[Dragon] Leader Texas Cloverleaf vs Gerard

Format: 3v3 Singles (Leader brings 6)
DQ Time: 3 Days
Arena: The First Lair
Switch: OK
Items: OK
Abilities: ALL
Substitutions: 3 per Pokemon
Chills/Recovers: 5/2 per Pokemon
Mega Pokemon: 1
Turn Order: Coin Flip
Arena: The First Lair

Here in the caldera of a long dead volcano the highest caste of Pokemon commune in the way that they know best, they speak a language that is universal to all dragons and all beings, the language of claws and power, of blood and pain, here the dragons fight.

The spoils of victory line the walls of the caves where the natives live, and in the center itself the ground is packed tight and cracked from pressure; for since the dawn of dragons there has never ceased to be a fight. They fight not for power, not for status, they fight because it runs in their marrow. These majestic beings fight because to conquer and subject is in their nature.

This is where the dragons originated. All species of dragons were born in this very place. Here they gathered together and tested their power against each other. This created a pressure of the very essence and soul of dragons that diffuses in the air. Dragons not used to this environment are overwhelmed by the assault of draconic power and as a result cannot harness their own innate abilities until they have adjusted. (Challenger Dragon Pokemon do not receive STAB benefits for 3a of battle time)

Recently, the Dragon Sords convened and granted an outsider special exception among their ranks. Charizard, the Dragon that never was, has been reborn as kith and kin through commune with humans. The Dragon Lords have permitted them into the pack on the condition that they only enter into the lair already in their draconic state. (Charizard may be brought by the Gym Leader and is always Mega evolved, holding Charizardite-X)

The dragons were born to rule and abhor all that would hold them back. This desire fuels the dragon's spirit, the spirit that infuses every substance near the lair. As a result, the tools of the dragons to defeat their natural adversaries are strengthened by the collective desire of all dragons to maintain their rightful place as Lords of all Pokemon. (+2 BAP to Fire-, Poison-, and Steel-type moves)

Hotfix: Rivalry's debuff against opposite gender Pokemon does not occur.


Team Texas Cloverleaf:

Cyclohm, Tempest, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge

Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon

Other (31):
Attract
Bide
Captivate
Charge
Confide
Double Team
Dragon Dance
Electric Terrain
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Ion Deluge
Leer
Light Screen
Magnet Rise
Nature Power
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 89/89

Druddigon, Roughrider (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Abilities: Sheer Force / Rough Skin / Mold Breaker (H)

Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

MC: 0
AC: 5/5

Physical (33):
Aerial Ace
Aqua Tail
Bite
Bulldoze
Chip Away
Crunch
Crush Claw
Dig
Dragon Claw
Dragon Tail
Earthquake
Facade
Faint Attack
Fire Punch
Giga Impact
Gunk Shot
Iron Head
Iron Tail
Metal Claw
Night Slash
Outrage
Pursuit
Revenge
Rock Climb
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Slash
Smack Down
Sucker Punch
Superpower
Thunder Fang
Thunderpunch

Special (13):
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Flash Cannon
Focus Blast
Heat Wave
Hyper Beam
Incinerate
Sludge Bomb
Snore
Surf

Other (16):
Double Team
Glare
Hone Claws
Leer
Protect
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Taunt
Torment
Toxic
Total Moves: 64/82

Egg Moves (3 MC): Fire Fang, Poison Tail (Total: 6 MC)

TM (2 MC): Hidden Power, Frustration, Return, Attract, Round, Fling, Charge Beam, Payback, Retaliate, Swagger, Rock Smash, Snarl, Cut, Strength, Power-Up Punch, Confide (Total: 32 MC)

Dragonite, Behemoth, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Abilities: Inner Focus / Multiscale (H)

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Physical (50):
Aerial Ace
Aqua Jet
Aqua Tail
Bind
Body Slam
Brick Break
Bulldoze
Cut
Dive
Double-Edge
Dragon Tail
Dragon Rush
Dynamicpunch
Earthquake
Extremespeed
Facade
False Swipe
Fire Punch
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Head
Iron Tail
Natural Gift
Outrage
Power-up Punch
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Superpower
Take Down
Thunderpunch
Waterfall
Wing Attack
Wrap

Special (33):
Air Cutter
Blizzard
Bubblebeam
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass (6)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Ominous Wind
Razor Wind
Round
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon

Other (37):
Agility
Attract
Bide
Captivate
Confide
Curse
Defog
Detect
Double Team
Dragon Dance
Endure
Flash
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Tailwind
Thunder Wave
Toxic
Whirlwind
Total Moves: 120/120

Zoan the Charizard (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 20


Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Dragon
Abilities: Blaze / Solar Power (H) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24

Nature
: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H) / Drought
Stats (Mega Charizard Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (34):
Acrobatics
Aerial Ace
Beat Up
Bite
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Dynamicpunch
Earthquake
Fire Fang
Fire Punch
Fissure
Flame Charge
Flare Blitz
Fly
Focus Punch
Giga Impact
Metal Claw
Outrage
Power-up Punch
Quick Attack
Rage
Rock Slide
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Thunderpunch
Wing Attack

Special (20):
Air Slash
Ancientpower
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Inferno
Overheat
Solarbeam
Twister

Other (27):
Attract
Belly Drum
Bide
Block
Counter
Defog
Double Team
Dragon Dance
Endure
Growl
Leer
Mimic
Protect
Reflect
Rest
Roar
Roost
Sandstorm
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Total Moves: 81/119

Yet-to-Get
Past-Gen Tutor: Air Cutter, Body Slam, Defense Curl, Double-Edge, Fury Cutter, Headbutt, Iron Tail, Mega Kick, Mega Punch, Mud-Slap, Ominous Wind, Seismic Toss, Snore, Swift (42)
Past-Gen TM: Captivate, Curse, Dragonbreath, Natural Gift, Secret Power, Steel Wing, Submission, Take Down (24)
Current Gen TM: Confide, Cut, Echoed Voice, Façade, Fling, Frustration, Hone Claws, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger (26)
Event: Tackle, False Swipe, Howl (9)

Dragalge (M)
Nature: Quiet (+SpA, -15% Spe, -10% Evasion)
Type: Dragon / Poison
Abilities: Poison Point / Poison Touch / Adaptability (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 38 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Physical (12):
Aqua Tail
Dragon Tail
Facade
Feint Attack
Frustration
Giga Impact
Play Rough
Poison Tail
Return
Smokescreen
Tackle
Waterfall

Special (20):
Acid
Bubble
Draco Meteor
Dragon Pulse
Focus Blast
Hidden Power Fire (6)
Hydro Pump
Hyper Beam
Round
Scald
Shadow Ball
Sludge Bomb
Sludge Wave
Surf
Thunder
Thunderbolt
Twister
Venoshock
Water Gun
Water Pulse

Other (17):
Acid Armor
Attract
Camouflage
Confide
Double Team
Hail
Haze
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Swagger
Tail Whip
Toxic
Toxic Spikes
Venom Drench
Total Moves: 49/49

Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Abilities: Rivalry / Mold Breaker / Unnerve (H)

Stats:
Haxorus
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (35):
Aerial Ace
Assurance
Aqua Tail
Brick Break
Bulldoze
Counter
Cut
Dig
Dragon Claw
Dragon Tail
Dual Chop
Earthquake
False Swipe
Facade
Fling
Frustration
Giga Impact
Guillotine
Iron Tail
Low Kick
Night Slash
Outrage
Payback
Poison Jab
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Slash
Strength
Superpower
X-Scissor

Special (12):
Draco Meteor
Dragon Pulse
Dragon Rage
Grass Knot
Focus Blast
Hidden Power Fire (6)
Hyper Beam
Incinerate
Razor Wind
Round
Snore
Surf

Other (22):
Attract
Confide
Double Team
Dragon Dance
Endeavor
Endure
Focus Energy
Harden
Hone Claws
Leer
Protect
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
Total Moves: 69/69

Texas brought lots of strong dragons and such. Pay attention to somebody, I guess, I'm not really sure because Gerard counterteamed Texas pretty well and has a counter or two for each of the dragons, while the other team members can deal with the other Dragons pretty well. Probably Dragonite because Multiscale is really good.

Team Gerard:
Katherine (Gardevoir) {♀}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)
  • Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
  • Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (95/101)

Ally Switch
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look

Memento
Mimic

Misty Terrain
Moonblast
Mud Slap
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day

Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Éponine (Togekiss) {♀}
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying

  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying Types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Hustle / Serene Grace / Super Luck (H)
  • Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
  • Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
SC: 1
WC: 1
BRT: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks (93/120)


Aerial Ace
After You
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Covet
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Foresight
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ground
Hyper Beam
Hyper Voice
Icy Wind
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Rock Smash
Roost
Round
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solarbeam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Yawn
Zap Cannon
Zen Headbutt

Mo'Nique (Mamoswine) {♀}
Nature: Adamant (+1 Atk, -1 SpA)
TYPE: Ice / Ground

  • Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
  • Ground STAB; Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious / Snow Cloak / Thick Fat (H)
  • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
  • Snow Cloak This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
  • Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
HP: 110
Atk: 6 (+)
Def: 3
SpA: 2 (-)
SpD: 2
Spe: 80
SC: 5
WC: 7
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (52/---)

AncientPower
Peck
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Hail
Tackle
Icy Wind
Blizzard
Earthquake
Ice Shard
Scary Face
Ice Fang
Double Hit
Trash
Mist
Fury Attack
Amnesia
Flail

Mud Shot
Icicle Spear
Fissure
Icicle Crash
Body Slam
Stealth Rock
Knock Off
Stealth Rock
Avalanche
Endeavor
Freeze-Dry

Light Screen
Reflect
Stone Edge
Dig
Giga Impact
Ice Beam
Roar
Hail
Protect
Substitute
Double Team
Bulldoze
Rock Smash
Sleep Talk
Rock Slide
Facade
Toxic
Sandstorm
Rock Tomb


Gerard brought fairies and a Mamoswine, which are solid choices for the Dragon Gym. Pay attention to Gardevoir because Mega Gardevoir is really good and Texas doesn't have any reliable counters to it.

Random.org says that Gerard should send out first.
 
Alright, this seems like a pretty though challenge, but I have faith in you Mo'nique. Have this Rocky Helmet, I have a feeling it might be useful...

Rocky Helmet
 

Texas Cloverleaf

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Cyclohm @ Expert Belt

Surf ~ Hydro Pump ~ Surf
If Earthquake is ordered, use Magnet Rise that action (ONCE ONLY)
If Hail is ordered, use Rain Dance that action (ONCE ONLY)
 
Seems like we're gonna have to use one very old yet effective trick

Rocky Helmet
Mo'nique: Scary Face ~ Earthquake ~ Dig
 
Last edited:
Round 1
Texas vs Gerard
vs

65|HP|87
81|EN|79

-2 Spe, Levitating 4a|Status|15% para
1/5/5/3|Stats|6/3/2/2

Mamoswine used Scary Face! -6 en, -2 Spe Cyclohm
Cyclohm used Surf! (476) -7 en, -(9+2+4.5)*1.5=23.25 hp Mamoswine

Mamoswine used Earthquake! (826) -6 en, -(10+3+1.5)*1.5=21.75 hp Cyclohm
Cyclohm used Magnet Rise! -5 en, Levitating 6a

Mamoswine used Dig! -9 en
Cyclohm used Surf! -7 en
Mamoswine used Dig! (117 para, 52 crit) -(8+3+3+1.5)*1.5=23.25 hp Cyclohm, 20% para Mamoswine

-5% para Mamoswine
 
An unfortunate setback Mo'nique, but hardly one we can't recover. Katherine Go! With this little jewel and a help from tracing our foe's Shield Dust I'm confident you are gonna put us further ahead on this.
Rocky Helmet ........................... Gardevoirite
 

Texas Cloverleaf

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This can't end well

Charizard @ Charizardite-X and Mega Evolved

Flare Blitz ~ Steel Wing ~ Flare Blitz
If Double Team clones are present on your action, Earthquake that action and push back
If Reflect is up, replace your respective orders with Overheat ~ Inferno ~ Overheat
 
Just as planned, Katherine I trust you can survive this incredible onslaught and put us in a better position next round
Gardevoirite
Gardevoir: Hyper Beam ~ Teleport (Switch) ~ Hyper Voice
 
Round 2
Texas vs Gerard
vs

39|HP|33
78|EN|71

Fine|Status|Switching
6/3/5/3|Stats|2/4/7/5
|

65|87
81|79
Fine|15% para

Holy fuck Mega Gardevoir and Mega Charizard are strong.
Gardevoir traced Shield Dust! -5 en

Charizard used Flare Blitz! (883) -8.5 en, -(13+3+2+2+3)=23 hp Gardevoir, -7.667 hp Charizard
Gardevoir used Hyper Beam! (499, 742) -9 en, -(15+3+2+5.5)=25.5 hp Charizard

Charizard used Steel Wing! (243, 150, 302) -5 en, -(7+2+3)*1.5=18 hp Gardevoir
Gardevoir used Teleport! -6 en

Charizard used Flare Blitz! (17 crit) -8.5 en, -(13+3+2+3+2+3)=26 hp Gardevoir, -8.667 hp Charizard
Gardevoir used Hyper Beam! (530, 325) -9 en, -(9+3+2+5.5)=19.5 hp Charizard
 
Last edited:
You're up again Mo'nique! Make me proud of you big babe!

Rocky Helmet
Mo'nique: Dig ~ Earthquake ~ Earthquake
* If Zoan uses Fly then use Dig & push actions
* If Zoan uses Counter then use Earth Power & push actions
* If Zoan uses a Protective or Evasive Move then use Stealth Rock (Once) & push actions

 
Round 3
Texas vs Gerard
vs

RIP|HP|40
RIP|EN|64

RIP|Status|5% para
6/3/5/3|Stats|6/3/2/2
|

65|33
81|71
Fine|Fine

I'm not sure what Texas was trying to do here, have Charizard die without doing anything to Mamoswine? Fortunately for Texas, hax makes up for the bad orders by allowing Charizard to launch the Solar Beam combo without dying to an earthquake, by fully paralyzing Mamoswine.
Charizard used Dig! -10 en
Mamoswine used Dig! (331) -9 en
Charizard used Dig! miss
Mamoswine used Dig! (549) -(8+3+4.5)*1.5=23.25 hp Charizard

Charizard used Solar Beam+Solar Beam! -(8+12)*1.75=35 en
Mamoswine used Earthquake! (66 full para) -5% para
Charizard used Solar Beam+Solar Beam! (897) -(12*2.25+4.5)*1.5=47.25 hp Mamoswine

Mamoswine used Earthquake! (609, 163) -6 en, -(10+3+4.5)*1.5=26.25 hp Charizard, RIP Charizard

-5% para Mamoswine
 
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Texas Cloverleaf

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Cyclohm comes back in

Surf ~ Surf ~ Surf
If Earthquake+Earthquake then Magnet Rise that action and push back
If Mamoswine is under the effects of Endure AND is at 1 HP when you act THEN use Toxic that action
 
You've done great baby, time to finish this with class!

Rocky Helmet
Mo'nique: Endure ~ Endeavor ~ Earthquake
* If you're Fully Paralyzed A1 then use Dig A2 & A3 instead
* If you're Fully Paralyzed A2 then use Endeavor A3 instead

 
Round 4
Texas vs Gerard
vs

11|HP|RIP
56|EN|RIP

Fine|Status|RIP
1/5/5/3|Stats|6/3/2/2

33
71
Fine

Endure ~ Endeavor op
Mamoswine used Endure! (1101) -15 en
Cyclohm used Surf! (963) -7 en, -(9+2+4.5)*1.5=23.25 hp Mamoswine

Cyclohm used Surf! -11 en, -(9+2+4.5)*1.5=23.25 hp Mamoswine, endured
Mamoswine used Endeavor! (630) -27.333 en, -32 hp Cyclohm

Cyclohm used Toxic! -7 en
Mamoswine used Earthquake! (676, 496) -6 en, -(10+3+1.5)*1.5=21.75 hp Cyclohm
-1 hp Mamoswine, RIP Mamoswine
 
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Come Out Katherine, It's time for you to finish this!

Gardevoirite
Gardevoir: [Trace Tempest's Shield Dust] Dazzling Gleam ~ Echoed Voice ~ Dazzling Gleam
* If Tempest uses Endure then use Encore & replace your remaining actions with Wish & Chill
* If Tempest uses a Protective or Evasive move then use Wish (once) & push actions
 
Round 5
Texas vs Gerard
vs

11|HP|33
19|EN|33

Encored 1a|Status|Wish incoming
1/5/5/3|Stats|2/4/7/5

En stall is boring.
Cyclohm used Protect! -7 en
Gardevoir used Wish! -14 en

Cyclohm used Endure! -15 en
Gardevoir used Encore! -10 en

Cyclohm used Endure! -15 en
Gardevoir used Wish! -14 en
 
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Texas Cloverleaf

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Was looking though previous rounds, steel wing is contact so Gardevoir should have taken 3 more damage from Charizard. Also am I allowed to use *throw Dragon badge at Gerard* as orders?

Iron Tail ~ Iron Head ~ Iron Tail
If Double Team clones are present when you order, Earthquake that action and push back
If your order is Disabled, Iron Head that action
 
A final tango is all I ask for...

Gardevoirite
Gardevoir: Will-o-Wisp ~ Hyper Voice ~ Moonblast
* If Will-o-Wisp misses A1 then use Destiny Bond A3 instead
 

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