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DPP Smeargle [4F]+

Discussion in 'Uploaded Analyses' started by mtr, Oct 8, 2009.

  1. mtr

    mtr

    Joined:
    Jan 31, 2009
    Messages:
    1,773
    Status: Undergoing Final Edits

    I knew before starting this that the Smeargle update was going to be a lot of fun, just because of the controversy over exactly what sets constituted viable and which sets would be considered gimmicky. I asked around on IRC and the SB chat, and if you want to see the reasoning and the chatting behind the decisions, Ctrl-F "Justification" (no quotations), which is in the second post. Without further ado...


    [​IMG]http://www.smogon.com/dp/pokemon/smeargle
    [SET]
    name: Spiker Lead
    move1: Spore
    move2: Spikes
    move3: Taunt
    move4: Stealth Rock
    item: Focus Sash
    ability: Own Tempo
    nature: Jolly
    evs: 4 HP / 252 Def / 252 Spe

    [SET COMMENTS]
    <p>This particular Smeargle set has become an excellent support lead as bulkier leads such as Metagross and Swampert have become more popular during the Platinum metagame. The principle here is simple: against a Pokemon that does not use Taunt, use Spore, and begin to set up layers of entry hazards. You can employ this simple strategy against Metagross, Swampert, Hippowdon, Bronzong, Heatran, and more, as the Focus Sash guarantees that you will put at least one Pokemon to sleep and set up at least one layer of entry hazards. Since this Smeargle carries no attacks and will not be surviving any special attacks commonly carried by leads, the EVs are invested in Defense to ensure that Smeargle can survive weaker physical assaults, like 2 Bullet Punches from a lead Metagross.</p>

    <p>This Smeargle is a risky lead, and therefore should only be used if your team can take advantage of it. For this reason, you should incorporate Pokemon that can make great use of multiple layers of Spikes. Lucario and Life Orb Gyarados are such Pokemon; two layer of Spikes and Stealth Rock guarantees a OHKO on Lucario's nemesis Hippowdon. Gyarados gets an OHKO on a defensive Starmie with Earthquake when Spikes and Stealth Rock are up. Other than that, using Pokemon that can force many switches, such as Scizor and Heatran, is a great way to further abuse Spikes. You can also try employing phazers, such as Suicune, Swampert, or Vaporeon, but since this Smeargle will be employed on offensive or balanced teams, the phazer should have a purpose on your team other than simply phazing.</p>

    <p>It should be clear by now that Spikes aren't simply a bonus to have, they need a team built around them to work. Therefore, it makes sense that a Ghost-type should be used to block Rapid Spin attempts. The Rotom formes are the premier spin blockers in the metagame, and can be played offensively or defensively, depending on your preference. Dusknoir can be considered if you want a more specialized spin blocker with higher defenses than Rotom-A (or are playing on Wifi).</p>

    <p>Smeargle has unfavorable matchups against faster leads such as Azelf, Aerodactyl, Jirachi, Infernape, and Roserade. A Rotom forme can fortunately cover many of these threats (Azelf, Aerodactyl, Jirachi), but if you are using it, be careful that it is not weakened to the point where it is useless later in the game, where it may be needed to counter threats such as Gyarados and Metagross. A Gyarados and Latias can set up on Infernape, and a Scizor can easily revenge kill a Roserade if necessary. As a bonus, both Scizor and Gyarados can effectively check lead Jirachis.</p>

    [SET]
    name: Anti-Lead
    move1: Spore
    move2: Trick
    move3: Encore / U-turn
    move4: Destiny Bond / Lunar Dance
    item: Choice Scarf
    ability: Own Tempo
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]
    <p>This Smeargle sacrifices the chance to get up Spikes in exchange for a better matchup against many leads that the Spiker Lead suffers against. Azelf, Aerodactyl, expecting the Spiker Lead, will likely use Taunt, but since you outpace them with a Choice Scarf, you can Trick them into the Taunt, gaining a Focus Sash, and U-turn (or simply switch if you lack the move) to scout the opponent's switch-in. A lead Infernape can be dealt with similarly by using Spore or Trick, as Fake Out will not OHKO. Bulkier leads still suffer against this Smeargle due to Trick, and Pokemon on stall teams in particular despise being given a Choice Scarf. Destiny Bond is there for late-game purposes if you need to score a KO on the opponent, while Encore (with some prediction) can stop something like a Latias that has procured too many Calm Minds. However, note that you will still need the Choice Scarf for these tactics to work, as otherwise you will be easily outsped and KOed (unless you have managed to procure a Focus Sash). Smeargle also happens to be one of the few Pokemon that can learn Lunar Dance, which can be helpful in getting a weakened or crippled sweeper back to full health.</p>

    <p>While you have a better matchup against many leads than the Spiker lead, you still unequivocally lose to Jirachi (who OHKOes you with Iron Head) and Ninjask (who completes its mission of Baton Passing to a sweeper). Fortunately, you can take advantage of a Jirachi's Iron Head to use Pokemon such as Gyarados or Heatran and set up on it. Ninjask is crippled by Taunt, so a bulky Gyarados makes an excellent partner to this Smeargle lead. You should also consider using a Pokemon that can set up the vital Stealth Rock. Heatran, Swampert, and Gliscor are excellent choices for this role. If you elect to use Lunar Dance, consider using a sweeper that can really benefit from having two opportunities to sweep, such as Tyranitar.</p>

    [SET]
    name: Ingrain Pass
    move1: Spore
    move2: Ingrain
    move3: Substitute / Taunt / Spider Web
    move4: Baton Pass
    item: Leftovers / Salac Berry / Shed Shell
    ability: Own Tempo
    nature: Jolly
    evs: 96 HP / 120 Def / 40 SpD / 252 Spe

    [SET COMMENTS]
    <p>This set dates back to Smeargle's niche in RSE play as a key member of Baton Pass teams due to its ability to pass Ingrain to other members of the team, thus preventing phazers from destroying the chain. Ingrain also helps the members of the chain recover health (albeit slowly), which can be handy on a team as strapped for moveslots as a Baton Pass team. Spore is used to put problematic Pokemon to sleep, and is often the first move this Smeargle uses. The third slot is up for debate: Substitute, if selected, should often be the first move used in order to scout for priority users and Sleep Talkers. In addition to this, Substitute has potential with the Salac Berry to get you a free speed boost. Taunt can be handy in order to disable enemy Taunt users such as Gliscor and Gyarados. Spider Web is a gamble: it can mean an automatic victory if you trap an unthreatening Pokemon, or it can mean a painful switch if you trap something like a Scizor or Infernape (that possesses Mach Punch or Vaccuum Wave). The item Shed Shell is recommended for use only if you fear Perish Song Celebi or for whatever reason need to switch rather than Baton Pass, as Ingrain stops your team members from switching. Other than that, Leftovers is the reliable option.</p>

    <p>Because a base 75 Speed is nothing to brag about, this set works best with speed boosts passed in, and for that there are three main options: Zapdos, Gliscor, and Ninjask, each with their advantages. Zapdos tends to block common phazers, such as Skarmory, Suicune, and Swampert from acting due to fear of a strong Thunderbolt or Hidden Power Grass. Gliscor has access to Taunt to shut down enemy phazers completely. Ninjask, by virtue of its high speed, can block Trick from shutting down your chain by outspeeding a Choice Scarf user and putting up Substitute, but rather than repelling phazers like Suicune and Swampert, it attracts them, and is an iffy choice at best.</p>

    <p>This set tends to work best on dedicated Baton Pass teams, where every member of the team can pass stat boosts, Substitutes, or healing to one another. You should seek to include Pokemon that can pass Agility, and either Attack or Special Attack boosts, combined with Substitutes. A full guide to the construction of Baton Pass teams can be found here. http://www.smogon.com/dp/articles/baton_pass_chains</p>

    [SET]
    name: Drum Pass
    move1: Spore
    move2: Substitute
    move3: Belly Drum
    move4: Baton Pass
    item: Salac Berry
    ability: Own Tempo
    nature: Jolly
    evs: 244 HP / 12 Def / 252 Spe

    [SET COMMENTS]
    <p>The old standard for Smeargle never loses the threat of being devastating, but it is almost moribund in the current metagame. The idea here is to set up a Substitute upon entering the field (you should be faster than your opponent's Pokemon.) If the opponent's switch-in lacks a phazing move or Haze, use Belly Drum and then Spore. Reverse the order if the opponent doesn't have such a move. Finally, Baton Pass the Attack and Speed to a Pokemon capable of sweeping through the OU tier, such as Aerodactyl, Metagross, Gyarados, or Lucario. The reason this set suffers in the current metagame is because it is difficult for Smeargle to get a free turn, combined with the large amount of priority, Choice Scarf users, and Taunters, such as Azelf, Gyarados, Lucario, Scizor, Latias, Heatran, etc. It does you little good to pass a Belly Drum if your recipient is outsped by a Scarfer or picked off by a priority user. Therefore, based on what recipient you choose, try to eliminate its counters accordingly.</p>

    <p>As with the other Baton Pass sets, passing Speed boosts is recommended because it ensures Smeargle can outpace and Spore Taunt users before they shut down the strategy. A Substitute Passer, such as Zapdos or Ninjask, can also help ensure that Smeargle gets a free turn it needs. Magnezone support is highly recommended just to ensure that you don't miss the odd Scizor, Lucario, or Skarmory that comes back to ruin your fun. If you want this Smeargle to work, give it the support it needs, and do not reveal it too early to the opponent.</p>

    [SET]
    name: Trap Pass
    move1: Spore
    move2: Spider Web
    move3: Encore / Cosmic Power
    move4: Baton Pass
    item: Leftovers / Lum Berry
    ability: Own Tempo
    nature: Jolly
    evs: 96 HP / 120 Def / 40 SpD / 252 Spe

    [SET COMMENTS]
    <p>This set forgoes Ingrain in order to attempt to pass Spider Web to a recipient capable of easily sweeping the opponent's team. It works on similar principles as the previously mentioned Ingrain Pass set: Spore first, use Spider Web on the next switch-in, and Baton Pass to an appropriate sweeper that can setup on the opponent. For the third moveslot, Encore can be used to lock the opponent into a particular move if you find a free turn with which to do so, or Cosmic Power can be used to make your switch-in's setup easier. Note, however, that both Encore and Cosmic Power are luxuries, not necessities, and if you use them recklessly, the Trap Pass strategy will fail due to Smeargle's untimely demise. Only use them if you have generated a free turn courtesy of a passed in Substitute.</p>

    <p>As mentioned in the other set, a Speed passer, likely with Substitute, is highly recommended here to make is easier for Smeargle to get onto the field and set. Zapdos works best for this role, Gliscor works well, but Ninjask is iffy. The next thing you should consider is the recipient of the trap pass. This should be a Pokemon capable of setting up and sweeping through OU given the chance. Pokemon such as Salamence, Lucario, and Gyarados work well for this role. You should make sure that the remainder of your team can clear the counters of your Pokemon of choice.</p>


    [Team Options]
    <p>Field conditions are not of integral importance to Smeargle, though they can help or hinder it. Sandstorm breaks the lead's Focus Sash and can potentially screw you up if you're not using Leftovers and remain on the field too long (this happens more frequently with the Drum Pass set), but such cases are rare, and certainly not worth using Rain Dance to clear up. Entry hazards certainly don't help a Baton Pass Smeargle set, but they can help the Pokemon who receive its boosts.</p>

    <p>In terms of typing, Smeargle doesn't really synergize offensively or defensively with any Pokemon (barring the immunity to Ghost-type attacks). However, Smeargle's utility to your team still depends exclusively on its partners: basically, the more you invest into making Smeargle work, the better results you will have from it. The lead set should be partnered by Pokemon that can protect your Spikes, such as Rotom-A, and sweepers that can take advantage of them, such as Lucario, Scizor, Salamence, Gyarados, etc. The Baton Pass sets should be paired with Agility Passers such as Zapdos, Gliscor, or Ninjask, and solid recipients of the boosts, which depend on the particular Baton Pass set that you are employing. For example, Aerodactyl may work with the Drum Passer, but would not work with anything else because it lacks a stat-boosting move. Some constants, however, are that the Pokemon in question should have high offensive stats and an expansive movepool, so Pokemon such as Metagross, Gyarados, and Salamence work well. Protection against priority moves such as Bullet Punch and Vaccuum Wave is a bonus. Your team should be able to deal with phazers such as Skarmory and Suicune, and as was mentioned, Zapdos and Gliscor are good ways to scare phazers off the field so you can get your boosts.</p>

    <p>The Spiker Lead and Anti-Lead Smeargle sets should be used on offensive or balanced teams that can make good use of the entry hazards. The other sets work best on Baton Pass chains or on teams with strong Baton Pass components. One thing is certain, though: don't use Smeargle, even the Spiker lead, on a stall team, as a stall team demands more from its lead than one or two layers of entry hazards in exchange for its life.</p>


    [Other Options]
    <p>You can Baton Pass Nasty Plot to a strong special sweeper such as Jolteon or Raikou, but Togekiss has better stats for that role. Smeargle has access to moves such as Endeavor, Transform, and Perish Song, but such moves tend to have situational usages, and are unreliable. For example, Endeavor-based strategies suffer against Sand Stream and the ubiquitous Rotom formes in the current metagame. Perish Trapping is a one-time use strategy that is not guaranteed to work, and even if it does work, all you have achieved is equality with the opponent, not an advantage. (both sides have effectively lost one Pokemon, as your Smeargle will not be able to use a Perish Song/Substitute strategy again once the opponent sends in a revenge killer). </p>

    <p>The Spiker Lead has can use moves such as Magic Coat (to defeat enemy Roserades), Protect (to block Fake Out from Infernape), and Counter (to defeat a Metagross), but such moves are situational in nature, and Stealth Rock is generally accepted as the best choice for the fourth moveslot. The Anti-Lead and Spiker Lead sets can use Memento to give one of your sweepers a free turn to set up against your opponent. However, this tends to work best in conjunction with Dual Screen support, making Uxie the preferred choice for a Memento user. Still, if you need Smeargle to use the move, it can do well with it.</p>

    [EVs]
    <p>The guiding principle behind EVing Smeargle is first to max out the Speed stat and then to distribute the rest of the EVs into HP or Defense, in the hope that you can live against a low base power attack or an attack from a defensive Pokemon. There is little reason to deviate from the listed EVs, unless you are using U-turn or Extremespeed and want a bit more power to your attack, in which case you would invest in Attack.</p>

    [Opinion]
    <p>Using Smeargle on your team is quite risky: if your opponent is prepared to deal with it, you may just have given up one Pokemon slot to do little more than Spore a Pokemon to sleep. However, Smeargle remains a critical component of Baton Pass teams because of its access to moves such as Ingrain, Spider Web, and Belly Drum, which have the potential to seal your opponent's fate in the match. Smeargle's lead sets punish stall teams and teams with bulky leads, so if your team can handle other offensive teams, Smeargle can be a great addition. In general, what you get from Smeargle depends on what you put into making it work: if you build your team with the intent of covering its weaknesses and abusing its potential, you likely won't be disappointed.</p>


    [Counters]
    <p>Pokemon immune to sleep, such as Honchkrow and Primeape work well, but they are rarely used in OU due to their other weaknesses. A user of Sleep Talk, such as Machamp, can deal with Smeargle, but the combination of Spore and Taunt can shut it down.</p>

    <p>Smeargle's most popular set, the Spiker Lead, is defeated by faster leads such as Azelf, Aerodactyl, Jirachi, and Infernape. Lum Berry Metagross is another concern. The Anti-Lead can shut down these particular threats, but aside from being rare, it has little use besides dealing with enemy leads, and forcing Smeargle out is not quite difficult. Later in the match, fast Pokemon and priority users can stop Smeargle from acting, and if it uses Spore, revenge killing becomes quite easy due to Sleep Clause.</p>

    <p>In general, the Baton Pass sets of Smeargle requires a bit of playing around. Hyperoffensive teams packed with Pokemon such as Azelf, Infernape, and Gengar can easily kill off Smeargle before it does anything. The use of Taunt, if Smeargle has no Speed boosts so it can use Spore or Taunt to intercept you, also shuts it down. Other than that, perhaps the best strategy to defeating Smeargle is to apply pressure to it, forcing it to use a Sleep move and not get a free turn because of the Substitute. Then enter the field with a user of Choice Scarf such as Flygon or a Pokemon with strong priority moves such as Scizor or Infernape, who can kill off Smeargle or force it to switch, making it useless for the rest of the match because of Sleep Clause.</p>
  2. mtr

    mtr

    Joined:
    Jan 31, 2009
    Messages:
    1,773
    About Smeargle...

    The Spiker Lead was obviously going to be the first set listed, as it was one of the top ten leads and was quite successful in the current metagame. The Ingrain Pass set still worked well, especially when Agility boosts were passed to it, and was certainly worth including. After that was where the controversy began.

    <+joshe> the only good set smeargle can run
    <+joshe> is the lead sets
    <+joshe> thats all
    <+joshe> and maybe baton pass
    <+joshe> like ingrain sets

    I asked around a bit more in #stark and the shoddy battle chat, and here was what I got:

    <+whistle> belly pass
    <Reflect_Suicune> mean look pass isn't half bad
    <PI-Dimension> bellypass

    These guys were lobbying for the inclusion of the Drum Pass and Trap Pass sets, and to be fair, those sets could still work, although they might need Magnezone support to remove the penultimate Smeargle check, Scizor (against an intelligent opponent, it was a guarantee that Spore wouldn't hit it, and that there would be no free Substitute). I decided that I would include them lower on the list of updates, with the potential to remove them depending on the opinions I got here.

    So I needed to determine if the Anti-Lead, Endeavor, L1, Endeavor, Perish Trap, and Transformer sets were worthy of inclusion. The people I talked to didn't seem to think so, but I needed to reason it out myself, as I believed that the Anti-Lead set still may have had some merit. To test this, I did a leads list analysis:

    1. Azelf: You can Spore it from the get-go, or you can Trick it to steal the Focus Sash, though you will probably get Taunted (most people will think you are the Spiker Lead, which means they will Taunt rather than attack), meaning that you both switch out. Either way, you win, as you've stopped the Azelf from doing anything, and you've crippled it.
    2. Metagross: Bullet Punch never OHKOes, so you can Spore or Trick (if you predict Stealth Rock). You win. LumGross with MM+BP might beat you, but it's rare.
    3. Jirachi: You lose here, no questions asked.
    4. Aerodactyl: Same as Azelf, you win here easily, as you outspeed the flying fossil.
    5. Swampert: You can hit it with Spore if you want to sweep with something that despises Swampert, or you can use Trick to cripple it.
    6. Infernape: Fake Out doesn't OHKO, so you can use Spore, or Trick predicting a Stealth Rock.
    7. Ninjask: You lose here, and you've given it a free Sub.
    8. Roserade: Surprisingly, you lose. Natural Cure means it doesn't care about Sleep and can switch out, while if you use Spore, you're stuck into the move due to the scarf. You can theoretically be PP Stalled.
    9. Smeargle: most will be the Spiker Lead, so a fast Spore means that you win.
    10. Hippowdon: Spore or Trick, pick your poison. You win.

    This Smeargle holds favorable matchups against many of the leads, so it probably merits inclusion. It actually works better against many leads than the Spiker lead, but since the Spiker lead does a better job of generating offensive momentum with Spikes, it should go higher on the list. I actually used Encore in the final slot, and it worked well (with some prediction, though), as if you could predict the enemy using a support move, this locked them into it and got in one of your sweepers for free.

    So now I had to consider the Normal Endeavor set. Offhand, I would say that it works in theory, but the abundance of the Rotom formes and Tyranitar in the metagame make it suffer. Additionally, if the opponent had a priority user or a fast scarfer, you would end up defeated. Against a hyperoffensive team, you might screw up somebody with Endure+Salac+Endeavor, but the opponent's next Pokemon would finish you off. Against a balanced team, the opponent would switch in a Snorlax or Machamp (or worse, Rotom) or whatever to take the sleep, and then go to Scizor, who would defeat you easily with Bullet Punch. If you Endured and it used U-turn, the opponent's next Pokemon could finish it off. Basically, you sacrificed a Pokemon to put a status absorber to sleep and maybe do a bit of damage. Not worth it. Stall always uses a Ghost and usually has Sand Stream, which means that you suffer. Basically, even against unprepared teams, you don't gain much by using this Smeargle.

    <+whistle> endeavor is more of a "cool i can endeavor you" than something to count on

    The L1 Endeavor set really didn't have much going for it. Anything that relies on Quick Claw / Brightpowder and your opponent's inattentiveness (the analysis admitted that it would only work if your opponent didn't notice the Level 1 factor) does not deserve even a position in OO.

    <mtr12> The L1 Endeavor set
    <+whistle> oh that
    <+whistle> chuck it

    Perish Trapping...

    <mtr12> question: would anyone here consider Perish-Trap Smeargle viable in OU, and therefore deserving to remain in
    the analysis?
    <&Tangerine> ....probably not
    <mtr12> k, it's gone

    To be honest, I had my doubts about the Perish Trapper.

    As for the transformer...

    <mtr12> all I have left to sort out is "Transformer"
    <+whistle> transform is kind of gimmick
    <+Colonel_M> Smeargle is kind of gimmicky anyway

    It was jettisoned.

    So I was left with...Spiker Lead, Anti-Lead, Ingrain Pass, Belly Pass, and Trap Pass, with the last two being iffy. I'm really looking for the debate in this thread to close the book, one way or the other, on the Drum Pass and Trap Pass sets.
  3. LoveDensity

    LoveDensity

    Joined:
    Aug 3, 2008
    Messages:
    670
    I tried to this full revamp once and I gave up on it, but I have some inputs about your update.

    The most current viable Spiker Lead set imo is:

    Spore/Spikes/Stealth Rock/Taunt with 252 Def/252 Spe/4 HP. Most special leads are Roserade, Azelf, Heatran or Starmie anyways who will already screw you up with Sleep Powder, Taunt, Fire Blast, or Hydro Pump, so Sp.Def Evs aren't worth it. Max Def at least helps you survive more physical attacks and ensure that most physical moves don't nail down to 1 HP and then have t-tar switch in and end its days quick.

    When faced against a favorable lead like Swampert or Occa Berry Metagross, it wouldn't been too hard to set up two different hazards at once, starting with Stealth Rock first. 2 layers of spikes are nice, but it would be a waste imo to waste another moveslot or pokemon slot on another Pokemon that can use Stealth Rock. ExtremeSpeed will not be doing much anyways unless you seriously lack a revenge killer.

    I originally posted the 252 Atk/252 Spe/4 Hp spread with Spore/Spikes/Endeavor/ExtremeSpeed. I found that it only worked really well is because no one really expected that set at that time.

    In this current metagame, Smeargle nowadays is a very effective lead for Offense. I haven't seen a successful team other than my outdated team who has successfully used it in a "balanced" or "mixed stall" team.

    Also, I think the Anti-Lead set is too high on the board. I haven't seen a set run well like that for a long time, but should still be mentioned. The closest, best Choice Scarf I've seen is similar to the Spiker Lead with a move set like: Trick/Spore/Stealth Rock/Spikes. The Belly Pass is also an underrated threat, so I can't believe its rated so low. It is extremely successful if played correctly.
  4. mtr

    mtr

    Joined:
    Jan 31, 2009
    Messages:
    1,773
    The main problem with the Spiker Lead is that we are dealing with a severe case of Slashitis. The only moves set in stone are Spore and Spikes. Therefore, would you agree with making Stealth Rock the primary move on the fourth slot and jettisoning stuff like Protect and Magic Coat?

    I'm not too fond of the Belly Pass simply because against a smart player, the game proceeds something like this, assuming the opponent has no dedicated sleep takers. If the opponent has something like Machamp, you're in trouble, to say the least.

    X sent out Smeargle.
    Y has Swampert (random slow Pokemon) on the field.

    Smeargle used Substitute.
    Swampert used Earthquake.
    The substitute broke.

    Smeargle used Spore.
    Swampert fell asleep.
    Swampert is fast asleep.

    Smeargle used Belly Drum.
    The Salac Berry raised Smeargle's Speed.
    Opponent sent out Lucario/Scizor/Infernape/ScarfGon/ScarfLat/random fast Pokemon or priority user.

    Smeargle got butchered. If you give it two turns (via switching the first turn as it Subs), it might as well be good game. If Smeargle only gets one free turn, nothing's going to happen. Pulling off a Belly Pass is something you base your team around, and even then, it's not a guaranteed win.
  5. franky

    franky
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

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    [SET]
    name: Spiker Lead
    move1: Spore
    move2: Spikes
    move3: Taunt / Endeavor
    move4: ExtremeSpeed / Magic Coat / Protect / Counter
    item: Focus Sash
    ability: Own Tempo
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]
    <p>This particular Smeargle set is an (cut down fluff) excellent support lead as bulkier leads such as Metagross and Swampert have become more popular (removed last bits). The principle of the set is simple: use Spore against a Pokemon who doesn't have Taunt, and begin to set up layers of Spikes. You can use Spore on several leads like Metagross, Swampert, Hippowdon, Heatran. Focus Sash guarantees that Smeargle will put at least one Pokemon to sleep, and set up at least one layer of Spikes. The other moves are used depending on what the team needs. Endeavor can be useful against stall teams, because they are usually hit by Spore first before making a move, but Taunt is more useful to (cut down the fluff) easily prevent any form of set ups, most notibaly Ninjask. Extremespeed should be paired with Endeavor if the move is selected. Magic Coat can get the jump against opposing Roserade and Smeargle leads seeking to put you to sleep, (remove Magic Coat imo and add in Stealth Rock) Protect is used to guard against Fake Out leads like Infernape. Counter is useful if you predict a strong physical attack from the likes of Metagross, who may have a Lum Berry. (remove this as well, Endeavor is practically the same when paired with Extremespeed, just mentioned Endeavor and Extremespeed on certain leads like Lum Gross) Realize, however, that the point of this set it to set up Spikes, and the other moves have mainly situational usages.</p>

    <p>This Smeargle is a risky lead, and therefore should only be used if your team can take advantage of it. (removed 'you') Pokemon that can make good use of multiple layers of Spikes are exceptional partners with this set. Lucario is a great example of this; as two layer of Spikes and Stealth Rock (set by another Pokemon) enables it to guarantee a OHKO on one its best counter, Hippowdon. An offensive Gyarados can take advantage of Spikes and Stealth Rock on the field to get a OHKO on a defensive Starmie with Earthquake. There are many such cases of Pokemon exploiting multiple layers of Spikes for KOes, and you should definitely seek to abuse this on your team. (look to change this to specific Pokemon cuz' you should actually explain who benefits from this rather than seeking for ourselves :p) Other than that, using Pokemon that can force many switches, such as Scizor and Heatran, is a great idea simply to further abuse Spikes. You can also try using phazers, such as Suicune or Vaporeon, but since this Smeargle will be employed on offensive or balanced teams, the phazer should have a purpose on your team other than simply phazing.</p>

    <p>It should be clear by now that Spikes aren't simply a bonus to have, they need to have a team built around it to work. Therefore, having a Ghost-type should be used to block Rapid Spin attempts. The Rotom forms are the premier spin blockers in the metagame, and can be played offensively or defensively (removed extra fluff). You should also seek to have a Pokemon that can set up Stealth Rock. Swampert, Heatran, or Gliscor are all great candidates.</p>

    <p>Faster leads such as Azelf and Aerodactyl are unfavorable matchups for Smeargle because they can prevent set up with Taunt. (cut down the huge unecessary fluff, and made it flow more, kept your wording though). Jirachi and Infernape trouble Smeargle as well because Infernape has Fake Out to break its Focus Sash, and Jirachi can score a flinch with Iron Head (break down, reword if you like). A Rotom form can fortunately cover many of these threats (Azelf, Aerodactyl, Jirachi), but if you are using it, be careful that it is not weakened to the point where it is useless later in the game, where it may be needed to counter threats such as Gyarados and Metagross. A Gyarados and Latias can set up on Infernape, and a Scizor can easily revenge kill a Roserade if necessary. As a bonus, both Scizor and Gyarados can effectively check lead Jirachis.</p>

    ---
    Change in bold, red means you should consider changing it, comments in parenthesis. Good work, watch out for some extra fluff I found and using first person talk. ill get on the otha sets later.
  6. mtr

    mtr

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    @franky: ty for your edits. The Spiker Lead will probably be under the most scrutiny here.

    Right you are. That's why I made Taunt a primary option, whereas before it was in OO. Endeavor should definitely be chucked, and the other options moved to OO, I guess.


    Well, IMO, we could either have both the Trap Pass and the Belly Pass, or jettison both of them. I'm not sure, but for the interim period, we should probably keep them.
  7. LoveDensity

    LoveDensity

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    lol, my roommate deleted my post, w/e. But the Trap Pass is relatively new and still needs other people to use it more to really be merited above the Belly Pass set. The Belly Pass set has been used successfully in many situations I have seen. It also should deserve priority over the Trap Pass because it is such a historical set that has been used again and again by the current community. Both sets shouldn't be deleted.

    edit: oh yea, one more thing. taunt also helps to benefit the setting of two hazards sr+spikes. 2 layers of spikes alone is nice, but most things are already weakened as is with SR+Spikes on the field.
  8. EspyJoel

    EspyJoel Espy <3
    is a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Hello :)
    Time for a second edit. Some of these are just Franky's parts since those haven't been edited in yet.


    Done most of it, will do Team Options, etc later and look over last 3 sets again.
    edits in bold
    comments in blue
  9. TAY

    TAY You and I Know
    is a Team Rater Alumnusis a Super Moderator Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Heh well I guess it's a pretty unknown move but Lunar Dance is a really good option on the 'Anti-Lead' set. TBH I don't see the utility of Encore and U-turn anyway...though I guess I'm a bit biased since I have actually used the Lunar Dance one =P

    At any rate, the OP (and anyone else) should try it out!

    P.S. Lunar Dance is strictly better than Healing Wish since it also restores PP.
  10. mtr

    mtr

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    @Editors: Thank you bunches! I've been a bit busy, but I'll definitely look over your changes after I rewrite part of the first set and maybe change around the set listings according to LoveDestiny's suggestions.

    @TAY: In my tests of the Anti-lead, I used Encore to intercept late-game setups like Adamant Gyara's Dragon Dance and Latias' Calm Mind, in the event that I happened to have the Scarf still on me and my check on the threat in question had become a splotch on the pavement. I just stated U-turn because the old analysis stated it. Lunar Dance is definitely worth a try, and I'll quickly draft a team to test it out. The sweeper in question will probably be a BabiriTar: on his first run in, Scizor dies. On the next run in, dudes die (at least, that's the plan).
  11. Aquamentus

    Aquamentus

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    It says that Perish Trapping causes both players to lose a Pokemon... don't people usually switch their trapper out at Perish Count 1? If you're implying Smeargle can't stall long enough, though, you're probably right... stuff like Mismagius arguably has a better shot at it.
  12. mtr

    mtr

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    Bumping to say that I've incorporated all the suggestions I got on IRC and in the forum onto the edit. I rewrote the Spiker Lead as per August and LoveDestiny's suggestions. Other than that, I put in joel22's and franky's edits, and TAY's Lunar Dance idea. I also moved Belly Pass up above Trap Pass.
  13. Colonel M

    Colonel M I don't suck it's my team that sucks!
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    Alright, this is officialy on-site. Moving this.

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