DP Magnezone

hidden power fire probably just deserves to be in other options shouldnt really be its own set because otherwise its just same set as steel trapper with more speed
 

Darkmalice

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hidden power fire probably just deserves to be in other options shouldnt really be its own set because otherwise its just same set as steel trapper with more speed
It can. But it's probably easier if they're separate. This set has different EVs and Nature, which will make it hard to include in one set. It's like 252 Att, 80 SpcAtt Lonely Electivire with Thunderbolt. Thunderbolt is to hit pokemon like Skarmory and Forretress harder, whilst HP Fire is there to OHKO Scizor. Though yes, much of the things I said could be applied to Colonel M's Steel Killer.
 

Caelum

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That has its own set because it plays differently this is nothing like that. Hidden Power Fire doesn't require it's own set.
 
Just a thought, on the Steel Killer set, I think there is definite merit to using Lum Berry or Shucca Berry as the item.

Both basically help ease prediction, Lum Berry allows you to switch into Bronzong's Hypnosis, while the Shucca Berry allows you to survive if you happen to switch into a random Zong/Forretress EQ.

Shucca is probably other options material, but Lum definitely has it's merits over leftovers.
 

Colonel M

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All things are probably best with Other Options, and this includes Hidden Power Fire. I'll add them in a little bit.
 
The "All Out Attacker" has Metal Sound as an option.

I'll look into that a little more. If you can redo the calcs using the owndamage calc listed in Jump's announcement thread.
Sorry only just re read this...

252 SAtk + Nature LO Magnezone using Thunderbolt against:

Blissey - 394 Atk vs 192 Def & 651 HP (95 base power): 271 - 321 (41.63% - 49.31%) | Multipliers: 1.3 * 1.5

So with SR Up, its a possible 2KO.

Cresselia - 394 Atk vs 148 Def & 387 HP (95 base power): 354 - 417 (91.47% - 107.75%) | Multipliers: 1.3 * 1.5

So with Stealth Rock, its a guarenteed KO.

Bronzong - 394 Atk vs 147 Def & 338 HP (95 base power): 355 - 418 (105.03% - 123.67%) | Multipliers: 1.3 * 1.5

So thats a guarenteed KO even without Stealth Rock.

Dusknoir - 394 Atk vs 153 Def & 294 HP (95 base power): 342 - 403 (116.33% - 137.07%) | Multipliers: 1.3 * 1.5

Again, its a guarenteed KO even without SR.

Suicine - 394 Atk vs 133 Def & 404 HP (95 base power): 786 - 926 (194.55% - 229.21%) | Multipliers: 1.3 * 2 * 1.5

Togekiss - 394 Atk vs 133 Def & 374 HP (95 base power): 786 - 926 (210.16% - 247.59%) | Multipliers: 1.3 * 2 * 1.5

Tyranitar - 394 Atk vs 118 Def & 404 HP (95 base power): 663 - 781 (164.11% - 193.32%) (In Sandstorm: 441 - 520 (109.16% - 128.71%)) | Multipliers: 1.5 * 1.3 * 1.5

Zapdos - 394 Atk vs 108 Def & 384 HP (95 base power): 484 - 570 (126.04% - 148.44%) | Multipliers: 1.3 * 1.5

All those Calcs include the Metal Sound drop...
 
I fail to see why Hidden Power Fire is even other options. You really expect to sacrifice perfect coverage for one pokemon? Sorry, I find that weak...
 

Venom

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Analysis: http://www.smogon.com/dp/pokemon/magnezone

[EDIT] 15/1/08: Did Spellcheck

[SET]
name: Steel Killer
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Magnet Rise
move 4: Substitute
item: Leftovers
ability: Magnet Pull
nature: Modest / Timid
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
<p>In Advance, Magneton was graced with the Magnet Pull ability, which keeps all the Steel-types trapped for their demise. With SkarmBliss running around, Magneton was used to eliminate Skarmory with little worries, but right after it seemed like dead-weight. In D/P however, there were many changes, including a nifty evolution. Magnezone likes his base Defense of 115 and his whopping Special Attack of 130 but misses his Speed. This makes a problem that Metagross will outspeed you once again. Using Timid and changing the Speed EVs will do so. A Metagross stops at 202 or 223 Speed usually, so decide on how many EVs you need to outspeed what types. The major disadvantage, however, is loosing both power and taking hits to an extent.</p>

<p>Using Magnet Rise won't change your ability. Instead, it just makes you immune to Ground Attacks, just like the description of the attack says. Using this could be quite an advantage against the likes of Steel Pokemon that use Earthquake, or even to block any other incoming Earthquakes. He's just fast enough to use it too most of the time as well. Blocking even Electivire from switching in to use Earthquake on you could afford you to live another day, but still leaves you at mercy for a Cross Chop in the eye.</p>

<p>The moveset that is above is the best set for Steel Killing, and I stress this very well. Being four-times weak to Earthquake and being prone to status is something Magnezone cannot afford. Substitute can block many things; not only a Hypnosis from Bronzong, but even an Explosion for those that want a last-ditch effort. Magnet Rise is by far very important in this set, as this will prevent Metagross and such from catching onto you.</p>

<p>Of course, Shed Shell is a growing problem, and the only solution is Trick, Switheroo, Thief, Covet, or Knock Off. A neat idea to use is Tangrowth and Knock Off. Tangrowth can attract a Skarmory at times, and one Knock Off can lead you to switching in Magnezone and dooming the metal bird with a Thunderbolt. Other than Skarmory, Forretress and Metagross is probably the only other Steel that uses it nowadays.</p>

<h2>Why not to use Explosion on this set</h2>
<p>It seems like I could get a couple of question marks out of other's heads, but I didn't list it for two reasons. The first is usually it requires you to consider a Defense deducting nature. This shouldn't be the case, because truth to be told you want that Defense in case if things come to worse. The second is the Hidden Powers will usually make it weaker (not by much) but can make a difference somewhat with the -Attack nature, nevertheless. There's also the fact of Blissey having a good chance of Softboiling off the Explosion as well right after you go boom. In simpler terms: Don't use Explosion on this set at all!</p>

[SET]
name: Offense (All-Out Attacker)
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Magnet Rise
move 4: Explosion / Metal Sound
item: Life Orb / Leftovers
ability: Magnet Pull
nature: Mild / Rash
evs: 88 HP / 88 Atk / 248 SpA / 84 Spe

[SET COMMENTS]
<p>Of course, one must not forget how much of a force a Magnezone can be. Coming off his base 130 Special Attack, Magnezone has the highest Special Attack of all the Electrics, and this set proves how deadly it is. You may prefer Thunderbolt a bit more just for the power, as with Life Orb and a Metal Sound used, you are 2HKOing a Blissey, so Life Orb is listed here. You can use Leftovers, but you lose a ton of power with Explosion, and also requires you to use more Attack EVs to boost your Explosion.</p>

<p>This set can work pretty well if you have someone Baton Passing Speed toward it. Zapdos comes to mind, as they both cooperate with their weaknesses (other than Fire). Another interesting part is the ability of forcing switches with Metal Sound, so even a couple of field obstacles can prove worthy with this set too.</p>

[SET]
name: Rain Dance Supporter
move 1: Thunder
move 2: Hidden Power Ice
move 3: Rain Dance
move 4: Reflect / Light Screen
item: Leftovers / Damp Rock
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpAtk / 84 Spe

[SET COMMENTS]
<p>With Sandstorm increasing into play, this set is pretty interesting to try on Rain Dance themed teams. The biggest plus is using a 100% accuracy Thunder, with an addition to have a 20% chance to paralyze, which basically sums it up as a combination of Discharge and Thunderbolt. Reflect and Light Screen are thrown in here to not only make you more sturdy, but to help support those that will switch in to gain the benefit of the rain.</p>

<p>Leftovers can be used, but Damp Rock can increase the number of turns for Rain Dance. Hidden Power Water can be used as well thanks to the rain boost, but you loose a bit of coverage. This also makes me think of using Magnet Rise, but Ground-types won't switch in much thanks to the rain.</p>

[SET]
name: Rest Talker
move 1: Discharge
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers / Life Orb
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
<p>70/115/90 defenses are pretty good, which is why this set is viable. Discharge could be practiced a bit more since you can take hits now. You can try Life Orb for a bit boost of power even. Basically your average Sleep Talker with the ability to paralyze sometimes.</p>

<p>Using Hidden Power Ice is especially useful here, as this gives you a chance to counter your Dragons that are locked onto that one move that you dread most: Outrage, Draco Meteor, or Dragon Claw.</p>

[SET]
name: Choice Attacker
move 1: Explosion
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Grass
move 4: Flash Cannon
item: Choice Specs / Choice Scarf
ability: Magnet Pull
nature: Mild / Rash
evs: 172 Atk / 252 SpA / 84 Spe

[SET COMMENTS]
<p>Above is the EVs for Choice Specs. For Choice Scarf, take EVs from Attack to make 228 Speed EVs.</p>

<p>Of course Choice Specs or Choice Scarf is useful on Magnezone. His Speed is just useful enough to make use of a Scarf, but don't expect to hit Blissey other than blowing yourself up. Specs are quite powerful, as you can at least hit something hard with Flash Cannon, especially Cradily in that freaking Sandstorm. Thunderbolt is definitely mandatory here for your sweeping capabilities.</p>

<p>Your Hidden Power really depends on what item that you are using. Using Choice Scarf and Hidden Power Ice is a decent choice, especially as revenge-killing a Dragon that lacks Dragon Dance or a Choice Scarf. Usually though it's a good idea to use Flash Cannon and Hidden Power Grass since you can hit the ones that resist Hidden Power Grass with Flash Cannon instead, since Swampert resists Steel.</p>

[Other Options]
<p>Offense wise, there isn't much. Flash Cannon is a secondary STAB that's okay to use, but then again steel has horrible coverage. It's usable to at least hit a Cradily if you choose Hidden Power Grass. Tri-Attack may sound stupid at first, but remember that you gain a 20% chance to paralyze, freeze, or burn. You can use Tri-Attack on the Choice user over Flash Cannon or Explosion.</p>

<p>I want to make a note about Explosion, however, because as great as a move as it is, it's nigh useless without some Attack EVs and a Life Orb attached. It is, however, an option on the majority of the sets, but I would advise to keep it away from the Steel Trapper especially. Remember, you also will have to use a Defense deducting nature, which limits your ability to switch into attacks more frequently.</p>

<p>Support wise, there are a lot of possibilities. Reflect and Light Screen can be used on the first two sets, but you may realize that there are better moves anyways in place of them. Mirror Coat can bounce back a special attack that's aimed at Magnezone, say, a Fire Blast from Garchomp. Toxic is barely recommended, but is there to deal some damage to Ground-types. The problem is is that it's stealing a moveslot and Magnezone needs all the good moves that he can get. You can try Toxic on the Rest Talker set over Hidden Power. Screech can boost your Explosion and can force switches. Thunder Wave, obviously, slows the majority of Pokemon down, but usually is turned down in the sets since Discharge has a good chance of paralyzing on its own or the fact that you don't want to waste any more time than you have to doing something else. Charge Beam is the only way you can raise your Special Attack outside of being Baton Passed Calm Minds or Nasty Plots.</p>

<p>There are still a couple of Hidden Powers that could be used. Hidden Power Water was touched in the Rain Dance supporter set, and is decent enough to use under the rain. Ground could prove useful as well, hitting enemy Magnezones. The only reason to mention Fighting is to 2HKO Tyranitar, even on max HP 'Tar, however, you will need to invest more EVs into Speed to play catch-up. Hidden Power Grass was mentioned in the Specs set, but really it works better when paired with Flash Cannon. Magnezone can at least use Hidden Power Ice to his advantage, even if he is slower than the Dragons, to at least kill them if they're locked on their Dragon-type move. Just beware of Fire Blast and especially Earthquake, as that might put you close to your death.</p>

<p>Discharge has been discussed, however, it can be an option on most of the sets. The debate on Thunderbolt versus Discharge comes down between if you want to hit harder or you want a better chance to paralyze your foes (10% for Thunderbolt versus 30% for Discharge). Magnezone is a bulky enough Pokemon to try Discharge, but sometimes you want that extra power to guarantee your thrashing, so most people choose Thunderbolt, especially on the Attacker set.</p>

<p>Item wise, Shed Shell is a decent idea if you lack Magnet Rise to escape Dugtrio and perhaps other Magnezones. It's probably more useful in the SleepTalker set, but could be practiced on the Rain Dance set if you want.</p>

<p>If you don't care about being bulky, you can try putting a Petaya Berry or a Salac Berry on a Magnezone with Substitute. Usually you won't outspeed Naive Azelf, so you may just prefer to use 228 Speed EVs to outpace Gengar, but you can place a little bit more to outspeed Starmie (236 Speed EVs needed).</P>

[EVs]
<p>172 HP / 252 SpA / 84 Spe are the normal EVs to use for the majority of the sets. 84 Speed EVs generate a grand total of 177 Speed, which will usually outspeed Skarmory. You can play the "outspeeding other Skarmory" game by just snatching EVs from HP (in example, 88 will eliminate a Skarmory with investing +1 Speed point). You can, if you want, put more Speed into Magnezone if you don't care about being extremely sturdy or just want to outspeed things. If you use Timid with Speed EVs, it can be used to outspeed Metagross. Usually, as said before, he runs around 202 or 223 Speed, so those are the numbers to look over. 204 Speed EVs with Timid will do it as far as Agility Metagross goes.</p>

<p>The Rest Talker set can play more defensively. 252 HP / 252 Def with a Bold nature can take physical hits pretty well, or you could invest into your Special Defense (252 HP / 252 SpDef Calm).</p>

<p>The Special Attacker has 88 Attack EVs, however, you could pump it up to 96 to guarantee the KO on max / max Blissey. As far as standard Blissey (148 HP / 252 Def Bold), you can use 68 attack to guarantee the KO on her as well, though take note that even with 0 Attack EVs, you can be assured Blissey will be OHKOd with Stealth Rock in play.</p>

<p>Any set with Explosion could have any attack up to max, for a better chance to OHKO Blissey.</p>
<p>224 Attack is a guaranteed KO on Blissey if it has taken a max Special Attack Thunderbolt.</p>
<p>232 Attack guarantees the KO after a max Special Attack Discharge.</p>
<p>In a Sand Stream, only 208 Attack with Thunderbolt and 216 with Discharge are needed.</p>
<p>If you have Life Orb you only need 198 to Guarantee the KO at max health.</p>

[Opinion]
<p>Magnezone is so close to being a star Pokemon that it's almost not funny. The only thing that he seriously lacks is the Speed of his, and even though it's decent enough to do most of his jobs, he wishes to have Magneton's Speed. Having a unique typing allows him to switch in pretty easily, especially being only one of the only Pokemon (excluding Lanturn and Shedinja) to resist Thunderbolt and Ice Beam. Having the highest Special Attack of all the Electric-types and having a &quot;decent&quot; movepool to deal with, Magnezone is an interesting Pokemon indeed.</p>

<p>The main problem nowadays is Shed Shell, as it allows Skarmory and friends to escape the deadly Magnet Pull. Let us also not forget U-Turn from a Jirachi will allow him to escape. The Shed Shell problem could be fixed with someone like Tangrowth knocking off the Shed Shell and quickly switching in Magnezone. Also, usually Skarmory and the rare occasion of Metagross and Forretress use Shed Shell.</p>

<p>Still, Magnezone has more than meets the eye of his, and can sweep decently and still block some hits all at the same time. Magnezone might still be a bit niche just to trap Steels, yet his ability to use Metal Sound can cause major irritation to one's team.</p>

[Counters]
<p>Since Magnet Rise will be (or should be, at the very least) seen, it can stop some of the switch-ins that would carry Earthquake. As far as switching into Magnezone and surviving: if the Pokemon switching in has less than 177 Speed and does not carry a move that would otherwise be threatening to Magnezone, it could be assumed that it is not a counter for the duration of the Magnet Rise. This means Pokemon like Hippowdon, Rhyperior, Steelix, Donphan, etc., will be at Magnezone's mercy, even if you want to factor that some of his Hidden Powers will only 3HKO some of the ones listed. Steelix suffers even worse because he gets trapped by Magnet Pull, oh what a disaster that would be! As for the rest of the group that is faster, if Magnezone has not had the time to rise or is not hiding behind a Substitute and is preparing to rise, they can be considered a counter.</p>

<p>Otherwise, there are Pokemon that can switch into Magnezone. Electivire can steal a Motor Drive boost and can either OHKO with Earthquake or 2HKO with Cross Chop. Dugtrio, though cannot switch into a Hidden Power, can trap and KO with Earthquake, and could be used as a revenge killer, but watch out if Magnezone is under a Substitute or is activating Magnet Rise, as that ruins your chances of taking Magnezone on one on one. Blissey is obviously the best Magnezone counter, as Blissey can just use Seismic Toss on Magnezone's Substitutes and can take minimal damage from most of his attacks. However, Magnezone can attempt to scare off Blissey herself with Metal Sound or Explosion, but ONLY IF Magnezone has a Life Orb attached.</p>

<p>Hidden Power is the next one to consider. Without Grass, Swampert and Lanturn can step in and attempt to put Magnezone at his mercy. Without Ice, Garchomp, Flygon, and Gliscor can step in. Another note is that a Grass-type that at least has a Fighting move or Fire move. Surprisingly enough Camerupt is the best one: it has STAB Fire to fight him off and is neutral to both of the standard Hidden Powers.</p>

<p>Sandstorm boost on Rock-types make other problems too, which is why Tyranitar could be considered as a decent counter, especially if it's a mixed set without the -Special Defense nature. This makes Regirock and Cradily (but watch out for Hidden Power Ice and Flash Cannon!) able to ruin Magnezone's fun. The Rain Dance set can ruin some of the other Rock-type's ability to switch in since the Sandstorm will leave and then the basic Water-type brigade will walk in, but Tyranitar has the benefit of canceling that out too by switching out and then back in again.</p>

<p>Gravity is a big enemy to Magnet Rise, and as such Probopass will be the best counter in that situation, especially because Probopass is neutral to his usual Hidden Powers, resistant to Flash Cannon, and can take a Thunderbolt to a decent extent with some Special Defense EVs pumped into him. Not only that, but Probopass gets Magnet Pull even, so it would be a scary face off indeed.</p>
 
[SET]
name: Rain Dance Supporter
move 1: Thunder
move 2: Hidden Power Ice
move 3: Rain Dance
move 4: Reflect / Light Screen
item: Leftovers / Damp Rock
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SAtk / 84 Spe

<p>With Sandstorm increasing into play, this set is pretty interesting to try on Rain Dance themed teams. The biggest plus is using a 100% accuracy Thunder, with an addition to have a 20% chance to paralyze, which basically sums it up as a combination of Discharge and Thunderbolt. Reflect and Light Screen are thrown in here to not only make you more sturdy, but to help support those that will switch in to gain the benefit of the rain.</p>
SAtk should be SpA. In fact, you put SAtk in all of the sets. Change them to SpA.
It's actually 30% chance to paralyze.

Choice Attacker Set Comments:
<p>Above is the EVs for Choice Specs. For Choice Scarf, take EVs from Attack to make 228 Speed EVs.</p>
is should be are.

Other Options:
<p>Offense wise, there isn't much. Flash Cannon is a secondary STAB that's okay to use, but then again steel has horrible coverage. It's usable to at least hit a Cradily if you choose Hidden Power Grass. Tri-Attack may sound stupid at first, but remember that you gain a 20% chance to paralyze, freeze, or burn. You can use Tri-Attack on the Choice user over Flash Cannon or Explosion.</p>
Tri Attack has no dash.
 
I created that exact same Hidden Power Fire set for Magnezone.

Since virtually every decent team carries a Bronzong, a Skarmory, a Forretress or a Scizor, I believe that a guaranteed easy counter on them is worth giving up the bolt-beam combo for.

Importantly, it also counters Empoleon (with a bit of prediction), Registeel (bar a fighting move) and other Magenzone.

Empoleon is tricky, because it can sometimes Earthquake you, and Surf can sometimes do quite a lot of damage as well. Therefore, I like moving some of those HP EVs to SpD. 5 means that Empoleon's Surf never 2HKOs (not counting the Rocks). However, this Magnezone outruns nearly all Empoleon and Thunderbolt 2HKOs easily.

If Magnezone gets in on Registeel's Ice punch or ThunderPunch, it can set up a sub right away to see if it's got Earthquake or Hammer Arm. If it's using Earthquake, Magnet Rise prevents it from touching you, and Sub prevents it from statusing. (I don't know what you do if it uses Hammer Arm, but Registeel is rare enough as it is, I don't think it matters. )

Of all the OU and BL Steels, only Lucario, Heatran and Jirachi are really capable of handling HP Fire Magnezone.

EDIT: Sorry, I didn't realize how old this topic was. :( It was still on the first page :P
 
Hidden Power Fire is a poor option on Magnezone. Very poor. As I've said before you are giving up boltbeam for one pokemon. Want a cool alternative? Just use Timid Specs Magnezone. That's what I've been trying. It OHKOs Scizor, Forry, and Skarm with Thunderbolt, and 2HKOs all Bronzong. Bronzong needs a good attack investment or a Choice Band to OHKO Magnezone with Earthquake anyway surprisingly, so usually I just switch mag into the steel and wail away with Thunderbolt. That is is job, right? With Specs powering up Thunderbolt, you won't have to use such a waste of a move like Hidden Power Fire, and you don't lose any coverage. You kill Forry before it sets up spikes, etc.

Oh yeah, one more thing to mention. Magnezone does not counter most Empoleon, since you will switch into their agility and they will just sub down and OHKO you.
 
Analysis: http://www.smogon.com/dp/pokemon/magnezone

[EDIT] 15/1/08: Did Spellcheck

[SET]
name: Steel Killer
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Magnet Rise
move 4: Substitute
item: Leftovers
ability: Magnet Pull
nature: Modest / Timid
evs: 172 HP / 252 [color=#FF0FF]SpA[/color] / 84 Spe

[SET COMMENTS]
<p>In Advance, Magneton was graced with the Magnet Pull ability, which keeps all the Steel-types trapped for their demise. With SkarmBliss running around, Magneton was used to eliminate Skarmory with little worries, but right after it seemed like [color=#FF0FF]dead weight[/color]. In D/P however, there were many changes, including a nifty evolution. Magnezone likes his base Defense of 115 and his whopping base 130 Special Attack, but misses his Speed. This creates a problem: Metagross outspeeds you.. Using Timid and changing the Speed EVs will fix this. A Metagross stops at 202 or 223 Speed usually, so decide on how many EVs you need to outspeed what types. The major disadvantage, however, is losing both power and Magnezone's capacity to take hits to an extent.</p>

<p>Using Magnet Rise won't change your ability. Instead, it just makes you immune to Ground attacks, just like the description of the attack says. Using this could be quite an advantage against the likes of Steel Pokemon that use Earthquake, or even to block any other incoming Earthquakes. He's <em>just</em> fast enough to use it too most of the time as well. Blocking even Electivire from switching in to use Earthquake on you could let you live another day, but still leaves you at mercy for a Cross Chop in the eye.</p>

<p>The moveset that is above is the best set for Steel killing <omitted>. Being 4x weak to Earthquake and being susceptible to status is something Magnezone cannot afford. Substitute can block many things: not only a Hypnosis from Bronzong, but even an Explosion for opponents making a last-ditch effort. Magnet Rise is <omitted> important in this set, as this will prevent Metagross and such from killing you.</p>

<p>Of course, Shed Shell is a growing problem, and the only solution is Trick, Switcheroo, Thief, Covet, or Knock Off. A neat idea to use is Tangrowth and Knock Off. Tangrowth can attract a Skarmory at times, and one Knock Off can lead you to switching in Magnezone and hitting the doomed metal bird with a Thunderbolt. Other than Skarmory, Forretress and Metagross are probably the only other Steel-types that uses it nowadays.</p>

<h2>Why not to use Explosion on this set</h2>
<p>It seems like Explosion would be a viable option, but I didn't list it for two reasons. The first is usually it requires you to consider a -Defense nature. This shouldn't be the case, because truth to be told you <em>want</em> that Defense, just in case. The second is the Hidden Powers will usually make it weaker (not by much) but can make a difference somewhat with the -Attack nature, nevertheless. There's also the fact Blissey most likely will just be able to recover with Softboiled right after you go boom. In simpler terms: don't use Explosion on this set at all!</p>

[SET]
name: Offense (All-Out Attacker)
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Magnet Rise
move 4: Explosion / Metal Sound
item: Life Orb / Leftovers
ability: Magnet Pull
nature: Mild / Rash
evs: 88 HP / 88 Atk / 248 SAtk / 84 Spe

[SET COMMENTS]
<p>Of course, one must not forget how much of a force a Magnezone can be. Coming off his base 130 Special Attack, Magnezone has the highest Special Attack of all the Electrics, and this set proves how deadly it is. You may prefer Thunderbolt a bit more just for the power, as with Life Orb and a Metal Sound used, you are 2HKOing a Blissey, so Life Orb is listed here. You can use Leftovers, but you lose a ton of power with Explosion, and it also requires you to use more Attack EVs to boost your Explosion.</p>

<p>This set can work pretty well if you have someone Baton Passing Speed to it. Zapdos comes to mind, as they both cooperate with their weaknesses (other than Fire). Another interesting part is the ability to force switches with Metal Sound, so even a couple of field obstacles can prove useful with this set too.</p>

[SET]
name: Rain Dance Supporter
move 1: Thunder
move 2: Hidden Power Ice
move 3: Rain Dance
move 4: Reflect / Light Screen
item: Leftovers / Damp Rock
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SAtk / 84 Spe

[SET COMMENTS]
<p>With Sandstorm increasing in usage this set is pretty interesting to try on Rain Dance themed teams. The biggest plus is using a 100% accuracy Thunder, with an additional 20% paralysis rate, which basically sums it up as a combination of Discharge and Thunderbolt. Reflect and Light Screen are thrown in here to not only make you sturdier, but to help support the rest of your team.</p>

<p>Leftovers can be used, but Damp Rock can increase the number of turns for Rain Dance. Hidden Power Water can be used as well thanks to the rain boost, but you lose a bit of coverage. Theoretically, you could also use Magnet Rise, but Ground-types won't switch in much thanks to the rain.</p>

[SET]
name: Rest Talker
move 1: Discharge
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers / Life Orb
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SAtk / 84 Spe

[SET COMMENTS]
<p>70/115/90 defenses are pretty good, which is why this set is viable. Discharge could be practiced a bit more since you can take hits now. You can try Life Orb for a bit boost of power even. Basically your average Sleep Talker with the ability to paralyze sometimes.</p>

<p>Using Hidden Power Ice is especially useful here, as this gives you a chance to counter your Dragons that are locked onto that one move that you dread most: Outrage, Draco Meteor, or Dragon Claw.</p>

[SET]
name: Choice Attacker
move 1: Explosion
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Grass
move 4: Flash Cannon
item: Choice Specs / Scarf
ability: Magnet Pull
nature: Mild / Rash
evs: 172 Atk / 252 SAtk / 84 Spe

[SET COMMENTS]
<p>Above are the EVs for Choice Specs. For Choice Scarf, take EVs from Attack to make 228 Speed EVs.</p>

<p>Of course Specs or a Scarf is useful on Magnezone. His Speed is just useful enough to make use of a Scarf, but don't expect to hit Blissey without blowing yourself up. Specs are quite powerful, as you can at least hit something hard with Flash Cannon, especially Cradily in that freaking Sandstorm. Thunderbolt is definitely mandatory here <omitted>.</p>

<p>Your Hidden Power really depends on what item that you are using. Using Choice Scarf and Hidden Power Ice is a decent choice, especially for revenge-killing a Dragon that lacks Dragon Dance or its own Choice Scarf. Usually though it's a good idea to use Flash Cannon and Hidden Power Grass since you can hit the ones that resist Hidden Power Grass with Flash Cannon instead and vie versa, since Swampert resists Steel.</p>

[Other Options]
<p>Offense-wise, there isn't much. Flash Cannon is a secondary STAB that's okay to use, but then again steel has horrible coverage. It's usable to at least hit a Cradily if you choose Hidden Power Grass. Tri-Attack may sound stupid at first, but remember that you gain a 20% chance to paralyze, freeze, or burn. You can use Tri-Attack on the Choice user over Flash Cannon or Explosion.</p>

<p>I want to make a note about Explosion, however, because as great as a move as it is, it's nigh useless without some Attack EVs and a Life Orb attached. It is, however, an option on the majority of the sets, but I would advise to keep it away from the Steel Trapper especially. Remember, you also will have to use a -Defense nature, which limits your ability to switch into attacks more frequently.</p>

<p>Support wise, there are a lot of possibilities. Reflect and Light Screen can be used on the first two sets, but you may realize that there are better move anyway in place of them. Mirror Coat can bounce back a special attack that's aimed at Magnezone: say, a Fire Blast from Salamence. Toxic is not recommended, but is there to deal some damage to Ground-ttypes. The problem is is that it's stealing a moveslot and Magnezone needs all the good moves that he can get. You can try Toxic on the Rest Talker set over Hidden Power. Screech can boost your Explosion and can force switches. Thunder Wave, obviously, slows the majority of Pokemon down, but usually is a less useful option, seeing as Discharge has a high paralysis rate while still dealing damage, and that you don't want to waste time paralysing when you could be doing something else. in the sets since Discharge has a good chance of paralyzing on its own or the fact that you don't want to waste any more time than you have to doing something else. Charge Beam is the only way you can raise your Special Attack outside of being Baton Passed Calm Minds or Nasty Plots.</p>

<p>There are still a couple of Hidden Powers that could be used. Hidden Power Water was touched upon in the Rain Dance supporter set, and is decent enough to use under the rain. Ground could prove useful as well, hitting enemy Magnezone The only reason to mention Fighting is to 2HKO Tyranitar, even on max HP 'Tar; however, you will need to invest more EVs into Speed to play catch-up. Hidden Power Grass was mentioned in the Specs set, but really it works better when paired with Flash Cannon. Magnezone can at least use Hidden Power Ice to his advantage, even if he is slower than the Dragons, to at least kill them if they're locked on their Dragon-type move. Just beware of Fire Blast and especially Earthquake, as that might put you close to your death.</p>

<p>Discharge has been discussed; it can work on almost any set. The debate on Thunderbolt versus Discharge comes down between if you want to hit harder or prefer the higher chance to paralyze your foes (10% for Thunderbolt versus 30% for Discharge). Magnezone is a bulky enough Pokemon to try Discharge, but sometimes you want that extra power to guarantee your thrashing, so most people choose Thunderbolt, especially on the Attacker set.</p>

<p>Item-wise, Shed Shell is a decent idea if you lack Magnet Rise to escape Dugtrio and perhaps other Magnezone. It's probably more useful in the SleepTalker set, but could be used on the Rain Dance set if you want.</p>

<p>If you don't care about being bulky, you can try putting a Petaya Berry or a Salac Berry on a Magnezone with Substitute. Usually you won't outspeed Naive Azelf, so you may just prefer to use 228 Speed EVs to outpace Gengar, but you can invest more to outspeed Starmie (236 Speed EVs needed).</P>

[EVs]
<p>172 HP / 252 SAtk / 84 Spe are the normal EVs to use for the majority of the sets. 84 Speed EVs generate a grand total of 177 Speed, which will usually outspeed Skarmory. You can play the outspeed other Skarmory game by just snatching EVs from HP (in example, 88 will eliminate a Skarmory with <omitted> +1 Speed point). You can, if you want, put more Speed into Magnezone if you don't care about being extremely sturdy or just want to outspeed things. If you use Timid with Speed EVs, it can be used to outspeed Metagross. Usually, as said before, he runs around 202 or 223 Speed, so those are the numbers to look over. 204 Speed EVs with Timid will do it as far as Agiligross goes.</p>

<p>The Rest Talker set can play more defensively. 252 HP / 252 Def with a Bold nature can take physical hits pretty well, or you could invest into your Special Defense (252 HP / 252 SpDef Calm).</p>

<p>The Special Attacker has 88 Attack EVs; however, you could pump it up to 96 to guarantee the KO on max / max Blissey. As far as standard Blissey (148 HP / 252 Def Bold), you can use 68 Attack to guarantee the KO on her as well, though take note that even with 0 Attack EVs, Blissey will be OHKOed if she takes Stealth Rock damage.</p>

<p>Any set with Explosion could have any Attack up to max, for a better chance to OHKO Blissey.</p>
<p>224 Attack is a guaranteed KO on Blissey if it has taken a max Special Attack Thunderbolt.</p>
<p>232 Attack guarantees the KO after a max Special Attack Discharge.</p>
<p>In a Sand Stream, only 208 Attack with Thunderbolt and 216 with Discharge are needed.</p>
<p>If you have Life Orb you only need 198 to guarantee the KO at max health.</p>

[Opinion]
<p>Magnezone is so close to being a star Pokemon that it's almost not funny. The only thing that he seriously lacks is <omitted> Speed, and even though it's decent enough to do most of his jobs, he wishes he still had Magneton's Speed. Having a unique typing allows him to switch in pretty easily, especially being only one of the only Pokemon (excluding Lanturn and Shedinja) to resist Thunderbolt and Ice Beam. Having the highest Special Attack of all the Electric-types and having a 'decent' movepool to deal with, Magnezone is an interesting Pokemon indeed.</p>

<p>The main problem nowadays is Shed Shell, as it allows Skarmory and friends to escape the deadly Magnet Pull. Let us also not forget U-turn <omitted>. The Shed Shell problem could be fixed with someone like Tangrowth knocking off the Shed Shell and quickly switching in Magnezone. Also, usually Skarmory and the rare occasion of Metagross and Forretress use Shed Shell.</p>

<p>Still, Magnezone has more than meets the eye, and can sweep decently and still block some hits all at the same time. Magnezone might still be a bit niche just to trap Steels, yet his ability to use Metal Sound can cause major irritation to one's team.</p>

[Counters]
<p>Since Magnet Rise will be (or should be, at the very least) seen, it can stop some of the switch-ins that would carry Earthquake. As far as switching into Magnezone and surviving: if the Pokemon switching in has less than 177 Speed and does not carry a move that would otherwise be threatening to Magnezone, it could be assumed that it is not a counter for the duration of the Magnet Rise. This means Pokemon like Hippowdon, Rhyperior, Steelix, Donphan, etc., will be at Magnezone's mercy, even if you want to factor in the fact that some of his Hidden Powers will only 3HKO some of the ones listed. Steelix suffers even worse because he gets trapped by Magnet Pull, oh what a disaster that would be! As for the rest of the group that is faster, if Magnezone has not had the time to rise or is not hiding behind a Substitute and is preparing to rise, they can be considered a counter.</p>

<p>Otherwise, there are Pokemon that can switch into Magnezone. Electivire can steal a Motor Drive boost and can either OHKO with Earthquake or 2HKO with Cross Chop. Dugtrio, though cannot switch into a Hidden Power, can trap and KO with Earthquake, and could be used as a revenge killer, but watch out if Magnezone is under a Substitute or is activating Magnet Rise, as that ruins your chances of taking Magnezone on one on one. Blissey is obviously the best Magnezone counter, as Blissey can just use Seismic Toss on Magnezone's Substitutes and can take minimal damage from most of his attacks. However, Magnezone can attempt to scare off Blissey herself with Metal Sound or Explosion, but ONLY IF Magnezone has a Life Orb attached.</p>

<p>Hidden Power is the next one to consider. Without Grass, Swampert and Lanturn can step in and attempt to put Magnezone at his mercy. Without Ice, Garchomp, Flygon, and Gliscor can step in. Another note is that a Grass-type that at least has a Fighting move or Fire move. Surprisingly enough Camerupt is the best one: it has STAB Fire to fight him off and is neutral to both of the standard Hidden Powers.</p>

<p>Sandstorm boost on Rock types make other problems too, which is why Tyranitar could be considered as a decent counter, especially if it's a mixed set without the -Special Defense nature. This makes Regirock and Cradily (but watch out for Hidden Power Ice and Flash Cannon!) able to ruin Magnezone's fun. The Rain Dance set can ruin some of the other Rock type's ability to switch in since the Sandstorm will leave and then the basic Water-type brigade will walk in, but Tyranitar has the benefit of canceling that out too by switching out and then back in again.</p>

<p>Gravity is a big enemy to Magnet Rise, and as such Probopass will be the best counter in that situation, especially because Probopass is neutral to his usual Hidden Powers, resistant to Flash Cannon, and can take a Thunderbolt to a decent extent with some Special Defense EVs pumped into him. Not only that, but Probopass gets Magnet Pull even, so it would be a scary face off indeed.</p>
Fixed some of the prose, as it's unnecessarily convoluted, and some punctuation errors. Nice analysis though. Im rewriting Counters because it didn't make much sense D:!

ETA: I think I'll just rewrite some of this altogether..
 

Colonel M

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Shiki uh... this is really old. As in, not existent lol. Sorry to make you work on this. Anyway, I'd say move this. I dunno if I can but if not someone please? (Seriously sorry shiki).

I added Hidden Power Fire in the Hidden Power section and Zapdos in Counters. As for Metal Sound I'm going to say that the All-Out-Attacker sort of fulfills the moveset for now. IF you have something that you'd absolutely like to propse, PM me about it.
 

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