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OU DPP OU Threat List

Discussion in 'Articles and Letters' started by Jellicent, Jul 5, 2012.

  1. Steven Snype

    Steven Snype
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    For all potential writers and to make this easier, DracoMalfoy and I are going to look over everything so far to check this. We'd appreciate it if nothing else is posted until we give the OK.
  2. JackieChun

    JackieChun

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    [Unreserved] Hariyama

    ...really?

    Aight, imma do it. I gotta rep my boy. That is unless someone else has already taken it(I only read the OP, so I'm sorry if I missed the post).

    I will patiently wait then until I get the OK.

    [​IMG]
    Hariyama
    Type: Fighting
    Base Stats: 144 HP / 120 Atk / 60 Def / 40 SpA / 60 SpD / 50 Spe

    Description
    Although he is relegated to the UU tier, Hariyama is a unique Fighting type that can hold it's own in the OU metagame, particularly as an anti-lead. He will forever be compared to Machamp. However, as a lead, Hariyama has some slight differences in both moveset and the way he is played that differentiate the sumo Pokémon from the four-armed giant. Toxic and Flame Orb, combined with Guts and Fake Out, allow Hariyama to boost his Attack from turn 1. This allows lead Hariyama to hit much harder than lead Machamp ever could. It also allows him to break the Focus Sashes of most leads, flinching them in the process. Guts-boosted Close Combat deals horrendous amounts of damage to Pokémon that don't resist Fighting. Payback is for the Ghost-types that are immune to Close Combat, dealing 77% minimum to 252/252 Bold Rotom-A to give an idea of his power after a Guts boost. Ice Punch allows Hariyama to murder the physical wall known as Gliscor, also eliminating any Dragonite or Flygon daring enough to switch in or set up. Gyarados is a popular switch-in to Hariyama, so both ThunderPunch and Stone Edge are viable options as well, the latter also dealing with Zapdos. Another nice perk to using Hariyama as a lead is that it allows you to use Machamp at another spot on the same team, thereby not wasting Machamp at the lead position and creating offensive synergy between the two. The main drawback is that Hariyama will be losing health every turn, so despite it's natural bulk, smart HP management is necessary. A RestTalk set with Whirlwind, a Fighting STAB and Thick Fat with some defensive EVs makes Hariyama a decent phazer as well.
    Last edited: Aug 27, 2013
  3. Steven Snype

    Steven Snype
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    Defensive Zapdos

    • Needs mention of Toxic, given its popularity on SubRoost Zapdos
    • Needs mention that if it's not SubRoost Zapdos is usually physically bulky due to resisting Bullet Punches and Close Combats. Should also mention specifically that it checks Scizor and Ice-Punch-lacking Lucario.
    Offensive Tyranitar
    • Needs a specific mention of Expert Belt since most Tyranitar have a Choice item.
    • That last bit of countering Scizor isn't that necessary, especially given that Babiri is rare, only seen as an option on Dragon Dance sets. The mention of Expert Belt also could demonstrate Tyranitar as a lure.
    • Mention that Type-resist berries are common when using Dragon Dance Tyranitar specifically, usually Babiri or Shuca for Bullet Punches / Earthquakes.

    Offensive Flygon
    • Scrap Shedinja mention.
    • Mention ThunderPunch as one of the last moves as Flygon also outspeeds +1 Gyarados.
    • Flygon doesn't really have "several" resistances that it uses to come in. It's the immunities to Electric- and Ground-type moves.
    • Needs to be noted as a typical revenge killer.
    • The only set that Flygon stays in and throws attacks left and right is the Mixed Attacker.
    • "However, once it's in, be prepared for it to go right back out," does not reflect Flygon's usage as a scarfer.

    Offensive Mamoswine
    • Too many common things can wall Mamo, so no it is not the top physical attacker.
    • Remove the bit about revenge killing Celebi and Zapdos or change it to Dragons.
    • ", aka a 20% chance to put a huge dent in something." take that part out.

    Defensive Blissey
    • Blissey does not wall "every" special attacker... SubSplit Gengar + CroCune to name some.
    • Fast Blissey should also be mentioned as it isn't that far off from other threats to outspeed and KO with the appropriate move, such as Scizor.

    Offensive Empoleon
    • Empoleon is not the epitome of versatile. It's usually a Special attacker than a SD Sweeper anyway.
    • Empoleon doesn't reach +2 Sp. Atk. Petaya gives a +1 boost. Should also mention that Sub Emp also reaches Torrent Range, which essentially gives a +1 Boost to Hydro Pump / Surf

    Offensive Heatran
    • Heatran's main set is not Choice Scarf. It is ShucaTran with Stealth Rock.
    • Needs mention of type-resist berry Heatran, particularly Shuca and Passho.
    • Needs a mention of Taunt.

    Offensive Lucario
    • As the fourth move for SD Luke, mention Ice Punch. Remove Stone Edge due to lack of popularity for it.

    Offensive Scizor
    • For QA Scizor, don't say it specifically removes Pursuit. It can replace anything not named U-Turn.
    • Technician Metal Claw does more damage than Iron Head on Scarf Scizor.
    • Needs to mention that Iron Plate Scizor is sometimes used to bluff a Choice item to catch Pokemon offguard, such as Protect Gengar.
    • SD Scizor is not strictly "late-game" sweeper.

    Offensive Starmie
    • Remove Shedinja mention.
    • Starmie isn't only threatening late-game; it is threatening for the entire game.
    • "it is able to bring many common leads to 1 HP due to Focus Sash and then KO them using Rapid Spin while also removing Stealth Rock from the field for the rest of the game." never happens. Just leave it as something along the lines of "Starmie's power also makes it a great lead."

    Offensive Azelf
    • Special Choice Azelf is nonexistent.

    Offensive Jirachi
    • Zen Headbutt is uncommon.
    • HP Ground for Heatran, not Jirachi
    • Thunderbolt, Hidden Power Ice, Grass Knot for Expert Belt mentions.
    • Issues are fixed in current version of Offensive Jirachi. Just needs GP Checks.

    Offensive Celebi
    • Scarf Celebi sucks. Take out any mention of it.
    • Needs mention of Psychic to keep Fighting-types with supereffective coverage moves at bay.

    Offensive Magnezone
    • Remove Salac Berry mention.

    Offensive Kingdra
    • Great!

    Defensive Vaporeon
    • Specs mention on a defensive entry??

    Offensive Metagross
    • Mention Metagross's function as a lead, and mention Bullet Punch.
    • Issue is implemented in current check.

    Defensive Tentacruel
    • RestTalk Tentacruel is not good.

    Offensive Ludicolo
    • Great!

    Offensive Raikou
    • Fine!

    Defensive Hitmontop
    • Perhaps split Hitmontop's Technician set to make it just offensive and Intimidate for defensive.
    • Hitmontop will be split for an offensive and a defensive entry.

    Offensive Togekiss
    • Physical Togekiss is lackluster. Please remove any mention of it.
    • Mention Flamethrower as an attacking option to quickly KO Scizor and Skarmory.
    • Mention Body Slam or Thunder Wave for paraflinch Togekiss.
    • Mention Baton Pass as an option for Nasty Plot Togekiss.

    Offensive Porygon-Z
    • Mention Choice Scarf P-Z as an option.

    Offensive Gallade
    • Just mention that its most common item is Life Orb.

    Defensive Dusknoir
    • Remove Heracross as a common WoW switchin.
    • That last sentence is unnecessary. Thunderpunch is not intended to cripple another Pokemon. It's there for coverage on Gyarados.

    Offensive Toxicroak
    • Take out Vacuum Wave on Toxicroak, but leave Nasty Plot as a surprise option.
    • Specify that the Water-type immunity is from Dry Skin.

    Offensive Electivire
    • Electivire's biggest asset is the coverage its movepool provides, not the +1 Speed.
    • However, that +1 Speed is important given that some offensive teams rely on Scarf Rotom-A as a catch-all check, which is slower than a +1 +Spe-nature Electivire. It will not like to inadvertently help Electivire, which then defeats the rest of the team.

    We will do the rest soon.
  4. GatoDelFuego

    GatoDelFuego The little hand says it's time to rock and roll
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    Should we start making these changes ourself?
  5. Steven Snype

    Steven Snype
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    Yes, you should be updating this as we're posting. Once the entries are written up, there will be one final review of everything to make sure it has the implementations.

    Offensive Swampert
    • "And while Swampert often doesn't carry a Chesto Berry, by the time it wakes up, it's often too late to stop it." take this sentence out. Any pert with Rest is RestTalk; mention RestTalk specifically.
    • Needs mention of CB

    Defensive Rotom-A
    • Great!

    Offensive Ninjask
    • Must mention that Ninjask only sets up on Pokemon that lack a Taunter or a phazer. Could also mention that common switchins to those Pokemon can be used to predict a double switch to teammates, but that usually comes at the cost of half of Ninjask's life due to Stealth Rock.

    Offensive Rotom-A
    • Mention that the most common formes are Rotom-W and Rotom-H (in that order).
    • Mention that Will-o-Wisp and Hidden Power Ice are also possible options on scarf sets.

    Offensive Abomasnow
    • Great!

    Offensive Heracross
    • Take out Bulk Up.

    Offensive Magneton
    • Sub/Salac/Charge Beam isn't popular enough to deserve a mention.

    Offensive Magneton
    • Sub/Salac/Charge Beam isn't popular enough to deserve a mention.

    Offensive Froslass
    • Mention that Shadow Ball and Hidden Power Fire are also used to help handle Ghosts, Forretress, and Scizor. With Taunt, occasionally some Froslass use Pain Split to harrass stall.

    Offensive Crobat
    • Great!

    Offensive Breloom
    • Mention that Seed Bomb or Stone Edge are usually the other coverage moves with a Substitute Breloom.
    • Mention Mach Punch with Swords Dance Breloom.

    Defensive Bronzong
    • Needs mention of Payback and Earthquake for coverage options against the most common switchins. Payback for ghosts; EQ for Fires and Electrics.
    • The bit about Rain Dance removing Fire weakness is out of place given the rest of the context; just say that it's a good rain supporter.

    Offensive Mismagius
    • Needs to mention Trick and possible choice sets.
  6. GatoDelFuego

    GatoDelFuego The little hand says it's time to rock and roll
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    Changes made, except for electivire, as I didn't understand what you meant about Rotom-A
  7. Steven Snype

    Steven Snype
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    Most offensive teams' fastest mon is Scarf Rotom-A, which Electivire outspeeds at +1.

    Offensive Machamp
    • Great!

    Offensive Suicune
    • Great!

    Defensive Forretress
    • Great!

    Defensive Heatran
    • Great!

    Defensive Milotic
    • Remove Gyara on stuff Haze will beat as bulky DD Gyara generally has Taunt.

    Defensive Roserade
    • Great!

    Defensive Skarmory
    • Great!

    Defensive Starmie
    • Mention that Starmie outspeeds Infernape too!

    Offensive Staraptor
    • First sentence is wrong. Honchkrow is.
    • Nobody uses Foresight. Remove it.

    Offensive Sceptile
    • Take out Gengar as if it's mentioned, the general expectation is that Sceptile can guarantee OHKO it; the reality is that Sceptile will likely kamikaze if it tries to kill a Gengar who's just switched in w/one turn of SR damage.

    Offensive Sceptile
    • Take out Gengar as if it's mentioned, the general expectation is that Sceptile can guarantee OHKO it; the reality is that Sceptile will likely kamikaze if it tries to kill a Gengar who's just switched in w/one turn of SR damage.

    Offensive Snorlax
    • Take out the first three sentences. Unnecessary fluff and not quite threatlist-focused as how it functions in the meta.
    • SD doesn't OHKO everything; it puts a dent, but you don't see a SD OHKOing skarm or defensive TTar.
    • Whirlwind isn't common enough to warrant a mention.

    Smeargle
    • Mention that Counter on lead Sash Smeargle is specifically to defeat Machamp leads with Own Tempo.

    Offensive Alakazam
    • Great!

    Offensive Alakazam
    • Great!

    Offensive Dugtrio
    • Mention Scarf Rotom-W can be Pursuited by Dugtrio too as it's stuck on Tbolt.
    • With the bit about Dugtrio being Pursuited, take it out, as this is a threatlist so mention what makes Dugtrio a threat.

    Offensive Weavile
    • Weavile is not one of the best attacking leads.
    • Low Kick hits Heatran too.
    • Omit that last sentence; they'll just set up Stealth Rock later.

    Offensive Feraligatr
    • Feraligatr doesn't outspeed Rotom-A. 78 < 86
    • Gyarados doesn't really care much about Aqua Jet. Also, rather than a threat list entry this seems more like a comparison to Gyarados. Take out mentions of and comparisons to Gyarados, including the neutrality to Rocks.

    Offensive Yanmega
    • Omit: "It can even use some Defense EVs to take Meteor Mash + Bullet Punch from Metagross."
    • Tinted Lens sucks. Speed Boost is the only common version of Yanmega.
    • Needs a mention of Hypnosis

    Offensive Venusaur
    • Great!

    Moltres
    • Mention Hidden Power Ground as an option

    Defensive Slowbro
    • Mention Slowbro is the best defensive counter to Machamp as it is slower, weakening Payback and cannot be confused due to Own Tempo.
    • Specify that Slowbro is a decent check to physical Dragonite. MixNite obliterates it.
    • Scrap Specs mention on Slowbro. It isn't really used much.
    • Scrap CM Slowbro. That isn't used much either and isn't very effective.
    • Grass Knot Slowbro is useless. Surf Swampert and other Grounds.

    Defensive Suicune
    • Mention Crocune outstalls most Blissey
    • Mention Ice Beam as a coverage move for Dragons.

    Offensive Hariyama
    • Great!


    You guys can continue writing.
  8. JackieChun

    JackieChun

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    Time to hit the water. Reserving for Defensive Empoleon and Quagsire.

    [​IMG]
    Empoleon (defensive)
    Type: Water/Steel
    Base Stats: 84 HP / 86 Atk / 88 Def / 111 SpA / 101 SpD / 60 Spe
    Ability: Torrent

    Description
    In a metagame where many threats are primarily special attackers, Empoleon's unique Water/Steel typing coupled with it's defensive stats make it a
    very good tank. It's typing gives it 11 resistances, and most of them are common attacking types in the metagame including the sought after Water and Rock resists. With a focus on maximizing Special Defense, Empoleon can support a team utilizing coverage moves such as STAB Surf, Ice Beam, Grass Knot and Hidden Power Electric. It can also help the team by using support moves such as Roar and Stealth Rock. Empoleon does face some form of competition from Specially Defensive Heatran. However, Empoleon handles Water types much better than Heatran, particularly Gyarados if Empoleon has Hidden Power Electric. Resist berries such as Shuca and Chople, combined with some Defense EV's, can be used to surprise threats such as Dragonite, Flygon, Offensive Gyarados, and Infernape and OHKO them with the respective coverage move, but Leftovers is the superior option overall.


    [​IMG]
    Quagsire
    Type: Water/Ground
    Base Stats: 95 HP / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe
    Abilities: Damp, Water Absorb

    Description
    Quagsire has a specific niche in the DPP OU metagame: it is one of the few hard counters to Life Orb Starmie and Offensive Suicune. Water/Ground is also an excellent defensive typing to ward off popular Electric types such as non-HP Grass Zapdos, Raikou, and Jolteon. Water Absorb is a rare gem to come by in OU since Vaporeon is the only other Pokèmon in OU to wield the ability and it is weak to Electric attacks. With a moveset of Toxic, Encore, Earthquake, and Recover, combined with a Careful 252 HP/56 Def/200 SpD spread, Quagsire is able to switch into any common attack that Life Orb Starmie and Offensive Suicune can throw and neither of them can 2HKO Quagsire, even if Suicune has a boost. Quagsire can effectively stall both threats out. Ice Beam and Ice Punch can also be run over Toxic to deal with Gliscor, Dragonite, and Flygon better, as well as to hit predicted Grass type switch-ins, but you lose out on putting Offensive Suicune and other sweepers on a timer. The dash of Defense EV's allows Quagsire to take on Metagross and come out on top. Take care when considering Quagsire for your team, however, as it does not perform well against stall teams at all. Quagsire fits best on teams where it can give a sweeper free turns as well as teams that struggle with Starmie and/or Suicune in general. It is a viable member of any Fire/Water/Grass core.


    lol I didn't put Hariyama's abilities up. Should I add them anyway, even though the Guts lead is the most common set in OU?
    Last edited: Aug 27, 2013
  9. Jellicent

    Jellicent ~the spirit who loves spirits~
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    QC had several quality issues with Jolteon and advised it be reassigned. They recommended Iconic take it over, so if you would like it, Iconic, you've got first dibs, mate ^.^
  10. Jellicent

    Jellicent ~the spirit who loves spirits~
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    It's been well over one week for TrollFreak's reservations, and I haven't heard from him, so I'm putting them up as unreserved. Steven Snype had previously requested Infernape, so I'm marking that as reserved by him.

    I've talked to sandshrewz and will be giving him an extension. Please try to get it up soon, though, buddy :3
  11. GatoDelFuego

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    I'll take umbreon and walrein if nobody else will :3
  12. Iconic

    Iconic
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    Jolteon (Offensive)

    With blistering Speed and excellent Special Attack, Jolteon is an incredibly potent threat in DPP OU. Jolteon can make great use of Choice Specs thanks to its nearly unmatched Speed, allowing it to fire off powerful Thunderbolts in a tier where teams often forgo utilizing sturdy Electric-type resistances. Despite Jolteon's somewhat scarce movepool, it gets phenomenal auxiliary coverage with Hidden Power Ice or Hidden Power Grass to smack around Ground-types that are immune to Thunderbolt. Jolteon can also utilize Shadow Ball or Signal Beam for additional coverage, and they're useful for the omnipresent Celebi if Jolteon is running Hidden Power Grass. Choice Specs Jolteon often uses Baton Pass as its final move to help scout its incoming counters at the beginning of games, such as the aforementioned Ground-types or defensive behemoths like Blissey. If Choice Specs isn't your preference, Jolteon can also use Life Orb effectively for the boost in power and ability to switch attacks, while the recoil can often be mitigated by Volt Absorb. Though less frequently seen, Charge Beam or Substitute + Baton Pass sets are great choices for Jolteon to attempt a sweep and support the team, respectively.

    Shaymin (Offensive)

    Don't let its undeniably endearing appearance fool you; Shaymin can be a very dangerous Pokemon in the right hands. This cute little hedgehog is usually seen terrorizing teams with offensive sets that utilize its signature move, Seed Flare. This powerful attack is what differentiates Shaymin from its fellow Grass-type brethren, and with an unbelievable 40% chance of reducing its opponent's Special Defense by two stages, it can be a very daunting attack to switch into. Unfortunately, Grass doesn't have the greatest offensive coverage, but Shaymin can make up for this shortcoming with the appropriate Hidden Power. While Hidden Power Fire will smack around Scizor, Forretress, and Skarmory, Hidden Power Ice is equally useful to nail Dragonite and other Flying-types. In addition, Earth Power gives Shaymin a means of defeating Fire-types like Heatran and Infernape. Shaymin doesn't really have many other options, but it can use either Leech Seed or Rest in the final slot of offensive sets to increase longevity, and the latter is especially useful on Shaymin thanks to its ability, Natural Cure. Although Shaymin is almost exclusively used as a Life Orb or Leftovers user, it can make good use of either Choice Scarf or Choice Specs for a nice element of surprise.

    Zapdos (Offensive)

    While most people rave at Zapdos's incredible defensive typing and great overall stats, many forget that it packs a monstrous base 125 Special Attack and that Electric is one the best offensive typings in DPP OU. With a Life Orb attached, Zapdos epitomizes what it means to be a 'bulky attacker', as it can fire off powerful, boosted attacks while shrugging off a variety of hits with Roost. Thunderbolt is a given on all sets, while Zapdos gets almost all the coverage it needs between Heat Wave and Hidden Power Grass. Agility can be used en lieu of Roost to transform Zapdos into a fearsome late-game sweeper, and Hidden Power Ice is generally given the nod in this case since Zapdos can outspeed Choice Scarf Flygon after an Agility. Choice Specs Zapdos is also an effective anti-lead when paired with Hidden Power Flying to OHKO Machamp, as Zapdos can 2HKO nearly every lead while it has the bulk to avoid being OHKOed by most Pokemon in the lead position.
  13. GatoDelFuego

    GatoDelFuego The little hand says it's time to rock and roll
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    You stole my Jolteon D:

    [​IMG]
    Umbreon
    Base stats: 95 HP / 65 Atk / 110 Def / 60 SpA / 130 SpD / 65 Spe
    Ability: Synchronize

    Umbreon has some of the most titanic defensive stats in OU, which can be used to some extent along with a type that doesn't leave it vulnerable to Pursuit (poor Cresselia...). It is also the only Pokemon able to lock an opponent in with Mean Lock and Baton Pass the value out to a counter, which can continue a Baton Pass chain that leads to a sweep. It will often carry Taunt, Toxic, or Yawn as utility moves to compliment Mean Look and Baton Pass. While it doesn't see much use, Umbreon can forgo passing Mean Look entirely and opt for a more walling set, utilizing Wish and Protect to keep it healthy along with Toxic or Payback to wear down the opponent. Umbreon also has Curse up its sleeve, which it can either pass off or attempt to sweep with. It can also use Heal Bell and Wish to support its team.

    [​IMG]
    Walrein
    Base stats: 110 HP / 80 Atk / 90 Def / 95 SpA / 90 SpD / 65 Spe
    Ability: Ice Body

    With great natural bulk, Walrein is set to become a solid wall. Even though its typing gives it a slew of weaknesses, when paired with Abomasnow, Walrein can become unstoppable. With Ice Body granting it an extra Leftovers each turn in hail, Walrein can utilize a combination of Protect and Substitute to wear down the opponent with Toxic and hail damage while taking no overall damage. Alongside Toxic, it will most likely be using a combination Blizzard, Surf, Roar, Earthquake, or Super Fang to further wear down the opponent and check switch-ins that threaten to stop its cycle of hail stal. If Walrein gets a Substitute up, be prepared for a long battle to wear it down, as in the hail it's nearly impossible.
  14. whistle

    whistle
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    Defensive Registeel

    Registeel is a very rare sight in OU, but its immense 80 / 150 / 150 bulk and adequate support movepool make it a solid choice for some teams. Although its offensive capabilities are nonexistent, access to both Thunder Wave and Toxic makes Registeel an excellent multipurpose check to common offensive threats. Stealth Rock is a given on all sets since Registeel can set it up against such a wide range of Pokemon. For damaging moves, Registeel has access to Seismic Toss, Iron Head, Earthquake, Shadow Claw, and Explosion. Seismic Toss is a particularly useful move considering Registeel’s depressing Attack stat since it does a reasonable amount of damage against all but two OU Pokemon; the other four attacks are mostly situational. Compared to Bronzong, Registeel sports significantly higher defenses, Seismic Toss, and Thunder Wave, but gains a weakness to Ground moves.

    <&Earthworm|Away> you forgot to mention
    <&Earthworm|Away> that registeel is a worthless piece of sh*t

    Offensive Rhyperior

    Rhyperior’s niche in OU is that of an incredibly powerful yet bulky physical attacker. Even though it has a lot of common weaknesses, Rhyperior’s high HP and Defense coupled with Solid Rock make it much more difficult to take down than its two 4x weaknesses would lead you to believe, especially when it’s in a sandstorm. Its two viable sets are Substitute + Swords Dance and Choice Band. SubSD seeks to set up 101 HP Substitutes on a switch and proceed to either unleash a strong Earthquake / Stone Edge against a frail switch-in or set up Swords Dance against a bulkier one. With a Choice Band, all Rhyperior cares about is smashing switch-ins with Earthquake / Stone Edge for STAB along with Megahorn, Aqua Tail, or Rock Blast for coverage and utility.
  15. whistle

    whistle
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    Pick your poison

    Pokedex entries (open)
    Abomasnow
    Type: Grass / Ice
    Ability: Snow Warning
    Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe

    Abra
    Type: Psychic
    Ability: Synchronize / Inner Focus
    Base Stats: 25 HP / 20 Atk / 15 Def / 105 SpA / 55 SpD / 90 Spe

    Absol
    Type: Dark
    Ability: Pressure / Super Luck
    Base Stats: 65 HP / 130 Atk / 60 Def / 75 SpA / 60 SpD / 75 Spe

    Aerodactyl
    Type: Rock / Flying
    Ability: Pressure / Rock Head
    Base Stats: 80 HP / 105 Atk / 65 Def / 60 SpA / 75 SpD / 130 Spe

    Aggron
    Type: Steel / Rock
    Ability: Sturdy / Rock Head
    Base Stats: 70 HP / 110 Atk / 180 Def / 60 SpA / 60 SpD / 50 Spe

    Aipom
    Type: Normal
    Ability: Run Away / Pickup
    Base Stats: 55 HP / 70 Atk / 55 Def / 40 SpA / 55 SpD / 85 Spe

    Alakazam
    Type: Psychic
    Ability: Synchronize / Inner Focus
    Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe

    Altaria
    Type: Dragon / Flying
    Ability: Natural Cure
    Base Stats: 75 HP / 70 Atk / 90 Def / 70 SpA / 105 SpD / 80 Spe

    Ambipom
    Type: Normal
    Ability: Pickup / Technician
    Base Stats: 75 HP / 100 Atk / 66 Def / 60 SpA / 66 SpD / 115 Spe

    Ampharos
    Type: Electric
    Ability: Static
    Base Stats: 90 HP / 75 Atk / 75 Def / 115 SpA / 90 SpD / 55 Spe

    Anorith
    Type: Rock / Bug
    Ability: Battle Armor
    Base Stats: 45 HP / 95 Atk / 50 Def / 40 SpA / 50 SpD / 75 Spe

    Arbok
    Type: Poison
    Ability: Intimidate / Shed Skin
    Base Stats: 60 HP / 85 Atk / 69 Def / 65 SpA / 79 SpD / 80 Spe

    Arcanine
    Type: Fire
    Ability: Flash Fire / Intimidate
    Base Stats: 90 HP / 110 Atk / 80 Def / 100 SpA / 80 SpD / 95 Spe

    Arceus-Bug
    Type: Bug
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Dark
    Type: Dark
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Dragon
    Type: Dragon
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Electric
    Type: Electric
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Fighting
    Type: Fighting
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Fire
    Type: Fire
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Flying
    Type: Flying
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Ghost
    Type: Ghost
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Grass
    Type: Grass
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Ground
    Type: Ground
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Ice
    Type: Ice
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Normal
    Type: Normal
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Poison
    Type: Poison
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Psychic
    Type: Psychic
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Rock
    Type: Rock
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Steel
    Type: Steel
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Arceus-Water
    Type: Water
    Ability: Multitype
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

    Ariados
    Type: Bug / Poison
    Ability: Insomnia / Swarm
    Base Stats: 70 HP / 90 Atk / 70 Def / 60 SpA / 60 SpD / 40 Spe

    Armaldo
    Type: Rock / Bug
    Ability: Battle Armor
    Base Stats: 75 HP / 125 Atk / 100 Def / 70 SpA / 80 SpD / 45 Spe

    Aron
    Type: Steel / Rock
    Ability: Sturdy / Rock Head
    Base Stats: 50 HP / 70 Atk / 100 Def / 40 SpA / 40 SpD / 30 Spe

    Articuno
    Type: Ice / Flying
    Ability: Pressure
    Base Stats: 90 HP / 85 Atk / 100 Def / 95 SpA / 125 SpD / 85 Spe

    Azelf
    Type: Psychic
    Ability: Levitate
    Base Stats: 75 HP / 125 Atk / 70 Def / 125 SpA / 70 SpD / 115 Spe

    Azumarill
    Type: Water
    Ability: Huge Power / Thick Fat
    Base Stats: 100 HP / 50 Atk / 80 Def / 50 SpA / 80 SpD / 50 Spe

    Azurill
    Type: Normal
    Ability: Huge Power / Thick Fat
    Base Stats: 50 HP / 20 Atk / 40 Def / 20 SpA / 40 SpD / 20 Spe

    Bagon
    Type: Dragon
    Ability: Rock Head
    Base Stats: 45 HP / 75 Atk / 60 Def / 40 SpA / 30 SpD / 50 Spe

    Baltoy
    Type: Ground / Psychic
    Ability: Levitate
    Base Stats: 40 HP / 40 Atk / 55 Def / 40 SpA / 70 SpD / 55 Spe

    Banette
    Type: Ghost
    Ability: Insomnia / Frisk
    Base Stats: 64 HP / 115 Atk / 65 Def / 83 SpA / 63 SpD / 65 Spe

    Barboach
    Type: Water / Ground
    Ability: Oblivious / Anticipation
    Base Stats: 50 HP / 48 Atk / 43 Def / 46 SpA / 41 SpD / 60 Spe

    Bastiodon
    Type: Rock / Steel
    Ability: Sturdy
    Base Stats: 60 HP / 52 Atk / 168 Def / 47 SpA / 138 SpD / 30 Spe

    Beautifly
    Type: Bug / Flying
    Ability: Swarm
    Base Stats: 60 HP / 70 Atk / 50 Def / 90 SpA / 50 SpD / 65 Spe

    Beedrill
    Type: Bug / Poison
    Ability: Swarm
    Base Stats: 65 HP / 80 Atk / 40 Def / 45 SpA / 80 SpD / 75 Spe

    Beldum
    Type: Steel / Psychic
    Ability: Clear Body
    Base Stats: 40 HP / 55 Atk / 80 Def / 35 SpA / 60 SpD / 30 Spe

    Bellossom
    Type: Grass
    Ability: Chlorophyll
    Base Stats: 75 HP / 80 Atk / 85 Def / 90 SpA / 100 SpD / 50 Spe

    Bellsprout
    Type: Grass / Poison
    Ability: Chlorophyll
    Base Stats: 50 HP / 75 Atk / 35 Def / 70 SpA / 30 SpD / 40 Spe

    Bibarel
    Type: Normal / Water
    Ability: Simple / Unaware
    Base Stats: 79 HP / 85 Atk / 60 Def / 55 SpA / 60 SpD / 71 Spe

    Bidoof
    Type: Normal
    Ability: Simple / Unaware
    Base Stats: 59 HP / 45 Atk / 40 Def / 35 SpA / 40 SpD / 31 Spe

    Blastoise
    Type: Water
    Ability: Torrent
    Base Stats: 79 HP / 83 Atk / 100 Def / 85 SpA / 105 SpD / 78 Spe

    Blaziken
    Type: Fire / Fighting
    Ability: Blaze
    Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe

    Blissey
    Type: Normal
    Ability: Natural Cure / Serene Grace
    Base Stats: 255 HP / 10 Atk / 10 Def / 75 SpA / 135 SpD / 55 Spe

    Bonsly
    Type: Rock
    Ability: Sturdy / Rock Head
    Base Stats: 50 HP / 80 Atk / 95 Def / 10 SpA / 45 SpD / 10 Spe

    Breloom
    Type: Grass / Fighting
    Ability: Effect Spore / Poison Heal
    Base Stats: 60 HP / 130 Atk / 80 Def / 60 SpA / 60 SpD / 70 Spe

    Bronzong
    Type: Steel / Psychic
    Ability: Levitate / Heatproof
    Base Stats: 67 HP / 89 Atk / 116 Def / 79 SpA / 116 SpD / 33 Spe

    Bronzor
    Type: Steel / Psychic
    Ability: Levitate / Heatproof
    Base Stats: 57 HP / 24 Atk / 86 Def / 24 SpA / 86 SpD / 23 Spe

    Budew
    Type: Grass / Poison
    Ability: Natural Cure / Poison Point
    Base Stats: 40 HP / 30 Atk / 35 Def / 50 SpA / 70 SpD / 55 Spe

    Buizel
    Type: Water
    Ability: Swift Swim
    Base Stats: 55 HP / 65 Atk / 35 Def / 60 SpA / 30 SpD / 85 Spe

    Bulbasaur
    Type: Grass / Poison
    Ability: Overgrow
    Base Stats: 45 HP / 49 Atk / 49 Def / 65 SpA / 65 SpD / 45 Spe

    Buneary
    Type: Normal
    Ability: Run Away / Klutz
    Base Stats: 55 HP / 66 Atk / 44 Def / 44 SpA / 56 SpD / 85 Spe

    Burmy
    Type: Bug
    Ability: Shed Skin
    Base Stats: 40 HP / 29 Atk / 45 Def / 29 SpA / 45 SpD / 36 Spe

    Butterfree
    Type: Bug / Flying
    Ability: Compoundeyes
    Base Stats: 60 HP / 45 Atk / 50 Def / 80 SpA / 80 SpD / 70 Spe

    Cacnea
    Type: Grass
    Ability: Sand Veil
    Base Stats: 50 HP / 85 Atk / 40 Def / 85 SpA / 40 SpD / 35 Spe

    Cacturne
    Type: Grass / Dark
    Ability: Sand Veil
    Base Stats: 70 HP / 115 Atk / 60 Def / 115 SpA / 60 SpD / 55 Spe

    Camerupt
    Type: Fire / Ground
    Ability: Magma Armor / Solid Rock
    Base Stats: 70 HP / 100 Atk / 70 Def / 105 SpA / 75 SpD / 40 Spe

    Carnivine
    Type: Grass
    Ability: Levitate
    Base Stats: 74 HP / 100 Atk / 72 Def / 90 SpA / 72 SpD / 46 Spe

    Carvanha
    Type: Water / Dark
    Ability: Rough Skin
    Base Stats: 45 HP / 90 Atk / 20 Def / 65 SpA / 20 SpD / 65 Spe

    Castform
    Type: Normal
    Ability: Forecast
    Base Stats: 70 HP / 70 Atk / 70 Def / 70 SpA / 70 SpD / 70 Spe

    Caterpie
    Type: Bug
    Ability: Shield Dust
    Base Stats: 45 HP / 30 Atk / 35 Def / 20 SpA / 20 SpD / 45 Spe

    Celebi
    Type: Psychic / Grass
    Ability: Natural Cure
    Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

    Chansey
    Type: Normal
    Ability: Natural Cure / Serene Grace
    Base Stats: 250 HP / 5 Atk / 5 Def / 35 SpA / 105 SpD / 50 Spe

    Charizard
    Type: Fire / Flying
    Ability: Blaze
    Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe

    Charmander
    Type: Fire
    Ability: Blaze
    Base Stats: 39 HP / 52 Atk / 43 Def / 60 SpA / 50 SpD / 65 Spe

    Chatot
    Type: Normal / Flying
    Ability: Keen Eye / Tangled Feet
    Base Stats: 76 HP / 65 Atk / 45 Def / 92 SpA / 42 SpD / 91 Spe

    Cherrim
    Type: Grass
    Ability: Flower Gift
    Base Stats: 70 HP / 60 Atk / 70 Def / 87 SpA / 78 SpD / 85 Spe

    Cherubi
    Type: Grass
    Ability: Chlorophyll
    Base Stats: 45 HP / 35 Atk / 45 Def / 62 SpA / 53 SpD / 35 Spe

    Chikorita
    Type: Grass
    Ability: Overgrow
    Base Stats: 45 HP / 49 Atk / 65 Def / 49 SpA / 65 SpD / 45 Spe

    Chimchar
    Type: Fire
    Ability: Blaze
    Base Stats: 44 HP / 58 Atk / 44 Def / 58 SpA / 44 SpD / 61 Spe

    Chimecho
    Type: Psychic
    Ability: Levitate
    Base Stats: 65 HP / 50 Atk / 70 Def / 95 SpA / 80 SpD / 65 Spe

    Chinchou
    Type: Water / Electric
    Ability: Volt Absorb / Illuminate
    Base Stats: 75 HP / 38 Atk / 38 Def / 56 SpA / 56 SpD / 67 Spe

    Chingling
    Type: Psychic
    Ability: Levitate
    Base Stats: 45 HP / 30 Atk / 50 Def / 65 SpA / 50 SpD / 45 Spe

    Clamperl
    Type: Water
    Ability: Shell Armor
    Base Stats: 35 HP / 64 Atk / 85 Def / 74 SpA / 55 SpD / 32 Spe

    Claydol
    Type: Ground / Psychic
    Ability: Levitate
    Base Stats: 60 HP / 70 Atk / 105 Def / 70 SpA / 120 SpD / 75 Spe

    Clefable
    Type: Normal
    Ability: Cute Charm / Magic Guard
    Base Stats: 95 HP / 70 Atk / 73 Def / 85 SpA / 90 SpD / 60 Spe

    Cleffa
    Type: Normal
    Ability: Cute Charm / Magic Guard
    Base Stats: 50 HP / 25 Atk / 28 Def / 45 SpA / 55 SpD / 15 Spe

    Cloyster
    Type: Water / Ice
    Ability: Shell Armor / Skill Link
    Base Stats: 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpD / 70 Spe

    Combee
    Type: Bug / Flying
    Ability: Honey Gather
    Base Stats: 30 HP / 30 Atk / 42 Def / 30 SpA / 42 SpD / 70 Spe

    Corphish
    Type: Water
    Ability: Hyper Cutter / Shell Armor
    Base Stats: 43 HP / 80 Atk / 65 Def / 50 SpA / 35 SpD / 35 Spe

    Corsola
    Type: Water / Rock
    Ability: Natural Cure / Hustle
    Base Stats: 55 HP / 55 Atk / 85 Def / 65 SpA / 85 SpD / 35 Spe

    Cradily
    Type: Rock / Grass
    Ability: Suction Cups
    Base Stats: 86 HP / 81 Atk / 97 Def / 81 SpA / 107 SpD / 43 Spe

    Cranidos
    Type: Rock
    Ability: Mold Breaker
    Base Stats: 67 HP / 125 Atk / 40 Def / 30 SpA / 30 SpD / 58 Spe

    Crawdaunt
    Type: Water / Dark
    Ability: Hyper Cutter / Shell Armor
    Base Stats: 63 HP / 120 Atk / 85 Def / 90 SpA / 55 SpD / 55 Spe

    Cresselia
    Type: Psychic
    Ability: Levitate
    Base Stats: 120 HP / 70 Atk / 120 Def / 75 SpA / 130 SpD / 85 Spe

    Croagunk
    Type: Poison / Fighting
    Ability: Dry Skin / Anticipation
    Base Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe

    Crobat
    Type: Poison / Flying
    Ability: Inner Focus
    Base Stats: 85 HP / 90 Atk / 80 Def / 70 SpA / 80 SpD / 130 Spe

    Cubone
    Type: Ground
    Ability: Lightningrod / Rock Head
    Base Stats: 50 HP / 50 Atk / 95 Def / 40 SpA / 50 SpD / 35 Spe

    Cyndaquil
    Type: Fire
    Ability: Blaze
    Base Stats: 39 HP / 52 Atk / 43 Def / 60 SpA / 50 SpD / 65 Spe

    Darkrai
    Type: Dark
    Ability: Bad Dreams
    Base Stats: 70 HP / 90 Atk / 90 Def / 135 SpA / 90 SpD / 125 Spe

    Delcatty
    Type: Normal
    Ability: Cute Charm / Normalize
    Base Stats: 70 HP / 65 Atk / 65 Def / 55 SpA / 55 SpD / 70 Spe

    Delibird
    Type: Ice / Flying
    Ability: Hustle / Vital Spirit
    Base Stats: 45 HP / 55 Atk / 45 Def / 65 SpA / 45 SpD / 75 Spe

    Deoxys
    Type: Psychic
    Ability: Pressure
    Base Stats: 50 HP / 150 Atk / 50 Def / 150 SpA / 50 SpD / 150 Spe

    Deoxys-A
    Type: Psychic
    Ability: Pressure
    Base Stats: 50 HP / 180 Atk / 20 Def / 180 SpA / 20 SpD / 150 Spe

    Deoxys-D
    Type: Psychic
    Ability: Pressure
    Base Stats: 50 HP / 70 Atk / 160 Def / 70 SpA / 160 SpD / 90 Spe

    Deoxys-S
    Type: Psychic
    Ability: Pressure
    Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe

    Dewgong
    Type: Water / Ice
    Ability: Thick Fat / Hydration
    Base Stats: 90 HP / 70 Atk / 80 Def / 70 SpA / 95 SpD / 70 Spe

    Dialga
    Type: Steel / Dragon
    Ability: Pressure
    Base Stats: 100 HP / 120 Atk / 120 Def / 150 SpA / 100 SpD / 90 Spe

    Diglett
    Type: Ground
    Ability: Sand Veil / Arena Trap
    Base Stats: 10 HP / 55 Atk / 25 Def / 35 SpA / 45 SpD / 95 Spe

    Ditto
    Type: Normal
    Ability: Limber
    Base Stats: 48 HP / 48 Atk / 48 Def / 48 SpA / 48 SpD / 48 Spe

    Dodrio
    Type: Normal / Flying
    Ability: Early Bird / Run Away
    Base Stats: 60 HP / 110 Atk / 70 Def / 60 SpA / 60 SpD / 100 Spe

    Doduo
    Type: Normal / Flying
    Ability: Early Bird / Run Away
    Base Stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SpD / 75 Spe

    Donphan
    Type: Ground
    Ability: Sturdy
    Base Stats: 90 HP / 120 Atk / 120 Def / 60 SpA / 60 SpD / 50 Spe

    Dragonair
    Type: Dragon
    Ability: Shed Skin
    Base Stats: 61 HP / 84 Atk / 65 Def / 70 SpA / 70 SpD / 70 Spe

    Dragonite
    Type: Dragon / Flying
    Ability: Inner Focus
    Base Stats: 91 HP / 134 Atk / 95 Def / 100 SpA / 100 SpD / 80 Spe

    Drapion
    Type: Poison / Dark
    Ability: Battle Armor / Sniper
    Base Stats: 70 HP / 90 Atk / 110 Def / 60 SpA / 75 SpD / 95 Spe

    Dratini
    Type: Dragon
    Ability: Shed Skin
    Base Stats: 41 HP / 64 Atk / 45 Def / 50 SpA / 50 SpD / 50 Spe

    Drifblim
    Type: Ghost / Flying
    Ability: Unburden / Aftermath
    Base Stats: 150 HP / 80 Atk / 44 Def / 90 SpA / 54 SpD / 80 Spe

    Drifloon
    Type: Ghost / Flying
    Ability: Unburden / Aftermath
    Base Stats: 90 HP / 50 Atk / 34 Def / 60 SpA / 44 SpD / 70 Spe

    Drowzee
    Type: Psychic
    Ability: Insomnia / Forewarn
    Base Stats: 60 HP / 48 Atk / 45 Def / 43 SpA / 90 SpD / 42 Spe

    Dugtrio
    Type: Ground
    Ability: Sand Veil / Arena Trap
    Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe

    Dunsparce
    Type: Normal
    Ability: Serene Grace / Run Away
    Base Stats: 100 HP / 70 Atk / 70 Def / 65 SpA / 65 SpD / 45 Spe

    Dusclops
    Type: Ghost
    Ability: Pressure
    Base Stats: 40 HP / 70 Atk / 130 Def / 60 SpA / 130 SpD / 25 Spe

    Dusknoir
    Type: Ghost
    Ability: Pressure
    Base Stats: 45 HP / 100 Atk / 135 Def / 65 SpA / 135 SpD / 45 Spe

    Duskull
    Type: Ghost
    Ability: Levitate
    Base Stats: 20 HP / 40 Atk / 90 Def / 30 SpA / 90 SpD / 25 Spe

    Dustox
    Type: Bug / Poison
    Ability: Shield Dust
    Base Stats: 60 HP / 50 Atk / 70 Def / 50 SpA / 90 SpD / 65 Spe

    Eevee
    Type: Normal
    Ability: Run Away / Adaptability
    Base Stats: 55 HP / 55 Atk / 50 Def / 45 SpA / 65 SpD / 55 Spe

    Ekans
    Type: Poison
    Ability: Intimidate / Shed Skin
    Base Stats: 35 HP / 60 Atk / 44 Def / 40 SpA / 54 SpD / 55 Spe

    Electabuzz
    Type: Electric
    Ability: Static
    Base Stats: 65 HP / 83 Atk / 57 Def / 95 SpA / 85 SpD / 105 Spe

    Electivire
    Type: Electric
    Ability: Motor Drive
    Base Stats: 75 HP / 123 Atk / 67 Def / 95 SpA / 85 SpD / 95 Spe

    Electrike
    Type: Electric
    Ability: Static / Lightningrod
    Base Stats: 40 HP / 45 Atk / 40 Def / 65 SpA / 40 SpD / 65 Spe

    Electrode
    Type: Electric
    Ability: Static / Soundproof
    Base Stats: 60 HP / 50 Atk / 70 Def / 80 SpA / 80 SpD / 140 Spe

    Elekid
    Type: Electric
    Ability: Static
    Base Stats: 45 HP / 63 Atk / 37 Def / 65 SpA / 55 SpD / 95 Spe

    Empoleon
    Type: Water / Steel
    Ability: Torrent
    Base Stats: 84 HP / 86 Atk / 88 Def / 111 SpA / 101 SpD / 60 Spe

    Entei
    Type: Fire
    Ability: Pressure
    Base Stats: 115 HP / 115 Atk / 85 Def / 90 SpA / 75 SpD / 100 Spe

    Espeon
    Type: Psychic
    Ability: Synchronize
    Base Stats: 65 HP / 65 Atk / 60 Def / 130 SpA / 95 SpD / 110 Spe

    Exeggcute
    Type: Grass / Psychic
    Ability: Chlorophyll
    Base Stats: 60 HP / 40 Atk / 80 Def / 60 SpA / 45 SpD / 40 Spe

    Exeggutor
    Type: Grass / Psychic
    Ability: Chlorophyll
    Base Stats: 95 HP / 95 Atk / 85 Def / 125 SpA / 65 SpD / 55 Spe

    Exploud
    Type: Normal
    Ability: Soundproof
    Base Stats: 104 HP / 91 Atk / 63 Def / 91 SpA / 63 SpD / 68 Spe

    Farfetch'd
    Type: Normal / Flying
    Ability: Inner Focus / Keen Eye
    Base Stats: 52 HP / 65 Atk / 55 Def / 58 SpA / 62 SpD / 60 Spe

    Fearow
    Type: Normal / Flying
    Ability: Keen Eye
    Base Stats: 65 HP / 90 Atk / 65 Def / 61 SpA / 61 SpD / 100 Spe

    Feebas
    Type: Water
    Ability: Swift Swim
    Base Stats: 20 HP / 15 Atk / 20 Def / 10 SpA / 55 SpD / 80 Spe

    Feraligatr
    Type: Water
    Ability: Torrent
    Base Stats: 85 HP / 105 Atk / 100 Def / 79 SpA / 83 SpD / 78 Spe

    Finneon
    Type: Water
    Ability: Swift Swim / Storm Drain
    Base Stats: 49 HP / 49 Atk / 56 Def / 49 SpA / 61 SpD / 66 Spe

    Flareon
    Type: Fire
    Ability: Flash Fire
    Base Stats: 65 HP / 130 Atk / 60 Def / 95 SpA / 110 SpD / 65 Spe

    Floatzel
    Type: Water
    Ability: Swift Swim
    Base Stats: 85 HP / 105 Atk / 55 Def / 85 SpA / 50 SpD / 115 Spe

    Flygon
    Type: Ground / Dragon
    Ability: Levitate
    Base Stats: 80 HP / 100 Atk / 80 Def / 80 SpA / 80 SpD / 100 Spe

    Forretress
    Type: Bug / Steel
    Ability: Sturdy
    Base Stats: 75 HP / 90 Atk / 140 Def / 60 SpA / 60 SpD / 40 Spe

    Froslass
    Type: Ice / Ghost
    Ability: Snow Cloak
    Base Stats: 70 HP / 80 Atk / 70 Def / 80 SpA / 70 SpD / 110 Spe

    Furret
    Type: Normal
    Ability: Run Away / Keen Eye
    Base Stats: 85 HP / 76 Atk / 64 Def / 45 SpA / 55 SpD / 90 Spe

    Gabite
    Type: Dragon / Ground
    Ability: Sand Veil
    Base Stats: 68 HP / 90 Atk / 65 Def / 50 SpA / 55 SpD / 82 Spe

    Gallade
    Type: Psychic / Fighting
    Ability: Steadfast
    Base Stats: 68 HP / 125 Atk / 65 Def / 65 SpA / 115 SpD / 80 Spe

    Garchomp
    Type: Dragon / Ground
    Ability: Sand Veil
    Base Stats: 108 HP / 130 Atk / 95 Def / 80 SpA / 85 SpD / 102 Spe

    Gardevoir
    Type: Psychic
    Ability: Synchronize / Trace
    Base Stats: 68 HP / 65 Atk / 65 Def / 125 SpA / 115 SpD / 80 Spe

    Gastly
    Type: Ghost / Poison
    Ability: Levitate
    Base Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe

    Gastrodon
    Type: Water / Ground
    Ability: Sticky Hold / Storm Drain
    Base Stats: 111 HP / 83 Atk / 68 Def / 92 SpA / 82 SpD / 39 Spe

    Gengar
    Type: Ghost / Poison
    Ability: Levitate
    Base Stats: 60 HP / 65 Atk / 60 Def / 130 SpA / 75 SpD / 110 Spe

    Geodude
    Type: Rock / Ground
    Ability: Sturdy / Rock Head
    Base Stats: 40 HP / 80 Atk / 100 Def / 30 SpA / 30 SpD / 20 Spe

    Gible
    Type: Dragon / Ground
    Ability: Sand Veil
    Base Stats: 58 HP / 70 Atk / 45 Def / 40 SpA / 45 SpD / 42 Spe

    Girafarig
    Type: Normal / Psychic
    Ability: Inner Focus / Early Bird
    Base Stats: 70 HP / 80 Atk / 65 Def / 90 SpA / 65 SpD / 85 Spe

    Giratina
    Type: Ghost / Dragon
    Ability: Pressure
    Base Stats: 150 HP / 100 Atk / 120 Def / 100 SpA / 120 SpD / 90 Spe

    Giratina-O
    Type: Ghost / Dragon
    Ability: Levitate
    Base Stats: 150 HP / 120 Atk / 100 Def / 120 SpA / 100 SpD / 90 Spe

    Glaceon
    Type: Ice
    Ability: Snow Cloak
    Base Stats: 65 HP / 60 Atk / 110 Def / 130 SpA / 95 SpD / 65 Spe

    Glalie
    Type: Ice
    Ability: Inner Focus / Ice Body
    Base Stats: 80 HP / 80 Atk / 80 Def / 80 SpA / 80 SpD / 80 Spe

    Glameow
    Type: Normal
    Ability: Limber / Own Tempo
    Base Stats: 49 HP / 55 Atk / 42 Def / 42 SpA / 37 SpD / 85 Spe

    Gligar
    Type: Ground / Flying
    Ability: Sand Veil / Hyper Cutter
    Base Stats: 65 HP / 75 Atk / 105 Def / 35 SpA / 65 SpD / 85 Spe

    Gliscor
    Type: Ground / Flying
    Ability: Sand Veil / Hyper Cutter
    Base Stats: 75 HP / 95 Atk / 125 Def / 45 SpA / 75 SpD / 95 Spe

    Golbat
    Type: Poison / Flying
    Ability: Inner Focus
    Base Stats: 75 HP / 80 Atk / 70 Def / 65 SpA / 75 SpD / 90 Spe

    Goldeen
    Type: Water
    Ability: Swift Swim / Water Veil
    Base Stats: 45 HP / 67 Atk / 60 Def / 35 SpA / 50 SpD / 63 Spe

    Golduck
    Type: Water
    Ability: Damp / Cloud Nine
    Base Stats: 80 HP / 82 Atk / 78 Def / 95 SpA / 80 SpD / 85 Spe

    Golem
    Type: Rock / Ground
    Ability: Sturdy / Rock Head
    Base Stats: 80 HP / 110 Atk / 130 Def / 55 SpA / 65 SpD / 45 Spe

    Gorebyss
    Type: Water
    Ability: Swift Swim
    Base Stats: 55 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe

    Granbull
    Type: Normal
    Ability: Intimidate / Quick Feet
    Base Stats: 90 HP / 120 Atk / 75 Def / 60 SpA / 60 SpD / 45 Spe

    Grimer
    Type: Poison
    Ability: Stench / Sticky Hold
    Base Stats: 80 HP / 80 Atk / 50 Def / 40 SpA / 50 SpD / 25 Spe

    Groudon
    Type: Ground
    Ability: Drought
    Base Stats: 100 HP / 150 Atk / 140 Def / 100 SpA / 90 SpD / 90 Spe

    Growlithe
    Type: Fire
    Ability: Flash Fire / Intimidate
    Base Stats: 55 HP / 70 Atk / 45 Def / 70 SpA / 50 SpD / 60 Spe

    Grumpig
    Type: Psychic
    Ability: Own Tempo / Thick Fat
    Base Stats: 80 HP / 45 Atk / 65 Def / 90 SpA / 110 SpD / 80 Spe

    Gulpin
    Type: Poison
    Ability: Sticky Hold / Liquid Ooze
    Base Stats: 70 HP / 43 Atk / 53 Def / 43 SpA / 53 SpD / 40 Spe

    Gyarados
    Type: Water / Flying
    Ability: Intimidate
    Base Stats: 95 HP / 125 Atk / 79 Def / 60 SpA / 100 SpD / 81 Spe

    Happiny
    Type: Normal
    Ability: Natural Cure / Serene Grace
    Base Stats: 100 HP / 5 Atk / 5 Def / 15 SpA / 65 SpD / 30 Spe

    Hariyama
    Type: Fighting
    Ability: Thick Fat / Guts
    Base Stats: 144 HP / 120 Atk / 60 Def / 40 SpA / 60 SpD / 50 Spe

    Haunter
    Type: Ghost / Poison
    Ability: Levitate
    Base Stats: 45 HP / 50 Atk / 45 Def / 115 SpA / 55 SpD / 95 Spe

    Heatran
    Type: Fire / Steel
    Ability: Flash Fire
    Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe

    Heracross
    Type: Bug / Fighting
    Ability: Guts / Swarm
    Base Stats: 80 HP / 125 Atk / 75 Def / 40 SpA / 95 SpD / 85 Spe

    Hippopotas
    Type: Ground
    Ability: Sand Stream
    Base Stats: 68 HP / 72 Atk / 78 Def / 38 SpA / 42 SpD / 32 Spe

    Hippowdon
    Type: Ground
    Ability: Sand Stream
    Base Stats: 108 HP / 112 Atk / 118 Def / 68 SpA / 72 SpD / 47 Spe

    Hitmonchan
    Type: Fighting
    Ability: Keen Eye / Iron Fist
    Base Stats: 50 HP / 105 Atk / 79 Def / 35 SpA / 110 SpD / 76 Spe

    Hitmonlee
    Type: Fighting
    Ability: Limber / Reckless
    Base Stats: 50 HP / 120 Atk / 53 Def / 35 SpA / 110 SpD / 87 Spe

    Hitmontop
    Type: Fighting
    Ability: Intimidate / Technician
    Base Stats: 50 HP / 95 Atk / 95 Def / 35 SpA / 110 SpD / 70 Spe

    Ho-Oh
    Type: Fire / Flying
    Ability: Pressure
    Base Stats: 106 HP / 130 Atk / 90 Def / 110 SpA / 154 SpD / 90 Spe

    Honchkrow
    Type: Dark / Flying
    Ability: Insomnia / Super Luck
    Base Stats: 100 HP / 125 Atk / 52 Def / 105 SpA / 52 SpD / 71 Spe

    Hoothoot
    Type: Normal / Flying
    Ability: Insomnia / Keen Eye
    Base Stats: 60 HP / 30 Atk / 30 Def / 36 SpA / 56 SpD / 50 Spe

    Hoppip
    Type: Grass / Flying
    Ability: Chlorophyll / Leaf Guard
    Base Stats: 35 HP / 35 Atk / 40 Def / 35 SpA / 55 SpD / 50 Spe

    Horsea
    Type: Water
    Ability: Swift Swim / Sniper
    Base Stats: 30 HP / 40 Atk / 70 Def / 70 SpA / 25 SpD / 60 Spe

    Houndoom
    Type: Dark / Fire
    Ability: Flash Fire / Early Bird
    Base Stats: 75 HP / 90 Atk / 50 Def / 110 SpA / 80 SpD / 95 Spe

    Houndour
    Type: Dark / Fire
    Ability: Flash Fire / Early Bird
    Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe

    Huntail
    Type: Water
    Ability: Swift Swim
    Base Stats: 55 HP / 104 Atk / 105 Def / 94 SpA / 75 SpD / 52 Spe

    Hypno
    Type: Psychic
    Ability: Insomnia / Forewarn
    Base Stats: 85 HP / 73 Atk / 70 Def / 73 SpA / 115 SpD / 67 Spe

    Igglybuff
    Type: Normal
    Ability: Cute Charm
    Base Stats: 90 HP / 30 Atk / 15 Def / 40 SpA / 20 SpD / 15 Spe

    Illumise
    Type: Bug
    Ability: Oblivious / Tinted Lens
    Base Stats: 65 HP / 47 Atk / 55 Def / 73 SpA / 75 SpD / 85 Spe

    Infernape
    Type: Fire / Fighting
    Ability: Blaze
    Base Stats: 76 HP / 104 Atk / 71 Def / 104 SpA / 71 SpD / 108 Spe

    Jirachi
    Type: Steel / Psychic
    Ability: Serene Grace
    Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

    Jolteon
    Type: Electric
    Ability: Volt Absorb
    Base Stats: 65 HP / 65 Atk / 60 Def / 110 SpA / 95 SpD / 130 Spe

    Jumpluff
    Type: Grass / Flying
    Ability: Chlorophyll / Leaf Guard
    Base Stats: 75 HP / 55 Atk / 70 Def / 55 SpA / 85 SpD / 110 Spe

    Jynx
    Type: Ice / Psychic
    Ability: Oblivious / Forewarn
    Base Stats: 65 HP / 50 Atk / 35 Def / 115 SpA / 95 SpD / 95 Spe

    Kabuto
    Type: Rock / Water
    Ability: Battle Armor / Swift Swim
    Base Stats: 30 HP / 80 Atk / 90 Def / 55 SpA / 45 SpD / 55 Spe

    Kabutops
    Type: Rock / Water
    Ability: Battle Armor / Swift Swim
    Base Stats: 60 HP / 115 Atk / 105 Def / 65 SpA / 70 SpD / 80 Spe

    Kangaskhan
    Type: Normal
    Ability: Early Bird / Scrappy
    Base Stats: 105 HP / 95 Atk / 80 Def / 40 SpA / 80 SpD / 90 Spe

    Kecleon
    Type: Normal
    Ability: Color Change
    Base Stats: 60 HP / 90 Atk / 70 Def / 60 SpA / 120 SpD / 40 Spe

    Kingdra
    Type: Water / Dragon
    Ability: Swift Swim / Sniper
    Base Stats: 75 HP / 95 Atk / 95 Def / 95 SpA / 95 SpD / 85 Spe

    Kingler
    Type: Water
    Ability: Hyper Cutter / Shell Armor
    Base Stats: 55 HP / 130 Atk / 115 Def / 50 SpA / 50 SpD / 75 Spe

    Koffing
    Type: Poison
    Ability: Levitate
    Base Stats: 40 HP / 65 Atk / 95 Def / 60 SpA / 45 SpD / 35 Spe

    Krabby
    Type: Water
    Ability: Hyper Cutter / Shell Armor
    Base Stats: 30 HP / 105 Atk / 90 Def / 25 SpA / 25 SpD / 50 Spe

    Kricketot
    Type: Bug
    Ability: Shed Skin
    Base Stats: 37 HP / 25 Atk / 41 Def / 25 SpA / 41 SpD / 25 Spe

    Kricketune
    Type: Bug
    Ability: Swarm
    Base Stats: 77 HP / 85 Atk / 51 Def / 55 SpA / 51 SpD / 65 Spe

    Kyogre
    Type: Water
    Ability: Drizzle
    Base Stats: 100 HP / 100 Atk / 90 Def / 150 SpA / 140 SpD / 90 Spe

    Lanturn
    Type: Water / Electric
    Ability: Volt Absorb / Illuminate
    Base Stats: 125 HP / 58 Atk / 58 Def / 76 SpA / 76 SpD / 67 Spe

    Lapras
    Type: Water / Ice
    Ability: Water Absorb / Shell Armor
    Base Stats: 130 HP / 85 Atk / 80 Def / 85 SpA / 95 SpD / 60 Spe

    Larvitar
    Type: Rock / Ground
    Ability: Guts
    Base Stats: 50 HP / 64 Atk / 50 Def / 45 SpA / 50 SpD / 41 Spe

    Latias
    Type: Dragon / Psychic
    Ability: Levitate
    Base Stats: 80 HP / 80 Atk / 90 Def / 110 SpA / 130 SpD / 110 Spe

    Latios
    Type: Dragon / Psychic
    Ability: Levitate
    Base Stats: 80 HP / 90 Atk / 80 Def / 130 SpA / 110 SpD / 110 Spe

    Leafeon
    Type: Grass
    Ability: Leaf Guard
    Base Stats: 65 HP / 110 Atk / 130 Def / 60 SpA / 65 SpD / 95 Spe

    Ledian
    Type: Bug / Flying
    Ability: Early Bird / Swarm
    Base Stats: 55 HP / 35 Atk / 50 Def / 55 SpA / 110 SpD / 85 Spe

    Ledyba
    Type: Bug / Flying
    Ability: Early Bird / Swarm
    Base Stats: 40 HP / 20 Atk / 30 Def / 40 SpA / 80 SpD / 55 Spe

    Lickilicky
    Type: Normal
    Ability: Oblivious / Own Tempo
    Base Stats: 110 HP / 85 Atk / 95 Def / 80 SpA / 95 SpD / 50 Spe

    Lickitung
    Type: Normal
    Ability: Oblivious / Own Tempo
    Base Stats: 90 HP / 55 Atk / 75 Def / 60 SpA / 75 SpD / 30 Spe

    Lileep
    Type: Rock / Grass
    Ability: Suction Cups
    Base Stats: 66 HP / 41 Atk / 77 Def / 61 SpA / 87 SpD / 23 Spe

    Linoone
    Type: Normal
    Ability: Pickup / Gluttony
    Base Stats: 78 HP / 70 Atk / 61 Def / 50 SpA / 61 SpD / 100 Spe

    Lopunny
    Type: Normal
    Ability: Cute Charm / Klutz
    Base Stats: 65 HP / 76 Atk / 84 Def / 54 SpA / 96 SpD / 105 Spe

    Lotad
    Type: Water / Grass
    Ability: Swift Swim / Rain Dish
    Base Stats: 40 HP / 30 Atk / 30 Def / 40 SpA / 50 SpD / 30 Spe

    Lucario
    Type: Fighting / Steel
    Ability: Inner Focus / Steadfast
    Base Stats: 70 HP / 110 Atk / 70 Def / 115 SpA / 70 SpD / 90 Spe

    Ludicolo
    Type: Water / Grass
    Ability: Swift Swim / Rain Dish
    Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe

    Lugia
    Type: Psychic / Flying
    Ability: Pressure
    Base Stats: 106 HP / 90 Atk / 130 Def / 90 SpA / 154 SpD / 110 Spe

    Lumineon
    Type: Water
    Ability: Swift Swim / Storm Drain
    Base Stats: 69 HP / 69 Atk / 76 Def / 69 SpA / 86 SpD / 91 Spe

    Lunatone
    Type: Rock / Psychic
    Ability: Levitate
    Base Stats: 70 HP / 55 Atk / 65 Def / 95 SpA / 85 SpD / 70 Spe

    Luvdisc
    Type: Water
    Ability: Swift Swim
    Base Stats: 43 HP / 30 Atk / 55 Def / 40 SpA / 65 SpD / 97 Spe

    Luxray
    Type: Electric
    Ability: Intimidate / Rivalry
    Base Stats: 80 HP / 120 Atk / 79 Def / 95 SpA / 79 SpD / 70 Spe

    Machamp
    Type: Fighting
    Ability: Guts / No Guard
    Base Stats: 90 HP / 130 Atk / 80 Def / 65 SpA / 85 SpD / 55 Spe

    Machoke
    Type: Fighting
    Ability: Guts / No Guard
    Base Stats: 80 HP / 100 Atk / 70 Def / 50 SpA / 60 SpD / 45 Spe

    Machop
    Type: Fighting
    Ability: Guts / No Guard
    Base Stats: 70 HP / 80 Atk / 50 Def / 35 SpA / 35 SpD / 35 Spe

    Magby
    Type: Fire
    Ability: Flame Body
    Base Stats: 45 HP / 75 Atk / 37 Def / 70 SpA / 55 SpD / 83 Spe

    Magcargo
    Type: Fire / Rock
    Ability: Magma Armor / Flame Body
    Base Stats: 50 HP / 50 Atk / 120 Def / 80 SpA / 80 SpD / 30 Spe

    Magikarp
    Type: Water
    Ability: Swift Swim
    Base Stats: 20 HP / 10 Atk / 55 Def / 15 SpA / 20 SpD / 80 Spe

    Magmortar
    Type: Fire
    Ability: Flame Body
    Base Stats: 75 HP / 95 Atk / 67 Def / 125 SpA / 95 SpD / 83 Spe

    Magnemite
    Type: Electric / Steel
    Ability: Sturdy / Magnet Pull
    Base Stats: 25 HP / 35 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe

    Magneton
    Type: Electric / Steel
    Ability: Sturdy / Magnet Pull
    Base Stats: 50 HP / 60 Atk / 95 Def / 120 SpA / 70 SpD / 70 Spe

    Magnezone
    Type: Electric / Steel
    Ability: Sturdy / Magnet Pull
    Base Stats: 70 HP / 70 Atk / 115 Def / 130 SpA / 90 SpD / 60 Spe

    Makuhita
    Type: Fighting
    Ability: Thick Fat / Guts
    Base Stats: 72 HP / 60 Atk / 30 Def / 20 SpA / 30 SpD / 25 Spe

    Mamoswine
    Type: Ice / Ground
    Ability: Oblivious / Snow Cloak
    Base Stats: 110 HP / 130 Atk / 80 Def / 70 SpA / 60 SpD / 80 Spe

    Manaphy
    Type: Water
    Ability: Hydration
    Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

    Manectric
    Type: Electric
    Ability: Static / Lightningrod
    Base Stats: 70 HP / 75 Atk / 60 Def / 105 SpA / 60 SpD / 105 Spe

    Mankey
    Type: Fighting
    Ability: Vital Spirit / Anger Point
    Base Stats: 40 HP / 80 Atk / 35 Def / 35 SpA / 45 SpD / 70 Spe

    Mantine
    Type: Water / Flying
    Ability: Water Absorb / Swift Swim
    Base Stats: 65 HP / 40 Atk / 70 Def / 80 SpA / 140 SpD / 70 Spe

    Mantyke
    Type: Water / Flying
    Ability: Water Absorb / Swift Swim
    Base Stats: 45 HP / 20 Atk / 50 Def / 60 SpA / 120 SpD / 50 Spe

    Mareep
    Type: Electric
    Ability: Static
    Base Stats: 55 HP / 40 Atk / 40 Def / 65 SpA / 45 SpD / 35 Spe

    Marowak
    Type: Ground
    Ability: Lightningrod / Rock Head
    Base Stats: 60 HP / 80 Atk / 110 Def / 50 SpA / 80 SpD / 45 Spe

    Masquerain
    Type: Bug / Flying
    Ability: Intimidate
    Base Stats: 70 HP / 60 Atk / 62 Def / 80 SpA / 82 SpD / 60 Spe

    Mawile
    Type: Steel
    Ability: Intimidate / Hyper Cutter
    Base Stats: 50 HP / 85 Atk / 85 Def / 55 SpA / 55 SpD / 50 Spe

    Medicham
    Type: Fighting / Psychic
    Ability: Pure Power
    Base Stats: 60 HP / 60 Atk / 75 Def / 60 SpA / 75 SpD / 80 Spe

    Meganium
    Type: Grass
    Ability: Overgrow
    Base Stats: 80 HP / 82 Atk / 100 Def / 83 SpA / 100 SpD / 80 Spe

    Meowth
    Type: Normal
    Ability: Pickup / Technician
    Base Stats: 40 HP / 45 Atk / 35 Def / 40 SpA / 40 SpD / 90 Spe

    Mesprit
    Type: Psychic
    Ability: Levitate
    Base Stats: 80 HP / 105 Atk / 105 Def / 105 SpA / 105 SpD / 80 Spe

    Metagross
    Type: Steel / Psychic
    Ability: Clear Body
    Base Stats: 80 HP / 135 Atk / 130 Def / 95 SpA / 90 SpD / 70 Spe

    Metang
    Type: Steel / Psychic
    Ability: Clear Body
    Base Stats: 60 HP / 75 Atk / 100 Def / 55 SpA / 80 SpD / 50 Spe

    Mew
    Type: Psychic
    Ability: Synchronize
    Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

    Mewtwo
    Type: Psychic
    Ability: Pressure
    Base Stats: 106 HP / 110 Atk / 90 Def / 154 SpA / 90 SpD / 130 Spe

    Mightyena
    Type: Dark
    Ability: Intimidate / Quick Feet
    Base Stats: 70 HP / 90 Atk / 70 Def / 60 SpA / 60 SpD / 70 Spe

    Milotic
    Type: Water
    Ability: Marvel Scale
    Base Stats: 95 HP / 60 Atk / 79 Def / 100 SpA / 125 SpD / 81 Spe

    Miltank
    Type: Normal
    Ability: Thick Fat / Scrappy
    Base Stats: 95 HP / 80 Atk / 105 Def / 40 SpA / 70 SpD / 100 Spe

    Mime Jr.
    Type: Psychic
    Ability: Soundproof / Filter
    Base Stats: 20 HP / 25 Atk / 45 Def / 70 SpA / 90 SpD / 60 Spe

    Minun
    Type: Electric
    Ability: Minus
    Base Stats: 60 HP / 40 Atk / 50 Def / 75 SpA / 85 SpD / 95 Spe

    Mismagius
    Type: Ghost
    Ability: Levitate
    Base Stats: 60 HP / 60 Atk / 60 Def / 105 SpA / 105 SpD / 105 Spe

    Moltres
    Type: Fire / Flying
    Ability: Pressure
    Base Stats: 90 HP / 100 Atk / 90 Def / 125 SpA / 85 SpD / 90 Spe

    Monferno
    Type: Fire / Fighting
    Ability: Blaze
    Base Stats: 64 HP / 78 Atk / 52 Def / 78 SpA / 52 SpD / 81 Spe

    Mothim
    Type: Bug / Flying
    Ability: Swarm
    Base Stats: 70 HP / 94 Atk / 50 Def / 94 SpA / 50 SpD / 66 Spe

    Mr. Mime
    Type: Psychic
    Ability: Soundproof / Filter
    Base Stats: 40 HP / 45 Atk / 65 Def / 100 SpA / 120 SpD / 90 Spe

    Mudkip
    Type: Water
    Ability: Torrent
    Base Stats: 50 HP / 70 Atk / 50 Def / 50 SpA / 50 SpD / 40 Spe

    Muk
    Type: Poison
    Ability: Stench / Sticky Hold
    Base Stats: 105 HP / 105 Atk / 75 Def / 65 SpA / 100 SpD / 50 Spe

    Munchlax
    Type: Normal
    Ability: Thick Fat / Pickup
    Base Stats: 135 HP / 85 Atk / 40 Def / 40 SpA / 85 SpD / 5 Spe

    Murkrow
    Type: Dark / Flying
    Ability: Insomnia / Super Luck
    Base Stats: 60 HP / 85 Atk / 42 Def / 85 SpA / 42 SpD / 91 Spe

    Natu
    Type: Psychic / Flying
    Ability: Synchronize / Early Bird
    Base Stats: 40 HP / 50 Atk / 45 Def / 70 SpA / 45 SpD / 70 Spe

    Nidoking
    Type: Poison / Ground
    Ability: Poison Point / Rivalry
    Base Stats: 81 HP / 92 Atk / 77 Def / 85 SpA / 75 SpD / 85 Spe

    Nidoqueen
    Type: Poison / Ground
    Ability: Poison Point / Rivalry
    Base Stats: 90 HP / 82 Atk / 87 Def / 75 SpA / 85 SpD / 76 Spe

    Nincada
    Type: Bug / Ground
    Ability: Compoundeyes
    Base Stats: 31 HP / 45 Atk / 90 Def / 30 SpA / 30 SpD / 40 Spe

    Ninetales
    Type: Fire
    Ability: Flash Fire
    Base Stats: 73 HP / 76 Atk / 75 Def / 81 SpA / 100 SpD / 100 Spe

    Ninjask
    Type: Bug / Flying
    Ability: Speed Boost
    Base Stats: 61 HP / 90 Atk / 45 Def / 50 SpA / 50 SpD / 160 Spe

    Noctowl
    Type: Normal / Flying
    Ability: Insomnia / Keen Eye
    Base Stats: 100 HP / 50 Atk / 50 Def / 76 SpA / 96 SpD / 70 Spe

    Nosepass
    Type: Rock
    Ability: Sturdy / Magnet Pull
    Base Stats: 30 HP / 45 Atk / 135 Def / 45 SpA / 90 SpD / 30 Spe

    Numel
    Type: Fire / Ground
    Ability: Oblivious / Simple
    Base Stats: 60 HP / 60 Atk / 40 Def / 65 SpA / 45 SpD / 35 Spe

    Octillery
    Type: Water
    Ability: Suction Cups / Sniper
    Base Stats: 75 HP / 105 Atk / 75 Def / 105 SpA / 75 SpD / 45 Spe

    Oddish
    Type: Grass / Poison
    Ability: Chlorophyll
    Base Stats: 45 HP / 50 Atk / 55 Def / 75 SpA / 65 SpD / 30 Spe

    Omanyte
    Type: Rock / Water
    Ability: Swift Swim / Shell Armor
    Base Stats: 35 HP / 40 Atk / 100 Def / 90 SpA / 55 SpD / 35 Spe

    Omastar
    Type: Rock / Water
    Ability: Swift Swim / Shell Armor
    Base Stats: 70 HP / 60 Atk / 125 Def / 115 SpA / 70 SpD / 55 Spe

    Onix
    Type: Rock / Ground
    Ability: Sturdy / Rock Head
    Base Stats: 35 HP / 45 Atk / 160 Def / 30 SpA / 45 SpD / 70 Spe

    Pachirisu
    Type: Electric
    Ability: Run Away / Pickup
    Base Stats: 60 HP / 45 Atk / 70 Def / 45 SpA / 90 SpD / 95 Spe

    Palkia
    Type: Water / Dragon
    Ability: Pressure
    Base Stats: 90 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 100 Spe

    Paras
    Type: Bug / Grass
    Ability: Effect Spore / Dry Skin
    Base Stats: 35 HP / 70 Atk / 55 Def / 45 SpA / 55 SpD / 25 Spe

    Parasect
    Type: Bug / Grass
    Ability: Effect Spore / Dry Skin
    Base Stats: 60 HP / 95 Atk / 80 Def / 60 SpA / 80 SpD / 30 Spe

    Pelipper
    Type: Water / Flying
    Ability: Keen Eye
    Base Stats: 60 HP / 50 Atk / 100 Def / 85 SpA / 70 SpD / 65 Spe

    Persian
    Type: Normal
    Ability: Limber / Technician
    Base Stats: 65 HP / 70 Atk / 60 Def / 65 SpA / 65 SpD / 115 Spe

    Phanpy
    Type: Ground
    Ability: Pickup
    Base Stats: 90 HP / 60 Atk / 60 Def / 40 SpA / 40 SpD / 40 Spe

    Phione
    Type: Water
    Ability: Hydration
    Base Stats: 80 HP / 80 Atk / 80 Def / 80 SpA / 80 SpD / 80 Spe

    Pichu
    Type: Electric
    Ability: Static
    Base Stats: 20 HP / 40 Atk / 15 Def / 35 SpA / 35 SpD / 60 Spe

    Pidgeot
    Type: Normal / Flying
    Ability: Keen Eye / Tangled Feet
    Base Stats: 83 HP / 80 Atk / 75 Def / 70 SpA / 70 SpD / 91 Spe

    Pidgey
    Type: Normal / Flying
    Ability: Keen Eye / Tangled Feet
    Base Stats: 40 HP / 45 Atk / 40 Def / 35 SpA / 35 SpD / 56 Spe

    Pikachu
    Type: Electric
    Ability: Static
    Base Stats: 35 HP / 55 Atk / 30 Def / 50 SpA / 40 SpD / 90 Spe

    Piloswine
    Type: Ice / Ground
    Ability: Oblivious / Snow Cloak
    Base Stats: 100 HP / 100 Atk / 80 Def / 60 SpA / 60 SpD / 50 Spe

    Pineco
    Type: Bug
    Ability: Sturdy
    Base Stats: 50 HP / 65 Atk / 90 Def / 35 SpA / 35 SpD / 15 Spe

    Pinsir
    Type: Bug
    Ability: Hyper Cutter / Mold Breaker
    Base Stats: 65 HP / 125 Atk / 100 Def / 55 SpA / 70 SpD / 85 Spe

    Piplup
    Type: Water
    Ability: Torrent
    Base Stats: 53 HP / 51 Atk / 53 Def / 61 SpA / 56 SpD / 40 Spe

    Plusle
    Type: Electric
    Ability: Plus
    Base Stats: 60 HP / 50 Atk / 40 Def / 85 SpA / 75 SpD / 95 Spe

    Politoed
    Type: Water
    Ability: Damp / Water Absorb
    Base Stats: 90 HP / 75 Atk / 75 Def / 90 SpA / 100 SpD / 70 Spe

    Poliwag
    Type: Water
    Ability: Damp / Water Absorb
    Base Stats: 40 HP / 50 Atk / 40 Def / 40 SpA / 40 SpD / 90 Spe

    Poliwrath
    Type: Water / Fighting
    Ability: Damp / Water Absorb
    Base Stats: 90 HP / 85 Atk / 95 Def / 70 SpA / 90 SpD / 70 Spe

    Ponyta
    Type: Fire
    Ability: Flash Fire / Run Away
    Base Stats: 50 HP / 85 Atk / 55 Def / 65 SpA / 65 SpD / 90 Spe

    Poochyena
    Type: Dark
    Ability: Run Away / Quick Feet
    Base Stats: 35 HP / 55 Atk / 35 Def / 30 SpA / 30 SpD / 35 Spe

    Porygon
    Type: Normal
    Ability: Trace / Download
    Base Stats: 65 HP / 60 Atk / 70 Def / 85 SpA / 75 SpD / 40 Spe

    Porygon-Z
    Type: Normal
    Ability: Download / Adaptability
    Base Stats: 85 HP / 80 Atk / 70 Def / 135 SpA / 75 SpD / 90 Spe

    Porygon2
    Type: Normal
    Ability: Trace / Download
    Base Stats: 85 HP / 80 Atk / 90 Def / 105 SpA / 95 SpD / 60 Spe

    Primeape
    Type: Fighting
    Ability: Vital Spirit / Anger Point
    Base Stats: 65 HP / 105 Atk / 60 Def / 60 SpA / 70 SpD / 95 Spe

    Probopass
    Type: Rock / Steel
    Ability: Sturdy / Magnet Pull
    Base Stats: 60 HP / 55 Atk / 145 Def / 75 SpA / 150 SpD / 40 Spe

    Psyduck
    Type: Water
    Ability: Damp / Cloud Nine
    Base Stats: 50 HP / 52 Atk / 48 Def / 65 SpA / 50 SpD / 55 Spe

    Purugly
    Type: Normal
    Ability: Own Tempo / Thick Fat
    Base Stats: 71 HP / 82 Atk / 64 Def / 64 SpA / 59 SpD / 112 Spe

    Quagsire
    Type: Water / Ground
    Ability: Damp / Water Absorb
    Base Stats: 95 HP / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe

    Qwilfish
    Type: Water / Poison
    Ability: Swift Swim / Poison Point
    Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe

    Raichu
    Type: Electric
    Ability: Static
    Base Stats: 60 HP / 90 Atk / 55 Def / 90 SpA / 80 SpD / 100 Spe

    Raikou
    Type: Electric
    Ability: Pressure
    Base Stats: 90 HP / 85 Atk / 75 Def / 115 SpA / 100 SpD / 115 Spe

    Ralts
    Type: Psychic
    Ability: Synchronize / Trace
    Base Stats: 28 HP / 25 Atk / 25 Def / 45 SpA / 35 SpD / 40 Spe

    Rampardos
    Type: Rock
    Ability: Mold Breaker
    Base Stats: 97 HP / 165 Atk / 60 Def / 65 SpA / 50 SpD / 58 Spe

    Rapidash
    Type: Fire
    Ability: Flash Fire / Run Away
    Base Stats: 65 HP / 100 Atk / 70 Def / 80 SpA / 80 SpD / 105 Spe

    Raticate
    Type: Normal
    Ability: Run Away / Guts
    Base Stats: 55 HP / 81 Atk / 60 Def / 50 SpA / 70 SpD / 97 Spe

    Rattata
    Type: Normal
    Ability: Run Away / Guts
    Base Stats: 30 HP / 56 Atk / 35 Def / 25 SpA / 35 SpD / 72 Spe

    Rayquaza
    Type: Dragon / Flying
    Ability: Air Lock
    Base Stats: 105 HP / 150 Atk / 90 Def / 150 SpA / 90 SpD / 95 Spe

    Regice
    Type: Ice
    Ability: Clear Body
    Base Stats: 80 HP / 50 Atk / 100 Def / 100 SpA / 200 SpD / 50 Spe

    Regigigas
    Type: Normal
    Ability: Slow Start
    Base Stats: 110 HP / 160 Atk / 110 Def / 80 SpA / 110 SpD / 100 Spe

    Regirock
    Type: Rock
    Ability: Clear Body
    Base Stats: 80 HP / 100 Atk / 200 Def / 50 SpA / 100 SpD / 50 Spe

    Registeel
    Type: Steel
    Ability: Clear Body
    Base Stats: 80 HP / 75 Atk / 150 Def / 75 SpA / 150 SpD / 50 Spe

    Relicanth
    Type: Water / Rock
    Ability: Swift Swim / Rock Head
    Base Stats: 100 HP / 90 Atk / 130 Def / 45 SpA / 65 SpD / 55 Spe

    Remoraid
    Type: Water
    Ability: Hustle / Sniper
    Base Stats: 35 HP / 65 Atk / 35 Def / 65 SpA / 35 SpD / 65 Spe

    Rhyhorn
    Type: Ground / Rock
    Ability: Lightningrod / Rock Head
    Base Stats: 80 HP / 85 Atk / 95 Def / 30 SpA / 30 SpD / 25 Spe

    Rhyperior
    Type: Ground / Rock
    Ability: Lightningrod / Solid Rock
    Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe

    Riolu
    Type: Fighting
    Ability: Inner Focus / Steadfast
    Base Stats: 40 HP / 70 Atk / 40 Def / 35 SpA / 40 SpD / 60 Spe

    Roselia
    Type: Grass / Poison
    Ability: Natural Cure / Poison Point
    Base Stats: 50 HP / 60 Atk / 45 Def / 100 SpA / 80 SpD / 65 Spe

    Roserade
    Type: Grass / Poison
    Ability: Natural Cure / Poison Point
    Base Stats: 60 HP / 70 Atk / 55 Def / 125 SpA / 105 SpD / 90 Spe

    Rotom
    Type: Electric / Ghost
    Ability: Levitate
    Base Stats: 50 HP / 50 Atk / 77 Def / 95 SpA / 77 SpD / 91 Spe

    Rotom-C
    Type: Electric / Ghost
    Ability: Levitate
    Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe

    Rotom-F
    Type: Electric / Ghost
    Ability: Levitate
    Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe

    Rotom-H
    Type: Electric / Ghost
    Ability: Levitate
    Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe

    Rotom-S
    Type: Electric / Ghost
    Ability: Levitate
    Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe

    Rotom-W
    Type: Electric / Ghost
    Ability: Levitate
    Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe

    Sableye
    Type: Dark / Ghost
    Ability: Keen Eye / Stall
    Base Stats: 50 HP / 75 Atk / 75 Def / 65 SpA / 65 SpD / 50 Spe

    Salamence
    Type: Dragon / Flying
    Ability: Intimidate
    Base Stats: 95 HP / 135 Atk / 80 Def / 110 SpA / 80 SpD / 100 Spe

    Sandshrew
    Type: Ground
    Ability: Sand Veil
    Base Stats: 50 HP / 75 Atk / 85 Def / 20 SpA / 30 SpD / 40 Spe

    Sandslash
    Type: Ground
    Ability: Sand Veil
    Base Stats: 75 HP / 100 Atk / 110 Def / 45 SpA / 55 SpD / 65 Spe

    Sceptile
    Type: Grass
    Ability: Overgrow
    Base Stats: 70 HP / 85 Atk / 65 Def / 105 SpA / 85 SpD / 120 Spe

    Scizor
    Type: Bug / Steel
    Ability: Swarm / Technician
    Base Stats: 70 HP / 130 Atk / 100 Def / 55 SpA / 80 SpD / 65 Spe

    Scyther
    Type: Bug / Flying
    Ability: Swarm / Technician
    Base Stats: 70 HP / 110 Atk / 80 Def / 55 SpA / 80 SpD / 105 Spe

    Seaking
    Type: Water
    Ability: Swift Swim / Water Veil
    Base Stats: 80 HP / 92 Atk / 65 Def / 65 SpA / 80 SpD / 68 Spe

    Seedot
    Type: Grass
    Ability: Chlorophyll / Early Bird
    Base Stats: 40 HP / 40 Atk / 50 Def / 30 SpA / 30 SpD / 30 Spe

    Seel
    Type: Water
    Ability: Thick Fat / Hydration
    Base Stats: 65 HP / 45 Atk / 55 Def / 45 SpA / 70 SpD / 45 Spe

    Sentret
    Type: Normal
    Ability: Run Away / Keen Eye
    Base Stats: 35 HP / 46 Atk / 34 Def / 35 SpA / 45 SpD / 20 Spe

    Seviper
    Type: Poison
    Ability: Shed Skin
    Base Stats: 73 HP / 100 Atk / 60 Def / 100 SpA / 60 SpD / 65 Spe

    Sharpedo
    Type: Water / Dark
    Ability: Rough Skin
    Base Stats: 70 HP / 120 Atk / 40 Def / 95 SpA / 40 SpD / 95 Spe

    Shaymin
    Type: Grass
    Ability: Natural Cure
    Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

    Shaymin-S
    Type: Grass / Flying
    Ability: Serene Grace
    Base Stats: 100 HP / 103 Atk / 75 Def / 120 SpA / 75 SpD / 127 Spe

    Shedinja
    Type: Bug / Ghost
    Ability: Wonder Guard
    Base Stats: 1 HP / 90 Atk / 45 Def / 30 SpA / 30 SpD / 40 Spe

    Shelgon
    Type: Dragon
    Ability: Rock Head
    Base Stats: 65 HP / 95 Atk / 100 Def / 60 SpA / 50 SpD / 50 Spe

    Shellder
    Type: Water
    Ability: Shell Armor / Skill Link
    Base Stats: 30 HP / 65 Atk / 100 Def / 45 SpA / 25 SpD / 40 Spe

    Shellos
    Type: Water
    Ability: Sticky Hold / Storm Drain
    Base Stats: 76 HP / 48 Atk / 48 Def / 57 SpA / 62 SpD / 34 Spe

    Shieldon
    Type: Rock / Steel
    Ability: Sturdy
    Base Stats: 30 HP / 42 Atk / 118 Def / 42 SpA / 88 SpD / 30 Spe

    Shiftry
    Type: Grass / Dark
    Ability: Chlorophyll / Early Bird
    Base Stats: 90 HP / 100 Atk / 60 Def / 90 SpA / 60 SpD / 80 Spe

    Shinx
    Type: Electric
    Ability: Intimidate / Rivalry
    Base Stats: 45 HP / 65 Atk / 34 Def / 40 SpA / 34 SpD / 45 Spe

    Shroomish
    Type: Grass
    Ability: Effect Spore / Poison Heal
    Base Stats: 60 HP / 40 Atk / 60 Def / 40 SpA / 60 SpD / 35 Spe

    Shuckle
    Type: Bug / Rock
    Ability: Sturdy / Gluttony
    Base Stats: 20 HP / 10 Atk / 230 Def / 10 SpA / 230 SpD / 5 Spe

    Shuppet
    Type: Ghost
    Ability: Insomnia / Frisk
    Base Stats: 44 HP / 75 Atk / 35 Def / 63 SpA / 33 SpD / 45 Spe

    Skarmory
    Type: Steel / Flying
    Ability: Sturdy / Keen Eye
    Base Stats: 65 HP / 80 Atk / 140 Def / 40 SpA / 70 SpD / 70 Spe

    Skitty
    Type: Normal
    Ability: Cute Charm / Normalize
    Base Stats: 50 HP / 45 Atk / 45 Def / 35 SpA / 35 SpD / 50 Spe

    Skorupi
    Type: Poison / Bug
    Ability: Battle Armor / Sniper
    Base Stats: 40 HP / 50 Atk / 90 Def / 30 SpA / 55 SpD / 65 Spe

    Skuntank
    Type: Poison / Dark
    Ability: Stench / Aftermath
    Base Stats: 103 HP / 93 Atk / 67 Def / 71 SpA / 61 SpD / 84 Spe

    Slaking
    Type: Normal
    Ability: Truant
    Base Stats: 150 HP / 160 Atk / 100 Def / 95 SpA / 65 SpD / 100 Spe

    Slakoth
    Type: Normal
    Ability: Truant
    Base Stats: 60 HP / 60 Atk / 60 Def / 35 SpA / 35 SpD / 30 Spe

    Slowbro
    Type: Water / Psychic
    Ability: Oblivious / Own Tempo
    Base Stats: 95 HP / 75 Atk / 110 Def / 100 SpA / 80 SpD / 30 Spe

    Slowking
    Type: Water / Psychic
    Ability: Oblivious / Own Tempo
    Base Stats: 95 HP / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe

    Slowpoke
    Type: Water / Psychic
    Ability: Oblivious / Own Tempo
    Base Stats: 90 HP / 65 Atk / 65 Def / 40 SpA / 40 SpD / 15 Spe

    Slugma
    Type: Fire
    Ability: Magma Armor / Flame Body
    Base Stats: 40 HP / 40 Atk / 40 Def / 70 SpA / 40 SpD / 20 Spe

    Smeargle
    Type: Normal
    Ability: Own Tempo / Technician
    Base Stats: 55 HP / 20 Atk / 35 Def / 20 SpA / 45 SpD / 75 Spe

    Smoochum
    Type: Ice / Psychic
    Ability: Oblivious / Forewarn
    Base Stats: 45 HP / 30 Atk / 15 Def / 85 SpA / 65 SpD / 65 Spe

    Sneasel
    Type: Dark / Ice
    Ability: Inner Focus / Keen Eye
    Base Stats: 55 HP / 95 Atk / 55 Def / 35 SpA / 75 SpD / 115 Spe

    Snorlax
    Type: Normal
    Ability: Immunity / Thick Fat
    Base Stats: 160 HP / 110 Atk / 65 Def / 65 SpA / 110 SpD / 30 Spe

    Snorunt
    Type: Ice
    Ability: Inner Focus / Ice Body
    Base Stats: 50 HP / 50 Atk / 50 Def / 50 SpA / 50 SpD / 50 Spe

    Snover
    Type: Grass / Ice
    Ability: Snow Warning
    Base Stats: 60 HP / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe

    Snubbull
    Type: Normal
    Ability: Intimidate / Run Away
    Base Stats: 60 HP / 80 Atk / 50 Def / 40 SpA / 40 SpD / 30 Spe

    Solrock
    Type: Rock / Psychic
    Ability: Levitate
    Base Stats: 70 HP / 95 Atk / 85 Def / 55 SpA / 65 SpD / 70 Spe

    Spearow
    Type: Normal / Flying
    Ability: Keen Eye
    Base Stats: 40 HP / 60 Atk / 30 Def / 31 SpA / 31 SpD / 70 Spe

    Spheal
    Type: Ice / Water
    Ability: Thick Fat / Ice Body
    Base Stats: 70 HP / 40 Atk / 50 Def / 55 SpA / 50 SpD / 25 Spe

    Spinarak
    Type: Bug / Poison
    Ability: Insomnia / Swarm
    Base Stats: 40 HP / 60 Atk / 40 Def / 40 SpA / 40 SpD / 30 Spe

    Spinda
    Type: Normal
    Ability: Own Tempo / Tangled Feet
    Base Stats: 60 HP / 60 Atk / 60 Def / 60 SpA / 60 SpD / 60 Spe

    Spiritomb
    Type: Ghost / Dark
    Ability: Pressure
    Base Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 35 Spe

    Spoink
    Type: Psychic
    Ability: Own Tempo / Thick Fat
    Base Stats: 60 HP / 25 Atk / 35 Def / 70 SpA / 80 SpD / 60 Spe

    Squirtle
    Type: Water
    Ability: Torrent
    Base Stats: 44 HP / 48 Atk / 65 Def / 50 SpA / 64 SpD / 43 Spe

    Stantler
    Type: Normal
    Ability: Intimidate / Frisk
    Base Stats: 73 HP / 95 Atk / 62 Def / 85 SpA / 65 SpD / 85 Spe

    Staraptor
    Type: Normal / Flying
    Ability: Intimidate
    Base Stats: 85 HP / 120 Atk / 70 Def / 50 SpA / 50 SpD / 100 Spe

    Starly
    Type: Normal / Flying
    Ability: Keen Eye
    Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpA / 30 SpD / 60 Spe

    Starmie
    Type: Water / Psychic
    Ability: Natural Cure / Illuminate
    Base Stats: 60 HP / 75 Atk / 85 Def / 100 SpA / 85 SpD / 115 Spe

    Staryu
    Type: Water
    Ability: Natural Cure / Illuminate
    Base Stats: 30 HP / 45 Atk / 55 Def / 70 SpA / 55 SpD / 85 Spe

    Steelix
    Type: Steel / Ground
    Ability: Sturdy / Rock Head
    Base Stats: 75 HP / 85 Atk / 200 Def / 55 SpA / 65 SpD / 30 Spe

    Stunky
    Type: Poison / Dark
    Ability: Stench / Aftermath
    Base Stats: 63 HP / 63 Atk / 47 Def / 41 SpA / 41 SpD / 74 Spe

    Sudowoodo
    Type: Rock
    Ability: Sturdy / Rock Head
    Base Stats: 70 HP / 100 Atk / 115 Def / 30 SpA / 65 SpD / 30 Spe

    Suicune
    Type: Water
    Ability: Pressure
    Base Stats: 100 HP / 75 Atk / 115 Def / 90 SpA / 115 SpD / 85 Spe

    Sunflora
    Type: Grass
    Ability: Chlorophyll / Solar Power
    Base Stats: 75 HP / 75 Atk / 55 Def / 105 SpA / 85 SpD / 30 Spe

    Sunkern
    Type: Grass
    Ability: Chlorophyll / Solar Power
    Base Stats: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe

    Surskit
    Type: Bug / Water
    Ability: Swift Swim
    Base Stats: 40 HP / 30 Atk / 32 Def / 50 SpA / 52 SpD / 65 Spe

    Swablu
    Type: Normal / Flying
    Ability: Natural Cure
    Base Stats: 45 HP / 40 Atk / 60 Def / 40 SpA / 75 SpD / 50 Spe

    Swalot
    Type: Poison
    Ability: Sticky Hold / Liquid Ooze
    Base Stats: 100 HP / 73 Atk / 83 Def / 73 SpA / 83 SpD / 55 Spe

    Swampert
    Type: Water / Ground
    Ability: Torrent
    Base Stats: 100 HP / 110 Atk / 90 Def / 85 SpA / 90 SpD / 60 Spe

    Swellow
    Type: Normal / Flying
    Ability: Guts
    Base Stats: 60 HP / 85 Atk / 60 Def / 50 SpA / 50 SpD / 125 Spe

    Swinub
    Type: Ice / Ground
    Ability: Oblivious / Snow Cloak
    Base Stats: 50 HP / 50 Atk / 40 Def / 30 SpA / 30 SpD / 50 Spe

    Taillow
    Type: Normal / Flying
    Ability: Guts
    Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpA / 30 SpD / 85 Spe

    Tangela
    Type: Grass
    Ability: Chlorophyll / Leaf Guard
    Base Stats: 65 HP / 55 Atk / 115 Def / 100 SpA / 40 SpD / 60 Spe

    Tangrowth
    Type: Grass
    Ability: Chlorophyll / Leaf Guard
    Base Stats: 100 HP / 100 Atk / 125 Def / 110 SpA / 50 SpD / 50 Spe

    Tauros
    Type: Normal
    Ability: Intimidate / Anger Point
    Base Stats: 75 HP / 100 Atk / 95 Def / 40 SpA / 70 SpD / 110 Spe

    Teddiursa
    Type: Normal
    Ability: Pickup / Quick Feet
    Base Stats: 60 HP / 80 Atk / 50 Def / 50 SpA / 50 SpD / 40 Spe

    Tentacool
    Type: Water / Poison
    Ability: Clear Body / Liquid Ooze
    Base Stats: 40 HP / 40 Atk / 35 Def / 50 SpA / 100 SpD / 70 Spe

    Tentacruel
    Type: Water / Poison
    Ability: Clear Body / Liquid Ooze
    Base Stats: 80 HP / 70 Atk / 65 Def / 80 SpA / 120 SpD / 100 Spe

    Togekiss
    Type: Normal / Flying
    Ability: Serene Grace / Hustle
    Base Stats: 85 HP / 50 Atk / 95 Def / 120 SpA / 115 SpD / 80 Spe

    Togepi
    Type: Normal
    Ability: Serene Grace / Hustle
    Base Stats: 35 HP / 20 Atk / 65 Def / 40 SpA / 65 SpD / 20 Spe

    Togetic
    Type: Normal / Flying
    Ability: Serene Grace / Hustle
    Base Stats: 55 HP / 40 Atk / 85 Def / 80 SpA / 105 SpD / 40 Spe

    Torchic
    Type: Fire
    Ability: Blaze
    Base Stats: 45 HP / 60 Atk / 40 Def / 70 SpA / 50 SpD / 45 Spe

    Torkoal
    Type: Fire
    Ability: White Smoke
    Base Stats: 70 HP / 85 Atk / 140 Def / 85 SpA / 70 SpD / 20 Spe

    Torterra
    Type: Grass / Ground
    Ability: Overgrow
    Base Stats: 95 HP / 109 Atk / 105 Def / 75 SpA / 85 SpD / 56 Spe

    Totodile
    Type: Water
    Ability: Torrent
    Base Stats: 50 HP / 65 Atk / 64 Def / 44 SpA / 48 SpD / 43 Spe

    Toxicroak
    Type: Poison / Fighting
    Ability: Dry Skin / Anticipation
    Base Stats: 83 HP / 106 Atk / 65 Def / 86 SpA / 65 SpD / 85 Spe

    Trapinch
    Type: Ground
    Ability: Hyper Cutter / Arena Trap
    Base Stats: 45 HP / 100 Atk / 45 Def / 45 SpA / 45 SpD / 10 Spe

    Treecko
    Type: Grass
    Ability: Overgrow
    Base Stats: 40 HP / 45 Atk / 35 Def / 65 SpA / 55 SpD / 70 Spe

    Tropius
    Type: Grass / Flying
    Ability: Chlorophyll / Solar Power
    Base Stats: 99 HP / 68 Atk / 83 Def / 72 SpA / 87 SpD / 51 Spe

    Turtwig
    Type: Grass
    Ability: Overgrow
    Base Stats: 55 HP / 68 Atk / 64 Def / 45 SpA / 55 SpD / 31 Spe

    Typhlosion
    Type: Fire
    Ability: Blaze
    Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe

    Tyranitar
    Type: Rock / Dark
    Ability: Sand Stream
    Base Stats: 100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe

    Tyrogue
    Type: Fighting
    Ability: Guts / Steadfast
    Base Stats: 35 HP / 35 Atk / 35 Def / 35 SpA / 35 SpD / 35 Spe

    Umbreon
    Type: Dark
    Ability: Synchronize
    Base Stats: 95 HP / 65 Atk / 110 Def / 60 SpA / 130 SpD / 65 Spe

    Unown
    Type: Psychic
    Ability: Levitate
    Base Stats: 48 HP / 72 Atk / 48 Def / 72 SpA / 48 SpD / 48 Spe

    Ursaring
    Type: Normal
    Ability: Guts / Quick Feet
    Base Stats: 90 HP / 130 Atk / 75 Def / 75 SpA / 75 SpD / 55 Spe

    Uxie
    Type: Psychic
    Ability: Levitate
    Base Stats: 75 HP / 75 Atk / 130 Def / 75 SpA / 130 SpD / 95 Spe

    Vaporeon
    Type: Water
    Ability: Water Absorb
    Base Stats: 130 HP / 65 Atk / 60 Def / 110 SpA / 95 SpD / 65 Spe

    Venomoth
    Type: Bug / Poison
    Ability: Shield Dust / Tinted Lens
    Base Stats: 70 HP / 65 Atk / 60 Def / 90 SpA / 75 SpD / 90 Spe

    Venonat
    Type: Bug / Poison
    Ability: Compoundeyes / Tinted Lens
    Base Stats: 60 HP / 55 Atk / 50 Def / 40 SpA / 55 SpD / 45 Spe

    Venusaur
    Type: Grass / Poison
    Ability: Overgrow
    Base Stats: 80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe

    Vespiquen
    Type: Bug / Flying
    Ability: Pressure
    Base Stats: 70 HP / 80 Atk / 102 Def / 80 SpA / 102 SpD / 40 Spe

    Victreebel
    Type: Grass / Poison
    Ability: Chlorophyll
    Base Stats: 80 HP / 105 Atk / 65 Def / 100 SpA / 60 SpD / 70 Spe

    Vigoroth
    Type: Normal
    Ability: Vital Spirit
    Base Stats: 80 HP / 80 Atk / 80 Def / 55 SpA / 55 SpD / 90 Spe

    Vileplume
    Type: Grass / Poison
    Ability: Chlorophyll
    Base Stats: 75 HP / 80 Atk / 85 Def / 100 SpA / 90 SpD / 50 Spe

    Volbeat
    Type: Bug
    Ability: Illuminate / Swarm
    Base Stats: 65 HP / 73 Atk / 55 Def / 47 SpA / 75 SpD / 85 Spe

    Voltorb
    Type: Electric
    Ability: Static / Soundproof
    Base Stats: 40 HP / 30 Atk / 50 Def / 55 SpA / 55 SpD / 100 Spe

    Vulpix
    Type: Fire
    Ability: Flash Fire
    Base Stats: 38 HP / 41 Atk / 40 Def / 50 SpA / 65 SpD / 65 Spe

    Wailmer
    Type: Water
    Ability: Oblivious / Water Veil
    Base Stats: 130 HP / 70 Atk / 35 Def / 70 SpA / 35 SpD / 60 Spe

    Wailord
    Type: Water
    Ability: Oblivious / Water Veil
    Base Stats: 170 HP / 90 Atk / 45 Def / 90 SpA / 45 SpD / 60 Spe

    Walrein
    Type: Ice / Water
    Ability: Thick Fat / Ice Body
    Base Stats: 110 HP / 80 Atk / 90 Def / 95 SpA / 90 SpD / 65 Spe

    Weavile
    Type: Dark / Ice
    Ability: Pressure
    Base Stats: 70 HP / 120 Atk / 65 Def / 45 SpA / 85 SpD / 125 Spe

    Weedle
    Type: Bug / Poison
    Ability: Shield Dust
    Base Stats: 40 HP / 35 Atk / 30 Def / 20 SpA / 20 SpD / 50 Spe

    Weezing
    Type: Poison
    Ability: Levitate
    Base Stats: 65 HP / 90 Atk / 120 Def / 85 SpA / 70 SpD / 60 Spe

    Whiscash
    Type: Water / Ground
    Ability: Oblivious / Anticipation
    Base Stats: 110 HP / 78 Atk / 73 Def / 76 SpA / 71 SpD / 60 Spe

    Whismur
    Type: Normal
    Ability: Soundproof
    Base Stats: 64 HP / 51 Atk / 23 Def / 51 SpA / 23 SpD / 28 Spe

    Wigglytuff
    Type: Normal
    Ability: Cute Charm
    Base Stats: 140 HP / 70 Atk / 45 Def / 75 SpA / 50 SpD / 45 Spe

    Wingull
    Type: Water / Flying
    Ability: Keen Eye
    Base Stats: 40 HP / 30 Atk / 30 Def / 55 SpA / 30 SpD / 85 Spe

    Wobbuffet
    Type: Psychic
    Ability: Shadow Tag
    Base Stats: 190 HP / 33 Atk / 58 Def / 33 SpA / 58 SpD / 33 Spe

    Wooper
    Type: Water / Ground
    Ability: Damp / Water Absorb
    Base Stats: 55 HP / 45 Atk / 45 Def / 25 SpA / 25 SpD / 15 Spe

    Wormadam
    Type: Bug / Grass
    Ability: Anticipation
    Base Stats: 60 HP / 59 Atk / 85 Def / 79 SpA / 105 SpD / 36 Spe

    Wormadam-G
    Type: Bug / Ground
    Ability: Anticipation
    Base Stats: 60 HP / 79 Atk / 105 Def / 59 SpA / 85 SpD / 36 Spe

    Wormadam-S
    Type: Bug / Steel
    Ability: Anticipation
    Base Stats: 60 HP / 69 Atk / 95 Def / 69 SpA / 95 SpD / 36 Spe

    Wurmple
    Type: Bug
    Ability: Shield Dust
    Base Stats: 45 HP / 45 Atk / 35 Def / 20 SpA / 30 SpD / 20 Spe

    Wynaut
    Type: Psychic
    Ability: Shadow Tag
    Base Stats: 95 HP / 23 Atk / 48 Def / 23 SpA / 48 SpD / 23 Spe

    Xatu
    Type: Psychic / Flying
    Ability: Synchronize / Early Bird
    Base Stats: 65 HP / 75 Atk / 70 Def / 95 SpA / 70 SpD / 95 Spe

    Yanma
    Type: Bug / Flying
    Ability: Speed Boost / Compoundeyes
    Base Stats: 65 HP / 65 Atk / 45 Def / 75 SpA / 45 SpD / 95 Spe

    Yanmega
    Type: Bug / Flying
    Ability: Speed Boost / Tinted Lens
    Base Stats: 86 HP / 76 Atk / 86 Def / 116 SpA / 56 SpD / 95 Spe

    Zangoose
    Type: Normal
    Ability: Immunity
    Base Stats: 73 HP / 115 Atk / 60 Def / 60 SpA / 60 SpD / 90 Spe

    Zapdos
    Type: Electric / Flying
    Ability: Pressure
    Base Stats: 90 HP / 90 Atk / 85 Def / 125 SpA / 90 SpD / 100 Spe

    Zigzagoon
    Type: Normal
    Ability: Pickup / Gluttony
    Base Stats: 38 HP / 30 Atk / 41 Def / 30 SpA / 41 SpD / 60 Spe

    Zubat
    Type: Poison / Flying
    Ability: Inner Focus
    Base Stats: 40 HP / 45 Atk / 35 Def / 30 SpA / 40 SpD / 55 Spe


    I didn't feel like replacing "Ability" for "Abilities" and "Type" for "Types" but hopefully this helps =).
  16. sandshrewz

    sandshrewz
    is a Site Staff Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
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    Messages:
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    I'm on it!!

    Offensive

    [​IMG]
    Gyarados
    Type: Water / Flying
    Ability: Intimidate
    Base Stats: 95 HP / 125 Atk / 79 Def / 60 SpA / 100 SpD / 81 Spe

    Gyarados is a fearsome physical offensive threat thanks to its remarkable base 125 Attack and access to Dragon Dance. While Gyarados's Water / Flying typing means that it is weak to Stealth Rock, it can set up on many common Pokemon such as Heatran, Choice-locked Flygon, and many more. Intimidate also helps it set up on some physical attackers. Gyarados is quite hard to take down after a single boost as it can outspeed even Jolteon with a Jolly nature and is not weak to any priority move. One of the most common way to revenge kill Gyarados is via Choice Scarf users such as Flygon, Rotom-A, and Jirachi. Gyarados has useful high-powered moves such as Waterfall, Earthquake, Stone Edge, and bounce to utilize. Gyarados can also set up on common phazers and prevent incoming phazers from doing their job by using Taunt. With Taunt, Gyarados can comfortably set up some phazers such as Swampert and Skarmory. It also has decent bulk to attempt multiple Dragon Dances. Though Stealth Rock is really a limiting factor for Gyarados, it can utilize Choice Band to hit hard right off the bat and severely denting or even KOing common switch-ins such as Flygon.

    I guess I'll edit it when I have the time again ;-; sorry for the slowness .-.
  17. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

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    Feb 25, 2011
    Messages:
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    I don't have access to a comp and haven't which is why mine aren't fixed (on mobile).
  18. Jellicent

    Jellicent ~the spirit who loves spirits~
    is a member of the Site Staffis a Super Moderatoris a Smogon Media Contributoris a Contributor to Smogonis a Community Contributor Alumnus
    Ruiner of Alph

    Joined:
    Sep 28, 2011
    Messages:
    2,334
    [​IMG]
    Celebi
    Typing: Grass / Psychic
    Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
    Ability: Natural Cure

    While 7 weaknesses might sound horrible for a defensive threat, Celebi makes up for it with a solid 6 resistances (including Ground, Water, Electric, and Fighting). It's typing also pairs up perfectly with Heatran, forming the famed CeleTran combination. Base 100 stats across the board means Celebi has solid bulk on both sides, is quite fast for a wall, and can take off the gloves when push comes to shove. Recover offers it a reliable recovery move, though it can also opt for Rest, ridding itself of sleep by switching out thanks to Natural Cure. With a great support movepool, there's no telling just what sort of set Celebi will be running. It can set up Stealth Rock, force switches with Perish Song or Leech Seed, scout with Baton Pass or U-turn, cripple threats with Thunder Wave or Trick, or keep the team nice and healthy with Heal Bell. Despite all of it's pluses, Celebi can still be hammered down by attacks that prey on it's many weaknesses; Pursuit in particular can put a quick end to this pixie's trickery.
  19. Steven Snype

    Steven Snype
    is a Tutor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
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    [​IMG]
    Infernape
    Type: Fire / Fighting
    Ability: Blaze
    Base Stats: 76 HP / 104 Atk / 71 Def / 104 SpA / 71 SpD / 108 Spe


    Infernape has a highly offensive presence in DPP OU due to its high Speed and decent attacking stats. Most Infernape are physically oriented, decimating foes with STAB Close Combat, scouting for checks with U-Turn, and finishing off faster foes with Mach Punch. While most physically oriented Infernape run Flare Blitz as their Fire-type STAB move of choice to dent common Fighting-type switch-ins Gliscor, Skarmory, and Rotom-A, others prefer to go mixed with Overheat or Fire Blast along with other Special moves for coverage to attack those switch-ins' weaker offensive stat, namely Hidden Power Ice, Grass Knot, or Hidden Power Electric. Furthermore, Infernape can take advantage of the switches it forces to set up with either Swords Dance or Nasty Plot to boost its damage output. Some uncommon moves that are also at Infernape's disposal include Thunderpunch, Vacuum Wave, and Focus Blast. Infernape can also take advantage of its high Speed and perform as an excellent Choice user as it outspeeds the Base 100 Speed Pokemon. Infernape also sees use as a lead, commonly running a Choice set or a Focus Sash set that utilizes Infernape's common moves in addition to Fake Out and Stealth Rock.
  20. Jellicent

    Jellicent ~the spirit who loves spirits~
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    Jirachi
    Type: Steel / Psychic
    Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
    Ability: Serene Grace

    Despite being more known as an annoying offensive threat that abuses Serene Grace, Jirachi also makes for a great defensive Pokemon with a part Steel typing and base 100 stats across the board. It's one of the best Wish passers out there, using Wish and then switching out with U-turn. On such sets, it still normally abuses Serene Grace to net paralyses and flinches with Body Slam and Iron Head. Jirachi is also a reliable dual screens user, setting up screens to keep its team healthy while healing teammates up with Wish and scouting with U-turn. A specially defensive set that spreads paralysis (usually through Thunder Wave, but sometimes Body Slam), heals the team up with Wish, and maintains some offensive presence with Iron Head and Fire Punch is also viable. Fire Punch's 20% chance to burn can also help patch up this Jirachi's lower physical bulk.
  21. Jellicent

    Jellicent ~the spirit who loves spirits~
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    Ruiner of Alph

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    Some of these have been sitting as Reserved for quite some time, and I'd like to see this move along. Aerodactyl, Dragonite, and Gengar have been reassigned to whistle. I trust he can get them done in a timely fashion. Ojama, I know you lost two of your reservations here, but you still have Gliscor to complete. Please get this done soon, or that will be marked as Unreserved as well.

    Everyone else that still has Reserved threats, it's been over a week. Be grateful that I'm not marking them as Unreserved... yet. These are each a paragraph; if you can't get that finished in a decent time frame, simply don't reserve what others could be writing.

    With that said, I'll be reserving Spiritomb.
  22. Ojama

    Ojama Let's trizzle the shizzle all over the hizzle
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    Just posting to say i'm almost done, i just didnt finish gliscor yet. Dragonite and Aero are done i just wanted to post all in the same post. Sorry about that, it was a bit tough since im on vacations.
  23. Steven Snype

    Steven Snype
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    Mentor

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    Honchkrow
    Type: Dark / Flying
    Ability: Insomnia / Super Luck
    Base Stats: 100 HP / 125 Atk / 52 Def / 105 SpA / 52 SpD / 71 Spe

    Honchkrow is a very rare Pokemon to come by in DPP OU, but its rarity should not give anyone a reason to underestimate it. Possessing the strongest Brave Bird in OU almost always warrants a switch-in to a Flying resistance, which Honchkrow almost certainly has an answer for. Heatran and Tyranitar must watch out for Superpower from this mafia bird, and Skarmory, Jirachi, and Metagross must be wary of Heat Wave. Faster foes that resist Brave Bird, namely Aerodactyl and Jolteon, will not like taking STAB Sucker Punches from the same Pokemon that 2HKOes defensive Swampert, the defensive Pokemon that many teams relied on to check Dragon Dance Mence back when it wasn't banned. To damage the bulkier Electrics, Honchkrow can also opt to run Night Slash, OHKOing most Rotom and hurting defensive Zapdos. Though Honchkrow's middling Speed and terrible Defense stats are subpar, Honchkrow can capitalize upon switches with Spikes support, Pursuit, or even Roost to negate residual damage from Stealth Rock, Life Orb, Brave Bird recoil, and sand.
  24. whistle

    whistle
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    Offensive Gengar

    Gengar
    Type: Ghost / Poison
    Ability: Levitate
    Base Stats: 60 HP / 65 Atk / 60 Def / 130 SpA / 75 SpD / 110 Spe

    Gengar's high Special Attack and Speed combined with an unpredictable moveset make it an extremely threatening Pokemon. Even though its movepool of damagiing attacks is rather limited (Shadow Ball, Focus Blast, Thunderbolt, Hidden Power, and Explosion), Gengar's different sets are largely countered by different Pokemon. It frequently utilizes Substitute + Pain Split in conjunction with the perfect coverage provided by Shadow Ball and Focus Blast. Three attack sets add either Thunderbolt or Hidden Power Fire in place of Pain Split. Finally, Explosion, Hypnosis, and Protect also make familiar appearances on Gengar sets.
  25. Jellicent

    Jellicent ~the spirit who loves spirits~
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    Spiritomb
    Type: Ghost / Dark
    Base Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 35 Spe
    Ability: Pressure

    With no exploitable weaknesses and 3 handy immunities to Fighting, Normal, and Psychic, Spiritomb is a solid spinblocker. Although it lacks reliable recovery, it's low HP coupled with strong defenses makes Pain Split a great option for keeping it healthy. It can weaken offensive threats with Will-O-Wisp, trap opposing spinblockers with Pursuit, and even revenge kill in a pinch with STAB Sucker Punch. RestTalking is also a viable method for keeping Spiritomb in good health, and RestTalk sets are usually seen running Will-O-Wisp and Shadow Ball. Alternatively, it can run Rest, Will-O-Wisp, Curse, and Pursuit to become truly difficult to break through. The best bet for defeating Spiritomb is to just smack it hard with neutral hits, especially from special attackers that fear little from burns.

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