[DQ'd] Adventure Battle: To Defy the End [Chapter 1] Chinchou111 + AcidPhoenix

*ONLY THE USERS THE CHINCHOU111, ACIDPHOENIX, AND GLACIER KNIGHT SHOULD POST IN THIS THREAD. If you want to participate, go sign up in the Adventure Battles main thread!*



"Greetings, thrill seekers. My name is Cheyenne, and I will be your host as you make your way through perils and plights. I hope you two have got your thinking caps on snug and your imaginations kicked into gear! I expect us to have a grand time."
"Before we send you off into the heat of adventure, let's go over some of the rules- as well as look over your profiles. Shall we, friends?"

1) Chinhou111 and AcidPhoenix have a DQ time of 3 days, and Glacier Knight Cheyenne has a DQ time of 5 days to keep things rolling. The best way to experience the wonder and challenge of Adventure Battles is to be on time and keep up a brisk pace, so keep that in mind!
2) This campaign will be using some special mechanics that are noted in the AB general thread. You may want to read up on them, if you haven't already.
3) In combat, you get two substitutions per round.
4) You and your pokemon get to equip items.
5) All abilities are available, except those locked or accessible only by mega evolution.
6) You can use as many recoveries or chills as you like, provided the ill wind count is not at zero
7) While Cheyenne cannot punish you for skipping on the flavor, it is highly recommended that you avoid doing so at all costs; If you want a flavor-less roleplay, you should sign up for a battle hall challenge and quickly be on your way


"And now, our rising stars! Let's get a little insight as to who we are going to be watching undertake the mysteries of the Adventure Battles!"

Team Chinchou111:

Rie (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Normal/Fairy
Abilities: Pixilate / Hustle / No Guard

Stats:
HP: 80
Atk: Rank 2
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 47-
Size Class: 3
Weight Class: 4
Base Rank Total: 13

Attacks:
Aromatherapy
Aromatic Mist
Baby-Doll Eyes
Charm
Covet
Crafty Shield
Dazzling Gleam
Disarming Voice
Double-Edge
Draining Kiss
Echoed Voice
Extreme Speed
Fairy Lock
Fairy Wind
Fake Out
False Swipe
Feint
Flower Shield
Follow Me
Foresight
Frustration
Growl
Helping Hand
Hyper Voice
Leer
Meditate
Misty Terrain
Moonblast
Play Rough
Pound
Quick Attack
Rage
Return
Sing
Slam
Struggle
Sweet Kiss
Tackle
Tickle
Work Up

Venusaur (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.[/S]

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69-
Size Class: 4
Weight Class: 4
Base Rank Total: 20


Mega Venusaur (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:


Mega Ability:
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 69-
Size Class: 5
Weight Class: 5
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Petal Dance
Synthesis
Worry Seed
Solar Beam
Seed Bomb

Endure
Grassy Terrain
Leaf Storm
Power Whip
Razor Wind
Skull Bash

Roar
Toxic
Venoshock
Hidden Power [Ice]
Hyper Beam
Light Screen
Protect
Earthquake
Reflect
Sludge Bomb
Bide
Bulldoze
Grass Knot
Substitute

Bind
Block
Frenzy Plant
Giga Drain
Knock Off
Mimic
Outrage

Ancient Power
Dig
Weather Ball


Team AcidPhoenix:

Phoenix [M]

Nature: Adamant (+Atk, -SpA)Type: Normal / FairyAbility: Normalize / Scrappy / HustleItems: Rusty Dagger (+1 physical attack damage)

Stats:HP: 90Atk: Rank 5 (+)Def: Rank 2SpA: Rank 1 (-)SpD: Rank 2Spe: 55Size: 3Weight: 4

Attacks:GrowlLeerMeditatePoundRageSlamStruggleTackleTickle

Work UpCovetEchoed VoiceForesightHelping HandFalse SwipeReturnFrustrationFollow MeSingQuick AttackExtreme SpeedFeintHyper VoiceFake OutDouble-Edge

Baby-Doll EyesCharm

BodyblockChillDodgeShiftTake Cover

Darmanitan [Male] [Truth]
Types: FireClaim Date: 3/31/15Evolved: 4/10/15Maxed: 5/30/15

Abilities::
Sheer Force / Zen Mode (Unlocked)

Nature: Brave (Atk +1, Spd / 1.15, Evasion -10%)

Stats:HP: 110Atk: 5(6)Def: 2SpA: 2SpD: 2Spe: 82 (-)Size Class: 3Weight Class: 4Base Rank Total: 18
zen stats (close)

Type: Fire/Psychic
Stats:
HP: 110
Atk: 2 (3)
Def: 4
SpA: 5
SpD: 4
Spe: 47 (-)
-10% Evasion
BRT 21


EC: 6/6MC: 0AC: 5/5

Attacks: MAXED +4 CCLevel Up
Tackle
Rollout
Incinerate
Rage
Fire Fang
Uproar
Fire Punch
Work Up
Headbutt
Flare Blitz
Swagger
Facade
Superpower
Thrash
Belly Drum
Taunt
Overheat

Egg
Flame Wheel
Encore
Endure
Hammer Arm
Focus Punch
Yawn
Focus Energy
Take Down

TM/HM
Flame Charge
U-Turn
Roar
Toxic
Sunny Day
Grass Knot
Dig
Power-Up-Punch
Bulk Up
Will-O-Wisp
Gyro Ball
Earthquake
Bulldoze
Fling
Smack Down
Facade
Torment
Psychic
Brick Break
Fire Blast
Incinerate
Hidden Power Water
Return
Rest
Rock Slide
Stone Edge
Frustration
Hyper Beam
Solar Beam
Rock Tomb
Round
Flamethrower
Focus Blast
Thief
Attract
Protect
Payback
Giga Impact
Substitute
Sleep Talk
Rock Smash
Confide
Strength
Double Team

Tutor
Heat Wave
Zen Headbutt
Snatch
Snore
Endeavor


"Interesting! We have a solid fire and grass double team- One is bulky and the other hits like a freight train! And it looks like A pair of Fairy Trainer to boot! One is boasting of their power though, so I wonder if that hubris will meet its demise here... or perhaps triupmh!

"Right! Let's begin, friends~!"​

__________________________________________________________
Chapter 1: In the Caves
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.

Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.

However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...​
Location: Southern Sinnoh, on the edges of the Mt. Coronet mountain range
Music: Wildwood Whimsy
The area of Mt. Coronet that Walker was spotted in is no longer open to the public, due to events ranging from slightly ominous to down-right life endangering occurring in those deep, twisting tunnels. However, through some combination of luck or having the right connection and know how, you and your expedition mate have made it to the right place:

Though you find yourself at one of the most southern points of Sinnoh, the mountain ridges are thick with Spruces and Douglas firs; while nearly all the Mt. Coronet range is classified as an Alpine Biome, these southern parts are strangers to the harsh winter blizzards and pounding snow falls its northern brethren experience. You stocked up in Pastoria City, and then trekked through the thicker parts of the swamp to make it to the continental divide- though you havent seen a wooper or thick mud for at least a day or two. You are definitely in a different climate zone, as you stare at the foreboding entrance of the cavern system. The tunnel itself is fairly small- perhaps ten feet tall at the most, with a narrow width of seven or so feet. The surrounding mountainside is craggy, though it abruptly juts skyward as you get closer to the cavern entrance... definitely cant (or would want to) scale it. As you wait or prepare to enter the cavern, you can hear the surrounding flora and fauna loud and clear; that flock of starvia was no match for you and your pokemon, yet you could tell they were much more agitated than usual. While you havent been confronted or ambushed just yet, it would be best not to dilly dally....

Chinchou111 and acidphoenix have 3 days to post opening flavor / talk to each other. Once the both explorers decide and act to enter the cave, or the 3 days have passed without a word, the Adventure Battle will truly begin. Best wishes~
 

"Let's find Walker in here.. there's nothing else to do, and I can't say I care for this place. Let's just get it done."

"Just one thi-"

"Zip it. We're here because that man told us there would be a reward in it for us if we found him, and that's all."

"/sighs"
 
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Cave Area 1: Entrance
Music: SECRET TUNNEL



A hasty gal and a cruel trainer; this will prove to be an interesting adventure.
Entering the cave proves to be annoying, as you barely take ten steps before it sharply turns right and dips down. You feel your way down, and it curves to the left; the descent proves a bit challenging as darkness envelops your party. It take you about two or three minutes to finish the descent and end up in a larger tunnel; your entire party can stand side by side now. The inky black void is a problem, but hopefully your eyes will adjust soon... or maybe you can something to combat the darkness?

The faint shuffling of feet a few yards ahead of you hastens your need to act.
What will you do?
Chinchou111

Rie | Venusaur
Rusty Dagger | Venusaurite
Normal/Fairy | Grass/Poison
HP: 80 | HP: 100
EN: 100 | EN: 100
Stats: 2/2/4/2/47 (-10% Evasion) | Stats: 4/3/4/4/69 (-10% Evasion)
Pixilate | Overgrow
Hustle | Chlorophyll
No Guard | N/A
No ailments | No ailments
No changes | No changes
No other | No other

AcidPhoenix


Phoenix| Truth
Normal/Fairy | Fire
Rusty Dagger | Life Orb
HP: 90| HP: 110
EN: 100 | EN: 100
Stats: 5/2/1/2/55| Stats: 6/2/2/2//82 (-10% Evasion)
Normalize | Sheer Force
Scrappy | Zen Mode
Hustle | N/A
No ailments | No ailments
No changes | No changes
No other | No other


Field:
Dark Cave (Hindered movement and -2 Acc to all if no light source is available. This is reduced to -1 for ghost- and dark-types, and does not affect ground-types or Cave Dwellers.)
 

"Some light would be nice here."

"Bu- fine. I'm not getting out of this anyway.."

"That's the spirit!"

Phoenix- stand there
Truth- Will-O-Wisp, use the wisp it forms as a light source
 
Cave Area 1: Entrance
Not interested in feeling your way through this adventure in the dark, both halves of the full party decide to take action; Phoenix harped on for his Darmanitan to release some wisps of fire, while Rie took it upon herself to give her partner a little more power for the journey ahead.

Almost simultaneous, the changes began.

Darmanitan stands his ground and tenses up just a bit, closing his eyes and focusing on the energy around it. Within seconds, the pokemon's body lights up in a soft blue-white aura, flames dancing and flickering about. As Darmanitan closes its eyes and concentrates even more so, a small wisp of the energy peels off the primate, and forms a small floating flame; as it hovers right off the coast of Darmanitan, another four or five come into existence. The five flames, willed by Darmanitan, spread out at equal distances around him, and with a quick flex of the mind muscles, they blow up in proportion, flashing bright blue light as they swell up to the size of baseballs. As darmanitan wills them to spread out and shine light on the chamber, startled squeals of surprise ring through the cave.

You manage to see two Clefairies, shaking in fear as they look towards the other spectacle that just occurred.

As Rie held her arm up high, using her other hand to flip the switch on her mega ring, both her keystone and Venusaur began to emitting a piercing violet light. As pressure began to intensify around the venusaur, it was enveloped in a massive cocoon-like aura, sending rocks scattering away and winds beginning to whip at the energy flowing between the pokemon and the trainer. As the cocoon grew larger it pulsed and began to whirr, colors changing and noises coming out from inside; at its apex, the cocoon began to crack and shatter, loud crashes of sound and light pouring from its center. With a tremendous roar, Mega Venusaur erupted from its evolution as it finished its performance.

But not everyone enjoyed the spectacle.



"PIPI PIIII PI PI!!!!" "PI PI PIPIPIPI PIIIII!"
<<SCARY POISON MONSTER WE ARE GOING TO DIE!!!!!!!>> <<PREPARE FOR THE WORST THE POISON MONSTER WILL DESTROY USSSSSS>>


The small fairies suddenly shrink to even tinier proporations, and began curling up into small balls.

You've just walked into the home of two sweet clefairy siblings, that are now scared beyond wits end and are expecting you to obliterate them. Behind them lies four paths, each of different size and twisting up and down, all deeper into the mountain range. You aren't sure where to go, surely some of the paths will lead you into dead-ends or worse.

What do you do?


[Darmanitan used Will-O-Wisp to light up the cavern! -6EN]
[Clefairy1 used Minimize! -8EN and +1 Perma Evasion!]
[Clefairy2 used Minimize! -8EN and +1 Perma Evasion!]
[Clefairy1 used Defense Curl! -4En and +1 Defense!]
[Clefairy2 used Defense Curl! -4En and +1 Defense!]


Chinchou111

Rie | Venusaur
Rusty Dagger | Venusaurite
Normal/Fairy | Grass/Poison
HP: 80 | HP: 100
EN: 100 | EN: 100
Stats: 2/2/4/2/47 (-10% Evasion) | Stats: 4/3/4/4/69 (-10% Evasion)
Pixilate | Overgrow
Hustle | Chlorophyll
No Guard | N/A
No ailments | No ailments
No changes | No changes
No other | No other

AcidPhoenix

Phoenix| Truth
Normal/Fairy | Fire
Rusty Dagger | Life Orb
HP: 90| HP: 110
EN: 100 | EN: 94
Stats: 5/2/1/2/55| Stats: 6/2/2/2//82 (-10% Evasion)
Normalize | Sheer Force
Scrappy | Zen Mode
Hustle | N/A
No ailments | No ailments
No changes | No changes
No other | No other


Field:
Dark Cave (Hindered movement and -2 Acc to all if no light source is available. This is reduced to -1 for ghost- and dark-types, and does not affect ground-types or Cave Dwellers.)

Seismic activity is not recommended
No Grass Source/No Water Source
Rock Source available
Clefairy Den: -1EN to all moves used by Clefairy

Chinchou111 | acidphoenix
 
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'Really, Venusaur? Stop scaring the innocent little fairies..

Hey, we just want to know the way forward through the cave, little ones. We're not hear to hurt you.. would you let us past?'

Phoenix - asks the Clefairies the way forward
Truth - stands there and maintains the wisps
 
Chinchou111 is past the 3 Day DQ by 3 days (last ref update was saturday around 1AM, and it is now Friday around 2pm)

this is your first warning. If you exceed DQ again, your AB challenge will end.
Please post within 36 Hours.
 
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