DPP OU Threat List

Andy Snype

Mr. Music
For all potential writers and to make this easier, DracoMalfoy and I are going to look over everything so far to check this. We'd appreciate it if nothing else is posted until we give the OK.
 
[Unreserved] Hariyama

...really?

Aight, imma do it. I gotta rep my boy. That is unless someone else has already taken it(I only read the OP, so I'm sorry if I missed the post).

For all potential writers and to make this easier, DracoMalfoy and I are going to look over everything so far to check this. We'd appreciate it if nothing else is posted until we give the OK.
I will patiently wait then until I get the OK.


Hariyama
Type: Fighting
Base Stats: 144 HP / 120 Atk / 60 Def / 40 SpA / 60 SpD / 50 Spe

Description
Although he is relegated to the UU tier, Hariyama is a unique Fighting type that can hold it's own in the OU metagame, particularly as an anti-lead. He will forever be compared to Machamp. However, as a lead, Hariyama has some slight differences in both moveset and the way he is played that differentiate the sumo Pokémon from the four-armed giant. Toxic and Flame Orb, combined with Guts and Fake Out, allow Hariyama to boost his Attack from turn 1. This allows lead Hariyama to hit much harder than lead Machamp ever could. It also allows him to break the Focus Sashes of most leads, flinching them in the process. Guts-boosted Close Combat deals horrendous amounts of damage to Pokémon that don't resist Fighting. Payback is for the Ghost-types that are immune to Close Combat, dealing 77% minimum to 252/252 Bold Rotom-A to give an idea of his power after a Guts boost. Ice Punch allows Hariyama to murder the physical wall known as Gliscor, also eliminating any Dragonite or Flygon daring enough to switch in or set up. Gyarados is a popular switch-in to Hariyama, so both ThunderPunch and Stone Edge are viable options as well, the latter also dealing with Zapdos. Another nice perk to using Hariyama as a lead is that it allows you to use Machamp at another spot on the same team, thereby not wasting Machamp at the lead position and creating offensive synergy between the two. The main drawback is that Hariyama will be losing health every turn, so despite it's natural bulk, smart HP management is necessary. A RestTalk set with Whirlwind, a Fighting STAB and Thick Fat with some defensive EVs makes Hariyama a decent phazer as well.
 
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Andy Snype

Mr. Music
Defensive Zapdos

  • Needs mention of Toxic, given its popularity on SubRoost Zapdos
  • Needs mention that if it's not SubRoost Zapdos is usually physically bulky due to resisting Bullet Punches and Close Combats. Should also mention specifically that it checks Scizor and Ice-Punch-lacking Lucario.
Offensive Tyranitar
  • Needs a specific mention of Expert Belt since most Tyranitar have a Choice item.
  • That last bit of countering Scizor isn't that necessary, especially given that Babiri is rare, only seen as an option on Dragon Dance sets. The mention of Expert Belt also could demonstrate Tyranitar as a lure.
  • Mention that Type-resist berries are common when using Dragon Dance Tyranitar specifically, usually Babiri or Shuca for Bullet Punches / Earthquakes.

Offensive Flygon
  • Scrap Shedinja mention.
  • Mention ThunderPunch as one of the last moves as Flygon also outspeeds +1 Gyarados.
  • Flygon doesn't really have "several" resistances that it uses to come in. It's the immunities to Electric- and Ground-type moves.
  • Needs to be noted as a typical revenge killer.
  • The only set that Flygon stays in and throws attacks left and right is the Mixed Attacker.
  • "However, once it's in, be prepared for it to go right back out," does not reflect Flygon's usage as a scarfer.

Offensive Mamoswine
  • Too many common things can wall Mamo, so no it is not the top physical attacker.
  • Remove the bit about revenge killing Celebi and Zapdos or change it to Dragons.
  • ", aka a 20% chance to put a huge dent in something." take that part out.

Defensive Blissey
  • Blissey does not wall "every" special attacker... SubSplit Gengar + CroCune to name some.
  • Fast Blissey should also be mentioned as it isn't that far off from other threats to outspeed and KO with the appropriate move, such as Scizor.

Offensive Empoleon
  • Empoleon is not the epitome of versatile. It's usually a Special attacker than a SD Sweeper anyway.
  • Empoleon doesn't reach +2 Sp. Atk. Petaya gives a +1 boost. Should also mention that Sub Emp also reaches Torrent Range, which essentially gives a +1 Boost to Hydro Pump / Surf

Offensive Heatran
  • Heatran's main set is not Choice Scarf. It is ShucaTran with Stealth Rock.
  • Needs mention of type-resist berry Heatran, particularly Shuca and Passho.
  • Needs a mention of Taunt.

Offensive Lucario
  • As the fourth move for SD Luke, mention Ice Punch. Remove Stone Edge due to lack of popularity for it.

Offensive Scizor
  • For QA Scizor, don't say it specifically removes Pursuit. It can replace anything not named U-Turn.
  • Technician Metal Claw does more damage than Iron Head on Scarf Scizor.
  • Needs to mention that Iron Plate Scizor is sometimes used to bluff a Choice item to catch Pokemon offguard, such as Protect Gengar.
  • SD Scizor is not strictly "late-game" sweeper.

Offensive Starmie
  • Remove Shedinja mention.
  • Starmie isn't only threatening late-game; it is threatening for the entire game.
  • "it is able to bring many common leads to 1 HP due to Focus Sash and then KO them using Rapid Spin while also removing Stealth Rock from the field for the rest of the game." never happens. Just leave it as something along the lines of "Starmie's power also makes it a great lead."

Offensive Azelf
  • Special Choice Azelf is nonexistent.

Offensive Jirachi
  • Zen Headbutt is uncommon.
  • HP Ground for Heatran, not Jirachi
  • Thunderbolt, Hidden Power Ice, Grass Knot for Expert Belt mentions.
  • Issues are fixed in current version of Offensive Jirachi. Just needs GP Checks.

Offensive Celebi
  • Scarf Celebi sucks. Take out any mention of it.
  • Needs mention of Psychic to keep Fighting-types with supereffective coverage moves at bay.

Offensive Magnezone
  • Remove Salac Berry mention.

Offensive Kingdra
  • Great!

Defensive Vaporeon
  • Specs mention on a defensive entry??

Offensive Metagross
  • Mention Metagross's function as a lead, and mention Bullet Punch.
  • Issue is implemented in current check.

Defensive Tentacruel
  • RestTalk Tentacruel is not good.

Offensive Ludicolo
  • Great!

Offensive Raikou
  • Fine!

Defensive Hitmontop
  • Perhaps split Hitmontop's Technician set to make it just offensive and Intimidate for defensive.
  • Hitmontop will be split for an offensive and a defensive entry.

Offensive Togekiss
  • Physical Togekiss is lackluster. Please remove any mention of it.
  • Mention Flamethrower as an attacking option to quickly KO Scizor and Skarmory.
  • Mention Body Slam or Thunder Wave for paraflinch Togekiss.
  • Mention Baton Pass as an option for Nasty Plot Togekiss.

Offensive Porygon-Z
  • Mention Choice Scarf P-Z as an option.

Offensive Gallade
  • Just mention that its most common item is Life Orb.

Defensive Dusknoir
  • Remove Heracross as a common WoW switchin.
  • That last sentence is unnecessary. Thunderpunch is not intended to cripple another Pokemon. It's there for coverage on Gyarados.

Offensive Toxicroak
  • Take out Vacuum Wave on Toxicroak, but leave Nasty Plot as a surprise option.
  • Specify that the Water-type immunity is from Dry Skin.

Offensive Electivire
  • Electivire's biggest asset is the coverage its movepool provides, not the +1 Speed.
  • However, that +1 Speed is important given that some offensive teams rely on Scarf Rotom-A as a catch-all check, which is slower than a +1 +Spe-nature Electivire. It will not like to inadvertently help Electivire, which then defeats the rest of the team.

We will do the rest soon.
 

Andy Snype

Mr. Music
Yes, you should be updating this as we're posting. Once the entries are written up, there will be one final review of everything to make sure it has the implementations.

Offensive Swampert
  • "And while Swampert often doesn't carry a Chesto Berry, by the time it wakes up, it's often too late to stop it." take this sentence out. Any pert with Rest is RestTalk; mention RestTalk specifically.
  • Needs mention of CB

Defensive Rotom-A
  • Great!

Offensive Ninjask
  • Must mention that Ninjask only sets up on Pokemon that lack a Taunter or a phazer. Could also mention that common switchins to those Pokemon can be used to predict a double switch to teammates, but that usually comes at the cost of half of Ninjask's life due to Stealth Rock.

Offensive Rotom-A
  • Mention that the most common formes are Rotom-W and Rotom-H (in that order).
  • Mention that Will-o-Wisp and Hidden Power Ice are also possible options on scarf sets.

Offensive Abomasnow
  • Great!

Offensive Heracross
  • Take out Bulk Up.

Offensive Magneton
  • Sub/Salac/Charge Beam isn't popular enough to deserve a mention.

Offensive Magneton
  • Sub/Salac/Charge Beam isn't popular enough to deserve a mention.

Offensive Froslass
  • Mention that Shadow Ball and Hidden Power Fire are also used to help handle Ghosts, Forretress, and Scizor. With Taunt, occasionally some Froslass use Pain Split to harrass stall.

Offensive Crobat
  • Great!

Offensive Breloom
  • Mention that Seed Bomb or Stone Edge are usually the other coverage moves with a Substitute Breloom.
  • Mention Mach Punch with Swords Dance Breloom.

Defensive Bronzong
  • Needs mention of Payback and Earthquake for coverage options against the most common switchins. Payback for ghosts; EQ for Fires and Electrics.
  • The bit about Rain Dance removing Fire weakness is out of place given the rest of the context; just say that it's a good rain supporter.

Offensive Mismagius
  • Needs to mention Trick and possible choice sets.
 

Andy Snype

Mr. Music
Most offensive teams' fastest mon is Scarf Rotom-A, which Electivire outspeeds at +1.

Offensive Machamp
  • Great!

Offensive Suicune
  • Great!

Defensive Forretress
  • Great!

Defensive Heatran
  • Great!

Defensive Milotic
  • Remove Gyara on stuff Haze will beat as bulky DD Gyara generally has Taunt.

Defensive Roserade
  • Great!

Defensive Skarmory
  • Great!

Defensive Starmie
  • Mention that Starmie outspeeds Infernape too!

Offensive Staraptor
  • First sentence is wrong. Honchkrow is.
  • Nobody uses Foresight. Remove it.

Offensive Sceptile
  • Take out Gengar as if it's mentioned, the general expectation is that Sceptile can guarantee OHKO it; the reality is that Sceptile will likely kamikaze if it tries to kill a Gengar who's just switched in w/one turn of SR damage.

Offensive Sceptile
  • Take out Gengar as if it's mentioned, the general expectation is that Sceptile can guarantee OHKO it; the reality is that Sceptile will likely kamikaze if it tries to kill a Gengar who's just switched in w/one turn of SR damage.

Offensive Snorlax
  • Take out the first three sentences. Unnecessary fluff and not quite threatlist-focused as how it functions in the meta.
  • SD doesn't OHKO everything; it puts a dent, but you don't see a SD OHKOing skarm or defensive TTar.
  • Whirlwind isn't common enough to warrant a mention.

Smeargle
  • Mention that Counter on lead Sash Smeargle is specifically to defeat Machamp leads with Own Tempo.

Offensive Alakazam
  • Great!

Offensive Alakazam
  • Great!

Offensive Dugtrio
  • Mention Scarf Rotom-W can be Pursuited by Dugtrio too as it's stuck on Tbolt.
  • With the bit about Dugtrio being Pursuited, take it out, as this is a threatlist so mention what makes Dugtrio a threat.

Offensive Weavile
  • Weavile is not one of the best attacking leads.
  • Low Kick hits Heatran too.
  • Omit that last sentence; they'll just set up Stealth Rock later.

Offensive Feraligatr
  • Feraligatr doesn't outspeed Rotom-A. 78 < 86
  • Gyarados doesn't really care much about Aqua Jet. Also, rather than a threat list entry this seems more like a comparison to Gyarados. Take out mentions of and comparisons to Gyarados, including the neutrality to Rocks.

Offensive Yanmega
  • Omit: "It can even use some Defense EVs to take Meteor Mash + Bullet Punch from Metagross."
  • Tinted Lens sucks. Speed Boost is the only common version of Yanmega.
  • Needs a mention of Hypnosis

Offensive Venusaur
  • Great!

Moltres
  • Mention Hidden Power Ground as an option

Defensive Slowbro
  • Mention Slowbro is the best defensive counter to Machamp as it is slower, weakening Payback and cannot be confused due to Own Tempo.
  • Specify that Slowbro is a decent check to physical Dragonite. MixNite obliterates it.
  • Scrap Specs mention on Slowbro. It isn't really used much.
  • Scrap CM Slowbro. That isn't used much either and isn't very effective.
  • Grass Knot Slowbro is useless. Surf Swampert and other Grounds.

Defensive Suicune
  • Mention Crocune outstalls most Blissey
  • Mention Ice Beam as a coverage move for Dragons.

Offensive Hariyama
  • Great!


You guys can continue writing.
 
Time to hit the water. Reserving for Defensive Empoleon and Quagsire.


Empoleon (defensive)
Type: Water/Steel
Base Stats: 84 HP / 86 Atk / 88 Def / 111 SpA / 101 SpD / 60 Spe
Ability: Torrent

Description
In a metagame where many threats are primarily special attackers, Empoleon's unique Water/Steel typing coupled with it's defensive stats make it a
very good tank. It's typing gives it 11 resistances, and most of them are common attacking types in the metagame including the sought after Water and Rock resists. With a focus on maximizing Special Defense, Empoleon can support a team utilizing coverage moves such as STAB Surf, Ice Beam, Grass Knot and Hidden Power Electric. It can also help the team by using support moves such as Roar and Stealth Rock. Empoleon does face some form of competition from Specially Defensive Heatran. However, Empoleon handles Water types much better than Heatran, particularly Gyarados if Empoleon has Hidden Power Electric. Resist berries such as Shuca and Chople, combined with some Defense EV's, can be used to surprise threats such as Dragonite, Flygon, Offensive Gyarados, and Infernape and OHKO them with the respective coverage move, but Leftovers is the superior option overall.



Quagsire
Type: Water/Ground
Base Stats: 95 HP / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe
Abilities: Damp, Water Absorb

Description
Quagsire has a specific niche in the DPP OU metagame: it is one of the few hard counters to Life Orb Starmie and Offensive Suicune. Water/Ground is also an excellent defensive typing to ward off popular Electric types such as non-HP Grass Zapdos, Raikou, and Jolteon. Water Absorb is a rare gem to come by in OU since Vaporeon is the only other Pokèmon in OU to wield the ability and it is weak to Electric attacks. With a moveset of Toxic, Encore, Earthquake, and Recover, combined with a Careful 252 HP/56 Def/200 SpD spread, Quagsire is able to switch into any common attack that Life Orb Starmie and Offensive Suicune can throw and neither of them can 2HKO Quagsire, even if Suicune has a boost. Quagsire can effectively stall both threats out. Ice Beam and Ice Punch can also be run over Toxic to deal with Gliscor, Dragonite, and Flygon better, as well as to hit predicted Grass type switch-ins, but you lose out on putting Offensive Suicune and other sweepers on a timer. The dash of Defense EV's allows Quagsire to take on Metagross and come out on top. Take care when considering Quagsire for your team, however, as it does not perform well against stall teams at all. Quagsire fits best on teams where it can give a sweeper free turns as well as teams that struggle with Starmie and/or Suicune in general. It is a viable member of any Fire/Water/Grass core.


lol I didn't put Hariyama's abilities up. Should I add them anyway, even though the Guts lead is the most common set in OU?
 
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QC had several quality issues with Jolteon and advised it be reassigned. They recommended Iconic take it over, so if you would like it, Iconic, you've got first dibs, mate ^.^
 
It's been well over one week for TrollFreak's reservations, and I haven't heard from him, so I'm putting them up as unreserved. Steven Snype had previously requested Infernape, so I'm marking that as reserved by him.

I've talked to sandshrewz and will be giving him an extension. Please try to get it up soon, though, buddy :3
 
Jolteon (Offensive)

With blistering Speed and excellent Special Attack, Jolteon is an incredibly potent threat in DPP OU. Jolteon can make great use of Choice Specs thanks to its nearly unmatched Speed, allowing it to fire off powerful Thunderbolts in a tier where teams often forgo utilizing sturdy Electric-type resistances. Despite Jolteon's somewhat scarce movepool, it gets phenomenal auxiliary coverage with Hidden Power Ice or Hidden Power Grass to smack around Ground-types that are immune to Thunderbolt. Jolteon can also utilize Shadow Ball or Signal Beam for additional coverage, and they're useful for the omnipresent Celebi if Jolteon is running Hidden Power Grass. Choice Specs Jolteon often uses Baton Pass as its final move to help scout its incoming counters at the beginning of games, such as the aforementioned Ground-types or defensive behemoths like Blissey. If Choice Specs isn't your preference, Jolteon can also use Life Orb effectively for the boost in power and ability to switch attacks, while the recoil can often be mitigated by Volt Absorb. Though less frequently seen, Charge Beam or Substitute + Baton Pass sets are great choices for Jolteon to attempt a sweep and support the team, respectively.

Shaymin (Offensive)

Don't let its undeniably endearing appearance fool you; Shaymin can be a very dangerous Pokemon in the right hands. This cute little hedgehog is usually seen terrorizing teams with offensive sets that utilize its signature move, Seed Flare. This powerful attack is what differentiates Shaymin from its fellow Grass-type brethren, and with an unbelievable 40% chance of reducing its opponent's Special Defense by two stages, it can be a very daunting attack to switch into. Unfortunately, Grass doesn't have the greatest offensive coverage, but Shaymin can make up for this shortcoming with the appropriate Hidden Power. While Hidden Power Fire will smack around Scizor, Forretress, and Skarmory, Hidden Power Ice is equally useful to nail Dragonite and other Flying-types. In addition, Earth Power gives Shaymin a means of defeating Fire-types like Heatran and Infernape. Shaymin doesn't really have many other options, but it can use either Leech Seed or Rest in the final slot of offensive sets to increase longevity, and the latter is especially useful on Shaymin thanks to its ability, Natural Cure. Although Shaymin is almost exclusively used as a Life Orb or Leftovers user, it can make good use of either Choice Scarf or Choice Specs for a nice element of surprise.

Zapdos (Offensive)

While most people rave at Zapdos's incredible defensive typing and great overall stats, many forget that it packs a monstrous base 125 Special Attack and that Electric is one the best offensive typings in DPP OU. With a Life Orb attached, Zapdos epitomizes what it means to be a 'bulky attacker', as it can fire off powerful, boosted attacks while shrugging off a variety of hits with Roost. Thunderbolt is a given on all sets, while Zapdos gets almost all the coverage it needs between Heat Wave and Hidden Power Grass. Agility can be used en lieu of Roost to transform Zapdos into a fearsome late-game sweeper, and Hidden Power Ice is generally given the nod in this case since Zapdos can outspeed Choice Scarf Flygon after an Agility. Choice Specs Zapdos is also an effective anti-lead when paired with Hidden Power Flying to OHKO Machamp, as Zapdos can 2HKO nearly every lead while it has the bulk to avoid being OHKOed by most Pokemon in the lead position.
 

GatoDelFuego

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You stole my Jolteon D:


Umbreon
Base stats: 95 HP / 65 Atk / 110 Def / 60 SpA / 130 SpD / 65 Spe
Ability: Synchronize

Umbreon has some of the most titanic defensive stats in OU, which can be used to some extent along with a type that doesn't leave it vulnerable to Pursuit (poor Cresselia...). It is also the only Pokemon able to lock an opponent in with Mean Lock and Baton Pass the value out to a counter, which can continue a Baton Pass chain that leads to a sweep. It will often carry Taunt, Toxic, or Yawn as utility moves to compliment Mean Look and Baton Pass. While it doesn't see much use, Umbreon can forgo passing Mean Look entirely and opt for a more walling set, utilizing Wish and Protect to keep it healthy along with Toxic or Payback to wear down the opponent. Umbreon also has Curse up its sleeve, which it can either pass off or attempt to sweep with. It can also use Heal Bell and Wish to support its team.


Walrein
Base stats: 110 HP / 80 Atk / 90 Def / 95 SpA / 90 SpD / 65 Spe
Ability: Ice Body

With great natural bulk, Walrein is set to become a solid wall. Even though its typing gives it a slew of weaknesses, when paired with Abomasnow, Walrein can become unstoppable. With Ice Body granting it an extra Leftovers each turn in hail, Walrein can utilize a combination of Protect and Substitute to wear down the opponent with Toxic and hail damage while taking no overall damage. Alongside Toxic, it will most likely be using a combination Blizzard, Surf, Roar, Earthquake, or Super Fang to further wear down the opponent and check switch-ins that threaten to stop its cycle of hail stal. If Walrein gets a Substitute up, be prepared for a long battle to wear it down, as in the hail it's nearly impossible.
 
Defensive Registeel

Registeel is a very rare sight in OU, but its immense 80 / 150 / 150 bulk and adequate support movepool make it a solid choice for some teams. Although its offensive capabilities are nonexistent, access to both Thunder Wave and Toxic makes Registeel an excellent multipurpose check to common offensive threats. Stealth Rock is a given on all sets since Registeel can set it up against such a wide range of Pokemon. For damaging moves, Registeel has access to Seismic Toss, Iron Head, Earthquake, Shadow Claw, and Explosion. Seismic Toss is a particularly useful move considering Registeel’s depressing Attack stat since it does a reasonable amount of damage against all but two OU Pokemon; the other four attacks are mostly situational. Compared to Bronzong, Registeel sports significantly higher defenses, Seismic Toss, and Thunder Wave, but gains a weakness to Ground moves.

<&Earthworm|Away> you forgot to mention
<&Earthworm|Away> that registeel is a worthless piece of sh*t

Offensive Rhyperior

Rhyperior’s niche in OU is that of an incredibly powerful yet bulky physical attacker. Even though it has a lot of common weaknesses, Rhyperior’s high HP and Defense coupled with Solid Rock make it much more difficult to take down than its two 4x weaknesses would lead you to believe, especially when it’s in a sandstorm. Its two viable sets are Substitute + Swords Dance and Choice Band. SubSD seeks to set up 101 HP Substitutes on a switch and proceed to either unleash a strong Earthquake / Stone Edge against a frail switch-in or set up Swords Dance against a bulkier one. With a Choice Band, all Rhyperior cares about is smashing switch-ins with Earthquake / Stone Edge for STAB along with Megahorn, Aqua Tail, or Rock Blast for coverage and utility.
 
Pick your poison

Abomasnow
Type: Grass / Ice
Ability: Snow Warning
Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe

Abra
Type: Psychic
Ability: Synchronize / Inner Focus
Base Stats: 25 HP / 20 Atk / 15 Def / 105 SpA / 55 SpD / 90 Spe

Absol
Type: Dark
Ability: Pressure / Super Luck
Base Stats: 65 HP / 130 Atk / 60 Def / 75 SpA / 60 SpD / 75 Spe

Aerodactyl
Type: Rock / Flying
Ability: Pressure / Rock Head
Base Stats: 80 HP / 105 Atk / 65 Def / 60 SpA / 75 SpD / 130 Spe

Aggron
Type: Steel / Rock
Ability: Sturdy / Rock Head
Base Stats: 70 HP / 110 Atk / 180 Def / 60 SpA / 60 SpD / 50 Spe

Aipom
Type: Normal
Ability: Run Away / Pickup
Base Stats: 55 HP / 70 Atk / 55 Def / 40 SpA / 55 SpD / 85 Spe

Alakazam
Type: Psychic
Ability: Synchronize / Inner Focus
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe

Altaria
Type: Dragon / Flying
Ability: Natural Cure
Base Stats: 75 HP / 70 Atk / 90 Def / 70 SpA / 105 SpD / 80 Spe

Ambipom
Type: Normal
Ability: Pickup / Technician
Base Stats: 75 HP / 100 Atk / 66 Def / 60 SpA / 66 SpD / 115 Spe

Ampharos
Type: Electric
Ability: Static
Base Stats: 90 HP / 75 Atk / 75 Def / 115 SpA / 90 SpD / 55 Spe

Anorith
Type: Rock / Bug
Ability: Battle Armor
Base Stats: 45 HP / 95 Atk / 50 Def / 40 SpA / 50 SpD / 75 Spe

Arbok
Type: Poison
Ability: Intimidate / Shed Skin
Base Stats: 60 HP / 85 Atk / 69 Def / 65 SpA / 79 SpD / 80 Spe

Arcanine
Type: Fire
Ability: Flash Fire / Intimidate
Base Stats: 90 HP / 110 Atk / 80 Def / 100 SpA / 80 SpD / 95 Spe

Arceus-Bug
Type: Bug
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Dark
Type: Dark
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Dragon
Type: Dragon
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Electric
Type: Electric
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Fighting
Type: Fighting
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Fire
Type: Fire
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Flying
Type: Flying
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Ghost
Type: Ghost
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Grass
Type: Grass
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Ground
Type: Ground
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Ice
Type: Ice
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Normal
Type: Normal
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Poison
Type: Poison
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Psychic
Type: Psychic
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Rock
Type: Rock
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Steel
Type: Steel
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Arceus-Water
Type: Water
Ability: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe

Ariados
Type: Bug / Poison
Ability: Insomnia / Swarm
Base Stats: 70 HP / 90 Atk / 70 Def / 60 SpA / 60 SpD / 40 Spe

Armaldo
Type: Rock / Bug
Ability: Battle Armor
Base Stats: 75 HP / 125 Atk / 100 Def / 70 SpA / 80 SpD / 45 Spe

Aron
Type: Steel / Rock
Ability: Sturdy / Rock Head
Base Stats: 50 HP / 70 Atk / 100 Def / 40 SpA / 40 SpD / 30 Spe

Articuno
Type: Ice / Flying
Ability: Pressure
Base Stats: 90 HP / 85 Atk / 100 Def / 95 SpA / 125 SpD / 85 Spe

Azelf
Type: Psychic
Ability: Levitate
Base Stats: 75 HP / 125 Atk / 70 Def / 125 SpA / 70 SpD / 115 Spe

Azumarill
Type: Water
Ability: Huge Power / Thick Fat
Base Stats: 100 HP / 50 Atk / 80 Def / 50 SpA / 80 SpD / 50 Spe

Azurill
Type: Normal
Ability: Huge Power / Thick Fat
Base Stats: 50 HP / 20 Atk / 40 Def / 20 SpA / 40 SpD / 20 Spe

Bagon
Type: Dragon
Ability: Rock Head
Base Stats: 45 HP / 75 Atk / 60 Def / 40 SpA / 30 SpD / 50 Spe

Baltoy
Type: Ground / Psychic
Ability: Levitate
Base Stats: 40 HP / 40 Atk / 55 Def / 40 SpA / 70 SpD / 55 Spe

Banette
Type: Ghost
Ability: Insomnia / Frisk
Base Stats: 64 HP / 115 Atk / 65 Def / 83 SpA / 63 SpD / 65 Spe

Barboach
Type: Water / Ground
Ability: Oblivious / Anticipation
Base Stats: 50 HP / 48 Atk / 43 Def / 46 SpA / 41 SpD / 60 Spe

Bastiodon
Type: Rock / Steel
Ability: Sturdy
Base Stats: 60 HP / 52 Atk / 168 Def / 47 SpA / 138 SpD / 30 Spe

Beautifly
Type: Bug / Flying
Ability: Swarm
Base Stats: 60 HP / 70 Atk / 50 Def / 90 SpA / 50 SpD / 65 Spe

Beedrill
Type: Bug / Poison
Ability: Swarm
Base Stats: 65 HP / 80 Atk / 40 Def / 45 SpA / 80 SpD / 75 Spe

Beldum
Type: Steel / Psychic
Ability: Clear Body
Base Stats: 40 HP / 55 Atk / 80 Def / 35 SpA / 60 SpD / 30 Spe

Bellossom
Type: Grass
Ability: Chlorophyll
Base Stats: 75 HP / 80 Atk / 85 Def / 90 SpA / 100 SpD / 50 Spe

Bellsprout
Type: Grass / Poison
Ability: Chlorophyll
Base Stats: 50 HP / 75 Atk / 35 Def / 70 SpA / 30 SpD / 40 Spe

Bibarel
Type: Normal / Water
Ability: Simple / Unaware
Base Stats: 79 HP / 85 Atk / 60 Def / 55 SpA / 60 SpD / 71 Spe

Bidoof
Type: Normal
Ability: Simple / Unaware
Base Stats: 59 HP / 45 Atk / 40 Def / 35 SpA / 40 SpD / 31 Spe

Blastoise
Type: Water
Ability: Torrent
Base Stats: 79 HP / 83 Atk / 100 Def / 85 SpA / 105 SpD / 78 Spe

Blaziken
Type: Fire / Fighting
Ability: Blaze
Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe

Blissey
Type: Normal
Ability: Natural Cure / Serene Grace
Base Stats: 255 HP / 10 Atk / 10 Def / 75 SpA / 135 SpD / 55 Spe

Bonsly
Type: Rock
Ability: Sturdy / Rock Head
Base Stats: 50 HP / 80 Atk / 95 Def / 10 SpA / 45 SpD / 10 Spe

Breloom
Type: Grass / Fighting
Ability: Effect Spore / Poison Heal
Base Stats: 60 HP / 130 Atk / 80 Def / 60 SpA / 60 SpD / 70 Spe

Bronzong
Type: Steel / Psychic
Ability: Levitate / Heatproof
Base Stats: 67 HP / 89 Atk / 116 Def / 79 SpA / 116 SpD / 33 Spe

Bronzor
Type: Steel / Psychic
Ability: Levitate / Heatproof
Base Stats: 57 HP / 24 Atk / 86 Def / 24 SpA / 86 SpD / 23 Spe

Budew
Type: Grass / Poison
Ability: Natural Cure / Poison Point
Base Stats: 40 HP / 30 Atk / 35 Def / 50 SpA / 70 SpD / 55 Spe

Buizel
Type: Water
Ability: Swift Swim
Base Stats: 55 HP / 65 Atk / 35 Def / 60 SpA / 30 SpD / 85 Spe

Bulbasaur
Type: Grass / Poison
Ability: Overgrow
Base Stats: 45 HP / 49 Atk / 49 Def / 65 SpA / 65 SpD / 45 Spe

Buneary
Type: Normal
Ability: Run Away / Klutz
Base Stats: 55 HP / 66 Atk / 44 Def / 44 SpA / 56 SpD / 85 Spe

Burmy
Type: Bug
Ability: Shed Skin
Base Stats: 40 HP / 29 Atk / 45 Def / 29 SpA / 45 SpD / 36 Spe

Butterfree
Type: Bug / Flying
Ability: Compoundeyes
Base Stats: 60 HP / 45 Atk / 50 Def / 80 SpA / 80 SpD / 70 Spe

Cacnea
Type: Grass
Ability: Sand Veil
Base Stats: 50 HP / 85 Atk / 40 Def / 85 SpA / 40 SpD / 35 Spe

Cacturne
Type: Grass / Dark
Ability: Sand Veil
Base Stats: 70 HP / 115 Atk / 60 Def / 115 SpA / 60 SpD / 55 Spe

Camerupt
Type: Fire / Ground
Ability: Magma Armor / Solid Rock
Base Stats: 70 HP / 100 Atk / 70 Def / 105 SpA / 75 SpD / 40 Spe

Carnivine
Type: Grass
Ability: Levitate
Base Stats: 74 HP / 100 Atk / 72 Def / 90 SpA / 72 SpD / 46 Spe

Carvanha
Type: Water / Dark
Ability: Rough Skin
Base Stats: 45 HP / 90 Atk / 20 Def / 65 SpA / 20 SpD / 65 Spe

Castform
Type: Normal
Ability: Forecast
Base Stats: 70 HP / 70 Atk / 70 Def / 70 SpA / 70 SpD / 70 Spe

Caterpie
Type: Bug
Ability: Shield Dust
Base Stats: 45 HP / 30 Atk / 35 Def / 20 SpA / 20 SpD / 45 Spe

Celebi
Type: Psychic / Grass
Ability: Natural Cure
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

Chansey
Type: Normal
Ability: Natural Cure / Serene Grace
Base Stats: 250 HP / 5 Atk / 5 Def / 35 SpA / 105 SpD / 50 Spe

Charizard
Type: Fire / Flying
Ability: Blaze
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe

Charmander
Type: Fire
Ability: Blaze
Base Stats: 39 HP / 52 Atk / 43 Def / 60 SpA / 50 SpD / 65 Spe

Chatot
Type: Normal / Flying
Ability: Keen Eye / Tangled Feet
Base Stats: 76 HP / 65 Atk / 45 Def / 92 SpA / 42 SpD / 91 Spe

Cherrim
Type: Grass
Ability: Flower Gift
Base Stats: 70 HP / 60 Atk / 70 Def / 87 SpA / 78 SpD / 85 Spe

Cherubi
Type: Grass
Ability: Chlorophyll
Base Stats: 45 HP / 35 Atk / 45 Def / 62 SpA / 53 SpD / 35 Spe

Chikorita
Type: Grass
Ability: Overgrow
Base Stats: 45 HP / 49 Atk / 65 Def / 49 SpA / 65 SpD / 45 Spe

Chimchar
Type: Fire
Ability: Blaze
Base Stats: 44 HP / 58 Atk / 44 Def / 58 SpA / 44 SpD / 61 Spe

Chimecho
Type: Psychic
Ability: Levitate
Base Stats: 65 HP / 50 Atk / 70 Def / 95 SpA / 80 SpD / 65 Spe

Chinchou
Type: Water / Electric
Ability: Volt Absorb / Illuminate
Base Stats: 75 HP / 38 Atk / 38 Def / 56 SpA / 56 SpD / 67 Spe

Chingling
Type: Psychic
Ability: Levitate
Base Stats: 45 HP / 30 Atk / 50 Def / 65 SpA / 50 SpD / 45 Spe

Clamperl
Type: Water
Ability: Shell Armor
Base Stats: 35 HP / 64 Atk / 85 Def / 74 SpA / 55 SpD / 32 Spe

Claydol
Type: Ground / Psychic
Ability: Levitate
Base Stats: 60 HP / 70 Atk / 105 Def / 70 SpA / 120 SpD / 75 Spe

Clefable
Type: Normal
Ability: Cute Charm / Magic Guard
Base Stats: 95 HP / 70 Atk / 73 Def / 85 SpA / 90 SpD / 60 Spe

Cleffa
Type: Normal
Ability: Cute Charm / Magic Guard
Base Stats: 50 HP / 25 Atk / 28 Def / 45 SpA / 55 SpD / 15 Spe

Cloyster
Type: Water / Ice
Ability: Shell Armor / Skill Link
Base Stats: 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpD / 70 Spe

Combee
Type: Bug / Flying
Ability: Honey Gather
Base Stats: 30 HP / 30 Atk / 42 Def / 30 SpA / 42 SpD / 70 Spe

Corphish
Type: Water
Ability: Hyper Cutter / Shell Armor
Base Stats: 43 HP / 80 Atk / 65 Def / 50 SpA / 35 SpD / 35 Spe

Corsola
Type: Water / Rock
Ability: Natural Cure / Hustle
Base Stats: 55 HP / 55 Atk / 85 Def / 65 SpA / 85 SpD / 35 Spe

Cradily
Type: Rock / Grass
Ability: Suction Cups
Base Stats: 86 HP / 81 Atk / 97 Def / 81 SpA / 107 SpD / 43 Spe

Cranidos
Type: Rock
Ability: Mold Breaker
Base Stats: 67 HP / 125 Atk / 40 Def / 30 SpA / 30 SpD / 58 Spe

Crawdaunt
Type: Water / Dark
Ability: Hyper Cutter / Shell Armor
Base Stats: 63 HP / 120 Atk / 85 Def / 90 SpA / 55 SpD / 55 Spe

Cresselia
Type: Psychic
Ability: Levitate
Base Stats: 120 HP / 70 Atk / 120 Def / 75 SpA / 130 SpD / 85 Spe

Croagunk
Type: Poison / Fighting
Ability: Dry Skin / Anticipation
Base Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe

Crobat
Type: Poison / Flying
Ability: Inner Focus
Base Stats: 85 HP / 90 Atk / 80 Def / 70 SpA / 80 SpD / 130 Spe

Cubone
Type: Ground
Ability: Lightningrod / Rock Head
Base Stats: 50 HP / 50 Atk / 95 Def / 40 SpA / 50 SpD / 35 Spe

Cyndaquil
Type: Fire
Ability: Blaze
Base Stats: 39 HP / 52 Atk / 43 Def / 60 SpA / 50 SpD / 65 Spe

Darkrai
Type: Dark
Ability: Bad Dreams
Base Stats: 70 HP / 90 Atk / 90 Def / 135 SpA / 90 SpD / 125 Spe

Delcatty
Type: Normal
Ability: Cute Charm / Normalize
Base Stats: 70 HP / 65 Atk / 65 Def / 55 SpA / 55 SpD / 70 Spe

Delibird
Type: Ice / Flying
Ability: Hustle / Vital Spirit
Base Stats: 45 HP / 55 Atk / 45 Def / 65 SpA / 45 SpD / 75 Spe

Deoxys
Type: Psychic
Ability: Pressure
Base Stats: 50 HP / 150 Atk / 50 Def / 150 SpA / 50 SpD / 150 Spe

Deoxys-A
Type: Psychic
Ability: Pressure
Base Stats: 50 HP / 180 Atk / 20 Def / 180 SpA / 20 SpD / 150 Spe

Deoxys-D
Type: Psychic
Ability: Pressure
Base Stats: 50 HP / 70 Atk / 160 Def / 70 SpA / 160 SpD / 90 Spe

Deoxys-S
Type: Psychic
Ability: Pressure
Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe

Dewgong
Type: Water / Ice
Ability: Thick Fat / Hydration
Base Stats: 90 HP / 70 Atk / 80 Def / 70 SpA / 95 SpD / 70 Spe

Dialga
Type: Steel / Dragon
Ability: Pressure
Base Stats: 100 HP / 120 Atk / 120 Def / 150 SpA / 100 SpD / 90 Spe

Diglett
Type: Ground
Ability: Sand Veil / Arena Trap
Base Stats: 10 HP / 55 Atk / 25 Def / 35 SpA / 45 SpD / 95 Spe

Ditto
Type: Normal
Ability: Limber
Base Stats: 48 HP / 48 Atk / 48 Def / 48 SpA / 48 SpD / 48 Spe

Dodrio
Type: Normal / Flying
Ability: Early Bird / Run Away
Base Stats: 60 HP / 110 Atk / 70 Def / 60 SpA / 60 SpD / 100 Spe

Doduo
Type: Normal / Flying
Ability: Early Bird / Run Away
Base Stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SpD / 75 Spe

Donphan
Type: Ground
Ability: Sturdy
Base Stats: 90 HP / 120 Atk / 120 Def / 60 SpA / 60 SpD / 50 Spe

Dragonair
Type: Dragon
Ability: Shed Skin
Base Stats: 61 HP / 84 Atk / 65 Def / 70 SpA / 70 SpD / 70 Spe

Dragonite
Type: Dragon / Flying
Ability: Inner Focus
Base Stats: 91 HP / 134 Atk / 95 Def / 100 SpA / 100 SpD / 80 Spe

Drapion
Type: Poison / Dark
Ability: Battle Armor / Sniper
Base Stats: 70 HP / 90 Atk / 110 Def / 60 SpA / 75 SpD / 95 Spe

Dratini
Type: Dragon
Ability: Shed Skin
Base Stats: 41 HP / 64 Atk / 45 Def / 50 SpA / 50 SpD / 50 Spe

Drifblim
Type: Ghost / Flying
Ability: Unburden / Aftermath
Base Stats: 150 HP / 80 Atk / 44 Def / 90 SpA / 54 SpD / 80 Spe

Drifloon
Type: Ghost / Flying
Ability: Unburden / Aftermath
Base Stats: 90 HP / 50 Atk / 34 Def / 60 SpA / 44 SpD / 70 Spe

Drowzee
Type: Psychic
Ability: Insomnia / Forewarn
Base Stats: 60 HP / 48 Atk / 45 Def / 43 SpA / 90 SpD / 42 Spe

Dugtrio
Type: Ground
Ability: Sand Veil / Arena Trap
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe

Dunsparce
Type: Normal
Ability: Serene Grace / Run Away
Base Stats: 100 HP / 70 Atk / 70 Def / 65 SpA / 65 SpD / 45 Spe

Dusclops
Type: Ghost
Ability: Pressure
Base Stats: 40 HP / 70 Atk / 130 Def / 60 SpA / 130 SpD / 25 Spe

Dusknoir
Type: Ghost
Ability: Pressure
Base Stats: 45 HP / 100 Atk / 135 Def / 65 SpA / 135 SpD / 45 Spe

Duskull
Type: Ghost
Ability: Levitate
Base Stats: 20 HP / 40 Atk / 90 Def / 30 SpA / 90 SpD / 25 Spe

Dustox
Type: Bug / Poison
Ability: Shield Dust
Base Stats: 60 HP / 50 Atk / 70 Def / 50 SpA / 90 SpD / 65 Spe

Eevee
Type: Normal
Ability: Run Away / Adaptability
Base Stats: 55 HP / 55 Atk / 50 Def / 45 SpA / 65 SpD / 55 Spe

Ekans
Type: Poison
Ability: Intimidate / Shed Skin
Base Stats: 35 HP / 60 Atk / 44 Def / 40 SpA / 54 SpD / 55 Spe

Electabuzz
Type: Electric
Ability: Static
Base Stats: 65 HP / 83 Atk / 57 Def / 95 SpA / 85 SpD / 105 Spe

Electivire
Type: Electric
Ability: Motor Drive
Base Stats: 75 HP / 123 Atk / 67 Def / 95 SpA / 85 SpD / 95 Spe

Electrike
Type: Electric
Ability: Static / Lightningrod
Base Stats: 40 HP / 45 Atk / 40 Def / 65 SpA / 40 SpD / 65 Spe

Electrode
Type: Electric
Ability: Static / Soundproof
Base Stats: 60 HP / 50 Atk / 70 Def / 80 SpA / 80 SpD / 140 Spe

Elekid
Type: Electric
Ability: Static
Base Stats: 45 HP / 63 Atk / 37 Def / 65 SpA / 55 SpD / 95 Spe

Empoleon
Type: Water / Steel
Ability: Torrent
Base Stats: 84 HP / 86 Atk / 88 Def / 111 SpA / 101 SpD / 60 Spe

Entei
Type: Fire
Ability: Pressure
Base Stats: 115 HP / 115 Atk / 85 Def / 90 SpA / 75 SpD / 100 Spe

Espeon
Type: Psychic
Ability: Synchronize
Base Stats: 65 HP / 65 Atk / 60 Def / 130 SpA / 95 SpD / 110 Spe

Exeggcute
Type: Grass / Psychic
Ability: Chlorophyll
Base Stats: 60 HP / 40 Atk / 80 Def / 60 SpA / 45 SpD / 40 Spe

Exeggutor
Type: Grass / Psychic
Ability: Chlorophyll
Base Stats: 95 HP / 95 Atk / 85 Def / 125 SpA / 65 SpD / 55 Spe

Exploud
Type: Normal
Ability: Soundproof
Base Stats: 104 HP / 91 Atk / 63 Def / 91 SpA / 63 SpD / 68 Spe

Farfetch'd
Type: Normal / Flying
Ability: Inner Focus / Keen Eye
Base Stats: 52 HP / 65 Atk / 55 Def / 58 SpA / 62 SpD / 60 Spe

Fearow
Type: Normal / Flying
Ability: Keen Eye
Base Stats: 65 HP / 90 Atk / 65 Def / 61 SpA / 61 SpD / 100 Spe

Feebas
Type: Water
Ability: Swift Swim
Base Stats: 20 HP / 15 Atk / 20 Def / 10 SpA / 55 SpD / 80 Spe

Feraligatr
Type: Water
Ability: Torrent
Base Stats: 85 HP / 105 Atk / 100 Def / 79 SpA / 83 SpD / 78 Spe

Finneon
Type: Water
Ability: Swift Swim / Storm Drain
Base Stats: 49 HP / 49 Atk / 56 Def / 49 SpA / 61 SpD / 66 Spe

Flareon
Type: Fire
Ability: Flash Fire
Base Stats: 65 HP / 130 Atk / 60 Def / 95 SpA / 110 SpD / 65 Spe

Floatzel
Type: Water
Ability: Swift Swim
Base Stats: 85 HP / 105 Atk / 55 Def / 85 SpA / 50 SpD / 115 Spe

Flygon
Type: Ground / Dragon
Ability: Levitate
Base Stats: 80 HP / 100 Atk / 80 Def / 80 SpA / 80 SpD / 100 Spe

Forretress
Type: Bug / Steel
Ability: Sturdy
Base Stats: 75 HP / 90 Atk / 140 Def / 60 SpA / 60 SpD / 40 Spe

Froslass
Type: Ice / Ghost
Ability: Snow Cloak
Base Stats: 70 HP / 80 Atk / 70 Def / 80 SpA / 70 SpD / 110 Spe

Furret
Type: Normal
Ability: Run Away / Keen Eye
Base Stats: 85 HP / 76 Atk / 64 Def / 45 SpA / 55 SpD / 90 Spe

Gabite
Type: Dragon / Ground
Ability: Sand Veil
Base Stats: 68 HP / 90 Atk / 65 Def / 50 SpA / 55 SpD / 82 Spe

Gallade
Type: Psychic / Fighting
Ability: Steadfast
Base Stats: 68 HP / 125 Atk / 65 Def / 65 SpA / 115 SpD / 80 Spe

Garchomp
Type: Dragon / Ground
Ability: Sand Veil
Base Stats: 108 HP / 130 Atk / 95 Def / 80 SpA / 85 SpD / 102 Spe

Gardevoir
Type: Psychic
Ability: Synchronize / Trace
Base Stats: 68 HP / 65 Atk / 65 Def / 125 SpA / 115 SpD / 80 Spe

Gastly
Type: Ghost / Poison
Ability: Levitate
Base Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe

Gastrodon
Type: Water / Ground
Ability: Sticky Hold / Storm Drain
Base Stats: 111 HP / 83 Atk / 68 Def / 92 SpA / 82 SpD / 39 Spe

Gengar
Type: Ghost / Poison
Ability: Levitate
Base Stats: 60 HP / 65 Atk / 60 Def / 130 SpA / 75 SpD / 110 Spe

Geodude
Type: Rock / Ground
Ability: Sturdy / Rock Head
Base Stats: 40 HP / 80 Atk / 100 Def / 30 SpA / 30 SpD / 20 Spe

Gible
Type: Dragon / Ground
Ability: Sand Veil
Base Stats: 58 HP / 70 Atk / 45 Def / 40 SpA / 45 SpD / 42 Spe

Girafarig
Type: Normal / Psychic
Ability: Inner Focus / Early Bird
Base Stats: 70 HP / 80 Atk / 65 Def / 90 SpA / 65 SpD / 85 Spe

Giratina
Type: Ghost / Dragon
Ability: Pressure
Base Stats: 150 HP / 100 Atk / 120 Def / 100 SpA / 120 SpD / 90 Spe

Giratina-O
Type: Ghost / Dragon
Ability: Levitate
Base Stats: 150 HP / 120 Atk / 100 Def / 120 SpA / 100 SpD / 90 Spe

Glaceon
Type: Ice
Ability: Snow Cloak
Base Stats: 65 HP / 60 Atk / 110 Def / 130 SpA / 95 SpD / 65 Spe

Glalie
Type: Ice
Ability: Inner Focus / Ice Body
Base Stats: 80 HP / 80 Atk / 80 Def / 80 SpA / 80 SpD / 80 Spe

Glameow
Type: Normal
Ability: Limber / Own Tempo
Base Stats: 49 HP / 55 Atk / 42 Def / 42 SpA / 37 SpD / 85 Spe

Gligar
Type: Ground / Flying
Ability: Sand Veil / Hyper Cutter
Base Stats: 65 HP / 75 Atk / 105 Def / 35 SpA / 65 SpD / 85 Spe

Gliscor
Type: Ground / Flying
Ability: Sand Veil / Hyper Cutter
Base Stats: 75 HP / 95 Atk / 125 Def / 45 SpA / 75 SpD / 95 Spe

Golbat
Type: Poison / Flying
Ability: Inner Focus
Base Stats: 75 HP / 80 Atk / 70 Def / 65 SpA / 75 SpD / 90 Spe

Goldeen
Type: Water
Ability: Swift Swim / Water Veil
Base Stats: 45 HP / 67 Atk / 60 Def / 35 SpA / 50 SpD / 63 Spe

Golduck
Type: Water
Ability: Damp / Cloud Nine
Base Stats: 80 HP / 82 Atk / 78 Def / 95 SpA / 80 SpD / 85 Spe

Golem
Type: Rock / Ground
Ability: Sturdy / Rock Head
Base Stats: 80 HP / 110 Atk / 130 Def / 55 SpA / 65 SpD / 45 Spe

Gorebyss
Type: Water
Ability: Swift Swim
Base Stats: 55 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe

Granbull
Type: Normal
Ability: Intimidate / Quick Feet
Base Stats: 90 HP / 120 Atk / 75 Def / 60 SpA / 60 SpD / 45 Spe

Grimer
Type: Poison
Ability: Stench / Sticky Hold
Base Stats: 80 HP / 80 Atk / 50 Def / 40 SpA / 50 SpD / 25 Spe

Groudon
Type: Ground
Ability: Drought
Base Stats: 100 HP / 150 Atk / 140 Def / 100 SpA / 90 SpD / 90 Spe

Growlithe
Type: Fire
Ability: Flash Fire / Intimidate
Base Stats: 55 HP / 70 Atk / 45 Def / 70 SpA / 50 SpD / 60 Spe

Grumpig
Type: Psychic
Ability: Own Tempo / Thick Fat
Base Stats: 80 HP / 45 Atk / 65 Def / 90 SpA / 110 SpD / 80 Spe

Gulpin
Type: Poison
Ability: Sticky Hold / Liquid Ooze
Base Stats: 70 HP / 43 Atk / 53 Def / 43 SpA / 53 SpD / 40 Spe

Gyarados
Type: Water / Flying
Ability: Intimidate
Base Stats: 95 HP / 125 Atk / 79 Def / 60 SpA / 100 SpD / 81 Spe

Happiny
Type: Normal
Ability: Natural Cure / Serene Grace
Base Stats: 100 HP / 5 Atk / 5 Def / 15 SpA / 65 SpD / 30 Spe

Hariyama
Type: Fighting
Ability: Thick Fat / Guts
Base Stats: 144 HP / 120 Atk / 60 Def / 40 SpA / 60 SpD / 50 Spe

Haunter
Type: Ghost / Poison
Ability: Levitate
Base Stats: 45 HP / 50 Atk / 45 Def / 115 SpA / 55 SpD / 95 Spe

Heatran
Type: Fire / Steel
Ability: Flash Fire
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe

Heracross
Type: Bug / Fighting
Ability: Guts / Swarm
Base Stats: 80 HP / 125 Atk / 75 Def / 40 SpA / 95 SpD / 85 Spe

Hippopotas
Type: Ground
Ability: Sand Stream
Base Stats: 68 HP / 72 Atk / 78 Def / 38 SpA / 42 SpD / 32 Spe

Hippowdon
Type: Ground
Ability: Sand Stream
Base Stats: 108 HP / 112 Atk / 118 Def / 68 SpA / 72 SpD / 47 Spe

Hitmonchan
Type: Fighting
Ability: Keen Eye / Iron Fist
Base Stats: 50 HP / 105 Atk / 79 Def / 35 SpA / 110 SpD / 76 Spe

Hitmonlee
Type: Fighting
Ability: Limber / Reckless
Base Stats: 50 HP / 120 Atk / 53 Def / 35 SpA / 110 SpD / 87 Spe

Hitmontop
Type: Fighting
Ability: Intimidate / Technician
Base Stats: 50 HP / 95 Atk / 95 Def / 35 SpA / 110 SpD / 70 Spe

Ho-Oh
Type: Fire / Flying
Ability: Pressure
Base Stats: 106 HP / 130 Atk / 90 Def / 110 SpA / 154 SpD / 90 Spe

Honchkrow
Type: Dark / Flying
Ability: Insomnia / Super Luck
Base Stats: 100 HP / 125 Atk / 52 Def / 105 SpA / 52 SpD / 71 Spe

Hoothoot
Type: Normal / Flying
Ability: Insomnia / Keen Eye
Base Stats: 60 HP / 30 Atk / 30 Def / 36 SpA / 56 SpD / 50 Spe

Hoppip
Type: Grass / Flying
Ability: Chlorophyll / Leaf Guard
Base Stats: 35 HP / 35 Atk / 40 Def / 35 SpA / 55 SpD / 50 Spe

Horsea
Type: Water
Ability: Swift Swim / Sniper
Base Stats: 30 HP / 40 Atk / 70 Def / 70 SpA / 25 SpD / 60 Spe

Houndoom
Type: Dark / Fire
Ability: Flash Fire / Early Bird
Base Stats: 75 HP / 90 Atk / 50 Def / 110 SpA / 80 SpD / 95 Spe

Houndour
Type: Dark / Fire
Ability: Flash Fire / Early Bird
Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe

Huntail
Type: Water
Ability: Swift Swim
Base Stats: 55 HP / 104 Atk / 105 Def / 94 SpA / 75 SpD / 52 Spe

Hypno
Type: Psychic
Ability: Insomnia / Forewarn
Base Stats: 85 HP / 73 Atk / 70 Def / 73 SpA / 115 SpD / 67 Spe

Igglybuff
Type: Normal
Ability: Cute Charm
Base Stats: 90 HP / 30 Atk / 15 Def / 40 SpA / 20 SpD / 15 Spe

Illumise
Type: Bug
Ability: Oblivious / Tinted Lens
Base Stats: 65 HP / 47 Atk / 55 Def / 73 SpA / 75 SpD / 85 Spe

Infernape
Type: Fire / Fighting
Ability: Blaze
Base Stats: 76 HP / 104 Atk / 71 Def / 104 SpA / 71 SpD / 108 Spe

Jirachi
Type: Steel / Psychic
Ability: Serene Grace
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

Jolteon
Type: Electric
Ability: Volt Absorb
Base Stats: 65 HP / 65 Atk / 60 Def / 110 SpA / 95 SpD / 130 Spe

Jumpluff
Type: Grass / Flying
Ability: Chlorophyll / Leaf Guard
Base Stats: 75 HP / 55 Atk / 70 Def / 55 SpA / 85 SpD / 110 Spe

Jynx
Type: Ice / Psychic
Ability: Oblivious / Forewarn
Base Stats: 65 HP / 50 Atk / 35 Def / 115 SpA / 95 SpD / 95 Spe

Kabuto
Type: Rock / Water
Ability: Battle Armor / Swift Swim
Base Stats: 30 HP / 80 Atk / 90 Def / 55 SpA / 45 SpD / 55 Spe

Kabutops
Type: Rock / Water
Ability: Battle Armor / Swift Swim
Base Stats: 60 HP / 115 Atk / 105 Def / 65 SpA / 70 SpD / 80 Spe

Kangaskhan
Type: Normal
Ability: Early Bird / Scrappy
Base Stats: 105 HP / 95 Atk / 80 Def / 40 SpA / 80 SpD / 90 Spe

Kecleon
Type: Normal
Ability: Color Change
Base Stats: 60 HP / 90 Atk / 70 Def / 60 SpA / 120 SpD / 40 Spe

Kingdra
Type: Water / Dragon
Ability: Swift Swim / Sniper
Base Stats: 75 HP / 95 Atk / 95 Def / 95 SpA / 95 SpD / 85 Spe

Kingler
Type: Water
Ability: Hyper Cutter / Shell Armor
Base Stats: 55 HP / 130 Atk / 115 Def / 50 SpA / 50 SpD / 75 Spe

Koffing
Type: Poison
Ability: Levitate
Base Stats: 40 HP / 65 Atk / 95 Def / 60 SpA / 45 SpD / 35 Spe

Krabby
Type: Water
Ability: Hyper Cutter / Shell Armor
Base Stats: 30 HP / 105 Atk / 90 Def / 25 SpA / 25 SpD / 50 Spe

Kricketot
Type: Bug
Ability: Shed Skin
Base Stats: 37 HP / 25 Atk / 41 Def / 25 SpA / 41 SpD / 25 Spe

Kricketune
Type: Bug
Ability: Swarm
Base Stats: 77 HP / 85 Atk / 51 Def / 55 SpA / 51 SpD / 65 Spe

Kyogre
Type: Water
Ability: Drizzle
Base Stats: 100 HP / 100 Atk / 90 Def / 150 SpA / 140 SpD / 90 Spe

Lanturn
Type: Water / Electric
Ability: Volt Absorb / Illuminate
Base Stats: 125 HP / 58 Atk / 58 Def / 76 SpA / 76 SpD / 67 Spe

Lapras
Type: Water / Ice
Ability: Water Absorb / Shell Armor
Base Stats: 130 HP / 85 Atk / 80 Def / 85 SpA / 95 SpD / 60 Spe

Larvitar
Type: Rock / Ground
Ability: Guts
Base Stats: 50 HP / 64 Atk / 50 Def / 45 SpA / 50 SpD / 41 Spe

Latias
Type: Dragon / Psychic
Ability: Levitate
Base Stats: 80 HP / 80 Atk / 90 Def / 110 SpA / 130 SpD / 110 Spe

Latios
Type: Dragon / Psychic
Ability: Levitate
Base Stats: 80 HP / 90 Atk / 80 Def / 130 SpA / 110 SpD / 110 Spe

Leafeon
Type: Grass
Ability: Leaf Guard
Base Stats: 65 HP / 110 Atk / 130 Def / 60 SpA / 65 SpD / 95 Spe

Ledian
Type: Bug / Flying
Ability: Early Bird / Swarm
Base Stats: 55 HP / 35 Atk / 50 Def / 55 SpA / 110 SpD / 85 Spe

Ledyba
Type: Bug / Flying
Ability: Early Bird / Swarm
Base Stats: 40 HP / 20 Atk / 30 Def / 40 SpA / 80 SpD / 55 Spe

Lickilicky
Type: Normal
Ability: Oblivious / Own Tempo
Base Stats: 110 HP / 85 Atk / 95 Def / 80 SpA / 95 SpD / 50 Spe

Lickitung
Type: Normal
Ability: Oblivious / Own Tempo
Base Stats: 90 HP / 55 Atk / 75 Def / 60 SpA / 75 SpD / 30 Spe

Lileep
Type: Rock / Grass
Ability: Suction Cups
Base Stats: 66 HP / 41 Atk / 77 Def / 61 SpA / 87 SpD / 23 Spe

Linoone
Type: Normal
Ability: Pickup / Gluttony
Base Stats: 78 HP / 70 Atk / 61 Def / 50 SpA / 61 SpD / 100 Spe

Lopunny
Type: Normal
Ability: Cute Charm / Klutz
Base Stats: 65 HP / 76 Atk / 84 Def / 54 SpA / 96 SpD / 105 Spe

Lotad
Type: Water / Grass
Ability: Swift Swim / Rain Dish
Base Stats: 40 HP / 30 Atk / 30 Def / 40 SpA / 50 SpD / 30 Spe

Lucario
Type: Fighting / Steel
Ability: Inner Focus / Steadfast
Base Stats: 70 HP / 110 Atk / 70 Def / 115 SpA / 70 SpD / 90 Spe

Ludicolo
Type: Water / Grass
Ability: Swift Swim / Rain Dish
Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe

Lugia
Type: Psychic / Flying
Ability: Pressure
Base Stats: 106 HP / 90 Atk / 130 Def / 90 SpA / 154 SpD / 110 Spe

Lumineon
Type: Water
Ability: Swift Swim / Storm Drain
Base Stats: 69 HP / 69 Atk / 76 Def / 69 SpA / 86 SpD / 91 Spe

Lunatone
Type: Rock / Psychic
Ability: Levitate
Base Stats: 70 HP / 55 Atk / 65 Def / 95 SpA / 85 SpD / 70 Spe

Luvdisc
Type: Water
Ability: Swift Swim
Base Stats: 43 HP / 30 Atk / 55 Def / 40 SpA / 65 SpD / 97 Spe

Luxray
Type: Electric
Ability: Intimidate / Rivalry
Base Stats: 80 HP / 120 Atk / 79 Def / 95 SpA / 79 SpD / 70 Spe

Machamp
Type: Fighting
Ability: Guts / No Guard
Base Stats: 90 HP / 130 Atk / 80 Def / 65 SpA / 85 SpD / 55 Spe

Machoke
Type: Fighting
Ability: Guts / No Guard
Base Stats: 80 HP / 100 Atk / 70 Def / 50 SpA / 60 SpD / 45 Spe

Machop
Type: Fighting
Ability: Guts / No Guard
Base Stats: 70 HP / 80 Atk / 50 Def / 35 SpA / 35 SpD / 35 Spe

Magby
Type: Fire
Ability: Flame Body
Base Stats: 45 HP / 75 Atk / 37 Def / 70 SpA / 55 SpD / 83 Spe

Magcargo
Type: Fire / Rock
Ability: Magma Armor / Flame Body
Base Stats: 50 HP / 50 Atk / 120 Def / 80 SpA / 80 SpD / 30 Spe

Magikarp
Type: Water
Ability: Swift Swim
Base Stats: 20 HP / 10 Atk / 55 Def / 15 SpA / 20 SpD / 80 Spe

Magmortar
Type: Fire
Ability: Flame Body
Base Stats: 75 HP / 95 Atk / 67 Def / 125 SpA / 95 SpD / 83 Spe

Magnemite
Type: Electric / Steel
Ability: Sturdy / Magnet Pull
Base Stats: 25 HP / 35 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe

Magneton
Type: Electric / Steel
Ability: Sturdy / Magnet Pull
Base Stats: 50 HP / 60 Atk / 95 Def / 120 SpA / 70 SpD / 70 Spe

Magnezone
Type: Electric / Steel
Ability: Sturdy / Magnet Pull
Base Stats: 70 HP / 70 Atk / 115 Def / 130 SpA / 90 SpD / 60 Spe

Makuhita
Type: Fighting
Ability: Thick Fat / Guts
Base Stats: 72 HP / 60 Atk / 30 Def / 20 SpA / 30 SpD / 25 Spe

Mamoswine
Type: Ice / Ground
Ability: Oblivious / Snow Cloak
Base Stats: 110 HP / 130 Atk / 80 Def / 70 SpA / 60 SpD / 80 Spe

Manaphy
Type: Water
Ability: Hydration
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

Manectric
Type: Electric
Ability: Static / Lightningrod
Base Stats: 70 HP / 75 Atk / 60 Def / 105 SpA / 60 SpD / 105 Spe

Mankey
Type: Fighting
Ability: Vital Spirit / Anger Point
Base Stats: 40 HP / 80 Atk / 35 Def / 35 SpA / 45 SpD / 70 Spe

Mantine
Type: Water / Flying
Ability: Water Absorb / Swift Swim
Base Stats: 65 HP / 40 Atk / 70 Def / 80 SpA / 140 SpD / 70 Spe

Mantyke
Type: Water / Flying
Ability: Water Absorb / Swift Swim
Base Stats: 45 HP / 20 Atk / 50 Def / 60 SpA / 120 SpD / 50 Spe

Mareep
Type: Electric
Ability: Static
Base Stats: 55 HP / 40 Atk / 40 Def / 65 SpA / 45 SpD / 35 Spe

Marowak
Type: Ground
Ability: Lightningrod / Rock Head
Base Stats: 60 HP / 80 Atk / 110 Def / 50 SpA / 80 SpD / 45 Spe

Masquerain
Type: Bug / Flying
Ability: Intimidate
Base Stats: 70 HP / 60 Atk / 62 Def / 80 SpA / 82 SpD / 60 Spe

Mawile
Type: Steel
Ability: Intimidate / Hyper Cutter
Base Stats: 50 HP / 85 Atk / 85 Def / 55 SpA / 55 SpD / 50 Spe

Medicham
Type: Fighting / Psychic
Ability: Pure Power
Base Stats: 60 HP / 60 Atk / 75 Def / 60 SpA / 75 SpD / 80 Spe

Meganium
Type: Grass
Ability: Overgrow
Base Stats: 80 HP / 82 Atk / 100 Def / 83 SpA / 100 SpD / 80 Spe

Meowth
Type: Normal
Ability: Pickup / Technician
Base Stats: 40 HP / 45 Atk / 35 Def / 40 SpA / 40 SpD / 90 Spe

Mesprit
Type: Psychic
Ability: Levitate
Base Stats: 80 HP / 105 Atk / 105 Def / 105 SpA / 105 SpD / 80 Spe

Metagross
Type: Steel / Psychic
Ability: Clear Body
Base Stats: 80 HP / 135 Atk / 130 Def / 95 SpA / 90 SpD / 70 Spe

Metang
Type: Steel / Psychic
Ability: Clear Body
Base Stats: 60 HP / 75 Atk / 100 Def / 55 SpA / 80 SpD / 50 Spe

Mew
Type: Psychic
Ability: Synchronize
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

Mewtwo
Type: Psychic
Ability: Pressure
Base Stats: 106 HP / 110 Atk / 90 Def / 154 SpA / 90 SpD / 130 Spe

Mightyena
Type: Dark
Ability: Intimidate / Quick Feet
Base Stats: 70 HP / 90 Atk / 70 Def / 60 SpA / 60 SpD / 70 Spe

Milotic
Type: Water
Ability: Marvel Scale
Base Stats: 95 HP / 60 Atk / 79 Def / 100 SpA / 125 SpD / 81 Spe

Miltank
Type: Normal
Ability: Thick Fat / Scrappy
Base Stats: 95 HP / 80 Atk / 105 Def / 40 SpA / 70 SpD / 100 Spe

Mime Jr.
Type: Psychic
Ability: Soundproof / Filter
Base Stats: 20 HP / 25 Atk / 45 Def / 70 SpA / 90 SpD / 60 Spe

Minun
Type: Electric
Ability: Minus
Base Stats: 60 HP / 40 Atk / 50 Def / 75 SpA / 85 SpD / 95 Spe

Mismagius
Type: Ghost
Ability: Levitate
Base Stats: 60 HP / 60 Atk / 60 Def / 105 SpA / 105 SpD / 105 Spe

Moltres
Type: Fire / Flying
Ability: Pressure
Base Stats: 90 HP / 100 Atk / 90 Def / 125 SpA / 85 SpD / 90 Spe

Monferno
Type: Fire / Fighting
Ability: Blaze
Base Stats: 64 HP / 78 Atk / 52 Def / 78 SpA / 52 SpD / 81 Spe

Mothim
Type: Bug / Flying
Ability: Swarm
Base Stats: 70 HP / 94 Atk / 50 Def / 94 SpA / 50 SpD / 66 Spe

Mr. Mime
Type: Psychic
Ability: Soundproof / Filter
Base Stats: 40 HP / 45 Atk / 65 Def / 100 SpA / 120 SpD / 90 Spe

Mudkip
Type: Water
Ability: Torrent
Base Stats: 50 HP / 70 Atk / 50 Def / 50 SpA / 50 SpD / 40 Spe

Muk
Type: Poison
Ability: Stench / Sticky Hold
Base Stats: 105 HP / 105 Atk / 75 Def / 65 SpA / 100 SpD / 50 Spe

Munchlax
Type: Normal
Ability: Thick Fat / Pickup
Base Stats: 135 HP / 85 Atk / 40 Def / 40 SpA / 85 SpD / 5 Spe

Murkrow
Type: Dark / Flying
Ability: Insomnia / Super Luck
Base Stats: 60 HP / 85 Atk / 42 Def / 85 SpA / 42 SpD / 91 Spe

Natu
Type: Psychic / Flying
Ability: Synchronize / Early Bird
Base Stats: 40 HP / 50 Atk / 45 Def / 70 SpA / 45 SpD / 70 Spe

Nidoking
Type: Poison / Ground
Ability: Poison Point / Rivalry
Base Stats: 81 HP / 92 Atk / 77 Def / 85 SpA / 75 SpD / 85 Spe

Nidoqueen
Type: Poison / Ground
Ability: Poison Point / Rivalry
Base Stats: 90 HP / 82 Atk / 87 Def / 75 SpA / 85 SpD / 76 Spe

Nincada
Type: Bug / Ground
Ability: Compoundeyes
Base Stats: 31 HP / 45 Atk / 90 Def / 30 SpA / 30 SpD / 40 Spe

Ninetales
Type: Fire
Ability: Flash Fire
Base Stats: 73 HP / 76 Atk / 75 Def / 81 SpA / 100 SpD / 100 Spe

Ninjask
Type: Bug / Flying
Ability: Speed Boost
Base Stats: 61 HP / 90 Atk / 45 Def / 50 SpA / 50 SpD / 160 Spe

Noctowl
Type: Normal / Flying
Ability: Insomnia / Keen Eye
Base Stats: 100 HP / 50 Atk / 50 Def / 76 SpA / 96 SpD / 70 Spe

Nosepass
Type: Rock
Ability: Sturdy / Magnet Pull
Base Stats: 30 HP / 45 Atk / 135 Def / 45 SpA / 90 SpD / 30 Spe

Numel
Type: Fire / Ground
Ability: Oblivious / Simple
Base Stats: 60 HP / 60 Atk / 40 Def / 65 SpA / 45 SpD / 35 Spe

Octillery
Type: Water
Ability: Suction Cups / Sniper
Base Stats: 75 HP / 105 Atk / 75 Def / 105 SpA / 75 SpD / 45 Spe

Oddish
Type: Grass / Poison
Ability: Chlorophyll
Base Stats: 45 HP / 50 Atk / 55 Def / 75 SpA / 65 SpD / 30 Spe

Omanyte
Type: Rock / Water
Ability: Swift Swim / Shell Armor
Base Stats: 35 HP / 40 Atk / 100 Def / 90 SpA / 55 SpD / 35 Spe

Omastar
Type: Rock / Water
Ability: Swift Swim / Shell Armor
Base Stats: 70 HP / 60 Atk / 125 Def / 115 SpA / 70 SpD / 55 Spe

Onix
Type: Rock / Ground
Ability: Sturdy / Rock Head
Base Stats: 35 HP / 45 Atk / 160 Def / 30 SpA / 45 SpD / 70 Spe

Pachirisu
Type: Electric
Ability: Run Away / Pickup
Base Stats: 60 HP / 45 Atk / 70 Def / 45 SpA / 90 SpD / 95 Spe

Palkia
Type: Water / Dragon
Ability: Pressure
Base Stats: 90 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 100 Spe

Paras
Type: Bug / Grass
Ability: Effect Spore / Dry Skin
Base Stats: 35 HP / 70 Atk / 55 Def / 45 SpA / 55 SpD / 25 Spe

Parasect
Type: Bug / Grass
Ability: Effect Spore / Dry Skin
Base Stats: 60 HP / 95 Atk / 80 Def / 60 SpA / 80 SpD / 30 Spe

Pelipper
Type: Water / Flying
Ability: Keen Eye
Base Stats: 60 HP / 50 Atk / 100 Def / 85 SpA / 70 SpD / 65 Spe

Persian
Type: Normal
Ability: Limber / Technician
Base Stats: 65 HP / 70 Atk / 60 Def / 65 SpA / 65 SpD / 115 Spe

Phanpy
Type: Ground
Ability: Pickup
Base Stats: 90 HP / 60 Atk / 60 Def / 40 SpA / 40 SpD / 40 Spe

Phione
Type: Water
Ability: Hydration
Base Stats: 80 HP / 80 Atk / 80 Def / 80 SpA / 80 SpD / 80 Spe

Pichu
Type: Electric
Ability: Static
Base Stats: 20 HP / 40 Atk / 15 Def / 35 SpA / 35 SpD / 60 Spe

Pidgeot
Type: Normal / Flying
Ability: Keen Eye / Tangled Feet
Base Stats: 83 HP / 80 Atk / 75 Def / 70 SpA / 70 SpD / 91 Spe

Pidgey
Type: Normal / Flying
Ability: Keen Eye / Tangled Feet
Base Stats: 40 HP / 45 Atk / 40 Def / 35 SpA / 35 SpD / 56 Spe

Pikachu
Type: Electric
Ability: Static
Base Stats: 35 HP / 55 Atk / 30 Def / 50 SpA / 40 SpD / 90 Spe

Piloswine
Type: Ice / Ground
Ability: Oblivious / Snow Cloak
Base Stats: 100 HP / 100 Atk / 80 Def / 60 SpA / 60 SpD / 50 Spe

Pineco
Type: Bug
Ability: Sturdy
Base Stats: 50 HP / 65 Atk / 90 Def / 35 SpA / 35 SpD / 15 Spe

Pinsir
Type: Bug
Ability: Hyper Cutter / Mold Breaker
Base Stats: 65 HP / 125 Atk / 100 Def / 55 SpA / 70 SpD / 85 Spe

Piplup
Type: Water
Ability: Torrent
Base Stats: 53 HP / 51 Atk / 53 Def / 61 SpA / 56 SpD / 40 Spe

Plusle
Type: Electric
Ability: Plus
Base Stats: 60 HP / 50 Atk / 40 Def / 85 SpA / 75 SpD / 95 Spe

Politoed
Type: Water
Ability: Damp / Water Absorb
Base Stats: 90 HP / 75 Atk / 75 Def / 90 SpA / 100 SpD / 70 Spe

Poliwag
Type: Water
Ability: Damp / Water Absorb
Base Stats: 40 HP / 50 Atk / 40 Def / 40 SpA / 40 SpD / 90 Spe

Poliwrath
Type: Water / Fighting
Ability: Damp / Water Absorb
Base Stats: 90 HP / 85 Atk / 95 Def / 70 SpA / 90 SpD / 70 Spe

Ponyta
Type: Fire
Ability: Flash Fire / Run Away
Base Stats: 50 HP / 85 Atk / 55 Def / 65 SpA / 65 SpD / 90 Spe

Poochyena
Type: Dark
Ability: Run Away / Quick Feet
Base Stats: 35 HP / 55 Atk / 35 Def / 30 SpA / 30 SpD / 35 Spe

Porygon
Type: Normal
Ability: Trace / Download
Base Stats: 65 HP / 60 Atk / 70 Def / 85 SpA / 75 SpD / 40 Spe

Porygon-Z
Type: Normal
Ability: Download / Adaptability
Base Stats: 85 HP / 80 Atk / 70 Def / 135 SpA / 75 SpD / 90 Spe

Porygon2
Type: Normal
Ability: Trace / Download
Base Stats: 85 HP / 80 Atk / 90 Def / 105 SpA / 95 SpD / 60 Spe

Primeape
Type: Fighting
Ability: Vital Spirit / Anger Point
Base Stats: 65 HP / 105 Atk / 60 Def / 60 SpA / 70 SpD / 95 Spe

Probopass
Type: Rock / Steel
Ability: Sturdy / Magnet Pull
Base Stats: 60 HP / 55 Atk / 145 Def / 75 SpA / 150 SpD / 40 Spe

Psyduck
Type: Water
Ability: Damp / Cloud Nine
Base Stats: 50 HP / 52 Atk / 48 Def / 65 SpA / 50 SpD / 55 Spe

Purugly
Type: Normal
Ability: Own Tempo / Thick Fat
Base Stats: 71 HP / 82 Atk / 64 Def / 64 SpA / 59 SpD / 112 Spe

Quagsire
Type: Water / Ground
Ability: Damp / Water Absorb
Base Stats: 95 HP / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe

Qwilfish
Type: Water / Poison
Ability: Swift Swim / Poison Point
Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe

Raichu
Type: Electric
Ability: Static
Base Stats: 60 HP / 90 Atk / 55 Def / 90 SpA / 80 SpD / 100 Spe

Raikou
Type: Electric
Ability: Pressure
Base Stats: 90 HP / 85 Atk / 75 Def / 115 SpA / 100 SpD / 115 Spe

Ralts
Type: Psychic
Ability: Synchronize / Trace
Base Stats: 28 HP / 25 Atk / 25 Def / 45 SpA / 35 SpD / 40 Spe

Rampardos
Type: Rock
Ability: Mold Breaker
Base Stats: 97 HP / 165 Atk / 60 Def / 65 SpA / 50 SpD / 58 Spe

Rapidash
Type: Fire
Ability: Flash Fire / Run Away
Base Stats: 65 HP / 100 Atk / 70 Def / 80 SpA / 80 SpD / 105 Spe

Raticate
Type: Normal
Ability: Run Away / Guts
Base Stats: 55 HP / 81 Atk / 60 Def / 50 SpA / 70 SpD / 97 Spe

Rattata
Type: Normal
Ability: Run Away / Guts
Base Stats: 30 HP / 56 Atk / 35 Def / 25 SpA / 35 SpD / 72 Spe

Rayquaza
Type: Dragon / Flying
Ability: Air Lock
Base Stats: 105 HP / 150 Atk / 90 Def / 150 SpA / 90 SpD / 95 Spe

Regice
Type: Ice
Ability: Clear Body
Base Stats: 80 HP / 50 Atk / 100 Def / 100 SpA / 200 SpD / 50 Spe

Regigigas
Type: Normal
Ability: Slow Start
Base Stats: 110 HP / 160 Atk / 110 Def / 80 SpA / 110 SpD / 100 Spe

Regirock
Type: Rock
Ability: Clear Body
Base Stats: 80 HP / 100 Atk / 200 Def / 50 SpA / 100 SpD / 50 Spe

Registeel
Type: Steel
Ability: Clear Body
Base Stats: 80 HP / 75 Atk / 150 Def / 75 SpA / 150 SpD / 50 Spe

Relicanth
Type: Water / Rock
Ability: Swift Swim / Rock Head
Base Stats: 100 HP / 90 Atk / 130 Def / 45 SpA / 65 SpD / 55 Spe

Remoraid
Type: Water
Ability: Hustle / Sniper
Base Stats: 35 HP / 65 Atk / 35 Def / 65 SpA / 35 SpD / 65 Spe

Rhyhorn
Type: Ground / Rock
Ability: Lightningrod / Rock Head
Base Stats: 80 HP / 85 Atk / 95 Def / 30 SpA / 30 SpD / 25 Spe

Rhyperior
Type: Ground / Rock
Ability: Lightningrod / Solid Rock
Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe

Riolu
Type: Fighting
Ability: Inner Focus / Steadfast
Base Stats: 40 HP / 70 Atk / 40 Def / 35 SpA / 40 SpD / 60 Spe

Roselia
Type: Grass / Poison
Ability: Natural Cure / Poison Point
Base Stats: 50 HP / 60 Atk / 45 Def / 100 SpA / 80 SpD / 65 Spe

Roserade
Type: Grass / Poison
Ability: Natural Cure / Poison Point
Base Stats: 60 HP / 70 Atk / 55 Def / 125 SpA / 105 SpD / 90 Spe

Rotom
Type: Electric / Ghost
Ability: Levitate
Base Stats: 50 HP / 50 Atk / 77 Def / 95 SpA / 77 SpD / 91 Spe

Rotom-C
Type: Electric / Ghost
Ability: Levitate
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe

Rotom-F
Type: Electric / Ghost
Ability: Levitate
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe

Rotom-H
Type: Electric / Ghost
Ability: Levitate
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe

Rotom-S
Type: Electric / Ghost
Ability: Levitate
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe

Rotom-W
Type: Electric / Ghost
Ability: Levitate
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe

Sableye
Type: Dark / Ghost
Ability: Keen Eye / Stall
Base Stats: 50 HP / 75 Atk / 75 Def / 65 SpA / 65 SpD / 50 Spe

Salamence
Type: Dragon / Flying
Ability: Intimidate
Base Stats: 95 HP / 135 Atk / 80 Def / 110 SpA / 80 SpD / 100 Spe

Sandshrew
Type: Ground
Ability: Sand Veil
Base Stats: 50 HP / 75 Atk / 85 Def / 20 SpA / 30 SpD / 40 Spe

Sandslash
Type: Ground
Ability: Sand Veil
Base Stats: 75 HP / 100 Atk / 110 Def / 45 SpA / 55 SpD / 65 Spe

Sceptile
Type: Grass
Ability: Overgrow
Base Stats: 70 HP / 85 Atk / 65 Def / 105 SpA / 85 SpD / 120 Spe

Scizor
Type: Bug / Steel
Ability: Swarm / Technician
Base Stats: 70 HP / 130 Atk / 100 Def / 55 SpA / 80 SpD / 65 Spe

Scyther
Type: Bug / Flying
Ability: Swarm / Technician
Base Stats: 70 HP / 110 Atk / 80 Def / 55 SpA / 80 SpD / 105 Spe

Seaking
Type: Water
Ability: Swift Swim / Water Veil
Base Stats: 80 HP / 92 Atk / 65 Def / 65 SpA / 80 SpD / 68 Spe

Seedot
Type: Grass
Ability: Chlorophyll / Early Bird
Base Stats: 40 HP / 40 Atk / 50 Def / 30 SpA / 30 SpD / 30 Spe

Seel
Type: Water
Ability: Thick Fat / Hydration
Base Stats: 65 HP / 45 Atk / 55 Def / 45 SpA / 70 SpD / 45 Spe

Sentret
Type: Normal
Ability: Run Away / Keen Eye
Base Stats: 35 HP / 46 Atk / 34 Def / 35 SpA / 45 SpD / 20 Spe

Seviper
Type: Poison
Ability: Shed Skin
Base Stats: 73 HP / 100 Atk / 60 Def / 100 SpA / 60 SpD / 65 Spe

Sharpedo
Type: Water / Dark
Ability: Rough Skin
Base Stats: 70 HP / 120 Atk / 40 Def / 95 SpA / 40 SpD / 95 Spe

Shaymin
Type: Grass
Ability: Natural Cure
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

Shaymin-S
Type: Grass / Flying
Ability: Serene Grace
Base Stats: 100 HP / 103 Atk / 75 Def / 120 SpA / 75 SpD / 127 Spe

Shedinja
Type: Bug / Ghost
Ability: Wonder Guard
Base Stats: 1 HP / 90 Atk / 45 Def / 30 SpA / 30 SpD / 40 Spe

Shelgon
Type: Dragon
Ability: Rock Head
Base Stats: 65 HP / 95 Atk / 100 Def / 60 SpA / 50 SpD / 50 Spe

Shellder
Type: Water
Ability: Shell Armor / Skill Link
Base Stats: 30 HP / 65 Atk / 100 Def / 45 SpA / 25 SpD / 40 Spe

Shellos
Type: Water
Ability: Sticky Hold / Storm Drain
Base Stats: 76 HP / 48 Atk / 48 Def / 57 SpA / 62 SpD / 34 Spe

Shieldon
Type: Rock / Steel
Ability: Sturdy
Base Stats: 30 HP / 42 Atk / 118 Def / 42 SpA / 88 SpD / 30 Spe

Shiftry
Type: Grass / Dark
Ability: Chlorophyll / Early Bird
Base Stats: 90 HP / 100 Atk / 60 Def / 90 SpA / 60 SpD / 80 Spe

Shinx
Type: Electric
Ability: Intimidate / Rivalry
Base Stats: 45 HP / 65 Atk / 34 Def / 40 SpA / 34 SpD / 45 Spe

Shroomish
Type: Grass
Ability: Effect Spore / Poison Heal
Base Stats: 60 HP / 40 Atk / 60 Def / 40 SpA / 60 SpD / 35 Spe

Shuckle
Type: Bug / Rock
Ability: Sturdy / Gluttony
Base Stats: 20 HP / 10 Atk / 230 Def / 10 SpA / 230 SpD / 5 Spe

Shuppet
Type: Ghost
Ability: Insomnia / Frisk
Base Stats: 44 HP / 75 Atk / 35 Def / 63 SpA / 33 SpD / 45 Spe

Skarmory
Type: Steel / Flying
Ability: Sturdy / Keen Eye
Base Stats: 65 HP / 80 Atk / 140 Def / 40 SpA / 70 SpD / 70 Spe

Skitty
Type: Normal
Ability: Cute Charm / Normalize
Base Stats: 50 HP / 45 Atk / 45 Def / 35 SpA / 35 SpD / 50 Spe

Skorupi
Type: Poison / Bug
Ability: Battle Armor / Sniper
Base Stats: 40 HP / 50 Atk / 90 Def / 30 SpA / 55 SpD / 65 Spe

Skuntank
Type: Poison / Dark
Ability: Stench / Aftermath
Base Stats: 103 HP / 93 Atk / 67 Def / 71 SpA / 61 SpD / 84 Spe

Slaking
Type: Normal
Ability: Truant
Base Stats: 150 HP / 160 Atk / 100 Def / 95 SpA / 65 SpD / 100 Spe

Slakoth
Type: Normal
Ability: Truant
Base Stats: 60 HP / 60 Atk / 60 Def / 35 SpA / 35 SpD / 30 Spe

Slowbro
Type: Water / Psychic
Ability: Oblivious / Own Tempo
Base Stats: 95 HP / 75 Atk / 110 Def / 100 SpA / 80 SpD / 30 Spe

Slowking
Type: Water / Psychic
Ability: Oblivious / Own Tempo
Base Stats: 95 HP / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe

Slowpoke
Type: Water / Psychic
Ability: Oblivious / Own Tempo
Base Stats: 90 HP / 65 Atk / 65 Def / 40 SpA / 40 SpD / 15 Spe

Slugma
Type: Fire
Ability: Magma Armor / Flame Body
Base Stats: 40 HP / 40 Atk / 40 Def / 70 SpA / 40 SpD / 20 Spe

Smeargle
Type: Normal
Ability: Own Tempo / Technician
Base Stats: 55 HP / 20 Atk / 35 Def / 20 SpA / 45 SpD / 75 Spe

Smoochum
Type: Ice / Psychic
Ability: Oblivious / Forewarn
Base Stats: 45 HP / 30 Atk / 15 Def / 85 SpA / 65 SpD / 65 Spe

Sneasel
Type: Dark / Ice
Ability: Inner Focus / Keen Eye
Base Stats: 55 HP / 95 Atk / 55 Def / 35 SpA / 75 SpD / 115 Spe

Snorlax
Type: Normal
Ability: Immunity / Thick Fat
Base Stats: 160 HP / 110 Atk / 65 Def / 65 SpA / 110 SpD / 30 Spe

Snorunt
Type: Ice
Ability: Inner Focus / Ice Body
Base Stats: 50 HP / 50 Atk / 50 Def / 50 SpA / 50 SpD / 50 Spe

Snover
Type: Grass / Ice
Ability: Snow Warning
Base Stats: 60 HP / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe

Snubbull
Type: Normal
Ability: Intimidate / Run Away
Base Stats: 60 HP / 80 Atk / 50 Def / 40 SpA / 40 SpD / 30 Spe

Solrock
Type: Rock / Psychic
Ability: Levitate
Base Stats: 70 HP / 95 Atk / 85 Def / 55 SpA / 65 SpD / 70 Spe

Spearow
Type: Normal / Flying
Ability: Keen Eye
Base Stats: 40 HP / 60 Atk / 30 Def / 31 SpA / 31 SpD / 70 Spe

Spheal
Type: Ice / Water
Ability: Thick Fat / Ice Body
Base Stats: 70 HP / 40 Atk / 50 Def / 55 SpA / 50 SpD / 25 Spe

Spinarak
Type: Bug / Poison
Ability: Insomnia / Swarm
Base Stats: 40 HP / 60 Atk / 40 Def / 40 SpA / 40 SpD / 30 Spe

Spinda
Type: Normal
Ability: Own Tempo / Tangled Feet
Base Stats: 60 HP / 60 Atk / 60 Def / 60 SpA / 60 SpD / 60 Spe

Spiritomb
Type: Ghost / Dark
Ability: Pressure
Base Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 35 Spe

Spoink
Type: Psychic
Ability: Own Tempo / Thick Fat
Base Stats: 60 HP / 25 Atk / 35 Def / 70 SpA / 80 SpD / 60 Spe

Squirtle
Type: Water
Ability: Torrent
Base Stats: 44 HP / 48 Atk / 65 Def / 50 SpA / 64 SpD / 43 Spe

Stantler
Type: Normal
Ability: Intimidate / Frisk
Base Stats: 73 HP / 95 Atk / 62 Def / 85 SpA / 65 SpD / 85 Spe

Staraptor
Type: Normal / Flying
Ability: Intimidate
Base Stats: 85 HP / 120 Atk / 70 Def / 50 SpA / 50 SpD / 100 Spe

Starly
Type: Normal / Flying
Ability: Keen Eye
Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpA / 30 SpD / 60 Spe

Starmie
Type: Water / Psychic
Ability: Natural Cure / Illuminate
Base Stats: 60 HP / 75 Atk / 85 Def / 100 SpA / 85 SpD / 115 Spe

Staryu
Type: Water
Ability: Natural Cure / Illuminate
Base Stats: 30 HP / 45 Atk / 55 Def / 70 SpA / 55 SpD / 85 Spe

Steelix
Type: Steel / Ground
Ability: Sturdy / Rock Head
Base Stats: 75 HP / 85 Atk / 200 Def / 55 SpA / 65 SpD / 30 Spe

Stunky
Type: Poison / Dark
Ability: Stench / Aftermath
Base Stats: 63 HP / 63 Atk / 47 Def / 41 SpA / 41 SpD / 74 Spe

Sudowoodo
Type: Rock
Ability: Sturdy / Rock Head
Base Stats: 70 HP / 100 Atk / 115 Def / 30 SpA / 65 SpD / 30 Spe

Suicune
Type: Water
Ability: Pressure
Base Stats: 100 HP / 75 Atk / 115 Def / 90 SpA / 115 SpD / 85 Spe

Sunflora
Type: Grass
Ability: Chlorophyll / Solar Power
Base Stats: 75 HP / 75 Atk / 55 Def / 105 SpA / 85 SpD / 30 Spe

Sunkern
Type: Grass
Ability: Chlorophyll / Solar Power
Base Stats: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe

Surskit
Type: Bug / Water
Ability: Swift Swim
Base Stats: 40 HP / 30 Atk / 32 Def / 50 SpA / 52 SpD / 65 Spe

Swablu
Type: Normal / Flying
Ability: Natural Cure
Base Stats: 45 HP / 40 Atk / 60 Def / 40 SpA / 75 SpD / 50 Spe

Swalot
Type: Poison
Ability: Sticky Hold / Liquid Ooze
Base Stats: 100 HP / 73 Atk / 83 Def / 73 SpA / 83 SpD / 55 Spe

Swampert
Type: Water / Ground
Ability: Torrent
Base Stats: 100 HP / 110 Atk / 90 Def / 85 SpA / 90 SpD / 60 Spe

Swellow
Type: Normal / Flying
Ability: Guts
Base Stats: 60 HP / 85 Atk / 60 Def / 50 SpA / 50 SpD / 125 Spe

Swinub
Type: Ice / Ground
Ability: Oblivious / Snow Cloak
Base Stats: 50 HP / 50 Atk / 40 Def / 30 SpA / 30 SpD / 50 Spe

Taillow
Type: Normal / Flying
Ability: Guts
Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpA / 30 SpD / 85 Spe

Tangela
Type: Grass
Ability: Chlorophyll / Leaf Guard
Base Stats: 65 HP / 55 Atk / 115 Def / 100 SpA / 40 SpD / 60 Spe

Tangrowth
Type: Grass
Ability: Chlorophyll / Leaf Guard
Base Stats: 100 HP / 100 Atk / 125 Def / 110 SpA / 50 SpD / 50 Spe

Tauros
Type: Normal
Ability: Intimidate / Anger Point
Base Stats: 75 HP / 100 Atk / 95 Def / 40 SpA / 70 SpD / 110 Spe

Teddiursa
Type: Normal
Ability: Pickup / Quick Feet
Base Stats: 60 HP / 80 Atk / 50 Def / 50 SpA / 50 SpD / 40 Spe

Tentacool
Type: Water / Poison
Ability: Clear Body / Liquid Ooze
Base Stats: 40 HP / 40 Atk / 35 Def / 50 SpA / 100 SpD / 70 Spe

Tentacruel
Type: Water / Poison
Ability: Clear Body / Liquid Ooze
Base Stats: 80 HP / 70 Atk / 65 Def / 80 SpA / 120 SpD / 100 Spe

Togekiss
Type: Normal / Flying
Ability: Serene Grace / Hustle
Base Stats: 85 HP / 50 Atk / 95 Def / 120 SpA / 115 SpD / 80 Spe

Togepi
Type: Normal
Ability: Serene Grace / Hustle
Base Stats: 35 HP / 20 Atk / 65 Def / 40 SpA / 65 SpD / 20 Spe

Togetic
Type: Normal / Flying
Ability: Serene Grace / Hustle
Base Stats: 55 HP / 40 Atk / 85 Def / 80 SpA / 105 SpD / 40 Spe

Torchic
Type: Fire
Ability: Blaze
Base Stats: 45 HP / 60 Atk / 40 Def / 70 SpA / 50 SpD / 45 Spe

Torkoal
Type: Fire
Ability: White Smoke
Base Stats: 70 HP / 85 Atk / 140 Def / 85 SpA / 70 SpD / 20 Spe

Torterra
Type: Grass / Ground
Ability: Overgrow
Base Stats: 95 HP / 109 Atk / 105 Def / 75 SpA / 85 SpD / 56 Spe

Totodile
Type: Water
Ability: Torrent
Base Stats: 50 HP / 65 Atk / 64 Def / 44 SpA / 48 SpD / 43 Spe

Toxicroak
Type: Poison / Fighting
Ability: Dry Skin / Anticipation
Base Stats: 83 HP / 106 Atk / 65 Def / 86 SpA / 65 SpD / 85 Spe

Trapinch
Type: Ground
Ability: Hyper Cutter / Arena Trap
Base Stats: 45 HP / 100 Atk / 45 Def / 45 SpA / 45 SpD / 10 Spe

Treecko
Type: Grass
Ability: Overgrow
Base Stats: 40 HP / 45 Atk / 35 Def / 65 SpA / 55 SpD / 70 Spe

Tropius
Type: Grass / Flying
Ability: Chlorophyll / Solar Power
Base Stats: 99 HP / 68 Atk / 83 Def / 72 SpA / 87 SpD / 51 Spe

Turtwig
Type: Grass
Ability: Overgrow
Base Stats: 55 HP / 68 Atk / 64 Def / 45 SpA / 55 SpD / 31 Spe

Typhlosion
Type: Fire
Ability: Blaze
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe

Tyranitar
Type: Rock / Dark
Ability: Sand Stream
Base Stats: 100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe

Tyrogue
Type: Fighting
Ability: Guts / Steadfast
Base Stats: 35 HP / 35 Atk / 35 Def / 35 SpA / 35 SpD / 35 Spe

Umbreon
Type: Dark
Ability: Synchronize
Base Stats: 95 HP / 65 Atk / 110 Def / 60 SpA / 130 SpD / 65 Spe

Unown
Type: Psychic
Ability: Levitate
Base Stats: 48 HP / 72 Atk / 48 Def / 72 SpA / 48 SpD / 48 Spe

Ursaring
Type: Normal
Ability: Guts / Quick Feet
Base Stats: 90 HP / 130 Atk / 75 Def / 75 SpA / 75 SpD / 55 Spe

Uxie
Type: Psychic
Ability: Levitate
Base Stats: 75 HP / 75 Atk / 130 Def / 75 SpA / 130 SpD / 95 Spe

Vaporeon
Type: Water
Ability: Water Absorb
Base Stats: 130 HP / 65 Atk / 60 Def / 110 SpA / 95 SpD / 65 Spe

Venomoth
Type: Bug / Poison
Ability: Shield Dust / Tinted Lens
Base Stats: 70 HP / 65 Atk / 60 Def / 90 SpA / 75 SpD / 90 Spe

Venonat
Type: Bug / Poison
Ability: Compoundeyes / Tinted Lens
Base Stats: 60 HP / 55 Atk / 50 Def / 40 SpA / 55 SpD / 45 Spe

Venusaur
Type: Grass / Poison
Ability: Overgrow
Base Stats: 80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe

Vespiquen
Type: Bug / Flying
Ability: Pressure
Base Stats: 70 HP / 80 Atk / 102 Def / 80 SpA / 102 SpD / 40 Spe

Victreebel
Type: Grass / Poison
Ability: Chlorophyll
Base Stats: 80 HP / 105 Atk / 65 Def / 100 SpA / 60 SpD / 70 Spe

Vigoroth
Type: Normal
Ability: Vital Spirit
Base Stats: 80 HP / 80 Atk / 80 Def / 55 SpA / 55 SpD / 90 Spe

Vileplume
Type: Grass / Poison
Ability: Chlorophyll
Base Stats: 75 HP / 80 Atk / 85 Def / 100 SpA / 90 SpD / 50 Spe

Volbeat
Type: Bug
Ability: Illuminate / Swarm
Base Stats: 65 HP / 73 Atk / 55 Def / 47 SpA / 75 SpD / 85 Spe

Voltorb
Type: Electric
Ability: Static / Soundproof
Base Stats: 40 HP / 30 Atk / 50 Def / 55 SpA / 55 SpD / 100 Spe

Vulpix
Type: Fire
Ability: Flash Fire
Base Stats: 38 HP / 41 Atk / 40 Def / 50 SpA / 65 SpD / 65 Spe

Wailmer
Type: Water
Ability: Oblivious / Water Veil
Base Stats: 130 HP / 70 Atk / 35 Def / 70 SpA / 35 SpD / 60 Spe

Wailord
Type: Water
Ability: Oblivious / Water Veil
Base Stats: 170 HP / 90 Atk / 45 Def / 90 SpA / 45 SpD / 60 Spe

Walrein
Type: Ice / Water
Ability: Thick Fat / Ice Body
Base Stats: 110 HP / 80 Atk / 90 Def / 95 SpA / 90 SpD / 65 Spe

Weavile
Type: Dark / Ice
Ability: Pressure
Base Stats: 70 HP / 120 Atk / 65 Def / 45 SpA / 85 SpD / 125 Spe

Weedle
Type: Bug / Poison
Ability: Shield Dust
Base Stats: 40 HP / 35 Atk / 30 Def / 20 SpA / 20 SpD / 50 Spe

Weezing
Type: Poison
Ability: Levitate
Base Stats: 65 HP / 90 Atk / 120 Def / 85 SpA / 70 SpD / 60 Spe

Whiscash
Type: Water / Ground
Ability: Oblivious / Anticipation
Base Stats: 110 HP / 78 Atk / 73 Def / 76 SpA / 71 SpD / 60 Spe

Whismur
Type: Normal
Ability: Soundproof
Base Stats: 64 HP / 51 Atk / 23 Def / 51 SpA / 23 SpD / 28 Spe

Wigglytuff
Type: Normal
Ability: Cute Charm
Base Stats: 140 HP / 70 Atk / 45 Def / 75 SpA / 50 SpD / 45 Spe

Wingull
Type: Water / Flying
Ability: Keen Eye
Base Stats: 40 HP / 30 Atk / 30 Def / 55 SpA / 30 SpD / 85 Spe

Wobbuffet
Type: Psychic
Ability: Shadow Tag
Base Stats: 190 HP / 33 Atk / 58 Def / 33 SpA / 58 SpD / 33 Spe

Wooper
Type: Water / Ground
Ability: Damp / Water Absorb
Base Stats: 55 HP / 45 Atk / 45 Def / 25 SpA / 25 SpD / 15 Spe

Wormadam
Type: Bug / Grass
Ability: Anticipation
Base Stats: 60 HP / 59 Atk / 85 Def / 79 SpA / 105 SpD / 36 Spe

Wormadam-G
Type: Bug / Ground
Ability: Anticipation
Base Stats: 60 HP / 79 Atk / 105 Def / 59 SpA / 85 SpD / 36 Spe

Wormadam-S
Type: Bug / Steel
Ability: Anticipation
Base Stats: 60 HP / 69 Atk / 95 Def / 69 SpA / 95 SpD / 36 Spe

Wurmple
Type: Bug
Ability: Shield Dust
Base Stats: 45 HP / 45 Atk / 35 Def / 20 SpA / 30 SpD / 20 Spe

Wynaut
Type: Psychic
Ability: Shadow Tag
Base Stats: 95 HP / 23 Atk / 48 Def / 23 SpA / 48 SpD / 23 Spe

Xatu
Type: Psychic / Flying
Ability: Synchronize / Early Bird
Base Stats: 65 HP / 75 Atk / 70 Def / 95 SpA / 70 SpD / 95 Spe

Yanma
Type: Bug / Flying
Ability: Speed Boost / Compoundeyes
Base Stats: 65 HP / 65 Atk / 45 Def / 75 SpA / 45 SpD / 95 Spe

Yanmega
Type: Bug / Flying
Ability: Speed Boost / Tinted Lens
Base Stats: 86 HP / 76 Atk / 86 Def / 116 SpA / 56 SpD / 95 Spe

Zangoose
Type: Normal
Ability: Immunity
Base Stats: 73 HP / 115 Atk / 60 Def / 60 SpA / 60 SpD / 90 Spe

Zapdos
Type: Electric / Flying
Ability: Pressure
Base Stats: 90 HP / 90 Atk / 85 Def / 125 SpA / 90 SpD / 100 Spe

Zigzagoon
Type: Normal
Ability: Pickup / Gluttony
Base Stats: 38 HP / 30 Atk / 41 Def / 30 SpA / 41 SpD / 60 Spe

Zubat
Type: Poison / Flying
Ability: Inner Focus
Base Stats: 40 HP / 45 Atk / 35 Def / 30 SpA / 40 SpD / 55 Spe


I didn't feel like replacing "Ability" for "Abilities" and "Type" for "Types" but hopefully this helps =).
 

sandshrewz

POTATO
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'm on it!!

Offensive


Gyarados
Type: Water / Flying
Ability: Intimidate
Base Stats: 95 HP / 125 Atk / 79 Def / 60 SpA / 100 SpD / 81 Spe

Gyarados is a fearsome physical offensive threat thanks to its remarkable base 125 Attack and access to Dragon Dance. While Gyarados's Water / Flying typing means that it is weak to Stealth Rock, it can set up on many common Pokemon such as Heatran, Choice-locked Flygon, and many more. Intimidate also helps it set up on some physical attackers. Gyarados is quite hard to take down after a single boost as it can outspeed even Jolteon with a Jolly nature and is not weak to any priority move. One of the most common way to revenge kill Gyarados is via Choice Scarf users such as Flygon, Rotom-A, and Jirachi. Gyarados has useful high-powered moves such as Waterfall, Earthquake, Stone Edge, and bounce to utilize. Gyarados can also set up on common phazers and prevent incoming phazers from doing their job by using Taunt. With Taunt, Gyarados can comfortably set up some phazers such as Swampert and Skarmory. It also has decent bulk to attempt multiple Dragon Dances. Though Stealth Rock is really a limiting factor for Gyarados, it can utilize Choice Band to hit hard right off the bat and severely denting or even KOing common switch-ins such as Flygon.

I guess I'll edit it when I have the time again ;-; sorry for the slowness .-.
 

Celebi
Typing: Grass / Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Natural Cure

While 7 weaknesses might sound horrible for a defensive threat, Celebi makes up for it with a solid 6 resistances (including Ground, Water, Electric, and Fighting). It's typing also pairs up perfectly with Heatran, forming the famed CeleTran combination. Base 100 stats across the board means Celebi has solid bulk on both sides, is quite fast for a wall, and can take off the gloves when push comes to shove. Recover offers it a reliable recovery move, though it can also opt for Rest, ridding itself of sleep by switching out thanks to Natural Cure. With a great support movepool, there's no telling just what sort of set Celebi will be running. It can set up Stealth Rock, force switches with Perish Song or Leech Seed, scout with Baton Pass or U-turn, cripple threats with Thunder Wave or Trick, or keep the team nice and healthy with Heal Bell. Despite all of it's pluses, Celebi can still be hammered down by attacks that prey on it's many weaknesses; Pursuit in particular can put a quick end to this pixie's trickery.
 

Andy Snype

Mr. Music

Infernape
Type: Fire / Fighting
Ability: Blaze
Base Stats: 76 HP / 104 Atk / 71 Def / 104 SpA / 71 SpD / 108 Spe


Infernape has a highly offensive presence in DPP OU due to its high Speed and decent attacking stats. Most Infernape are physically oriented, decimating foes with STAB Close Combat, scouting for checks with U-Turn, and finishing off faster foes with Mach Punch. While most physically oriented Infernape run Flare Blitz as their Fire-type STAB move of choice to dent common Fighting-type switch-ins Gliscor, Skarmory, and Rotom-A, others prefer to go mixed with Overheat or Fire Blast along with other Special moves for coverage to attack those switch-ins' weaker offensive stat, namely Hidden Power Ice, Grass Knot, or Hidden Power Electric. Furthermore, Infernape can take advantage of the switches it forces to set up with either Swords Dance or Nasty Plot to boost its damage output. Some uncommon moves that are also at Infernape's disposal include Thunderpunch, Vacuum Wave, and Focus Blast. Infernape can also take advantage of its high Speed and perform as an excellent Choice user as it outspeeds the Base 100 Speed Pokemon. Infernape also sees use as a lead, commonly running a Choice set or a Focus Sash set that utilizes Infernape's common moves in addition to Fake Out and Stealth Rock.
 

Jirachi
Type: Steel / Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Serene Grace

Despite being more known as an annoying offensive threat that abuses Serene Grace, Jirachi also makes for a great defensive Pokemon with a part Steel typing and base 100 stats across the board. It's one of the best Wish passers out there, using Wish and then switching out with U-turn. On such sets, it still normally abuses Serene Grace to net paralyses and flinches with Body Slam and Iron Head. Jirachi is also a reliable dual screens user, setting up screens to keep its team healthy while healing teammates up with Wish and scouting with U-turn. A specially defensive set that spreads paralysis (usually through Thunder Wave, but sometimes Body Slam), heals the team up with Wish, and maintains some offensive presence with Iron Head and Fire Punch is also viable. Fire Punch's 20% chance to burn can also help patch up this Jirachi's lower physical bulk.
 
Some of these have been sitting as Reserved for quite some time, and I'd like to see this move along. Aerodactyl, Dragonite, and Gengar have been reassigned to whistle. I trust he can get them done in a timely fashion. Ojama, I know you lost two of your reservations here, but you still have Gliscor to complete. Please get this done soon, or that will be marked as Unreserved as well.

Everyone else that still has Reserved threats, it's been over a week. Be grateful that I'm not marking them as Unreserved... yet. These are each a paragraph; if you can't get that finished in a decent time frame, simply don't reserve what others could be writing.

With that said, I'll be reserving Spiritomb.
 

Ojama

Banned deucer.
Just posting to say i'm almost done, i just didnt finish gliscor yet. Dragonite and Aero are done i just wanted to post all in the same post. Sorry about that, it was a bit tough since im on vacations.
 

Andy Snype

Mr. Music

Honchkrow
Type: Dark / Flying
Ability: Insomnia / Super Luck
Base Stats: 100 HP / 125 Atk / 52 Def / 105 SpA / 52 SpD / 71 Spe

Honchkrow is a very rare Pokemon to come by in DPP OU, but its rarity should not give anyone a reason to underestimate it. Possessing the strongest Brave Bird in OU almost always warrants a switch-in to a Flying resistance, which Honchkrow almost certainly has an answer for. Heatran and Tyranitar must watch out for Superpower from this mafia bird, and Skarmory, Jirachi, and Metagross must be wary of Heat Wave. Faster foes that resist Brave Bird, namely Aerodactyl and Jolteon, will not like taking STAB Sucker Punches from the same Pokemon that 2HKOes defensive Swampert, the defensive Pokemon that many teams relied on to check Dragon Dance Mence back when it wasn't banned. To damage the bulkier Electrics, Honchkrow can also opt to run Night Slash, OHKOing most Rotom and hurting defensive Zapdos. Though Honchkrow's middling Speed and terrible Defense stats are subpar, Honchkrow can capitalize upon switches with Spikes support, Pursuit, or even Roost to negate residual damage from Stealth Rock, Life Orb, Brave Bird recoil, and sand.
 
Offensive Gengar

Gengar
Type: Ghost / Poison
Ability: Levitate
Base Stats: 60 HP / 65 Atk / 60 Def / 130 SpA / 75 SpD / 110 Spe

Gengar's high Special Attack and Speed combined with an unpredictable moveset make it an extremely threatening Pokemon. Even though its movepool of damagiing attacks is rather limited (Shadow Ball, Focus Blast, Thunderbolt, Hidden Power, and Explosion), Gengar's different sets are largely countered by different Pokemon. It frequently utilizes Substitute + Pain Split in conjunction with the perfect coverage provided by Shadow Ball and Focus Blast. Three attack sets add either Thunderbolt or Hidden Power Fire in place of Pain Split. Finally, Explosion, Hypnosis, and Protect also make familiar appearances on Gengar sets.
 

Spiritomb
Type: Ghost / Dark
Base Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 35 Spe
Ability: Pressure

With no exploitable weaknesses and 3 handy immunities to Fighting, Normal, and Psychic, Spiritomb is a solid spinblocker. Although it lacks reliable recovery, it's low HP coupled with strong defenses makes Pain Split a great option for keeping it healthy. It can weaken offensive threats with Will-O-Wisp, trap opposing spinblockers with Pursuit, and even revenge kill in a pinch with STAB Sucker Punch. RestTalking is also a viable method for keeping Spiritomb in good health, and RestTalk sets are usually seen running Will-O-Wisp and Shadow Ball. Alternatively, it can run Rest, Will-O-Wisp, Curse, and Pursuit to become truly difficult to break through. The best bet for defeating Spiritomb is to just smack it hard with neutral hits, especially from special attackers that fear little from burns.
 

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