Metagame Doubles UU

#26
this looks a bit more like a gimmick, rather than a usable, viable pokemon to me. i think it just did work in the replay because of the surprise factor, which would be lost once put on the vr. and even in the replay, it did not really do enough to justify using it, for me. you can just use tauros or another crazy pokemon and pull off a sweep, and call it viable, by that logic.
Regardless of the anger point gimmick, is till believe that Crabominable works well under tr, even if it may not be the first pick on a tr team, I still believ that it's viable enough too be ranked, ;-;
 

Demantoid

[10:43:28] #Mishiimono)⊙﹏⊙✿( kills a dewgong
#27
Porygon-Z to tier 1.5/2 Porygon-Z strikes again!

Porygon-Z access to z conversion makes it a major threat in doubles uu. After a boost Electric Porygon Z can ohko most of the mons on the vr while having passable bulk. Ghost type pz is also quite powerful but misses out on a few neutral hits and is worse against the numerous dark types in duu. Electric typing is also good for avoiding paralysis and resisting Bullet Punch. It's favorite partner Mew is also still available in duu allowing for two pzs at once and easy set up. Its main problems are its issues with trick room and reliance on single target attacks.

(things not included get ohkod by a lot)
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 0 HP / 4 SpD Mega Charizard X: 189-223 (63.6 - 75%) -- guaranteed 2HKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 252 HP / 4 SpD Mega Scizor: 330-390 (95.9 - 113.3%) -- 75% chance to OHKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 252 HP / 0 SpD Thundurus: 400-472 (110.4 - 130.3%) -- guaranteed OHKO
+1 252+ SpA Porygon-Z Ice Beam vs. 252 HP / 84+ SpD Thundurus: 328-388 (90.6 - 107.1%) -- 43.8% chance to OHKO
+1 252+ SpA Porygon-Z Ice Beam vs. 0 HP / 4 SpD Latios: 306-360 (101.6 - 119.6%) -- guaranteed OHKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 252 HP / 4+ SpD Musharna: 316-372 (72.4 - 85.3%) -- guaranteed 2HKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 0 HP / 0 SpD Victini: 332-392 (97.3 - 114.9%) -- 81.3% chance to OHKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 252 HP / 0 SpD Victini: 332-392 (82.1 - 97%) -- guaranteed 2HKO
+1 252+ SpA Porygon-Z Ice Beam vs. 4 HP / 0 SpD Hydreigon: 362-428 (111 - 131.2%) -- guaranteed OHKO
+1 252+ SpA Porygon-Z Ice Beam vs. 0 HP / 0 SpD Krookodile: 444-524 (134.1 - 158.3%) -- guaranteed OHKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 252 HP / 0 SpD Mew: 332-392 (82.1 - 97%) -- guaranteed 2HKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 252 HP / 252+ SpD Eviolite Clefairy: 210-248 (61 - 72%) -- guaranteed 2HKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 248 HP / 8 SpD Assault Vest Conkeldurr: 312-368 (75.5 - 89.1%) -- guaranteed 2HKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 4 HP / 0 SpD Entei: 420-496 (112.9 - 133.3%) -- guaranteed OHKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 0 HP / 128 SpD Hariyama: 418-492 (97.4 - 114.6%) -- 81.3% chance to OHKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 252 HP / 0 SpD Hoopa: 266-314 (73 - 86.2%) -- guaranteed 2HKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 252 HP / 0 SpD Incineroar: 362-428 (91.8 - 108.6%) -- 50% chance to OHKO
+1 252+ SpA Porygon-Z Ice Beam vs. 0 HP / 4 SpD Thick Fat Mamoswine: 124-147 (34.3 - 40.7%) -- guaranteed 3HKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 252 HP / 4 SpD Metagross: 362-426 (99.4 - 117%) -- 93.8% chance to OHKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 4 HP / 0 SpD Nihilego: 262-310 (72.7 - 86.1%) -- guaranteed 2HKO
+1 252+ SpA Porygon-Z Ice Beam vs. 4 HP / 0 SpD Thundurus-T: 400-472 (133.3 - 157.3%) -- guaranteed OHKO
+1 252+ SpA Adaptability Porygon-Z Thunderbolt vs. 4 HP / 0 SpD Xurkitree: 220-259 (71.4 - 84%) -- guaranteed 2HKO

Notable kos for ghost type pz

+1 252+ SpA Adaptability Porygon-Z Shadow Ball vs. 0 HP / 4 SpD Mega Charizard X: 338-398 (113.8 - 134%) -- guaranteed OHKO
+1 252+ SpA Adaptability Porygon-Z Shadow Ball vs. 252 HP / 252+ SpD Musharna: 440-520 (100.9 - 119.2%) -- guaranteed OHKO
+1 252+ SpA Adaptability Porygon-Z Shadow Ball vs. 252 HP / 0 SpD Victini: 588-696 (145.5 - 172.2%) -- guaranteed OHKO
+1 252+ SpA Adaptability Porygon-Z Shadow Ball vs. 0 HP / 4 SpD Mamoswine: 442-522 (122.4 - 144.5%) -- guaranteed OHKO
+1 252+ SpA Adaptability Porygon-Z Shadow Ball vs. 4 HP / 0 SpD Xurkitree: 392-462 (127.2 - 150%) -- guaranteed OHKO

Replay: http://replay.pokemonshowdown.com/gen7doublesuu-590767732
 
#28
Hello everyone! Couple of announcements: We are currently voting on the newly dropped Pokemon (and these following noms hehe) I also added sample sets to each Pokemon on the VR, and will continue to provide them for new Pokemon. Remember that these are just samples to get new players on the right track. Please continue to innovate and try new things as that's the best part about this metagame. Also, if you think that you have a better set or EV spread for a mon, please let me know or post it in the thread and I will update my given set.

And now, a couple of nominations!


Mega Abomasnow: UR -> Tier 2

Simply the best TR mega, great bulk and strength make up for its absolutely buttcheeks defensive typing. Blizzard is amazing in this format too. Not a lot to say about big snow, it's just good.


Mega Gyarados: UR -> Tier 3

A great Dragon Dance user, great bulk and typing while also being super strong. Two big issues though, since there's a better setup water type in Azumarill and a better Dragon Dancer in Mega Charizard X. I could honestly see this in two but I just think it's outclassed. Get's beat by 3/4 of the things in tier one too which is worth noting.


Darkrai: UR -> Tier 3

Strong and Fast special attacker that also has fast taunt. This was super good last gen and I used it super early in gen 7 DUU and it was solid. Kind of outclassed by Hydreigon now but still really good imo.


Rhyperior: UR -> Tier 3
Forgot to do this in my original post so doing this from my phone but incredible value of strong and bulky ground and incredible value of destroying thundurus makes this a must rank. I personally think it's even tier 2 but tier 3 is more reasonable I believe
 
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#29
My Thoughts:

Infernape: UR -> Tier 3
Drunk N10sit forgot about this mon. In meta dominated by Dark types and Scizor, Inap come in clutch. This guy has Fake Out, Taunt, and Encore make it nice utility. Its wide coverage make it a solid attacker, although the def stats are kinda sux.


Buzzwole: UR -> Tier 3
Work well in TR and TW, this mon Atk become a snowball in several turns. No one rly uses Flying type moves except Aerodactyl and Skymin but i think if a mon is ranked in DOU they should be ranked in DUU, whatever.
 
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marilli

two, but one.
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
#30
Azumarill UR -> Tier 2/1.5

Tier with 4 good redirection options, Mew, without Psychic Terrain, and plenty of TR presence. Enough said? Presence of M-Scizor, with Bug Bite removing its recovery and having Bullet Punch to shave off the remaining HP, stops it from being as threatening as it could be. But any argument against Azumarill would merely be an argument for not letting it be T1.

Chansey UR -> Tier 3

Example of a team-specific Pokemon that does well as a win condition and a great support Pokemon with Heal Pulse to enable other win conditions (such as Mega Scizor being able to take advantage of its great defensive typing throughout the game without worry of chip damage, and still set up late game.)

Tangela UR -> Tier 3

I swear to god I already complained about this in March. Strong redirector with Sleep utility which is notably stronger in DUU thanks to no Sleep immunity terrains. Puts it on at least similar strength level as Blastoise and Clefairy as far as redirection goes. Its typing is not as good as the two above, because of Grass-type having lots more weaknesses, but it can pose a dual threat thanks to Sleep Powder.

Bisharp Tier 2 -> Tier 3

This is still an OK Pokemon but Lax + Z-TR gone gets rid of one of its more positive matchups. Now look at the rest of the T1. Keldeo, Scizor, Zard-X. Loom is bad mu, yes it can do dmg with Iron Head vs TKiss but redirection is still bad because of its reliance on Sucker Punch. Only Intimidator in the meta resists Sucker Punch and KOs you anyways. Yes it's still alright but given the tiny T2 suggests that Bisharp's an elite threat which I disagree.

Hopefully the solution to this is to give more subdivisions later on for more accurate ranks than just shoving everything in T3.
 
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#31
Hitmontop UR - Tier 2. It's intimidate + fake out support now that Scrafty is gone, and is one of the better utility mons available. Feint, Wide Guard, and Quick Guard are all decently useful moves.

Mega Houndoom UR - Tier 3. Good speed tier, good stab combo, and a lot of power. Requires team support to function at 100% and kind of mediocre without it, so I'm pushing for Tier 3 rather than Tier 2, but it also has pretty good matchups versus most of Tier 1 and Tier 1.5 in Sun, including an immunity to Thundurus's Prankster Thunder Wave.

Ninetales UR - Tier 3. Almost entirely just team support for Houndoom, if I could put this a rank below I would, since there's a few other ways to support Doom than just Drought, but Drought is still obviously the best support for Doom, and Houndoom itself is a threat. It has Roar and Hypnosis and Wisp so it's not complete dead weight. I'm going to add that almost every Chlorophyll mon is pretty mediocre right now and struggle to not be outclassed by Skymin, so this really is just Houndoom support.

Metagross Tier 3 - Tier 2. I've been surprised at just how consistent this mon is. I've used subtect, groundium, steelium, and assault vest sets, and all felt like they were able to pull their own weight almost every match. It's matchup versus trick room feels especially good at the moment, outside of Victini.

Gyarados Tier 3 - Tier 2. It feels really good versus a lot of better mons, checking Charizard-X, Keldeo, and Scizor pretty well, without feeling that bad versus most other good mons, Thundurus and Victini being exceptions. I've been using mostly Choice Band, but I think it's bulky utility set from last gen is plenty viable. I'd recommend avoiding Dragon Dance, though.
 
#32
Here's a team i used to peak the DUU ladder.

Musharna @ Psychium Z
Ability: Synchronize
EVs: 252 HP / 96 Def / 12 SpA / 148 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Hypnosis
- Trick Room
- Moonlight

Incineroar @ Assault Vest
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 12 Spe
- Fake Out
- Flare Blitz
- Darkest Lariat
- Cross Chop

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Bug Bite
- Bullet Punch
- Swords Dance
- Protect

Meloetta @ Lum Berry
Ability: Serene Grace
EVs: 252 HP / 12 Def / 244 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Psychic
- Trick Room
- Protect

Buzzwole @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Hammer Arm
- Leech Life
- Rock Slide
- Ice Punch

Victini @ Aguav Berry
Ability: Victory Star
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- V-create
- Bolt Strike
- Trick Room
- Protect

So uh this team is built around Z-TR Musharna, pretty simple to use actually. Since the goal of this team is make foes sleep, SD MegaZor could fit pretty well. Incineroar was added to provide Fake-Out support and handle Ghost-types. Breloom will be a problematic mon for my team, so Lum Meloetta added to check'em and provide an additional TR Setter. AV Swole for take opposing Landorus-I and Krookodile, this thing work decent as my Ground switch-in and wincon mon. Lasty, Victini for more accurate hypnosis, never miss Rock Slide, and 3rd Room setter. Like all full-room teams, this team has problem against semi-room build. No legit Keldeo and electic switch in is kinda hurt, replacing Victini with Gourgeist or Exeggutor may help againts those mu and not stacking Fire-types.

 
#33
Hello! Here are the VR updates with our votes! We voted on the new drops that came with the June usage update as well as every post in the thread until marilli's, which we used as the cutting off point for the next cycle.

Some news: the VR council has been redone, so please welcome Champions Han, Lord Death Man, and Demantoid to the team, while thanking Memoric, BlueSkiddo, Nido-Rus, and Stax for their hard work getting the tier's thread off the ground!

Araquanid: UR -> ?
  • n10sit - this is UR for me honestly but I could see 3. Like why wouldn't you just use azu? This is a strong tr attacker but it has one move and can be played around easily. Just outclassed imo - played 2 games with this it sucks UR final vote

  • Lord Death Man - UR. It’s niche over other offensive waters is small. It’s secondary stab is of questionable utility and weak, and it’s not particularly bulky. Lack of Aqua Jet just makes it’s overall matchups that much worse, though it is actually quite a bit stronger than Azumarill.

  • Tree - Wide Guard isn’t nearly as useful in DUU as it is in DOU and the meta is also far less Special-heavy. Because of this I actually think Araquanid is better in DOU, so I’m saying UR for now.

  • Han - UR, though this thing has some niche in TR. Wide Guard isn’t really helpful and without priority attacks, this thing is totally outclassed by Azu.

  • Demantoid - UR. Unfortunately for big spider it doesn’t offer anything useful over the other waters in DUU.

Azumarill: UR -> ?
  • n10sit - is there a reason this isn't one lmao

  • Lord Death Man - Tier 1. There’s not really too many things that stop it, and almost all of them can be handled with team support.

  • Tree - Tier 1. I doubt I need to explain much but BD + Aqua Jet takes on so much of the tier and most of the Pokemon that can take a hit can’t do much back. It does require a little bit of support, but imo that just prevents it from being broken, not from being anything less than a Tier 1 threat.

  • Han - Tier 1 and ban this piece of shit asap

  • Demantoid - Tier 1. Mishi’s girlfriend can go back to drumming her belly and killing things.

Bronzong: UR -> ?
  • n10sit - 1.5 along with musharna- steel typing might be more of a hindrance than help in this metagame which is weird to say but I think it's true, solid bulk as a setter though so I like it in 1.5

  • Lord Death Man - 2. The typing just isn’t particularly useful defensively at the moment, but it’s still reliable at what it does. Musharna is just usually the better choice.

  • Tree - unless your team is really weak to Latios or MScizor, Musharna will usually be better. I used this for a couple of games and wasn’t really impressed - it did what it was supposed to but not much more. Tier 2 for me.

  • Han - The steel typing isn’t helpful in this meta, Musharna is slightly better with the higher bulk. Just like Tree said, Tier 2

  • Demantoid - Tier 2. Sets TR in front of Scizor better in exchange for either a fire or ground weakness and lower bulk than Musharna. Psychic is more useful than Gyro Ball against most of tier 1 too.

Crabominable: UR -> 3
  • n10sit - UR this shit is BOO BOO CHEEKS in all seriousness shit typing and stats

  • Lord Death Man - UR. This thing requires so much support just to be okay; it’s stab combo is nice and it has a decent amount of power, but if you’re just loosely aware of the strategy it’s mostly a non-threat. It’s got several absolutely horrible matchups vs Tier 1 and Tier 1.5 without really having anything that makes it stand out.

  • Tree - I’m not going to call it “boo boo cheeks” but it’s not good. Reasonably strong under Trick Room and access to Wide Guard aren’t enough to get ranked when you lose to almost every Tier 1 mon.

  • Han - The phrase “boo boo cheeks” seems about right about this mon. Trash typing and shit stats, plus wide guard is not really helpful in this meta.

  • Demantoid - UR Terrible typing makes it weak to priority so it’s not even safe under trick room.

Shaymin-Sky: UR -> ?
  • n10sit - 1.5 for me this thing is really good, gives you a lot of control over the game and helps you beat up on dumb shit

  • Lord Death Man - 1.5. It’s fast, decently strong, has good coverage, and is super annoying.

  • Tree - 1.5 for now, difficult for me to tell how this fits into the meta but Air Slash flinches, Seed Flare drops, and access to Tailwind make it pretty solid regardless. It’s also a lot stronger than people sometimes give it credit for - Skymin isn’t just for hax, it’s a decent attacker in its own right

  • Han - 1.5 Access to tailwind, decent coverage, and flinches all day. This thing is dumb.

  • Demantoid - 1.5. Outspeeds almost everything in duu and does decent damage to everything while getting free flinches.

Porygon-Z: UR -> 1.5
  • n10sit - I'll give this tier 3 but it's like the 4th best setup sweeper and it's not even that threatening I'd rather use an azu or something. This thing is good tho I guess

  • Lord Death Man - Tier 3. It’s kind of obvious what’s about to happen when you see it, but there’s not always a whole lot you can do about it, especially since ground type attacks are so uncommon. I could see this going higher, but it has to set up or it’s useless, and it’s kind of frail before using conversion.

  • Tree - Haven’t used it but I have faced it and this thing is surprisingly difficult to take down and hits quite hard. There are very few Pokemon that could be considered “Porygon-Z Checks”, and with the right support it will succeed in sealing the game pretty often. Tier 2.

  • Han - Tier 2. One of the best setup sweepers, it hits really hard once set up but 1.5 seems a bit overkill, as it relies on single-target attacks, loses against TR, and can only setup once.

  • Demantoid - 2. My nom

Mega Abomasnow UR -> 2
  • n10sit - my nom

  • Lord Death Man - Tier 2 seems right. It does what it’s always done, but Wide Guard isn’t too common and some of the biggest threats to it are scared of pretty much anything else you could fit on a TR team.

  • Tree - Makes sense, TR is pretty good. This thing would be a lot better if at least one of the top three megas were neutral or weak to Ice, but as-is it takes on enough prominent threats and is the best Mega for Trick Room at the moment. 2 seems fine for now

  • Han - Yes, undoubtedly one of the best TR megas and wide guard is pretty rare, tho losing to 3/4 Tier 1 mons kinda hurts.

  • Demantoid -Tier 2. Probably the best Trick Room mega. Has a lot of exploitable weaknesses though.

Mega Gyarados UR -> 3
  • n10sit - my nom

  • Lord Death Man - UR. I don’t see a big reason to use this over regular Gyarados honestly.

  • Tree - eh I’m not seeing it. Loses to ⅘ of Tier 1 and doesn’t even really beat Zard, doesn’t quite hit hard enough to effectively use its Dark typing to beat TR setters, and is just a little too outclassed. UR.

  • Han - Abstain

  • Demantoid - Tier 3. HIts most things fairly hard but has a hard time staying on the field for too long without significant support.

Darkrai UR -> 3
  • n10sit - my nom

  • Lord Death Man - Tier 3 seems fine, it’s got good coverage and stuff but like you said in the nom, Hydreigon is usually better.

  • Tree - hits pretty hard and takes on enough with coverage moves so I guess it’s rank-worthy. No higher than Tier 3 though, it would appreciate just a little more Speed to be able to run Modest or a little more SpA to be alright with Timid.

  • Han - Yes, it hits decently hard, and with its ability to beat the TR setters all around, this is gud enough to be ranked. Even tho I think Hydreigon is def better

  • Demantoid - Tier 3. Threatens almost everything in the tier while outspeeding them but relies on single target moves.

Rhyperior UR -> 3
  • n10sit - my nom

  • Lord Death Man - Tier 3. Amazing stab combo and excels with team support, but has some pretty bad matchups to common mons.

  • Tree - I was the one who reminded n10sit to make this nom, so I definitely back it. Takes on Thund and Mega Charizard X really well

  • Han - Yes, this thing checks half of tier 1 on its own but can be deadweight in some matchups

  • Demantoid - Tier 3. Great tr attacker with fantastic physical bulk to take priority and solid coverage.

Infernape UR -> 3
  • n10sit - I'm not sold on this mon, I think it does all of its roles worse than any other mon that fills that role? But it might be good. Its one of the only fast fake outs though. I think I ultimately abstain

  • Lord Death Man - Tier 3, I like it and think it’s pretty useful, but I agree with it having bad matchups vs a lot of higher tier mons. It’s one of the fastest fake out users which is a bonus, and it’s 4th moveslot is very customizable. I just wish it was a little stronger.

  • Tree - There aren’t a ton of Fake Out users and Infernape is pretty customizable to fits its team’s needs. Definition of a Tier 3 mon imo

  • Han - Ye, my nom

  • Demantoid - 3. Has a niche as the only fast, offensive user of Fake Out that’s actually viable.

Buzzwole UR -> 3
  • n10sit - this mon is really fucking good in some matchups. Its an extremely solid check to the Hard TR stuff I've built and it's fucked me up a couple times on ladder. Tier 3

  • Lord Death Man - Tier 3. It absolutely stomps some teams and can do well versus most others.

  • Tree - Could see this going higher eventually, but Tier 3 seems good for now

  • Han - Ye, my nom

  • Demantoid - 3. Hits really hard but has lacking special bulk.


Changes:
Azumarill: UR -> Tier 1
Bronzong
: UR -> Tier 2
Shaymin-Sky
: UR -> Tier 1.5
Porygon-Z
: UR -> Tier 2
Abomasnow-Mega
: UR -> Tier 2
Darkrai
: UR -> Tier 3
Rhyperior
: UR -> Tier 3
Infernape
: UR -> Tier 3
Buzzwole
: UR -> Tier 3
 
#34
Clefable: UR -> Tier 2/1.5.
This thing is really neat as a redirector because of Unaware, which lets it effectively neuter the threatening set up sweepers in the meta. Also has solid recovery and doesnt suffer from a bad matchup vs thund/rock types like togekiss, as well as being able to hold an item unlike clefairy. I could see this on the same level as togekiss but tier 2 is fine also.

I was also wondering why musharna is ranked higher than bronzong. bronzong seems, to me at least, to have a way more useful ability in levitate (or even heatproof). the steel typing is also useful. not that i think they should move im just interested to hear the reasoning
 
#35
Clefable: UR -> Tier 2/1.5.
I was also wondering why musharna is ranked higher than bronzong. bronzong seems, to me at least, to have a way more useful ability in levitate (or even heatproof). the steel typing is also useful. not that i think they should move im just interested to hear the reasoning
Bronzong takes neutral and super effective hits, plus many spread moves, much worse, and Musharna has recovery, so Musharna often ends up with better longevity despite having worse resists all around.

Also I strongly support Clefable being ranked somewhere, at least as long as Azumarill is in the tier. I don't personally see it as being on the same level of Togekiss because of Togekiss's better bulk and decent utility in Air Slash, but I think it has a clear and sizable niche.
 
#38


UR --> at least 3
Basically the Mega Kang of this meta until Mega Lopunny is usable. With Pure Power ability, it is an extremely powerful mon. Also, as nice coverage (Ice Punch, Rock Slide, etc.) to include with its fantastic STAB (The meta includes many Dark and Fighting types). It's role as a Fake Out supporter or a Quick Guard user is nice as well in this meta.




UR--> 1.5
LO Mence has always been good. Fantastic coverage through Fire Blast, Hydro Pump, and Draco Meteor. And to top it off, it is also a great mon to setup TW with. Enough said.




UR--> at least 3

Pretty cool mon that I used since Gen 6 DUU, and now it's more resourceful than ever. It's a nice pivot against bulky Water-types such as Mega Blast and especially Azumarill, and finds itself in a very favorable position in the Krookodile-dominant meta. Its ability Levitate, immunity against Breloom's Spore, and access to Will-o-Wisp is very handy as well. HP Ice set is not bad in a TR or TW team at all, too.

UR --> at least 3

A very speedy mon that has strong STABs, and an ability that is extremely resourceful when used at the right moment (say like when you're in disadvantage in speed). It's access to Quick Guard and TW makes it all the more reason to use it in a team.
 
#39
vr votes round 2

Add a tier 4?
  • n10sit - yes, tier 3 is getting too big and i think the meta’s developed enough for smaller niche mons to have their own spot

  • Lord Death Man - yes, tier 3 is huge and there’s a lot of tier 3 mons that feel way better than others.

  • Tree - yes, I can see some pretty clear differences between the mons that are in 3 right now so splitting them up would help a lot

  • Han - yes, some of tier 3 mons work better than other, also the tier 3 list is too big

  • Demantoid - yes, Princess Mishiihomo demands more space to show which of her subjects are so bad

Chansey UR -> Tier 3
  • n10sit - no

  • Lord Death Man - no.

  • Tree - no, it was honestly better in DOU pre-Marshadow than it is in DUU

  • Han - too many phys attacker even i see some of it usefulness but no

  • Demantoid - no, physical attackers are really common (+ Keldeo), could maybe be in tier 4 but not right now.

Tangela UR -> Tier 3
  • n10sit - no, tier 4 if we decide yes on that

  • Lord Death Man - yes to tier 3. It’s decently good at what it does, but the meta is absolutely stacked against it.

  • Tree - yes, it might be a bit of residual from last gen but I still like what tang offers

  • Han - tier 4, all the good megas literally beat it, taunt bait, but still p good

  • Demantoid - no, maybe tier 4, bad match up against almost all the relevant megas compared to other redirectors

Bisharp Tier 2 -> Tier 3
  • n10sit - yes, krook and hydreigon are both better darks and steels are meh, super frail and reliant on sucker punch

  • Lord Death Man - abstain.

  • Tree - no, I really like Bisharp, it checks TR + Mega Aero at the same time and is a decent emergency button. It struggles with a few poor matchups but it’s always done what I’ve needed

  • Han - yes, krok, hydragon and darkrai r better darks.

  • Demantoid - yes, bisharp has been pretty underwhelming when I’ve used it

Hitmontop UR -> Tier 2
  • n10sit - I’ll put this in tier 3 with Hariyama bc I think they perform super similar roles, top is a bit faster and has intimidate but doesn’t get Knock Off which i think is super important. Top is pretty good though shame it wasn’t ranked already

  • Lord Death Man - I support tier 2 personally, I’m on the fence but I think hitmontop fits a wider array of teams than Hariyama. No actual clue how we missed this, I’ve been considering nominating it forever and just forget.

  • Tree - Tier 2 makes sense, with how many terrifying setup sweepers there are, having Intimidate/Fake Out/Wide Guard/Feint/Helping Hand support and an alright Close Combat is really helpful.

  • Han - Tier 3, faster than yama and has intim but loses power, knock off and bulk

  • Demantoid - I’ll say 3 for now but I could see it moving up more later.

Mega Houndoom UR -> Tier 3
  • n10sit - tier 4, only works with ninetales and is super super poor outside of sun. If there was any semblance of rain in this meta i’d say UR but sun is the dominant weather

  • Lord Death Man - my nom

  • Tree - I’ll say yes to tier 4, abstain on tier 3. It seems like it should be good on paper but that was the case last gen as well and it was just sort of bleh

  • Han - Tier 4, this mon hit fast and hard but its fairly frail and only can be paired with Ninetales which is lame

  • Demantoid - tier 4, pretty bad overall but it’s fast and hits hard in sun

Ninetales UR -> Tier 3
  • n10sit - tier 4, supports doom and checks hail by beating big snow, really a poor mon on its own but tier 4 i guess

  • Lord Death Man - my nom

  • Tree - tier 4 is good, LDM said all that needed to be said in his nom

  • Han - tier 4, weather control is p good

  • Demantoid - tier 4 since setting up sun is okay

Metagross Tier 3 -> Tier 2
  • n10sit - no, loses to way too many things although i do think it’s one of the best tier 3 mons i can’t justify moving it up

  • Lord Death Man - my mom

  • Tree - no, loses to way too many things although i do think it’s one of the best tier 3 mons i can’t justify moving it up

  • Han - no, loses to way too many things although i do think it’s one of the best tier 3 mons i can’t justify moving it up

  • Demantoid - no, it either does so good or so bad against other things.

Gyarados Tier 3 -> Tier 2
  • n10sit - abstain

  • Lord Death Man - my nom

  • Tree - DD Flyinium is quite threatening and Intimidate is great, 2 seems good for now

  • Han - No, this mon doesnt fit with tier 2 desc and not that good

  • Demantoid - Yes, decent switch in to zard and scizor while still having offensive presence

Clefable UR -> Tier 1.5
  • n10sit - 1.5 is fucking insane but this should be in tier 3, think we just forgot about it initially

  • Lord Death Man - tier 3 sounds right. It’s not on the level of Togekiss, who is much bulkier and has arguably the same or better support options, but checking Azumarill is really nice.

  • Tree - 3 for now, maybe 2 once I use it more. The problem with Clefable is that it redirects and… that’s it. It does that one job really well, but Togekiss does that, provides Tailwind / Encore / Helping Hand support, Roost for healing, and Air Slash flinches. Clearly belongs lower than Toge

  • Han - Tier 3, Toge is the primary redirector but loling at azu is good

  • Demantoid - Definitely not tier 1.5, but 3 sounds fine right now with a possibility to move up to 2.

Butterfree UR -> Tier 3
  • Memeric - Yes! Fuck off memoric :( mish mish


Tier 4: UR -> Tier 4
Tangela
: UR -> Tier 4
Bisharp
: Tier 2 -> Tier 3
Hitmontop
: UR -> Tier 3
Mega Houndoom
: UR -> Tier 4
Ninetales
: UR -> Tier 4
Gyarados
: Tier 3 -> Tier 2
Clefable
: UR -> Tier 3
 
#40
Quick double post nom, just to do this officially and not behind the scenes:

Mega Lucario, Jellicent, Xurkitree, Linoone, Conkeldurr, and Blastoise Tier 3 -> Tier 4

These all fit Tier 4 much better and were only in 3 because it was the lowest possible tier
 
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#41
Quick double post nom, just to do this officially and not behind the scenes:

Mega Lucario, Jellicent, Linoone, Conkeldurr, and Blastoise Tier 3 -> Tier 4

These all fit Tier 4 much better and were only in 3 because it was the lowest possible tier
Weighing in, I disagree with moving Mega Lucario down personally. Even though it dies to everything, it still hits like a truck. Bulky Thundy, Musharna, Mew, Victini, and Gyarados are the only Pokemon in tier 1 - 2 that live a 2hko from it's stab moves (Iron Tail > Flash Cannon right now) and the more common Iapapa Mew sets are cutting it very close.

The others I absolutely agree with dropping.



UR --> at least 3
Basically the Mega Kang of this meta until Mega Lopunny is usable. With Pure Power ability, it is an extremely powerful mon. Also, as nice coverage (Ice Punch, Rock Slide, etc.) to include with its fantastic STAB (The meta includes many Dark and Fighting types). It's role as a Fake Out supporter or a Quick Guard user is nice as well in this meta.
Can I get a replay of this in action? I'm having trouble wrapping my head around this doing well in practice, because it seems like it drops to almost everything popular/good right now while also being slower, but I acknowledge that it hits like a truck.

I'd like to Nominate Thundurus-Therian to Tier 4. It's just badly outclassed by Incarnate for the most part, outside of it's scarf set which, in all honestly, doesn't feel like that good of set right now. Even with sets that don't utilize Prankster, being faster than Keldeo / Latios is incredibly useful for regular Thundurus while 20 special attack is less so. Regular Thundurus being so good also means almost every team will have prepared for this while teambuilding.

Some other Tier 4 nominations.

Deoxys-N. It hits really really hard but it's honestly hard to fit on teams. It's super versatile but will probably end up running the same small handful of moves in every situation. That being said, it ties at being the fastest viable thing without a choice scarf, has a 140 base power stab, and 150 special attack, meaning it will almost always dent something.

Tsareena. Queenly Majesty + Feint are actually incredibly, incredibly useful for any team featuring some kind of glass cannon. U-Turn/Trop Kick/Play Rough/High Jump Kick/Low Sweep all do just enough that every single one of Tsareena's moveslots feels like it's contributing. That being said, it's stats are mediocre and it's typing is barely okay and I don't see it going above tier 4 for the time being.

Zygarde-10. It's kind of a mixed bag, but it has a fantastic spread move in Thousand Arrows and limited switch ins because of it. It's movepool sort of sucks, but Extreme Speed can be useful. It has pretty okay synergy with some redirectors as well which helps it a lot.

Meloetta. I think this has proven itself on Han's TR team, it's a very useful offensive trick room setter thanks to it's excellent bulk + immunity to ghost + stab spread move. Certainly niche, but I think it so perfectly fills what would otherwise be a hole in nearly every trick room build imaginable that it's worth ranking.
 

qsns

seen and not seen
is a Tiering Contributor
#42
keldeo 1 -> 1.5/2

it's not very good and it loses to the entirety of tier 1 minus scizor + all of tier 1.5 minus non scarf tini. i struggle to see why you would use this thing because its meh as a breaker and faster, stronger mons like scarftini can do the cleaning job better.
 
#43
Pinsir-Mega UR -> Tier 3/4
Hit likes truck, has good speed and have good coverage in CC + return which only resisted by Thundurus. Have feint to check sasher and WGer. Although the 4x SR Weak and lose to many common attack arent great.
Exeggutor UR -> Tier 4
Fits perfectly with Tier 4 desc. This mon has the best SpA among other Chlorophylers and has fast Sleep Powder that can be useful in some cases. Cant touching Steel is okay since u always have fire types teammate but outspeeded by base 90's scarfer in sun is bad -especially the one packs uturn-.
Manectric-Mega UR -> Tier 4

Incredibly fast and checking half of tier 1 always been good. Dont have the firepower and pretty frail but hey, this mon has Intimidate + Snarl. (free arc lol)
 
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#44


MEW 2 -> 1.5

This pokemon is currently dominating the DUU tour and for good reason. It's one of the more versatile Pokemon ever created, and its plethora of sets have led it to be near metagame defining so far. It can be paired with any set up mon to give you two Azumarills, Charizards, or Porygons, or it can be used on it's own to set tailwind and surprise your opponent's Scizor with a flamethrower. In any case, this pokemon deserves more than a lowly tier 2 placement.
 
#45
Wholeheartedly agree with Mew, I ran stats last night for all the DUU tours games up to and including Memo v. n10sit and at that point Mew had an 11-3 record. Only PZ, Entei, and Mega Abomasnow had a 70+ win % and at least 6 appearances, with MegaSnow(100W%) and Mew(79W%) as the standouts at that point. Excited to watch all the replays that have been posted since to see who kept rolling and who fell off.
 

marilli

two, but one.
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
#46
Current Doubles UU Championship Usage Stats (50 Game Sample Size)


A reminder that with only 10-20 ish game sample size per mon means that statistical differences are not significant. There could be outside factors which can heavily skew winrates for low usage Pokemon. What makes already-small sample size worse is that teams used are highly correlated with each other - lot of different people are using the same sample teams. What's worse, sample team usage is highly correlated to their performance because sample team users tend to be new or unfamiliar with the metagame, or just not invested in playing. This tanks the winrates of Pokemon mainly used in sample teams but not much elsewhere.

Krookodile and Latios are 2 big examples, put onto the 1 sample team made before Azu drop that has no viable way of pressuring Azu + Redirection, yet making up for 40-50% of their usage. And it shows their abysmal winrates. Mew's high usage combined with its absurd winrate makes it statistically significant, but these are some things to think about before jumping the gun on rest of the usage stats and calling for Latios to drop.

Mew 2 -> higher

I said this before and I'll say it again but I believe Mew is Tier 1 worthy. But I'll settle for 1.5 which is still a lot fairer than 2. Its usage puts it in good company of other 4 Tier 1 Pokemon (other than Keldeo which should clearly move down) despite not being on a sample team, and its effectiveness in replays back this up. Considering Krookodile sees 40% of its usage from 1 sample team, Victini 60% of its usage from 2 sample teams, etc., you realize the top 6 mons (Current Tier 1 + Togekiss + Mew) really blow the rest out of the water when it comes to presence in the metagame.

I believe it's an accurate representation of the metagame. I understand seeing later round matches and seeing the meta develop if you don't like it in Tier 1, but I have no doubt that it'll stay as a centerpiece of the metagame after the meta develops.

Mega Aerodactyl 2 -> 3

Too easily picked off by Azumarill or Scizor setup oriented teams, and is a huge burden against Z-TR due to its reliance on speed - its access to taunt does not matter because Z-Trick Room ignores Taunt, and you don't need to spam Hypnosis if Aero is active, because you can simply attack. Its mega status locking you out of using the top offensive threats is also an issue. I assume it'll get better with M-Lopunny in the tier, but as of now, it's not. So it's not that good.
 

DaAwesomeDude1

speed of the moment
is a Community Contributoris a Tiering Contributoris a Contributor Alumnus
#47
Hi, I've been thinking this for a while now but

Incineroar 3 -> 2

This one mon puts so much pressure on TR Teams (especially hail ones). Fake Out is a 10/10 move, Flare Blitz threatens Scizor/Abomasnow, and Darkest Lariat threatens TR setters + Victini. It's very splashable and way better than basically everything in tier 3. I find it on the same level as the other two tier 2 darks in terms of viability except it's also an ice resist.
 
#48
VR votes round 3! We didn't do Incineroar 3 -> 2 eat me dad1

Mega Medicham UR -> Tier 3
  • n10sit - i got to use this a little, it hits hard enough to be a tier 4 mega

  • Lord Death Man - abstain. I know what this can do physically but how does it do it.

  • Tree - I’ve been super disappointed by MegaCham, I’m going to say UR

  • Han - Tier 4, stab option is bad, but its hit hard enough to get ranked

  • Demantoid - Tier 4 is fine, has serious 4mss which isn’t helped by bad/weak stab options.

Salamence UR -> Tier 1.5
  • n10sit - Salamence is worse than hydreigon and latios. Intimidate does not make it better. I think this belongs in tier 3.

  • Lord Death Man - Tier 2 imo. I don’t feel like it’s actually worse than Hydreigon, but I also don’t think it’s any better. I really like that this has heat wave as well but it’s also weak compared to the other two dragons, so if you’re not getting everything you can out of it why bother, so it’s absolutely not tier 1.5.

  • Tree - Tier 3, at least Hydrei has Dark Pulse to beat TR setters and Latios beats Keldeo. The one thing I’ll give Mence is that it’s one of the few Dragons that beats Scizor with Intimidate + Fire Blast

  • Han - Tier 3, worse dragon and get completely walled by fairys. But i think it still doing well by checking MZor

  • Demantoid - I think this is more around tier 3. While it has Intimidate and alright coverage Togekiss and Azumarill don’t mind taking its hits which causes it to lose momentum a lot.

Rotom-Cut UR -> Tier 3
  • n10sit - hell no lol This thing was ok last gen i think but it sucks now

  • Lord Death Man - no. I used this and it was just bad.

  • Tree - Definitely have no need to use this. Other grasses are better, other electrics are better, it’s just outclassed in many ways

  • Han - no, tested and proved it bad

  • Demantoid - it could be 4 but I vote UR for now. Has the Rotom problem of theoretically checking a lot of things but not actually having the bulk to do so.

Talonflame UR -> Tier 3
  • n10sit - im actually considering this for four, like has anyone outside of test bot used it? Its a fast and kinda strong flying type and it beats scizor and it can outspeed an a jet if its at full health

  • Lord Death Man - tier 4 sounds right. 81 attack is honestly so weak but flame body and gale wings are both incredibly useful abilities and it’s stabs are 120 base power at least.

  • Tree - Abstain

  • Han - Tier 4, prio tw and chance to rkill azu is nice. 81 Atk is kinda bad

  • Demantoid - Abstain

Blastoise Tier 3 -> Tier 4
  • n10sit - niche redirector, my nom

  • Lord Death Man - yes.

  • Tree - yup

  • Han - damn turtle

  • Demantoid - yes, not an elite water

Conkeldurr Tier 3 -> Tier 4
  • n10sit - worse than hariyama but not UR basically

  • Lord Death Man - yes. It fits teams awkwardly even if it does have a super strong Mach Punch / Hammer Arm etc.

  • Tree - I’d be willing to put this thing to UR but for now 4 is better

  • Han - abstain

  • Demantoid - yes, while it’s not bad the other fighting types are generally better

Jellicent Tier 3 -> Tier 4
  • n10sit - super niche TR setter

  • Lord Death Man - Tier 4. TR has moved in a direction where I don’t think Jellicent fits the archetype, yes to dropping but I don’t think it’s bad. I’d be fine moving this back up should the meta change even a little in its favor, though.

  • Tree - Jellicent just seems really meh, I’m good with 4

  • Han - Tier 4, hardly outclassed by ztr and offensive setter, this thing doing like 0 damage but wisp can come in handy sometimes

  • Demantoid - yes, pretty passive for a tr setter (also not an elite water)

Linoone Tier 3 -> Tier 4
  • n10sit - azu exists

  • Lord Death Man - yes, azumarill exists but it at least goes before follow me I guess.

  • Tree - yep, would have been 4 originally if that existed

  • Han - f azu

  • Demantoid - yes, azumarill is an elite water

Mega Lucario Tier 3 -> Tier 4
  • n10sit - my nom

  • Lord Death Man - no. I’m not going to claim this is amazing but it hits absurdly hard and has a good speed tier.

  • Tree - this is one of those Pokemon you have to build around, and its STABs aren’t super useful in the current metagame. It does hit really ridiculously hard, but 4 fits better.

  • Han - Yes, for some dumb reason this thing doesnt learn iron head and force it to use unreliable iron tail. But its damage output and good speed make it still, well, good enough to be ranked

  • Demantoid - yes, very bad defenses make it difficult to fit on teams

Xurkitree Tier 3 -> Tier 4
  • n10sit - niche niche niche as hell i almost want this UR but alas

  • Lord Death Man - yes. It’s niche. I’d support it being UR as well, it’s got potential but it will almost never live up to it.

  • Tree - highest SpA in the tier… and that’s it. 4 seems fine

  • Han - yes, super niche, the only viable set imo is zmove w +1 speed but it still, has the highest SpA and p decent wincon mon

  • Demantoid - No, I’ve used several sets with this mon fairly successfully

Thundurus-T Tier 3 -> Tier 4
  • n10sit - yeah not a lot of reason to not use thundy i or a different electric

  • Lord Death Man - my nom.

  • Tree - yes, LDM said it all in the nom

  • Han - ye, shame it doesnt get lrod

  • Demantoid - abstain

Deoxys-N UR -> Tier 4
  • n10sit - absolutely, one of the best psyspam abusers and can do work on its own even

  • Lord Death Man - my nom.

  • Tree - quite scary, especially with Genesis Supernova Mew as a partner. I’d even go so far as to say T3

  • Han - yes, this thing + mewnium mew is strong af

  • Demantoid - yes

Tsareena UR -> Tier 4
  • n10sit - yeah blocking prio is pretty good

  • Lord Death Man - my mom.

  • Tree - I love Tsareena, easy yes. I tried to get these fools to rank it before but I guess I’ll settle for T4

  • Han - absolutely, priority blocker in a meta fulfilled by priority, reliable azu switch in but those stats kinda trash

  • Demantoid - yes, blocking priority is really nice in this meta but Tsareena itself is :sobad:

Zygarde-10% UR -> Tier 4
  • n10sit - abstain havent used/seen

  • Lord Death Man - my nom.

  • Tree - Thousand Arrows is good but this mon is pretty bad. In favor of keeping T4 smaller I’m gonna say no

  • Han - yes, band arrows dont have many switchin

  • Demantoid - yes, good speed tier and band/lo Thousand Arrows chunks a lot things

Meloetta UR -> Tier 4
  • n10sit - yes tr setter immune to ghost

  • Lord Death Man - my nom.

  • Tree - I don’t think I’d use this myself but it’s done well on the sample, sure

  • Han - Yes, ghost immune tr setter and good bulk

  • Demantoid - yes, great special bulk and a unique tr setter

Keldeo Tier 1 -> Tier 2
  • n10sit - this was a much much better mon in the first round of duu, before we lost scrafty and snorlax and shit, not as bad as rank 2 tho. Still the best fighting in the metagame and a great water type. Tier 1.5 is my vote
  • Lord Death Man - yes. It’s awkward to use.

  • Tree - Should definitely fall, only question is how far - I’ll say yes to 1.5 and abstain to 2

  • Han - Def 1.5, the thing like skymin and loss of lax makes it worse

  • Demantoid - Yes, While not a bad mon I’d say it’s more similar in viability to things like Lando-I and Hydreigon than Shaymin-S or Togekiss (also not an elite water)

Mega Pinsir UR -> Tier 4
  • n10sit - yes, why is this not 110 speed tho :(

  • Lord Death Man - Yes. Hits hard and has an okay speed tier.

  • Tree - Aerilate nerf is the only thing keeping this back from being Tier 3 now

  • Han - My nom

  • Demantoid - Yes, hits pretty hard and flying has good neutral coverage.

Exeggutor UR -> Tier 4
  • n10sit - no but ztr sleep powder eggy > sun eggy

  • Lord Death Man - no, i think it’s a niche fit on a niche team comp. you can build a sun team without it and sun isn’t all that good.

  • Tree - This was better last gen, and it wasn’t good then. UR, at least for now

  • Han - My nom

  • Demantoid - No, maybe if sun got more use

Mega Manectric UR -> Tier 4
  • n10sit - yes fast and hit hard

  • Lord Death Man - yes. I’ve seen this work but its super team specific.

  • Tree - decent matchups, speed, and ability make up for it being SOOOO weak

  • Han - My nom

  • Demantoid - yes has a good speed tier and intimidate is nice

Mew Tier 2 -> Tier 1.5
  • n10sit - its not tier 1 u bozos but its prolly the best support mon in the format and is so great at helping borderline broken shit become broken. 1.5

  • Lord Death Man - yes it’s amazing. Tier 1 imo.

  • Tree - Easily 1.5, I could see it being 1 if it continues to do this well in Tour

  • Han - 1.5, best support mon in the tier but not tier 1 def

  • Demantoid - yes, best support mon available (I’d say tier 1 too)


Results:

Mega Medicham: UR -> Tier 4
Salamence
: UR -> Tier 3
Talonflame
: UR -> Tier 4
Blastoise
: Tier 3 -> Tier 4
Conkeldurr
: Tier 3 -> Tier 4
Jellicent
: Tier 3 -> Tier 4
Mega Lucario
: Tier 3 -> Tier 4
Xurkitree
: Tier 3 -> Tier 4
Thundurus-T
: Tier 3 -> Tier 4
Deoxys-Normal
: UR -> Tier 4
Tsareena
: UR -> Tier 4
Zygarde-10
: UR -> Tier 4
Meloetta
: UR -> Tier 4
Keldeo
: Tier 1 -> Tier 1.5
Mega Pinsir
: UR -> Tier 4
Mega Manectric
: UR -> Tier 4
Mew
: Tier 2 -> Tier 1.5
 
#49
Just a small anecdote - I'm very surprised more players aren't running Wiki Berry as their super Sitrus Berry of choice. With Mega Scizor everywhere, you can at least force a confusion chance out of Scizor that uses Bug Bite on, say, Mew or support Blastoise. The next major item thief in this tier is Hoopa-Confined, an already niche Trick Room setter. Outside of not confusing your physical attackers or revealing information about Speed, I think Wiki Berry should be standard on all Pokemon using the 50% berries.
 

DaAwesomeDude1

speed of the moment
is a Community Contributoris a Tiering Contributoris a Contributor Alumnus
#50
Hi, since I'm out of the duu tour I thought I would go ahead and post all of the teams I've used in it. Stealth rock is the best move in duu unironically. Spreads are all stolen from demantoid


Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 232 Atk / 24 Def / 252 Spe
Jolly Nature
- Return
- Feint
- Close Combat
- Protect

Buzzwole @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 32 Atk / 120 SpD / 104 Spe
Adamant Nature
- Leech Life
- Hammer Arm
- Poison Jab
- Stone Edge

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 116 Def / 140 SpD
Relaxed Nature
IVs: 0 Atk
- Psychic
- Transform
- Trick Room
- Stealth Rock

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 52 SpA / 64 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave

Incineroar @ Incinium Z
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Fake Out
- Flare Blitz
- Darkest Lariat
- Protect



Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 84 Atk / 172 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Spore
- Protect

Keldeo @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Taunt
- Protect

Latios @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Tailwind
- Protect

Krookodile @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Fire Fang
- Protect

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- U-turn
- Final Gambit



Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Tailwind
- Protect

Primarina @ Waterium Z
Ability: Torrent
EVs: 100 HP / 252 SpA / 156 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Ice Beam
- Protect

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 52 SpA / 64 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave

Scizor @ Scizorite
Ability: Light Metal
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- U-turn
- Final Gambit

Krookodile @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Fire Fang
- Protect



Charizard @ Charizardite X
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Dragon Pulse
- Fire Blast
- Protect

Charjabug @ Eviolite
Ability: Battery
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Volt Switch
- Electroweb
- String Shot
- Protect

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Taunt
- Protect

Metagross @ Assault Vest
Ability: Clear Body
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Meteor Mash
- Bullet Punch
- Zen Headbutt
- Ice Punch

Krookodile @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Protect

Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Focus Blast
- Sludge Wave



Deoxys-Speed @ Psychium Z
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psycho Boost
- Ice Beam
- Knock Off
- Protect

Scizor @ Scizorite
Ability: Light Metal
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Entei @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Substitute
- Protect

Blastoise @ Iapapa Berry
Ability: Torrent
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Follow Me
- Roar

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 52 SpA / 64 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave

Nihilego @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Power Gem
- Stealth Rock
- Protect



Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 52 SpA / 64 SpD / 20 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Rain Dance
- Thunder Wave

oma (Omastar) @ Waterium Z
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Muddy Water
- Hydro Pump
- Ice Beam
- Protect

Shaymin-Sky @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Healing Wish
- Protect

Scizor @ Scizorite
Ability: Light Metal
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Krookodile @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stealth Rock
- Protect

BigFlex (Buzzwole) @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 32 Atk / 120 SpD / 104 Spe
Adamant Nature
- Leech Life
- Superpower
- Poison Jab
- Stone Edge



pidge pidge (Pidgeot-Mega) @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Tailwind
- Protect

Xurkitree @ Leftovers
Ability: Beast Boost
EVs: 244 HP / 60 Def / 16 SpA / 52 SpD / 136 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Substitute
- Protect

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Iron Head
- Shadow Claw
- Shadow Sneak
- Protect

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Protect

Krookodile @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stealth Rock
- Protect

Blastoise @ Iapapa Berry
Ability: Torrent
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Follow Me
- Roar



Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Overheat
- Protect

Xurkitree @ Electrium Z
Ability: Beast Boost
EVs: 244 HP / 60 Def / 16 SpA / 52 SpD / 136 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Electric Terrain
- Protect

BigFlex (Buzzwole) @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 32 Atk / 120 SpD / 104 Spe
Adamant Nature
- Leech Life
- Superpower
- Poison Jab
- Stone Edge

Krookodile @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stealth Rock
- Protect

mishi's waifu (Primarina) @ Leftovers
Ability: Torrent
EVs: 252 HP / 60 Def / 108 SpA / 88 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Hydro Pump
- Substitute
- Protect

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 52 SpA / 64 SpD / 20 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave