DP Battle Tower Records

Discussion in 'Smogon's Greatest Hits' started by Peterko, Sep 20, 2007.

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  1. Jumpman16

    Jumpman16 np: Michael Jackson - "Mon in the Mirror" (DW mix)
    is a Smogon IRC SOPis a Pokemon Researcheris a Contributor to Smogonis an Administratoris a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Tiering Contributor Alumnus

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    How? Also:

    trust me, this is a bad, bad idea, because there are so many pokemon that will screw you over if you dont have any boosts or a sub. setting up is extremely important if you dont have two other pokemon with dbond

    and No One, i'd like to help you but i am confused at what team you're even using, lol
  2. Jumpman16

    Jumpman16 np: Michael Jackson - "Mon in the Mirror" (DW mix)
    is a Smogon IRC SOPis a Pokemon Researcheris a Contributor to Smogonis an Administratoris a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Tiering Contributor Alumnus

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    this was the Trainers post, post 411, which i recommend everyone at least bookmark (i printed it out in may), as it is extremely useful. however, following the link in your post:

    http://pokemon-ds.happy.nu/pre/bt.html

    I saw this near the bottom:

    ポケモントレーナーの モミ - 475,580,591,609,654,748,852,864,879,881,884,904,905,921,933,949

    now, i dont have japanese fonts on this pc or whatever, but the pokemon this aligns to:

    475 Blissey Bold Leftovers Counter Toxic Softboiled Double Team HP/Def
    580
    Porygon2 Mild Wise Glasses Conversion2 Defense Curl Recover Tri Attack Sp. Atk/Sp. Def
    591
    Espeon Timid Brightpowder Reflect Shadow Ball Future Sight Morning Sun Sp. Atk/Speed
    609
    Snorlax Impish Leftovers Focus Punch Curse Substitute Yawn HP/Def
    654
    Gastrodon Sassy Rindo Berry Surf Mud Bomb Recover Counter HP/Def
    748
    Milotic Bold Wide Lens Hydro Pump Ice Beam Mirror Coat Recover HP/Def
    852
    Porygon2 Quiet Macho Brace Trick Room Tri Attack Ice Beam Recover HP/Sp. Atk
    864
    Umbreon Impish Leftovers Swagger Mean Look Screech Moonlight Def/Sp. Def
    879
    Porygon-Z Modest Expert Belt Tri Attack Shadow Ball Thunderbolt Recover HP/Sp. Atk
    881
    Snorlax Adamant Chesto Berry Return Rock Slide Curse Rest HP/Def
    884
    Milotic Modest Lum Berry Surf Ice Beam Dragon Pulse Recover HP/Sp. Atk
    904 Latias Timid Colbur Berry Psychic Energy Ball Grass Knot Recover Sp. Atk/Speed
    905
    Latios Adamant Lum Berry Dragon Dance Recover Dragon Claw Shadow Claw HP/Atk
    921
    Cresselia Bold Lum Berry Double Team Moonlight Toxic Psychic HP/Def/Sp. Def
    933
    Latios Modest Haban Berry Luster Purge Water Pulse Dragonbreath Recover Def/Sp. Atk
    949
    Cresselia Bold Leftovers Calm Mind Moonlight Psychic Shadow Ball HP/Def


    Is this following some trend I'm just missing? Mostly Normal and Psychic, but the odd Water pokemon in there too and a random Umbreon. Legendary but also non-Legendary pokemon, so doesnt follow a theme in that regard (neither "Tier" nor "Legendary Pokemon Trainer"). This isn't a "Risky Strat" trainer ehter. Someone please point out if I'm missing something, because if not we may have at least one trainer here that breaks from the norm or that TRE may have missed...
  3. Team Rocket Elite

    Team Rocket Elite Data Integration Thought Entity
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    Trainers 301 to 305 on that list are your CPU allies for Multi Battle Tower. The one you listed was trainer 301, Cheryl. 302 is Mira, 303 is Riley, 304 is Marley and 305 is Buck. The last two trainers on the list (306 and 307) are Palmer.

    Cheryl technically does have a specialty, but it's different for all other trainers. Cheryl specializes in Pokemon with high Special Defense. The other CPU allies also specialize in Pokemon with a certain stat:

    Mira - Special Attack
    Riley - Attack
    Marley - Speed
    Buck - Defense

    No one specializes in HP.
  4. Shelcario

    Shelcario

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    What does all of those numbers and letters mean?
  5. Team Rocket Elite

    Team Rocket Elite Data Integration Thought Entity
    is a Pokemon Researcher

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    http://www.smogon.com/forums/showpost.php?p=1200527&postcount=411

    Remember how I said "Determining the English names of all of the trainers was a bit too much work". Well, I decided to do it anyways. =D

    Original Japanese source: http://pokemon-ds.happy.nu/pre/bt.html

    There are two major types of trainers:
    -Trainers who specialize in certain types
    -Trainers that only have one moveset per Pokemon
    None of the trainers use legendary Pokemon so there are no trainers that just use Legendary Pokemon.

    The exceptions to these types are:
    -PI (aka Gambler) who spams OHKO, Explosion and Destiny Bond
    -Dragon Trainers who use Dragons and "Dragon Like" Pokemon (Skarmory is totally "Dragon Like" >_>)

    The trainer you fight depends on which battle you are on. The trainers for the first six battles are always from Group 1. The 7th trainer you fight is from Group 2. Trainers 8-13 can be from Group 1 or 2. Trainer 14 is always from Group 3. And so on. Here's a brief summary:

    Trainers 1-6 are from Group 1
    Trainer 7 is from Group 2
    Trainers 8-13 are from Group 1-2
    Trainer 14 is from Group 3
    Trainers 15-20 are from Group 2-3
    Trainer 21 is from Group 4 (Palmer 1 if Single Battle)
    Trainers 22-27 are form Group 3-4
    Trainer 28 is from Group 5
    Trainers 29-34 are from Group 4-5
    Trainer 35 is from Group 6
    Trainers 36-41 are from Group 5-6
    Trainer 42 is from Group 7
    Trainers 42-48 are from Group 6-7
    Trainer 49 is from Group 8 (Palmer 2 if Single Battle)
    Trainers 50+ are from Group 7-8 (These are the 100 trainers on my previous list)

    Here's a summary of what kind of Pokemon each trainer uses:

    Group 1 Trainers

    Aroma Lady Kierra - Normal and Grass Types
    Aroma Lady Nikki - Normal and Grass Types
    Aroma Lady Sadie - Normal and Grass Types

    Beauty Alena - No Theme (Tier One, 101-150)
    Beauty Barbara - No Theme (Tier One, 101-150)
    Beauty Stacy - No Theme (Tier One, 101-150)

    Bird Keeper Elise - Flying Types
    Bird Keeper Shayla - Flying Types
    Bird Keeper Tierra - Flying Types

    Bug Catcher Fred - Grass and Bug Types
    Bug Catcher Jaleel - Grass Types
    Bug Catcher Kenyon - Grass Types

    Cameraman Codey - Electric, Psychic, and Ghost Types
    Cameraman Rory - Electric, Psychic, and Ghost Types
    Cameraman Sammy - Electric, Psychic, and Ghost Types

    Camper Clark - No Theme (Tier One, 101-150)
    Camper Houston - No Theme (Tier One, 101-150)
    Camper Nestor - No Theme (Tier One, 101-150)

    Collector Davis - No Theme (Tier One, 51-100)
    Collector Jamison - No Theme (Tier One, 51-100)

    Cowgirl Annie - No Theme (Tier One, 101-150)
    Cowgirl Rose - No Theme (Tier One, 101-150)
    Cowgirl Shawna - No Theme (Tier One, 101-150)

    Fisherman Bennett - Water Types
    Fisherman Braxton - Water Types

    Guitarist Arnold - Electric, Psychic, and Ghost Types
    Guitarist Herbert - Electric, Psychic, and Ghost Types
    Guitarist Irvin - Electric, Psychic, and Ghost Types
    Guitarist Jimmie - Electric, Psychic, and Ghost Types
    Guitarist Marcel - Electric, Psychic, and Ghost Types

    Hiker Don - Ground, Fighting, and Rock Types
    Hiker Madison - Ground, Fighting, and Rock Types

    Idol Alana - Normal and Electric Types
    Idol Carla - Normal and Electric Types
    Idol Elena - Normal and Electric Types
    Idol Liliana - Normal and Electric Types
    Idol Selena - Normal and Electric Types
    Idol Viv - Normal and Electric Types

    Jogger Jovan - No Theme (Tier One, 101-150)
    Jogger Keon - No Theme (Tier One, 51-100)

    Lady Camille - No Theme (Tier One, 51-100)
    Lady Marina - No Theme (Tier One, 51-100)
    Lady Tiana - No Theme (Tier One, 51-100)

    Lass Arianna - No Theme (Tier One, 1-50)
    Lass Ebony - No Theme (Tier One, 1-50)
    Lass Jenny - No Theme (Tier One, 1-50)

    Ninja Boy Colt - No Theme (Tier One, 1-50)
    Ninja Boy Trever - No Theme (Tier One, 1-50)
    Ninja Boy Will - No Theme (Tier One, 1-50)

    Parasol Lady Mia - No Theme (Tier One, 51-100)
    Parasol Lady Mikaela - No Theme (Tier One, 51-100)
    Parasol Lady Sharon - No Theme (Tier One, 51-100)

    Picnicker Esther - No Theme (Tier One, 101-150)
    Picnicker Martha - No Theme (Tier One, 101-150)
    Picnicker Nichole - No Theme (Tier One, 101-150)

    Pokefan (F) Brandy - No Theme (Tier One, 1-75)
    Pokefan (F) Imani - No Theme (Tier One, 1-75)
    Pokefan (F) Marie - No Theme (Tier One, 1-75)

    Pokefan (M) Brooks - No Theme (Tier One, 1-75)
    Pokefan (M) Dusty - No Theme (Tier One, 1-75)
    Pokefan (M) Tate - No Theme (Tier One, 1-75)

    Pokekid Janelle - No Theme (Tier One, 1-50)
    Pokekid Lilian - No Theme (Tier One, 1-50)
    Pokekid Ruth - No Theme (Tier One, 1-50)

    Rancher Ezra - No Theme (Tier One, 101-150)
    Rancher Pierce - No Theme (Tier One, 101-150)
    Rancher Sheldon - No Theme (Tier One, 101-150)

    Reporter Callie - Electric, Psychic, and Ghost Types
    Reporter Shanice - Electric, Psychic, and Ghost Types
    Reporter Valeria - Electric, Psychic, and Ghost Types

    Rich Boy Cortez - No Theme (Tier One, 51-100)
    Rich Boy Jaden - No Theme (Tier One, 51-100)
    Rich Boy Milton - No Theme (Tier One, 51-100)

    Rune Maniac Gino - Ground, Rock, and Steel Types
    Rune Maniac Winston - Ground, Rock, and Steel Types

    School Kid (F) Cecilia - No Theme (Tier One, 51-100)
    School Kid (F) Gloria - No Theme (Tier One, 51-100)
    School Kid (F) Toni - No Theme (Tier One, 51-100)

    School Kid (M) Chaz - No Theme (Tier One, 51-100)
    School Kid (M) Everett - No Theme (Tier One, 51-100)
    School Kid (M) Lamont - No Theme (Tier One, 51-100)

    Sailor Kerry - Water and Fighting Types
    Sailor Reuben - Water and Fighting Types

    Tuber (F) Aimee - Water Types
    Tuber (F) Ellen - Water Types
    Tuber (F) Tia - Water Types

    Tuber (M) Clifton - Water Types
    Tuber (M) Rick - Water Types
    Tuber (M) Vernon - Water Types

    Waiter Darin - No Theme (Tier One, 76-150)
    Waiter Duane - No Theme (Tier One, 76-150)
    Waiter Gerard - No Theme (Tier One, 76-150)

    Waitress Alexia - No Theme (Tier One, 76-150)
    Waitress Carissa - No Theme (Tier One, 76-150)
    Waitress Cassie - No Theme (Tier One, 76-150)

    Worker Antwan - Ground, Fighting, and Rock Types
    Worker Kade - Ground, Fighting, and Rock Types

    Youngster Ben - No Theme (Tier One, 1-50)
    Youngster Ezekiel - No Theme (Tier One, 1-50)
    Youngster Lloyd - No Theme (Tier One, 1-50)

    -----------------

    Group 2 Trainers

    Battle Girl Daniela - Fire, Fighting, Rock and Steel Types
    Battle Girl Eva - Fire, Fighting, Rock and Steel Types
    Battle Girl Lorena - Fire, Fighting, Rock and Steel Types
    Battle Girl Melinda - Fire, Fighting, Rock and Steel Types
    Battle Girl Pamela - Fire, Fighting, Rock and Steel Types

    Black Belt Gene - Fire, Fighting, Rock and Steel Types
    Black Belt Irving - Fire, Fighting, Rock and Steel Types
    Black Belt Jonas - Fire, Fighting, Rock and Steel Types
    Black Belt Kolby - Fire, Fighting, Rock and Steel Types
    Black Belt Vaughn - Fire, Fighting, Rock and Steel Types

    Cyclist (F) Devin - No Theme (Tier Two, Set 1, 151-200)
    Cyclist (F) Karissa - No Theme (Tier Two, Set 1, 151-200)

    Cyclist (M) Cordell - No Theme (Tier Two, Set 1, 151-200)
    Cyclist (M) Kaden - No Theme (Tier Two, Set 1, 151-200)

    Socialite Brianne - No Theme (Tier Two, Set 1, 201-250)
    Socialite Chelsie - No Theme (Tier Two, Set 1, 201-250)
    Socialite Kate - No Theme (Tier Two, Set 1, 201-250)

    Veteran Cruz - No Theme (Tier Two, Set 1, 201-250)
    Veteran Leslie - No Theme (Tier Two, Set 1, 201-250)
    Veteran Santos - No Theme (Tier Two, Set 1, 201-250)

    -----------------

    Group 3 Trainers

    Clown Benito - Normal, Psychic, and Ghost Types
    Clown Jeese - Normal, Psychic, and Ghost Types

    Gentleman Grady - No Theme (Tier Two, Set 2, 301-350)
    Gentleman Jackie - No Theme (Tier Two, Set 2, 301-350)

    Pokemon Breeder (F) Kylee - No Theme (Tier Two, Set 2, 301-350)
    Pokemon Breeder (F) Sonia - No Theme (Tier Two, Set 2, 301-350)
    Pokemon Breeder (F) Larissa - No Theme (Tier Two, Set 2, 301-350)

    Pokemon Breeder (M) Lester - No Theme (Tier Two, Set 2, 301-350)
    Pokemon Breeder (M) Nico - No Theme (Tier Two, Set 2, 301-350)
    Pokemon Breeder (M) Pierre - No Theme (Tier Two, Set 2, 301-350)

    Psychic (F) Aliyah - Psychic, Ghost, and Dark Types
    Psychic (F) Melody - Psychic, Ghost, and Dark Types
    Psychic (F) Tina - Psychic, Ghost, and Dark Types

    Psychic (M) Jasper - Psychic, Ghost, and Dark Types
    Psychic (M) Kolton - Psychic, Ghost, and Dark Types
    Psychic (M) Stewart - Psychic, Ghost, and Dark Types

    Roughneck Donnell - Fighting, Dark, Ghost, Rock, and Steel Types
    Roughneck Royce - Fighting, Dark, Ghost, Rock, and Steel Types

    Scientist August - No Theme (Tier Two, Set 2, 251-300)
    Scientist Jerrod - No Theme (Tier Two, Set 2, 251-300)

    -----------------

    Group 4 Trainers

    Ace Trainer (F) Jane - No Theme (Tier Three, Set 1, 419-486)
    Ace Trainer (F) Natalia - No Theme (Tier Three, Set 1, 419-486)
    Ace Trainer (F) Sasha - No Theme (Tier Three, Set 1, 419-486)

    Ace Trainer (M) Donnie - No Theme (Tier Three, Set 1, 419-486)
    Ace Trainer (M) Herman - No Theme (Tier Three, Set 1, 419-486)
    Ace Trainer (M) Myron - No Theme (Tier Three, Set 1, 419-486)

    (Ice) Ace Trainer (F) Alaina - Ice and Normal Types
    (Ice) Ace Trainer (F) Regina - Ice and Normal Types

    (Ice) Ace Trainer (M) Lincoln - Ice and Normal Types
    (Ice) Ace Trainer (M) Harold - Ice and Normal Types

    Dragon Tamer Codie - Dragons and "Dragon Like" Pokemon
    Dragon Tamer Erich - Dragons and "Dragon Like" Pokemon
    Dragon Tamer Garett - Dragons and "Dragon Like" Pokemon
    Dragon Tamer Rhett - Dragons and "Dragon Like" Pokemon

    Pokemon Ranger (F) Breana - No Theme (Tier Three, Set 1, 351-418)
    Pokemon Ranger (F) Kira - No Theme (Tier Three, Set 1, 351-418)
    Pokemon Ranger (F) Macy - No Theme (Tier Three, Set 1, 351-418)

    Pokemon Ranger (M) Bradly - No Theme (Tier Three, Set 1, 351-418)
    Pokemon Ranger (M) Cyrus - No Theme (Tier Three, Set 1, 351-418)
    Pokemon Ranger (M) Darrian - No Theme (Tier Three, Set 1, 351-418)

    -----------------

    Group 5 Trainers

    Bug Catcher Aric - Bug and Grass Types
    Bug Catcher Daulton - Bug and Grass Types

    Idol Kari - Normal and Grass Types
    Idol Kyla - Normal and Grass Types

    Lady Christy - No Theme (Tier Three, Set 2, 537-586)
    Lady Kali - No Theme (Tier Three, Set 2, 537-586)

    Lass Donna - No Theme (Tier Three, Set 2, 487-536)
    Lass Mckenna - No Theme (Tier Three, Set 2, 487-536)

    Ninja Boy Elisha - No Theme (Tier Three, Set 2, 587-622)
    Ninja Boy Josef - No Theme (Tier Three, Set 2, 587-622)

    Pokekid Juliana - No Theme (Tier Three, Set 2, 587-622)
    Pokekid Tracy - No Theme (Tier Three, Set 2, 587-622)

    Rich Boy Elmer - No Theme (Tier Three, Set 2, 537-586)
    Rich Boy Quinten - No Theme (Tier Three, Set 2, 537-586)

    School Kid (F) Allyson - No Theme (Tier Three, Set 2, 537-586)
    School Kid (F) Ciara - No Theme (Tier Three, Set 2, 537-586)

    School Kid (M) Floyd - No Theme (Tier Three, Set 2, 537-586)
    School Kid (M) Vance - No Theme (Tier Three, Set 2, 537-586)

    Youngster Reese - No Theme (Tier Three, Set 2, 487-536)
    Youngster Tobias - No Theme (Tier Three, Set 2, 487-536)

    -----------------

    Group 6 Trainers

    Bird Keeper Paula - Flying Types
    Bird Keeper Skylar - Flying Types

    Collector Jim - No Theme (Tier Three, Set 3, 691-758)
    Collector Josh - No Theme (Tier Three, Set 3, 691-758)

    Fisherman Bronson - Water Types
    Fisherman Camden - Water Types

    Guitarist Tayler - Electric, Ghost, and Psychic Types
    Guitarist Tory - Electric, Ghost, and Psychic Types

    Hiker Jessy - Ground, Rock, and Fighting
    Hiker Stetson - Ground, Rock, and Fighting

    Jogger Dan - No Theme (Tier Three, Set 3, 623-690)
    Jogger Rico - No Theme (Tier Three, Set 3, 623-690)

    PI Emmett - Risky Strats (OHKO, Explosion, D-Bond)
    PI Quincy - Risky Strats (OHKO, Explosion, D-Bond)

    Policeman Rex - Steel and Fighting Types
    Policeman Tyron - Steel and Fighting Types

    Rune Maniac Rocky - Ground, Rock and Steel Types
    Rune Maniac Trace - Ground, Rock and Steel Types

    Sailor Bernard - Water and Fighting Types
    Sailor Hugh - Water and Fighting Types

    -----------------

    Group 7 Trainers

    Camper Justyn - No Theme (Tier Three, Set 4, 827-894)
    Camper Leland - No Theme (Tier Three, Set 4, 827-894)

    Cowgirl Margot - No Theme (Tier Three, Set 4, 759-826)
    Cowgirl Sophie - No Theme (Tier Three, Set 4, 759-826)

    Guitarist Markell - Psychic, Ghost and Electric Types
    Guitarist Marquez - Psychic, Ghost and Electric Types

    Idol Claudia - Normal and Electric Types
    Idol Maranda - Normal and Electric Types

    Picnicker Kyra - No Theme (Tier Three, Set 4, 827-894)
    Picnicker Serena - No Theme (Tier Three, Set 4, 827-894)

    Pokefan (F) Carley - No Theme (Tier Three, Set 4, 759-826)
    Pokefan (F) Selina - No Theme (Tier Three, Set 4, 759-826)

    Pokefan (M) Cecil - No Theme (Tier Three, Set 4, 759-826)
    Pokefan (M) Ted - No Theme (Tier Three, Set 4, 759-826)

    Pokemon Breeder (F) Emilee - No Theme (Tier Three, Set 4, 827-894)
    Pokemon Breeder (F) Tiffani - No Theme (Tier Three, Set 4, 827-894)

    Pokemon Breeder (M) Blair - No Theme (Tier Three, Set 4, 827-894)
    Pokemon Breeder (M) Harvey - No Theme (Tier Three, Set 4, 827-894)

    Rancher Alton - No Theme (Tier Three, Set 4, 759-826)
    Rancher Kellen - No Theme (Tier Three, Set 4, 759-826)

    The full list of which Pokemon each trainer can use can be found here:

    http://members.shaw.ca/teamrocketelite/100BTTrainersIndepth.txt

    Considering this is for early trainers, using this info is a bit overkill. However, I decided to do it anyways for completion.
  6. Bozo

    Bozo

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    ive just got 105 wins in the pearl tower. i'm using:

    i borrowed the idea for gengar from team rocket elite. but my strategy is this:

    if gengar can KO their lead with shadow ball or thunderbolt, then i do so.

    if not, i switch to either suicune or snorlax, depending if i am up against a physical or special attacker. then i power up with curse or calm mind, generally until i have used it 6 times.

    usually by this stage i can kill the rest of their team.

    if i feel their lead is a bit too strong for snorlax/suicune, then i go for counter or the 2HKO. but i really prefer to keep gengar safe - i feel like if i can kill their lead with snorlax or suicune, then ive got the victory because gengar can almost always take out 2 pokes. most things that outspeed gengar can be easily handled by snorlax/suicune.

    anyway, i'm posting because im happy i got beyond 100. i'll at least be trying to beat 130, so i can be in the top 30......
  7. AhrenElessedil

    AhrenElessedil

    Joined:
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    I tricked choice scarf onto a Glalie on his Ice Beam, then proceeded to TW it and switched in Registeel. I used 6 Curses, Sub and 3 Amnesies and I killed it. He sent out Walrein. He destroys my sub with Fissure, I missed with Iron Head, he OHKOed me with fissure and I sent out Rotom to cripple it. Walrein missed 2 Sheer Colds, I switched in Latias and managed to defeat him with Sub/Dragon Pulse. Then he sent out Lapras, I didn't kill it and it Ice Beamed me to death.
  8. FastHippo

    FastHippo

    Joined:
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    I can't see how Latias couldn't set up on Walrein. At most, it had 6 OHKOs left. Once they were gone, it would be left with Rest and Sleep Talk. Am I missing something? You should have been completely set up when Lapras came in.
  9. AhrenElessedil

    AhrenElessedil

    Joined:
    Aug 7, 2008
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    I know, I played badly.
  10. Bozo

    Bozo

    Joined:
    Mar 28, 2008
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    ah crap, i died in battle 113. oh well, at least i can add my tale of hax to the list......

    i had actually faced the exact same team earlier: exeggutor + alakazam + ampharos. if i knew it was going to be exactly the same i could have won really easy.....

    1. gengar used shadow ball. exeggutor hung on using its focus sash. exeggutor used sunny day.
    i wasnt sure if it would be faster than me, and i generally want to keep gengar (and his focus sash) alive for as long as possible.
    2. i switch to snorlax, exeggotor uses wood hammer and faints from recoil. snorlax with about 60%.

    3. in comes alakazam. alakazam uses focus blast - about 30% damage. snorlax used body slam. misses. wtf!!

    4. alakazam used focus blast. snorlax is dead.
    i would have switched to gengar, except last time i faced this team, his alakazam used psychic to finish off snorlax. and i didnt know if alakazam was timid or modest (i wasnt looking up any tables).
    5. i send in gengar. gengar used shadow ball. thank god it hits. alakazam is dead. out comes ampharos.
    i know it doesnt have a focus sash or bright powder, because the first two guys. by now i know its the exact same team as before, so i know its going to use thunder. i have a full health gengar and suicune. so only major hax will finish me here.
    6. gengar used shadow ball. about 45% damage. (no real point using counter or destiny bond, since my focus sash is still there). ampharos used thunder. gengar hung on using its focus sash. gengar is paralyzed. ah crap....

    7. ampharos used thunder. gengar is dead. out comes suicune.
    i know surf won't KO it from here. but i think a +1 surf would. so i choose calm mind, figuring it will help me against the thunder i will need to survive.
    8. suicune used calm mind. ampharos used thunder. about 60%. suicune is paralyzed. ah.....

    9. ampharos used thunder. suicune is dead.



    so a summary of the hax: they used a 70% accuracy move 6 times, and hit EACH time. and every time they used thunder on a healthy pokemon of mine, i got paralysed. amazing how 30% miss rates always go against you, while 30% paralyze rates do too. oh yeah, and missing body slam was pretty annoying.

    what i should have done, had i know the team: gengar stays in on the wood hammer. (shadow balls for the kill if eggy was slower). then shadow ball alakazam if it came in next (hope bright powder doesnt activate) or use destiny bond, and easily defeat ampharos with snorlax.

    oh well, i might start again i guess.....
  11. Jumpman16

    Jumpman16 np: Michael Jackson - "Mon in the Mirror" (DW mix)
    is a Smogon IRC SOPis a Pokemon Researcheris a Contributor to Smogonis an Administratoris a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Tiering Contributor Alumnus

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    809 Alakazam Timid Brightpowder Psychic Shadow Ball Energy Ball Focus Blast Sp. Atk/Speed

    I said a few pages ago:

    which has largely been true of everyone except in the case of FastHippo and his 1HP Hippowdon being targeted by Hydro Pump. He's said that it may have been the AI's weakest move and he wasn't paying 100% attention, and indeed there is a pokemon that would still obey this rule:

    586 Starmie Modest Damp Rock Rain Dance Hydro Pump Thunder Confuse Ray HP/Sp. Atk

    but that's the only one. Regardless, as I've said, I cannot recall a time where the AI hasn't used the weakest move that would still KO one of my pokes, and I've taken advantage of that rule numerous times. If you were really at 100 - 40 (Wood Hammer) - 30 (Focus Blast) = 30% HP, it is extremely safe to say both that it would have used Focus Blast on the switch to Gengar and that you were definitely in Psychic's kill range the last time you'd faced this team (and probably not in Energy Ball's kill range). But if you took 30% from 240 Power Focus Blast and you have 30% HP left, you're not going to take anything really close to 30% from 135 Power Psychic.

    That's the biggest "miistake" you made, the rest of the battle was kind of haxy. You should have Surfed against the Ampharos at the end, not just for the chance of CHing it, but because over two turns, you'd do ¾ the damage with CM + Surf than what you'd do with Surf + Surf. Contrary to what you may assume, Ampharos isn't OHKOing Suicune with Thunder over 93% of the time, since even with a randomly beneficial SpA nature, Thunder only does 90-105% to your Suicune and 96% max otherwise (assuming max IVs on Cune and also ignoring the 23% chance Ampharos misses and the 6.25% chance it CHes). I know Ampharos PARed you anyway but I am sure you realize that Surf + Surf was the way to go anyway.
  12. Bozo

    Bozo

    Joined:
    Mar 28, 2008
    Messages:
    2,837
    hey jumpman - thanks heaps for your comments :)

    yes, ive definitely observed this exact phenomenon. sometimes it has saved my butt - when snorlax is at low health, and they try and ice beam him for the KO and barely miss, letting me rest.

    i think there are plenty of things i could have done better. like switching gengar straight into the first predicted focus blast - at the worst, zam used something else, meaning that snorlax would have been able to set up. i could have even switched suicune in, to at least absorb two PP of whatever he used. but ive noticed that sometimes the AI does something that i would call "prediction" if it were human (but i call it "cheating"):
    once my snorlax was stalling out a lanturn - thunder wave, confuse ray, surf, thunderbolt. i was just resting every time i woke up (and could move), since with confusion and paralysis and the 4-5 surfs/TB's i had to take, it was pretty close. anyway, every time i snapped out of confusion he would use confuse ray. i checked this was the case about 4-5 times (even if i had rested on the turn i snapped), and then decided i could rely on it, and i switched in suicune to absorb 2 confuse ray PP, and trick him into using twave on my sleeping snorlax on the switch in. but of course it used thunderbolt lol. anyway, it didnt die, and i just had to go back to trusty snorlax. (and he went back to his instant confuse ray tactic and pissed me off).
    but anyway, its losing battles where i had several better options that makes me feel like this team has potential. sometimes i feel compelled to let gengar counter/dbond the first two pokes of the opposition, and then i feel a little helpless, while hoping he doesnt send out a OHKO'er. but apart from that, its working well. especially if gengar can OHKO their lead, or if i can easily switch in one of the walls to set up. my previous run was the first with this team, and i was happy to get to 112 wins (i was really just trying to get the ribbons for some of my favourite pokes and didnt expect to get that far). my next run is currently at 70, so i'm gonna see how far i can get.

    ive "enjoyed" reading the haxy tales of peoples losing battles, but i also feel like many of my wins have been in the face of ridiculous hax which i have been lucky to survive. i especially hate (although its not really hax) when you get someone to say 47% in one hit, but then fail to KO them on the second. meaning that they must have taken pretty much maximum damage on turn one, then minimum on turn two. this combined beautifully with some OHKO hax yesterday. their lead was walrein. so fearing the OHKO, but not knowing whether it would use hail or ice beam etc, i decided to let gengar fight:
    1. gengar used thunderbolt. about 52% damage. definitely more than 50%. walrein used sheer cold. hits!! (focus sash)
    2. gengar used thunderbolt. doesnt quite KO. walrein used rest.
    3. gengar used thunderbolt. 52% damage (or whatever). walrein used sleep talk - gets horn drill haha!!!!! (might have been fissure)
    4. gengar used thunderbolt. doesnt quite KO. walrein used sleep talk and gets sheer cold. hits. crap.
    anyway, i surfed for the last hit point or two, and managed to win.


    with the ampharos thing, i think youre right about surfing. i just figured it would take at 2 turns to KO either way, meaning that i would have to survive a thunder, which would be easier to accomplish with a calm mind. heck, i could have even rested and maybe got a second one for free. but even if i surfed, i would have died because of the para (as you said) so my only hope was a CH. but i prob should have surfed and planned for a crit, or just knowing that 2 unboosted surfs does more than 1 surf(x1.5). still i dont do calculations etc, so i didnt know if i could durvive.


    thanks again for the comments. i'll be sure to write again if i beat my record.....
  13. nidogod

    nidogod

    Joined:
    May 10, 2005
    Messages:
    52
    Posting to say this thread has been extremely useful in my BT attempts. I'm really only trying to get the 100 wins for the star and I'm using the popular Starmie/Ttar/Chomp team with one or two different moves as well as a jolly SD Chomp with yache rather than CS. I had a question, though. On battle 75 I was facing Rapidash 553. My modest Starmie with 31 spd IVs and 252 EVs got outsped by it. As far as I know since the Rapidash is adamant and not holding a speed boosting item (nor were any speeds changed in the battle) that Rapidash should not have been able to outspeed Starmie. I didn't lose the battle but it megahorned Starmie into oblivion and made the rest of the battle quite miserable. I'm hoping someone could explain why that happened.

    Also I need to specifically thank Doug for posting strategies for getting past the opponents that really hurt this team. After my first loss at 63 I went back and read his strategies and it has helped a lot. Keep up the good work.
  14. Groombridge

    Groombridge

    Joined:
    Dec 19, 2007
    Messages:
    124
    As far as I know, the AI's natures aren't fixed, they're actually random. This means the Rapidash could have had a +speed nature, possibly outrunning your neutral speed natured Starmie.
  15. Jumpman16

    Jumpman16 np: Michael Jackson - "Mon in the Mirror" (DW mix)
    is a Smogon IRC SOPis a Pokemon Researcheris a Contributor to Smogonis an Administratoris a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Tiering Contributor Alumnus

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    Messages:
    4,754
    yeah I added a note about that to the original post under the moveset lists, as it has come up about half a dozen times in this thread alone and is likely second in usefulness only to the Trainer information that TRE and iirc Peterko posted.

    therefore, the right move against a leadoff Rapidash is to switch out Starmie for Garchomp. 75% Megahorn, 20% Faster than Modest Starmie and 85% Megahorn hitting is 12.75%, or over a 1/8 chance of losing Starmie for no reason because Garchomp takes like 30% from Megahorn or something, probably less (i'm not calcing because i dont have to) and OHKOs all 5% of the time right there with EQ (two have Focus Band lol) because of no Focus Sash, Brightpowder, Quick Claw or Shuca Berry (though this last one would necessitate defensive EVs for it to survive).

    More importantly, though, I always kind of furrow my brow when people say that they are using my team with a few moves/items changed. Besides the fact that if you change it enough it technically ceases to become the same team, I am convinced that literally everything about my team except for exactly 4 EVs in Garchomp's speed that "should be" in HP. You may have read a bit of this thread nidogod, which is good, but you probably missed the explanation about my team that details that my team would lose to a particular Weavile 100% of the time if it weren't for Sand Stream:

    848 Weavile Jolly Focus Sash Night Slash Ice Punch Aerial Ace Brick Break Atk/Speed

    I understand that you have a Yache Berry, but if you've taken enough damage prior, like say if you've switched into a hypothetical Rapidash Megahorn like you're supposed to, kill it and the next poke is that Weavile, you're kind of in a shitty spot since Sand Stream isn't running and you'll have to switch Tyranitar in to Ice Punch to get it going, which means that it would definitely die to BB (you may be surprised to learn that BB from neutral Atk Nature Weavile only does 86% niminum to a 4HP/0Def but well-bred Jolly Tyrantiar). A better course of action is switching in Starmie to take the Ice Punch then sacrificing it so Tyranitar has a better chance of surviving Brick Break, but even then, Tyra's EQ doesn't even come close to OHKOing and Rock Slide is "the second worst attack in DP" (Stone Edge) and you're still obviously relying on Sand Stream to kill Weavile at the end of the turn so yeah. It cannot be stressed enough how valuable Scarfchomp is to my team, at 100% HP or 1HP.

    Finally, Bozo, with regard to the Lanturn Confuse Ray hax...that isn't really out of the ordinary at all. The AI will use Confuse Ray on you even if you're asleep because it won't take effect until you wake up. I don't think you meant that Snorlax snaps out of confusion, uses [whatever] and then Lanturn uses Confuse Ray (even if your three turns max of confusion are up on exactly that turn) because you're probably Cursed a few times and therefore definitely slower, so yeah.
  16. nidogod

    nidogod

    Joined:
    May 10, 2005
    Messages:
    52
    Eh, sorry about missing the nature thing.

    The changes I made were a combination of not wanting to make an identical copy of your team, and the simple fact that when I went Gible hunting for breeding I caught a jolly female with 31 hp/atk/def. Yeah, it's a lot of thread so I probably missed a bit, but as of right now Garchomp's speed has yet to be a problem where as the ability to switch moves has been quite useful. I understand that in the long run I'm hurting myself, but all I really hope to accomplish is 100 wins. I appreciate you taking the time to explain that, though. If that Weavile fucks me over before 100 wins I'll apologize for my youthful ignorance.
  17. Arceus thrasher

    Arceus thrasher

    Joined:
    Sep 19, 2008
    Messages:
    15
    I got to 258 straight wins using these pokes

    Garchomp@focus sash
    jolly

    252atk
    252speed
    6hp

    Substitute
    swords dance
    outrage
    earthquake

    I used him as my lead. 3/4 of the time, he 3-0s opponents. sash is for ice beamers and also lets me get a free swords dance, sub is for stallers who use leech seed, toxic, sleep powder and all that crap.

    Azelf@life orb
    rash

    252sp atk
    252speed
    6hp

    explosion
    psychic
    T bolt
    flamethrower

    Covers a lot of types. also makes a great lead but i didnt want garchomp to be hit with stealth rock, spikes or toxic spikes. explosion is for special walls that can be OHKOed. explosion even OHKOed a bronzong at one stage when i accidentally used it.

    Snorlax@leftovers
    Careful

    180hp
    220sp def
    110atk

    curse
    rest
    ice punch
    return

    This guy could be easily set up. id bring it in on a poke that it could wall and set up my curses. then id go on a sweeping maelstrom

    I was killed by a stall cradily in the end. my garchomp was frozen by an ice attack so he didnt help. snorlax was killed by a critical hit close combat from a primeape and azelf kept missing the cradily because it used double team
  18. Ranz

    Ranz

    Joined:
    Aug 8, 2008
    Messages:
    243
    Streak of 254 using:

    Garchomp: Adamant, Yache Berry
    Swords Dance
    EQ
    Dragon Claw
    Crunch


    Garchomp is the lead to make battles faster, as a Swords Danced Adamant EQ hits almost everything with neutral damage/SE, and KO's them to hell, If I see any Ice type (Especially Weavile), Garchomp Is a really good Pokemon, even Though it doesnt have that "Legendary status" it still is very Powerful, With good Movepool, and Good Base stats, Good Type coverage.


    Suicune: Bold, Leftovers
    Calm mind
    Surf
    Roar
    Ice Beam

    This is the Bomb. Staller. Pressuring those OHKO moves to miss! hahaha!! Now this... Courtesy to Magicenforcer for this... I lost it when my Diamond got Deleted, anyways, PM me to those who have one, I can clone it.
    This is when your Garchomp doesnt survive those ice beams and Has Fainted.. This is where this beast comes in.. Calm mind to your hearts content until it gets a Plus 6 in all its SP. Stats ..and Surf your way to those Pokemon who doesnt avoid these..Roar for Screwing stat boosts.

    Spiritomb: Mild, Lum Berry
    Shock Wave
    Nasty Plot
    Dark Pulse
    Taunt

    Now this Spiritomb I only used when I get haxed... Nobody gets Past Chomp and Cune unless they got haxed Critted/OHKO moves..Taunt is there to Screw Boosts from Overly slow Pokemon such as the Regis and Snorlax, also screws those Cresselia T-waves, Lum is there in order to prevent foes from statusing you again, and Therefore making taunt useless, Nasty Plot is there for a +6 Boost and Shock for Filler, Dark pulse is for Stab.


    Lose.
    Garchomp Got Frozen and Couldnt move, Suicune got Destiny Bonded by Frosslass I think..
    Lost Tomb when I got Hit By Salac+ Reversal From a Scrappy Kanghaskan .. SHIT...Told you it was Haxed..


    [​IMG]
  19. garo

    garo

    Joined:
    Apr 5, 2008
    Messages:
    155
    congrats to all of the new owners of 200+ streaks, garchomp continues his rampage lol, just a suggestion for you guys, a deeper explanation of your team mechanics, thoughts while creating and using it, some strategies for specific threats, etc. would improve further this thread, so congrats again and keep battling at the tower lol.
  20. Jumpman16

    Jumpman16 np: Michael Jackson - "Mon in the Mirror" (DW mix)
    is a Smogon IRC SOPis a Pokemon Researcheris a Contributor to Smogonis an Administratoris a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Tiering Contributor Alumnus

    Joined:
    Dec 19, 2004
    Messages:
    4,754
    yeah i agree, and i was also talking with carl yesterday about how we've raised the bar with regard to records and we feel that every battler who has cracked 200 wins now should be happy to post a proof picture of his or her feat. "top three" doesn't really cover that much anymore as it did 6+ months ago. if no one has a problem with it i'm going to make this the new rule effective august first or whatever
  21. Ashenlock

    Ashenlock

    Joined:
    Aug 17, 2007
    Messages:
    941
    I was recently experimenting with some ideas in the Wi-Fi Battle Tower and tried out this:

    Uxie @ Lum Berry
    Ability: Levitate
    Nature: Impish
    EVs: 252 HP / 252 Def / 4 Spe
    -Yawn
    -U-turn
    -Memento
    -Rain Dance

    Ninjask @ Leftovers
    Ability: Speed Boost
    Nature: Jolly
    EVs: 4 HP / 252 Atk / 252 Spe
    -Substitute
    -Protect
    -Baton Pass
    -X-Scissor

    Breloom @ Toxic Orb
    Ability: Poison Heal
    Nature: Adamant
    EVs: 4 HP / 252 Atk / 252 Spe
    -Spore
    -Substitute
    -Mach Punch
    -Leech Seed

    Uxie begins with Yawn, or Rain Dance if Sandstream or Snow Warning is in play. Then U-turn if the opponent is faster (optimally) or Memento if it is slower. Ninjask has one guaranteed turn to Substitute while the opponent sleeps, then use Protect the next turn for the second speed stage from Speed Boost, and Baton Pass to Breloom. If the opponent woke up at any point and broke the substitute as it was passed to Breloom, then just Spore it back to sleep; Breloom is slightly faster than Ninjask with +2 speed and the opponent's speed would have been apparent when Ninjask used Substitute, and Yawn will have consumed any sleep-inhibiting berry.

    After all that, it's a matter of putting the opponent to sleep, setting up a Substitute next turn, and Mach Punch it to death. If the opponent wakes up the next turn, earliest possible without Early Bird (Which I regarded but never encountered) and breaks the Substitute, rinse/repeat. Alternating between Spore/Substitute, with Poison Heal restoration, Breloom will never run out of HP, though it has approached low PP once in a while. Leech Seed is generally not used against the first two opponent pokemon unless they are Ghost-types / 4x Fighting resistant / carry Leftovers / have healing moves. This is for the same reason that I eventually switched out Focus Punch for others, eventually settling with Mach Punch: It is very important that Breloom has a Substitute up when the opponent is KO'd. Even with two speed stages there is way too much shit for an exposed Breloom to deal with, including Lum Berry, Choice Scarf on a few speed-natured pokemon, Ice Shard, and even a couple Quick Claw Garchomps. If the opponent if indeed faster than Breloom, and consistently so (Whether by Scarf, or accumulated speed stages) then I sleep it, set up Substitute next turn when I'm 100% safe, and use Leech Seed and pray it stays at least another turn. Then Spore till it wakes up / is promptly put back to sleep, Substitute, etc.

    I became kind of paranoid about Lum Berry on the lead pokemon for a while, since a misused Memento could leave me with a dead pokemon, a wide awake enemy, and Ninjask desperately alternating between Substitute / Protect until the opponent's attack missed or it began using something Breloom resisted. At least with U-turn I could switch Ninjask back into Uxie and re-use Yawn. I ended up often waiting till I saw the opponent sleep, then U-turn out and continue as normal, and even though this is fine most of the time the opponent has the potential to wake up on the Substitute turn and break it.

    Originally I had Toxic on Ninjask (With switched-around EVs of course) but I found it was a little problematic since it rarely got to be used; if Ninjask was back in at all after the initial setup, it was because the opponent was stalling out Breloom's PP and Ninjask could wear it out with Substitute / Protect and the Leech Seed healing. The opponent would already be asleep and Ninjask needed something to damage often-inhibiting Psychics that wouldn't be useless against Rest users. Uxie's moveset was also edited after some time to include Rain Dance, not because of turn-by-turn weather damage but because Sand Veil / Snow Cloak can really kick Breloom in the fork of the legs (And Abomasnow's Blizzard can hit through Ninjask's Protect and break through the Substitute).

    There were a lot of small things that would find themselves happening more often than I'd like, particularly a KO'd opponent before getting a Subsitute back up, but there were a couple things that made my heart sink as soon as I saw them. The first was Yanmega. If I encountered it first thing, all I could reliably do was Yawn it with Uxie, let Breloom Substitute on its free turn once it was sent in prematurely, Leech Seed with the typical don't-wake-up prayer, and do that whole faster-than-me routine with Spore / Substitute alternation. If I encountered it after the first enemy, with +2 Speed and a Substitute, then I could Spore, Leech Seed it, and maybe switch to Ninjask if I felt really lucky. Even more threatening was other Substitute users. The worst part was that this sort of thing really couldn't be predicted (Saw it most on Jolteon / Raikou / Breloom) and if I Yawned after it was set up, it was probably game over. I could U-turn but it wouldn't break the Subsitute barring critical hit, and the enemy wouldn't be asleep, so Ninjask would both have to break it and successfully keep up a Substitute to safe-switch in Breloom. Those two were my anti-team, and I considered several moveset changes, but anything I changed would only do me more long term harm. Breloom is the absolute centerpiece of this team, and if he can't stop the opponent there is very little chance anything else will.

    I think I'm just about done wall-o-texting y'all. I got to Rank 10 recently, though my highest streak at any point has been only 17. Twice I encountered a Lum Berry Articuno, twice I didn't have a Substitute, and twice I lost, so I'll be working my way back up a little bit. Probably a little more worth saying but I don't wish to bore everyone to death.

    EDIT: Scratch that, record is 21 right now and I haven't lost, but I think I'm going to give Wi-Fi a rest for now.
  22. garo

    garo

    Joined:
    Apr 5, 2008
    Messages:
    155
    im okay with this, recently i was thinking the same thing, because now the ranges between streaks are so small and not like in the past when the top three has a wide advantage above the chart, i mean even between the top three streaks the range was twenty or thirty battles, now its less than ten battles in many streaks.
  23. Groombridge

    Groombridge

    Joined:
    Dec 19, 2007
    Messages:
    124
    Doubles: 109 wins

    Mad Pokélove to ChineseDood for suggesting Tyranitar. It rules, as the sudden 31-win increase shows!

    - -

    EDIT: redone to explain how the team works a bit better.

    - -

    So why Trick Room?

    Trick Room is, in a nutshell, absolutely game-changing. How many fast sweeper-based teams have come a cropper because the opposition pulled out Trick Room? That Garchomp suddenly doesn't feel so uber if it's moving last every turn...

    My team is inspired by TRE's epic 770-win TR team. Reading the log of his final battle, it became clear that as awesome as TR is, if you don't manage to get it down, you're boned. Winning with a TR team out of Trick Room is very tricky indeed!

    Setting up TR is therefore crucial. I use Hariyama's Fake Out to cover Bronzong; this way, only one foe gets a shot. Since Bronzong has only one weakness, it's easy to tell what I should be flinching: the Fire-type, or the Overheat user. Zong's Lum Berry and Hariyama's Guts also means that the front line is practically status-proof. Every so often, the unflinched foe will hit Hariyama with a Thunder Wave or something, which is of course great. I don't think the AI 'sees' Trick Room - it uses Thunder Wave and things like Dragon Dance even when TR is in effect.

    - -
    Bronzong @ Lum Berry
    Impish, Levitate, generic bulky spread.

    Trick Room
    Hypnosis
    Light Screen
    Faint Attack
    - -

    Zong is a supporter. Its job is to get TR down, then harass with Hypnosis. In Platinum, I'll probably go with Reflect over Hypnosis as the 70% accuracy is annoying enough as it is - 60% just doesn't cut it. Explosion is another possibility, but that means putting Protect on Hariyama and reducing its coverage.

    - -
    Hariyama @ Toxic Orb
    Brave, Guts, 252atk, 128def, 128sp.def.

    Fake Out
    Close Combat
    Rock Slide
    Earthquake
    - -

    Hariyama helps get TR down, then simply sweeps until its time runs out. Its STAB Guts Close Combat takes out all sorts of things in one shot: anything as bulky as Garchomp on downwards. QuakeSlide gives it multi-spanking functionality, which is always a bonus in Doubles. Using Guts also allows it to switch in and out without losing its attack boost.

    - -
    Tyranitar @ Leftovers
    Quiet, Sandstream. 64hp, 188def, 252sp.atk.

    Thunderbolt
    Flamethrower
    Dark Pulse
    Protect
    - -

    Tyranitar is the new addition. The ability to control the weather is a great one to have, and of course the special defense boosts for itself and Rhyperior are invaluable. With a Light Screen up, no (unboosted) special attacks can OHKO them - not Focus Blast, not Grass Knot, nothing. Considering these two share Water and Grass weaknesses (primarily special attacking types), making them more Surf-resistant really adds to the longevity of the team.

    TTar can also use Protect 'offensively' to SS stall tricky opponents, or to block Fighting attacks while its partner attacks.

    Attack-wise, it just brings some strong-ass special attacks. Dark Pulse is a flinch move, so in addition to Fake Out and the two Rock Slides, the team benefits from a fair amount of flinchax. Fake Out aside, the team doesn't rely on flinching to win, but, hell, it's always sweet when it happens.

    This dude cancels out a hefty Psychic weak that the Weezing team had, so now the Psychic trainers are a cakewalk. One memorable battle started against the normally-horrifying team of Latias and Latios: Garchomp, Gengar etc would have shat bricks, but Trick Room Tyranitar totally mauled them. We turn a Fighting resist into a big weakness, but of course there are no big legendary Fighting types. Hariyama's Close Combat OHKOs Machamp, Lucario, Blaziken and Infernape die to EQ and the rest are fairly frail anyway.

    - -
    Rhyperior @ Wide Lens
    Adamant, Solid Rock, 252hp, 252atk, 6 sp.def.

    Ice Fang
    Megahorn
    Rock Slide
    Earthquake
    - -

    Rhyperior is in its element in Trick Room. With Sandstream going too, it's like Scrooge McDuck in a pile of money. Its set lets it clean up a good proportion of the BT, and with Ice Punch over Ice Fang from Platinum, it can only get better. More things will be using Superpower in Platinum, which isn't great for this guy or TTar, but I'll see how the team fares when I get it.

    It's a closer, so it's all-out attack with maximum coverage.

    - -
    So that's the team. I tried Magnezone in the special sweeper slot, but I found it to be a bit fragile. Two of the Bronzongs have EQ, and they 'outspeed' Zone in TR, which means they kill it before it can Magnet Rise. Its hitting power was tremendous, but TTar's Sandstream gives me much greater control over each match.

    I was finally stopped at battle 110 by - yes - a Slowbro paired with a Walrein. I elected not to use TR straight away, as Slowbro would become faster and wreak havoc. The big mistake was using Fake Out on the Walrein: generally, I flinch OHKO users as the main priority after Fire types, as they're the other things that can take out Zong. Slowbro scored a CH Psychic on Hariyama, taking it out - and Zong's Hypnosis missed. What added insult to injury was the fact that the Slowbro was faster than Zong - it had a +speed nature, so it would have been slower in TR!

    Next turn, Zong ate a CH Surf from Walrein and TTar got some Water love too, before they took out Slowbro with focus fire.

    Turn after, I try vainly to get TR down and turn the match around, but Zong falls to a boosted Brine from some other Watery bastard, and TTar's TBolt doesn't kill Walrein.

    Final turn, Rhyperior and TTar go out fighting, Butch Cassidy and the Sundance Kid-style. Maybe Butch and Sundance would have done better if they had Trick Room down.

    So that's why TRE always gets TR down. Even if one or both of the enemy leads 'outspeed' your guys in TR, it's highly unlikely that their whole team will and you'll benefit in the end. Fucking Slowbro. That was the best thing about Magnezone - it absolutely reams that pink bastard.
  24. Ranz

    Ranz

    Joined:
    Aug 8, 2008
    Messages:
    243
    oh sure. But my Camera's Crappy that ok? The streak is see-able anyways.. wait..see the 254?
    [​IMG]
  25. Shelcario

    Shelcario

    Joined:
    Nov 25, 2007
    Messages:
    1,421
    I don't know if I'm ok with this whole camera proof thing because I don't know if I'll be able to load up pictures or not?
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