Due to the mess of posts that it took to come to this agreement, I'm not gonna quote. 2v2 doubles One ability No items Switch = KO DQ time (since it was never specified) is 3 days for battlers and 7 days for the ref (but the ref will not take 7 days to ref each round) Arena: Park of Imagination A grassy park with a pond in the middle. Pokemon cannot use any moves at all. Instead, before each round begins, several random objects will appear (the ref decides how many, what they are and their effects - they can be literally anything so go nuts) and pokemon must use these objects to do anything. Here are some general rules regarding items: All objects are usable by all pokemon with roughly equal capability. Picking up an object always takes an action and costs 3 energy unless specified otherwise. If an object's description says you can pick two up in one action, you can do this and it will cost 6 energy. An object that has been picked up can be dropped. This takes an action but has no energy cost. An object that has been picked up can be given to an ally. This takes an action and costs 3 energy. Throwing an object, swinging an object, equipping an object, shooting an object or using an object in any way always takes an action unless specified otherwise. The energy cost varies between items and commands. If an object can be picked up, it needs to be picked up before it can be used. If not, it can be used immediately. A pokemon may only hold up to two objects at once and may only equip one object at a time. 2-handed objects (eg, a battleaxe) will take up both hold item slots. Objects that do typed damage do not get a STAB bonus unless specified otherwise. And now let's meet the teams: Team Dragonboy Garchomp the Garchomp (Move your mouse to reveal the content) Garchomp the Garchomp (open) Garchomp the Garchomp (close) Garchomp(*) (Male) Nature: Adamant Type: Dragon/Ground Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities: Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW) Stats: Garchomp HP: 110 Atk: Rank 6(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 3 Spe: 102 EC:9/9 MC:2 DC:5/5 Porgyon2 the Porygon2 (Move your mouse to reveal the content) Porgyon2 the Porygon2 (open) Porgyon2 the Porygon2 (close) Porygon2 Nature: Modest (Special Attack increased by *; Attack decreased by *) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round. Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 5(+) SpD: Rank 3 Spe: 60 EC: 4/9 MC: 6 DC: 3/5 Team Lyris Kari the Lucario! (Move your mouse to reveal the content) Kari the Lucario! (open) Kari the Lucario! (close) Lucario (*) Kari (F) Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense) Type: Fighting/Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (90 * 1.15 = 103.5, which rounds up to 104) (+) EC: 6/6 MC: 0 DC: 5/5 Kumasyun the Cubchoo (Move your mouse to reveal the content) Kumasyun the Cubchoo (open) Kumasyun the Cubchoo (close) Cubchoo Kumasyun (F) Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Cloak, Rattled Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: Nature: Timid HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 46 (40 * 1.15 = 46) (+) EC: 0/6 MC: 0 DC: 0/5 So, what has Objection's imagination brought us this time? A lot of things falling from the sky, that's what. The first of these is a warhammer. That thing looks heavy and could probably make some earthquakes. The next item is a laser gun with many different settings. Let's hope the current setting is not kill. A pair of boxing gloves - the Killing Gloves of Boxing - land either side of the pond in the middle. Looks like there's only two so the pokemon will have to share. Next, however, something rises up from the ground instead of falling from the sky: two ice flowers. Their cold blasts could have a pretty big effect in this match. Finally, an oddly familiar scepter falls out of the sky and lands near the laser gun. I wonder what would happen if a pokemon tried waving it around. Objects on the ground Warhammer (Move your mouse to reveal the content) Warhammer (open) Warhammer (close) Warhammer x 1 Requires two hands Can be picked up Can be swung at another pokemon for 7 energy Swinging the warhammer like this counts as a 10 BP physical steel-type attack with -1 priority and a 20% chance of next action flinch Base accuracy is 80 Can be slammed into the ground for 7 energy Slamming the warhammer into the ground counts as a 12 BP physical ground-type attack that has -1 priority and affects all other pokemon on the field Base accuracy is 100 Laser gun (Move your mouse to reveal the content) Laser gun (open) Laser gun (close) Laser gun x 1 Can be picked up Can be fired for 7 energy Firing the laser gun counts as a 5 BP special attack of whatever type the user chooses Base accuracy is 100 - (target's speed - firer's speed) Once fired six times, the laser gun will give a minor electric shock to the holder and become unusable The electric shock does 5 damage to the holder unless the holder is electric-type, ground-type or has an ability that makes it immune to electric attacks Such abilities will not be activated by this Regardless of whether or not the shock does damage, the laser gun will be dropped automatically Killing Gloves of Boxing (Move your mouse to reveal the content) Killing Gloves of Boxing (open) Killing Gloves of Boxing (close) Killing Gloves of Boxing x 2 Can be picked up Can be equipped for 3 energy Once equipped, the pokemon can use a punch command for 5 energy Punching counts as a 8 BP physical fighting-type attack with a high critical hit ratio Base accuracy is 100 Fighting-types get STAB on this command Consecutive uses of the punch command have 1 less BP per consecutive use (so if the command is used three times in a row, it will have 7 BP the second time and 6 BP the third) Ice flower (Move your mouse to reveal the content) Ice flower (open) Ice flower (close) Ice Flower x 2 Requires two hands Can be picked up Can be used to shoot a ball of ice for 6 energy Shooting a ball of ice counts as an 8 BP special ice-type attack On consecutive uses, this has a 10% chance of lowering the target's speed by 1 stage Base accuracy is 100 - (target's speed - user's speed) Once used three times, the ice flower disintegrates Scepter (Move your mouse to reveal the content) Scepter (open) Scepter (close) Scepter x 1 Can be picked up Can be waved around for 7 energy The scepter will have no effect unless it is waved around on two consecutive actions Waving the scepter on two consecutive actions has a predetermined but unknown effect So ... dragonboy sends out his mons first (done that), then lyris sends out her mons (done that) and gives orders, then dragonboy gives orders, then I ref.