DRACOYOSHI ALT #8 vs blisseyofdoom, my name is gk

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Aron[the rock of doom](M)
Nature: Brave
HP: 3
Atk: ****(+)
Def: ****
SpA: **
SpD: **
Spe: 26(-)
Energy: 6
Boosts: +1 Defense on the head
Other: Burn

Draco sends out Bandit who quickly slaps mud at the rock, knocking him out.


Aron[the rock of doom](M)
Nature: Brave
HP: 0
Atk: ****(+)
Def: ****
SpA: **
SpD: **
Spe: 26(-)
Energy: 6
Boosts: +1 Defense on the head
Other: Burn


Sandile(*) Bandit (M)
Nature: Quirky
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 65
Energy: 98
Boosts: +1 Attack
Other: Nope
 

deinosaur

now available in lowercase
is a Smogon Media Contributor Alumnus
Sending in my Eevee.

Eevee[the adaptability of doom](F)
Nature: Timid
Lowers attack, 15% increase in speed (rounded up) and adds a 5% flat base increase for accuarcy.

Eevee
HP: 90
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)


EC:0/6
MC:0
DC:0/5


Abilities:
Run Away:
Type: Innate
This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Innate
The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW):
Type: Innate
This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.


Attacks:


Tail whip*
Tackle*
Helping hand*
Sand-attack*
Growl*
Quick attack*
Endure*
Flail*
Yawn*
Shadow ball*
Dig*
Return*

Using the ability Adaptability.
 

Brambane

protect the wetlands
is a Contributor Alumnus
Alright Bandit, let's get started by using Focus Energy! Then use Dig to attack while dodging Eevee's attacks underground! To finish it up, hit Eevee with a Stone Edge!
 

deinosaur

now available in lowercase
is a Smogon Media Contributor Alumnus
Eevee will use yawn first, the dig to avoid bandit's dig.
Follow up with a Growl.
Yawn-Dig-Growl
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Sandile(*) Bandit (M)
Nature: Quirky
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 65
Energy: 98
Boosts: +1 Attack
Other: Nope

Bandit Focus Energy, TAD Yawn
Bandit Dig, TAD Evasive Dig
Bandit Stone Edge 13, TAD Growl


Both trainers are locked into this death-match and have their final Pokemon out and ready to battle. Bandit starts to focus his energy and thoughts and channel them from playing with gimmick-mons to blood, the blood of freshly slain Eevee. This doesn't scare TAD a all, she justs yawns at the display of rage. Immediately after, though, both Pokemon go into action digging into the tunnel floor! Bandit comes out first, confused at the pile of dirt where TAD was seconds ago; TAD on the other hand, pops out a few feet ahead in another segment of the tunnel. Enraged, Bandit begins to take out stone from the wall and throw the stones' edges at TAD who Growls in fear.


Sandile(*) Bandit (M)
Nature: Quirky
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 65
Energy: 80
Boosts: +1 Attack (Moxie), drowsy, -1 Attack, higher crit chance (3 rounds left)
Other: Nope


Eevee[the adaptability of doom](F)
Nature: Timid
HP: 90
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 79
Boosts: None
Other: Nope
 

Brambane

protect the wetlands
is a Contributor Alumnus
Yawn doesn't bode well. Let's see if Eevee can touch this! Use Mud-Slap, followed by another Mud-Slap and finish it up with a Double Team to make a copy of yourself!
 

deinosaur

now available in lowercase
is a Smogon Media Contributor Alumnus
Using Sand attack before he mudslaps, then use sand attack and shadow ball to create a shadow sand monster forme of eevee.
Sand Attack-Sand Attack Shadow Ball MONSTER
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Sandile(*) Bandit (M)
Nature: Quirky
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 65
Energy: 80
Boosts: +1 Attack (Moxie), drowsy, -1 Attack, higher crit chance (3 rounds left)
Other: Nope


Eevee[the adaptability of doom](F)
Nature: Timid
HP: 90
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 79
Boosts: None
Other: Nope

Bandit Mud Slap 12 HP, TAD Sand Attack
Bandit Sleeping, TAD Sand Attack + Shadow Ball
Bandit Sleeping, TAD sitting around


Bandit, fighting off the sweet dreams that await him slaps mud at TAD and scores a critical hit on the little fox. Unfortunately, TAD didn't realize that she was slower than Bandit and uses Sand Attack at the sleeping crocodile. Bandit takes his time sleeping for a couple rounds, the last few rounds have been tough on his body after all. TAD however tries to make some weird monstrosity out of sand attack and shadow ball, but forgets that not even Psychic-types could do such a thing... maybe she should try to learn double team one of these days. The round ends with one Pokemon dreaming about stealing Krabby Patties from the Krusty Krab and one sitting around completely exhausted.


Sandile(*) Bandit (M)
Nature: Quirky
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 63
Energy: 80
Boosts: +1 Attack (Moxie), about to wake up
Other: Nope


Eevee[the adaptability of doom](F)
Nature: Timid
HP: 78
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 69
Boosts: None
Other: Nope
 

Brambane

protect the wetlands
is a Contributor Alumnus
Okay Bandit, wake up and use Sand Tomb on yourself, allowing you to camouflage! Follow up with a Double Team to make a copy of yourself! Then use Dig to create holes in the ground for you to hide in!
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Sandile(*) Bandit (M)
Nature: Quirky
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 63
Energy: 80
Boosts: +1 Attack (Moxie), about to wake up
Other: Nope


Eevee[the adaptability of doom](F)
Nature: Timid
HP: 78
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 69
Boosts: None
Other: Nope

Bandit Sand Tomb, TAD Return 12 HP
Bandit Double Team, TAD Return 12 HP
Bandit Dig, TAD Return miss
Sand Tomb, 6 HP


Refreshed after his power nap, Bandit begins a small sandstorm that shields him from the view of TAD who is able to rush in with a Return before Bandit goes totally out of sight. This only fuels Bandit who Double Teams up a sand tombing clone! TAD, now thoroughly confused, runs straight into the sandstorm and gets lucky, hitting the legit Bandit with a Return. This stops the real Bandit from Sand Tombing, but the clone is able to continue long enough to let the real one Dig all around the tunnel, creating a small system of tunnels all around TAD who can't help but Return aimlessly through the storm. It seems as though TAD is quickly running out of energy, will she be able to chill through Bandit's terrorizing tunnels?


Sandile(*) Bandit (M)
Nature: Quirky
HP: 66
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 63
Energy: 65
Boosts: +1 Attack (Moxie),
Other: Nope


Eevee[the adaptability of doom](F)
Nature: Timid
HP: 72
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 45
Boosts: None
Other: Nope
 

Brambane

protect the wetlands
is a Contributor Alumnus
Altight Bandit use Bite and drag TAD into a hole you created! Now use Sand Tomb while you and TAD are in the hole! Finally, attack with a Stone Edge!
 

deinosaur

now available in lowercase
is a Smogon Media Contributor Alumnus
Use Dig to get underneath Bandit!
Chill out in your hole then use RETURN!
Dig-CHILL-Return
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Sandile(*) Bandit (M)
Nature: Quirky
HP: 66
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 63
Energy: 65
Boosts: +1 Attack (Moxie),
Other: Nope


Eevee[the adaptability of doom](F)
Nature: Timid
HP: 72
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 45
Boosts: None
Other: Nope

Bandit Bite 12 HP 3 Energy, TAD Evasive Dig 6 Energy
Bandit Sand Tomb 3 Energy, TAD chill +12 Energy
Bandit Stone Edge 16 HP 7 Energy, Return 13 HP 7 Energy


Bandit, ready to take advantage of his tunnel system, charges in and Bites TAD who is unable to free herself while being dragged into one of Bandit's multiple holes. Once in, the tight spacing allows her to Dig lower into the ground and save herself from a Sand Tomb caused by Bandit. In her own space, TAD chills out for a time, leaping out with a Return once ready. This leads her into Bandit's arms, however, as he hits her with a point blank Stone Edge.

Sorry this took so long, i rushed this as fast as i could


Sandile(*) Bandit (M)
Nature: Quirky
HP: 53
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 63
Energy: 52
Boosts: +1 Attack (Moxie),
Other: Nope


Eevee[the adaptability of doom](F)
Nature: Timid
HP: 44
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 44
Boosts: None
Other: Nope
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Sandile(*) Bandit (M)
Nature: Quirky
HP: 53
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 63
Energy: 52
Boosts: +1 Attack (Moxie),
Other: Nope


Eevee[the adaptability of doom](F)
Nature: Timid
HP: 44
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 44
Boosts: None
Other: Nope

Bandit Focus Energy 5 Energy, TAD Return 12 HP
Bandit Stone Edge 13 HP, TAD Return 12 HP
Bandit Stone Edge 13 HP, TAD Return 12 HP


Thinking about what spamming a single attack would be like for two rounds, TAD is suddenly found thanking Arceus that one missed last time around, saving her energy. Bandit, confused about the prayerful fox, focuses his energy on the problem, but can't come up with an answer. Enraged, Bandit is filled with a lust for blood and begins throwing edges of stone at TAD who has already started using Return for the fourth, fifth, and sixth times in a row. One Pokemon is about to run out of health and one is about to run out of energy as well as health, let's watch how this unfolds.


Sandile(*) Bandit (M)
Nature: Quirky
HP: 17
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 63
Energy: 31
Boosts: +1 Attack (Moxie), +1 crit chance
Other: Nope


Eevee[the adaptability of doom](F)
Nature: Timid
HP: 18
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 11
Boosts: None
Other: Nope
 

Brambane

protect the wetlands
is a Contributor Alumnus
FINISH IT! Use Dig to dodge TAD's next attack! While underground, attack from your hole with Stone Edge! Then surface and hit him with a Bite to end this battle!

Dig to hide~Stone Edge~Bite
 

deinosaur

now available in lowercase
is a Smogon Media Contributor Alumnus
Chill on your first turn to gain a little energy, then dig to dodge the next attack.
Pull off a Return from there.
Chill-Dig-Return
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Sandile(*) Bandit (M)
Nature: Quirky
HP: 17
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 63
Energy: 31
Boosts: +1 Attack (Moxie), +1 crit chance
Other: Nope


Eevee[the adaptability of doom](F)
Nature: Timid
HP: 18
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 11
Boosts: None
Other: Nope

TAD chill, Bandit crit Dig 17 HP, 5 Energy
TAD evasive Dig, Bandit Stone Edge miss
TAD Return 13 HP 7 Energy, Bandit Bite 1 HP


The battle takes another turn as TAD chills waiting to be hit with 18 HP; Bandit having a few brain cells left over remembers that he is a creature of logic and hits TAD with a crushing Dig that results in a critical hit. The game is still anyone's however as TAD takes the time to Dig in order to avoid Bandit's Stone Edge. TAD rushes in, hoping to hit Bandit one final time with Return and watches Bandit stumble backwards on the tunnel's floor. As she stands triumphantly, she turns around a second too early as Bandit responds with a Bite that knocks the fox out...


Sandile(*) Bandit (M)
Nature: Quirky
HP: 4
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 63
Energy: 31
Boosts: +1 Attack (Moxie), +1 crit chance
Other: Nope

I'm sorry it had to end this way, but draco got the crit even without the focus energy boost which was a little funny

all Pokemon involved get the usual 1 EC, MC, and DC
bandit gets two KO counters, the rock of doom gets one
both trainers get 2 TC
I get 2 RC
 

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