Hello, everybody! Welcome to tonight's, like, 30th match. Oh well. We are here at the classic ASB arena. Right now, the stadium is packed with fans and nobody will - *raises voice* SHUT UP! *nobody stops talking* Ugh, they're gonna give me a headache. But now, our fighters in this match, smashlloyd and jas, are approaching so... *drops microphone and creates loud screeching noise, everyone winces and is quiet* There we go! Now, let's go over the rules of the match. 2v2 FE doubles 1 Day DQ (Though I'd like to go faster if possible) 1 recover/ 2 chills 1 Sub ASB Arena All Abilities No Items Switch=No Okay, then! Looks like the fighters are approaching! Let's check out their pokemon. smashlloyd20's Team: Aggron (Move your mouse to reveal the content) Aggron (open) Aggron (close) Aggron [Hardhead] (Male) Nature: Adamant (+1 * Attack, -1 * Special Attack) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1). Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized. Stats: HP: 100 Atk: 5 (+) Def: 6 SpA: 1 (-) SpD: 2 Spe: 50 Size Class: 4 Weight Class: 8 (360kg) Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Attacks: Tackle (*) Harden (*) Mud-Slap (*) Headbutt (*) Metal Claw (*) Iron Defense (*) Roar (*) Take Down (*) Double-Edge Iron Tail Autotomize Dig (*) Rock Tomb (*) Rock Polish (*) Head Smash (*) Endeavor Superpower (*) Iron Head (*) Ice Punch Aqua Tail Heavy Slam Metal Burst Protect Earthquake Dragon Tail Dragon Claw Rest Brick Break Pyroak (Move your mouse to reveal the content) Pyroak (open) Pyroak (close) Pyroak [Grass Skirt] (Male) Nature: Brave (+1 Attack, -9 Speed, -10 Evasion) Type: Fire/Grass Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 120 Atk: 4 (+) Def: 4 SpA: 3 SpD: 3 Spe: 51 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Flare Blitz Wood Hammer Pound (*) Sweet Scent (*) Growth (*) Ember (*) Leech Seed (*) Bullet Seed (*) Flame Wheel (*) Fire Spin (*) Giga Drain (*) Absorb Lava Plume Fire Spin Heat Crash Dragonbreath (*) Earth Power (*) Sand Tomb (*) Aromatherapy Grasswhistle Counter Fire Blast (*) Will-O-Wisp (*) Flash Cannon (*) Sunny Day Solarbeam Toxic Hidden Power Ice  Counter Synthesis Roar Double Team Substitute Dragon Tail Protect Light Screen Energy Ball Flamethrower Grass Knot Earthquake Flame Charge Low Sweep jas61292's Team: Lucario (Move your mouse to reveal the content) Lucario (open) Lucario (close) Lucario(*) Ike (M) Nature: Mild (+1 SpA, -1 Def) Type: Fighting/Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 90 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks (28 Moves): Quick Attack (*) Foresight (*) Endure (*) Counter (*) Force Palm (*) Feint (*) Reversal (*) Screech (*) Nasty Plot Dark Pulse Detect Metal Claw Bone Rush Metal Sound Aura Sphere Heal Pulse Dragon Pulse Close Combat Extremespeed Agility (*) Blaze Kick (*) Vacuum Wave (*) Focus Blast (*) Shadow Claw (*) Work Up (*) Hidden Power Ice (7) Flash Cannon Shadow Ball Octillery (Move your mouse to reveal the content) Octillery (open) Octillery (close) Octillery (Oddity) (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 39 (45/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 4/5 Attacks (22 Moves): Gunk Shot Water Gun Constrict Lock On Psybeam Aurora Beam Bubblebeam Focus Energy Octazooka Bullet Seed Signal Beam Ice Beam Hyper Beam Acid Spray Rock Blast Water Spout Fire Blast Charge Beam Waterfall Psychic Energy Ball Surf And lastly, let's go over the turn order for this battle: smashlloyd orders for their Pokemon. jas orders for their Pokemon. I ref. jas orders for their Pokemon. smashlloyd orders for their Pokemon. Kay, now that that's all over, let the match commence!