NU Dragonair

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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ELEGANT FOTHERMUCKER RIGHT HERE

Overview
########
Dragonair possesses a good mono-Dragon typing with some useful resistances. Its niches are its great abilities and movepool that seem tailor-made for RestTalk sweeping. Because Dragonair is primarily a RestTalk user, it is a good status absorber, as it can soak up burns, paralysis, and sleep. However, RestTalk can still prove to be unreliable, especially given Dragonair's dependence on it. Fairies have also greatly limited Dragonair's capabilities as its STAB moves now have Pokemon immune to them, which is not good news for a mono-attacker.

RestTalk
########
name: RestTalk
move 1: Dragon Dance
move 2: Rest
move 3: Sleep Talk
move 4: Outrage / Dragon Tail
ability: Marvel Scale / Shed Skin
item: Eviolite
evs: 252 HP / 4 Def / 252 SDef
nature: Careful

Moves
========
Dragon Dance boosts Attack and Speed, allowing Dragonair to hit harder and allowing it to Rest more easily due to the Speed advantage. Rest heals damage and status, allowing Dragonair to boost with little worry. Sleep Talk lets Dragonair function while asleep. Dragonair hits hard with Outrage after a couple of boosts, and Outrage does not lock Dragonair in when selected via Sleep Talk. Dragon Tail is weaker but has its negative priority ignored when selected via Sleep Talk, allowing Dragonair to phaze an opponent for free if it outspeeds its foe. It also prevents foes from setting up alongside Dragonair and outprioritizes opposing phasing moves. Note that Dragon Tail does not synergize very well with Shed Skin, as Dragon Tail works best when Dragonair is asleep.

Set Details
========
Eviolite boosts Dragonair's bulk, greatly improving its chances of being able to repeatedly Rest against opponents. Maximum special bulk is used because most of Dragonair's resistances lie on the special side, and it also allows Dragonair to tank weaker Ice-type moves. Marvel Scale takes care of Dragonair's Defense for the most part, but Shed Skin allows Dragonair to repeatedly use Rest. Shed Skin does allow Dragonair to forgo Sleep Talk for another attack, such as Waterfall, Extreme Speed, or even Iron Tail, so as to not be totally helpless against Fairies, although the utility of these moves is limited due to Dragonair's lack of offensive investment, and Dragonair would be completely immobile without Sleep Talk if Shed Skin does not activate immediately.

Usage Tips
========
Dragonair can set up on foes whose STAB attacks it resists, most notably Fire-types and Grass-types, or against offensively weak status users, such as Vileplume, Seismitoad, and Audino. Due to Dragon Tail's low priority and Outrage's effect of locking Dragonair in, it is best for Dragonair to not use these attacks until it is asleep and can Sleep Talk those moves without suffering from their negative effects. However, Outrage can be used while awake to clean up if enough boosts are attained, while Dragon Tail is usable while awake to prevent setup sweepers such as Klinklang, Feraligatr, Lilligant, and Uxie from setting up alongside Dragonair. It is important to keep Dragonair healthy so it can survive long enough to Rest multiple times. Even if a Fairy-type is present on the opposing team, Dragonair can still aim to wall the opponent's special attackers and absorb status for the team.

Team Options
========
Dragonair badly needs Fairy-types out of the way; Pokemon that can lure in Fairy-types, such as Choice Band Gunk Shot Primeape, Destiny Bond Malamar, and offensive Final Gambit Accelgor, can be used to weaken or remove Fairy-types. Partners that can switch into Slurpuff are mandatory, as Dragonair easily draws it in. Poison-types such as Vileplume, Weezing, and Qwilfish, as well as Steel-types such as Ferroseed, Steelix, and Pawniard, are all good choices to take on Fairy-types. Steel-types also make great defensive teammates as they resist all of Dragonair's weaknesses, while Dragonair can take powerful Fire- and Water-type attacks for them.

Dragonair can be threatened by extremely powerful physical attacks from the likes of Sawk and Archeops; a physical wall such as Granbull or Weezing can soak up these hits well. Dragonair also dislikes Knock Off, which ruins its bulk by removing Eviolite; bulky Pokemon with reliable recovery such as Vileplume as well as Pokemon that resist Dark such as Poliwrath and Granbull can take Knock Offs for Dragonair. While not essential, entry hazards from Pokemon such as Qwilfish, Ferroseed, and Probopass can improve Dragon Tail's ability to inflict damage, while a cleric such as Audino, Granbull, or Vileplume can wake Dragonair up.


Other Options
########
Dragonair can opt for a more offensive build with Dragon Dance; however, Fraxure has greater power, a better offensive ability, and superior coverage, so Dragonair should stick to being defensive. Dragonair can use a set with Thunder Wave and Dragon Tail, but Electric-types and Fairy-types, which are immune to Thunder Wave and Dragon Tail respectively, mean that such a set struggles to function effectively, and its efforts are easily undone by Heal Bell from Granbull, which switches into Dragonair with impunity.


Checks & Counters
########
**Fairy-types**: As Fairy-types are immune to Dragon-type moves, their mere presence means Dragonair will not get much done. Slurpuff and Togetic can use Dragonair as setup fodder.

**Steel-types**: While not as problematic as Fairy-types, a good number of Steel-types can give Dragonair trouble. Klinklang and Pawniard can set up alongside Dragonair and overwhelm it, while Ferroseed can stall out Dragonair with Leech Seed and Iron Barbs. Weaker Steel-types such as Steelix, Bastiodon, and Probopass won't actually beat Dragonair or even phaze it out as Dragonair's Dragon Tail outpaces them, but their immense bulk grants them a good chance to simply win by PP stalling.

**STAB Ice-type Attacks**: While Dragonair has enough bulk to shrug off non-STAB Ice Beams, STAB Ice-type attacks are much tougher for it to handle. Cryogonal, Jynx, Sneasel, and even Protean Frogadier can take out a sizable chunk of Dragonair's health with each blow. However, these Pokemon are frail enough to be threatened by a +1 Outrage, so they should watch their step.

**Powerful Physical Attackers**: Powerful physical attackers such as Zangoose, Archeops, Sawk, and Tauros can bowl through Dragonair's low Defense stat. Keep in mind that actually KOing a sleeping Dragonair can be a tough feat due to the protection gained by Marvel Scale, so physical attackers are best off engaging Dragonair while it is awake.

**Knock Off**: While Knock Off does not immediately stop Dragonair from boosting, it significantly reduces Dragonair's bulk, making it much easier to KO. This is especially relevant when one considers that a sleeping Dragonair can often remain immobile multiple turns in a row due to bad Shed Skin or Sleep Talk rolls. Without Eviolite, Marvel Scale alone is not enough to protect Dragonair from physical attackers, and even non-STAB Ice Beams can do a good number to it.

**Anti-setup**: Dragonair is incredibly reliant on setup, so if it cannot use Dragon Dance or keep its boosts, it can be rendered utterly powerless. Taunt, Trick, and Encore are great ways to disrupt Dragonair's setup, Prankster Encore users such as Liepard and Volbeat receiving special mentions because they can Encore Dragonair regardless of how many Dragon Dances it has set up. Leech Seed, Clear Smog, Haze, and Perish Song can also stop Dragonair. Phazing moves force Dragonair out directly, but the users must outprioritize Dragonair's Dragon Tail to be effective.
 
Last edited:

CanadianWifier

Run Away With Me
Though I've always used Marvel Scale over Shed Skin, I have a ton experience using rest talk nair. Idk if dragon tail is worth a slash on the set, rather just a mention in moves. With shed skin, I'd assume outrage is almost always better, but even with marvel scale, picking outrage with sleep talk is super sweet, as it doesn't lock you in to anything / confuse you. I can see the appeal/reasonings for d-tail, I just don't know how useful it would really be in practice.

In any case, this looks solid. nice work
[QC 1/3]
 

ryan

Jojo Siwa enthusiast
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A thorough analysis on a Pokemon that I never use. Everything seems to check out fine to me.
Mention Extreme Speed or Waterfall or some shit in Moves. I think you can get away with no Sleep Talk when running Shed Skin, and extra coverage to hit Fairy-types would be nice. I know it still struggles with them, but at least it's not helpless.

2/3
 

Ares

Fool me...can't get fooled again
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oo seems pretty small, then again you have everything even remotely good mentioned.
Phasing moves under Anti setup

3/3
 

frenzyplant

Inertia is a property of matter.
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amcheck :)

add remove (comments)

Overview
########
(spaces after section headers can improve readability but are not necessary)
Being a pure Dragon-type, Dragonair possess a good mono-Dragon typing with some useful resistances. Its niches amongst its fellow Dragons are its great abilities and its movepool that seems tailor-made for RestTalk sweeping. Since Dragonair is primarily a RestTalk user, this makes it is a good status absorber, allowing it to, as it can soak up burns, paralysis, and sleep itself. However, RestTalk can still prove to be unreliable, especially given Dragonair's dependence on it. Fairies have also greatly stunted its prowess limited Dragonair's capabilities as its STAB moves now have Pokemon immune to thems a type immune to it, which is not good news for a mono-attacker.

DD + RestTalk
########
name: DD + RestTalk
move 1: Dragon Dance
move 2: Rest
move 3: Sleep Talk
move 4: Outrage / Dragon Tail
ability: Marvel Scale / Shed Skin
item: Eviolite
evs: 252 HP / 4 Def / 252 SDef
nature: Careful

Moves
========

Dragon Dance boosts Attack and Speed, allowing Dragonair to hit harder and give it the speed advantage to allow it easier opportunities allowing it to Rest more easily because of the speed advantage. Rest heals damage and status, allowing Dragonair to boost with little worry. Sleep Talk lets Dragonair function while asleep. Outrage lets Dragonair hits hard with Outrage after a couple of boosts, and Outrage does not lock Dragonair in when selected via Sleep Talk. Dragon Tail is weaker but has its negative priority ignored when selected via Sleep Talk, allowing Dragonair to smack phaze an opponent for free if Dragonair outspeeds its foe. It also prevents foes from setting up alongside Dragonair and outprioritizes opposing phazing. Note that Dragon Tail does not synergize very well with Shed Skin, since Dragon Tail works best if Dragonair is asleep.

Set Details
========

Eviolite boosts Dragonair's bulk on both ends, greatly improving its chances of being able to repeatedly Rest against opponents. Maximum special bulk investment allows Dragonair to tank weaker Ice-type moves and is used since because most of Dragonair's resistances lie on the special side, while also allowing it to tank weaker Ice moves. Marvel Scale takes care of its Dragonair's Defense for the most part, but Shed Skin allows Dragonair more wriggle room for to repeatedly Rests. Shed Skin does allows Dragonair to forgo Sleep Talk for another attack, such as Waterfall, Extreme Speed, or even Iron Tail so as to not be totally helpless against Fairies, although their the utility of these moves is limited due to Dragonair's lack of investment, (comma) and Dragonair would be is totally helpless (could you rephrase this to avoid repetition?) if Shed Skin does not activate immediately.

Usage Tips
========

Dragonair can set up on foes whose STAB attacks it resists, most notably Fire-types and Grass-types, or against offensively weak status users, such as Vileplume, Seismitoad, and Audino. Due to Dragon Tail's low priority and Outrage's side effect of locking Dragonair in the unreliability of its attacks, it is best for Dragonair to not spam use these attacks until it is asleep, when it and can Sleep Talk those moves without suffering from their negative effects. However, Outrage can be used while awake to clean up the game if enough boosts are attained, while Dragon Tail is usable while awake to prevent foes setup sweepers such as Klinklang, Feraligatr, and Uxie from setting up alongside Dragonair, or even phase out boosting sweepers such as Lilligant and Ninetales. (are these two categories not the same thing?) It is important to keep Dragonair healthy so it can survive long enough to Rest multiple times over and over. Even if a Fairy-type is present on the opposing team, Dragonair can still aim to wall the opponent's special attackers and absorb status for the team.

Team Options
========

Dragonair badly needs Fairy-types out of the way; Fairy-type lures (I can't find a way to phrase this so that it doesn't sound like the lures are also Fairy-type) such as Choice Band Gunk Shot Primeape, Destiny Bond Malamar, and offensive Final Gambit Accelgor can be used to weaken or remove Fairy-types. Partners that can switch into Fairy-types Slurpuff are mandatory, since Dragonair easily draws them it in, so having a Slurpuff answer is absolutely crucial. Poison-types such as Vileplume, Weezing, and Qwilfish, or as well as Steel-types such as Ferroseed, Steelix, and Pawniard, (comma) are all good choices to take on the bothersome Fairy-types. Steel-types also make great defensive teammates as they resist all of Dragonair's weaknesses, while Dragonair can take powerful Fire-type and Water-type attacks for them. (period)

Dragonair can be threatened by extremely powerful physical attacks from the likes of Sawk and Archeops; a physical wall such as Granbull and Weezing can soak up these hits well. (period, remove line break) Dragonair also dislikes Knock Off, (comma) which ruins its bulk by removing Eviolite; bulky Pokemon with reliable recovery such as Vileplume, or Dark-resistant as well as Pokemon that resist Dark such as Poliwrath and Granbull, (comma) can take Knock Offs for Dragonair. While not essential, entry hazards from Pokemon such as Qwilfish, Ferroseed, and Probopass can improve Dragon Tail's ability to inflict damage potency, while a cleric such as Audino, Granbull, and Vileplume can wake Dragonair up to relieve its burden of finding the time to stall out Sleep turns; Qwilfish, Ferroseed, and Probopass can lay down a variety of entry hazards, while Audino, Granbull, and Vileplume offer reliable clerical support.


Other Options
########

Dragonair can opt for a more offensive build with Dragon Dance; (comma to semicolon) however, (comma) Fraxure has greater power, a better offensive ability, and superior coverage, so Dragonair should stick to being defensive its defensive advantages so as to not be outclassed by Fraxure. Dragonair could still can perform a parashuffler set with Thunder Wave + Dragon Tail, but the greater number of Pokemon immune to one of these two moves , Electric-types and Fairy-types, which are immune to Thunder Wave and Dragon Tail respectively, means that it parashuffler Dragonair struggles to function very effectively, and its efforts are easily undone by Heal Bell from Granbull's Heal Bell, the latter of which switches into Dragonair with impunity.


Checks & Counters
########

**Fairy-types**: Being As they are immune to Dragon-type moves, their mere presence means Dragonair will not get much done. Slurpuff and Togetic can even use Dragonair as easy setup fodder.

**Steel-types**: While not as problematic as Fairy-types, a good number of Steel-types can give Dragonair trouble. Klinklang and Pawniard can set up alongside Dragonair to overwhelm it, while Ferroseed can stall out Dragonair with Leech Seed and Iron Barbs. Keep in mind that Weaker Steel-types such as Steelix, Bastiodon, and Probopass won't actually beat Dragonair (Dragon Tail strikes the former two before they can use Roar), but their immense bulk grants them a good chance to simply win by PP stall.

**STAB Ice-type attacks**: While Dragonair has enough bulk to shrug off unnon-STAB Ice Beams, STAB Ice-type attacks are much tougher to handle. Cryogonal, Jynx, Sneasel, and even Protean Frogadier can take out a sizable chunk of Dragonair's health with each blow, and there isn't much Dragonair can do in the face of it. However, these Pokemon are frail enough to be threatened by a +1 Outrage, so they should watch their step.

**Powerful physical attackers**: Powerful physical attackers such as Zangoose, Archeops, Sawk, and Tauros can bowl through Dragonair's low Defense stat, overpowering Dragonair as it sleeps and KOing it before it wakes up. Keep in mind that actually OHKOing a sleeping Dragonair is a tough feat due to the protection gained by Marvel Scale, so physical attackers should best engage Dragonair while it is awake.

**Knock Off**: While Knock Off is not an immediate answer to Dragonair and does not immediately stop it Dragonair from boosting, it significantly reduces Dragonair's bulk, making it much easier to 2HKO or 3HKO. This is especially relevant when one considers that a sleeping Dragonair can often remain immobile multiple turns in a row due to bad Shed Skin or Sleep Talk rolls. After Knock Off, Marvel Scale alone is not enough to protect Dragonair from most physical attackers, while and even non-STAB Ice Beams can now do a good number to it.

**Anti-setup**: Dragonair is incredibly reliant on setup, (colon to comma) so if it cannot use Dragon Dance or keep its boosts do so, it can be rendered utterly powerless. Taunt, Trick, and Encore are great ways to disrupt Dragonair's setup, Prankster Encores users such as Liepard and Volbeat receiving special mentions because since they can Encore Dragonair regardless of how many Dragon Dances it has set up. Leech Seed, Clear Smog, Haze, and Perish Song can also halt stop Dragonair pretty hard. Phazing moves force Dragonair out directly, but the users need to be faster than must outprioritize Dragonair's Dragon Tail to be effective.
 

Martin

A monoid in the category of endofunctors
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Make sure to mention Ground-types when you mention types immune to Thunder Wave in OO, as well as Motor Drive, Volt Absorb and Lightningrod from E-Vire, Lanturn and Zebstrika, respectively.
 
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Overview
########
Dragonair possesses a good mono-Dragon typing with some useful resistances. Its niches are its great abilities and movepool that seem tailor-made for RestTalk sweeping. Because Dragonair is primarily a RestTalk user, it is a good status absorber, as it can soak up burns, paralysis, and sleep. However, RestTalk can still prove to be unreliable, especially given Dragonair's dependence on it. Fairies have also greatly limited Dragonair's capabilities as its STAB moves now have Pokemon immune to them, which is not good news for a mono-attacker.

RestTalk
########
name: RestTalk
move 1: Dragon Dance
move 2: Rest
move 3: Sleep Talk
move 4: Outrage / Dragon Tail
ability: Marvel Scale / Shed Skin
item: Eviolite
evs: 252 HP / 4 Def / 252 SDef
nature: Careful

Moves
========
Dragon Dance boosts Attack and Speed, allowing Dragonair to hit harder and allowing it to Rest more easily due to the speed (capitalize this if you want) advantage. Rest heals damage and status, allowing Dragonair to boost with little worry. Sleep Talk lets Dragonair function while asleep. Dragonair hits hard with Outrage after a couple of boosts, and Outrage does not lock Dragonair in when selected via Sleep Talk. Dragon Tail is weaker but has its negative priority ignored when selected via Sleep Talk, allowing Dragonair to phaze an opponent for free if it outspeeds its foe. It also prevents foes from setting up alongside Dragonair and outprioritizes opposing phasing moves. Note that Dragon Tail does not synergize very well with Shed Skin, as Dragon Tail works best when Dragonair is asleep.

Set Details
========
Eviolite boosts Dragonair's bulk, greatly improving its chances of being able to repeatedly Rest against opponents. Maximum special bulk is used because most of Dragonair's resistances lie on the special side, and it also allows Dragonair to tank weaker Ice-type moves. Marvel Scale takes care of Dragonair's Defense for the most part, but Shed Skin allows Dragonair to repeatedly use Rest. Shed Skin does allow Dragonair to forgo Sleep Talk for another attack, such as Waterfall, Extreme Speed, or even Iron Tail (add a comma here if you want) so as to not be totally helpless against Fairies, although the utility of these moves is limited due to Dragonair's lack of offensive investment, and Dragonair will be completely immobile without Sleep Talk if Shed Skin does not activate immediately.

Usage Tips
========
Dragonair can set up on foes whose STAB attacks it resists, most notably Fire-types and Grass-types, or against offensively weak status users, such as Vileplume, Seismitoad, and Audino. Due to Dragon Tail's low priority and Outrage's effect of locking Dragonair in, it is best for Dragonair to not use these attacks until it is asleep and can Sleep Talk those moves without suffering from their negative effects. However, Outrage can be used while awake to clean up if enough boosts are attained, while Dragon Tail is usable while awake to prevent setup sweepers such as Klinklang, Feraligatr, Lilligant, and Uxie from setting up alongside Dragonair. It is important to keep Dragonair healthy so it can survive long enough to Rest multiple times. Even if a Fairy-type is present on the opposing team, Dragonair can still aim to wall the opponent's special attackers and absorb status for the team.

Team Options
========
Dragonair badly needs Fairy-types out of the way; Pokemon that can lure in Fairy-types, such as Choice Band Gunk Shot Primeape, Destiny Bond Malamar, and offensive Final Gambit Accelgor (add a comma here if you want) can be used to weaken or remove Fairy-types. Partners that can switch into Slurpuff are mandatory, as Dragonair easily draws it in. Poison-types such as Vileplume, Weezing, and Qwilfish, as well as Steel-types such as Ferroseed, Steelix, and Pawniard, are all good choices to take on Fairy-types. Steel-types also make great defensive teammates as they resist all of Dragonair's weaknesses, while Dragonair can take powerful Fire- and Water-type attacks for them.

Dragonair can be threatened by extremely powerful physical attacks from the likes of Sawk and Archeops; a physical wall such as Granbull or Weezing can soak up these hits well. Dragonair also dislikes Knock Off, which ruins its bulk by removing Eviolite; bulky Pokemon with reliable recovery such as Vileplume as well as Pokemon that resist Dark such as Poliwrath and Granbull can take Knock Offs for Dragonair. While not essential, entry hazards from Pokemon such as Qwilfish, Ferroseed, and Probopass can improve Dragon Tail's ability to inflict damage, while a cleric such as Audino, Granbull, or Vileplume can wake Dragonair up.


Other Options
########
Dragonair can opt for a more offensive build with Dragon Dance; however, Fraxure has greater power, a better offensive ability, and superior coverage, so Dragonair should stick to being defensive. Dragonair can use a set with Thunder Wave and Dragon Tail, but Electric-types and Fairy-types, which are immune to Thunder Wave and Dragon Tail respectively, mean that such a set struggles to function effectively, and its efforts are easily undone by Heal Bell from Granbull, which switches into Dragonair with impunity.


Checks & Counters
########
**Fairy-types**: As Fairy-types are immune to Dragon-type moves, their mere presence means Dragonair will not get much done. Slurpuff and Togetic can use Dragonair as setup fodder.

**Steel-types**: While not as problematic as Fairy-types, a good number of Steel-types can give Dragonair trouble. Klinklang and Pawniard can set up alongside Dragonair and overwhelm it, while Ferroseed can stall out Dragonair with Leech Seed and Iron Barbs. Weaker Steel-types such as Steelix, Bastiodon, and Probopass won't actually beat Dragonair or even phaze it out as Dragonair's Dragon Tail outpaces them, but their immense bulk grants them a good chance to simply win by PP stalling.

**STAB Ice-type Attacks**: While Dragonair has enough bulk to shrug off non-STAB Ice Beams, STAB Ice-type attacks are much tougher for it to handle. Cryogonal, Jynx, Sneasel, and even Protean Frogadier can take out a sizable chunk of Dragonair's health with each blow. However, these Pokemon are frail enough to be threatened by a +1 Outrage, so they should watch their step.

**Powerful Physical Attackers**: Powerful physical attackers such as Zangoose, Archeops, Sawk, and Tauros can bowl through Dragonair's low Defense stat. Keep in mind that actually KOing a sleeping Dragonair can be a tough feat due to the protection gained by Marvel Scale, so physical attackers are best off engaging Dragonair while it is awake.

**Knock Off**: While Knock Off does not immediately stop Dragonair from boosting, it significantly reduces Dragonair's bulk, making it much easier to KO. This is especially relevant when one considers that a sleeping Dragonair can often remain immobile multiple turns in a row due to bad Shed Skin or Sleep Talk rolls. Without Eviolite, Marvel Scale alone is not enough to protect Dragonair from physical attackers, and even non-STAB Ice Beams can do a good number to it.

**Anti-setup**: Dragonair is incredibly reliant on setup, so if it cannot use Dragon Dance or keep its boosts, it can be rendered utterly powerless. Taunt, Trick, and Encore are great ways to disrupt Dragonair's setup, Prankster Encore users such as Liepard and Volbeat receiving special mentions because they can Encore Dragonair regardless of how many Dragon Dances it has set up. Leech Seed, Clear Smog, Haze, and Perish Song can also stop Dragonair. Phazing moves force Dragonair out directly, but the users must outprioritize Dragonair's Dragon Tail to be effective.

GP 2/2 Punchshroom
 

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