Frosty
=_=
Don't look that way, I can do flavor too on occasion <_<;.
Battle Format
Pokemon: 3v3
Format: Singles
DQ: 48 hours
Switch: OK
Items: /B] ALL
Abilities: TWO
Substitutions: THREE
Mega Evolutions: ONE
2 Recovers / 5 Chills
Ladies and Gentlemen! THIS IS! The main event of the evening! This is the moment you allUFC ASB fans watching around the globe have been waiting for. LIVE from the Chariffic Valley, Australia.
IIIIIIITTTTTTTTTTTTTTTSSSSSSSSSSSSSS TIME!!!
and now introducing the challenger! Fighting out of the red corner. This man is a pokemon trainer who spcialize in Fairy Tail pokemon. Holding a professional record 13 wins, 9 losses. Sporting a very obvious mega Gardevoir and two other random (and slightly weird) pokemon, he will need to make sure Lucario doesn't face anything too dangerous to not lose a pokemon early. Fighting out of Malysia, we have the current Rock Gym Leader:
ZHENGTANN
and noww introducing the champion. Fighting out of the blue corner. This man is a Dragon Pokemon expert. Holding a professional gym record of 11 wins and 4 losses. Sporting his usual dragon team, his victory will depend on how well Dragonite is played, given it can actually be played here -_-. Fighting out of Australia. Ladies and gentlemen presenting the
reigning
defending
undisputed
Dragon Gym Leader of the world!!
DEADFOX081!
Kingdra [Dreeko] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water/Dragon
Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: 9/9
MC: 0
AC: 5/5
Abilities: Swift Swim, Sniper, Damp (Unlocked)
Attacks (49/73):
PHYSICAL
Bide
Bounce
Dive
Giga Impact
Flail
Frustration
Iron Head
Outrage
Return
Waterfall
SPECIAL
Aurora Beam
Blizzard
Brine
Bubble
Bubblebeam
Clear Smog
Draco Meteor
Dragon Pulse
Dragonbreath
Flash Cannon
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Razor Wind
Scald
Signal Beam
Surf
Swift
Twister
Water Gun
Water Pulse
Whirlpool
OTHER
Agility
Disable
Dragon Dance
Endure
Focus Energy
Leer
Protect
Rain Dance
Rest
Sleep Talk
Smokescreen
Substitute
Toxic
Yawn
Dragonite [Dracor] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Dragon/Flying
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 8
AC: 5/5
Abilities: Inner Focus, Multiscale (Unlocked)
Attacks (106/121):
PHYSICAL
Aerial Ace
Aqua Jet
Aqua Tail
Bide
Bind
Body Slam
Brick Break
Bulldoze
Dive
Double Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dynamicpunch
Earthquake
Extremespeed
Fire Punch
Fly
Focus Punch
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Head
Iron Tail
Outrage
Power Up Punch
Rage
Rock Slide
Rock Smash
Rock Tomb
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Superpower
ThunderPunch
Waterfall
Wing Attack
Wrap
SPECIAL
Air Cutter
Blizzard
Bubblebeam
Draco Meteor
DragonBreath
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud Slap
Ominous Wind
Razor Wind
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon
OTHER
Agility
Defog
Detect
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Supersonic
Sunny Day
Swagger
Tailwind
Thunder Wave
Toxic
Whirlwind
RAID
Dispel
Charizard [Claws] (F)
Nature: Hasty (+15% Spe, +15% Acc -1 Def)
Type: Fire/Flying
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (110*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Charizard-X [Claws] (F)
Nature: Hasty (+15% Spe, +15% Acc -1 Def)
Type: Fire/Dragon
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (110*1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 24
Mega Charizard-Y [Claws] (F)
Nature: Hasty (+15% Spe, +15% Acc -1 Def)
Type: Fire/Flying
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 115 (110*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 9
AC: 5/5
Abilities: Blaze, Solar Power (Unlocked), Tough Claws (Mega-X), Drought (Mega-Y)
Attacks (63/120):
PHYSICAL
Aerial Ace
Beat Up
Bide
Brick Break
Bulldoze
Counter
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Fire Fang
Fire Punch
Flame Charge
Flare Blitz
Fly
Focus Punch
Giga Impact
Iron Tail
Metal Claw
Quick Attack
Rock Slide
Outrage
Rage
Scratch
Shadow Claw
Sky Drop
Skull Bash
Steel Wing
Thunder Punch
Wing Attack
SPECIAL
Air Slash
Ancient Power
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Water]
Hyper Beam
Incinerate
Inferno
Solarbeam
Twister
OTHER
Block
Defog
Dragon Dance
Endure
Growl
Protect
Reflect
Roost
Scary Face
Sleep Talk
Smokescreen
Substitute
Will-O-Wisp
Haxorus [Cleaver] (M)
Nature: Jolly (+15% Spe , +14% Acc, -1 SpA)
Type: Dragon
Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (97*1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 13
AC: 5/5
Abilities: Rivalry, Mould Breaker, Unnerve (Unlocked)
Attacks (48/71):
PHYSICAL
Aerial Ace
Aqua Tail
Assurance
Brick Break
Bulldoze
Counter
Dig
Dragon Claw
Dragon Tail
Dual Chop
Earthquake
Endeavour
False Swipe
Giga Impact
Guillotine
Iron Tail
Low Kick
Night Slash
Outrage
Payback
Poison Jab
Reversal
Rock Slide
Scratch
Shadow Claw
Slash
Superpower
X-Scissor
SPECIAL
Dragon Rage
Incinerate
Razor Wind
Shock Wave
Surf
OTHER
Dragon Dance
Double Team
Endure
Focus Energy
Hone Claws
Leer
Protect
Rest
Roar
Scary Face
Sleep Talk
Substitute
Swagger
Taunt
Toxic
Rupture [Druddigon] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dragon
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (48/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
EC: N/A
MC: 9
AC: 5/5
Abilities: Rough Skin, Sheer Force, Mould Breaker (Unlocked)
Attacks (61/84):
PHYSICAL
Aerial Ace
Aqua Tail
Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Giga Impact
Gunk Shot
Iron Head
Iron Tail
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Power-Up Punch
Pursuit
Revenge
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Slash
Smack Down
Sucker Punch
Superpower
Thunder Fang
Thunder Punch
SPECIAL
Dark Pulse
Draco Meteor
Dragon Rage
Flamethrower
Flash Cannon
Focus Blast
Heat Wave
Hidden Power [Fairy]
Hyper Beam
Sludge Bomb
Surf
OTHER
Glare
Hone Claws
Leer
Protect
Rest
Roar
Scary Face
Sleep Talk
Snatch
Stealth Rock
Substitute
Taunt
Torment
Toxic
Goodra [Swipe] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dragon
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 6
Spe: 69 (80/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 11
AC: 5/5
Abilities: Sap Sipper, Hydration, Gooey (Unlocked)
Attacks (50/64):
PHYSICAL
Aqua Tail
Body Slam
Bulldoze
Counter
Dragon Tail
Earthquake
Feint
Fire Punch
Flail
Focus Punch
Giga Impact
Iron Tail
Outrage
Poison Tail
Power Whip
Rock Slide
Rock Smash
Superpower
Tackle
Thunder Punch
SPECIAL
Absorb
Blizzard
Bubble
Draco Meteor
Dragon Breath
Dragon Pulse
Fire Blast
Flamethrower
Focus Blast
Hidden Power [Flying]
Hyper Beam
Ice Beam
Incinerate
Infestation
Muddy Water
Shock Wave
Sludge Bomb
Sludge Wave
Thunder
Thunderbolt
OTHER
Acid Armour
Bide
Curse
Endure
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Toxic
Order of Operations:
Heads: challenger
Tails: Leader
(Heads)
ZhengTann sends out pokemon with items
deadfox081 sends out pokemon with items and orders
ZhengTann orders
I Ref
The fighters touch gloves and we get started!
Arena: Charicific Valley
Deep within the cliffs in southern Johto lies the ancient Charicific Valley. Once just a sanctuary for Charizard this oasis found new life when its inhabitants discovered their Mega Evolutions. The long dormant volcano which engulfs the valley found new life and while eruptions are infrequent the heat is intense. These new conditions allowed the Charizard to reach their full potential as Dragons and this encouraged other Dragon's alike to train themselves in the valley. Now it acts as a haven for all draconic Pokemon, while others find the conditions harsh and near inhospitable.
Throughout the valley one might find rocks, water, grass and anything else that might be useful in a Pokemon battle. However the volcano and this land have began to exhibit special properties which aid the Dragons in defending their valley. With every eruption the very air within the valley has its composition changed. The heat, as well as flammable ash particles in the air make Fire particularly potent here. The molten lava has also begun to change many of the rocks and portions of the cliffs into newly formed metals, making Steel typed forces more powerful. Finally a thick cloud of smog seeps from every crack along the mountain leaving many Poisons in the air, water and even every surface. The Dragons are able to harness these powers to fend off would be invaders.
Almost as prevalent as the Volcano within the valley is the gigantic Charizard statue underneath which battles are contested. The statue of such an ancient and majestic beast imbues a strong sense of pride in not only Charizard but all draconic Pokemon. This need to please the powerful Dragon means that blows which would smite his enemies gain more natural accuracy, particularly those of Poison and Steel properties.
Finally, given it was Mega Evolution that gave the valley its newfound draconic power it is only natural that Charizard and other Pokemon which gain the Dragon typing through Mega Evolution find it easier to do so here. Any Pokemon with such traits may be brought by the Leader, and the Pokemon will be considered Mega Evolved in their Pokeball prior to send out. Battlers may bring two Mega Evolutions throughout the match and as battles are fought with two abilities trainers must specify which of their Pokemon's active abilities are to be replaced upon Mega Evolution if applicable.
Summary
Deep within the cliffs in southern Johto lies the ancient Charicific Valley. Once just a sanctuary for Charizard this oasis found new life when its inhabitants discovered their Mega Evolutions. The long dormant volcano which engulfs the valley found new life and while eruptions are infrequent the heat is intense. These new conditions allowed the Charizard to reach their full potential as Dragons and this encouraged other Dragon's alike to train themselves in the valley. Now it acts as a haven for all draconic Pokemon, while others find the conditions harsh and near inhospitable.
Throughout the valley one might find rocks, water, grass and anything else that might be useful in a Pokemon battle. However the volcano and this land have began to exhibit special properties which aid the Dragons in defending their valley. With every eruption the very air within the valley has its composition changed. The heat, as well as flammable ash particles in the air make Fire particularly potent here. The molten lava has also begun to change many of the rocks and portions of the cliffs into newly formed metals, making Steel typed forces more powerful. Finally a thick cloud of smog seeps from every crack along the mountain leaving many Poisons in the air, water and even every surface. The Dragons are able to harness these powers to fend off would be invaders.
Almost as prevalent as the Volcano within the valley is the gigantic Charizard statue underneath which battles are contested. The statue of such an ancient and majestic beast imbues a strong sense of pride in not only Charizard but all draconic Pokemon. This need to please the powerful Dragon means that blows which would smite his enemies gain more natural accuracy, particularly those of Poison and Steel properties.
Finally, given it was Mega Evolution that gave the valley its newfound draconic power it is only natural that Charizard and other Pokemon which gain the Dragon typing through Mega Evolution find it easier to do so here. Any Pokemon with such traits may be brought by the Leader, and the Pokemon will be considered Mega Evolved in their Pokeball prior to send out. Battlers may bring two Mega Evolutions throughout the match and as battles are fought with two abilities trainers must specify which of their Pokemon's active abilities are to be replaced upon Mega Evolution if applicable.
Summary
- Fire, Poison and Steel typed moves have +2 Base Attack Power.
- Poison and Steel typed moves gain +10% accuracy before any other modifiers
- Pokemon which gain the Dragon typing through Mega Evolution may be brought by the Leader but must equip their Mega Stone, and are considered Mega Evolved in the Pokeball.
- Nature Power calls Lava Plume, Camouflage turns the user Fire typed and Secret Power may burn. The arena is outdoors.
- No other moves are restricted, all weathers are possible.
Battle Format
Pokemon: 3v3
Format: Singles
DQ: 48 hours
Switch: OK
Items: /B] ALL
Abilities: TWO
Substitutions: THREE
Mega Evolutions: ONE
2 Recovers / 5 Chills
Ladies and Gentlemen! THIS IS! The main event of the evening! This is the moment you all
IIIIIIITTTTTTTTTTTTTTTSSSSSSSSSSSSSS TIME!!!
and now introducing the challenger! Fighting out of the red corner. This man is a pokemon trainer who spcialize in Fairy Tail pokemon. Holding a professional record 13 wins, 9 losses. Sporting a very obvious mega Gardevoir and two other random (and slightly weird) pokemon, he will need to make sure Lucario doesn't face anything too dangerous to not lose a pokemon early. Fighting out of Malysia, we have the current Rock Gym Leader:
ZHENGTANN
Lucario(*) Gray (M)
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.
Nature: Mild (+1 SpAtk, -1 Def)
Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.
Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
BRT: 20
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
BRT: 24
EC: 6/6
MC: 2
AC: 5/5
Attacks (102/102 maxxed):
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Bonemerang
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide (*)
Rock Smash
Rock Tomb
Role Play
Round
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute (*)
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.
Nature: Mild (+1 SpAtk, -1 Def)
Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.
Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
BRT: 20
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
BRT: 24
EC: 6/6
MC: 2
AC: 5/5
Attacks (102/102 maxxed):
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Bonemerang
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide (*)
Rock Smash
Rock Tomb
Role Play
Round
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute (*)
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Gardevoir - Lucy (F)
Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.
Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.
Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.
The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.
Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )
Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Flash
Fling
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.
Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.
Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.
The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.
Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )
Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Flash
Fling
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Castform - Mirajane (F)
Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.
Nature: Modest (+1 SpA, -1 Atk)
Type (weather-dependent):
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage.
Sunny Fire type: Fire STAB; immune to burn status. Brighten Command.
Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action.
Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
MC: 6
Attacks:
Amnesia
Attract
Avalanche
Blizzard
Body Slam
Captivate
Clear Smog
Confide
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flamethrower
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Rest
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Weather Ball
Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.
Nature: Modest (+1 SpA, -1 Atk)
Type (weather-dependent):
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage.
Sunny Fire type: Fire STAB; immune to burn status. Brighten Command.
Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action.
Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
MC: 6
Attacks:
Amnesia
Attract
Avalanche
Blizzard
Body Slam
Captivate
Clear Smog
Confide
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flamethrower
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Rest
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Weather Ball
and noww introducing the champion. Fighting out of the blue corner. This man is a Dragon Pokemon expert. Holding a professional gym record of 11 wins and 4 losses. Sporting his usual dragon team, his victory will depend on how well Dragonite is played, given it can actually be played here -_-. Fighting out of Australia. Ladies and gentlemen presenting the
reigning
defending
undisputed
Dragon Gym Leader of the world!!
DEADFOX081!
Kingdra [Dreeko] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water/Dragon
Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: 9/9
MC: 0
AC: 5/5
Abilities: Swift Swim, Sniper, Damp (Unlocked)
Attacks (49/73):
PHYSICAL
Bide
Bounce
Dive
Giga Impact
Flail
Frustration
Iron Head
Outrage
Return
Waterfall
SPECIAL
Aurora Beam
Blizzard
Brine
Bubble
Bubblebeam
Clear Smog
Draco Meteor
Dragon Pulse
Dragonbreath
Flash Cannon
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Razor Wind
Scald
Signal Beam
Surf
Swift
Twister
Water Gun
Water Pulse
Whirlpool
OTHER
Agility
Disable
Dragon Dance
Endure
Focus Energy
Leer
Protect
Rain Dance
Rest
Sleep Talk
Smokescreen
Substitute
Toxic
Yawn
Dragonite [Dracor] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Dragon/Flying
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 8
AC: 5/5
Abilities: Inner Focus, Multiscale (Unlocked)
Attacks (106/121):
PHYSICAL
Aerial Ace
Aqua Jet
Aqua Tail
Bide
Bind
Body Slam
Brick Break
Bulldoze
Dive
Double Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dynamicpunch
Earthquake
Extremespeed
Fire Punch
Fly
Focus Punch
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Head
Iron Tail
Outrage
Power Up Punch
Rage
Rock Slide
Rock Smash
Rock Tomb
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Superpower
ThunderPunch
Waterfall
Wing Attack
Wrap
SPECIAL
Air Cutter
Blizzard
Bubblebeam
Draco Meteor
DragonBreath
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud Slap
Ominous Wind
Razor Wind
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon
OTHER
Agility
Defog
Detect
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Supersonic
Sunny Day
Swagger
Tailwind
Thunder Wave
Toxic
Whirlwind
RAID
Dispel
Charizard [Claws] (F)
Nature: Hasty (+15% Spe, +15% Acc -1 Def)
Type: Fire/Flying
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (110*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Charizard-X [Claws] (F)
Nature: Hasty (+15% Spe, +15% Acc -1 Def)
Type: Fire/Dragon
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (110*1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 24
Mega Charizard-Y [Claws] (F)
Nature: Hasty (+15% Spe, +15% Acc -1 Def)
Type: Fire/Flying
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 115 (110*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 9
AC: 5/5
Abilities: Blaze, Solar Power (Unlocked), Tough Claws (Mega-X), Drought (Mega-Y)
Attacks (63/120):
PHYSICAL
Aerial Ace
Beat Up
Bide
Brick Break
Bulldoze
Counter
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Fire Fang
Fire Punch
Flame Charge
Flare Blitz
Fly
Focus Punch
Giga Impact
Iron Tail
Metal Claw
Quick Attack
Rock Slide
Outrage
Rage
Scratch
Shadow Claw
Sky Drop
Skull Bash
Steel Wing
Thunder Punch
Wing Attack
SPECIAL
Air Slash
Ancient Power
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Water]
Hyper Beam
Incinerate
Inferno
Solarbeam
Twister
OTHER
Block
Defog
Dragon Dance
Endure
Growl
Protect
Reflect
Roost
Scary Face
Sleep Talk
Smokescreen
Substitute
Will-O-Wisp
Haxorus [Cleaver] (M)
Nature: Jolly (+15% Spe , +14% Acc, -1 SpA)
Type: Dragon
Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (97*1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 13
AC: 5/5
Abilities: Rivalry, Mould Breaker, Unnerve (Unlocked)
Attacks (48/71):
PHYSICAL
Aerial Ace
Aqua Tail
Assurance
Brick Break
Bulldoze
Counter
Dig
Dragon Claw
Dragon Tail
Dual Chop
Earthquake
Endeavour
False Swipe
Giga Impact
Guillotine
Iron Tail
Low Kick
Night Slash
Outrage
Payback
Poison Jab
Reversal
Rock Slide
Scratch
Shadow Claw
Slash
Superpower
X-Scissor
SPECIAL
Dragon Rage
Incinerate
Razor Wind
Shock Wave
Surf
OTHER
Dragon Dance
Double Team
Endure
Focus Energy
Hone Claws
Leer
Protect
Rest
Roar
Scary Face
Sleep Talk
Substitute
Swagger
Taunt
Toxic
Rupture [Druddigon] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dragon
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (48/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
EC: N/A
MC: 9
AC: 5/5
Abilities: Rough Skin, Sheer Force, Mould Breaker (Unlocked)
Attacks (61/84):
PHYSICAL
Aerial Ace
Aqua Tail
Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Giga Impact
Gunk Shot
Iron Head
Iron Tail
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Power-Up Punch
Pursuit
Revenge
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Slash
Smack Down
Sucker Punch
Superpower
Thunder Fang
Thunder Punch
SPECIAL
Dark Pulse
Draco Meteor
Dragon Rage
Flamethrower
Flash Cannon
Focus Blast
Heat Wave
Hidden Power [Fairy]
Hyper Beam
Sludge Bomb
Surf
OTHER
Glare
Hone Claws
Leer
Protect
Rest
Roar
Scary Face
Sleep Talk
Snatch
Stealth Rock
Substitute
Taunt
Torment
Toxic
Goodra [Swipe] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dragon
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 6
Spe: 69 (80/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 11
AC: 5/5
Abilities: Sap Sipper, Hydration, Gooey (Unlocked)
Attacks (50/64):
PHYSICAL
Aqua Tail
Body Slam
Bulldoze
Counter
Dragon Tail
Earthquake
Feint
Fire Punch
Flail
Focus Punch
Giga Impact
Iron Tail
Outrage
Poison Tail
Power Whip
Rock Slide
Rock Smash
Superpower
Tackle
Thunder Punch
SPECIAL
Absorb
Blizzard
Bubble
Draco Meteor
Dragon Breath
Dragon Pulse
Fire Blast
Flamethrower
Focus Blast
Hidden Power [Flying]
Hyper Beam
Ice Beam
Incinerate
Infestation
Muddy Water
Shock Wave
Sludge Bomb
Sludge Wave
Thunder
Thunderbolt
OTHER
Acid Armour
Bide
Curse
Endure
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Toxic
Order of Operations:
Heads: challenger
Tails: Leader
(Heads)
ZhengTann sends out pokemon with items
deadfox081 sends out pokemon with items and orders
ZhengTann orders
I Ref
The fighters touch gloves and we get started!