiet Nature IVs: 0 Atk / 0 Spd - Trick Room - Heat Wave - Shadow Ball - Energy Ball I figured Curselax would appreciate some Trick Room support. I also wanted to find something that could get through Ghost and Steel Types. Chandelure had perfect synergy with Snorlax! Heat Wave is a good spread move to spam, hit steels and destroy sun/hail teams. Shadow Ball is pretty powerful with 145 sAtt and boosting nature. It puts the hurting on Psychic and Ghost types. Energy Ball hurts bulky water types and rock types. Passho Berry is to set up Trick Room in the face of Surf/Muddy Water spam and then retaliate with Energy Ball. Hitmontop (M) @ Fighting Gem Trait: Intimidate EVs: 252 HP / 252 Atk / 4 SDef Brave Nature IVs: 0 Spd - Fake Out - Wide Guard - Mach Punch - Close Combat Hitmontop is the only standard set I'm using. Well, except that I'm running Brave over Adamant. Fake Out lets me set up Trick Room easier, get around checks/counters and break sashes. Wide Guard beats teams that hope their spread move spamming will help keep up against my team's pulverizing. Mach Punch finishes things off and is a reliable attack to use if Trick Room isn't up and I want Hitmontop to die that turn for a clean switch-in to something else. Close Combat+Fighting Gem is there to just hurt something bad. I like to lead with Hitmontop on this team and nearly every team, but of course I look for good match ups at lead too. Whimsicott (M) @ Lum Berry Trait: Prankster EVs: 252 HP / 4 Def / 252 SDef Calm Nature IVs: 0 Atk - Trick Room - Leech Seed - Cotton Guard - Helping Hand So, I needed a foolproof setter. I had to use Whimsicott. This guy can stick around for quite a long time. I figured the best way for that was a sDef set with Cotton Guard+Leech Seed! Dual Leech Seeding is amazing. The last moveslot went to Helping Hand to make the most of Whimsicott's longevity by powering up my sweepers. Lum Berry is there to avoid Toxic/Thunder Wave/random Burns. Heatran (M) @ Charcoal Trait: Flash Fire EVs: 252 HP / 252 SAtk / 4 SDef Quiet Nature IVs: 0 Atk / 0 Spd - Eruption - Earth Power - Stealth Rock - Protect I needed a true Trick Room abuser with a reliable spread move. I remembered that Jellicent could do that with Water Spout, but I wanted real power not base 85. EruptionTran gets 135 sAtt! Combine that with a helping hand boost and watch the opponent cry. Earth Power is for rain teams, fire types outside of sun, opposing heatran and stuff like that. Stealth Rock is sort of filler and might possibly get the boot for Dragon Pulse, but it does help sometimes. This is my only Pokemon with Protect and it definitely comes in handy against Surf, Close Combat and EQ especially when Trick Room is down. It also stalls the turn where I set Trick Room up so that I can sweep with 100% HP+Eruption. Slowbro (M) @ Leftovers Trait: Regenerator EVs: 252 HP / 252 SAtk / 4 SDef Quiet Nature IVs: 0 Atk / 0 Spd - Trick Room - Heal Pulse - Brine - Flamethrower My last slot had to go to another Trick Room setter. One with longevity and could function in many scenarios. Slowbro fit this perfectly. It resists the spam moves from Hail+Sun+Rain. Brine is boosted in rain and Flamethrower is boosted in Sun. Flamethrower is also super effective against hail and half of sun teams while Brine is super effective against sand teams. I picked those two attacks because Slowbro is only going to want to attack to finish off low HP Pokemon. So I needed perfect accuracy and Brine conveniently doubles in power when the opponent is under half. Regenerator and nice defensive stats keep Slowbro healthy throughout most of the game. However, the BEST part about Slowbro is Heal Pulse&30 base speed. Under Trick Room, it is outspeeding any abuser with respectable power and can Heal Pulse teammates that are on the brink of death. It also conveniently keeps Eruption at max power.