Completed DQinsanity IN SPACE! 3v3 Triples, Athenodoros vs Little Battler (Ref: IceBug)

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#1
With a break in my internet's moodiness, I can finally get this up! What we have here is, I believe, ASB's first 1 Day DQ Triples...why oh why did I sign on for this...? Regardless, our combatants:

Athenodoros' Team:

Nestor the Slowpoke (M)

Nature:
Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: ***
Def: ***
SpA: *** (+)
SpD: **
Spe: 13 (-)

EC: 4/6
MC: 0
DC: 3/5

Attacks:
-Curse
-Yawn
-Tackle
-Growl
-Water Gun
-Confusion
-Disable
-Headbutt
-Future Sight
-Mud Sport
-Me First
-Ice Beam
-Flamethrower
-Grass Knot
-Surf
-Psychic
-Slack Off
-Shadow Ball


Loki the Gastly (M)

Nature:
Naughty - Adds * to Attack, takes * from Special Defence

Type:
Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: *** (+)
Def: **
SpA: ****
SpD: * (-)
Spe: 80

EC: 1/9
MC: 0
DC: No Dream World Ability

Attacks:
-Hypnosis
-Lick
-Spite
-Mean Look
-Curse
-Night Shade
-Confuse Ray
-Sucker Punch
-Disable
-Perish Song
-Clear Smog
-Taunt
-Will-o-Wisp
-Dream Eater
-Destiny Bond
-Shadow Ball


Mars the Nidoran (M)

Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion

Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Hustle (DW) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 42 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt


Little Battler's Team:


Snivy [Corona Regalia] (male) *
Nature: Timid ( +15% speed, -1 attack, +15% to accuracy)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 72 (+)

EC:0/9
MC:0
DC:0

Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Antagonist (perversity / contrarian) (DW): (Can be enabled)
This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Level moves :
Tackle *
Leer *
Vine Whip *
Wrap *
Growth *
Leaf Tornado (Grass Mixer) *
Leech Seed *
Mega Drain *
Slam *
Egg moves :
Glare *
Twister *
Magical Leaf *
TM moves :
Toxic *
Taunt *
Solar Beam *


Eevee [Lunatic] (male) *
Nature: Careful (+1 Sp.Def, -1 Sp.Atk)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 55

EC:0/6
MC:0
DC:0

Abilities:
Run Away: (innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (innate)The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW) : (innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:
Level up moves :
Tail Whip *
Tackle *
Helping Hand *
Sand Attack *
Growl *
Quick Attack *
Egg moves :
Curse *
Wish *
Flail *
TM moves :
Toxic *
Return *
Substitute *


Torchic [Cornell] (m) *
Nature: Naive (+15% speed, -1 sp.def, +8% accuracy)

Type:
Fire : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 52 (+)

EC:0/9
MC:0
DC:0

Abilities:
Blaze : (innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Level up moves :
Scratch *
Growl *
Focus Energy *
Ember *
Peck *
Sand Attack *
Fire Spin *
Egg moves :
Flame Burst *
Night Slash *
Reversal *
TM moves :
Fire Blast *
Overheat *
Swords Dance *


Match Arena and Conditions:

3v3 Triples.
1 Day DQ (2 for refs if necessary)
2/5 Recover/Chill
Arena: A magic room. At all times, everyone is floating in space, and in fact there is no ground to speak of, or even a down to orient oneself. This means that moves like Earthquake are completely nonsensical, as are Surf and such because there is no water or anything else at the beginning. Pokemon can, however, propel themelves with for moves like Take Down or Wild Charge, although the lowered ability to do so renders them less effective.

No Items
One Ability
Switch = Only Death Shall Spare You


And, the order!

Athenodoros posts abilities and locations (left, center, right).
Little Battler posts abilities, locations relative to his opponents ("across from ____ is ____"), and gives first actions.
Athenodoros responds with actions.
I float gently about with my calculator and my prose machine.
Reverse orders, more reffing, until the cold grip of the anti-grab takes a whole team into the embrace of death.

You may begin!
 
#3
Positions :
(overgrow) across from slowpoke
(adaptability) across from ghastly
(blaze ) across from nidoran

First of all, Corona. Open with a leaf tornado. Try to scatter the foes away with it. After dispersing them, grab Slowpoke with Vine Whip.
Leaf tornado to scatter the opposing team > vine whip to grab slowpoke

Lunatic, close the gap after Corona has blown the enemy team apart with Quick Attack towards nidoran. Follow up with Return.
Quick attack to close the gap > Return

Cornell, use Fire Spin on ghastly to trap it. After the ghost's trapped, Fire Blast at the ghost.
Fire Spin > Fire Blast.
 

Athenodoros

Official Smogon Know-It-All
#4
lol. I could have sworn that I posted actions here. Oh well:

Nestor: Try to roast Snivy with two Flamethrowers. It shouldn't be able to hold on to you while it gets blasted with flames.

Loki: This looks like a matchup we could lose, so I think we need to bring in a failsafe: Perish Song. Then, just hit Eevee with Hypnosis to slow it down a bit.

Mars: You just hit Eevee with Double Kick twice. Lets try and get it finished quickly.
 
#5
Little Battler, there are a few problems with your actions:

Snivy and Torchic both have to go with Overgrow and Blaze, respectively. You have to unlock your Dream World abilities.

Leaf Tornado only targets one monster. Please post (or edit you post) to reflect this. Then, I'll edit this post with the first round's reffing.
 
#6
Leaf tornado isn't used on any of the opposing pokemon, it's used to simply blow them away without any damage. It's technically a "whirlwind of grass" as said by the data thread.

But whatever. Scrap leaf tornado and switch it to twister.
 
#7
Quick Attack moves first. You can't have a Pokemon use Quick Attack after another Pokemon does something.


Nestor|Loki|Mars
HP: 100|90|90
Energy: 100|100|100
Atk: 3|3|2
Def: 3|2|2
SpA: 3|4|3
SpD: 2|1|2
Spe: 13|80|42
Ability: Own Tempo|Levitate|Poison Point
Stuff: -10 Evasion|none|none


Corona|Lunatic|Cornell
HP: 90|90|90
Energy: 100|100|100
Atk: 1|2|2
Def: 2|2|2
SpA: 2|1|3
SpD: 2|4|1
Spe: 72|55|52
Ability: Overgrow|Adaptability|Blaze
Stuff: +15% Accuracy|none|+8% Accuracy

This match starts with a very Quick Attack from Lunatic, attacking Mars. Loki immediately sing s a horrible Song, starting to cause everyone to Perish. Corona then summons a Twister, blowing the entire other team away. Cornell then Spins Loki around with Fire, trapping Loki. Mars goes over and Kicks Lunatic Twice. Nestor shoots at Corona with a Flamethrower, blowing Corona away! Loki, while trapped in the fiery spin, still Hypnotizes the Lunatic, putting Lunatic to sleep for three actions. Corona the Whips Nestor with Vines, bringing Nestor in close. Lunatic just sleeps from the hypnosis. Cornell stops focusing on keeping Loki trapped, and instead Blasts Loki with Fire. Mars again Double Kicks Lunatic. Nestor again shoots a Flamethrower at Corona, freeing himself from the vines!


Nestor|Loki|Mars
HP: 86|58|78
Energy: 82|78|87
Atk: 3|3|2
Def: 3|2|2
SpA: 3|4|3
SpD: 2|1|2
Spe: 13|80|42
Ability: Own Tempo|Levitate|Poison Point
Stuff: -10 Evasion|none|none


Corona|Lunatic|Cornell
HP: 56|72|90
Energy: 95|98|90
Atk: 1|2|2
Def: 2|2|2
SpA: 2|1|3
SpD: 2|4|1
Spe: 72|55|52
Ability: Overgrow|Adaptability|Blaze
Stuff: +15% Accuracy|Asleep (2 actions)|+8% Accuracy

Perish Song kills everything in 2 rounds.

Action 1:
Lunatic: Quick Attack(Mars): 4 + 3 + 2 + (2-2)*1.5 = 9 Damage, 2 Energy
Loki: Perish Song: 15 Energy
Corona: Twister(Nestor): 3 + (2-2)*1.5 = 3 Damage, 3 Energy
Corona: Twister(Mars): 3 + (2-2)*1.5 = 3 Damage
Corona: Twister(Loki): 3 + (2-1)*1.5 = 4.5, rounds to 5 Damage
Cornell: Fire Spin(Loki): 4 + 3 + (2-2)*1.5 = 7 Damage, 3 Energy
Mars: Double Kick(Lunatic): [6 + (2-2)*1.5]*1.5 = 9 Damage, 4 Energy
Nestor: Flamethrower(Corona): [10 + (3-2)*1.5]*1.5 = 17.25, rounds to 17 Damage, 7 Energy

Action 2:
Loki: Hypnosis(Lunatic): 7 Energy, 3 actions, -2 HP
Corona: Vine Whip(Nestor): [4 + 3 + (2-2)*1.5]*1.5 = 10.5, rounds to 11 Damage, 2 Energy
Lunatic: snooze
Cornell: Fire Blast(Loki): 12 + 3 + (3-1)*1.5 = 18 Damage, 7 Energy, releases Fire Spin
Mars: Double Kick(Lunatic): [6 + (2-2)*1.5]*1.5 = 9 Damage, 8 Energy
Nestor: Flamethrower(Corona): [10 + (3-2)*1.5]*1.5 = 17.25, rounds to 17 Damage, 11 Energy


Athenodoros's actions
Little Battler's actions
I ref
 

Athenodoros

Official Smogon Know-It-All
#8
That round kind of maybe makes me think I might have been a bit hasty in using Perish Song action one. Oh well. I guess we just keep going like we did before. Everyone just keep concentrating your fire to try to beat as many of them as possible in the time we have!

Nestor: Flamethrower (Corona) * 2
Loki: Hypnosis (Cornell) => Hypnosis (Corona)
Mars: Double Kick (Lunatic) * 2
 
#10

Nestor|Loki|Mars
HP: 86|58|78
Energy: 82|78|87
Atk: 3|3|2
Def: 3|2|2
SpA: 3|4|3
SpD: 2|1|2
Spe: 13|80|42
Ability: Own Tempo|Levitate|Poison Point
Stuff: -10 Evasion|none|none


Corona|Lunatic|Cornell
HP: 56|72|90
Energy: 95|98|90
Atk: 1|2|2
Def: 2|2|2
SpA: 2|1|3
SpD: 2|4|1
Spe: 72|55|52
Ability: Overgrow|Adaptability|Blaze
Stuff: +15% Accuracy|Asleep (2 actions)|+8% Accuracy

Everyone is under the pressure of the fact that they will all go down in a couple of rounds. Loki quickly Hypnotizes Cornell, putting Cornell to sleep for minimal time. Corona Mega Drains some health out of Nestor, gaining some health. Both of Corona's partners just sleep the match away. Mars Kicks Lunatic Twice, and Nestor hits Corona with a Flamethrower. Pretty much this just repeats, except Corona is asleep and Cornell uses Overheat at Loki.


Nestor|Loki|Mars
HP: 72|38|78
Energy: 48|52|59
Atk: 3|3|2
Def: 3|2|2
SpA: 3|4|3
SpD: 2|1|2
Spe: 13|80|42
Ability: Own Tempo|Levitate|Poison Point
Stuff: -10 Evasion|none|none


Corona|Lunatic|Cornell
HP: 29|54|90
Energy: 87|98|81
Atk: 1|2|2
Def: 2|2|2
SpA: 2|1|3
SpD: 2|4|1
Spe: 72|55|52
Ability: Overgrow|Adaptability|Blaze
Stuff: +15% Accuracy|none|+8% Accuracy, -2 SpA

Perish Song kills everything in 1 round.

Action 1:
Loki: Hypnosis(Cornell): 11 Energy, 1 action
Corona: Mega Drain(Nestor): [6 + 3 + (2-2)*1.5]*1.5 = 13.5, rounds to 14 Damage, +7 HP, 8 Energy
Lunatic: snooze
Cornell: snooze
Mars: Double Kick(Lunatic): [6 + (2-2)*1.5]*1.5 = 9 Damage, 12 Energy
Nestor: Flamethrower(Corona): [10 + (3-2)*1.5]*1.5 = 17.25, rounds to 17 Damage, 15 Energy

Action 2:
Loki: Hypnosis(Corona): 15 Energy, 1 actions
Corona: snooze
Lunatic: snooze
Cornell: Overheat: 14 + 3 + (3-1)*1.5 = 20 Damage, 9 Energy, lowers SpA by 2
Mars: Double Kick(Lunatic): [6 + (2-2)*1.5]*1.5 = 9 Damage, 16 Energy
Nestor: Flamethrower(Corona): [10 + (3-2)*1.5]*1.5 = 17.25, rounds to 17 Damage, 19 Energy


Little Battler's actions
Athenodoros's actions
I ref
 
#13
Corona, in case you wake up, Continue mega draining that slowpoke

Lunatic, when you wake up, switch targets to the slowpoke and hit him with return

Cornell, attack the ghastly more with fire blast and follow up with another overheat

we're all doomed anyways.

Corona : Mega drain @ Nestor x2
Lunatic : Return @ Nestor x2
Cornell : Fire Blast > Overheat @ Loki
 

Athenodoros

Official Smogon Know-It-All
#14
Well, now I really regret Perish Song. Oh well, it makes for a quick game:

Nestor: Flamethrower * 2 (Corona)
Loki: Shadow Ball (Corona) => Take hits for Nestor
Mars: Double Kick (Lunatic) * 2
 
#15

Nestor|Loki|Mars
HP: 72|38|78
Energy: 48|52|59
Atk: 3|3|2
Def: 3|2|2
SpA: 3|4|3
SpD: 2|1|2
Spe: 13|80|42
Ability: Own Tempo|Levitate|Poison Point
Stuff: -10 Evasion|none|none


Corona|Lunatic|Cornell
HP: 29|54|90
Energy: 87|98|81
Atk: 1|2|2
Def: 2|2|2
SpA: 2|1|3
SpD: 2|4|1
Spe: 72|55|52
Ability: Overgrow|Adaptability|Blaze
Stuff: +15% Accuracy|none|+8% Accuracy, -2 SpA

Everyone knows this is the lsat round, no matter what. All of the Pokemon are struggling for KOC before the match ends, and Loki begins with a Shadow Ball at Corona. Cornell tries to hang on a little bit longer by Mega Draining Nestor's health. Lunatic hits Nestor with a Return, and Cornell hits Loki with a Blast of Fire. Mars Double Kicks Lunatic, Nestor yet again shooting Corona with a Flamethrower, both of these moves now costing a ton of energy. Everyone does the same thing, except Loki takes hits for Nestor and Cornell Overheats. Nestor finally faints from exhaustion after repeating a move so many times.


Nestor|Loki|Mars
HP: 46|-1|78
Energy: -2|42|15
Atk: 3|3|2
Def: 3|2|2
SpA: 3|4|3
SpD: 2|1|2
Spe: 13|80|42
Ability: Own Tempo|Levitate|Poison Point
Stuff: -10 Evasion|none|none


Corona|Lunatic|Cornell
HP: -8|36|90
Energy: 67|82|65
Atk: 1|2|2
Def: 2|2|2
SpA: 2|1|3
SpD: 2|4|1
Spe: 72|55|52
Ability: Overgrow|Adaptability|Blaze
Stuff: +15% Accuracy|none|+8% Accuracy, -3 SpA

Perish Song killed everything!

Action 1:
Loki: Shadow Ball(Corona): 8 + 3 + (4-2)*1.5 = 14 Damage, 5 Energy
Corona: Mega Drain(Nestor): [6 + 3 + (2-2)*1.5]*1.5 = 13.5, rounds to 14 Damage, +7 HP, 8 Energy
Lunatic: Return(Nestor): 8 + 3 + 2 + (2-3)*1.5 = 11.5, rounds to 12 Damage, 6 Energy
Cornell: Fire Blast(Loki): 12 + 3 + (3-1)*1.5 - (2-0)*1.75 = 14.5, rounds to 15 Damage, 7 Energy
Mars: Double Kick(Lunatic): [6 + (2-2)*1.5]*1.5 = 9 Damage, 20 Energy
Nestor: Flamethrower(Corona): [10 + (3-2)*1.5]*1.5 = 17.25, rounds to 17 Damage, 23 Energy

Action 2:
Loki: Bodyblock(Nestor): 5 Energy
Corona: Mega Drain(Loki): [6 + 3 + (2-1)*1.5]*2/3 = 7 Damage, +4 HP, 12 Energy
Lunatic: Return(Loki): misses, 10 Energy
Cornell: Overheat(Loki): 14 + 3 + (3-1)*1.5 - (2-0)*1.75 = 16.5, rounds to 17 Damage, 9 Energy, lowers SpA by 2
Mars: Double Kick(Lunatic): [6 + (2-2)*1.5]*1.5 = 9 Damage, 24 Energy
Nestor: Flamethrower(Corona): [10 + (3-2)*1.5]*1.5 = 17.25, rounds to 17 Damage, 27 Energy, faints from exhaustion.


This ended up being a tie, claims:

Athenodoros:
2 TC;
Loki the Gastly gets 1 EC, 2 MC, 1 DC, and 2 KOC (Lunatic and Cornell);
Nestor the Slowpoke gets 1 EC, 2 MC, 1 DC, and 1 KOC (Corona);
Mars the NidoranM gets 1 EC, 2 MC, and 1 DC.

Little Battler:
2 TC;
Corona the Snivy gets 1 EC, 2 MC, 1 DC, and 1 KOC (it was the last to hit Mars);
Lunatic the Eevee gets 1 EC, 2 MC, 1 DC, and 1 KOC (last to hit Nestor);
Cornell the Torchic gets 1 EC, 2 MC, 1 DC, and 1 KOC (Loki).

C$FP gets 6 RC.
 
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