Abilities: Run Away: Type: Innate This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: Type: Innate The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW): Type: Innate This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Bandit Focus Energy, TAD Yawn
Bandit Dig, TAD Evasive Dig
Bandit Stone Edge 13, TAD Growl
Both trainers are locked into this death-match and have their final Pokemon out and ready to battle. Bandit starts to focus his energy and thoughts and channel them from playing with gimmick-mons to blood, the blood of freshly slain Eevee. This doesn't scare TAD a all, she justs yawns at the display of rage. Immediately after, though, both Pokemon go into action digging into the tunnel floor! Bandit comes out first, confused at the pile of dirt where TAD was seconds ago; TAD on the other hand, pops out a few feet ahead in another segment of the tunnel. Enraged, Bandit begins to take out stone from the wall and throw the stones' edges at TAD who Growls in fear.
Bandit Mud Slap 12 HP, TAD Sand Attack
Bandit Sleeping, TAD Sand Attack + Shadow Ball
Bandit Sleeping, TAD sitting around
Bandit, fighting off the sweet dreams that await him slaps mud at TAD and scores a critical hit on the little fox. Unfortunately, TAD didn't realize that she was slower than Bandit and uses Sand Attack at the sleeping crocodile. Bandit takes his time sleeping for a couple rounds, the last few rounds have been tough on his body after all. TAD however tries to make some weird monstrosity out of sand attack and shadow ball, but forgets that not even Psychic-types could do such a thing... maybe she should try to learn double team one of these days. The round ends with one Pokemon dreaming about stealing Krabby Patties from the Krusty Krab and one sitting around completely exhausted.
Sandile(*) Bandit (M)
Boosts: +1 Attack (Moxie), about to wake up
Bandit Sand Tomb, TAD Return 12 HP
Bandit Double Team, TAD Return 12 HP
Bandit Dig, TAD Return miss
Sand Tomb, 6 HP
Refreshed after his power nap, Bandit begins a small sandstorm that shields him from the view of TAD who is able to rush in with a Return before Bandit goes totally out of sight. This only fuels Bandit who Double Teams up a sand tombing clone! TAD, now thoroughly confused, runs straight into the sandstorm and gets lucky, hitting the legit Bandit with a Return. This stops the real Bandit from Sand Tombing, but the clone is able to continue long enough to let the real one Dig all around the tunnel, creating a small system of tunnels all around TAD who can't help but Return aimlessly through the storm. It seems as though TAD is quickly running out of energy, will she be able to chill through Bandit's terrorizing tunnels?
Bandit Bite 12 HP 3 Energy, TAD Evasive Dig 6 Energy
Bandit Sand Tomb 3 Energy, TAD chill +12 Energy
Bandit Stone Edge 16 HP 7 Energy, Return 13 HP 7 Energy
Bandit, ready to take advantage of his tunnel system, charges in and Bites TAD who is unable to free herself while being dragged into one of Bandit's multiple holes. Once in, the tight spacing allows her to Dig lower into the ground and save herself from a Sand Tomb caused by Bandit. In her own space, TAD chills out for a time, leaping out with a Return once ready. This leads her into Bandit's arms, however, as he hits her with a point blank Stone Edge.
Sorry this took so long, i rushed this as fast as i could
Bandit Focus Energy 5 Energy, TAD Return 12 HP
Bandit Stone Edge 13 HP, TAD Return 12 HP
Bandit Stone Edge 13 HP, TAD Return 12 HP
Thinking about what spamming a single attack would be like for two rounds, TAD is suddenly found thanking Arceus that one missed last time around, saving her energy. Bandit, confused about the prayerful fox, focuses his energy on the problem, but can't come up with an answer. Enraged, Bandit is filled with a lust for blood and begins throwing edges of stone at TAD who has already started using Return for the fourth, fifth, and sixth times in a row. One Pokemon is about to run out of health and one is about to run out of energy as well as health, let's watch how this unfolds.
TAD chill, Bandit crit Dig 17 HP, 5 Energy
TAD evasive Dig, Bandit Stone Edge miss
TAD Return 13 HP 7 Energy, Bandit Bite 1 HP
The battle takes another turn as TAD chills waiting to be hit with 18 HP; Bandit having a few brain cells left over remembers that he is a creature of logic and hits TAD with a crushing Dig that results in a critical hit. The game is still anyone's however as TAD takes the time to Dig in order to avoid Bandit's Stone Edge. TAD rushes in, hoping to hit Bandit one final time with Return and watches Bandit stumble backwards on the tunnel's floor. As she stands triumphantly, she turns around a second too early as Bandit responds with a Bite that knocks the fox out...