Legacy Raider
sharpening his claws, slowly
http://www.smogon.com/dp/pokemon/starmie
I planned on writing a separate analysis for a leading Starmie, but ended up just revamping and expanding on the current LO sweeper instead after receiving jrrrrrrr's feedback. I still have a copy of the separate lead analysis saved though, should we decide it is better to do them separately after all.
[SET]
name: Non-Choice Attacker
move 1: Hydro Pump / Surf
move 2: Thunderbolt / Grass Knot
move 3: Ice Beam
move 4: Recover
item: Life Orb / Expert Belt
nature: Timid
ability: Natural Cure
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Starmie's good type coverage makes it a respectable sweeper. Hydro Pump is a pretty impressive attack on this set and scores a lot of damage to anything that doesn't resist it. To give some examples: Zapdos is OHKOed after Stealth Rock damage, most Bronzong, Jirachi, and Metagross are 2HKOed, and all Cresselia and Snorlax are 3HKOed. All Tyranitar are 2HKOed by Hydro Pump, and a 32 HP Scizor is OHKOed after Stealth Rock damage, foiling their attempts to Pursuit you.</p>
<p>Hydro Pump is emphasized for STAB because it is required to get some specific kills. Ice Beam and Thunderbolt are used to hit the Pokemon that resist Water. Even though it isn't using any HP EVs, Starmie can still switch into Heatran and Infernape and Recover capitalizes this ability, while also giving you a means of healing off Stealth Rock damage and Life Orb recoil. Natural Cure is a great ability on an offensive Pokemon, and means that Starmie doesn't unduly fear paralysis or random burns or freezes. If you plan on using Rapid Spin, use it over Ice Beam, as it grants less coverage than Thunderbolt does. Be careful when using this as your Rapid Spinner; it is much frailer than normal and Life Orb reduces its survivability.</p>
<p>Grass Knot is an option over Thunderbolt to hit some Waters other than Gyarados and Vaporeon harder if you'd like. Psychic can be used in place of either of Thunderbolt or Ice Beam to OHKO Heracross, as well as being Starmie's strongest option against Tentacruel and Kingdra. Life Orb is the recommended item choice, as Starmie can offset the recoil with Recover, and it doesn't have the highest of Special Attack stats, so the boost is greatly appreciated. However, Expert Belt is still a viable option if you would rather not have to take the recoil at all, since Starmie often finds itself hitting for super effective damage. Because of its great coverage and high Speed, Starmie makes for a great cleaner in the late game; just make sure to remove threats such as Blissey before attempting a sweep.</p>
<p>A set utilizing Rapid Spin in the last slot over Recover makes for an effective anti-lead. Starmie's typing means it naturally resists many of the attacks used by other common leads, such as Infernape's STAB attacks, Azelf's Psychic and Fire Blast, and Metagross' Meteor Mash and Bullet Punch. Rapid Spin is a great boon to a leading set as it allows Starmie to inflict that 1 HP damage required to kill Focus Sashers after having attacked them. This makes Starmie particularly effective in dealing with suicide leads that choose to Stealth Rock on the first turn, such as Infernape, Aerodactyl, and Azelf. Grass Knot is recommended over Thunderbolt on a leading Starmie as Swampert is a common lead, and being able to get a quick OHKO on it is appreciated. The great thing about a leading Starmie used in this way is that it can become a mean sweeper later on in the game as well, and is not just limited to the leading role. Also, its spinning abilities on an offensive set are surprisingly reliable, as it has the power behind it to scare off common spinblockers such as Rotom as well. On offensive teams, Starmie serves as both a powerful sweeper as well a way of allowing the player to use Rock-weak heavy hitters such as Salamence and Gyarados with a lot more ease.</p>
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Starmie vs top 10 leads
1 | Metagross
Hydro Pump vs 252/0 Metagross: 63.7 - 75.3%
252 Atk Earthquake vs Starmie: 54.0 - 64.0%
252 Atk Bullet Punch vs Starmie: 16.1 - 19.5%
Starmie will always come out on top vs Metagross leads, usually retaining much of its health while doing so.
2 | Azelf
Hydro Pump vs 0/0 Azelf: 97.9 - 100%
252 SpA Psychic vs Starmie: 31.4 - 37.2%
Azelf can't touch Starmie without Exploding, and in return, Starmie can Hydro Pump + Rapid Spin to be in a winning situation. The Speed tie is unfortunate.
3 | Infernape
Hydro Pump vs 0/0 Infernape: 100%
252 SpA Fire Blast vs Starmie: 36.8 - 43.7%
4 Atk Close Combat vs Starmie:29.1 - 34.5%
Starmie can quite safely Hydro Pump + Rapid Spin, resisting both of Infernape's STAB attacks. If Infernape is running Grass Knot (which LeadApes very seldom do), it will still only do 65.9 - 78.2% to Starmie, meaning Starmie is pretty safe here regardless.
4 | Jirachi
Hydro Pump vs 80/0 Jirachi: 58.4 - 69.3%
+Atk 252 Atk Iron Head vs Starmie: 26.1 - 31.0%
The possibility of losing to hax here is real, but Starmie resists both of Jirachi's STAB attacks.
5 | Aerodactyl
Hydro Pump vs 4/0 Aerodactyl: 100%
Ice Beam vs 4/0 Aerodactyl: 94.7 - 100% (93.75% chance to KO with Ice Beam + Rapid Spin)
252 Atk Rock Slide vs Starmie: 46.4 - 55.2%
You can usually just Ice Beam + Rapid Spin to beat Aerodactyl, unless it chooses to attack, in which case you can switch out while leaving it at 1%.
6 | Swampert
Grass Knot vs 240/0 Swampert: 100%
Starmie has an easy time here.
7 | Bronzong
Hydro Pump vs 252/96 Bronzong: 50.9 - 60.4%
86 Atk Earthquake vs Starmie: 31.4 - 37.2%
Starmie has the power to 2HKO with Hydro Pump, while Bronzong can't do anything significant in return.
8 | Tyranitar
Hydro Pump vs +1 176/0 Tyranitar: 74.8 - 87.8%
CB +Atk Adamant Pursuit vs Starmie: 97.4 - 100%
This is the only lead that Starmie will lose to. Remember that Azelf dies to Tyranitar guaranteed as well, only Azelf can't do almost 90% damage to Tyranitar in return. Also, Tyranitar was a lead only 3.52% of the time last month, so it's not that common at all.
9 | Hippowdon
Hydro Pump vs 252/88 Hippowdon: 100%
0 Atk Earthquake vs Starmie: 52.1- 62.1%
Starmie scares Hippowdon off with the threat of an OHKO.
10 | Heatran
Hydro Pump vs 0/0 Heatran: 100%
252 SpA Earth Power vs Starmie: 43.3 - 51.0%
Starmie will outspeed and beat Heatran quite easily.
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This is the set I had originally posted, but people seemed to prefer it if the current LO sweeper set on site was expanded on.
[SET]
name: Lead
move 1: Hydro Pump
move 2: Grass Knot
move 3: Ice Beam
move 4: Rapid Spin
item: Life Orb
ability: Natural Cure
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>With resistances to many of the attacks other leads commonly run, high Speed, and access to Rapid Spin and a good attacking movepool, Starmie makes a particularly effective lead Pokemon. Water is a great type for Starmie both offensively and defensively - it grants it resistances to the common STAB Fire and Steel attacks run by leads, while also giving it a way to hit almost all other leads for at least neutral, and quite often super effective, damage. Combine that with a Life Orb and Starmie's respectable sweeping stats, and you have yourself a lead that not only excels in the early game, but can also become a mean offensive force later on as well.</p>
<p>The premise of the set is quite simple. Against suicide leads and others that utilize Focus Sash, use an attacking move (usually Hydro Pump for Azelf and Infernape) to bring them down to 1 HP. These frail leads will usually try to set up Stealth Rock first turn, meaning you can now finish them off with a Rapid Spin, thus taking them out while simultaneously clearing your field of Stealth Rock for the rest of the battle. This set particularly shines on offensive teams as it allows the player to use Stealth Rock weak heavy hitters such as Salamence and Gyarados with a lot more ease. As far as spinning goes on these teams, Starmie is one of the best choices out there, as with its Speed, movepool, and Natural Cure ability, it can serve as both a respectable sweeper in its own right, as well as an emergency status absorber if need be.</p>
<p>Hydro Pump is the preferred STAB move for several reasons. Firstly, it is guaranteed to bring Azelf into kill range from Rapid Spin, something that Surf would fail to do. It also gives Starmie the power needed to beat bulkier leads in addition to ones that utilize Focus Sash. Bronzong is always 2HKOed by it unless it is running a particularly specially defensive spread, as is Jirachi, and a max HP Metagross will take an average of 70% from it as well. If Starmie has the misfortune of being faced with a Choice Band Tyranitar lead, Hydro Pump can do up to 88% to it, meaning it won't simply Pursuit you to death with impunity. Grass Knot is chosen over Thunderbolt to get the OHKO on the common Swampert lead, while maintaining a high powered move for use against Gyarados and Suicune. Ice Beam rounds off the set with perfect coverage in OU, getting useful super effective hits on the Grass and Dragon-types that resist the other two moves.</p>
__________________
I planned on writing a separate analysis for a leading Starmie, but ended up just revamping and expanding on the current LO sweeper instead after receiving jrrrrrrr's feedback. I still have a copy of the separate lead analysis saved though, should we decide it is better to do them separately after all.
[SET]
name: Non-Choice Attacker
move 1: Hydro Pump / Surf
move 2: Thunderbolt / Grass Knot
move 3: Ice Beam
move 4: Recover
item: Life Orb / Expert Belt
nature: Timid
ability: Natural Cure
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Starmie's good type coverage makes it a respectable sweeper. Hydro Pump is a pretty impressive attack on this set and scores a lot of damage to anything that doesn't resist it. To give some examples: Zapdos is OHKOed after Stealth Rock damage, most Bronzong, Jirachi, and Metagross are 2HKOed, and all Cresselia and Snorlax are 3HKOed. All Tyranitar are 2HKOed by Hydro Pump, and a 32 HP Scizor is OHKOed after Stealth Rock damage, foiling their attempts to Pursuit you.</p>
<p>Hydro Pump is emphasized for STAB because it is required to get some specific kills. Ice Beam and Thunderbolt are used to hit the Pokemon that resist Water. Even though it isn't using any HP EVs, Starmie can still switch into Heatran and Infernape and Recover capitalizes this ability, while also giving you a means of healing off Stealth Rock damage and Life Orb recoil. Natural Cure is a great ability on an offensive Pokemon, and means that Starmie doesn't unduly fear paralysis or random burns or freezes. If you plan on using Rapid Spin, use it over Ice Beam, as it grants less coverage than Thunderbolt does. Be careful when using this as your Rapid Spinner; it is much frailer than normal and Life Orb reduces its survivability.</p>
<p>Grass Knot is an option over Thunderbolt to hit some Waters other than Gyarados and Vaporeon harder if you'd like. Psychic can be used in place of either of Thunderbolt or Ice Beam to OHKO Heracross, as well as being Starmie's strongest option against Tentacruel and Kingdra. Life Orb is the recommended item choice, as Starmie can offset the recoil with Recover, and it doesn't have the highest of Special Attack stats, so the boost is greatly appreciated. However, Expert Belt is still a viable option if you would rather not have to take the recoil at all, since Starmie often finds itself hitting for super effective damage. Because of its great coverage and high Speed, Starmie makes for a great cleaner in the late game; just make sure to remove threats such as Blissey before attempting a sweep.</p>
<p>A set utilizing Rapid Spin in the last slot over Recover makes for an effective anti-lead. Starmie's typing means it naturally resists many of the attacks used by other common leads, such as Infernape's STAB attacks, Azelf's Psychic and Fire Blast, and Metagross' Meteor Mash and Bullet Punch. Rapid Spin is a great boon to a leading set as it allows Starmie to inflict that 1 HP damage required to kill Focus Sashers after having attacked them. This makes Starmie particularly effective in dealing with suicide leads that choose to Stealth Rock on the first turn, such as Infernape, Aerodactyl, and Azelf. Grass Knot is recommended over Thunderbolt on a leading Starmie as Swampert is a common lead, and being able to get a quick OHKO on it is appreciated. The great thing about a leading Starmie used in this way is that it can become a mean sweeper later on in the game as well, and is not just limited to the leading role. Also, its spinning abilities on an offensive set are surprisingly reliable, as it has the power behind it to scare off common spinblockers such as Rotom as well. On offensive teams, Starmie serves as both a powerful sweeper as well a way of allowing the player to use Rock-weak heavy hitters such as Salamence and Gyarados with a lot more ease.</p>
__________________
Starmie vs top 10 leads
1 | Metagross
Hydro Pump vs 252/0 Metagross: 63.7 - 75.3%
252 Atk Earthquake vs Starmie: 54.0 - 64.0%
252 Atk Bullet Punch vs Starmie: 16.1 - 19.5%
Starmie will always come out on top vs Metagross leads, usually retaining much of its health while doing so.
2 | Azelf
Hydro Pump vs 0/0 Azelf: 97.9 - 100%
252 SpA Psychic vs Starmie: 31.4 - 37.2%
Azelf can't touch Starmie without Exploding, and in return, Starmie can Hydro Pump + Rapid Spin to be in a winning situation. The Speed tie is unfortunate.
3 | Infernape
Hydro Pump vs 0/0 Infernape: 100%
252 SpA Fire Blast vs Starmie: 36.8 - 43.7%
4 Atk Close Combat vs Starmie:29.1 - 34.5%
Starmie can quite safely Hydro Pump + Rapid Spin, resisting both of Infernape's STAB attacks. If Infernape is running Grass Knot (which LeadApes very seldom do), it will still only do 65.9 - 78.2% to Starmie, meaning Starmie is pretty safe here regardless.
4 | Jirachi
Hydro Pump vs 80/0 Jirachi: 58.4 - 69.3%
+Atk 252 Atk Iron Head vs Starmie: 26.1 - 31.0%
The possibility of losing to hax here is real, but Starmie resists both of Jirachi's STAB attacks.
5 | Aerodactyl
Hydro Pump vs 4/0 Aerodactyl: 100%
Ice Beam vs 4/0 Aerodactyl: 94.7 - 100% (93.75% chance to KO with Ice Beam + Rapid Spin)
252 Atk Rock Slide vs Starmie: 46.4 - 55.2%
You can usually just Ice Beam + Rapid Spin to beat Aerodactyl, unless it chooses to attack, in which case you can switch out while leaving it at 1%.
6 | Swampert
Grass Knot vs 240/0 Swampert: 100%
Starmie has an easy time here.
7 | Bronzong
Hydro Pump vs 252/96 Bronzong: 50.9 - 60.4%
86 Atk Earthquake vs Starmie: 31.4 - 37.2%
Starmie has the power to 2HKO with Hydro Pump, while Bronzong can't do anything significant in return.
8 | Tyranitar
Hydro Pump vs +1 176/0 Tyranitar: 74.8 - 87.8%
CB +Atk Adamant Pursuit vs Starmie: 97.4 - 100%
This is the only lead that Starmie will lose to. Remember that Azelf dies to Tyranitar guaranteed as well, only Azelf can't do almost 90% damage to Tyranitar in return. Also, Tyranitar was a lead only 3.52% of the time last month, so it's not that common at all.
9 | Hippowdon
Hydro Pump vs 252/88 Hippowdon: 100%
0 Atk Earthquake vs Starmie: 52.1- 62.1%
Starmie scares Hippowdon off with the threat of an OHKO.
10 | Heatran
Hydro Pump vs 0/0 Heatran: 100%
252 SpA Earth Power vs Starmie: 43.3 - 51.0%
Starmie will outspeed and beat Heatran quite easily.
__________________
This is the set I had originally posted, but people seemed to prefer it if the current LO sweeper set on site was expanded on.
[SET]
name: Lead
move 1: Hydro Pump
move 2: Grass Knot
move 3: Ice Beam
move 4: Rapid Spin
item: Life Orb
ability: Natural Cure
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>With resistances to many of the attacks other leads commonly run, high Speed, and access to Rapid Spin and a good attacking movepool, Starmie makes a particularly effective lead Pokemon. Water is a great type for Starmie both offensively and defensively - it grants it resistances to the common STAB Fire and Steel attacks run by leads, while also giving it a way to hit almost all other leads for at least neutral, and quite often super effective, damage. Combine that with a Life Orb and Starmie's respectable sweeping stats, and you have yourself a lead that not only excels in the early game, but can also become a mean offensive force later on as well.</p>
<p>The premise of the set is quite simple. Against suicide leads and others that utilize Focus Sash, use an attacking move (usually Hydro Pump for Azelf and Infernape) to bring them down to 1 HP. These frail leads will usually try to set up Stealth Rock first turn, meaning you can now finish them off with a Rapid Spin, thus taking them out while simultaneously clearing your field of Stealth Rock for the rest of the battle. This set particularly shines on offensive teams as it allows the player to use Stealth Rock weak heavy hitters such as Salamence and Gyarados with a lot more ease. As far as spinning goes on these teams, Starmie is one of the best choices out there, as with its Speed, movepool, and Natural Cure ability, it can serve as both a respectable sweeper in its own right, as well as an emergency status absorber if need be.</p>
<p>Hydro Pump is the preferred STAB move for several reasons. Firstly, it is guaranteed to bring Azelf into kill range from Rapid Spin, something that Surf would fail to do. It also gives Starmie the power needed to beat bulkier leads in addition to ones that utilize Focus Sash. Bronzong is always 2HKOed by it unless it is running a particularly specially defensive spread, as is Jirachi, and a max HP Metagross will take an average of 70% from it as well. If Starmie has the misfortune of being faced with a Choice Band Tyranitar lead, Hydro Pump can do up to 88% to it, meaning it won't simply Pursuit you to death with impunity. Grass Knot is chosen over Thunderbolt to get the OHKO on the common Swampert lead, while maintaining a high powered move for use against Gyarados and Suicune. Ice Beam rounds off the set with perfect coverage in OU, getting useful super effective hits on the Grass and Dragon-types that resist the other two moves.</p>
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