One problem I've noticed is that the counters sections of several UU pokemon are really lacking solid info on how to counter pokemon in their own tier. For example: It gives you absolutely no help at all countering Primeape in UU. This is understandable at the time the analysis was written since the UU metagame wasn't explored at all (as well as the fact that many UU pokemon are best countered by prediction rather than switching in a 100% counter), but that time has come and gone. Several other UU pokemon have this problem. So, fixing some of the worst ones: http://www.smogon.com/dp/pokemon/primeape [Counters] <p>Residual damage messes up Focus Sash and to an extent, Substitute/Salac Berry options. With Choice Scarf, it is relatively weak offensively, but without, many Pokémon are faster. In OU, Choice versions get walled comprehensively by Weezing and Dusknoir, and Skarmory to a lesser extent. </p> <p>In UU, a surefire counter is difficult to find. Scyther can come in safely on Close Combat and Earthquake, outspeeds Primeape, and easily delivers the coup de gras with Aerial Ace. Rotom doesn't outspeed Primeape, but can come in safely on Thunder Punch in addition to the aforementioned two attacks and threatens with Will-O-Wisp. Claydol works very well against any Primeape without Ice Punch. Quagsire and Gastrodon can be KO'd in two hits by the Band version but work fairly effectively against Scarf variants. In all environments, Primeape has a relatively tough time switching in.</p> http://www.smogon.com/dp/pokemon/hitmonlee [Counters] <p>In OU, Gliscor, Cresselia and Weezing are the safest switches into Hitmonlee, shrugging off Blaze Kick and Stone Edge. In UU, Nidoking, Nidoqueen and Toxicroak all make decent switch-ins, though they need to avoid Earthquake and in the case of Toxicroak, Blaze Kick. Claydol works very well with resistance to several of most of Hitmonlee's attacks, good defense and HP, and STAB Psychic. Rotom and Scyther outspeed Hitmonlee and can switch in safely on Close Combat and Earthquake; Scyther hits Lee's weak defense with Aerial Ace while Rotom threatens a burn.</p> http://www.smogon.com/dp/pokemon/pinsir [Counters] <p>In OU, Pinsir is not getting past Skarmory or Gliscor any time soon. Dusknoir makes a decent switch in as well. Weezing can take Hyper Cutter versions on, but a Mold Breaker Pinsir can bypass Levitate and Earthquake him. </p> <p>In UU, Pinsir is more dangerous. Nidoking and Nidoqueen can take on any variants without Earthquake. A defensive Hitmontop can take X-Scissor and Stone Edge and hit back with Stone Edge of it's own - Hyper Cutter stops Intimidate, though, and CB Pinsir has a chance of a 2HKO with Close Combat.</p> http://www.smogon.com/dp/pokemon/scyther [Counters] <p>Though Stealth Rock might help Scyther in cases, by and large, it will be crippled by it. Priority attacks like Mach Punch will beat anything that tries to setup Reversal. Torkoal does a decent job of walling Scyther, and hits hard with Flamethrower. It can also hit Baton Pass recipients with Will-O-Wisp (excluding Fire types, none of which will enjoy an Earthquake) or Yawn. Rotom has Thunderbolt and resists all of Scyther's attacks except Night Slash, but might get worn down after too many switch-ins. Cloyster doesn't enjoy Brick Break, but it isn't particularly threatened by Scyther's other attacks and can hit Scyther with Ice Beam or Ice Shard. Quagsire can easily survive one hit and OHKO in return with Stone Edge.</p> http://www.smogon.com/dp/pokemon/swellow [Counters] <p>Most Rock and Steel types are counters to Swellow, although you need to be careful of Pursuit when you switch to them. This includes especially Tyranitar, Rhyperior, Bronzong and Skarmory. In UU, the Rock/Steel types (Aggron, Probopass, and Bastiodon) wall it completely. Most other Rock types stand a decent chance (Omastar and Magcargo are particularly useful thanks to neutrality to Steel Wing). In addition, Pokemon with Protect can stall and force Swellow to take Burn damage. Priority moves (especially Ice Shard) combined with residual damage can often lead to a KO thanks to Swellow's poor defenses.</p> Anyone (preferably with some UU experience) have anything to add?