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Completed Dragging IceBug and Leethoof's Strongmons through Time (SS Refs)

Discussion in 'ASB' started by SimonSays, Oct 9, 2011.

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  1. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Ladies and Gentlemen, I'm going to take you both on a journey. What we learn is entirely up to you, but I do hope this is as fun as I imagine it would be. And so, Battle On!


    Now, let's get on with the Competitors.

    IceBug's Team!
    [​IMG]
    Fossilus the ARMALDO @EXP Share (open)
    [​IMG]
    Fossilus Armaldo (M)
    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Rock/Bug
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain

    Attacks (20):

    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect
    Fury Cutter
    Rock Blast

    Cross Poison
    Screech
    Iron Defense

    X-Scissor
    Rock Slide
    Brick Break
    Earthquake
    Stone Edge
    Aerial Ace

    Aqua Tail
    Endure
    Stealth Rock


    Leethoof's Team!
    [​IMG]
    Slag the Bropobass (open)

    [​IMG]
    Probopass (Slag) (M)

    Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Surdy:This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Magnet Pull:This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sand Force (DW) Locked:This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 4 (+)
    SpD: Rank 6
    Spe: 34 (40/1.15) (-10% evasion)
    Short Class: 3
    Magnetic Force Class: 7
    Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (33):
    Tackle
    Harden
    Rock Throw
    Block
    Thunder Wave
    Power Gem
    Earth Power
    Zap Cannon
    Lock On
    Magnet Rise
    Gravity
    Magnet Bomb
    Iron Defense
    Rest
    Discharge

    Endure
    Double Edge
    Stealth Rock
    Pain Split
    DynamicPAUNCH
    Role Play

    Smack Down
    Thunderbolt
    Sandstorm
    Toxic
    Protect
    Flash Cannon
    Volt Switch
    Torment
    Substitute
    Hyper Beam
    Taunt
    Shock Wave


    [​IMG]
    Ra the SoulWreck (open)

    [​IMG]
    Solrock [Ra] (genderless)
    Nature: Quiet (+Special Attack, -Speed)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 100
    Attack: 3
    Defense: 3
    Sp. Attack: 3 (+)
    Sp. Defense: 3
    Speed: 60 (-)
    Diameter Class: 2
    Rock Class: 5
    Rank Total: 17

    EC: ...
    MC: 1
    DC: ...

    Attacks(24):
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    Cosmic Power
    SolarBeam
    Explosion
    Rock Slide

    Sunny Day
    Will-o-wisp
    Trick Room
    Psychic
    Light Screen
    Flamethrower
    Shadow Ball
    Toxic
    Charge Beam

    Gravity
    Earth Power
    Zen Headbutt
    Endure


    Ahh, the Grove. It's quiet, it's comfortable, and the grass is sooo soft. Seriously, guys! You should feel this grass for a bit!

    ... No? Ohh well. I guess we can battle.

    Leethoof Selects Pokemon and Items
    IceBug Orders
    Leethoof Orders
    I Ref
  2. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Let's destroy some bugface Slag, and take this exp share to....idk.
  3. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Earthquake - Earthquake - Earthquake

    Replace A2 and A3 with Brick break if Slag has taken flight with Magnet Rise.

    Protect against Thunder Waves, only once in a row, and move actions back.
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Ah, an excellent time to practice my anti-earthquake measures.

    COMMAND: Levitate->Power Gem->Magnet Rise
  5. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Pre-Round Information:
    [​IMG]@ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    100
    En: 100
    Spe: 45
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: None

    [​IMG]@ [​IMG]
    Probopass (Slag) [M]
    HP:
    90
    En: 100
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: None

    -------------------------

    Round 1 Start!

    -------------------------

    You know, you guys aren't as fun as you used to be. Although I'm kinda glad that Leethoof's eased up on the Aron-hate, and Icebug's actually purchased a Syclant. I think we're all maturing, you know? Anyway, enough with my ramblings. Battle On!

    Fossilus is the first to step up to the plate, tapping into the tectonics and causing an Earthquake, rocking the Forest and Slag hard. Slag, knowing the subtleties of its species, cleverly Levitates above the ground, out of the reach of his foes' SE moves.

    Fossilus, oblivious to his opponents new immunity, shakes the ground once again with an Earthquake, felling a tree but damaging no one. Slag take advantage of this, collecting energy and firing off an impromptu Power Gem from out of its nose. That was weird and wonderful, all at the same time. Hmm.

    Fossilus once again stamps angrily on the ground, frustrated that it's Earthquakes aren't taking any effect on it's opponent. Slag, feeling the strength from the Levitate failing, instead turns to Magnetism, Rising just a little bit higher off the ground.

    And along comes Celebi, opening up a slip in Time/Space and taking us all to... Snowbound. The Frigid cold covers the forest, the lake iced over and the trees barren and snow-capped. Snow is falling now, and it would appear that both pokemon are uncomfortable with the sudden cold. This is SimonSays, and I'm glad I brought my Arcanine.

    Post-Round Information:
    [​IMG] @ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    83
    En: 67
    Spe: 45
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: None

    [​IMG] @ [​IMG]
    Probopass (Slag) [M]
    HP:
    70
    En: 85
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: Magnet Risen (6a)

    Calculations (open)

    Action 1:
    Armaldo: Uses Earthquake! (7 En) (Crit <63, rolled 589) (10-1+(6-6)*1.5)*2.25= 20.25 = 20 Dmg!
    Probopass: Activates Levitate Command! (5 En) Probopass rose up on its own Awesome!

    Action 2:
    Armaldo: Uses Earthquake! (7+4= 11 En) Missed!
    Probopass: Uses Power Gem! (5-1= 4 En) (7+3+(4-3)*1.5)*1.5 = 17.25 = 17 Dmg!

    Action 3:
    Armaldo: Uses Earthquake! (7+8 = 15 En) Missed!
    Probopass: Uses Magnet Rise! (6 En) Probopass is Levitating on Magnetism! (6a)

    End of Round:
    Arena Roll: 1-8, rolled 7: Snowbound


    Leethoof Orders
    IceBug Orders
    I Ref
  6. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    No. Arons still suck.

    Thunder Wave->Flash Cannon->Power Gem

    IF he uses Brick Break AND you did not protect last action, then Protect, shifting actions down.

    IF he uses Protect, then use Substitute (20) the first instance, Iron Defense the second, moving actions down.
  7. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Awww...feels sad for not being fun anymore...

    Well, in order to not start losing in speed to a Probopass, I must embrace my inner movespam...NOT FUN SMASH PROBOPASS!!!

    Brick Break - Brick Break - Brick Break

    YOU DID THIS TO YOURSELF, LEETHOOF!
  8. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Post-Round Information:
    [​IMG] @ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    83
    En: 67
    Spe: 45
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: None

    [​IMG] @ [​IMG]
    Probopass (Slag) [M]
    HP:
    70
    En: 85
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: Magnet Risen (6a)

    -------------------------

    Round 2 Start!

    -------------------------


    More move SPAM?? I'll try to get this Round out quick.

    Fossilus hits hard enough to Break Bricks, but is blocked by that Probopass' Protect.
    Fossilus continues the Brick Breaking Assault on Slag. The Easter Island Doll takes the assault in stride, releasing an electrical (Thunder) Wave at Fossilus, inducing Paralysis.

    Action 1 happens again, plus Critical Hit.

    And with that boring repetition, Celebi returns, dragging everyone through time once again to... Midnight in a Perfect World. The sun's down, and Combee and Pidgey are sleeping soundly in the trees. There's such peace here... Let's try not to disturb them, please?

    Post-Round Information:
    [​IMG] @ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    83
    En: 37
    Spe: 45 (11.25)
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: Paralyzed (20%)

    [​IMG] @ [​IMG]
    Probopass (Slag) [M]
    HP:
    54
    En: 43
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: Magnet Risen (3a)

    Calculations (open)

    Action 1:
    Probopass: Uses Protect! (7+5= 12 En) Protected itself!
    Armaldo: Uses Brick Break! (6 En) (Crit <63, rolled 381) (8-1+(6-6)*1.5)*2.25 = 15.75 = 16 Dmg! Probopass Protected itself!

    Action 2:
    Armaldo: Uses Brick Break! (6+4 = 10 En) (Crit <63, rolled 692) (8-1+(6-6)*1.5)*2.25 = 15.75 = 16 Dmg!
    Probopass: Uses Thunder Wave! (7 En) Armaldo is now Paralyzed! (25%)

    Action 3:
    Probopass: Uses Protect! (7+8= 15 En) Probopass Protected itself!
    Armaldo: (Para <250, rolled 572) Uses Brick Break! (6+8= 14 En) (Crit <63, rolled 5) A Critical Hit! (8-1+3+(6-6)*1.5)*1.5 = 22.5 = 23 Dmg! Probopass protected itself!

    End of Round:
    Armaldo: Paralysis Lessens! (20%)
    Arena Roll: 1-8, rolled 7: Midnight in a Perfect World.


    IceBug Orders
    Leethoof Orders
    I Ref


    EDIT: True, Fixing.
  9. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    SS, part of my substitution stated "AND you did not protect last action", so I should have T-waved A2.
  10. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Aqua Tail - Brick Break - Aqua Tail

    Protect Pain Split and move actions back, only once in a row.

    Do all actions quietly so we don't wake the Combee.
  11. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Taunt->chill->Pain Split

    I dont think this works, but it might.

    IF Pain split counts as recovery for the 2/0 chills/recovers rule (it does), THEN chill->Flash Cannon->chill
  12. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Pre-Round Information:
    [​IMG] @ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    83
    En: 37
    Spe: 45 (11.25)
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: Paralyzed (20%)

    [​IMG] @ [​IMG]
    Probopass (Slag) [M]
    HP:
    54
    En: 43
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: Magnet Risen (3a)

    -------------------------

    Round 3 Start!

    -------------------------


    Here we are, back in that first forest. But it's so much different from then: The sun has long set upon the little grove, and an ambient Peace fills everyone hear. Perhaps it is the sweet scent drifting on the wind, or the way that soft snoring from among the trees. Either way, I could never bring myself to disturb these beautiful creatures.

    Slag settles into the soft moss, relaxing its old bones and Chilling, restoring both energy and health. Fossilus feels the peace as well, but chooses to ignore it and draws on the moisture in the air, surrounding its Tail in Aqueous material and slamming it into the defenceless Probopass.

    Not about to let itself be beaten up, Slag fires off another Flash Cannon, blasting his opponent Armaldo with light and energy. Fossilus isn't about to take it lying down, runs at his Easter Island Opponent and punches it with muscle-backed power, strength enough to Break Bricks.

    Feeling strained from the battle, and perhaps taking advantage of this gorgeous serenity, Slag decides to Chill once again, as his opponent once again swings its mighty Aqua Tail and strikes its opponent for softened damage.

    The combatants stare each other down, prepared for anything. And as Celebi warps reality once again around us, the forest loses it's gorgeous Moonlight to have it replaced by a burning inferno, a Firestorm that shows no signs of waning in strength. This is SimonSays, and I told you I would get this flavoured.

    Post-Round Information:
    [​IMG] @ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    66
    En: 17
    Spe: 45 (11.25)
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: Paralyzed (15%)

    [​IMG] @ [​IMG]
    Probopass (Slag) [M]
    HP:
    42
    En: 74
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: None

    Calculations (open)

    Action 1:
    Probopass: Chilled! (+18 En) (+10HP)
    Armaldo: (Para <200, rolled 929) Uses Aqua Tail! (7 En) (Crit <63, rolled 741) (9-1+(5-6)*1.5)*1.5 = 9.75 = 10 Dmg!

    Action 2:
    Probopass: Uses Flash Cannon! (6-1= 5 En) (8+3+(3-3)*1.5)*1.5 = 16.5 = 17 Dmg! (SpD drop <100, rolled 939)
    Armaldo: (Para <200, rolled 882) Uses Brick Break! (6 En) (Crit <63, rolled 527) (8-1+(5-6)*1.5)*2.25 = 12.375 = 12 Dmg!

    Action 3:

    Probopass: Chilled! (+18 En) (+10HP)
    Armaldo: (Para <200, rolled 621) Uses Aqua Tail! (7 En) (Crit <63, rolled 132) (9-1+(5-6)*1.5)*1.5 = 9.75 = 10 Dmg!

    End of Round:
    Probopass: Magnet Rise Faded!
    Armaldo: Paralysis Lessens! (15%)
    Arena Roll: 1-8, rolled 2: Forest Fire.


    Leethoof Orders
    IceBug Orders
    I Ref
  13. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Flash Cannon->Power Gem->Flash Cannon

    IF he uses Earthquake at all in the queue, then Magnet Rise A1 and shift things down.

    IF he uses Brick Break, then Protect, but not twice in a row. The first sub overrides this one. (example: he orders Brick Break->Brick Break->Earthquake, I will Magnet Rise->Protect->Flash Cannon)
  14. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Chill - Brick Break - Earthquake

    If he's Magnet Risen A3, switch to Brick Break!


    Trololo, Leethoof.

    (Can I be fun again, SimonSays, pretty please...!)
  15. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    God dammit, I have reffed this round 4 times. But everytime I do, something fucks it up. I'm just so frustrated I could kick something.

    IceBug, you are not entitled to a Move Substitution, because you are not ordering Second, and I wouldn't call it a Chance Substitution, because there isn't any "Chance" involved. Your substitution failed, but you are still fully entitled to be fun.

    I will be doing this reffing in stages. Be patient, and I will VM when it's all done.

    Pre-Round Information:
    [​IMG] @ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    66
    En: 17
    Spe: 45 (11.25)
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: Paralyzed (15%)

    [​IMG] @ [​IMG]
    Probopass (Slag) [M]
    HP:
    42
    En: 74
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: None

    -------------------------

    Round 4 Start!

    -------------------------


    Action 1:
    Probopass:
    Uses Magnet Rise! (6 En) Probopass rose up on Magnetism!
    Armaldo: (Para. <150, rolled 16) Armaldo is Paralyzed! Paralysis Lessens! (Now 10%)

    Action 2:
    Probopass:
    Uses Protect! (12 En) Probopass Protected Itself!
    Armaldo: (Para <100, rolled 292) Uses Brick Break! (6 En) (Crit <63, rolled 337) (8-1+(6-6)*1.5)*2.25 = 15.75 = 16 Dmg! Probopass Protected itself!

    Action 3:
    Probopass:
    Uses Flash Cannon! (6-1= 5 En) (8+3+(4-3)*1.5)*1.5 = 18.75 = 19 Dmg! (SpDef Drop <100, rolled 671)
    Armaldo: (Para <100, rolled 275) Uses Earthquake! (7 En) Missed!

    End of Round:
    Armaldo:
    Paralysis Lessens! (Now 5%)
    Arena Roll: 1-8, rolled 4: Storm.

    -------------------------

    Round 4 Ends!

    -------------------------



    Post-Round Information:
    [​IMG] @ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    47
    En: 4
    Spe: 45 (11.25)
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: Paralyzed (5%)

    [​IMG] @ [​IMG]
    Probopass (Slag) [M]
    HP:
    42
    En: 51
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: Magnet Risen (3a)

    IceBug Orders
    Leethoof Orders
    I Ref
  16. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Awww...but my semi-paradoxical Substitution was epic...it would have killed me though, since the RNG decided I can't have nice things like Energy...

    Chill - Brick Break - Chill

    If Protect A2, switch order of Chill and Brick Break.


    Armaldo shouldn't have any problems in the storm thanks to Swift Swim, so hopefully he can still strike at regular priority...I hope Swift Swim counts as "comfortable in watery conditions", even though he isn't Water-type.
  17. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Torment->Taunt->Thunder Wave

    God I love probopass's movepool.
  18. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Armaldo was completely comfortable in the water. Unfortunately, Probopass wasn't in the water, and wasn't impeded either.

    Pre-Round Information:

    [​IMG] @ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    47
    En: 4
    Spe: 45 (11.25)
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: Paralyzed (5%)

    [​IMG] @ [​IMG]
    Probopass (Slag) [M]
    HP:
    42
    En: 51
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: Magnet Risen (3a)

    -------------------------

    Round 5 Start!

    -------------------------


    Action 1:
    Probopass:
    Uses Torment! (10 En) Armaldo is subjected to Torment!
    Armaldo: (Para. <50, rolled 615) Chills! (+12 En)

    Action 2:
    Probopass:
    Uses Taunt! (10 En) Armaldo is Taunted!
    Armaldo: (Para <50, rolled 968) Uses Brick Break! (6 En) Failed, due to Torment!

    Action 3:
    Probopass:
    Uses Thunder Wave! (7 En) Armaldo is Paralyzed! It may be unable to move!
    Armaldo: (Para <250, rolled 267) Chill fails, due to Taunt!

    End of Round:
    Probopass:
    Magnet Rise wears off!
    Armaldo: Paralysis Lessens! (Now 20%)
    Arena Roll: 1-8, rolled 5: Deadland.

    -------------------------

    Round 5 Ends!

    -------------------------



    Post-Round Information:
    [​IMG] @ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    47
    En: 10
    Spe: 45 (11.25)
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: Paralyzed (20%)

    [​IMG] @ [​IMG]
    Probopass (Slag) [M]
    HP:
    42
    En: 24
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: None

    Leethoof Orders
    IceBug Orders
    I Ref
  19. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Yay sand force.

    Rock SLide->Stone Edge->Rock Slide

    IF Earthquake is ordered at all, then Magnet Rise. Screw protecting.
  20. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Armaldo, exhaust yourself, we can't use moves...

    Brick Break - Aqua Tail - Scratch or something...

    Welp, time to buy Superpower!
  21. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Pre-Round Information:
    [​IMG] @ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    47
    En: 10
    Spe: 45 (11.25)
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: Paralyzed (20%)

    [​IMG] @ [​IMG]
    Probopass (Slag) [M]
    HP:
    42
    En: 24
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: None

    -------------------------

    Round 6 Start!

    -------------------------


    Action 1:
    Probopass:
    Uses Rock Slide! (6-1= 5 En) (Miss <100, rolled 931) (8+3+2+(2-4)*1.5)*1.5 = 15 Dmg! (Flinch <300, rolled 222)
    Armaldo: Flinched!

    Action 2:
    Probopass:
    Uses Stone Edge! (7-1= 6 En) (Miss <200, rolled 512) (10+3+2+(2-4)*1.5)*1.5 = 18 Dmg!
    Armaldo: (Para <200, rolled 533) Uses Aqua Tail! (6 En) (Crit <63, rolled 381) (9-1+(6-6)*1.5)*1.5 = 12 Dmg!

    Action 3:
    Probopass:
    Uses Rock Slide! (6-1= 5 En) (Miss <100, rolled 966) (8+3+2+(2-4)*1.5)*1.5 = 15 Dmg! (Flinch <300, rolled 540)
    Armaldo fainted!

    From out of the swirling sands, Celebi comes out, taking us through Time for the last time. The forest is quiet, and the only signs of any battle that occurred are the tired battlers. "This has been an experience, for all of us. Time is a dangerous thing."

    -------------------------

    Round 6 Ends!

    -------------------------


    Post-Round Information:
    [​IMG] @ [​IMG]
    Armaldo (Fossilus) [M]
    HP:
    -1
    En: 4
    Spe: 45 (11.25)
    Stats: None
    Abilities: Shell Armour | Swift Swim
    Other: Paralyzed (20%)

    [​IMG] @ [​IMG]
    Probopass (Slag) [M]
    HP:
    30
    En: 8
    Spe: 34
    Stats: -10 Eva.
    Abilities: Sturdy | Magnet Pull | Sand Force
    Other: None

    Leethoof Wins!
    Prizes!
    Leethoof:
    2 TC
    Slag the PROBOPASS: 4 MC, 1 KOC

    IceBug: 2 TC
    Fossilus the ARMALDO: 4 MC

    SimonSays: 2 RC
  22. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Yeah!

    GG Icebug!
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