U G L why doesn't this Battle Tower team have a Y? D: Here's my latest team, and easily my favorite. Snagged at 61 thanks to my misjudgment & lack of items (along with other lacking factors, aha Uxie had no EVs then, silly me <_<) at that time. (Salac Berry on Lucario would've won it. :[) Anywho, my UGL Team. It's back at 49, and I really hope I can knock down that 100 door... Perhaps further. Uxie ("it") @ Light Clay ** Yellow Hat Ability: Levitate EVs: 252 HP | 128 Defense | 128 Special Defense Nature: Bold (+ Defense, - Attack) → Yawn → Light Screen → Reflect → Knock Off, but seems fillerish (Options: Protect, Flash, U-Turn, Sleep Talk) . . . . . . . . . . . . . . . . . . . . It's art to perfect this team's strategy, and almost anyone can paint it. Uxie is often compared to its Psyhic-type 4th Generation legends; the likes of Cresselia, Mespirit, and Azelf. I wouldn't doubt Cresselia's ability to Trick (Jump has proven success there), Mespirit's balanced ability, or Azelf's sheer destruction or mere suicidal attempts. But there's one tool Uxie has up its yellow cap, and that's Yawn. A move none other of the Psychics posses. When I began building this team, I thought of an easy cookie cutter strategy, give screens to Garchomp. Azelf was obviously the first ticket on my mind, but diving into research on all three... Uxie's little snot bubble attack shined. I had to use it. Uxie can take a hit, even if it's super effective. Base 130 defenses are very useful, and its base 95 speed is a stat commonly overlooked by fellow battlers. I had my Pocket Monster. Yawn, Duel Screens, can easily start the chain to get to one of the two sweeps, set up, swiffer time, next battle. I wanted to go perfectly even with Effort Values, spreading the stats apart like that. Then a nature to supply its majority of weaknesses. By that I mean, the defense that is hit the most with super effective attacks, I wanted to boost. We all know the weaknesses; Ghost, Bug, and Dark. Simple. Now looking even further to the damage dealing attacks. We have Ghost (6 physical, 3 special / 2:1 Ratio) Bug (9 physical, 3 special / 3:1) and Dark (13 physical, 1 Special) So overwhelmingly, the defensive nature is necessary. (28 physical, 7 special / 4:1) Bold nature as the goal was an easy decision from there. The last move I have struggled to come to a decision to since day one. I used to use Grass Knot for all the Wailord & Hippowdon I saw, I've used flash, I've used Protect to scout the opponent's move, screen or yawn accordingly. Although with knowing the Pocket Monster's set, I didn't find much use for it. I just can't decide about that slot for the life of me. :/ I rarely use the move there anyway, so whatever goes there is really just a bonus I guess. I hate to sound like I'm degrading the use of it, but I haven't found what I need there yet. The only move that stands out in my eyes at the moment, is the Platinum move tutor, Knock Off. Not only will it break a Sash trying to spoil the broom fun, but it'll get rid of pesky Lum Berries or Quick Claw. >:/ Which I hate. So until I find a better option, Knock Off it is. . . . . . . . . . . . . . . . . . . . . Garchomp (M) @ Lum Berry ** Jet Stream Ability: Sand Veil EVs: 4 HP | 252 Attack | 252 Speed Nature: Jolly (+ Speed, - Special Attack) → Swords Dance → Substitute → Dragon Claw → Earthquake . . . . . . . . . . . . . . . . . . . . The real description is... why not? I mean really, just give Garchomp one turn and it'll go to town like Hurricane Katrina. I'm not sure how I can be tl;dr here as what has been said has been... well said. One of the things that stand out to your eye is probably Dragon Claw. Why? To be honest, because I didn't get it while breeding. :x I could go try another time for Outrage. It's not like Dragon Claw has failed me either, I like the fact I can switch attacks. Otherwise, there's really not much to say here now is there? . . . . . . . . . . . . . . . . . . . . Lucario (M) @ Salac Berry ** PulseStorm Ability: Steadfast EVs: 28 HP | 228 Special Attack | 252 Speed Nature: Modest → Aura Sphere → Dark Pulse → Calm Mind → Substitute . . . . . . . . . . . . . . . . . . . . Look familiar? That's right, Jump's CM Lucario. To be honest, at first I was skeptical if it'd work so well. I see Swords Dance variants tear everything part over on Shoddy, but going accustomed to the Battle Tower atmosphere... I found this Pocket Monster is just unbelievable. "It's not even fair o_o;" was my reaction when I shred numerous Battle Tower teams up with it. Before Lucario, there was SubPunch Azumarill. I grew tired of struggling to take down opposing Slowbro & King, and seeing as this slot was really flexible at the time, I decided to look elsewhere. That's where I found Jump's CM Lucario. I wanted to try it out and well... you all know how I feel about it by now. And Lucario really finishes and fits the team mold... perfectly. It resists every weakness of Uxie & Garchomp. And those two resist back, perfect harmony, which is music to my ears. As much as Garchomp rips things into oblivion, Lucario has the overwhelming majority of 3 - 0 sweeps. (About 70% / 30%) Lucario usually finds himself coming into make an appearance before Garchomp, why? Again, the resistances. Uxie's weaknesses: Ghost-type (½×) Bug-type (¼×) and Dark-type (¼×) That's excellent. And I'm often comfortable switching Lucario in because the AI will not Earthquake or throw Ground-type attacks at Uxie, and usually doesn't elect a Fighting-type attack, although it depends on Uxie's health. (As most of us know, sometimes the AI will use a resist to finish it off, damn that. :/) As for Lucario's weaknesses, they tend to be on the physical side of the spectrum, thus Lucario never minds a healthy Reflect. Everything else is pretty self-explanatory thanks to → this. . . . . . . . . . . . . . . . . . . . . The Strategy Should have been easily noticeable already, but I'll say it anyway. I set up the proper screen based on the opponent's moveset. (if they have a super effective attack) If not, I Yawn first. (I also quickly Yawn stat uppers that may cause trouble) Then I'll screen the opponent's general type of attacks, and switch off to a sweeper. Sweeper A or B then sets up substitute to prevent status and what not. (Or an unfortunate quick wake up call) Behind said substitute, they abuse Swords Dance or Calm Mind, once I feel I'm ready, I beat the mother fudging pie out of my opponent. So, yeah, that's my crew. Just a lurker trying to achieve 100. Thanks for inspiring me guys, now I'm enjoying being a Battle Tower Maniac.