OU DPP Cores

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This thread is meant to be a place for people to post DPP Cores that they've found success with, and get feedback for said cores. As everyone knows, Cores are a major part of teambuilding, as they are quite literally the core of the team. Effective offensive cores seek to dismantle an opposing team with mons that can break each other's counters, while defensive cores seek to wall mons that threaten their partners.

Example Offensive Core:
Zapdos+Breloom.
In a nutshell, Zapdos threatens a lot of the metagame, but it hates dealing with Ground types and Tyranitar. Breloom steps in here and owns them with Seed Bomb. Pretty basic and effective core I've seen on a lot of teams. Also very customisable as long as Zap is offensive and Loom has Seed Bomb

Preferred sets:
Zapdos @ Choice Specs
EVs: 252 SpA/4 SpD/252 Spd
Timid Nature
-Thunderbolt
-Heat Wave
-Hidden Power [Ice]
-U-Turn

Breloom @ Toxic Orb
EVs: 12 HP/252 Atk/244 SpD
Adamant Nature
-Substitute
-Seed Bomb
-Spore
-Focus Punch


So yeah, post fun DPP Cores here.

Archive:
BandNape+ScarfTar
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch

This is a pretty basic core, with Nape being able to spam U-turn early game vs. stuff it can threaten and Tyranitar being able to trap the Starmie switch-in. ScarfTar can also immediately threaten other switch-ins like Gyara and Nite although it can't check/counter them well and it can only do so if they are unboosted.

Skarmory+Swampert
Swampert @ Leftovers
EVs: 248 HP / 216 Def / 44 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Roar
- Ice Beam
- Earthquake

Skarmory @ Leftovers
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird

Lightweight defensive core with good type synergy and hazard setting capabilities. This core can check a substantial number of top threats, though it has trouble with waters and things like Heatran and Zapdos with HP Grass.


Porygon-Z+BandTar
Specs-Z + BandTar

Porygon-Z is an incredible wallbreaker (remember, his job is to break down stuff, not sweep) and makes a great supporter to offensive and (some) balanced teams. Its speed is only above average, so don't focus on supporting it too much (if you build a team around it, you're doing it wrong). After a Download boost, the only true switch-in for this thing is Blissey, everyone should know that. The rest are eaten alive by Tri-Attack or the coverage moves. However, you need to be aware of how much even Blissey takes from Tri-Attack. When switching in on Tri-Attack, the standard 252HP spread takes a minimum of around 71.4% damage before she can react. So around 65% factoring Leftovers. Sandstorm negates Leftovers recovery and Stealth Rock adds on another 12.5%. Basically, Blissey can't switch in with more than around 20% damage. Netting a chance to put Blissey down with Porygon-Z essentially puts the opponent in a position to choose what they want to die (unless you predict like a champ). What's needed is a partner to provide ways to limit the opponent's options. Tyranitar does perfectly. Provides Sandstorm, STAB Pursuit to trap Blissey, huge Attack (which is just dangerous anyway), and the perfect way to bait high Defense switch-ins to get your Download boost. Best to pair the two with another Special attacker or some other Blissey lure to start the chain. Of course, if there's no Blissey, than both can have some fun regardless, breaking down stuff with Special and Physical attacks.

Very good against stall/balanced teams. Against offense, get Porygon-Z on any slower target it can kill or force out, especially if it gets the SpA boost. Make sure to get Rocks up first, then you're ready to go, even at early points of the game.
 
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BandNape + ScarfTar

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch

This is a pretty basic core, with Nape being able to spam U-turn early game vs. stuff it can threaten and Tyranitar being able to trap the Starmie switch-in. ScarfTar can also immediately threaten other switch-ins like Gyara and Nite although it can't check/counter them well and it can only do so if they are unboosted.
 

Swampert @ Leftovers
EVs: 248 HP / 216 Def / 44 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Roar
- Ice Beam
- Earthquake


Skarmory @ Leftovers
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird

Lightweight defensive core with good type synergy and hazard setting capabilities. This core can check a substantial number of top threats, though it has trouble with waters and things like Heatran and Zapdos with HP Grass.

The infamous GYARAVIRE!


Due to Gyarados' weakness to stealth rocks it loves to switch in, bait an electric attack with it's quad weakness and then switch out.

Who better to absorb the attack than the destructive monster Electivire; Nintendo DS' would disconnect at the sight the sight of him. Not only is he immune to electric attacks he also gets a 1.5x speed boost allowing him to outspeed any non choice scarfed pokemon!

Electivire's 123 base attack lets him get around those special walls like Snorlax, Blissey and Tyranitar who normally stop electrics dead in their tracks. Add in his plethora of coverage options and it's a wonder how anything managers to wall it.

Don't use a life orb, or you'll never get to make full use of it's whopping 2 resistances! Resisting the extremely popular Flying and Steel type attacks. Instead use an expert belt, bluffing a choice banded set! It fools everyone, every single time!

Don't forget about the offensive synergy either! Electivire lures out bulky ground types like Hippowdon, weakening them so that Gyarados can sweep them without even needing a Dragon Dance boost.

It's one of the most popular cores to ever grace generation 4 and it's not hard to understand why.
 
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Specs-Z + BandTar

Porygon-Z is an incredible wallbreaker (remember, his job is to break down stuff, not sweep) and makes a great supporter to offensive and (some) balanced teams. Its speed is only above average, so don't focus on supporting it too much (if you build a team around it, you're doing it wrong). After a Download boost, the only true switch-in for this thing is Blissey, everyone should know that. The rest are eaten alive by Tri-Attack or the coverage moves. However, you need to be aware of how much even Blissey takes from Tri-Attack. When switching in on Tri-Attack, the standard 252HP spread takes a minimum of around 71.4% damage before she can react. So around 65% factoring Leftovers. Sandstorm negates Leftovers recovery and Stealth Rock adds on another 12.5%. Basically, Blissey can't switch in with more than around 20% damage. Netting a chance to put Blissey down with Porygon-Z essentially puts the opponent in a position to choose what they want to die (unless you predict like a champ). What's needed is a partner to provide ways to limit the opponent's options. Tyranitar does perfectly. Provides Sandstorm, STAB Pursuit to trap Blissey, huge Attack (which is just dangerous anyway), and the perfect way to bait high Defense switch-ins to get your Download boost. Best to pair the two with another Special attacker or some other Blissey lure to start the chain. Of course, if there's no Blissey, than both can have some fun regardless, breaking down stuff with Special and Physical attacks.

Very good against stall/balanced teams. Against offense, get Porygon-Z on any slower target it can kill or force out, especially if it gets the SpA boost. Make sure to get Rocks up first, then you're ready to go, even at early points of the game.
 
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Bulky SD Scizor + MixTtar

Scizor + MixTar is known core, Tyranitar remove major checks/counter to Scizor like Zapdos, Rotom-A (He can pursuit them), Heatran and Skarmory, it can be used to set Stealth Rocks too.
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 44 Atk / 216 SpD
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Roost


Tyranitar @ Lum Berry/Passho Berry
Ability: Sand Stream
EVs: 16 HP / 112 SpA / 128 SpD / 252 Spe
Lonely Nature
- Stealth Rock
- Stone Edge
- Crunch
- Fire Blast





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Suicune + T-Spikes + Gengar

Suicune + T-Spike + Gengar is another known core, Roserade is the best T-Spikes user in OU, have the ability to check Grass types and to check some Electric types (Rotom-A, Jolteon) which annoy Suicune, T-Spikes are welcome for both of SubSplit Gengar and Suicune, Gengar is used as spinblocker and as another Grass types check, both of Suicune and Gengar can be used as effective Infernape check.

Suicune EV are used to outspeed Timid Heatran, Adamant Lucario and to OHKO Dragonite after LO recoil.


Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split


Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
- Grass Knot
- Hidden Power [Fire]
- Toxic Spikes
- Sleep Powder


Suicune @ Leftovers
Ability: Pressure
EVs: 188 HP / 140 SpA / 196 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]



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Water/Ground/Steel core


Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Recover


Skarmory @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Brave Bird
- Whirlwind
- Roost






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Clefable CM + Crobat/Starmie

CM Clefable have problem with Fighting types and Grass types, which are everywere, Crobat can check both of them effectively, its also a really good Stallbreaker which help you against opposing Stall, Starmie is like mandatory for its ability to Rapid Spin for Crobat.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Thunderbolt
- Ice Beam
- Soft-Boiled

Crobat @ Leftovers
Ability: Inner Focus
EVs: 232 HP / 56 Def / 76 SpD / 144 Spe
Jolly Nature
- Taunt
- Super Fang / Brave Bird
- U-turn
- Roost

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Rapid Spin
- Hydro Pump
- Reflect / Thunderbolt
- Recover



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Dragonite + Magnezone

Dragonite + Magnezone is another known core, Magnezone can trapkill most common checks to the Dragon Dance variant (Steel types, mainly Scizor, Skarmory and Forretress), it can also lure Scarf Flygon, Hippowdon and Swampert, which are respectively revenge killer and checks to Dragonite, by using Toxic.

Magnezone EV are used to speedcreep some Skarmory.

Dragonite @ Yache Berry / Lum Berry
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw / Outrage
- Earthquake
- Extreme Speed


Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Protect
- Toxic



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AgilityLuke + LO Starmie

Lucario is one of the best late game sweeper of the tier, the Agility variant need some support if you want it to work well, strong attacker like LO Starmie can work well with him since he can weaken Skarmory, Swampert and OHKO Hippowdon, it can also be used as pursuit bait for Lucario.

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Agility
- Close Combat
- Crunch
- Ice Punch

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin



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Gyrados + Jolteon

Gyarados have some problem with Electric attacker and Starmie, Jolteon can come on both of them.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
Adamant Nature
- Dragon Dance
- Taunt
- Waterfall
- Bounce

Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Grass]
- Shadow Ball
- Baton Pass



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Gyarados + Tyranitar

Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
Adamant Nature
- Dragon Dance
- Taunt
- Waterfall
- Bounce

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake / Superpower


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RD Kingdra + Bulky SD Scizor

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 72 HP / 8 Def / 252 SpA / 12 SpD / 164 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Signal Beam / Draco Meteor

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 44 Atk / 216 SpD
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Roost


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Heatran + Celebi

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion / Will O Wisp / Hidden Power [Grass]

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
- Grass Knot
- Hidden Power [Fire]
- Thunder Wave
- Recover


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DD Ttar + E Belt Jirachi

Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Ice Punch

Jirachi @ Expert Belt
EVs: 40 Atk / 252 SpA / 216 Spe
Naive Nature
- Iron Head
- Fire Punch
- Icy Wind
- Grass Knot


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Flygon + Scizor

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- U-turn
- Stone Edge

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit


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Weavile + Magnezone

Weavile @ Life Orb
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Night Slash
- Low Kick
- Pursuit
- Ice Shard

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Protect
- Toxic




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Dragonite + Metagross

Dragonite @ Life Orb
Ability: Inner Focus
EVs: 56 Atk / 252 SpA / 200 Spe
Rash / Mild Nature
- Draco Meteor
- Fire Blast
- Superpower
- Extreme Speed

Metagross @ Shuca Berry / Lum Berry / Life Orb
Ability: Clear Body
EVs: 60 HP / 252 Atk / 196 Spe
Jolly / Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Ice Punch / Thunderpunch / Zen Headbutt



AgilityGross have huge problem with Balanced/Stall teams, Dragonite is a very good mate since he can break them without too much problem, they also have a very good synergy since Metagross can check Ice/Rock attacks when Dragonite can come on Grounded/Fire attacks.

Rash nature is prefered on Dragonite to have an better time with Breloom. Roost can be used over Extreme Speed.

Jolly nature on Gross allow you to outspeed Scarf Flygon, when Adamant don't. Ice Punch + Shuca Berry allow you to have a better time to set an Agility and to revenge kill DD Dragonite. Thunderpunch KO Gyarados and hit Starmie. Zen headbutt for another good STAB.



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Empoleon + Gengar

Empoleon @ Life Orb / Shuca Berry
Ability: Torrent
EVs: 12 HP / 4 Def / 252 SpA / 240 Spe
Modest Nature
- Agility
- Hydro Pump
- Ice Beam
- Grass Knot / Hidden Power [Electric]

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 Atk / 252 Spe
Hasty Nature
- Shadow Ball
- Focus Blast
- Thunderbolt / Substitue
- Explosion



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Heatran + Gengar
 
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Lure Heatran | Sub CM Raikou

Simple concept behind this offensive core- lure stuff like Swampert with Heatran, and clean out teams that use Ground/Waters as their sole Electric check. This core can easily be paired with Breloom to take advantage of stuff like Hippo and TTar.

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]

Heatran @ Passho Berry
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Stealth Rock
- Flamethrower
- Hidden Power [Grass]
- Explosion
 

GaryTheGengar

I COULD BE BANNED!
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OTR Bronzong + MixNite

Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 0 Spe
Brave Nature
- Earthquake
- Explosion
- Gyro Ball
- Trick Room

Dragonite @ Life Orb
Ability: Inner Focus
EVs: 56 Atk / 252 SpA / 200 Spe | 196 Hp / 56 Atk / 252 SpA / 4 Spe
Rash Nature | Quiet Nature
- Draco Meteor
- Fire Blast
- Roost / Extreme Speed
- Superpower

OTR zong is one of my favorite sweepers in dpp, with its amazing typing and resistances making it almost guaranteed to get TR up. Zong is easily capable of sweeping on its own, but there are some things that must be removed for it to effectively clean a team. These things either require using explosion (zapdos, bulky waters) or switching out and wasting momentum and tr (rotom, skarm, hippo), but when paired with another slow sweeper, you can make sure that all 5 tr turns are used effectively. Dragonite is the perfect partner, as it baits zongs switchins to soften them up for a sweep, as well as being a nice direct switchin. It also enjoys a free switch from explosion, and can usually grab 2 kills after zong sets tr, gets a kill and dies. I prefer a faster spread for the ability to outspeed max speed ttar as well as anything slower and to be more useful outside of TR, but a min speed set can be useful for a little more bulk in addition to a faster TR sweeper. Espeed and more atk investment can be used as well, although roost is nice for longevity.

Infernape + Weavile

Infernape (M) @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Close Combat
- Mach Punch

Weavile (F) @ Life Orb
Ability: Pressure
EVs: 40 HP / 252 Atk / 32 SpD / 184 Spe
Jolly Nature
- Ice Shard
- Pursuit
- Low Kick
- Night Slash

similar to kingler's post about Ttar, band nape + pursuit makes a good combo. However, I think weavile has better synergy with nape than ttar. Weavile snipes napes starmie, gengar and rotom the same, but weavile can destroy dnite, heatran not expecting low kick, the rare duggy / LO aero while offering valuable priority. Nape supports weavile right back, offering a nice option vs scizor, skarmory, rachi.
 
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Cheryl.

Celesteela is Life
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DPP UU
Blaziken + Absol Double Swords Dance core of Destruction!

I have been loving these two pokemon since I started playing DPP UU, and they actually form a really good offensive core together. They both use their Swords Dance sets to effectively wallbreak and crush down their checks and counters, as Blaziken can kill Fighting types, Steel types, and other things that can threaten Absol, and Absol kills stuff like Ghost and Psychic types. I don't find it THAT hard to set up with them either, as they force a lot of switches or can live a weak hit, albeit with not that much health as the two pokemon are pretty frail. While this core definetely needs some support to defeat stuff that can threaten the two, like Swellow and Scyther, overall this is a really cool core that can crush teams if used effectively.

Blaziken @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Superpower
- Quick Attack

Absol @ Life Orb
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Superpower
- Night Slash
 
Okay, time to contribute.

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Flygon @ Choice Scarf / Choice Band
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- U-turn
- Stone Edge / Thunder Punch / Dragon Claw

or

Staraptor @ Choice Scarf / Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Return / Double Edge
- Close Combat
- U-turn

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power Grass
- Explosion

This core is simple and effective in what it does. The strategy is to lead with flygon / staraptor to scout out the opponent's team and pick off a steel type. In particular, skarmory. Both of the pokemon above magnezone benefit from this pokemon being gone. Staraptor is less expected and has a nice intimidate meanwhile flygon is the more standard choice. Staraptor and flygon's sets are kind of hard to debate so that's why they have some slashes but Magnezone can be Custap, Leftovers etc. its up to your personal preference. A good pokemon to pair with this core is a sweeper that can benefit from steels being gone, such as a SD Gliscor, Bulky SD Scizor, or a DD Dragonite.
 

Cheryl.

Celesteela is Life

Life Orb Aerodactyl + Magnezone

Life Orb Aerodactyl is a pretty underrated late-game cleaner that can clean very easily late-game thanks to Aerodactyl's great EdgeQuake coverage along with his high 130 speed. LO Dactyl hates Steel types such as Scizor and Metagross, however, as they have Bullet Punch to smack Aerodactyl thanks to it's priority. Magnezone is a great partner due to this, as it can trap and kill Steel types, while also setting up Substitute to be an even bigger threat to the opponent. Aerodactyl can also switch in on Earthquakes and Fire-types for Magnezone, which is a plus. A partner that can take down Flygon, who kills this core pretty easily, like Weavile or Mamoswine, are great partners. Stealth Rock mons are also good to have, as SR helps LO Dactyl sweep a lot easier. I hope you like this core!

Aerodactyl @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Roost
- Taunt / Fire Blast

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
- Substitute
- Thunderbolt
- Hidden Power [Grass]
- Magnet Rise


DPP UU


Curse Miltank + Magneton

Curse Miltank is a very dangerous sweeper that can sweep entire teams if unprepared for. It's completely walled by the common Steel-type, however, so Magneton is a great partner for it, trapping the Steel-types of UU and eliminating them so Miltank can sweep much easier. Why use Magneton over Dugtrio, you may ask? Well, Magneton can be a more efficient Steel-trapper at times thanks to it's access to Magnet Rise making it immune to Registeel and Steelix's Earthquakes, while Duggy has to take a hit in order to kill the Steel-types. Magneton's access to Substitute can also make it a bigger threat to teams once the Steel-types are dead, as it has a lot of resisitances to common mons in UU, like Scyther and Swellow. Good partners for this core are Ghost-types like Mismagius and Spiritomb, who can take down Fighting-types that threaten the core. Water-types like Milotic and Slowbro can also wall Fire-types like Blaziken who can threaten the core. Overall, this is a odd, but really cool core that is pretty effective, and I hope you like it!

Miltank @ Leftovers
Ability: Scrappy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Curse
- Body Slam
- Heal Bell
- Milk Drink

Magneton @ Leftovers
Ability: Magnet Pull
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Magnet Rise
 
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Crobat @ Leftovers
EVs: 232 HP / 56 Def / 76 SpD / 144 Spe
Jolly Nature
- Taunt
- Roost
- Super Fang
- Brave Bird

Quagsire @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 56 Def / 200 SpD
Careful Nature
- Earthquake
- Encore
- Recover
- Toxic

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Stealth Rock
- Toxic


So there is not much to say about this core, it is not necessarily standard but it is not exactly new by any means. First off, Quagsire and Crobat are a core all by themselves and can easily be used without heatran but this is my general preference if I am going to use this core. Now onto the core itself, crobat acts as a nice loom check for both tran and quagsire. It is also a pretty decent stallbreaker too while were at it and just as a nice switch into grass types by itself. Quagsire is a nice switch into most offensive waters and electric pokemon (heatran is not an electric resist) unless hit by the rare hp grass. Heatran takes some of the pressure off of crobat when dealing with some of the grass types, he also gives you stealth rocks and quite and 2/3 of a FWG core. Some mons that go well with this core include Starmie, Celebi, Venusaur, and Flygon. This cores main flaw is that it is prone to some sweepers and is somewhat vulnerable to hazards.
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Sand Cores

Basically I am gonna be putting sweepers that go well and basically need sand setters to help them. (I will not be putting in Tar/Hippo sets to leave them, up to the teambuilder's imagination. Also one more thing Tyranitar and Hippow can be on the same team on some occasions.

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Aerodactyl @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Taunt
- Roost


With this core and like many of the other cores it will come to your personal preference but in LO aero's case if you go with Hippowdon you probably are building something fat and with tar you could be building pretty much anything tbh. Some things to keep in mind if you want a team built around this core is to find a way to deal with breloom as the mons listed here do have a problem with him. Mixtar is always interesting with aero as it can always break down some of the annoying steels that aero hates. Anyways long story short Aero likes the sp.def boost, it lets him take special hits better like heatran fire blasts. Also do note that you can use subroost aero with hippowdon as showcased by BKC's RMT Archive team. (Which name changes every three months I swear.)
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Cradily @ Leftovers
EVs: 252 HP / 4 Atk / 252 SpD

Careful Nature
- Curse
- Rock Slide
- Recover / Rest
- Earthquake / Sleep Talk


So craydily has a really cool niche as a bulky curse sweeper and sand just makes it bulkier overall. While it is not the best in the world if you haven't tried it, give it a shot.
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Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 132 HP / 212 Atk / 164 Spe
Adamant Nature
- Substitute
- Stone Edge
- Earthquake
- Megahorn


Rhyperior can be both a sweeper and a breaker which is what makes him more diverse than some of these other sand cores. I put subperior here even though something like RP might work better, but I mean, It's fucking subperior.
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Aggron @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Aqua Tail
- Ice Punch


Aggron is arguably the second most diverse here. Kinda like rhyperior but a steel type. Also it makes CB Rhyperior look like he hits like a bitch.
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Last two cores are both sorta unique and niche in there own respect but I have been playtesting them and I have found some results.


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Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Recover

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 152 Def / 104 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Ice Fang

Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
- Substitute
- Roost
- Flamethrower
- Toxic


This is a defensive core that I decided to play around with back in November/December before I quit and I wanted to try out moltres. The basic things you get out of this core is that moltres' main weaknesses are covered for the most part: Hazards and Tyranitar. What Moltres give you in return is arguable the best scizor check that exists, and a huge bait to waters. You can probably swap up the moves on Hippo/Starmie depending on what your team needs.

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Yes, i know I posted this core back in December just look at this one as niche and a variant to the standard one.

Flygon @ Leftovers
Ability: Levitate
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Earthquake
- Toxic
- U-turn
- Roost

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Toxic
- Protect
- Hidden Power [Fire]


So this core is made to support toxic stall flygon. This is stolen from Panamaxis in the ROA POTW thread from a while back but I have found this core pretty interesting. Mag is my preferred set on this particular core so I already have two poison spreaders, he is easy to customize. Lastly the evs on flygon are specific I will post some of the calcs that Panamaxis did.

+2 252+ Atk Life Orb Lucario ExtremeSpeed vs. 56 HP / 0 Def Flygon: 266-314 (84.4 - 99.6%)
252 Atk Life Orb Infernape Close Combat vs. 56 HP / 0 Def Flygon: 262-309 (83.1 - 98%)
252 SpA Life Orb Starmie Hydro Pump vs. 56 HP / 0 SpD Flygon: 255-301 (80.9 - 95.5%)
252 Atk Life Orb Metagross Meteor Mash vs. 56 HP / 0 Def Flygon: 264-312 (83.8 - 99%)

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Anyways that is all I have for right now so thanks if you read this all and MD2 tiles are the best.
 

NightFox

Banned deucer.
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Breloom + Choice Scarf Tyranitar

Breloom is often checked by pursuit weak pokemon like Gengar, Rotom and Azelf and flying type pokemon like Dragonite, Gyarados and Zapdos. Choice scarf Tyranitar can pursuit trap the first set of checks while scaring off the second set with Stone Edge. Breloom can switch in Tyranitar's common answers like Swampert or Hippodown. This core loves Stealth Rocks support for obvious reasons.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Focus Punch
- Seed Bomb
- Spore
- Substitute

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Pursuit
- Superpower


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Occa Berry Jirachi + Bulky Swords Dance Scizor

Scizor is one of the best lategame sweepers in the metagame but is stopped cold by two very common fire types: Heatran and Infernape. With occa berry and Hidden Power Ground Jirachi can take a hit from them and OHKO back (Heatran needs some prior damage) so Scizor can sweep afterwards.

Jirachi @ Occa Berry
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Psychic
- Hidden Power [Ground]
- Thunderbolt / Grass Knot
- Stealth Rock

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 56 Atk / 204 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Roost
- Swords Dance


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or

Colbur Berry Starmie + Gengar/Heatran

Gengar is a very threatening pokemon in the metagame but can be destroyed by Choice Scarf Tyranitar with no chance of switching out. This is where Colbur berry Starmie comes luring in Tyranitar and either cripple with Thunder Wave so Gengar can outspeed and kill it with Focus Blast or finish it off with Hydro Pump. Choice Scarf Heatran also likes having Tyranitar weakened or defeated so it can spam Fire Blast easier. Both are good switch-ins for those bulky grass type who check Starmie.

Starmie @ Colbur Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam/Thunder Wave
- Thunderbolt /Thunder Wave
- Rapid Spin

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Substitute
- Pain Split

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion




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Dragonspam

A simple Dragonspam core where Choice Specs Kingdra lures and either inflicts a lot of damage or kill steel types or bulky ground pokemon expecting a Drangon Dance set, making Dragon Dance Dragonite sweep easier. Choice Scarf Flygon acts as a cleaner who likes those mons weakened of defeated too.

Dragonite @ Lum Berry/Yache Berry/Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake/Fire Punch
- Extreme Speed/Fire Punch
- Dragon Dance

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Dragon Pulse
- Surf

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Thunder Punch /Stone Edge/Fire Blast
 

Foggi

Banned deucer.
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OTR Bronzong + Banded Tyranitar

My favorite offensive core, bandtar is just one of the most hard hitting physical mons in the tier, it supports Zong by Pursuit trapping Rotom and helps it break through bulky waters and Skarmory however not only it provides great support to bronzong but it also can become a deadly sweeper with Trick Room up.
Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Earthquake
- Explosion

Tyranitar @ Choice Band
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Aqua Tail

( 76 Speed allows you to outspeed non Speed EVed Skarmory however people nowdays Speed creep their skarmorys so more Speed on ttar is an option but running 0 Speed to be as fast as possible under Trick Room is another option too)
 
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