STATUS: BEING QCed QCed by: PK Gaming, Bloo, Delta 2777 Serebii Pokédex entry: http://www.serebii.net/pokedex-bw/149.shtml [OVERVIEW] Relegated to second plane last gen, where first Garchomp and then Salamence proved to be much more threatening dragons; One of the best Dream World abilities, Multi Scale; Great Wall Breaking and Mixed Attacking status; Quite bulky; Can cover many blind spots in a team, but not all at once; Extremely versatile; OHKO or 2HKO almost any pokemon in the game without needing of setup; 4x Ice-type weakness; Weak to Stealth Rock, also it ruins his Multi Scale, leaving him exposed; [SET] Parashuffler move 1: Dragon Tail move 2: Roost move 3: Thunderwave move 4: Substitute ability: Multi Scale item: Leftovers nature: Careful EVs: 252 HP / 252 SpD / 4 Spe [SET COMMENTS] Main aim of the set is to spread paralysis and shuffle most of the opposing team; In order to stall the opponent, paralyze him first and proceed to Roost until he can’t move, then proceed to either sub, attack or shuffle; Given the right scenario, can wall an entire team; When running Substitute in the last slot, after 16 Dragon Tail the set becomes almost dead weight, but without it, the set looses a lot of walling power; [ADDITIONAL COMMENTS] When running Substitute, it's possible to lower the SpD and run 176 Spe EVs so that Dragonite can outspeed Breloom and set a Substitute before it gets Spored, yet that will make taking Ice Beams a lot harder; [TEAM OPTIONS] Wish/Rapid Spin support is mandatory in this case, also, Heal Beal support is highly appreciated; Works better with a team who can use lots of entry hazards; On a annoyer team, Erufuun/Monmen appears as great partners, paralyzing Ground-types and providing even more switches with Leech Seed; A counter for Earth-types is a good addition, since they can switch on Thunder Wave and attack Dragonite before getting phased out; [SET] DDNite move 1: Dragon Dance move 2: Dragon Claw / Outrage move 3: Fire Punch / Brick Break move 4: Roost ability: Multi Scale item: Leftovers / Lum Berry nature: Adamant Evs: 252 HP / 4 Atk / 252 Spe [SET COMMENTS] Easy to set up because of huge bulk and ability; Dragon Claw is normally used over Outrage due to the ability to change attacks; Roost keeps Dragonite alive for longer, allowing him to keep boosting his Attack and Speed while renewing Multi Scale; Fire Punch appears as a coverage option against bulky Grass-types and floating Steel-types, Brick Break serves to hit mainly Terakion, Tyranitar and Heatran; [ADDITIONAL COMMENTS] EV spread to raise his bulk to a great level and make him outspeed Scarf Chomp after 2 Dragon Dances; A more agressive set consisting of 252 Atk and 216 Spe EVs with Adamant Nature and a Life Orb is quite viable and, different from popular opinion, not an outclassed Salamence; Waterfall is an option on the last slot to 2HKO Gliscor without getting locked on Outrage; Extreme Speed is and option over Roost for picking off weakened threats and squishy pokemon; An EV spread of 252 HP / 252 SpD with Careful nature can be used in order to abuse Multi Scale; [TEAM OPTIONS] The basic Wish support and/or Rapid Spin support will do, also, having a pokemon who can reliably check Cloyster is a good call, something to remove Sandstorm and Hail is also good, but not mandatory; [SET] Choice Band move 1: Outrage move 2: Fire Punch move 3: Dragon Claw / Waterfall move 4: Extreme Speed ability: Multi Scale item: Choice Band nature: Adamant EVs: 252 Atk / 252 Spe / 4 HP [SET COMMENTS] Outrage is a obvious choice in a banded set, due to the massive damage caused; Fire Punch covers the Steel-types that would otherwise wall the set, it's even capable of OHKO Nattorei; Third move is dependant on preference, Dragon/Fire gives almost impecable coverage, so Dragon Claw is an option due to the fact it will not get you locked on a attack, Waterfall hits really hard many threats such as Blaziken, Shandelure and Excadrill, Brick Break serves mostly as a TTar killer while still hitting hard Excadrill, Blissey and Chansey; Extremespeed serves as a almost granted revenge on anything that doesn't resist it; [ADDITIONAL COMMENTS] EVs for maximum offensive power; A bulkier spread of 252 HP / 252 Atk is viable; Can work quite well as a anti-lead, since it can OHKO many common leads, such as Machamp, Tyranitar, Nattorei and anything frailer, yet, care is needed with Hippodowdon and Swampert; Dragon Claw can be ran over Outrage if one doesn't want to get locked and add some coverage, but the power loss will be pretty big; [TEAM OPTIONS] As always, Wish and/or Rapid Spin support to keep Multi-Scale intact; Pairing up with a specially based dragon, such as Specs Lati@s can work wonders, since whatever come in to resist a hit from one of them, is taken down by the other; [SET] Rain Abuser move 1: Hurricane move 2: Thunder / Dragon Pulse move 3: Brick Break move 4: Roost ability: Multi Scale item: Leftovers nature: Modest EVs: 252 HP / 252 SpA / 4 Spe [SET COMMENTS] Ridiculously damaging attack with shaky accuracy, that goes to 100% on rain; Quite bulky due to Multi Scale, HP investment and Roost; Can counter many threats to rain teams, such as Ferrothorn and Tyranitar; [ADDITIONAL COMMENTS] Surf can appear as an option to hit Excadrill on the switch if a Sandstorm is ensued; When running both Gale and Thunder, sun becomes a huge issue, as many sun sweepers resist Brick Break and the accuracy of the first moves will get shaky; Dragon Tail can be used over one of the attacks, most likely Brick Break in order to shuffle troublesome threats; [SET] MixNite move 1: Draco Meteor move 2: Extreme Speed / Roost move 3: Fire Blast move 4: Superpower ability: Inner Focus item: Life Orb nature: Rash EVs: 252 Atk / 252 SpA / 4 Spe [SET COMMENTS] Forgoes any defensive approach to OHKO or 2HKO most of the metagame; Excellent wall breaker; Draco Meteor and Fire attack covers up a lot of foes; Extremespeed grant's the 2HKO in many situations, making DNite a good revenge killer; Superpower turns Multi Scale illegal, but comes with a huge boost in attack power; [ADDITIONAL COMMENTS] Roost can be ran over Extreme Speed, but Dragonite will lose a lot of power, yet it will be a lot harder to take down; Fire Punch can be used over Fire Blast due to the sheer amount of specially defensive Ferrothorn and the fact that Draco Meteor cuts your SpA in half, while Fire Punch is reduced in effect by Superpower, that is less used and is only -1 Atk; It is possible to run a more durable, less powerful set, by running 116 Atk / 200 SpA / 192 Spe with Rash nature and running Draco Meteor / Roost/ Brick Break / Fire Blast, this will allow the use of Multi Scale, while still OHKOing some important threats; [TEAM OPTIONS] This set works well with teams needing a offensive wallbreaker and a lead who can deal with most of the bulkier leads and dispose of them; Providing Wish support and maybe Rapid Spin support makes this set useful for a longer period, since Multi Scale will last longer; ---------------------------------------------------------------------------------------------------------- [OPTIONAL CHANGES] Dragonite can run some interesting moves, such as Heal Bell and Haze, but those should be only used in a bulky support set, the problem lies in that Heal Bell is incompatible with Multi Scale; Substitute can be ran in the DD set in place of an attack, making status less problematic, but loosing coverage; [SPECIAL MENTIONS] Magic Mirror Espeon / Xatu: These guys grants Dragonite's safety when dealing with entry hazards and status; also, if they carry HP Fire, they become good counters to the bane of most Dragonites, Nattorei, that being said, you could scrap Fire Punch on most sets for another coverage move. Espeon is the better option due to better stats; Hitmontop: After some testing I found Hitmontop one of the best partners for Dragonite, getting rid of entry hazards while being able to 2HKO Excadrill and Terakion with a combination of Fake Out and Mach Punch, boosted by Technitian; [COUNTERS] Any pokemon who can survive Dragonite's first blow and attack him twice with a Ice or Stone attack; Stealth Rock leads; Hippowdon, Tyranitar and Abomasnow are great counters to some extent, in that Dragonite's efficiency will drop drastically without Multi Scale protection; Cloyster is the sure check to any Dragonite not running special attacks, as he can take almost any physical hit and OHKO back with Icicle Spear; Ononokusu is a great check, ignoring Multi Scale due to Mold Breaker and dealing obscene damage with Outrage; [DREAM WORLD] Nowadays, Dragonite is defined by his Dream World ability, Multi Scale. That grants him 50% damage reduction on anything while his HP is full. That means he can revenge kill basically anything unboosted and despite having 4x Ice weakness, he can take the first ice attack from almost anything and retaliate. Also grants him the safest Dragon Dance, as it's almost a given he will be able to pull the boost and survive at least the next turn, where he can Roost or simply dish out damage.