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DPP Teddiursa (LC Analysis)'

Discussion in 'Locked / Outdated Analyses' started by SoT, Aug 24, 2009.

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  1. SoT

    SoT Yes please!
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    I think i did the title right! I'm still working on this, i just wanted to post what I have done. I'm editing the rest in as you read this shit!


    [​IMG]
    http://www.smogon.com/dp/pokemon/teddiursa

    [SET]
    name: Quick Feet Sweep
    move 1: Facade
    move 2: Protect / Sword Dance
    move 3: Close Combat / Seed Bomb
    move 4: Crunch
    item: Toxic Orb
    ability: Quick Feet
    nature: Jolly
    evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

    [SET COMMENTS]
    <p>This set makes Teddiursa a great sweeper, courtesy of his ability to boost his Speed without even having to take damage from an attack. Teddiursa has the power to hit walls relatively hard, and has enough Speed to outrun every Pokémon who is not carrying the item Choice Scarf.</p>

    <p>Facade will be your main method of doing damage, as it has a base power of 210 (factoring in STAB) once Teddiursa is poisoned. With your other two moves, you should try to hit the Pokémon who resist or are immune to Normal-type attacks. The Pokémon that fall into this category are Rock, Steel, and Ghost. Crunch is your best option against Ghost-type Pokémon and will severely hurt all but Duskull; sadly, it just misses out on the OHKO on Misdreavus. Close Combat destroys Aron and Shieldon while doing a good amount of damage to Bronzor (however, not enough to beat Oran Berry versions) and will keep all of the Rock-types bar Oran Berry Onix from coming in. Seed Bomb could be used to annihilate all the Rock and Ground-type Pokémon, but allows Steel-type Pokémon such as Bronzor to completely wall this set. Ice Punch can work to gain the ability to 2HKO all Gligar, and OHKO those without heavy defensive investment; however, the loss of coverage is significant, sacrificing the ability to hit Steel-types effectively.</p>

    <p>Protect is an option so that you can get your Speed boost for free, and keep your health as high as possible. Swords Dance is an option since many people switch out to an appropriate counter, so that can either get you a step ahead of the opponent, or put you in a hole.</p>

    <p>The main drawback to this set is the abundance of priority that many Pokémon carry, and Teddiura's low defenses. With Toxic Orb zapping away HP every turn, it really makes Teddiursa's survivability minimal. Any Pokémon who carries a Choice Scarf, and has a Speed of over 14 can check this set as well. Any bulky Pokémon can decently come in and counter this set, seeing as Teddiursa lacks the ability to 2HKO most Pokémon who carry Oran Berry and resist the move Facade.</p>

    <p>Misdreavus works out rather well with this set. She is immune to both priority attacks commonly directed towards Teddiursa, and is immune to his only weakness. A good partner is the Sub Calm Mind set, since she takes more advantage from forced switches, and can do an excessive ammount of damage. Another good companion for this set is Gligar. Gligar has the bulk to take priority with, and can even set up in the face of it, be it a Rock Polish or Swords Dance set. Another Pokémon who works well when coupled with Teddiursa is Slowpoke. Slowpoke has great defenses, a Fighting-type resist, and the ability to recover health and paralyze opposing Pokémon.</p>

    [SET]
    name: Choice
    move 1: Return
    move 2: Crunch
    move 3: Close Combat
    move 4: Ice Punch / Seed Bomb
    item: Choice Band / Choice Scarf
    ability: Quick Feet
    nature: Adamant
    evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

    [SET COMMENTS]
    <p>With the help of Choice Band or Choice Scarf boosting your Attack or Speed stat respectively, this can allow Teddiursa to be an effective sweeper. Choice Band gives you the power to be a great early game wall breaker, freeing up the game for your other sweepers, while Choice Scarf gives you the speed to outpace and clean up late in the game. The moves allow you to hit virtually everything; Return hits most Pokémon with a good amount of power, Crunch can take out any Ghost bar Duskull, and Close Combat is nice for both Steels and Rocks who switch in expecting to take minimal damage from Return. Ice Punch is mainly for Gligar, which it will OHKO, however Seed Bomb is an alternative option for taking down bulky Water-types and hitting Rock and Ground-types harder at the same time.</p>

    <p>Choice Scarf is not a preferred item because the Quick Feet set with Protect will give you the same boost along with the ability to freely switch moves. However, if losing health every turn from your Toxic Orb doesn't appeal to you, a Choice Scarf is always a viable option.</p>

    <p>Slowpoke is a good partner if you opt to use the Choice Band set. Slowpoke can paralyze opposing Pokémon, making up for the lack of Speed that a Choice Scarf will give you. Ekans can also work out well with Teddiursa, as it too resists Fighting-type attacks, has Intimidate, and can also paralyze Pokémon. With the Choice Scarf set, Croagunk and Misdreavus make very good partners. They deal with Fighting-type attacks extremely well, and can dish out damage like no other, freeing Teddiursa for a late game clean up.</p>

    [Team Options]
    <p>Teddiursa really doesn't need all that much help in order to work well. Pokemon like Slowpoke, Misdreavus, Ekans, and Croagunk all work rather well with Teddiursa, as they complement each other's resistances rather nicely. Slowpoke and Ekans can hinder opposing Pokémon by paralyzing them, allowing for Teddiursa to outpace and kill them. Misdreavus and Croagunk both share similar counters with Teddiursa, so they can wear them down and allow for Teddiursa to come in later on and take them out, freeing up the game.</p>


    [Other Options]
    <p>A Substitute and Focus Punch set could work, but Close Combat is generally a more reliable Fighting move to use. Cross Chop's 80% Accuracy makes Close Combat the preferred choice, but the defense drop may put you off so Cross Chop is always there as an option. Earthquake can also replace Close Combat, but it's weaker and can't touch Bronzor. Fire Punch hits Bronzor slightly harder than Close Combat but still misses out on 2KOing Oran Berry variants, unless you opt for the Choice Band set, otherwise really has no use.</p>

    [EVs]
    <p>Maxing out Attack and Speed is the best option for the majority of sets in order to maximize the offensive efficiency that Teddiursa brings to the table. In order to do so, it requires 196 EVs in both. This leaves you with enough spare EVs to get an extra two points in HP or one in each of Defense, Special Defense and HP. For most sets the extra Defense and Special Defense points are more valuable so a spread of 36 HP / 196 Atk / 36 SpA / 36 SpD / 196 Spe is the best option; if you're lazy, or just don't care, then 116 HP / 196 Atk / 196 Spe becomes a better option.</p>

    [Opinion]
    <p>Teddiursa is one of the cutest Pokémon ever made. However, don't let its looks fool you—it's one powerhouse of a sweeper. It has access to a fantastic array of attacks, giving it very impressive offensive coverage and a solid base Attack of 80. It also boasts Quick Feet, which gives it the speed of a Choice Scarfed Pokémon without being locked into one move. However it lacks both the speed to beat most common Choice Scarfed Pokémon even with Quick Feet and the raw power to get OHKOs on bulkier opponents, unless it is hitting them with a boosted Facade. A lack of priority moves is also something that hinders Teddiursa's sweeping potential.</p>

    [Counters]
    <p>Bronzor is a great counter to Teddiursa as it can only be hit for neutral damage, and can OHKO the Quick Feet set with Gyro Ball after a Close Combat Defense drop. Choice Scarf Ghosts can come in on any Normal/Fighting move and score a KO. Choice Scarfed Pokémon like Diglett, Abra, and Gligar can come in on the turn you Protect and beat Teddiursa, or they can come in and revenge kill it with ease thanks to its lack of priority. Anything with Protect can stall whilst the Toxic Orb damage racks up on the Quick Feet set.</p>

    <p>Priority users can be effective revenge killers, especially those that have Vacuum Wave or Mach Punch. Good examples of these would include Croagunk, Magby, or Kabuto (which can also switch into a Normal attack).</p>
  2. little gk

    little gk <Birkal> I will quit everything I do on smogon
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    What you have so far looks pretty good. I'm just really posting to point out one thing.

    "The only drawback to this set" should be "The main drawback of this set" since the damage provided by Toxic Orb is a drawback IMO
  3. jumpluff

    jumpluff Red†Admiral
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    [SET]
    name: Quick Feet Sweep
    move 1: Facade
    move 2: Protect / Sword Dance
    move 3: Close Combat / Seed Bomb
    move 4: Crunch
    item: Toxic Orb
    ability: Quick Feet
    nature: Jolly
    evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

    [SET COMMENTS]
    <p>This set makes Teddiursa a great sweeper, courtesy of his ability to boost his Speed without even having to take damage from an attack. Teddiursa has the power to hit walls relatively hard, and has enough Speed to outrun every Pokémon who is not carrying the item Choice Scarf.</p>

    <p>Facade will be your main method of doing damage, as it has a base power of 210 (factoring in STAB) once Teddiursa is poisoned. With your other two moves, you should try to hit the Pokémon who resist or are immune to Normal-type attacks. The Pokémon that fall into this category are Rock, Steel, and Ghost. Crunch is your best option against Ghost-type Pokémon and will severely hurt all but Duskull; sadly, it just misses out on the OHKO on Misdreavus. Close Combat destroys Aron and Shieldon while doing a good amount of damage to Bronzor (however, not enough to beat Oran Berry versions) and will keep all of the Rock-types bar Oran Berry Onix from coming in. Seed Bomb could be used to annihilate all the Rock and Ground-type Pokémon, but allows Steel-type Pokémon such as Bronzor to completely wall this set. Ice Punch can work to gain the ability to 2HKO all Gligar, and OHKO those without heavy defensive investment; however, the loss of coverage is significant, sacrificing the ability to hit Steel-types effectively.</p>

    <p>Protect is an option so that you can get your Speed boost for free, and keep your health as high as possible. Swords Dance is an option since many people switch out to an appropriate counter, so that can either get you a step ahead of the opponent, or put you in a hole.</p>

    <p>The main drawback to this set is the abundance of priority that many Pokémon carry, and Teddiura's low defenses. With Toxic Orb zapping away HP every turn, it really makes Teddiursa's survivability minimal. Any Pokémon who carries a Choice Scarf, and has a Speed of over 14 can check this set as well. Any bulky Pokémon can decently come in and counter this set, seeing as Teddiursa lacks the ability to 2HKO most Pokémon who carry Oran Berry and resist the move Facade.</p>

    <p>Misdreavus works out rather well with this set. She is immune to both priority attacks commonly directed towards Teddiursa, and is immune to his only weakness. A good partner is the Sub Calm Mind set, since she takes more advantage from forced switches, and can do an excessive ammount of damage. Another good companion for this set is Gligar. Gligar has the bulk to take priority with, and can even set up in the face of it, be it a Rock Polish or Swords Dance set. Another Pokémon who works well when coupled with Teddiursa is Slowpoke. Slowpoke has great defenses, a Fighting-type resist, and the ability to recover health and paralyze opposing Pokémon.</p>

    [SET]
    name: Choice
    move 1: Return
    move 2: Crunch
    move 3: Close Combat
    move 4: Ice Punch / Seed Bomb
    item: Choice Band / Choice Scarf
    ability: Quick Feet
    nature: Adamant
    evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

    [SET COMMENTS]
    <p>With the help of Choice Band or Choice Scarf boosting your Attack or Speed stat respectively, this can allow Teddiursa to be an effective sweeper. Choice Band gives you the power to be a great early game wall breaker, freeing up the game for your other sweepers, while Choice Scarf gives you the speed to outpace and clean up late in the game. The moves allow you to hit virtually everything; Return hits most Pokémon with a good amount of power, Crunch can take out any Ghost bar Duskull, and Close Combat is nice for both Steels and Rocks who switch in expecting to take minimal damage from Return. Ice Punch is mainly for Gligar, which it will OHKO, however Seed Bomb is an alternative option for taking down bulky Water-types and hitting Rock and Ground-types harder at the same time.</p>

    <p>Choice Scarf is not a preferred item because the Quick Feet set with Protect will give you the same boost along with the ability to freely switch moves. However, if losing health every turn from your Toxic Orb doesn't appeal to you, a Choice Scarf is always a viable option.</p>

    <p>Slowpoke is a good partner if you opt to use the Choice Band set. Slowpoke can paralyze opposing Pokémon, making up for the lack of Speed that a Choice Scarf will give you. Ekans can also work out well with Teddiursa, as it too resists Fighting-type attacks, has Intimidate, and can also paralyze Pokémon. With the Choice Scarf set, Croagunk and Misdreavus make very good partners. They deal with Fighting-type attacks extremely well, and can dish out damage like no other, freeing Teddiursa for a late game clean up.</p>

    [Other Options]
    <p>A Substitute and Focus Punch set could work, but Close Combat is generally a more reliable Fighting move to use. Cross Chop's 80% Accuracy makes Close Combat the preferred choice, but the defense drop may put you off so Cross Chop is always there as an option. Earthquake can also replace Close Combat, but it's weaker and can't touch Bronzor. Fire Punch hits Bronzor slightly harder than Close Combat but still misses out on 2KOing Oran Berry variants, unless you opt for the Choice Band set, otherwise really has no use.</p>

    [EVs]
    <p>Maxing out Attack and Speed is the best option for the majority of sets in order to maximize the offensive efficiency that Teddiursa brings to the table. In order to do so, it requires 196 EVs in both. This leaves you with enough spare EVs to get an extra two points in HP or one in each of Defense, Special Defense and HP. For most sets the extra Defense and Special Defense points are more valuable so a spread of 36 HP / 196 Atk / 36 SpA / 36 SpD / 196 Spe is the best option; if you're lazy, or just don't care, then 116 HP / 196 Atk / 196 Spe becomes a better option.</p>

    [Opinion]
    <p>Teddiursa is one of the cutest Pokémon ever made. However, don't let its looks fool you—it's one powerhouse of a sweeper. It has access to a fantastic array of attacks, giving it very impressive offensive coverage and a solid base Attack of 80. It also boasts Quick Feet, which gives it the speed of a Choice Scarfed Pokémon without being locked into one move. However it lacks both the speed to beat most common Choice Scarfed Pokémon even with Quick Feet and the raw power to get OHKOs on bulkier opponents, unless it is hitting them with a boosted Facade. A lack of priority moves is also something that hinders Teddiursa's sweeping potential.</p>

    [Counters]
    <p>Bronzor is a great counter to Teddiursa as it can only be hit for neutral damage, and can OHKO the Quick Feet set with Gyro Ball after a Close Combat Defense drop. Choice Scarf Ghosts can come in on any Normal/Fighting move and score a KO. Choice Scarfed Pokémon like Diglett, Abra, and Gligar can come in on the turn you Protect and beat Teddiursa, or they can come in and revenge kill it with ease thanks to its lack of priority. Anything with Protect can stall whilst the Toxic Orb damage racks up on the Quick Feet set.</p>

    <p>Priority users can be effective revenge killers, especially those that have Vacuum Wave or Mach Punch. Good examples of these would include Croagunk, Magby, or Kabuto (which can also switch into a normal attack).</p>

    [​IMG]

    ** note that everyone else is welcome to check over it / suggest things, i'm just being silly **
  4. SoT

    SoT Yes please!
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    Iight, finally done! I fixed what you pointed out snorlax, now just waiting for jumpluff's stamp of approval then I'll hit up Aipom!


    now 100% jumpluff approved
  5. eric the espeon

    eric the espeon maybe I just misunderstood
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    I did have a thing with lots of numbers showing how its a horrible idea to use this spread, but lost the tab :'(. Anyway, you never, ever want this spread with Toxic Orb, and even with Choice its almost always significantly worse. Laziness is not a reason to use a crap spread, and if you don't care why the hell would you be reading this? >_>
  6. eric the espeon

    eric the espeon maybe I just misunderstood
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    Since SoT is no longer active this analysis needs to be reassigned I'm locking for now, contact me or one of the other mods if you want to finish it.

    Note that Belly Drum was added in HG/SS, that may want to be added in at least as an OO. Maybe main slash over SD on that set, +6 Atk and +1 Spe is pretty impressive for one turn of setup!

    Edit: Psykout22 will be doing this analysis.
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