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DPPt Lead Discussion Topic

Discussion in 'Archives' started by Colonel M, Oct 21, 2008.

  1. Kankuro

    Kankuro

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    Azelf can fall under Weather leads, and Suicide leads.

    This is the weather Azelf I am currently using on my VERY sucessful rain dance team:

    [​IMG]
    Azelf@Damp Rock
    Naive Nature
    252 HP/ 252 Speed/ 6 Attack
    ~ Rain Dance
    ~ Explosion
    ~ Stealth Rock
    ~ U-Turn/Psychic/Water Pulse

    I read somewhere that Azelf learns Water Pulse ?_? . Please correct me if I'm wrong. I love this lead, because it is bulky enough to take a Fire Blast from Infernape (with no rain iirc) and can take a Overheats under the rain. Psychic is there for a STAB filler, if you don't like U-Turn/Water Pulse to be your only reliable form of attacking. I haven't run any damage calcs on Water Pulse under the rain yet so yeah. U-Turn is alright, but it's all personal preference really. I think the EV's need work if Water Pulse or Psychic are used. Meaning you would need to sacrafice some HP EVs if you want to pack a punch. Overall I think this is a great weather Azelf.
  2. Beej

    Beej
    is a CAP Contributor Alumnus

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    Jirachi
    [​IMG]

    Classification:

    - Anti-Lead
    - Lightning-Speed Lead
    - Bulky Lead

    In-Depth Description:

    Because of its well-rounded stats and vast movepool, Jirachi is easily one of the most diverse and unpredictable leads around. In addition to its versatility, it also has a fantastic typing with several useful resistances. As such, it’s often quite difficult to tell just what kind of Jirachi is being used until it makes a move. However, most Jirachi leads have one thing in common, which is Stealth Rock.

    One of the more common incarnations of Jirachi leads is the scarfer. It can take advantage of its amazing Speed to lay down Stealth Rock before any Taunt and later outspeed and attempt to flinch foes with the annoying 60% flinch rate of Serene Grace Iron Head. It also can act as an anti-lead with Trick, which cripples opposing leads and turns them into setup fodder for other Pokemon. This is arguably one of the best switches into Salamence later on, resisting Dragon and hitting it with Ice Punch.

    Some leading Jirachis are built slower and bulkier than others to take advantage of the key resists offered to it by its Steel/Psychic. While outspeeding these bulkier Jirachis is generally easy, they will often take advantage of paralysis-inducing moves like Thunder Wave and Body Slam, then beating out the crippled Pokemon with flinch. These Jirachis are also good candidates for field effect starters such as Rain Dance and Trick Room. They can also use U-Turn to take a hit for a switch-in sweeper on the team.

    These aren't the only ways to go with Jirachi, either. Its versatility ensures that just about any set is viable. From support to offense and from physical to special, Jirachi can be used to get the upperhand early on in the game using a variety of techniques.

    Counters:

    In the traditional sense, countering a Jirachi lead is nothing short of impossible because there is no standard set, and a counter to one set may easily be mincemeat to another. The Choice Scarf lead is especially dangerous because a counter can be beaten by constant flinching. However, there are many Pokemon that can be a pain for it to deal with regardless.

    Jirachi is a Pokemon that's very vulnerable to trapping. Magnezone is a huge threat to any Jirachi without the ability to escape with U-Turn, either because it's locked into another move or because it isn't on the set in question, or attack it with Fire Punch. It'll easily trap it and proceed to get up a sub and kill it with Thunderbolt. In the same vein, Dugtrio can trap and beat down Jirachi with Earthquake, and it's also faster than all non-Scarf variants.

    Infernape and Heatran leads are a big problem for Jirachi, who will find itself not doing that much damage to them and being killed by their STAB Fire moves. Both should be somewhat wary of paralysis, though.

    Leading Jirachi does poorly against Baton Pass leads. It's essentially setup fodder for both Ninjask and Lopunny, however Ninjask has to be careful to avoid Trick from Scarf Jirachi.

    ---

    I would like to thank you for allowing me to write this, CM.
  3. YOOM-TAH

    YOOM-TAH

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    To add to Yanmega (since I use him as a lead):

    Counters also include mostly any Special Wall (Blissey, Vaporeon, Snorlax, Milotic, perhaps Dusknoir). Yanmega without Hypnosis struggles against most of those. Togekiss stops it too.
  4. RaikouLover

    RaikouLover

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    I believe I have a lot to add since I've been using Yanmega consistently as a lead for the last 5 or so months. I've used it both pre and post platinum, so here are my comments.

    Yanmega needs to have a special mention of Focus Sash. Focus Sash is more tactically useful on Yanmega than any other pokemon really. Also a mention about Protect and Focus Sash together (which is by no means a bad idea), as Protect is really not for use in the early game. It's best used late-game.

    For classification, I believe Yanmega probably has one of the most unique niches. I would classify it as a "Scouter." And by scout I don't mean U-turner. What I mean is that I find Yanmega to be useful as a lead because its offensive pressure really lets you determine what kind of team you are facing. With Focus Sash, its pretty much going to beat most leads one on one and it can force quite a bit of switches early on. If you see things like Blissey and defensive Zapdos switching in, you are facing a slower, bulkier team. If you see things like Gyarados, Salamence, and Scarf Heatran switching in, you know that you are facing a hyper-offensive team, which is something Yanmega is excellent at dismantling. No other lead I found can give you such a great insight into your opponent on the opening turns.

    Erhm, Yanmega doesn't lose to Fake Out + Ice Shard Weavile. It Protects, then Bug Buzz OHKOs easily. Even if it doesn't Protect, Fake Out + Ice Shard doesn't KO anyway.

    Also, I think in general we need to tone down the emphasis on leads a bit. Some pokemon like Yanmega are labeled entirely as a lead and nothing else for the team which is a bad statement. You don't want to pick a "lead." You want a pokemon that can contribute to the team AND lead.
  5. YOOM-TAH

    YOOM-TAH

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    Sounds good. I think you may have convinced me to switch my Yanmega's Expert Belt to a Focus Sash.
  6. Legacy Raider

    Legacy Raider
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    Sorry, but is this thread still alive? It doesn't seem to have been updated with any new lead analyses. I'm still willing to give a hand writing them if need be.

    LR.
  7. RBG

    RBG It feels like a perfect night to dress up like hipsters
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    Colonel_M are working on them offline before posting them here. Trust me, they are being worked on.
  8. Caelum

    Caelum qibz official stalker
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    I'm sure CM is working on it. Anyway, I take issue with this description of anti-leads

    Isn't an anti-lead more something that is used to adapt to the popular leads of the time? For example, anti-leads can fall out of style so it's more then just a great lead. You should emphasize how anti-leads revolve around what is popular at the time and can fall in and out of style.

    Edit: An example, look at the anti-lead Breloom set (http://www.smogon.com/dp/pokemon/breloom). It's actually horribly out of date and wouldn't function that well as an anti-lead in todays metagame (I'm considering removing it now actually); it was good at one point but as the metagame evolved it lost it's use. That's a bit what I meant.
  9. Itchni

    Itchni

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    Magnezone counters bronzong in every meaning fo counters.
  10. Colonel M

    Colonel M I don't suck it's my team that sucks!
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    Yeah it will be expanded upon Caelum. It was a short definition, but I'm expanding it further to describe how they adapt over time. As for everything else: I'm working on it. Right now, I might be writing an actual FAQ for Shining Force II, and on top of that I'm helping with Platinum updates (well kind of). Don't worry guys, I'm hoping this can be done by February.

    BTW Caelum, remove that set. Too out of date IMO. =D

    Everything that has been submitted by everyone else: if they are somewhat out-of-date, or if they lack info that I would like to add, I will first PM you about it and, if I have your permission, add the statements. If you're regularly inactive though, I will do it on my own. Examples are like Yanmega which do need more of an explaination of Focus Sash and such.
  11. Muse

    Muse

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    New Lead Section

    - Versatile Lead
    What falls into this category?
    == Any pokemon that can fufill many roles as a lead. These leads can play as any combonation of the following:Anti-Lead, Dual Screener, Suicide, Bulky, or Baton pass lead. Most of these kind of leads have extremely wide movepools and are very unpredictable as a lead. These leads tend to use niche moves such as Fling and Torment. Most of these leads range from OU to UU, even though they are meant to be used in OU.

    Example of a Versatile Lead:
    Bronzong, Clefable, Gengar, Jirachi, Celebi.

    This is a new type of lead i found to be common and it also gives Bronzong a more "tight fit" into a specific type of lead.
  12. Alice

    Alice The worst taste in music

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    In fact, pursuiting an u-turning azelf avoids any damage from u-turn, since pursuit comes first with 80bp (at least on shoddy)

    so the best counter for the anti-lead/scarfer (and even for the suicide, since it's only setting up the rocks) is a T-Tar w/pursuit.
  13. LoveDensity

    LoveDensity

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    Smeargle can be added too because of his all-knowing learning skills.
  14. iKitsune

    iKitsune

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    Mamoswine has become a popular lead with the endeavour set it is somewhat of an anti lead able to take on tran metagross even swampert and comeout on top .The only thing that really walls it is a defensive rotom aprt from revenge killers.

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