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dracoyoshi8 vs tortferngatr (what a damn shitty name) [ref: HD]

Discussion in 'ASB' started by HD, Feb 24, 2011.

  1. HD

    HD

    Joined:
    Jun 29, 2008
    Messages:
    1,406
    2v2 Singles
    DQ Time: 3 Days
    3 Recovers, 6 Chills

    Arena: An abandoned pirate ship that crashed into a large outcropping of rocks in a bay. The exterior of the ship is damp and slippery, so Pokemon without claws, suction or sticky slime will have trouble maneuvering. The inside of the ship is filled with water, however scattered throughout the inside are a variety of pirate weaponry and treasure, most notable being daggers, cannonballs and gold doubloons. The masts are still intact, providing a place for Pokemon to climb. Tropical storms are common in the area, and (by ref's choice) may sweep over the battlefield.

    All abilities.
    Switch=OK
    Items disabled.

    draco post your mon
    tort (which you are hereby known as) post your mon and actions
    draco post your actions
  2. Dracoyoshi8

    Dracoyoshi8 weapon of mass seduction
    is a Contributor Alumnus

    Joined:
    Jan 31, 2009
    Messages:
    919
    I'll lead off with Bandit the Sandile!

    Bandit's Info (open)
    [​IMG]

    Sandile(*) Bandit (M)
    Nature: Quirky
    Type: Ground / Dark
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    EC: 0/6
    MC: 0
    DC: 0/5

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 65

    Attacks:

    Leer(*)
    Rage(*)
    Bite(*)
    Sand-attack(*)
    Torment(*)
    Sand Tomb(*)
    Assurance(*)
    Mud-slap(*)
    Embargo(*)
    Swagger(*)
    Thunder Fang(*)
    Pursuit(*)
    Focus Energy(*)
    Dig (*)
    Stone Edge(*)
    Double Team(*)
  3. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    "A Sandile? Perfect opportunity, go Frostbite!"

    [​IMG]
    Snover [Frostbite] Male
    Nature: Relaxed (+* defense, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed. Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.

    Stats: 60/62/50/62/60/40

    HP: 100
    Atk: ***
    Def: *** (+)
    SpA: ***
    SpD: ***
    Spe: 34 (-)

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:

    Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so.
    Ability 2: Soundproof (DW, not activated): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

    Attacks:
    Powder Snow (*)
    Leer (*)
    Razor Leaf (*)
    Icy Wind (*)
    Grasswhistle (*)
    Swagger (*)
    Mist (*)
    Wood Hammer
    Skull Bash (*)
    Leech Seed (*)
    Growth (*)
    Blizzard (*)
    Energy Ball (*)
    Hidden Power [Fire, 7 power/5 energy] (*)

    "Start the match off with a Blizzard enhanced by the Hail-he can't dig on a pirate ship, but you can waddle on the Hail-frozen algae-he can intimidate you, but he can't stop you from freezing his reptilian arse off.

    (Don't worry, it isn't plant carnage to waddle on the frozen algae! It's just a long chain of protista, no actual plant matter!)

    Leech Seed him next in case he has a trump card-then Blizzard again! Any ice that forms on the ship is yours to waddle on!"
  4. Dracoyoshi8

    Dracoyoshi8 weapon of mass seduction
    is a Contributor Alumnus

    Joined:
    Jan 31, 2009
    Messages:
    919
    Okay Bandit, Intimidate the overgrown popsicle with your mightiest roar! Let's try and confuse Snover! Show off your Swagger! Then, using all the grime that got washed up by the sea on deck, use Sand-Attack and follow up with a Mud-Slap! He may have a type advantage, but we got some tricks up our sleeves.
  5. HD

    HD

    Joined:
    Jun 29, 2008
    Messages:
    1,406
    tort it'd be preferable if you bolded your actions to make it easier for me; and once i post this update ill post that there is a 40% chance for a tropical storm (rain dance), while the tropical storm is active, there is a 25% chance for it to end, and every time a tropical storm activates the chance for it to activate again is decreased by 5%.

    [​IMG]
    Show Hide
    Snover [Frostbite] Male
    Nature: Relaxed (+* defense, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed. Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.

    Stats: 60/62/50/62/60/40

    HP: 100
    Atk: ***
    Def: *** (+)
    SpA: ***
    SpD: ***
    Spe: 34 (-)

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:

    Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so.
    Ability 2: Soundproof (DW, not activated): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

    Attacks:
    Powder Snow (*)
    Leer (*)
    Razor Leaf (*)
    Icy Wind (*)
    Grasswhistle (*)
    Swagger (*)
    Mist (*)
    Wood Hammer
    Skull Bash (*)
    Leech Seed (*)
    Growth (*)
    Blizzard (*)
    Energy Ball (*)
    Hidden Power [Fire, 7 power/5 energy] (*)


    [​IMG]
    Show Hide
    Sandile(*) Bandit (M)
    Nature: Quirky
    Type: Ground / Dark
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    EC: 0/6
    MC: 0
    DC: 0/5

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 65

    Attacks:
    Leer(*)
    Rage(*)
    Bite(*)
    Sand-attack(*)
    Torment(*)
    Sand Tomb(*)
    Assurance(*)
    Mud-slap(*)
    Embargo(*)
    Swagger(*)
    Thunder Fang(*)
    Pursuit(*)
    Focus Energy(*)
    Dig (*)
    Stone Edge(*)
    Double Team(*)


    Bandit the Sandile and Frostbite the Snover stand off against each other on the top of the half-sunken ship, eager to battle. The crooked crocodile lets off an Intimidating roar, showing that he's top dog around here, even with the massive type disadvantage. The Hanukah bush shits his pants so badly that he releases a massive Hail Storm, surprising the denizens of the tropic ship. With the introductions out of the way, Frostbite lets out a massive Blizzard, dealing heavy damage to Bandit as well as covering the top half of the ship with snow. The crooked crocodile sucks the Hanukah bush's e-dick, raising his attack and Swagger two (2) stages but also severely confusing him (getting sucked off by a male possibly hetrosexual crocodile does this to trees).

    The hetrosexual Bandit Sand Attacked Frostbite, decreasing his accuracy. Frostbite, after a brief moment of indecision, fires off a Leech Seed, leeching the crocodile of his hetrosexuality health.

    Bandit, who is now slightly less hetrosexual healthy, Slaps Mud into Frostbite's eyes, lowering his accuracy (again). Frostbite is about to summon another Blizzard, but hits himself in confusion!

    [​IMG]
    HP: 88
    Energy: 74
    Atk: ***
    Def: *** (+)
    SpA: ***
    SpD: ***
    Spe: 34 (-)
    Boosts: -1 Attack, -2 Accuracy
    Other: two (2) more actions of Confusion

    [​IMG]
    HP: 67
    Energy: 100
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 65
    Boosts:
    Other: five (5) actions of Leech Seed left
  6. Dracoyoshi8

    Dracoyoshi8 weapon of mass seduction
    is a Contributor Alumnus

    Joined:
    Jan 31, 2009
    Messages:
    919
    Leech Seed? HELL NO. Switching to Kingsnake

    SNAAAAAAAAAAAAAAAAAAAAAAAAAKE (open)

    [​IMG]

    Ekans(*) Kingsnake (M)
    Nature: Hardy
    Type: Poison
    Poison: Poison STAB; Immunity to Poison/Toxin, seesee and breath through smog/smokescreens uninhibited, Wrap, Haze, and Glare have Energy Cost reduced by one (1)

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Tension (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 55

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Wrap(*)
    Leer(*)
    Poison Sting(*)
    Bite(*)
    Glare(*)
    Screech(*)
    Acid(*)
    Stockpile(*)
    Swallow(*)
    Spit Up(*)
    Pursuit(*)
    Disable(*)
    Snatch(*)
    Dig(*)
    Poison Jab(*)
    Attract(*)
  7. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    You do realize Snover is of the Plant/Monster egg group versus Sandile's Ground egg group and can't even have a dick Sandile would even remotely recognize as a dick, right? If anything, Sandile tried to suck on his roots, which ought to have gone about as predictably for a Ground-type as could have been expected-poorly. Or its tail-although that would have indeed been confusing.
    (...yeah, I'm not a big fan of dick jokes. NO. PUN. INTENDED.)

    "Anyways, good. Frosbite, Leech Seed the incoming Ekans, then swap out to Flare. Don't worry, HD is just using a figure of speech-you're still in the Plant/Monster egg group and not the Ground egg group. You're fine."

    -Soothe Snover and let him know he's a fully straight member of the Plant and Monster egg groups to relieve his confusion-Leech Seed-Switch to Numel (Flare)-

    Show Hide

    [​IMG]
    Numel (Flare) (F)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate, DW) This Pokemon moves at its own pace and cannot be confused by any method.

    Stats: 60/60/40/65/40/35
    HP: 100
    Atk: ***
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 30 (-15%)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Amnesia
    Flame Burst

    Heat Wave
    Yawn
    Stockpile

    Flame Charge
    Earthquake
    Rock Slide


    "Don't worry, Flare-you are awesome. Indeed, be Oblivious to any advances Dracoyoshi8's Pokemon make."



    (also to Dracoyoshi8, what happened to the TBRPG?)
  8. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,646
    For further references, the switch rule will be this: action 1 = switch, then action 2 and 3 are free to your own choosing for that Pokemon. As it's confusing right now, me and tort agreed to just make this round have only 1 action. Anyway, subreffing... while trying to keep HD's style (though I know I won't capture all of it).

    Stats (open)


    [​IMG]
    Kingsnake (Ekans)(M)
    Nature: Hardy
    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 55
    HP: 90
    Energy: 100
    Boosts:
    Other:

    Switched
    [​IMG]
    Frostbite (Snover) (M)
    Nature: Relaxed
    Ability:
    Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so.
    Atk: ***
    Def: *** (+)
    SpA: ***
    SpD: ***
    Spe: 34 (-)
    HP: 88

    Energy: 74
    Boosts:
    Other:
    two (2) more actions of Confusion, -2 Accuracy
    Leech Seed


    ---------------------------------------------------------

    Noticing the disadvantage that he's at, DY8 swaps out his poor Bandit for the more formidable (or I hope so) Kingsnake (Ekans)! Upon switching, Kingsnake glares down at the sitting tree, but too bad he wasn't ordered to Intimidate while Frostbite shows no fears and accurately spouts, despite the sand AND mud in his eyes, out a fury of Dick Leech Seeds at the newcomer, fully seeding him into tedious uncomfortableness. To add to the rape pain, pellets of snow bounce upon Kingsnake's head, causing some "serious" head injuries!

    At the horizon, there appears to be a solid cold front moving in, but it's not going to arrive anytime soon. Maybe in the future though!

    ---------------------------------------------------------

    Stats (open)


    [​IMG]
    Kingsnake (Ekans)(M)
    Nature: Hardy
    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 55
    HP: 85
    Energy: 100
    Boosts:
    Other:
    Leech Seed (5 more actions)
    [​IMG]
    Frostbite (Snover) (M)
    Nature: Relaxed
    Ability:
    Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so.
    Atk: ***
    Def: *** (+)
    SpA: ***
    SpD: ***
    Spe: 34 (-)
    HP: 91

    Energy: 65
    Boosts: one (1) more action of Confusion, -2 Accuracy (keeping it because it really wasn't a clear round, but it was at least an action for Confusion)
    Other:


    calculations (open)
    Leech Seed > (9 energy due to STAB; healed 3 HP)


    move descriptions (open)
    Leech Seed: The Pokemon shoots out several seeds that, upon contact, sprouts into vines and wraps around the foe. The vines turn red and saps 1/30th (0.033x) (rounded) of the opponents Max HP per action and lasts for six (6) actions. Leech Seed still heals if the original attacker is switched out or faints, provided there is a Pokemon to replace it in the same slot. Leech Seed stops healing when the foe either faints or switches out, or if there is no Pokemon to replace the original users slot.

    Attack Power: -- | Accuracy: 90% | Energy Cost: 10 | Effect Chance: --


    Tortferngatr's turn!

    edit for below: yes, but you can do that next round lol. this one isn't clear at all.
  9. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    ...didn't I say I was switching to Numel? (don't worry, I'm not exactly a dick joke fan-you don't have to preserve his style.)

    Ah well. This time, use Blizzard then use a Mist. He shouldn't be able to then see you switch out to Flare, so no Pursuity goodness for him.

    Thankfully, you aren't affected by it if he tries to attract you...and neither should Numel be-she's Oblivious.

    If Draco tries to double switch and send in Sandile to deal with Flare, use Blizzard instead.
  10. Dracoyoshi8

    Dracoyoshi8 weapon of mass seduction
    is a Contributor Alumnus

    Joined:
    Jan 31, 2009
    Messages:
    919
    Let's try this!

    Stockpile~Stockpile~Spit Up
  11. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,646
    Stats (open)


    [​IMG]
    Kingsnake (Ekans)(M)
    Nature: Hardy
    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 55
    HP: 85
    Energy: 100
    Boosts:
    Other:
    Leech Seed (5 more actions)
    Stockpile - Stockpile - Spit Up
    [​IMG]
    Frostbite (Snover) (M)
    Nature: Relaxed
    Ability:
    Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so.
    Atk: ***
    Def: *** (+)
    SpA: ***
    SpD: ***
    Spe: 34 (-)
    HP: 91

    Energy: 65
    Boosts: one (1) more action of Confusion, -2 Accuracy (keeping it because it really wasn't a clear round, but it was at least an action for Confusion)
    Other:
    Blizzard - Mist - Switch out to Flare


    ---------------------------------------------------------

    Now that everything's back into position, let the games be restored!

    Both of the contestants find themselves at the exterior area of the abandon pirate ship. Kingsnake is having troubles keeping up with the momentum of the abandoned ship's motion as without claws, suction cups, or sticky slime, he's only got the ability to coil around a mast to stay in the game right when the pirate ship starts tilting slightly bottomward! That's not to say Kingsnake can exercise his strength to move upward, however! Right there, he preserves himself and stockpiles his eaten past Rattatas in reserve so that he can brace through whatever is going to happen next. Frostbite is certainly lucky to be a tree, but he is slowly "falling" toward the bottom. He plants his grassy feet through the wooden exterior, keeping him on hold, and summons a deadly blizzard through the hail. Huge amounts of snow can be seen scattered across the pirate ship, and one howling wind combined with ice blades reaches Kingsnake and strikes him on the head, but his tail keeps him tight on the mast. By then, Leech Seed takes effect and steals parts of his life for its lord Frostbite. Pellets of snow bashing his body doesn't help either!

    Kingsnake knows his condition isn't really going to get much better, so he just keeps on stockpiling... not Rattatas, but Pidgeys! Frostbite is certainly enjoying the condition of the stage and spouts of a mist of ice and air throughout the arena. Blargh, now I can't even see what the hell's going on! Looks like Kingsnake just got a frostbite when the energies start pulling away from his life to Frostbite!

    The mist stays in tact and it's getting frustrating for not only me, but for Kingsnake to see much! But, it looks like someone just called out their Pokemon and released a new Pokemon - the silhouette of a Numel, who we shall call Flare! Kingsnake stares at the silhouette despite the insane distractions from mist and hail and launches a aimbotted Spit Up of Rattata and Pidgey guts at the fresh Flare, who gets knocked on her back and starts sliding downward until she falls onto Kingsnake's mast! Kingsnake himself has climbed a little to escape being smashed by Numel's body, but is he really safe? We shall see! As the round was about to conclude, energies from Kingsnake drain from his body to the nearby Flare. Additionally, a wave of snow splashes upon both Pokemon, causing some freezing ice particles to form on them!

    ---------------------------------------------------------

    Stats (open)


    [​IMG]
    Kingsnake (Ekans)(M)
    Nature: Hardy
    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 55
    HP: 65
    Energy: 65
    Boosts:
    Other:
    Leech Seed (2 more actions)
    [​IMG]
    Frostbite (Snover) (M)
    Nature: Relaxed
    Ability:
    Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so.
    Atk: ***
    Def: *** (+)
    SpA: ***
    SpD: ***
    Spe: 34 (-)
    HP: 97

    Energy: 52
    Boosts:
    Other:

    [​IMG]
    Flare (Numel) (F)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Abilities:
    Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Atk: ***
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 30 (-15%)
    HP: 79
    Energy: 100
    Boosts:
    Other:


    calculations (open)
    Leech Seed > (healed/damage 3 HP per action)
    Blizzard > 12 + 3 + (3-2 x 1.5) = 16.5 + (0-1 x 1.5) = 15 (7 energy)
    Mist > (6 energy)

    Stockpile > 8 energy (12 energy for the other due to repetition)
    Spit Up > 20 + (3-2 x 1.5) = 21.5 = 22 (15 energy)

    Hail > 2 damage per action to non Ice-type Pokemon


    new move descriptions (open)
    Mist: The Pokémon opens its mouth and a cloud of thick, white mist comes out and lasts for two rounds. All direct stat-modifiers targeted at the user will fail during the duration of this effect. Indirect stat-modifiers such as Mud-Slap will not be affected.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --

    Blizzard: The Pokemon blows a massive chilling wind at the opponent that can affect the entire field. During Hail this move never fails to blast about the entire arena, even bursting through Protect and similar defenses. It has a chance to freeze opponents solid.

    Attack Power: 12 | Accuracy: 70% | Energy Cost: 8 | Effect Chance: 10%

    Spit Up: The Pokemon ejects its stored foodstuffs as raw bile-like energy. The damage from this attack is dependent on the number of times the Pokemon has Stockpiled. Once the Pokemon has spit up, it loses its defense bonuses instantly.

    Attack Power: 10/20/30 | Accuracy: 100% | Energy Cost: 15 | Effect Chance: --

    Stockpile: The Pokemon begins to store previously reserved food matter into vital parts of its body, decreasing damage received by all attacks by one and a half. (1.5). The Stockpile count goes down naturally by one (1) every other round as the Stockpile is cycled back into the Pokemon's body, or is removed completely when Swallow or Spit Up are used. Can be used a maximum of three times.

    Attack Power: -- | Accuracy: -- | Energy Cost: 8 | Effect Chance: --


    Hail falls indefinitely. Mist will last for one more round. DY's turn!
  12. Flora

    Flora Yep, that tasted purple!
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    I don't think Dracoyoshi8 has any time to spare (or it could be that the lag was too unbearable to look this thread up?), so yeah, going to end this in DQ.

    I have no idea how it will work out for you guys. But, let's just say you both get 1 EC, 1 MC, and 1 DC for each Pokemon that was present for the match (yeah, even DY). I guess both of you get 2 Trainer Counters too. Since no Pokemon fainted, I'll get 1 ref counter.

    I wish this could continue though. I liked where it was going.

    OBSERVATION: Matches that include "switch=ok" are more likely to have refs that will quit.

    Oh yeah, and this means tortferngatr gets a win.

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