CorruptedOmega
Banned deucer.
I like to play obscure metas because when I beat low ladder players it boosts my self confidence.
INTRO
Hello there lost trainer, my name is CorruptedOmega. I have been playing Pokémon since I was very young, but in 2013 I started playing competitively when I was inspired by the Twitch Live Stream of the Video Game World Championships. I play mostly VGC, but as the 2015 season started winding down I began searching for new metagames to play in the meantime. As a VGC player I was naturally inclined to search for similar formats. First I discovered DOU, which I found very enjoyable. It offers a plethora of viable team archetypes, which is something I found slightly lacking in VGC 2015. After climbing to the mid 1500’s of the DOU ladder, I began searching hungrily for more. I eventually found Doubles Ubers. It is such an incredibly fun but underplayed format. I hope that this RMT will help to stimulate the DUbers community and expand its player base. Anyways, I started playing DUbers with a decent Primal Kyogre Tailwind Hyper Offense, but scrapped the team after I started losing consistently to Trick Room. I decided to try Trick Room out myself. Thus the team was born.
Proof of Peak: http://imgur.com/85yM3Ii
TEAMBUILDING
I started with the infamous Trick Room abuser, Groudon. Its mediocre base 90 speed aids it well in underspeeding various threats in Trick Room. Its good bulk lets it shrug off attackers and retaliate with Precipice Blades, which 2HKOs most mons even after spread reduction.
I needed a Trick Room setter, so I chose Cresselia. An unconventional choice, Cresselia can take hits as well as Arceus while still having access to recovery. You may be thinking to yourself, “lmao Cress is bad she hits like a limp dick”. That is true, but her lack of offensive presence is patched up by her incredible supportive movepool. Cresselia has a plethora of move options, making her very unpredictable. Her immunity to Ground is also nice for checking opposing Groudon.
Next I added Xerneas cause lawl its so gud. It offers a plan B if Trick Room does not appear to have an advantageous match up versus the opposing team. Xerneas + (spoilers) Kangaskhan provide instant pressure from turn one. Xerneas can also take Dark attacks for Cresselia, though it can not afford to lose its Power Herb after a Knock Off.
My second unconventional choice, Ferrothorn provides a unique set of resistances and can wall teams in the late game. It becomes the very fastest mon under Trick Room, helping me to revenge kill weakened threats. It can also live big hits from Arcues, Kyogre, and Xerneas and OHKO them in return.
Kangaskhan is hella gud. She provides great support in the form of Fake Out, sweeping potential with Power-up Punch, and incredible wall breaking with her sheer power. She helps to solidify the team, creating free turns for Xerneas to Geomancy or Cresselia to Trick Room. Without Kangaskhan this team could not operate, and there is simply no other mon that can replace it.
For the last mon I needed a special wallbreaker, specifically one that could take out Primal Groudon. WAIT WHAT SPECIAL LANDO-T!? Yes, and works pretty well thank you very much. I toyed around with Latios for a while but was disappointed in his inability to OHKO 252 HP Primal Groudon from full. Landorus can do this, and also provides valuable Intimidate support. Though he poor coverage, Landorus serves his purpose well enough.
Coming back to the team I was like "how high was I when I decided to use Landorus". Landorus is just not very good. It kills PDon. That's it. Rayquaza kills PDon, but has better typing and a much more powerful STAB. On top of all of that it has access to priority. Though Rayquaza is not perfect, its a much better check to PDon.
IN-DEPTH
Whiskey Pete (Groudon) @ Red Orb
Ability: Drought
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Fire Blast
- Swords Dance
- Protect
The beef. His set is relatively simple. Precipice Blades is ridiculously stronk, coming off a base 150 attack stat. Fire Blast is for single target nuking and is also useful if I get Intimidated or what not. Swords Dance is a back-up win condition that allows PBlades to OHKO everything. Protect is standard, mostly to avoid double targeting or Primal Kyogre’s powerful Water attacks. The EVs are nothing special. I messed around with them a bit but there are no substantial bench marks Groudon hits.
https://soundcloud.com/figure/gravity
Figure (Cresselia) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Helping Hand
- Gravity
- Ice Beam
The balk. Where as Arceus forms have to invest in Speed and Attack or Special Attack, Cresselia just dumps it all into defensesand doesn’t give a fuck. As compared to Dialga, Cresselia has a much better defensive typing (i.e., isn’t weak to Ground). Overall Cresselia is an incredibly annoying, bulky Trick Room setter that many teams have few answers to. Trick Room is Trick Room; I use it to Trick Rooms. Helping Hand is essential to aid your partner in nabbing KOs, since Cresselia has virtually no offensive presence. Ice Beam is simply necessary to scare off Landorus and to hit for the tinniest bit of chip damage. Now let’s address the elephant in the room, Gravity. At first glance Gravity may seem like a gimmick, but it is really anything but that. Gravity ensures neither Precipice Blades nor Power Whip can miss, and also nullifies Ground immunities for Groudon to sweep. I have mentioned one of Cresselia’s best selling points is Levitate, which is canceled by Gravity; however, by grounding herself she decreases damage done to allies by spread moves. I would often use Gravity with Primal Groudon on the field so it would guarantee an opposing Primal Groudon could not OHKO my Primal Groudon. The EVs are again, not very creative. Max HP and Defense are simply to live hits, since Cresselia’s Special Defense is very good as is. A testament to her bulk:
+2 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 252 HP / 252+ Def Cresselia: 413-487 (93 - 109.6%) -- 56.3% chance to OHKO
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 4 SpD Cresselia: 361-426 (81.3 - 95.9%) -- guaranteed 2HKO
https://soundcloud.com/figure/gravity
OMFG (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect
The powa. Xerneas has gotten more KOs than any other mon on the team. Her set is very simple yet very effective. Geomancy boosts Xerneas’ stats to absurd levels, and Dazzling Gleam is her obligatory spread move. Protect is staple. The only move on this set that possibly needs explanation is Moonblast. I used Moonblast over say Hidden Power or Grass Knot for its ability to go right through Wide Guard and drop a single target. The EVs outspeed 252 Speed base 90’s (i.e., Kyogre) from +0.
https://soundcloud.com/alexomfg/omfg-i-love-you
Skrillex (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 112 HP / 144 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
The wall. Ferrothorn is a one-stop stop for special sweepers (i.e. Kyogre and Xerneas). Once opposing Groudon are removed from the opposing team, Ferrothorn basically has a free day against the rest of the team. On top of this, Ferrothorn also provides significant offensive pressure. Gyro Ball hits Xerneas and Power Whip hits Kyogre. Leech Seed + Leftovers lets Ferrothorn stall very well. Again, Protect is staple, but it also lets Ferrothorn recover a bit more with Leftovers and/or Leech Seed. The EVs allow him to OHKO 4 HP Primal Kyogre, and the rest is dumped into Special Defense so he can stomach hits better.
https://soundcloud.com/skrillex/skrillex-bangarang-feat-sirah
GlitchxCity (Kangaskhan) @ Kangaskhanite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Sucker Punch
- Power-Up Punch
- Fake Out
The versatility.
First, lets get this out of the way.
252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 0 HP / 0 Def Primal Kyogre: 356-421 (104.3 - 123.4%) -- guaranteed OHKO
252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 0 HP / 0 Def Primal Kyogre: 312-369 (91.4 - 108.2%) -- 50% chance to OHKO
Yes. On average, Mega Rayquaza hits about 10% harder than Mega Kangaskhan. This 10% has slight significance. For example, Mega Rayquaza can OHKO uninvested Primal Kyogre where as Mega Kangaskhan has a 50/50 shot at it. In this respect, Rayquaza is superior to Kangaskhan. However, given the quick paced fluidity of any doubles metagame, this 10% can be worn away by chip damage, spread moves, double targeting, or any number independent variables. Kangaskhan has many advantages, however. Mega Kangaskhan’s greatest advantage is her access to Fake Out. Fake Out is an incredibly useful supportive move that can essentially buy one free turn for an ally. This one free turn can allow an ally to set up or simply attack an enemy. Also, Mega Kangaskhan has more bulk than Mega Rayquaza, which can come in clutch in many situations. Mega Kangaskhan is basically a less Hyper Offensive alternative for a Mega slot than Mega Rayquaza. The EVs are non-negotiable. 252 Spe and a Jolly Nature is essential for outspeeding Kyogre before mega evolution and outspeeding Xerneas after mega evolution. Inner Focus is actually the preferred ability, as Arceus-Ghost and Giratina are the only 2 viable ghost types in the meta, and are seen rather infrequently. Inner Focus is much more useful for taking Fake Outs from Mew and preventing an opposing mon from setting up first turn. Double-Edge is Kangaskhan’s most powerful STAB option. Sucker Punch lets her revenge kill weakened threats, and Power-up Punch is for boosting her already sky high attack. Fake Out has already been explained.
https://soundcloud.com/glitchxcity/pokemon-tower-remix-vii
Grant Bowtie (Rayquaza) @ Life Orb
Ability: Air Lock
EVs: 56 Atk / 200 SpA / 252 Spe
Lonely Nature
- Dragon Ascent
- Water Pulse
- Extreme Speed
- Protect
The Mop. Rayquaza's primary purpose on the team is to act as a late game cleaner and to scare off PDon. Rayquaza-Regular is actually pretty under rated. The set is rather simple. The EVs allow Ray to outpace or speed tie with other base 90's. Dragon Ascent is the obligatory STAB move of the set. Water Pulse is specifically for Primal Groudon, and Extreme Speed is a nice priority move. Protect is staple lol.
https://soundcloud.com/grantbowtie/super-fun-3-msb
AFTERTHOUGHTS
Thanks for reading my RMT! If you didn’t read it and just skipped to the bottom, actually read it you ignorant hoe. Btw this was my first RMT. How’d I do? Tell me down below. Also if you have any suggestion for change, please tell me (esp. help with EVs). I don’t plan to play any more DUbers. Climbing to #1 was just a pain in the ass cause of all the freeze hax, wifi outages, and other stupid loses that set me back considerably. I’ll always hold a special affection in my heart for DUbers, but for now I think I’m done. Thanks again for the read :]
INTRO
Hello there lost trainer, my name is CorruptedOmega. I have been playing Pokémon since I was very young, but in 2013 I started playing competitively when I was inspired by the Twitch Live Stream of the Video Game World Championships. I play mostly VGC, but as the 2015 season started winding down I began searching for new metagames to play in the meantime. As a VGC player I was naturally inclined to search for similar formats. First I discovered DOU, which I found very enjoyable. It offers a plethora of viable team archetypes, which is something I found slightly lacking in VGC 2015. After climbing to the mid 1500’s of the DOU ladder, I began searching hungrily for more. I eventually found Doubles Ubers. It is such an incredibly fun but underplayed format. I hope that this RMT will help to stimulate the DUbers community and expand its player base. Anyways, I started playing DUbers with a decent Primal Kyogre Tailwind Hyper Offense, but scrapped the team after I started losing consistently to Trick Room. I decided to try Trick Room out myself. Thus the team was born.
Proof of Peak: http://imgur.com/85yM3Ii
TEAMBUILDING
I started with the infamous Trick Room abuser, Groudon. Its mediocre base 90 speed aids it well in underspeeding various threats in Trick Room. Its good bulk lets it shrug off attackers and retaliate with Precipice Blades, which 2HKOs most mons even after spread reduction.
I needed a Trick Room setter, so I chose Cresselia. An unconventional choice, Cresselia can take hits as well as Arceus while still having access to recovery. You may be thinking to yourself, “lmao Cress is bad she hits like a limp dick”. That is true, but her lack of offensive presence is patched up by her incredible supportive movepool. Cresselia has a plethora of move options, making her very unpredictable. Her immunity to Ground is also nice for checking opposing Groudon.
Next I added Xerneas cause lawl its so gud. It offers a plan B if Trick Room does not appear to have an advantageous match up versus the opposing team. Xerneas + (spoilers) Kangaskhan provide instant pressure from turn one. Xerneas can also take Dark attacks for Cresselia, though it can not afford to lose its Power Herb after a Knock Off.
My second unconventional choice, Ferrothorn provides a unique set of resistances and can wall teams in the late game. It becomes the very fastest mon under Trick Room, helping me to revenge kill weakened threats. It can also live big hits from Arcues, Kyogre, and Xerneas and OHKO them in return.
Kangaskhan is hella gud. She provides great support in the form of Fake Out, sweeping potential with Power-up Punch, and incredible wall breaking with her sheer power. She helps to solidify the team, creating free turns for Xerneas to Geomancy or Cresselia to Trick Room. Without Kangaskhan this team could not operate, and there is simply no other mon that can replace it.
For the last mon I needed a special wallbreaker, specifically one that could take out Primal Groudon. WAIT WHAT SPECIAL LANDO-T!? Yes, and works pretty well thank you very much. I toyed around with Latios for a while but was disappointed in his inability to OHKO 252 HP Primal Groudon from full. Landorus can do this, and also provides valuable Intimidate support. Though he poor coverage, Landorus serves his purpose well enough.
Coming back to the team I was like "how high was I when I decided to use Landorus". Landorus is just not very good. It kills PDon. That's it. Rayquaza kills PDon, but has better typing and a much more powerful STAB. On top of all of that it has access to priority. Though Rayquaza is not perfect, its a much better check to PDon.
IN-DEPTH
Whiskey Pete (Groudon) @ Red Orb
Ability: Drought
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Fire Blast
- Swords Dance
- Protect
The beef. His set is relatively simple. Precipice Blades is ridiculously stronk, coming off a base 150 attack stat. Fire Blast is for single target nuking and is also useful if I get Intimidated or what not. Swords Dance is a back-up win condition that allows PBlades to OHKO everything. Protect is standard, mostly to avoid double targeting or Primal Kyogre’s powerful Water attacks. The EVs are nothing special. I messed around with them a bit but there are no substantial bench marks Groudon hits.
https://soundcloud.com/figure/gravity
Figure (Cresselia) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Helping Hand
- Gravity
- Ice Beam
The balk. Where as Arceus forms have to invest in Speed and Attack or Special Attack, Cresselia just dumps it all into defenses
+2 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 252 HP / 252+ Def Cresselia: 413-487 (93 - 109.6%) -- 56.3% chance to OHKO
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 4 SpD Cresselia: 361-426 (81.3 - 95.9%) -- guaranteed 2HKO
https://soundcloud.com/figure/gravity
OMFG (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect
The powa. Xerneas has gotten more KOs than any other mon on the team. Her set is very simple yet very effective. Geomancy boosts Xerneas’ stats to absurd levels, and Dazzling Gleam is her obligatory spread move. Protect is staple. The only move on this set that possibly needs explanation is Moonblast. I used Moonblast over say Hidden Power or Grass Knot for its ability to go right through Wide Guard and drop a single target. The EVs outspeed 252 Speed base 90’s (i.e., Kyogre) from +0.
https://soundcloud.com/alexomfg/omfg-i-love-you
Skrillex (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 112 HP / 144 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
The wall. Ferrothorn is a one-stop stop for special sweepers (i.e. Kyogre and Xerneas). Once opposing Groudon are removed from the opposing team, Ferrothorn basically has a free day against the rest of the team. On top of this, Ferrothorn also provides significant offensive pressure. Gyro Ball hits Xerneas and Power Whip hits Kyogre. Leech Seed + Leftovers lets Ferrothorn stall very well. Again, Protect is staple, but it also lets Ferrothorn recover a bit more with Leftovers and/or Leech Seed. The EVs allow him to OHKO 4 HP Primal Kyogre, and the rest is dumped into Special Defense so he can stomach hits better.
https://soundcloud.com/skrillex/skrillex-bangarang-feat-sirah
GlitchxCity (Kangaskhan) @ Kangaskhanite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Sucker Punch
- Power-Up Punch
- Fake Out
The versatility.
First, lets get this out of the way.
252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 0 HP / 0 Def Primal Kyogre: 356-421 (104.3 - 123.4%) -- guaranteed OHKO
252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 0 HP / 0 Def Primal Kyogre: 312-369 (91.4 - 108.2%) -- 50% chance to OHKO
Yes. On average, Mega Rayquaza hits about 10% harder than Mega Kangaskhan. This 10% has slight significance. For example, Mega Rayquaza can OHKO uninvested Primal Kyogre where as Mega Kangaskhan has a 50/50 shot at it. In this respect, Rayquaza is superior to Kangaskhan. However, given the quick paced fluidity of any doubles metagame, this 10% can be worn away by chip damage, spread moves, double targeting, or any number independent variables. Kangaskhan has many advantages, however. Mega Kangaskhan’s greatest advantage is her access to Fake Out. Fake Out is an incredibly useful supportive move that can essentially buy one free turn for an ally. This one free turn can allow an ally to set up or simply attack an enemy. Also, Mega Kangaskhan has more bulk than Mega Rayquaza, which can come in clutch in many situations. Mega Kangaskhan is basically a less Hyper Offensive alternative for a Mega slot than Mega Rayquaza. The EVs are non-negotiable. 252 Spe and a Jolly Nature is essential for outspeeding Kyogre before mega evolution and outspeeding Xerneas after mega evolution. Inner Focus is actually the preferred ability, as Arceus-Ghost and Giratina are the only 2 viable ghost types in the meta, and are seen rather infrequently. Inner Focus is much more useful for taking Fake Outs from Mew and preventing an opposing mon from setting up first turn. Double-Edge is Kangaskhan’s most powerful STAB option. Sucker Punch lets her revenge kill weakened threats, and Power-up Punch is for boosting her already sky high attack. Fake Out has already been explained.
https://soundcloud.com/glitchxcity/pokemon-tower-remix-vii
Grant Bowtie (Rayquaza) @ Life Orb
Ability: Air Lock
EVs: 56 Atk / 200 SpA / 252 Spe
Lonely Nature
- Dragon Ascent
- Water Pulse
- Extreme Speed
- Protect
The Mop. Rayquaza's primary purpose on the team is to act as a late game cleaner and to scare off PDon. Rayquaza-Regular is actually pretty under rated. The set is rather simple. The EVs allow Ray to outpace or speed tie with other base 90's. Dragon Ascent is the obligatory STAB move of the set. Water Pulse is specifically for Primal Groudon, and Extreme Speed is a nice priority move. Protect is staple lol.
https://soundcloud.com/grantbowtie/super-fun-3-msb
AFTERTHOUGHTS
Thanks for reading my RMT! If you didn’t read it and just skipped to the bottom, actually read it you ignorant hoe. Btw this was my first RMT. How’d I do? Tell me down below. Also if you have any suggestion for change, please tell me (esp. help with EVs). I don’t plan to play any more DUbers. Climbing to #1 was just a pain in the ass cause of all the freeze hax, wifi outages, and other stupid loses that set me back considerably. I’ll always hold a special affection in my heart for DUbers, but for now I think I’m done. Thanks again for the read :]
Whiskey Pete (Groudon) @ Red Orb
Ability: Drought
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Overheat
- Swords Dance
- Protect
Figure (Cresselia) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Helping Hand
- Gravity
- Ice Beam
OMFG (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect
Skrillex (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 112 HP / 144 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
GltichxCity (Kangaskhan) @ Kangaskhanite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Sucker Punch
- Power-Up Punch
- Fake Out
Grant Bowtie (Rayquaza) @ Life Orb
Ability: Air Lock
EVs: 56 Atk / 200 SpA / 252 Spe
Jolly Nature
- Dragon Ascent
- Water Pulse
- Extreme Speed
- Protect
Ability: Drought
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Overheat
- Swords Dance
- Protect
Figure (Cresselia) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Helping Hand
- Gravity
- Ice Beam
OMFG (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect
Skrillex (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 112 HP / 144 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
GltichxCity (Kangaskhan) @ Kangaskhanite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Sucker Punch
- Power-Up Punch
- Fake Out
Grant Bowtie (Rayquaza) @ Life Orb
Ability: Air Lock
EVs: 56 Atk / 200 SpA / 252 Spe
Jolly Nature
- Dragon Ascent
- Water Pulse
- Extreme Speed
- Protect
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