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Completed Doublin' Up - smashlloyd20 vs. jas61292

Discussion in 'ASB' started by Ziposaki, Apr 21, 2012.

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  1. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Hello, everybody! Welcome to tonight's, like, 30th match. Oh well. We are here at the classic ASB arena. Right now, the stadium is packed with fans and nobody will - *raises voice* SHUT UP! *nobody stops talking* Ugh, they're gonna give me a headache. But now, our fighters in this match, smashlloyd and jas, are approaching so... *drops microphone and creates loud screeching noise, everyone winces and is quiet* There we go! Now, let's go over the rules of the match.

    2v2 FE doubles
    1 Day DQ (Though I'd like to go faster if possible)
    1 recover/ 2 chills
    1 Sub
    ASB Arena
    All Abilities
    No Items
    Switch=No


    Okay, then! Looks like the fighters are approaching! Let's check out their pokemon.

    smashlloyd20's Team:
    Aggron (open)
    [​IMG]
    Aggron [Hardhead] (Male)
    Nature: Adamant (+1 * Attack, -1 * Special Attack)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 6
    SpA: 1 (-)
    SpD: 2
    Spe: 50
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks:
    Tackle (*)
    Harden (*)
    Mud-Slap (*)
    Headbutt (*)
    Metal Claw (*)
    Iron Defense (*)
    Roar (*)
    Take Down (*)
    Double-Edge
    Iron Tail
    Autotomize

    Dig (*)
    Rock Tomb (*)
    Rock Polish (*)

    Head Smash (*)
    Endeavor
    Superpower (*)
    Iron Head (*)
    Ice Punch
    Aqua Tail


    Heavy Slam
    Metal Burst
    Protect
    Earthquake
    Dragon Tail
    Dragon Claw
    Rest
    Brick Break

    Pyroak (open)
    [​IMG]
    Pyroak [Grass Skirt] (Male)
    Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 51 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Flare Blitz
    Wood Hammer
    Pound (*)
    Sweet Scent (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Bullet Seed (*)
    Flame Wheel (*)
    Fire Spin (*)
    Giga Drain (*)
    Absorb
    Lava Plume
    Fire Spin
    Heat Crash

    Dragonbreath (*)
    Earth Power (*)
    Sand Tomb (*)
    Aromatherapy
    Grasswhistle
    Counter

    Fire Blast (*)
    Will-O-Wisp (*)
    Flash Cannon (*)
    Sunny Day
    Solarbeam
    Toxic
    Hidden Power Ice [7]
    Counter
    Synthesis
    Roar
    Double Team
    Substitute
    Dragon Tail
    Protect
    Light Screen
    Energy Ball
    Flamethrower
    Grass Knot
    Earthquake
    Flame Charge
    Low Sweep


    jas61292's Team:
    Lucario (open)
    [​IMG]
    Lucario(*) Ike (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (28 Moves):

    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Heal Pulse
    Dragon Pulse
    Close Combat
    Extremespeed

    Agility (*)
    Blaze Kick (*)
    Vacuum Wave (*)

    Focus Blast (*)
    Shadow Claw (*)
    Work Up (*)
    Hidden Power Ice (7)
    Flash Cannon
    Shadow Ball

    Octillery (open)
    [​IMG]
    Octillery (Oddity) (M)

    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 39 (45/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks (22 Moves):

    Gunk Shot
    Water Gun
    Constrict
    Lock On
    Psybeam
    Aurora Beam
    Bubblebeam
    Focus Energy
    Octazooka
    Bullet Seed
    Signal Beam
    Ice Beam
    Hyper Beam

    Acid Spray
    Rock Blast
    Water Spout

    Fire Blast
    Charge Beam
    Waterfall
    Psychic
    Energy Ball
    Surf


    And lastly, let's go over the turn order for this battle:

    smashlloyd orders for their Pokemon.
    jas orders for their Pokemon.
    I ref.
    jas orders for their Pokemon.
    smashlloyd orders for their Pokemon.


    Kay, now that that's all over, let the match commence!
  2. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    ok

    aggron: rock polish~dig lucario~dig lucario
    IF lucario uses a protective move a2 or a3, change the action to head smash octillery (only activate this sub once)

    pyroak: sunny day~flare blitz luke~heat crash luke
    IF octillery uses a weather modifying move (that is not sunny day), use sunny day on the next action
  3. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
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    Ok, well a fast digging Aggron will only really be vulnerable to low priority. Luckily combos have just the negative priority we need. And Ike is just the one to take it out.

    Lucario: Aura Sphere (Aggron) - Aura Sphere + Focus Blast combo (Aggron) - cool down

    Octillery: BubbleBeam (Aggron) - Gunk Shot (Pyroak) - Fire Blast (Pyroak)
  4. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Aggron (Hardhead)
    HP: 100
    Energy: 100
    Speed: 50
    Other:

    [​IMG]
    Pyroak (Grass Skirt)
    HP: 120
    Energy: 100
    Speed: 51
    Other:


    [​IMG]
    Lucario (Ike)
    HP: 100
    Energy: 100
    Speed: 90
    Other:

    [​IMG]
    Octillery (Oddity)
    HP: 100
    Energy: 100
    Speed: 39
    Other:

    ---------------------------------------------------

    Round 1 - And it starts!

    From the get-go, Lucario launches a glowing Aura Sphere towards Aggron, which hits it for solid damage. Pyroak ignores its teammate's attacker, and instead helps itself by beckoning for the sun and making it a rather sunny day. Huh, I should go let my laundry dry outside then. Oh well. Aggron takes matters into its own hands, focusing energy into its joints in a Rock Polish. Meanwhile Octillery lets go a beam of bubbles towards the focusing Aggron, causing it to growl. It looks like Aggron's getting ambushed.

    With it's newfound speed, Aggron digs into the soft stadium floor, leaving a giant gaping hole in his wake. I pity whoever has to repair that thing later. Meanwhile, Pyroak, energized by the sun, speedily coats itself in flames and blitzes right in Lucario! Normally Pyroak would be a little damage too, but thanks to its wooden armored body and rock-like head, it came out no worse than before. Octillery stands up for its partner and shoots a disgusting trail of, well, gunk at the fire/grass type. Pyroak glares nastily at Octillery after the hit, and for good reason; that stuff smells horrible. Meanwhile, Aggron emerges and gets a solid hit on Lucario. Unfazed, Lucario retaliates with an Aura Blast combo that easily sends the metal giant toppling back and knocks it out.

    Angry at the loss of its partner, hot-headed Pyroak chargers at Lucario and crashes into the other pokemon. Lucario looks angry but can do nothing, as it is still recovering from the massive attack it did previously. Octillery takes charge, though, and launches a Fire Blast at Lucario's ambusher. However, it sadly misses, and I think the ASB league is gonna be sued by some angry and scorched fans. Better call an ambulance!

    Calculations (open)
    Calculations (open)

    Action 1:
    Lucario used Aura Sphere on Aggron. - [CRITICAL - If <626/10000: YES; 7491/10000: NO] {(9 + 3 + 6 - 1 - 8.5) * 2.25} (19.125 Damage) {7 - 1} (6 Energy)

    Pyroak used Sunny Day. {10 - 2} (8 Energy)

    Aggron used Rock Polish. - {7 - 1} (6 Energy)

    Octillery used Bubblebeam on Aggron. - [EFFECT - If <1001/10000: YES; 4481/10000: NO] [CRITICAL - If <626/10000: YES; 157/10000: YES] {(7 + 3 + 5 + 7.5 - 1 - 3 - 3) * 1.5} (23.25 Damage) {5 - 1} (4 Energy)


    Action 2:
    Aggron went underground.

    Pyroak used Flare Blitz on Lucario. - [CRITICAL - If <626/10000: YES; 665/10000: NO] [EFFECT - If <1001/10000: YES; 7879/10000: NO] {(10 + 5 + 3 + 6 + 3 - 3) * 1.5} (36 Damage) {7 + 5/2 - 1} (8.5 Energy)

    Octillery used Gunk Shot on Pyroak. [HIT - If <7001/10000: YES; 2161/10000: YES] [EFFECT - If <3001/10000: YES; 4780/10000: NO] {(12 + 6 - 6) * 1.5} (18 Damage) (8 Energy)

    Aggron used Dig on Lucario. - [CRITICAL - If <626/10000: YES; 8032/10000: NO] {(8 + 3 + 7.5 - 3) * 1.5} (23.25 Damage) {10 -1} (9 Energy)

    Lucario used Aura Blast on Aggron. - [CRITICAL - If <626/10000: YES; 353/10000: YES] [EFFECT - If <1001/10000: YES; 6149/10000: NO] {(12 + 9 + 3 + 3 + 7.5 - 3) * 2.25.} (77.625 Damage) {8 + 7 * 1.5 - 1} (21.5 Energy)


    Action 3:
    Pyroak used Heat Crash on Lucario. - [CRITICAL - If <626/10000: YES; 7326/10000: NO] {(4 + 2 + 3 + 6 + 3 - 2) * 1.5} (24 Damage) {5 + 5 / 1.5 - 1} (7.33 Energy)

    Lucario cooled down.

    Octillery used Fire Blast on Pyroak. [HIT - If <8501/10000: YES; 8766/10000: NO] (8 Energy)

    End Round 1

    ---------------------------------------------------


    [​IMG]
    Aggron (Hardhead)
    HP: -20
    Energy: X
    Speed: 50
    Other:

    [​IMG]
    Pyroak (Grass Skirt)
    HP: 102
    Energy: 76
    Speed: 51
    Other: Doubled Speed


    [​IMG]
    Lucario (Ike)
    HP: 17
    Energy: 72
    Speed: 90
    Other:

    [​IMG]
    Octillery (Oddity)
    HP: 100
    Energy: 80
    Speed: 39
    Other:

    3 Rounds of Sunny Day left.

    Let's play find the 3 jillion errors I made! jas, you're up.
  5. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
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    I have to go out in a bit so I don't have a ton of time to check stuff or think of orders, but something that I easily noticed is the stat changes on Octillery. I'm assuming those are from moody, but Octillery has not actually unlocked that yet, so those shouldn't apply. Also, if I'm reading the calc's right, you had the accuracy of fire blast as 70 when it is actually 85. It would still miss, so that doesn't matter, but I just thought I'd point it out.
  6. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Oh, kay, I'll remove that. You didn't note it as locked so I just assumed you already had it. And got it. I don't know where I got 70 from. Changing that too.
  7. jas61292

    jas61292 used substitute
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    Yeah, I don't know why, but I have always marked them when they become unlocked rather than the other way around. Whatever. As for other stuff, the only think I am a bit confused about is the -8.5 in the first Aura Sphere calc. I can't tell exactly where that is coming from. Maybe it is right and I'm just missing something, but I don't know. But since there is not really any chance that would effect anything, I'll just go ahead and order.

    Need Speed Combos!

    Lucario: Extremespeed + Close Combat combo (Pyroak) - cool down - Extremespeed (Pyroak)
    If Pyroak Protects action 1, use Feint (Pyroak) that action and use the combo action 2.

    Octillery: Gunk Shot (Pyroak) - Fire Blast (Pyroak) - Gunk Shot (Pyroak)
    If Pyroak Protects, use Focus Energy instead that action.
  8. smashlloyd20

    smashlloyd20

    Joined:
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    Messages:
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    Pyroak: Counter (Octillery)~Flare Blitz (Lucario)~Wood Hammer (Octillery)
  9. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Pyroak (Grass Skirt)
    HP: 102
    Energy: 76
    Speed: 51
    Other: Doubled Speed


    [​IMG]
    Lucario (Ike)
    HP: 17
    Energy: 72
    Speed: 90
    Other:

    [​IMG]
    Octillery (Oddity)
    HP: 100
    Energy: 80
    Speed: 39
    Other:

    ---------------------------------------------------

    Round 2 - And it goes...

    Flavor later.

    Calculations (open)
    Calculations (open)

    Action 1:
    Lucario used Extreme Combat on Pyroak. {12 + 8 + 3 + 6 - 6} (23 Damage) {(8 + 6) * 1.5} (21 Energy)

    Octillery used Gunk Shot on Pyroak. [HIT -If <7001/10000: YES; 3791/10000: YES] [EFFECT - If 3001/10000: YES; 7682/10000: NO] {(12 + 6 - 6) * 1.5} (18 Damage) (8 Energy)

    Pyroak used Counter on Octillery. {(23 + 18) * 1.5} (61.5 Damage) {6 + (41/2)} (26.5 Energy)


    Action 2:
    Pyroak used Flare Blitz on Lucario. [CRITICAL - If <626/10000: YES; 7791/10000: NO] [EFFECT - If 1001/10000: YES; 2653/10000: NO] {(10 + 5 + 3 + 6 + 3 - 6) * 1.5} (31.5 Damage) {7 + 5 / 2 -1} (8.5 Energy)

    Octillery used Fire Blast on Pyroak. [HIT - If <8501/10000: YES; 8501/10000: NO] (8 Energy)

    Action 3:
    Pyroak used Wood Hammer on Octillery. [CRITICAL - If <626/10000: YES; 2349/10000: NO] {(10 + 5 + 3 + 6 - 6) * 1.5} (27 Damage) {7 + 5 / 2 -1} (8.5 Energy)

    Octillery used Gunk Shot on Pyroak. [HIT -If <7001/10000: YES; 628/10000: YES] [EFFECT - If 3001/10000: YES; 7030/10000: NO] {(12 + 6 - 6) * 1.5} (18 Damage) (8 Energy)


    End Round 2

    ---------------------------------------------------


    [​IMG]
    Aggron (Hardhead)
    HP: -20
    Energy: X
    Speed: 50
    Other:

    [​IMG]
    Pyroak (Grass Skirt)
    HP: 43
    Energy: 32
    Speed: 51
    Other: Doubled Speed


    [​IMG]
    Lucario (Ike)
    HP: -15
    Energy: X
    Speed: 90
    Other:

    [​IMG]
    Octillery (Oddity)
    HP: 11
    Energy: 56
    Speed: 39
    Other:

    2 Rounds of Sunny Day left.

    C'mon guys, let's finish this up. smash's turn.
  10. smashlloyd20

    smashlloyd20

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    Aug 7, 2010
    Messages:
    3,315
    Yup.

    wood hammer x3
  11. jas61292

    jas61292 used substitute
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    Since we are going to be KOd before we even attack, at least I can make my orders fun. Flaming Gunk time!!

    Lock On - Fire Blast + Gunk Shot Combo - cool down
    If KOd, return to Pokeball
  12. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Pyroak (Grass Skirt)
    HP: 43
    Energy: 32
    Speed: 51
    Other: Doubled Speed

    [​IMG]
    Octillery (Oddity)
    HP: 11
    Energy: 56
    Speed: 39
    Other:

    ---------------------------------------------------

    Round 3 - And it ends...

    Pyroak runs fowards and slams Octillery with a Wooden Hammer. Octillery falls back, KOed, and thus ends this match.

    Calculations (open)
    Calculations (open)

    Action 1:
    Pyroak used Wood Hammer on Octillery. [CRITICAL - If <626/10000: YES; 9885/10000: NO] {(10 + 5 + 3 + 6 - 4.5) * 1.5} (29.25 Damage) {7 + 5 / 2 - 1} (8.5 Energy)
    }

    End Round 3

    ---------------------------------------------------


    [​IMG]
    Pyroak (Grass Skirt)
    HP: 43
    Energy: 23
    Speed: 51
    Other: Doubled Speed

    [​IMG]
    Octillery (Oddity)
    HP: -18
    Energy: 56
    Speed: 39
    Other:

    1 Rounds of Sunny Day left.

    PRIZES!
    I get 5 UC.
    jas61292 gets 2 CC.
    smashlloyd20 gets 2 CC.
    Pyroak gets 2 MC and 2 KOC.
    Aggron gets 2 MC.
    Lucario gets 2 MC and 1 KOC.
    Octillery gets 2 MC and 1 DC.
  13. smashlloyd20

    smashlloyd20

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    Aug 7, 2010
    Messages:
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    pyroak like a boss
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