I have tested this set out on shoddy, and so far have had some decent success with it. This is the first new set I've posted, so if I have done anything wrong please bear with me! This is also taking into consideration the HG/SS changes, but I'm pretty sure we're aloud to post sets with new moves in them.
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[SET]
Name: Anti-Lead
move 1: Draco Meteor
move 2: Fire Blast
move 3: ExtremeSpeed
move 4: Earthquake
Ability: Inner Focus
Item: Life Orb
Nature: Quiet
EVs: 252 Atk / 252 SpA / 4 Spe
[SET COMMENTS]
<p>Few Pokémon possess the ability to beat most common leads quite like Dragonite. Inner Focus prevents Dragonite from being flinched, which lets it better take on common leads such as Infernape and Jirachi, who rely on flinch moves to carry out their lead plan. By using the combination of any of his other three attacks plus ExtremeSpeed, Dragonite is able to muscle his way through almost all frail leads. For the bulkier ones, such as Hippowdon and Swampert, Draco Meteor will deal a crippling blow and 2HKO them should they stay in for a subsequent one. Unlike many common leads, Dragonite can also contribute later in the match by performing the role of a quality mixed sweeper, and a revenge killer with ExtremeSpeed</p>
<p>Life Orb is the item of choice due to the many KOs it ensures. Gaining 2HKOs against Swampert and Jirachi, as well as possible OHKOs on Metagross and Shuca Berry Heatran, making it by far the most useful item. The EVs are very straightforward, maximizing both attacking stats without losing any bulk. Four speed EVs allow Dragonite to outspeed zero speed Metagross ensuring you can 2HKO Occa Berry versions with Fire Blast plus Earthquake before it beats you with two Meteor Mashes. If Metagross doesn't have Occa Berry, you have a good chance to OHKO it with Fire Blast and not let it achieve anything at all.</p>
<p>Dragonite will always have to run from anything packing a strong Ice-type attack, or any of the other overused Dragon-types if he lacks Focus Sash. As such, a Steel-type makes an excellent partner to Dragonite. Forretress can lay down all three of the entry hazards, as well as spin them away. This will help Dragonite if he is able to come in later, by easing switch-ins as well as wearing down opponents. Choice Band Scizor can switch in on Latias and Salamence's faster Draco Meteors and take them down with Bullet Punch or Pursuit.Another solid partner is Jirachi, who is able to provide Wish support to keep Dragonite and the rest of the team in good health. Lastly, Magnezone is able to trap opposing Steel-types, which opens the way for Dragonite to fire off his STAB Draco Meteors with little concern. It's also a good idea to keep in mind that after a Draco Meteor, there are several Pokemon that can come in and set up for free, so keeping around something that can scare off Pokemon such as Gyarados is a necessity. </p>
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Major Update: From LR's suggestions both here and on IRC, I removed Lum Berry/ Focus Sash from the items options, as well as Brick Break and HP Grass from the move slot options. As a result, I'm sort of at a loss as to whether or not I should add in a paragraph about the moves, since there really aren't any notable other options. Some feedback on that would be great, and any other suggestions are also appreciated.
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[SET]
Name: Anti-Lead
move 1: Draco Meteor
move 2: Fire Blast
move 3: ExtremeSpeed
move 4: Earthquake
Ability: Inner Focus
Item: Life Orb
Nature: Quiet
EVs: 252 Atk / 252 SpA / 4 Spe
[SET COMMENTS]
<p>Few Pokémon possess the ability to beat most common leads quite like Dragonite. Inner Focus prevents Dragonite from being flinched, which lets it better take on common leads such as Infernape and Jirachi, who rely on flinch moves to carry out their lead plan. By using the combination of any of his other three attacks plus ExtremeSpeed, Dragonite is able to muscle his way through almost all frail leads. For the bulkier ones, such as Hippowdon and Swampert, Draco Meteor will deal a crippling blow and 2HKO them should they stay in for a subsequent one. Unlike many common leads, Dragonite can also contribute later in the match by performing the role of a quality mixed sweeper, and a revenge killer with ExtremeSpeed</p>
<p>Life Orb is the item of choice due to the many KOs it ensures. Gaining 2HKOs against Swampert and Jirachi, as well as possible OHKOs on Metagross and Shuca Berry Heatran, making it by far the most useful item. The EVs are very straightforward, maximizing both attacking stats without losing any bulk. Four speed EVs allow Dragonite to outspeed zero speed Metagross ensuring you can 2HKO Occa Berry versions with Fire Blast plus Earthquake before it beats you with two Meteor Mashes. If Metagross doesn't have Occa Berry, you have a good chance to OHKO it with Fire Blast and not let it achieve anything at all.</p>
<p>Dragonite will always have to run from anything packing a strong Ice-type attack, or any of the other overused Dragon-types if he lacks Focus Sash. As such, a Steel-type makes an excellent partner to Dragonite. Forretress can lay down all three of the entry hazards, as well as spin them away. This will help Dragonite if he is able to come in later, by easing switch-ins as well as wearing down opponents. Choice Band Scizor can switch in on Latias and Salamence's faster Draco Meteors and take them down with Bullet Punch or Pursuit.Another solid partner is Jirachi, who is able to provide Wish support to keep Dragonite and the rest of the team in good health. Lastly, Magnezone is able to trap opposing Steel-types, which opens the way for Dragonite to fire off his STAB Draco Meteors with little concern. It's also a good idea to keep in mind that after a Draco Meteor, there are several Pokemon that can come in and set up for free, so keeping around something that can scare off Pokemon such as Gyarados is a necessity. </p>
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Major Update: From LR's suggestions both here and on IRC, I removed Lum Berry/ Focus Sash from the items options, as well as Brick Break and HP Grass from the move slot options. As a result, I'm sort of at a loss as to whether or not I should add in a paragraph about the moves, since there really aren't any notable other options. Some feedback on that would be great, and any other suggestions are also appreciated.