deadfox 081's team: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Rhydon [Staba] (M) Nature: Adamant (+1 Attack, -1 Special Attack) Type: Rock/Ground Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 EC: 8/9 MC: 0 DC: 5/5 Abilities: Lighting Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Attacks: Horn Attack Tail Whip Stomp Fury Attack Scary Face Rock Blast Take Down Drill Run Stone Edge Megahorn Chip Away Hammer Arm Earthquake Rock Slide Bulldoze Shadow Claw Dragon Tail Crunch Ice Fang Dragon Rush ThunderPunch Fire Punch Ice Punch Aqua Tail Flora's team: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Clefairy (Fennel) (F) Nature: Mild (+SpA, -Def) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 3 Spe: 35 EC: 4/9 MC: 0 DC: 1/5 Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Attacks: Pound Charm Encore Sing Doubleslap Sweet Kiss Copycat Magical Leaf Minimize Follow Me Defense Curl Wake-Up Slap Light Screen Wish Aromatherapy Substitute Flamethrower Dig Thunder Wave Ice Beam Counter Elekid (Ixia) (F) Nature: Hasty (+Spe | -Def | +30% Acc). Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 110 (+) EC: 3/9 MC: 0 DC: 0/5 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Attacks: Quick Attack Leer ThunderPunch Thundershock Low Kick Swift Shock Wave Light Screen Thunderbolt Thunder Cross Chop Fire Punch Ice Punch Double Team Substitute Focus Punch Psychic Rain Dance Hidden Power Water (7) Protect Counter DynamicPunch Magnet Rise Rebble (Thistle) Nature: Modest (+SpA, -Atk). Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 90 EC: 0/9 MC: 0 DC: 0/5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks: Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Paleo Wave AncientPower Earth Power Flamethrower Energy Ball Protect Action one: deadfox081 sends out Action two: Flora sends out and issues actions Action three: deadfox081 issues actions Action four: I ref Action five: ??? Action six: Profit! (Please excuse a slight delay as I must run things through my tutor ref) Abilities = All Switch = N/A GO!